Log in

View Full Version : Patch wish list and fixes


capthelm
02-28-10, 07:14 PM
rig for red noticed in a video the bulbs are white?
ability to enable disable crew highlight plz, in gameplay options

we need more ambient audio inside the uboat, general chatter, crew talk to one another and coughing sneezing snoring while sleeping. rig for red everything should be silent.



add some steam in the kitchen as if the cook was boiling food in the pot

diesel engine room , add some graphic partical smoke effects to simulate
hot engine room, add moisture on the engine room crews skin and oil stains.

smoke steam effects enable disable in options.
.............

can we have this as a sticky thread for dev team to look at.

Noren
02-28-10, 07:17 PM
but the devs clearly said there would be a living experience in the sub, simulating lifelike sounds.

I guess I wont see my men running around, no drama at all?

DMB3428
02-28-10, 08:11 PM
one thing that needs patched is while playing a single mission somehow the difficulty goes to arcade mode by itself....hasnt happened everytime but it's annoying when in the heat of battle I aquire a new target only to see a triangle pop up :damn: Also Im not sure the raise and lower scopes is working correctly, while looking through the attack scope i notice the observation is raised up...tried lowering it but the controls were reversed? Went to external camera the controls then worked correctly....:o

V.C. Sniper
02-28-10, 09:33 PM
smoke from the diesel exhaust

Decoman
03-01-10, 02:40 AM
Would it make sense to regulate the density of the smoke coming off the smoke stack?

Maybe a ship going at high speed had darker and thicker smoke?

Maybe different ships have different type of fuel and different type of smoke?

Schunken
03-01-10, 03:31 AM
thats a good idea, a coal firered steam ship shoud smoke much more than one with a oil heated boiler and a diesel engine less than both....

Hmm, when rig for red is all silent....you mean my wife will stop snorking when I put a red bulb in bedroom? :hmmm:

Andreas

Michal788
03-01-10, 04:25 AM
The bulb must be light red. See my topic about that.

oscar19681
03-01-10, 07:48 AM
Please have the devs fix the subs on rails! After all they said it would be fixed .

Will there be improved ship buoyancy dynamics EG the roll and pitch of the submarine?

Yes. Physics throughout the game is under tuning. We added a “flooded” mechanic to enemy ships as well, which simulates water flowing from one compartment to another, thus buoyancy is expected to be more realistic.

I think its there responsabilaty since its obvious they did not live up to what they said in the Q&A

corvette k225
03-01-10, 08:05 AM
"O" Boy so much wrong, just start over! and do the Dam thing wright.:damn:

$50.00 for the game, after the moddlers fix it, maybe they will charge Ubisoft for doing if wright. Has anything been learned from the past?:har:

Boy was I a Sucker!

Gunnodayak
03-01-10, 08:11 AM
Physics throughout the game is under tuning. We added a “flooded” mechanic to enemy ships as well, which simulates water flowing from one compartment to another, thus buoyancy is expected to be more realistic.
:) Yes, they were honest at this point, they simply "expected" that to happen, but I guess they forgot to test it ... Maybe their "expectancy" is not confirmed.

supercow18
03-01-10, 09:13 AM
I still don't understand why this hasn't ever been mentioned but depth data on the map would be nice!! It is a submarine sil after all and knowing (or having a rough idea) of depths is, in my mind, and essential.

Armistead
03-01-10, 09:22 AM
Ya'll just let me know when it's all patched, DRM is gone and a few supermods have been released, by then I should be able to pick it up in the bargin bin.

One thing missing I thought would be cool as stated, a ship turns up the speed the stack smoke increases. That would really help if you had contacts and cams off.

Has anyone tried playing with contacts and cams off...I assume you can and get rid of all the arcade charts.

OG Hase
03-01-10, 10:32 AM
From what I have seen so far here are my suggestions: "deutche Bucht" in the map is an ugly fault! And it should be Nordsee than Nordmeer! Than I really dislike the whole Attackscreen / Periscope - Gui that looks ugly and cheap and as if there wasn't money left to do sth. nicer!? Guys why not take the old one from SH 3 instead and polish it up a bit? That looks awesome compared to this! I would like to see crewmen wearing caps and mybe helmets on the Guns like in SH 3 - am I the only one!? That we need all subs and stuff one day is more than clear!? This game has great potential and should have the contains of SH 3 one day at least!? Looking forward to mods, too - if there will be any!? :salute:

CCIP
03-01-10, 05:40 PM
Morale - please, devs, make sure morale does not reset either on resupply or game reload, that crucial functions like the ability to man guns are not tied to morale, and that there is no way for the game's morale level to get down to 0 without a good reason for it.

