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Webster
03-09-10, 03:22 PM
here are a few good TDC Tutorials


[TEC] Basic manual TDC tutorial (http://www.subsim.com/radioroom/showthread.php?t=163736)

[TEC] Manual TDC Tutorial Video (http://www.subsim.com/radioroom/showthread.php?t=163971)

[TEC] Auto TDC Video Lesson Up (http://www.subsim.com/radioroom/showthread.php?t=163076)

[TEC] Super easy manual TDC info gathering With Pics! (http://www.subsim.com/radioroom/showthread.php?t=164000)

[TEC] Comprehensive Manual TDC Videos (http://www.subsim.com/radioroom/showthread.php?t=164499)

[TEC] Manual TDC Tutorial For SH5 with No Map contacts (http://www.subsim.com/radioroom/showthread.php?t=164917)

Ablemaster
03-10-10, 02:06 PM
Excellent stuff, very helpful, thanks.

Crécy
03-10-10, 03:24 PM
I would like to see manual targeting guide with 100% realism. I just don't remember how to take speed of the enemy's ship and the AOB..

Sonarman
03-11-10, 07:02 AM
Great idea, things are moving so quickly in the SH5 forums at the moment it's easy to miss most important stuff like this. Well done to those guys making the tutorials and providing the kind of key knowledge for newbs to the game that Ubi has for some reason decided not to supply in its manual to the "more accessible SH5".

makman94
03-11-10, 12:25 PM
excuse me but what are all these 'tutorials' ??

when we speak for MANUAL targeting the ''map contacts update'' must be OFF !
other than that is NOT manual targeting and you don't need any 'tutorial' for start shooting ! if map contacts are ON you get the distance ,speed ,aob anytime you want from map ....its only an arcade gameplay

Indietro
03-11-10, 12:37 PM
excuse me but what are all these 'tutorials' ??

when we speak for MANUAL targeting the ''map contacts update'' must be OFF !
other than that is NOT manual targeting and you don't need any 'tutorial' for start shooting ! if map contacts are ON you get the distance ,speed ,aob anytime you want from map ....its only an arcade gameplay

Absolutelly correct.. But you will find lots of newbies who says: "it's manual targeting, we don't use colored triangles anymore" LOL

Barosx2
03-12-10, 10:08 AM
Thank You, Very helpful.

Now I realised by moving the scope, altering speed of the torps..it all makes sense :)

emtguf
03-12-10, 11:20 AM
Mak,

A lot of people moving from the old Auto TDC to the new one are not understanding the general principles behind AOB, Speed etc since the old system populated that information for you.
For this reason map contacts are on to teach how to gather the data without using the auto tdc.
These Tutorials are not aimed at people who have been using Manual targeting since SHIII, they are aimed at people who do not want to play connect the dots and want to learn how to start gathering information.
100% realism isn't actually 100% realism, In a sub you had several people helping with the information gathering, and torp firing.
The Captain was not the only person on the ship. Since we do not get help from our team onboard map contacts also help provide this feeling.

Don't be elitist because you don't use map contacts, not everyone knows how to play this Game (yes it is a game) and need pointers to get going.
So you can either Help the community by writing a tutorial of your own, or do as you are doing now and jump into threads where people are attempting to help the community and stroke your e-peen by putting down those who don't understand the concepts as well as you appear to.
I guess you jumped right into SHIII and were able to hit with 100% realism from day 1 right? You understood all the principles, and information gathering techniques as well right?

makman94
03-12-10, 09:15 PM
Mak,

A lot of people moving from the old Auto TDC to the new one are not understanding the general principles behind AOB, Speed etc since the old system populated that information for you.
For this reason map contacts are on to teach how to gather the data without using the auto tdc.
These Tutorials are not aimed at people who have been using Manual targeting since SHIII, they are aimed at people who do not want to play connect the dots and want to learn how to start gathering information.
100% realism isn't actually 100% realism, In a sub you had several people helping with the information gathering, and torp firing.
The Captain was not the only person on the ship. Since we do not get help from our team onboard map contacts also help provide this feeling.

