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View Full Version : [TEC] Auto TDC Video Lesson Up


malkuth74
03-04-10, 01:01 AM
Just finished my video on how to use the AUTO TDC. Its a basic lesson and will get you started. teaches you how to get a good 90 Degree angle of attack, and how to Connect the dots LOL.
Thanks for watching and hope this helps many.. Good Luck.

UPDATE: New version of the video is now up. It has come to light that I might of been wrong about the Numbers in the circle represent the speed settings on torpedos. The old method works, but in the new video I just took out that reference. Connecting the dots is the name of the game.. And that always works, no matter what you call it. Good Luck. ;)

http://www.youtube.com/watch?v=x6In78H5RyQ

I have posted Another Video On Advanced Use Of The Auto TDC and Rear Torpedos and Deck gun use.

http://www.youtube.com/watch?v=1iZJgxyAolQ

Yeah I know auto TDC and Advanced techniques come on!! Well the system is a little more complicated then before, and you can actually use these Advanced Techniques to help broaden your possibility to go outside the Match the circle game.. Thats correct, the circles are nothing more then a cheat to help you. But what happens when you can't line up the circles? Well I teach you how to do that in this video. And how to set up for you can fire your Rear Torpedo, and also a front torpedo in the same attack..

I also teach how to use the deck gun in this video. So lets get started.

Webster
03-04-10, 01:25 AM
this will be helpfull to many :up:


its stickied

Gotmilk
03-04-10, 01:27 AM
cool,

thanks a bunch!

CCIP
03-04-10, 01:44 AM
Connect the dots is a pretty cool method for the more casual player - it's a real shame it wasn't well-documented in the game. Cheers on correcting that problem for us! :)

kylania
03-04-10, 01:52 AM
Nice, thanks a lot!

I'm wondering how well the old Dick O'Kane method will work with the manual TDC?

ThePinkSubmarine
03-04-10, 01:56 AM
Awesome! Now how do you do it the manual way?

Capt. Friedhoffer
03-04-10, 01:58 AM
Thanks so much. This isn't too far off from what I have been doing in Silent Hunter 3. I liked to setup these intersections for the enemy vessels to cross so I can tag them when they begin to pass the line of scrimmage. In other words, the 0 mark on my periscope.

gutted
03-04-10, 02:52 AM
Just alittle niggle, but those numbers dont represent the 3 speeds of your torpdoes.

They're simply showing where your torpdoes will be at 3 different times in the future. Naturally if you set them to fast, the #3 will be further out because it will go futher in that time. Slow and it will be closer in. It's the same thing for the enemy ship's dots. If it's doing 15 knots, His numbers will be spaced further apart and reach out further, and if he's doing 4 knots.. they will be closer in.


Doesn't matter what speed you have set, as long as you match ANY of the numbers you'll hit. You could even use halfway between dots if you wanted.. doesn't matter.

gg5056
03-04-10, 03:15 AM
Would anyone help me to dive the boat. Menu say crew on deck.
How do I get crew off deck.

First day trying to get game to work, very different then SH4

Thanks

Vorkapitan
03-04-10, 03:22 AM
Thank you very much.....makes it very clear! :salute:

elanaiba
03-04-10, 03:48 AM
Would anyone help me to dive the boat. Menu say crew on deck.
How do I get crew off deck.

First day trying to get game to work, very different then SH4

Thanks

Are YOU on deck by any chance?

kylania
03-04-10, 03:48 AM
Would anyone help me to dive the boat. Menu say crew on deck.
How do I get crew off deck.

First day trying to get game to work, very different then SH4

Thanks

You're the crew! :salute: Once you go below decks your sub will submerge.

Frederf
03-04-10, 05:09 AM
Is that the most arcade automatic method of targeting? That's darn confusing. Can the arcade-auto method shoot anything other than a 000 gyro shot?

I'm glad I use manual targeting because there's no way I could figure out that Lotto ball Teletuby stuff.

coronas
03-04-10, 05:47 AM
Many thanks! Very usefull!
:salute:

LeonTheNorse
03-04-10, 06:34 AM
Thanks a lot:DL

malkuth74
03-04-10, 07:50 AM
Just alittle niggle, but those numbers dont represent the 3 speeds of your torpdoes.

They're simply showing where your torpdoes will be at 3 different times in the future. Naturally if you set them to fast, the #3 will be further out because it will go futher in that time. Slow and it will be closer in. It's the same thing for the enemy ship's dots. If it's doing 15 knots, His numbers will be spaced further apart and reach out further, and if he's doing 4 knots.. they will be closer in.


