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View Full Version : Is it too much to ask for the save feature.. to actually save?


gutted
03-10-10, 05:18 PM
Im starting to get the impression that since we have the sync saves online "feature" (if you want to call it one)... that alot of details that should be saved are no longer saved in the aim to keep the filesize small.

Weather is not saved.
Map plotting is not saved.
Morale State is not saved.
Help icons that have already been viewed are not saved.
States of doors in the sub are not saved. (I keep the engine doors closed).
TDC data is not saved.

I'm sure theres more, but thats off the top of my head.

Anyway, The Weather & map plotting are the most important IMO. You will be in for a shocker if saved while surfaced in fog near a convoy and have to reload (for whatever reason). You may find yourself in clear weather 3000m away from an escort gunning you down upon loading it.

Dont even get me started about maticulously plotting a contact out, and wanting to save the situation for testing different attack strategies. When you reload, the plot is gone. May not be a problem for the easy mode'rs, but i play with no map contacts.

bleh.

kylania
03-10-10, 05:27 PM
Your waypoints save yes, but not anything you'd drawn on the map. With map contacts off that's pretty vital.

Jeevz
03-10-10, 05:46 PM
Losing my drawings on the map bothers me and I have map contacts on, with contacts off if must drive you nuts.

Oh and why am I still not able to write notes on the map? Has that ever been modded into SH3 or 4?

ERPP8
03-10-10, 05:48 PM
It always saves that stuff for me.
Even the exact camera position!

gutted
03-10-10, 05:51 PM
I just get the feeling that it was no accident, and is rather by design that alot of this stuff is not saved anymore because of the online saves system.

I could be wrong though.. just my gut feeling.

gutted
03-10-10, 05:51 PM
It always saves that stuff for me.
Even the exact camera position!

Obviously you're still playing SHIV :rotfl2:

Mud
03-10-10, 05:51 PM
There is more wrong with saves, read Dowly´s post.

http://www.subsim.com/radioroom/showthread.php?t=164184

Mud

Sunfighter
03-10-10, 05:56 PM
Ship damage doesnt save right either. One ship you knocked dead in the water, will take off on you during a reload

Jeevz
03-10-10, 06:01 PM
I still follow the old SH rule. Don't save near ships or ports, just gut it out and drink extra coffee in the morning :D

jwilliams
03-10-10, 06:30 PM
I still follow the old SH rule. Don't save near ships or ports, just gut it out and drink extra coffee in the morning :D

Yep old SH3 rules is a work around... except that doesn't work when game auto saves and you lose connection to server. :damn:

Turm
03-10-10, 06:31 PM
Losing my drawings on the map bothers me and I have map contacts on, with contacts off if must drive you nuts.
I play with map contacts off too (now regretting it slightly, lol), and it is infuriating.

I just had a thought, though. I might take my plotted route, and add some extra waypoints on the end that simply go over the top of any important plotted lines (calculated route of a ship/convoy, for example).

Not very elegant, since you'd have to do it with one continuous line of connected segments, but at least you stand a chance of being able to redraw some of the lines on the map before deleting those extra waypoints, following a reload of your game.

I still sometimes use the compass/circle tool to 'draw' myself a little clock symbol on the map if I want to remember the time I marked something. Depending on the angle of the arrow leading from the centre circle to the perimeter, you can approximate the hands of a clock :yeah:

But it's something else that is lost when reloading a save game, mind you! :damn:

Jeevz
03-10-10, 07:04 PM
The clock drawing is good idea, especially if it saved. I can't believe we still can't annotate marks we make on the map. I just keep a spiral notepad on my desks for all my games that require notes.

Frederf
03-10-10, 07:30 PM
It is pretty amazing how the devs have chronically failed to understand what a save game state is. The fact that torpedo speeds were never saved bothered me to no end. But now in SH5 it's much worse. I had no idea that the map was cleared of rule/compass/protractor/etc markings... THAT'S AWFUL.

Safe-Keeper
03-10-10, 07:36 PM
I believe the explanation is that a save game that was to keep track of everything, in a game like SH5, would be much too big to be viable.

Mondaiji
03-10-10, 07:48 PM
I believe the explanation is that a save game that was to keep track of everything, in a game like SH5, would be much too big to be viable.

That depends how they do it. If they make screenshots of the map to safe the info that could get big. If they just make some table with some numbers .. nahh

BigBadVuk
03-10-10, 07:50 PM
Well why not then store save game localy on hdd??

Ubi throwed themself from bad to worse..and troubles just keep coming at them..

I must say,to me sh 5 is fail of the year.. :down:

longam
03-10-10, 07:54 PM
If your doing a campaign, just select "Continue Campaign" in place of loading saved games seems to have solved that issue for me.

Frederf
03-10-10, 07:55 PM
I believe the explanation is that a save game that was to keep track of everything, in a game like SH5, would be much too big to be viable.

Lies and deceit. Is the information to save the state of which tool tip notifications you've closed too much? How about the weather state? How about how deep you've set your torpedoes? Gasp, that might require 5-10KB!

Safe-Keeper
03-10-10, 08:56 PM
Sure, small things like that should be held onto. I was thinking about the position of merchants and the like.