Don't be elitist because you don't use map contacts, not everyone knows how to play this Game (yes it is a game) and need pointers to get going.
So you can either Help the community by writing a tutorial of your own, or do as you are doing now and jump into threads where people are attempting to help the community and stroke your e-peen by putting down those who don't understand the concepts as well as you appear to.
I guess you jumped right into SHIII and were able to hit with 100% realism from day 1 right? You understood all the principles, and information gathering techniques as well right?

:o

thats exactly my point Emtguf ! the 'tutorials' are ok for the new players (although you can still and always have a look at Wazoo's tutorial)
BUT if you want to talk for manual targeting then these are no 'tutorials' at all !
and the purpose of my message was exactly this : to post someone a tutorial for manual targeting .i am saying 'someone' becuase i don't play this ....xm...game at all and i don't intend to start 'vanishing' myself trying to find the tools and correcting them (did you saw the...... ruler ? a big 'improvement' but to....backwards)
you can bet that if i liked this game now you will have this tutorial so you can't call me 'elitist' !
it is starting getting annoying the fact that people are getting so easily rude against other members in forum .next time, i suggest to you Emtguf to think before you post

emtguf
03-13-10, 01:39 AM
Mak,

The Wahoo tutorial is for SH4 nto 5.
The TDC in 5 is completely different at this time. Also the Stadimeter in SH5 is not really working at this point so going off of an old method to try and gain the knowledge in a new TDC setup does not really work especially when several of the tools you need (stadimeter, speed etc..) are presently broken.

So for someone attempting to learn the new TDC, these methods are indeed Tutorials, and do indeed show the basics on how to start gathering data for people who are used to point and click in SH3 and 4.

By your own admission you do not play this game, so until you do don;t knock the help that people are giving in an attempt to get this game playable by more people in a much more realistic manner than the present Auto TDC.

makman94
03-13-10, 05:38 AM
Mak,

The Wahoo tutorial is for SH4 nto 5.
The TDC in 5 is completely different at this time. Also the Stadimeter in SH5 is not really working at this point so going off of an old method to try and gain the knowledge in a new TDC setup does not really work especially when several of the tools you need (stadimeter, speed etc..) are presently broken.

So for someone attempting to learn the new TDC, these methods are indeed Tutorials, and do indeed show the basics on how to start gathering data for people who are used to point and click in SH3 and 4.

By your own admission you do not play this game, so until you do don;t knock the help that people are giving in an attempt to get this game playable by more people in a much more realistic manner than the present Auto TDC.

i can't understand why you continue this.

Wazoo is not a tutorial for sh4 or sh5 or sh3.its a method that works at any sh.it is having the contact updates on thats why is still in use for the new sh5 players.
you don't need the stadimeter when contact updates is on or the speed tool (what is this???) you are saying.
the only tool you need is a good ruler and an angle tool(this is in).you get the range from map,you get the aob from map,you get the course from map(speed is pretty easy then to be calculated) .you don't even have to identify your target ! for what reason to do that....

now, if you are telling me that all these 'tutorials' are there to show how to input this data in the 'new' tdc then i allready told you that these 'tutorials' are fine for new players.
the point of my message that you still don't understand is that these 'tutorials' ARE NOT FOR MANUAL TARGETING !
but as i saw today ,Gutted posted a tutorial for that direction .Gutted's tutorial IS for manual targeting

ps: there is no need to start playing the game,there is nothing there to figure out and i DIDN'T KNOCK anyone's help (only you believe so) .i only told that these tutorials WAS NOT for manual targeting ...why is that bothering you so?

