View Full Version : How do you determine "Rudder" Input w/ new interface...???
Charlie901
03-03-10, 09:29 AM
I liked the guage that constantly displays where and how far your rudder is deflected....
Now all I can guess is you use the keyboard keys and unless you command "Full" Right/Left Rudder you have no idea of how much your rudder is deflected and how much you are turning without looking at the nav map or horizon.
Is there some other display I'm missing?
Thanks!
Clay Fever
03-03-10, 09:31 AM
I have the same problem its very frustrating.
Lt commander lare
03-03-10, 09:51 AM
use shift and the arrow keys for hard a starbard or hard to port but hold the shift down while pressing the arrow keys
lt commander lare
mookiemookie
03-03-10, 09:54 AM
use shift and the arrow keys for hard a starbard or hard to port but hold the shift down while pressing the arrow keys
lt commander lare
Understood, but the question was where is the gauge that displays how far port or starboard your rudder currently is.
kylania
03-03-10, 09:56 AM
There isn't one as far as anyone's found.
Personally I mapped a key to HeadingToView and simply look where I want to go and trigger that. Once I'm on course I RudderAmidships. :)
piri_reis
03-03-10, 10:30 AM
Yeah it's the most retarded interface for a subsim.
No compass, no rudder control gauge, tdc/map updates borked, etc, etc...
Almost painful to play in stock form :wah:
urfisch
03-03-10, 10:33 AM
Yeah it's the most retarded interface for a subsim.
No compass, no rudder control gauge, tdc/map updates borked, etc, etc...
Almost painful to play in stock form :wah:
right. it is...but the devs said, we can srcipt the interface easily to our needs.
Mav87th
03-03-10, 11:36 AM
I could sware i saw that guage working in the con.tower and control room in one of the videos...
SteamWake
03-03-10, 12:40 PM
No indicators at the helm stations?
Bilge_Rat
03-03-10, 12:44 PM
I could sware i saw that guage working in the con.tower and control room in one of the videos...
excellent point, since the Devs have gone to the trouble of modelling the full 3d interior of a Type VII, maybe we could just do like the real U-boatmen and just read the dial...
http://img132.imageshack.us/img132/2617/comm001.jpg
http://img684.imageshack.us/img684/3320/comm002.jpg
http://img72.imageshack.us/img72/8727/comm003.jpg
...just have to find it...:arrgh!:
TheDarkWraith
03-03-10, 02:48 PM
Yes, my first post. Yes, I am a modder. Been tailoring SH3/SH4 to my likes since they came out. But this SH5 is a freakin mess - this is totally unacceptable :shifty: Where's the freakin manual? That PDF they included is pure sh*t :down:
There is a way to enable the SH3/SH4 style controls everyone is familiar with. I've successfully enabled them but it's not even close to being perfect yet.
Their is left over code from SH4 that the devs used scripts to 'hide' their blunders. WTF?!?!?!?! Sorry you all, but this is an unfinished product that we are beta testing and going to have to fix.
I can see where the battery levels, O2, etc. are but it's all FUBAR! It's going to take a lot of work to get this right. I'm rewriting some of the page files and scripts to try and sort things out and get stuff working.
Back to work fixing a broken game :arrgh!:
I'll try and post some screenshots showing that yes, it is possible to add these later.
Charlie901
03-03-10, 02:54 PM
Without the rudder guage or compas it's impossible to have any idea what your turn rate is underwater without constantly watching the Nav Map.
Totally unaccenptable and unrealistic for a retail release version #5 in the series if you ask me!!!! :nope:
John Channing
03-03-10, 03:15 PM
So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?
Got it!
JCC
TheDarkWraith
03-03-10, 04:28 PM
http://i228.photobucket.com/albums/ee4/tazmaniandevilrider/SH5CompassByTheDarkWraith.jpg
notice the compass right above which is fully functional but I still can't get it to switch to rudder mode yet. The compass works just like it did in SH3/4.....:cool: Still sorting things out.....
piri_reis
03-03-10, 04:33 PM
notice the compass right above which is fully functional but I still can't get it to switch to rudder mode yet. The compass works just like it did in SH3/4.....:cool: Still sorting things out.....
Nice! :up: Welcome aboard.
So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?
Trouble is, the gauges tell you depth, battery charge, speed, dive plane angle etc.
None of 'em tell you your rudder setting.
Therefore I think his complaint is justified.
notice the compass right above which is fully functional but I still can't get it to switch to rudder mode yet.
Good start, keep it up mate. This game needs modders like none before!
FIREWALL
03-03-10, 04:39 PM
Thx DW :salute: Now when do you start on a functioning UZO for surface shots ? :DL
coasterdigi
03-03-10, 04:45 PM
So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?
Got it!
JCC
What, you don't see floating gauges in front of you all the time? Am I the only one? :)
Using the interior gauges would be fine, but a lot of them don't work. As far as I can tell, the only compasses in the sub that work are the ones at the helmsman's station and the sonar station, and there's no way to order a heading, anyway, outside of creating a waypoint. Some of the other 'dummy' compass repeaters always indicate north (conning tower, topside, engine room, etc), and some of those don't even have a bearing card in the center or them, instead having a generic dial that goes from 0-10 (incidentally, the texture for which is called "hudfake.")
This game is really, really unfinished.
That being said, I'm still enjoying it, although I've had to accept that I have to play a bit more 'arcadey' until the modders take over.
TheDarkWraith
03-03-10, 04:46 PM
I see everything is there just needs to be sorted out and fixed. This thing it totally FUBAR'd to no end.....:shifty:
Currently trying to make a python script to renumber the page files (i.e. [G3F Ixx] - so that it will parse the file and start renumbering all the items starting at 1 and incrementing the count with each one). I'm not all that good with python so it's slowing me up some. I'm having to totally slice and dice the page files.....hence why I need something to renumber them.
PurpleCity
03-03-10, 06:02 PM
Using the interior gauges would be fine, but a lot of them don't work. As far as I can tell, the only compasses in the sub that work are the ones at the helmsman's station and the sonar station, and there's no way to order a heading, anyway, outside of creating a waypoint. Some of the other 'dummy' compass repeaters always indicate north (conning tower, topside, engine room, etc), and some of those don't even have a bearing card in the center or them, instead having a generic dial that goes from 0-10 (incidentally, the texture for which is called "hudfake.")
So your saying if I'm submerged, I can't set a course without plotting waypoints on a map? What about talking to the navigation officer?
reaper7
03-03-10, 06:14 PM
I see everything is there just needs to be sorted out and fixed. This thing it totally FUBAR'd to no end.....:shifty:
Currently trying to make a python script to renumber the page files (i.e. [G3F Ixx] - so that it will parse the file and start renumbering all the items starting at 1 and incrementing the count with each one). I'm not all that good with python so it's slowing me up some. I'm having to totally slice and dice the page files.....hence why I need something to renumber them.
Your efforts are greatly appreciated. :yeah:
At least ubi gave us excellent graphics this time round. Just hope that whats possible to implement via scripts can bring the sim to the level it needs to go. Time will tell, unfortunatly its all been left to modders like yourself.
Bilge_Rat
03-04-10, 07:23 AM
you can find all the dials you need all over the boat.
conning tower:
http://img59.imageshack.us/img59/1968/dials001.jpg
command room:
http://img191.imageshack.us/img191/6015/dials002.jpg
sonar station:
http://img203.imageshack.us/img203/7097/dials003.jpg
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