MG
03-05-10, 12:11 PM
I've read a lot of people complaining "the game is broken, unplayable, piece of s**t" etc. I've played the game too, even got later into the war. So I have to ask: what are those big problems that make the game unplayable? because I think that compared to SH4 vanilla it's much more stable and optimised. Of course the game doesn't stand up to the hype this forum has created around it, but asides from that, what exactly is broken? I've made a short list:
- ok, the depth under keel is a missing feature that should have been there. thankfully, it's easly modable by the hardcore players, while the "casual" players won't miss it anyway
- new interface, some like it more, some less. I think the new map design (including the "mini map") is much better, as well as the visible sensors on "easy mode" (very useful for learning the game; at least for me they were). There are missing buttons (abilities mostly), and that's a shame, thankfully there are shortcuts for most of them.
- different campaign design, I'd say a lot better
- traffic seems to be a lot more realistic this time (at least compared to vanilla SH3/SH4)
- planes don't attack; really? have you played a little more into the war? try it and we'll speak then
- escorts seem weak - same thing applies as above. Remember the game was designed to have a little bit of learning curve, not all players are hardcore
- online DRM - I've seen very few people complaining about it; it seems to work ok for the huge majority (there were many fears, like corrupted savegames, loads of disconnections and interruptions in gameplay - seems it wasn't the case)
- gramophone is missing and that's a shame, but i'm not sure how many of you were using it anyway (and by the way the game music is awesome)
- there seems to be no duds torpedoes - this is a very important bug for the hardcore gamer and I sure hope it will be fixed in the next patch
- many crew problems (deck watch under water, crew turning your back on you while speaking to them etc.). Yes. But! In SH3-4 there was no interaction with
the crew at all. And those games were still playable.
- suicidal friendly AI ships; of course it's laughable but it doesn't influence the gameplay in any way
- game manual is a joke (well, this is indeed unforgivable)
- probably other problems that I an't remember right now
I won't detail now the good parts (much improved graphics, submarine interior, more realistic harbors, more realistic traffic, more modable etc.), because I know the game is far from the perfect simulation, and those things don't make up for the missing parts (at least not for everyone). But I want to ask this question:
Why is the game "broken"? Why can't be played?
I'm asking this because I think some people really got their expectations way too high, believing that SH5 will be the perfect simulation, way better than any modded SH3 or SH4, a game made with the hardcore subsimmer in mind - guess what.. that's wrong! But not being perfect doesn't make the game unplayable or un-enjoyable.
- ok, the depth under keel is a missing feature that should have been there. thankfully, it's easly modable by the hardcore players, while the "casual" players won't miss it anyway
- new interface, some like it more, some less. I think the new map design (including the "mini map") is much better, as well as the visible sensors on "easy mode" (very useful for learning the game; at least for me they were). There are missing buttons (abilities mostly), and that's a shame, thankfully there are shortcuts for most of them.
- different campaign design, I'd say a lot better
- traffic seems to be a lot more realistic this time (at least compared to vanilla SH3/SH4)
- planes don't attack; really? have you played a little more into the war? try it and we'll speak then
- escorts seem weak - same thing applies as above. Remember the game was designed to have a little bit of learning curve, not all players are hardcore
- online DRM - I've seen very few people complaining about it; it seems to work ok for the huge majority (there were many fears, like corrupted savegames, loads of disconnections and interruptions in gameplay - seems it wasn't the case)
- gramophone is missing and that's a shame, but i'm not sure how many of you were using it anyway (and by the way the game music is awesome)
- there seems to be no duds torpedoes - this is a very important bug for the hardcore gamer and I sure hope it will be fixed in the next patch
- many crew problems (deck watch under water, crew turning your back on you while speaking to them etc.). Yes. But! In SH3-4 there was no interaction with
the crew at all. And those games were still playable.
- suicidal friendly AI ships; of course it's laughable but it doesn't influence the gameplay in any way
- game manual is a joke (well, this is indeed unforgivable)
- probably other problems that I an't remember right now
I won't detail now the good parts (much improved graphics, submarine interior, more realistic harbors, more realistic traffic, more modable etc.), because I know the game is far from the perfect simulation, and those things don't make up for the missing parts (at least not for everyone). But I want to ask this question:
Why is the game "broken"? Why can't be played?
I'm asking this because I think some people really got their expectations way too high, believing that SH5 will be the perfect simulation, way better than any modded SH3 or SH4, a game made with the hardcore subsimmer in mind - guess what.. that's wrong! But not being perfect doesn't make the game unplayable or un-enjoyable.