if you want to continue this,please pm and all would be sorted out

Indietro
03-13-10, 06:16 AM
Realistic targeting ATM is not possible due to several issues. First of all there is no way to choose custom percentage of realism before starting the campaign. You have rough options to choose as: Easy, Medium, Hard, Realistic. However if Realistic is chosen you are also having no stabilized view option ON that is historically incorect (U-boats had optics with these litle mirrors that were moving accordingly with the buoyancy of the boat to keep the view more stable while looking through pericope or UZO). So basically the use of stadimeter for range calculations with "no stabilized view - ON" is impossible.Secondly the lame ship ID manual without any info about ships parameters and no Zielkurswinkel makes manual targeting a PITA. Ok AOB you can set by eye more or less accurately.. More dificult is to get a speed without Zielkurswinkel and as I said before - poor information about the ship (lenght, mast, draft). As a last resort you can use 3.15 rule to count the speed, but in this case you have to know where the ship is exactly and mark it before and after 3.15. So 3.15 is ok if you play on Hard settings with nav map updates on and when you can see ships in map, but this is the limit. P.S. I'm not aware if WO reports nearest visual contact on demand ? If yes and his answer consists of the bearing and range you can also find him on the map and mark with marker as it was there and using 3.15 rule get the speed..

emtguf
03-13-10, 12:00 PM
To set Custom settings you have to hit escape before you go on patrol. Accept your mission, then hit escape and go to options. You can change things..


Mak,

You don;t understand as you don't play this game. The tools you use to get the information needed to mark contacts on a map are broken. These are Manual TDC tutorials. They show how to enter data in the TDC manually. Therefor they are indeed tutorials. You really need to stop now until you actually have played this game.

Scoochy
03-14-10, 11:52 PM
Little confused here. I went and checked out Wazoo's tutorial and am getting caught on "Step 2"

Get Range to Target


Place the horizontal line of your scope on the waterline of the target.
Next, click on “Range” in the Notepad. This will switch you to the Stadimeter
which you then place at the top of the highest mast of the ship.
Click the left mouse button when the line has been placed on the highest mast.
The range to target will then appear in the Notepad.


http://i4.photobucket.com/albums/y136/wazooda/deadobs1_small.jpg (http://i4.photobucket.com/albums/y136/wazooda/deadobs1.jpg)

NOTE: The highest mast can be determined in the Ship Registry by looking at the target page that has only one ship on it.

With the stadimeter being broke, how are we supposed to find range?

kylania
03-14-10, 11:58 PM
Little confused here. I went and checked out Wazoo's tutorial and am getting caught on "Step 2"

With the stadimeter being broke, how are we supposed to find range?


By understanding how it's broken and adapting to that.

Read here for some suggestions of how to use the standimeter with various ship types till it's fixed:

http://www.subsim.com/radioroom/showpost.php?p=1315975&postcount=3

Indietro
03-15-10, 07:58 AM
To set Custom settings you have to hit escape before you go on patrol. Accept your mission, then hit escape and go to options. You can change things..
</p>

Yep found those settings this way, thanks

molotof
03-15-10, 08:42 AM
Ecellent, i'm a real noob in sub simulation (first paly on SH5) and i was able to apply those method instantly and that's quite indispensable to have a real felling about sub capability and restriction. Add a lot of realisme and fun to the game. Thanks a lot :up::up::rock:
I'm now playing in hard realisme option and i love it :salute:

Sail Safe

SubV
03-15-10, 02:36 PM
Here's a link to another tutorial on auto TDC targeting (http://www.subsim.com/radioroom/showthread.php?t=165015).

Peni
03-18-10, 02:31 PM
excuse me but what are all these 'tutorials' ??

when we speak for MANUAL targeting the ''map contacts update'' must be OFF !
other than that is NOT manual targeting and you don't need any 'tutorial' for start shooting ! if map contacts are ON you get the distance ,speed ,aob anytime you want from map ....its only an arcade gameplay

Thanks mate! You just made me feel bad. After playing SH 3 and 4 with auto targeting I'm now learning "manual" targeting with these great tutorials because i have to! The auto TDC is so f'ked up for long shots. I started thinking that this is nice and gives much more immercity to the game.
WTF you don't even play the game. Make your own ELITE TUTORIAL for SH5 so i can look into it otherwise your post is just bragging that "I'm a pro u r noobs loool!!1!"

kylania
03-18-10, 02:54 PM
Don't feel bad Peni, manual targeting is just fine with map contacts on. Everyone can play this game anyway they'd like.