Doesn't matter what speed you have set, as long as you match ANY of the numbers you'll hit. You could even use halfway between dots if you wanted.. doesn't matter.

Thanks I can edit the video a redo it if this is correct. So If I understand you correctly you will still hit the target if say the number 3 of the Merchant vessle falls inbetween the number 3 and 2 of your periscope numbers?

If this is correct then I will Re Narrate the video and upload it again and just change the link. Want it to be as acurate as possible.

For others if you follow my methods in the old video you will still hit the target though. LOL.

malkuth74
03-04-10, 07:54 AM
Is that the most arcade automatic method of targeting? That's darn confusing. Can the arcade-auto method shoot anything other than a 000 gyro shot?

I'm glad I use manual targeting because there's no way I could figure out that Lotto ball Teletuby stuff.


Yes aslong as the numbers match you will hit the target at any angle. The problem is that I don't know if the devs programed in the torpedo problems of the germans. In the real war if the torpedos hit at anything other then straight on they would not detonate.

So I always set up on a 90 Degree angle to make sure the torpedo actually hits straight on. Its the way we were taught in SHIII and its the way I have been doing it since then.

BUt as long as the numbers connect. They go boom.

Portman
03-04-10, 10:52 AM
Sweet, major thanks for the video! I just made my first attack and my shots went straight ahead and behind by the time they reached the merchant. I was fuming because I expected it to be like SH3&4 so I came looking for a solution and found your excellent video.

And about that merchant, they're on the bottom courtesy of my deck gun. :D

Sailor Steve
03-04-10, 10:57 AM
Thanks a lot:DL
WELCOME ABOARD!:sunny:

FIREWALL
03-04-10, 11:11 AM
Thx Malkuth74 :salute:

So the days of calculating speed on map, range with mast height from recog manual and such are over huh ?

simsurfer
03-04-10, 11:24 AM
Thx Malkuth74 :salute:

So the days of calculating speed on map, range with mast height from recog manual and such are over huh ?

In Auto TDC yes. You can still do manual TDC if you so wish.

gutted
03-04-10, 11:39 AM
So If I understand you correctly you will still hit the target if say the number 3 of the Merchant vessle falls inbetween the number 3 and 2 of your periscope numbers?


No in that case the in-between of your numbers needs to fall in the in-between of his numbers. Sounds funny when you read it but yes.

Example:
Halfway between 2 & 3 on your torpedo... lined up halfway between his 2 & 3. Again, regardless of torpedo speed.

SteamWake
03-04-10, 11:53 AM
In Auto TDC yes. You can still do manual TDC if you so wish.

Yea using that awsome recognition manual they gave us. :03:

Anyhow thanks for the efforts on the video !

PL_Andrev
03-04-10, 11:53 AM
Good, but maybe 720p be better.

malkuth74
03-04-10, 08:30 PM
Updated with another video on some advanced techniques with the TDC and Rear fire torpedos and the deck gun. :)

fallenyggdrasil
03-04-10, 11:49 PM
I think of those people, playing their SH V, not knowing about the subsim.com forum.... how could they play with only their "manual" at hands???

Lt.Harper
03-05-10, 04:02 AM
This is suppose to be their casual arcade style auto method? It's freaking confusing if you don't know whats going on. At least in SH4 you got the green carot and the red S would line up, just put scope on target and press fire when the S lights up. Simple.

Also, I know if torpedoes didn't hit at 90 degree for the germans they had problems, but if I recall for the americans, you needed to hit between 75-80 when on the fast setting otherwise the trigger would break itself from the impact instead of detonating...

malkuth74
03-05-10, 08:13 AM
This is suppose to be their casual arcade style auto method? It's freaking confusing if you don't know whats going on. At least in SH4 you got the green carot and the red S would line up, just put scope on target and press fire when the S lights up. Simple.

Also, I know if torpedoes didn't hit at 90 degree for the germans they had problems, but if I recall for the americans, you needed to hit between 75-80 when on the fast setting otherwise the trigger would break itself from the impact instead of detonating...

I think they wanted to add a challenge to the game for even Auto TDC.

Once you understand the process it is very easy, because most of the time when you line up you 1, 2, or 3 with the merchant 1,2,3 you hit anytime and what seems at any angle with my test.

The problem comes when you can't use teh 1,2,3 because you either are not in the right range, or other reasons. Then you have to use the lines and guess the distance... Little more challenging and not guarenteed a hit.. But Its actually starting to grow on me a little.