Sailor Steve
03-01-10, 06:56 PM
I still don't understand why this hasn't ever been mentioned but depth data on the map would be nice!! It is a submarine sil after all and knowing (or having a rough idea) of depths is, in my mind, and essential.
Unfortunately in World War Two they didn't have all that much depth data. Harbors, sure, but not every coastline had been sounded, so they couldn't know either.

THE_MASK
03-01-10, 10:18 PM
What would be good is an option to have 3 strengths of crew in the graphics options . Sparse/medium/full crew .
Light fog should be visible when its raining to give the effect of vision impairment from rain . Not to be confused with only raining when its foggy .

CCIP
03-01-10, 10:55 PM
Just to note again - I've confirmed that it's reloading saves which breaks the morale system in game. I really, really hope that's immediately addressed.

Although this comes with some irony. 5 years ago, SHIII's crew management system was just as broken (i.e. the crew would get tired instantly and you had to shuffle them around incessantly). It took a patch to plug them and essentially freeze fatigue above 32x time compression, though the system was never really fixed completely until SHIV overhauled it with its watch shifts. Looks like we're back to the start here...

PL_Andrev
03-02-10, 12:22 AM
Determinate signatures (display torpedo's and sub's owner) at host decision,
new option of signatures: signatures off, turn on when KIA...

Capt.Warner
03-02-10, 01:05 AM
They Definitely need to fix the glow on your crew.Also need to fix clippings and your crew pointing at nothing.Also all your watch offer does is look through the UZO all the time.Hes like glued to it:har::har:

JotDora
03-02-10, 07:08 AM
They Definitely need to fix the glow on your crew.Also need to fix clippings and your crew pointing at nothing.Also all your watch offer does is look through the UZO all the time.Hes like glued to it:har::har:

I think the glowing is a feature not a bug. The devs should focus on real bugs.
There is also a mod for that already out there :)

Let the devs fix the bugs, we will do the rest :DL

Greetings from germany

JotDora

Sailor Steve
03-02-10, 11:04 AM
They Definitely need to fix the glow on your crew.
It's already been fixed. Try reading the Mods forum.
http://www.subsim.com/radioroom/showthread.php?t=162677

Highbury
03-02-10, 12:56 PM
Well unless I am totally blind, I see no way to "Set Heading to XXX". No little compass to click on like in the past.. nothing. I can set a waypoint in the direction I want to go, or manually use rudder and center it when I am heading where I want to go, but only roughly where I want to go, because as I said I have no compass. I can see my speed and my depth.. why do I have no handy Heading gauge on my shiny modern HUD? I believe heading is somewhat important to navigation.

If I am stupid and missing something obvious in game (always a possibility) please let me know lol. If not I hope someone, Ubi or modders, can add these basics to the game.

CCIP
03-02-10, 08:03 PM
For devs' attention, reposting from other thread:

Morale still resets on game reload for an in-port save. I also noticed that reloading in-port saves causes the characters in the bunker to "lose" their names - the flottilla commander and technical officer are introduced as "JOB RANK name".

EDIT: this affects all saves, not just in port. I hope this is fixed soon!

Galanti
03-02-10, 08:08 PM
They Definitely need to fix the glow on your crew.Also need to fix clippings and your crew pointing at nothing.Also all your watch offer does is look through the UZO all the time.Hes like glued to it:har::har:

I bet he's watching Cheryl Bernard (http://macleans.files.wordpress.com/2009/12/wip091211_02.jpg)and the Canadian women's curling team.

Seriously, haven't played much, but how does one get on the UZO anyway? Or am I missing something basic?

Shakermaker
03-02-10, 08:25 PM
Oilskins for the crew when the weather is bad.

EDIT Also a proper PBY5 Catalina in stead of this abomination (http://i226.photobucket.com/albums/dd236/PompeioMagno/sh52010-03-0223-46-09-23.jpg). What is that, a fantasy patrol plane?

DMB3428
03-02-10, 11:02 PM
wrong area

Charlie901
03-03-10, 12:43 AM
I want CrewMen that actually respond visually and animaion wise to a "Battlestations" call....