We're slowing getting to the point where all the tools are available to make true 100% targeting possible, but right now it's still too restrictive to me. Besides, seeing how close I am to being seen is just as exciting as having no idea what so ever.

Play how you want and enjoy yourself, don't let other's play styles get you down. :)

Peni
03-18-10, 04:54 PM
Don't feel bad Peni, manual targeting is just fine with map contacts on. Everyone can play this game anyway they'd like.

We're slowing getting to the point where all the tools are available to make true 100% targeting possible, but right now it's still too restrictive to me. Besides, seeing how close I am to being seen is just as exciting as having no idea what so ever.

Play how you want and enjoy yourself, don't let other's play styles get you down. :)

Thanks mate. Sadly I think that i need to start my career all over again because I upgraded my torpenomen to fire faster torpedoes (I think that this should be warned here in stickys) I've tried some mods that disables torpmen abilities with that js.. mod tool with no help. The problem is that the aiming mechanism doesn't understand torps that are faster than normal. I'm I correct?

slikster
03-18-10, 05:35 PM
Thanks mate. Sadly I think that i need to start my career all over again because I upgraded my torpenomen to fire faster torpedoes (I think that this should be warned here in stickys) I've tried some mods that disables torpmen abilities with that js.. mod tool with no help. The problem is that the aiming mechanism doesn't understand torps that are faster than normal. I'm I correct?
See here. (http://www.subsim.com/radioroom/showthread.php?t=165273)

Peni
03-18-10, 07:11 PM
See here. (http://www.subsim.com/radioroom/showthread.php?t=165273)

That is the mod that I have. Didn't work for me.

kylania
03-18-10, 07:22 PM
That is the mod that I have. Didn't work for me.

Did you load the MoraleMod (http://www.subsim.com/radioroom/showthread.php?t=163091) and the Torp fix (http://www.subsim.com/radioroom/showthread.php?t=165056)? I'm using both (you might need to load them between patrols) and it's totally changed the game. Shots are back on track and commands WORK. Very good stuff.

molotof
03-19-10, 04:14 AM
Did you load the MoraleMod (http://www.subsim.com/radioroom/../showthread.php?t=163091) and the Torp fix (http://www.subsim.com/radioroom/../showthread.php?t=165056)?
Indispensable !! can't make accurate shoot without them !!
But with my longest shoot is at 4300m now.

makman94
03-19-10, 05:11 AM
Thanks mate! You just made me feel bad. After playing SH 3 and 4 with auto targeting I'm now learning "manual" targeting with these great tutorials because i have to! The auto TDC is so f'ked up for long shots. I started thinking that this is nice and gives much more immercity to the game.
WTF you don't even play the game. Make your own ELITE TUTORIAL for SH5 so i can look into it otherwise your post is just bragging that "I'm a pro u r noobs loool!!1!"

you are right Peni ! i shouldn't have post this message....please,just ignore it.you have my 'sorry' for this post !

wellcome to Subsim and ...good hunting !:up:

bye

Peni
03-19-10, 12:54 PM
Did you load the MoraleMod (http://www.subsim.com/radioroom/showthread.php?t=163091) and the Torp fix (http://www.subsim.com/radioroom/showthread.php?t=165056)? I'm using both (you might need to load them between patrols) and it's totally changed the game. Shots are back on track and commands WORK. Very good stuff.


I have MoraleMod and Krupp's moral fix + torp fix but I'm not sure if I've installed 'em properly. I unzipped 'em in SH5/MODS, then enabled 'em with JSGME. I got some message that they modify the same file!? Yesternight I missed from 900 meters with 3 torps that went slightly ahead of target. That was easy straight shot from about 90 degree angle. I will try to modify that AbilityValue command line later.

kylania
03-19-10, 12:59 PM
Yup, do the MoraleMod first, then the Torp Fix. Torp fix will complain that it's changing the same files, which is fine since it's based on the MoraleMod's version of the file.

Also make sure you have the proper speed on a ship, and also that they didn't see the torps coming and slow down.