Yskonyn
03-05-10, 11:11 AM
Thank you for making these video's! :woot:

Frederf
03-05-10, 07:18 PM
I find it rather distasteful that the "easy mode" of targeting has now introduced an entirely new branch of difficulty that has virtually no relation to the original process for which the easy mode was created.

It's like if you were learning to ride a bicycle but it was too hard so training wheels were applied. But the training wheels were boringly easy so an arbitrary difficulty was added to training wheels. The skill learned in dealing with these training wheels has absolutely no value to the cyclist that has graduated to not using training wheels at all.

Also one of the big features of a torpedo is its ability to turn after leaving the boat. Many aspects of the "full procedure" in targeting are about this. Is there any way to get a "turning shot" while using the easiest mode of targeting? Everything so far I've seen of auto TDC is that the torpedo is going to go straight ahead and you'd better aim with the submarine and time it right.

Capt.Warner
03-05-10, 08:02 PM
Thanks a lot man.:woot::woot:

malkuth74
03-05-10, 08:47 PM
I find it rather distasteful that the "easy mode" of targeting has now introduced an entirely new branch of difficulty that has virtually no relation to the original process for which the easy mode was created.

It's like if you were learning to ride a bicycle but it was too hard so training wheels were applied. But the training wheels were boringly easy so an arbitrary difficulty was added to training wheels. The skill learned in dealing with these training wheels has absolutely no value to the cyclist that has graduated to not using training wheels at all.

Also one of the big features of a torpedo is its ability to turn after leaving the boat. Many aspects of the "full procedure" in targeting are about this. Is there any way to get a "turning shot" while using the easiest mode of targeting? Everything so far I've seen of auto TDC is that the torpedo is going to go straight ahead and you'd better aim with the submarine and time it right.

watch the 2nd video my friend. So yes you can do a 180 degree shot if you wish. My second video advanced procudures shows how to fire from the rear torpedo, and also use a fish from the foward torpedo tubes to hit. In this case the torpedo has to do a 90 degree turn both times. The only problem with this is that this type of fire procedure you have to go outside the connect the circles and start to use the Line as a judgment instead of the circles.

Yes its harder.. But some people like myself hate math, and the Manual way requires some math. The new method only seems hard until you realise that its really not. It just really strange at first. It has grown on me.

Of course if your looking for realism, then the Auto TDC in any version of SH is not the thing for you

longam
03-05-10, 09:13 PM
Everyday the games grows on you, this info is a big help, thanks!

Deutschland
03-05-10, 10:11 PM
Thanks, friend, it's a good help..

Frederf
03-06-10, 12:11 AM
Ok, so the difference between the torpedo shooting straight no matter how the periscope moves and shooting where the periscope is pointing is done via some option? Your video doesn't cover this option which is rather important I would think.

Gavosh
03-06-10, 02:47 AM
Outstanding; thankyou very much

most of my shots were missing using auto tdc even with a green arrow lol


perhaps I shall do better now :-)

Sgtmonkeynads
03-06-10, 03:57 AM
Thanks, this made it easier now that I know what is going on.

But I noticed that instead of playing the old way [THE RIGHT WAY!!!!] where your looking through the scope all the time to lock and line up your shot, now I don't even use the scope, everything is about lineing up those dumb dots on your map.
The Green Arrow is from what I noticed, useless. Unless I am missing something ?

Good tutorial though, made my game playable.

Nufsed
03-06-10, 05:09 AM
Would anyone help me to dive the boat. Menu say crew on deck.
How do I get crew off deck.

First day trying to get game to work, very different then SH4

Thanks

You have to leave the bridge, and then give the order to dive. I know, it feels like you are abandoning your men, we need a clear the bridge order.

Gavosh
03-06-10, 05:14 AM
Outstanding; thankyou very much

most of my shots were missing using auto tdc even with a green arrow lol


perhaps I shall do better now :-)


Sorry just had to say

Woot first perfect kill hahahahah

RickC Sniper
03-06-10, 03:33 PM
Nice video. It should be very helpful to new players since the manual is no help at all.

You might want to mention opening outer doors though. I have very limited experience with this game yet but it seems that the doors are still relevent to accuracy. (IE, if I don't open them I hit a little bit aft of target)

malkuth74
03-06-10, 04:14 PM
Nice video. It should be very helpful to new players since the manual is no help at all.

You might want to mention opening outer doors though. I have very limited experience with this game yet but it seems that the doors are still relevent to accuracy. (IE, if I don't open them I hit a little bit aft of target)


If you can find the key that has that option that would be great. Have not found an Door Open tool like in SHIII and SHIV!