CCIP
03-03-10, 01:21 AM
Oilskins for the crew when the weather is bad.

EDIT Also a proper PBY5 Catalina in stead of this abomination (http://i226.photobucket.com/albums/dd236/PompeioMagno/sh52010-03-0223-46-09-23.jpg). What is that, a fantasy patrol plane?

AFAIK, this has to do with a very stupid copyright issue in the US. A number of actual aircraft from WWII are still under copyright and there have been legal troubles for using their likeness in games, which is why many publishers choose to avoid using them now.

Cptn_Enth
03-03-10, 02:05 AM
Would love to have the option of being able to install BOTH language packs, and then choosing between them as part of the in-game options...rather than having to choose between English and German during installation.

I don't have a problem with installing it twice (once for English, once for German, so I can get both experiences), I'd just rater like to have the option of switching in game, that's all.

CCIP
03-03-10, 03:40 AM
Signs point to a performance problem with shadows killing framerates inside the boat on nvidia cards (but not ATI). Devs, to the rescue please!

Rickenbacker
03-03-10, 06:39 AM
Stuff I think needs fixing urgently:

- The morale bug on reloading a saved game (a game breaker!).
- Conversations starting over from the beginning, no matter how many times you've talked to a crewman. It's like reading an entire novel (that you've already read) after a few patrols.
- Put the "depth under the keel" and "return to course" commands back in.
- Add automatic TDC, when selected in the options. Currently we have some half-assed version where you have to lead your targets manually even when using auto-TDC, and that's just not cool.
- Add the deck gunner on deck (I forget his name) and give us the option to order him to aim for different parts, cease fire, fire at will etc. In short, give us some gunnery options. And don't forget these commands for the flak gun too.

subsimlee
03-03-10, 10:45 AM
Would really like to see ( after a couple of months when the most important patches/mods have been incorporated ) a comprehensive MANUAL made to adequately describe the current ( improved ) state of the sim. Important elements like auto and manual targeting, maps ( German grids, historical convoy routes etc. ) that both new and experienced players could refer. It could be a text file, ( although pics would be nice ) PDF or whatever flavor is best for most. Most all subsequent mods or patches one choose to apply usually have attached text files which would simply be addendums. I just don't fathom how Ubi expected to entice fresh blood with the sorry excuse they supplied. Word of mouth soon spreads and I can see the casual/FPS/RPG crowd staying well away from this edition. Lord, it's taking HARDCORE simmers O/T to figure out!!!!!:hmmm:

Mash
03-03-10, 11:59 AM
Not sure if this has been said already. I think the developers are a bit confused that this is a 1940 sim. Go back to the analogue gauges and knobs. This new user interface is horrible.

piri_reis
03-03-10, 12:08 PM
Signs point to a performance problem with shadows killing framerates inside the boat on nvidia cards (but not ATI). Devs, to the rescue please!

Same here w/ 9800GTX 512MB Card. Had to turn off shadows to get it running somewhat fluent.

Mad_Mark
03-03-10, 03:22 PM
Please get rid of that stupid rudder control. I need to be able to set 5/10 degrees to take out attacking destroyers.

Onkel Neal
03-03-10, 04:45 PM
tonyj's list of bugs:

1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard.
2) surface next to a destroyer 3 times, didn't notice me.
3) rammed by destroyer - no damage
4) men, keep rotating when talking to them
5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does
6) no auto target - manual leading??!? even on auto
7) can't tell chaps to leave deck gun
8) can't find amount of ammo i have left in deck gun
9) have 2 types of map - tactical and main map - bit confusing
10) going up and down ladders not easy
11) conversations don't work properly - same conversation
12) moral set to zero when reloading
13) can't find out about weather
14) sub on rails to some extent
15) shadows clipping badly
16) slow explosions
17) bad explosions animations - sometimes very very slow (have 285 gtx)
18) depth charge leaves no effect on surface
19) gunfire very slow, doesn't animate properly
20) not enough guys in sub
21) clipping issues with men
22) no way to find out heading
23) no morale after save means at high TC you die as it never drops out and destroyers kill you
24) some guys have no options when talking to them other than leaving dialog (map guy)

worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.

Pascal
03-03-10, 04:59 PM
If i well understood, this game is not finished ! money back !

gutted
03-03-10, 05:02 PM
The tactical map needs to remember its current state when going to and from the navigation map.

It always pops open when leaving the nav map even if i have it minimized. Minor nuisance.