Peni
03-19-10, 01:39 PM
Yup, do the MoraleMod first, then the Torp Fix. Torp fix will complain that it's changing the same files, which is fine since it's based on the MoraleMod's version of the file.

Also make sure you have the proper speed on a ship, and also that they didn't see the torps coming and slow down.

Yes. I get my target speed from map contact, I always try to shoot so that the torp doesn't need to turn, I try to shoot from still position 90 degs from the side within 1000m preferable around 500m and I also use electric torps. From what I've learned from the torp speed bug is that the closer you are from the target the more inaccurate you get. The aiming lead is huge at 500m, from 1000m I can still hit if I aim to the rear.

Hans Schultz
03-22-10, 08:43 PM
these tutorials have been helpful..but I still cant sink a thing with torps :oops: my shots keep falling astern. I think I'm not doing the AOB correctly... it makes me miss the old auto solutions.

kylania
03-22-10, 09:06 PM
these tutorials have been helpful..but I still cant sink a thing with torps :oops: my shots keep falling astern. I think I'm not doing the AOB correctly... it makes me miss the old auto solutions.

Try the Fast90 approach, it works great!

Here's a wonderful post, it's based on SH4, but works for SH5. Just ignore the screenshots and PK stuff (which you don't use anyway) scroll down to the yellow part that starts "Edit: some have asked for a drier, step by step update." and read from there. Let us know if you're more successful this way :)

http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67

AS
03-29-10, 12:50 PM
Just one quick question: when I set target range, the value remains the same, even though the target closes in. Is this a bug? While AOB is correctly calculated and updated automatically, range isn´t.

My question: So should I set range to the actual value, or to the value that will be the correct one at the point when I fire the torp?

Thanks for answers,

Cheers, AS

kylania
03-29-10, 01:20 PM
AS, if you're doing the "Fast90" method range won't matter really, just set it at the point where it'll hit. Since you're firing at a point rather than at the ship, kinda. :)

ddrgn
04-07-10, 11:35 AM
My addition to the video tutorials can be found here:

http://www.subsim.com/radioroom/showthread.php?t=167045

ReallyDedPoet
04-08-10, 09:40 PM
Nice thread, thanks :up:

kylania
04-16-10, 12:43 AM
I really wish I could read better German: http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/5511009548/p/1

That's the most fantastic tutorial PDF I've ever seen! It's beyond what an official guide should have been. :)

Here's the direct link for it, but again it's only in German: http://www.filefront.com/15947687/Heft%201%20-%20Der%20Torpedoangriff_1

badaboom
04-19-10, 02:21 PM
Great help,Thank You!!!

kylania
05-15-10, 01:20 AM
Manual targeting is way more fun than automatic, and with a TDC mod (http://www.subsim.com/radioroom/showthread.php?t=166093) it's crazy easy to set up an attack.

I use a variation on the "Fast 90" approach. Here's how I setup my attack:

http://img25.imageshack.us/img25/5358/attackplot.jpg



Step 0 is getting ahead and to the side of a convoy.

Step 1 is checking speed. Mark the bow of a ship and start your stopwatch. After 3 minutes and 15 seconds mark where the bow is again. Measure between those two points. That range divided by 100 = speed in kts.

Step 2 is to use those marks to plot it's course out past in front of you. I repeated this for the first three ranks of the convoy since I was going to attack all three.

Step 3 is getting into place. I'll move forward till I'm 800m away from the end column. I measured this in Step 4 which should have been Step 3! heh

Step 4 is where I measured my 800m attack range from the edge of the convoy.

Step 5 I draw out a 2800m range so I can tell how far my electric torpedoes can reach. Not quite to the 4th column.

Step 6 is turning my scope to the right, about 10 degrees, so the Gyroangle reads 000.




I'll fire as the ships in the first three columns pass my scope's wire. Due to the angle I've setup all my torpedoes will travel straight ahead, all three will hit at 90 degree angles and all three will hit at the same time.