Stealhead
03-06-10, 04:40 PM
Yes I dont think that there is a outer door open key.:cry:

Sunbeamer
03-06-10, 04:47 PM
i like your voice ^^

John Channing
03-06-10, 05:01 PM
If you can find the key that has that option that would be great. Have not found an Door Open tool like in SHIII and SHIV!

I believe it is /

JCC

RickC Sniper
03-06-10, 09:04 PM
I believe it is /

JCC


Correct!

gutted
03-06-10, 09:41 PM
Yes its harder.. But some people like myself hate math, and the Manual way requires some math.

No it doesn't. I use manual targetting with no map contacts, and i dont do any math at all most of the time. Sure you can do that if you want.. and sometimes i see a situation where i "might" do that, but that doesn't mean you have to... or even need to. Few months ago i had a video of me using an AOB wheel to intercept.. then kill a ship in SHIV. I never once looked at a map. Was done comepletely visually.

Anyway, some people around here are just very anal when it comes to figuring out a solution in manual targetting. It's like their computing a trajectory to land on the moon within 0.01 microns. Totally unnecessary.

All it takes is an understanding of how everything works. Which parts of it you can "fudge" on, and which parts you can't.

I may throw up a few videos on manual targetting very soon if i can tear myself away from playing. I doubt they'll be step by step though, as i dont really like those kinds of videos. why? Because im an electrician in the real world.. and i can show any monkey how to pull wire and hook up a 3-way switch.. but that doesn't mean he knows how (or why) it works.

Herr Kepumfrmfloppin
03-06-10, 09:50 PM
Just finished my video on how to use the AUTO TDC. Its a basic lesson and will get you started. teaches you how to get a good 90 Degree angle of attack, and how to Connect the dots LOL.
Thanks for watching and hope this helps many.. Good Luck.

UPDATE: New version of the video is now up. It has come to light that I might of been wrong about the Numbers in the circle represent the speed settings on torpedos. The old method works, but in the new video I just took out that reference. Connecting the dots is the name of the game.. And that always works, no matter what you call it. Good Luck. ;)

http://www.youtube.com/watch?v=x6In78H5RyQ

I have posted Another Video On Advanced Use Of The Auto TDC and Rear Torpedos and Deck gun use.

http://www.youtube.com/watch?v=1iZJgxyAolQ

Yeah I know auto TDC and Advanced techniques come on!! Well the system is a little more complicated then before, and you can actually use these Advanced Techniques to help broaden your possibility to go outside the Match the circle game.. Thats correct, the circles are nothing more then a cheat to help you. But what happens when you can't line up the circles? Well I teach you how to do that in this video. And how to set up for you can fire your Rear Torpedo, and also a front torpedo in the same attack..

I also teach how to use the deck gun in this video. So lets get started.


That was a godsend of a post.. I was wondering why my fishes were falling behind the target. It took every torp I had just to sink ONE ship before that post.. and even then, I had to surface and let the gun crew take her down.

I was also wonderinf how to get to the gun to shoot it myself, that video showed me lots.

Now, I just began my 3rd patrol and have yet to miss. Still takes 4 fish to sink one byt at least I'm hitting them now.

3 ships, and a total so far of over 37k tons. :rock:

Distress
03-07-10, 02:17 AM
Does this mean we cannot target specific parts of the ship ?
You just fire when numbers line up and its 'just' hits ship do you not get option what or where to hit? ... because by sounds of people needing 4 torpedos to sink ships - they not hiting the vital parts.

Frederf
03-07-10, 05:51 AM
You can target specific parts of the ship all you like. It's harder if you're doing this strictly as "3 on top of 3" but if you have a feel for the ship's length with respect to the size of the number dot, it's cake.

Also about "maybe too many torps because they aren't spread out" ... 90% of the time a ship sinks in SH5 because ship HP reaches zero, not because of flooding. I spread my torps out at the 25% 50% 75% marks and it does just about as much good as all in one zone. Later when mods come out for better sinking mechanics then it should matter.

stoneys-nutz
03-07-10, 07:12 PM
Your video helped me a lot, thanks.

lostindanet
03-08-10, 02:48 AM
Thank you, you helped a lot!

SubV
03-09-10, 04:38 AM
Thanks to OP for making such tutorial videos.

But you must admit it, the auto TDC in its current state is broken. No long distance shots (above 1800 meters) are possible, the green arrow is completely useless, etc.

They must fix it in the very next patch, otherwise the game will be a flop in the casual market.