Nisgeis
03-03-10, 05:12 PM
worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.

It's clearly not equivalent to the 'A' CTD in SH3 as there is no charge of 'It's not Ubisoft's fault if you don't keep your device drivers up to date and your PC in good working order. Fanboys must be given their soapbox and this ain't it!

Highbury
03-03-10, 05:17 PM
tonyj's list of bugs:

1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard.
2) surface next to a destroyer 3 times, didn't notice me.
3) rammed by destroyer - no damage
4) men, keep rotating when talking to them
5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does
6) no auto target - manual leading??!? even on auto
7) can't tell chaps to leave deck gun
8) can't find amount of ammo i have left in deck gun
9) have 2 types of map - tactical and main map - bit confusing
10) going up and down ladders not easy
11) conversations don't work properly - same conversation
12) moral set to zero when reloading
13) can't find out about weather
14) sub on rails to some extent
15) shadows clipping badly
16) slow explosions
17) bad explosions animations - sometimes very very slow (have 285 gtx)
18) depth charge leaves no effect on surface
19) gunfire very slow, doesn't animate properly
20) not enough guys in sub
21) clipping issues with men
22) no way to find out heading
23) no morale after save means at high TC you die as it never drops out and destroyers kill you
24) some guys have no options when talking to them other than leaving dialog (map guy)

worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.

Nice list. :up:

A good addition would be "no way to tell crew to set heading to xxx"

Also: 5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does

I have seen this once with a sunken ship as well. It "settled" well above the bottom.

As for 10) going up and down ladders not easy

I had a hard time myself until I learned not to try to look up. When going up look straight at the ladder, it will look up for you as you climb. To go down look down a little. I have no troubles with the ladders anymore.

killzoiker
03-03-10, 06:02 PM
how bout removing the DRM now as its totally useless.......

capthelm
03-03-10, 07:11 PM
wow i have a nvidia card they better fix the engine to run better on these cards.


more fluent frame rates all round.

not baught this game yet holding back.

UrPeaceKeeper
03-03-10, 07:18 PM
CO2 bug fix... Please...

I'd like to see the devs add in the crew animations that are present in the intro video to at least battlestations and diving because it's really annoying to yell battlestations (ok click battle stations) and then nothing happen. I mean honestly, they did the animations once for the opening credits, even if the animation was the exact same everytime I called battlestations, fine, it's better then what we've got which is NOTHING.

Better explanation on how the auto/manual targeting works, the manual is worthless. I finally figured out auto targeting, boy what a joke, you still have to do everything manually, but it "auto updates" it everytime you adjust your periscope.

I would also like to see various Graphic tweaks that fix issues with movement while outside the sub on the conning tower and the deck, right now this game is a performance hog, and there is NO reason my computer shouldnt be able to handle this game with maxed sliders. It eats FSX which has 10x the performance demands, yet the optimization on this game is so poor that it chugs a little and studders during movement and mouse stuff.

No more crew clipping, I'm the captain not a camera moving around...

Water falling off of conning tower when surfacing... works great for the deck but not the conning tower? Stupid...

Scuba crew in rare instances...

Story Loop sucks... "Hey number 2 how is your family?" how many times does someone have to ask a question before you can actually carry on a conversation with them...

Morale bug....

I can live with the UI provided the change those basic things...

remowilliams
03-03-10, 07:24 PM
worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.

The morale bug must absolutely have extreme priority in being fixed, it's a complete game killer.

Nafod81
03-03-10, 07:39 PM
Be nice to if It could run for more than 12 minutes at a time.

gutted
03-03-10, 07:48 PM
Navigation Map:

1. Icons for single contact reports (or any other contacts) need a timestamp in the tool-tip popup. Telling me that a ship was spotted there is useless to me unless i know how old that report is. The popup only tells you the distance to it and how fast its going.

2. Scrolling the map with the keyboard:
It's got a repeat character delay in it. Behaves as if WinAPI KeyDown messages are being used instead of DirectInput. Really annoying trying to scroll the map along with the keyboard while dropping waypoints down the kiel canal. Anytime you make a direction change, you have to wait a half second for the map to start moving again.


3. When leaving the navigation map, the popout tactical map should not automatically open up. It should be at whatever state is was prior to entering the navigation map. I find myself always having to hit TAB twice after leaving the nav map to minimize it.

ustahl
03-03-10, 07:56 PM
Remove that clumsy eye patch from that 1st watch officer:doh:, can't remember his name, still downloading the game.