Here's my TDC settings:

http://img31.imageshack.us/img31/6237/tdcy.jpg

Some might say this is "cheating" since I have map contacts on, and sure it kind of is. It's still more fun than connect the dots! It also prepares you for No Map Contacts since you're doing all the same steps.

CaptainMattJ.
08-18-10, 03:04 PM
its not so much getting the data, i actually found it harder to manually input it in the dials. at least with darkwraiths UI mod. probably should turn off dials :doh:

Zedi
09-27-10, 10:41 AM
I "stick" this here, just in case I loose my bookmark again :/
[TEC]The four bearings method (http://www.subsim.com/radioroom/showthread.php?t=170671)

New and improved version (http://www.subsim.com/radioroom//showthread.php?t=179137)

downunder
12-04-10, 08:15 PM
So there is no Auto firing control like sh3 with the green arrow, is that correct? only manual targeting. Mmmmm that why i spent half a day chasing a convoy only to have every torp miss.

homsikpanda
01-03-11, 12:43 PM
stupid question but what IS the TDC? i turn it on/off (rather tell my watch to turn it on/off ) but does nothing? =/

TheDarkWraith
01-03-11, 12:53 PM
stupid question but what IS the TDC? i turn it on/off (rather tell my watch to turn it on/off ) but does nothing? =/

Torpedo Data Computer. If you're using a UIs mod you'll have TDC dials that you can set the data into.

homsikpanda
01-04-11, 01:51 PM
OOOHHHH!!!!!!! @.@ ok.... i unno, i like eyeballing it, =D
connect the dots is fun :D

Dissaray
01-16-11, 08:58 PM
Not sure if this is the right place for this but it seems close enuf.

Could anyone post a tutorial on how to intercept a target? Like in the radio contact report where they tell you where the target is, what direction it is headed and at what speed. I used to know a method for doing that but can't quite seem to remember all of it; it involved cercles and angle lines and was real quick and accurate.

slikster
01-20-11, 02:00 AM
Not sure if this is the right place for this but it seems close enuf.

Could anyone post a tutorial on how to intercept a target? Like in the radio contact report where they tell you where the target is, what direction it is headed and at what speed. I used to know a method for doing that but can't quite seem to remember all of it; it involved cercles and angle lines and was real quick and accurate.
Here you go -> http://www.subsim.com/radioroom/showthread.php?t=118988

IonicRipper
01-28-11, 10:23 AM
What is the best way to figure target speed without map updates? (And without mods)

Im having a hard time with this...

TheDarkWraith
01-28-11, 11:01 AM
What is the best way to figure target speed without map updates? (And without mods)

Im having a hard time with this...

do a forum search for this. It's been discussed heavily in SH3/4

stoianm
01-28-11, 11:06 AM
What is the best way to figure target speed without map updates? (And without mods)

Im having a hard time with this...

This is a fast method - it is working well for me:

1) lock the target
2) indentify target
3) see the lenght of the target (for ex. lenght 150)
4)put you vertical axe of scop in front of the target and start the cronometer (timing)
5)when target has just passed your vertical line of scope stop the watch (let say 20 sec)
6) do the math: speed (in knots) = lenght/time*1.94

speed = 150/20*1.94 = 14.55 knots
:yeah:

stoianm
01-28-11, 11:10 AM
What is the best way to figure target speed without map updates? (And without mods)

Im having a hard time with this...

Where you are living in Montreal? I am on the Beaubien coin with Assomtion street in the Rossemont arondisment!:salute:

IonicRipper
01-28-11, 11:28 AM
Thanks for the fast reply, stoianm

Where you are living in Montreal? I am on the Beaubien coin with Assomtion street in the Rossemont arondisment!:salute:
PMed

stoianm
01-28-11, 11:51 AM
What is the best way to figure target speed without map updates? (And without mods)

Im having a hard time with this...

But why you do not instal mods? Playing sh5 without mods it is like driving a corvette ,, a la campagne,,.