DedEye
03-09-10, 08:47 AM
you can do shots over 1800m if you estimate where the ship and eel will collide. The dots/lines do help in this respect although it's more difficult; the distances past the #3s should be equal where they intersect.

I have a question regarding the autoTDC and pre-heated eels: I don't believe the auto-TDC accounts for the increased speed as I missed forward on the shots I've tried using this ability. Anyone else have this experience?

BerntBalchen
03-13-10, 12:20 AM
Is there a god who can send his powers down and make a person design a mod that will make it possible to do like in sh3 and 4, just point, get green arrow and fire away. SWOSSJJ....tikk tokk......bang. I would be such a happy old man then. Im to old and to damn tired to learn the TDC, please someone help me. :) Referring to the beginning there. It could be something out there, i learned today that according to the moon in sh5 we have 2 suns in our solarsystem. :)

szultz
03-13-10, 06:42 AM
Is there a god who can send his powers down and make a person design a mod that will make it possible to do like in sh3 and 4, just point, get green arrow and fire away. SWOSSJJ....tikk tokk......bang. I would be such a happy old man then. Im to old and to damn tired to learn the TDC, please someone help me. :) Referring to the beginning there. It could be something out there, i learned today that according to the moon in sh5 we have 2 suns in our solarsystem. :)
Actually I just found it. You'll have to hover your periscope/UZO over target but do not press space-bar for locking the target. It is easily seen on the mini-map. If you have periscope at the center of the ship and target locked, torp trajectory runs trough the ships current position (where you are looking), now press space to unlock target and 'voila, trajectory shifts to intercept the ship. Seems to suffer from the same problem tough that when you upgrade torps speed, it does not compensate for that. Haven't fully tested it yet but both hits I have made so far with this method hit the bow although I was aiming at center of the ship, range was just under 1 km.

SubV
03-13-10, 08:45 AM
Actually I just found it. You'll have to hover your periscope/UZO over target but do not press space-bar for locking the target. It is easily seen on the mini-map. If you have periscope at the center of the ship and target locked, torp trajectory runs trough the ships current position (where you are looking), now press space to unlock target and 'voila, trajectory shifts to intercept the ship. Seems to suffer from the same problem tough that when you upgrade torps speed, it does not compensate for that. Haven't fully tested it yet but both hits I have made so far with this method hit the bow although I was aiming at center of the ship, range was just under 1 km.
Thank you very much, sir! Your method is working perfectly. I've just managed to hit a target from a distance of ~6000 m, using automatic TDC without target locking.

It is important to not to upgrade any abilities of torpedoman, though, otherwise this method will fail.

BerntBalchen
03-13-10, 04:17 PM
Ok, so if i chose TDC off in the message from XO then its on auto?

SteamWake
03-15-10, 12:41 PM
Why does one have to get so damn close to use this method?

It would be nice if you could spread out the numbered circles for a longer period into the future. As it is the number 3 isnt even 1/2 of the torpedoes possible range.

When your up really close its easy to guess between the two and three but from far out it's nearly impossible to guestimate an intercept.

pcjd002
03-17-10, 05:03 AM
I can't wait to watch the video, but we can't visit youtube here in our country.where can I download the video files?

Berlorian
05-14-11, 09:11 AM
heya i might be wrong but it seems to be working for me, with nasty fast movers like escorts and so on,
specially in shallow bays(night harbour raids):yeah:

If you aim with say the two number 3 dots firing when the dots just meet kinda like this >> OO << but with a tiny over lap (i will hit the ship in the bow & a high speed cooked Eel Will Rip that bow clean off(magazine Might split whole ship in half) and at 20+ Knots she will sink herself without a nose :DL

Same is for firing just as circles are leaving there overlap and almost out of range( will hit props & Stern).. Also firing at closets Zoom is vital. otherwise you will think your overlapping but not.

I also find speed is always key A Torp Moving at say 40 knots with 100lbs of explosives hitting the same spot will do Alot more damage then the Same torpedo Moving at 20 Knots (provided there is some physics accounting for that in SH5)

FoxtrotSix
07-31-18, 10:00 PM
Really old post but just so people know you can select the deck gun from the top of the conning tower by clicking on a certain spot near the back of the gun while you are on top of the tower. You have to click through the wall until you find it but after some practice I can get to my deck gun very quickly now. The cursor will change when it is aimed at the deck gun but you still have to find the "sweet spot"

Captain_AJ
08-01-18, 10:14 AM
Nice, thanks a lot!

I'm wondering how well the old Dick O'Kane method will work with the manual TDC?

I will say YES !! But I cannot find a chart that was here with shot angles. Scope bearing relative to 90 AOB