Skybird
03-08-10, 06:45 AM
From SimHQ:
A groupd around Flexman has formed up and builds a new Apache Gunship simulation.
The campaign is near real-time, there's no "between" screens. No "end mission" screen. Once your in the game, you're in it till you leave or transferred to another map (camp). You land, exit the chopper, perform other duties. Fly another sortie.
We're re-creating the style and excitment of the great sims made in the 90s made popular by Origin and Microprose. Using new technology we can turn the traditional 2D screens into 3D interactive environments. That's actually less work than having to make a whole set of between mission art, code, user interfaces and jumping between them. Making this project work has all been about doing more with less, that's been my mantra from the start and the only way I think we'll see a resurgence of combat sims that don't take years to make.
http://simhq.com/forum/ubbthreads.php/topics/2970997/1.html
http://www.youtube.com/watch?v=Do5-9C2VQkw
A groupd around Flexman has formed up and builds a new Apache Gunship simulation.
The campaign is near real-time, there's no "between" screens. No "end mission" screen. Once your in the game, you're in it till you leave or transferred to another map (camp). You land, exit the chopper, perform other duties. Fly another sortie.
We're re-creating the style and excitment of the great sims made in the 90s made popular by Origin and Microprose. Using new technology we can turn the traditional 2D screens into 3D interactive environments. That's actually less work than having to make a whole set of between mission art, code, user interfaces and jumping between them. Making this project work has all been about doing more with less, that's been my mantra from the start and the only way I think we'll see a resurgence of combat sims that don't take years to make.
http://simhq.com/forum/ubbthreads.php/topics/2970997/1.html
http://www.youtube.com/watch?v=Do5-9C2VQkw