Give a try of Magnum Opus mod - you will have not regrets:rock:

IonicRipper
01-28-11, 01:09 PM
I just like to keep my games as stock as possible

For now im running TDW's IRAI and U-boat Historic Specifications by ddrgn which, in my opinion, fixes almost all the game's problems

Most big mods i try always have so much stuff i get confused and lost, i got use to vanilla SH5

stoianm
01-28-11, 01:18 PM
I just like to keep my games as stock as possible

For now im running TDW's IRAI and U-boat Historic Specifications by ddrgn which, in my opinion, fixes almost all the game's problems

But you do not know that because the stock game is scrap most of the people is still playing sh3 or sh4? It cost nothing to try - it is your choice. From my side if i must to play without mod - better i quit plaing:D

There are so many other importants fixes (like TDW FIX, BRF fix etc).

Happy hunting!

Dignan
03-25-11, 08:18 AM
Got a question about the order of data entry in the TDC.

I'm used to SH4 which means I am used to the position keeper. Enter Uboat...no position keeper obviously. So what is the correct order of entering data into the TDC? I ask because every time I put my scope down ( to avoid detection) and raise it again to take a new bearing/range measurement, my AOB resets itself.

I've been doing this

1. Get target's speed through visual observations (using the 3min 15sec rule...mark target's position, wait 3 minutes and 15 seconds, mark target's position again, the distance traveled in meters corresponds to speed.)

2. Take bearing/range readings using stadimeter - enter them

3. Enter AOB (measure using navmap protractor tool).

4. Take one last range reading before firing (Note: I usually have to reset the AOB at this point because the last range/bearing reading seems to reset my AOB dial.

Am I doing something wrong?

Also, is the 3 minute, 15 second rule for taking speed measurements correct? In SH4 it was an even 3 minutes but when using meters as opposed to yards I believe it is 3:15.

rolandslaw
07-06-13, 03:39 PM
Sir:

Great video. several questions;

In your TEC hydro tutorial it has large protractor and ruler. I am using NewUIs 7.4.2 and these two items are far too small. How can I select and use the larger?

I just dl'ed "Alternative Cursors and KM Mp Tools V2." It appears to have been released yesterday? It provides medium and large protractors and rulers.... need to make certain I understand how to install. The small stock prot and ruler are just to dif to use on a 30" monitor at 2560 x 1600 :<!

I have NewUIs 7.4.2, Newuis 7.4.2 navigation, mighty crew and key commands 1.03 installed in that order.

I have the sonr officer set TDC to "... off" ...meaning on.
ADDED: U can not hear the target in the sonar hydro ?? ALSO: Sonar will not give me an estimated range even after I set up the brg.

Any assistance would be appreciated.

Roland

moha14881
05-26-14, 05:41 AM
I do appreciate the idea of guys wanting to help. But their result is a confusing list.http://www.subsim.com/radioroom/images/smilies/icon_eek.gif
The stock stadimeter always measures after an unchangeable mast height whatever your identificaton may be. Yesterday I played the tutorial with map updates on and identified correctly a small merchant. The ghost image has to hover some distance above the mast to get correct range estimate.http://www.subsim.com/radioroom/images/smilies/dizzy.gif

anluprilu
04-09-19, 11:07 PM
here are a few good TDC Tutorials


[TEC] Basic manual TDC tutorial (http://www.subsim.com/radioroom/showthread.php?t=163736)

[TEC] Manual TDC Tutorial Video (http://www.subsim.com/radioroom/showthread.php?t=163971)

[TEC] Auto TDC Video Lesson Up (http://www.subsim.com/radioroom/showthread.php?t=163076)

[TEC] Super easy manual TDC info gathering With Pics! (http://www.subsim.com/radioroom/showthread.php?t=164000)

[TEC] Comprehensive Manual TDC Videos (http://www.subsim.com/radioroom/showthread.php?t=164499)

[TEC] Manual TDC Tutorial For SH5 with No Map contacts (http://www.subsim.com/radioroom/showthread.php?t=164917)






I would like to print a TDC manual learning to know step by step how to do it but all the images...all the links in this setion are death, I supose that they were took long time ago and actually the links don't work....:cry: