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TDK1044
03-04-10, 07:31 AM
Reading through the initial threads of the early days of Silent Hunter 5, it really is business as usual.

The same complaints and armchair indignation that greeted Silent Hunter 3 and Silent Hunter 4 are once again front and center.

I think any experienced member here knew that Silent Hunter 5 was going to exhibit the same kind of issues as it's predecessors, and with the addition of the awful DRM.

So everyone knew what they were getting......a game that will be great in the fruition of time (6 to 12 months) and which will require significant patching and modding. Sound familiar? :)

Bitching at the Devs for doing what their Publisher insisted that they do is a waste of time. The game is what it is, and the reason that it is as modable as it is, is because the Devs went out of their way to build it that way.

Give this game a year, and I believe we'll have a superb subsim to play. But you have to understand that you have invested your $49 in a product that won't be finished for about 12 months.

Knowing the history of this franchise, you really couldn't have expected anything different.

Ubisoft chose to target this game at the casual gamer, and also add DRM in the naive belief that they would reduce piracy. More fool them if they really believed that.

I choose to wait at least six months before purchasing the game. Once the game is heavily patched and modded, I'll buy it, but I'm not jumping through Ubisoft's hoops in the meantime.

DJSatane
03-04-10, 07:35 AM
I am not sure if anyone remmbers but I used to run a long bug list back in sh3 days and then was dissapointed when they never fixed some game breaking bugs in multiplayer with sh3 aside from other bugs...

Well, I see SH5 has still bugs similar or same as in sh3.... wow I know UBI forces developer hands and not let them work and support games for long but this just makes you wonder... very dissapointing.

Gotmilk
03-04-10, 07:39 AM
But you have to understand that you have invested your $49 in a product that won't be finished for about 12 months.


Yeah and then you can buy this game for 10 bucks in bargain bin. :up:

TDK1044
03-04-10, 07:43 AM
Yeah and then you can buy this game for 10 bucks in bargain bin. :up:

That's certainly my plan. :) Ubisoft has targeted the game at the casual gamer. Great. Let them pay $49 for it.

TDK1044
03-04-10, 08:50 AM
Here's the bottom line...and the reason us naysayers have been proved right.

With Silent Hunter III, expectations were high, but the game was released in an unfinished state and it required significant patching and modding in order to make it a great sim.

With Silent Hunter IV, given the history of Silent Hunter III, we knew what was coming.....another unfinished game requiring significant patching and modding. We were right.

With Silent Hunter 5, the writing was on the wall. This was not only going to be another unfinished game requiring significant patching and modding, but the end user was also going to have to deal with the fact that this game was going to be much more of an arcade game that required a permanent internet connection in order to play it.

So the question becomes why line up to purchase this game at the time of release? To continue to support the franchise? Our sales numbers are pretty insignificant, and Ubisoft as a Publisher made a business decision to move away from a sim and towards an arcade game. So why should simmers reward them?

What was destined to be released was a buggy arcade game that needed a lot of patching and an enormous amount of modding.

That's exactly what we got. So all the people who criticised those of us smart enough not to be pulled in by the allure of the game are now bitching about how bad the game is. No s**t, Sherlock! :)

The smart move was always to wait at least 6 months to a year to buy the game. At that time, there will be a much better idea of the impact of the patches and just how modable the game really is.

My business decision is pay about $10 for this game at the end of the year. :DL

Mash
03-04-10, 08:58 AM
Same here. I will wait a year before purchasing this game.

I still cannot get over the modern user interface with lack of traditional gauges and dials. To me this does not feel like a WWII sub game.

Developers really needed to do some research. You can still create a game for casual users but keep it authentic.