Imho that eye patch looks stupid:88), so get rid of it, and, if necessary, let's rather pretend he has a glass eye, to keep up with that guy's background story that he had lost one eye in some exercise.:arrgh!:

longam
03-03-10, 08:31 PM
being able to tell them to level off from a dive by pressing a key.

mookiemookie
03-03-10, 08:34 PM
Please please give me a "current heading" indicator, and even better would be a compass type dial that would allow me to set my heading that way. A rudder indicator, as well as a more prominent fuel and battery gauge too.

Also the stadimeter is....wrong. There's something not right about it. Don't know what it is. I had to mod the "estimate range to contact" feature back in just to be able to perform a torpedo attack. Having to learn manual shooting as the automatic targeting is absolutely useless.

gutted
03-03-10, 08:36 PM
Gyro Angle indicator would be helpful as well. Even if it's just a simple digital readout.. i'd be happy.

Lagger123987
03-04-10, 02:04 AM
how bout removing the DRM now as its totally useless.......


+1 :up:

Vorkapitan
03-04-10, 03:12 AM
Hi Mates,

I am not trying to knock this sim....but it seems everything I try does not work or I can't figure out how to make them work.

The PDF is not much help.

I paid $60+ and more is wrong with this than SH3 or SH4 had....but I'm
patient.

Is there a list of issues started? :down:

capthelm
03-04-10, 03:37 AM
wheres external fixed cams went? also cycle through all ships?

capthelm
03-04-10, 05:38 AM
aspect ratios?

how does one fix this am getting fish eye views in first person view in the sub, am running across x2 monitors?

anything in cfg that i can adjust?

Decoman
03-04-10, 02:16 PM
I think the Captains Log window is horrible and truly aweful. :stare:

I do not see any reason why we can't have a ship-/captains log that we could write our own entry into.

BlueTosh
03-04-10, 11:25 PM
If i well understood, this game is not finished ! money back !

All games of this caliber are not finished yet this soon after release, as the devs would have difficulty figuring the thousands of ways thousands of people might play it.

Sims nowadays are approaching the complexity of operating systems, and you don't ask for your money back on those, do you? You just wait it out while they fix those (and fix and fix and fix :rotfl2: and fix and fix and ...).

killpo1
03-04-10, 11:32 PM
I know its early war, there anti-submarine warfare technology primitive, but two things, I just hit an air craft carrier disabled it, and i lolled continuously as i watched the destroyers ditch the aircraft carrier and continue on there predesignated path as they basically gave me a free aircraft carrier kill, I know before the pacific part of the war Aircraft Carriers were still relatively experimental and not yet battle proven so maybe they were a little less prized, however they also did not bother to drop 1 depth charge, I would indeed consider this a bug as there is a difference in being under equipped and being so magnificently stupid not to be able to spam the area with depth charges ( there were 6 destroyer escorts and even one that went right above me and didn't even bother to drop 1)

remowilliams
03-04-10, 11:37 PM
I know its early war, there anti-submarine warfare technology primitive, but two things, I just hit an air craft carrier disabled it, and i lolled continuously as i watched the destroyers ditch the aircraft carrier and continue on there predesignated path

Odd, I blew the hell out of the Ark Royal earlier today and the escorts did seem to be rather upset by that.

johnnyseven
03-04-10, 11:42 PM
Wanted: BETA Testers for SH5
Wages :Pay Ubisoft $55
Expectations: Inform Ubisoft as to your expected wishlist of fixes for broken game
Potential Reward: We may try to fix it
Longterm Goals: Private Mod Team will make game playable

killpo1
03-04-10, 11:47 PM
Yeah nothing on my end here they just left lol, they were like well She's done for /quit. I was being rather careful that they didn't notice me ( had a good approach angle and going at 1 knot underwater, but i had my periscope up for a good amount of time and it was late afternoon, so im fairly surprised they didn't see that, but i remember in SH4 if you disabled a ship at least one of the escorts would stay around and give you a hard time.

Herodotus
03-05-10, 12:39 AM
1/ Set Heading compass
2/ Return to course command
3/ Option to use traditional SH keyboard commands
4/ Manually adjust Options for Campaign

And all the others.

quad5
03-05-10, 12:58 AM
Improved torpedo trace on a water surface.:ping:

kylania
03-05-10, 02:23 AM
Improved torpedo trace on a water surface.:ping:

Or removed for elecs! :)

LukeFF
03-05-10, 03:03 AM
-Bridge watch that actually uses their binoculars
-Single-barrel C/38 flak gun
-An interface command to tell the radioman to turn the radar on/off

gutted
03-05-10, 03:27 AM
Move that watchmen off of the UZO, he's in my way.

Getting old walking off to the side of him and trying to click around his hand to activate it. Yeah, its not terribly difficult to do, but i accidently activate him instead of the UZO more than i'd like to.

kapitan_zur_see
03-05-10, 05:20 AM
Please have the devs fix the subs on rails! After all they said it would be fixed .

Will there be improved ship buoyancy dynamics EG the roll and pitch of the submarine?

Yes. Physics throughout the game is under tuning. We added a “flooded” mechanic to enemy ships as well, which simulates water flowing from one compartment to another, thus buoyancy is expected to be more realistic.

I think its there responsabilaty since its obvious they did not live up to what they said in the Q&A

If you read carefully, they elude the real question and answer to AI ships physics instead ;)
Classic, they've been doing it countless times during those Q&A a la politician way to mask the failures of their game

"strangely" enough, the devs that were connecting to subsim and were reassuring us on everything we suspected as a problem (on which we were right, as we know it now), are not showing up anymore... where are you elanaiba/lead designer now that the game is out... mmm??

By the time of only one day of modding, we corrected many small bugs that required half an hour of our time to beta test and then figured out to solve. Too much things had disappear from past SH though still there hidden and buried in config files and the like! In one year you can't even figure it out and find a simple day of work to do it right?!?
And don't ever tell me those guys are submarine fans also like some people did here before the game was out! They don't even know a watch crew uses binoculars?! C-O-M-E ONnnn! I can understand a conning tower not being to its very exact scale, but a watch crew like that?? They even knew how to do it right before when they worked on SH3 and 4!!! It's not enough they're plaged with poor work organization (seriously, they've not done this much in one year if you take a close look at what is inherited from past SH in the 3d engine and game mechanisms, it's pretty obvious given the major past flaws like AI and the like has not been corrected yet again), but now they're plagued with alzheimer lol

*fix watch crew pointing randomly at anything even if there is nothing, and if there is, make them point toward it, they looks like borned-blind retarded people that suddenly recover the sight and discover the world surrounding us, ecstaticly pointing at trees and the sun and etc. Or, as one said here, on hallucinogenic drugs. Annoying and breaks the immersion on being on a serious warship. Seriously, this entire crew looks like a bunch of whining undisciplined small kids. They even dissobey orders it seems if their moral is low! I thought in Q&A you said somewhere they were soldiers and will always do their job regardless of morale, but less effectively. LIARS!!
Gonna have to do a "court martial your crew" mod lol

*kick that guy out of the UZO!!!!! UZO is meant to be used during an attack for pete's sake! Not to watch&spot ships! seriously... what was the point of organizing a travel to a real sub abroad and spending money in that if your knowledge of u-boat warfare is so few you would thing the UZO also served as the only binocular for the watch crew to spot things... Buy and read some books, it costs far less and would do you good


the "game" is simply that: a very promising U-boat sim develpment toolkit, but nothing else. As a modder, i'm pretty happy with the money I spent because of that, i can understand dellusion for people that are not.

Nico71
03-05-10, 06:13 AM
Not sure if I'm the only one with that problem but I put it here anyway: instead of a green glow I get a solid bold green line around objects. There's no gradient falloff. Same with night lighting on buildings. I only see big orange blobs on the windows.

charognard
03-05-10, 07:04 AM
I d like :

- Have access to all sh3-4 orders/ commands accessible by crew/ officier dials AND keyboard.
- Have a decent HUD in ww2 and Uboat spirit
- have animations for crash dive, combat stance, silence on the board, and when the sub is sinking... and see the submarine pitch when he is Grenader
- A lower and more realistic torpedo reload time
- A lower and more realistic repair time
- A best damage model on sub and ship
- I haven t see any dynamic shadows outside...
- Have the old TDC panel...
- Have a real reconization manual and the doc with war date by country, and the map with commercial way
- better sounds into my sub, ( CD is ridiculous )
- Can speack with the command room since the tower using the pipe
- Can zoom and use on all instrument into the sub and do them fonctional ( compass, dias, ruder, ect ect ect )
- Can directly say the desired cap to the navigator ( like we say target information to XO )
- Fix all F#####g bugs listed by players...
- Buy brain for beta tester, programmer, and all who have killed my favorit game !!!!

Spiksy_st3
03-05-10, 08:16 AM
otherwords said.......we should wait for 1-2 patches more
and then wait for modders to make GWX 1.0 for SH5


list of things that should be considered important


-sounds of torpedo launch are better in SH3 GWX 3.0 than in original
-scenery of crew (crash dive, jokes, chit-chat on board)
-in torbedo room there were sometimes little bit mess when crew were sleaping (watch the das boot)
- no scenery when crew is having a lunch (food on the table & crew eating....that should last for 10-15 min, 3 times a day and can be aborted when order "Battle stations")
-wawe breakup & buoyancy to be more imrpooved
-faces of crew more polished
-diesel engine startup animations more to be improoved in relistic (watch the das boot last sceene when they startup the diesel)

BlackSpot
03-05-10, 08:54 AM
Oh, and a fully animated toilet with click-able bog roll :yeah:

Vorkapitan
03-06-10, 04:10 AM
IN CAMPAIGN; NOTE: Some of these issues may have already been discussed by others.

Fuel usage stays at 100%.
Missing many sounds/talk/environmental/creaking klanking etc.
Missing reports/weather/fuel consumption/etc
Issue commands via mike/interface/show or have oral commands repeated via sound and text.
Fix the same SH4 issues that were already fixed. (torpedo impact repeated over and over when no torps were launched.)
Sonar point and click for rotate missing.
Shrink size of rocks / sub goes through. rocks.
More shake, rock and roll from DCs exploding.
Make going up stairs easier...takes too long.
Need pop-up gauges / large based on icon click.
Better descriptions of all commands.
Instruments and gauges that work in more than 1 station.
How to use external torpedos.
Gauges that have finer increments (easier to work like depth)
Smoke from engines would be nice!!
Land graphics look cartoonish.

Ya, I know, patience, patience, patience, patience.......funny, Ubisoft did not have to WAIT for my money. :haha:

johnnyseven
03-07-10, 03:40 AM
Well said. The Community has been "duped" by Ubi to rely on modders to finish their unfinished product. So alas. the wonderful modders can now go about Beta-testing SH5 and bring it about as the good folks of Grey Wolves did for SH3.

Decoman
03-07-10, 04:03 AM
Make going up stairs easier...takes too long.

One can hold down the shift key while climing the ladder in the conning tower to speed it up. Do you suggest to remove this functionality? Or even speed it up further when pressing the shift key while moving?

I think the climbing speed is ok. There is already a mod that lowered the walking speed, while increasing the running speed. Perhaps something similar could be of interest for climbing.

kemeri
03-07-10, 04:06 AM
Ability to link external camera to the U-boat and other units using "," and "."

Same was added in patch 1.3 for SH3

Turm
03-07-10, 09:24 AM
I wish somebody had properly proofread everything. I've seen a number of mistakes, in the manual, the CE's 'Official Guide', and a couple in game:

On the 'Sub Systems' > 'Deck Watch' page, when viewing the status of the 'Periscope Heads', it says:
"The periscope heads are vulnerable to damage, especcially when extended."

Also, in the museum, we have a "Mosquitto" aircraft, instead of a Mosquito.

Spelling aside, a nuisance of a bug (or perhaps 'undesirable feature') from SH3 that I'd like to see fixed:

When switching from the binoculars back to the 'normal' view on a boat that is rolling, the camera angle becomes stuck at the angle the boat was at when you switched. The only way to try to make it horizontal again is switch to binoculars and back again when the boat is approximately level. In cases where the boat is rolling heavily, your view can become tilted by up to 20° or more!

The tilt will remain when you get off the boat and walk around the sub pen. It's like the captain has developed a bad neck or something...

TopCat
03-07-10, 02:17 PM
I really would like the old TDC back, e.g. in the Periscope view or the Tactical Map view, including Gyroangle and Torp options like Salvo spread.

Also the TDC panel in the Tower should work properly. In the SH 4 U-Boat Addon it did, why it doesn't in SH 5?

Even with manual targeting on (on the option screen), I can see this annoying green/yellow/red arrow in periscop view and the dots on the tactical map, when giving the 1WO the order TDC off. I think this is a bug, isn't it? These "helping tools" should not be available in realistic aiming options.

Decoman
03-07-10, 02:23 PM
Deck gun: I'd like to tell my guys to aim for the waterline, bridge, engines etc, not just in the general direction of the target. :yeah:

Magnetyk
03-07-10, 09:19 PM
Hello,

Is that developer really tested games them?? (isn't it "Charognard")

1°-Improve/Patch this Very Very QUICKLY!!!!!!!

-Ability to link external camera to the U-boat and other units using "," and "." (Thank "Kemery") Like All others SH
-The return of "Back to the route" order
-The return of rudder Left/Right Controler
-Possibility to give all orders anywhere (there are a communication network in a sub!!)
-A SH3/SH4 TDC
-A different ( like SH3/SH4) way for targetting and calculate a solution in easy mode (with no manual TDC)
-Improved the log.
-And patch all "littles" Bugs

2°-Make some new animations for really have sensation there are life in the sub!! (The Very minimum ,important and immersive: Combat stance/Deph Charge/
-When its rain the crew in tower conning must have coat .(No shirt!!)

Thanks,Merci

(Sorry for my poor english)

Turm
03-08-10, 07:20 AM
Repeating what I've just posted in the main bugs & glitches thread, these are some small and easy-to-fix problems that could easily be added into a patch, so will post them here too:

1) Torpedo "autoloading" option not saved. Every time a game is reloaded it defaults to "on".

2) Gameplay tips appear at the top as objectives every time I reload. I don't need to know how to walk around anymore, or how the time compression works...

3) Clock ('O' key) disappears from the nav map when reducing TC from 32 to 16, or from 32 or higher down to 1 with the \ key. I'm fed up of pressing 'O' to reopen it every time.

4) No delay in engine response when issuing a speed change order. Engines actually respond before the crew do!

5) Moon graphic appears to be upside down - always faces away from the sun.

My bigger list is here: http://www.subsim.com/radioroom/showpost.php?p=1301610&postcount=448

Herodotus
03-08-10, 01:31 PM
Not sure if it's been mentioned yet, but my biggest request for Campaigns (aside from keeping crew Morale when loading a saved game):

- ability to set Custom Gameplay Options in Career Mode

kylania
03-08-10, 01:59 PM
Not sure if it's been mentioned yet, but my biggest request for Campaigns (aside from keeping crew Morale when loading a saved game):

- ability to set Custom Gameplay Options in Career Mode

Press ESC while in the bunker before your patrol to set Career realism changes.

PL_Andrev
03-08-10, 03:15 PM
I played in one single mission. Many time work on map with time compression (looking for contacts). I see the ship on course and put "F" key. Doesn't work? Put "V" key, doesn't work too. Check active keys and put them again. No results. After that.... surprise!
All works correctly, but the captain (my) was on the bridge when explore the map.

Advice: create sound information like on "Giblartar scene" at Petersen's "Das Boot" - when player try dive the uboat:
- Alaaaarm, dive!
- Do not dive! Captain on the bridge!

java`s revenge
03-09-10, 04:01 AM
Okay, here are mine..

- seeing lines on the map and your are plotting for an intercept course.
Lines becomes very short, so you would think why don`t i see them.
After sometime i gave up and saved the game. 2 days later i started
sh5 again and in the first seconds i was scared i was in the middle of
a large convoy, i could see large targets :rock:

- i do miss the olc/magui very much.

- yesterday i got stuck under a merchant. After a quarter i was very
happy that my uboat loosed it.

These are mine additions.

SubV
03-09-10, 04:19 AM
Please bring back the 'normal' auto TDC -or- change the existing TDC to make long distance torpedo shots possible.

Come on, devs. It's not that hard.

Thanks in advance.

Baffman
03-09-10, 12:53 PM
I have some things to add:

- hydrophone not working properly (ship type not showing up when an engine sound is detected, so the ship is not really detected)
- passive radar working under water/hydrophone working on surface (not always)
- it's very difficult to hunt blindly, when you can see nothing in the periscope and you can only use the hydrophone/radar
- strange water behavior especially in particular situations (present in SH4 as well)
- physic engine still has some problems (for example: why ships can't just sink in a realistic way?)
- some bugs in the tutorial and in the dynamic campaign
- And finally, i know that ubisoft is not going to re-register all the voice lines for the game but, why that german guy seems to be reading a damn shopping list? C'mon, some enthusiasm! Just pretend you are in a german submarine during the WWII, not in a supermarket.....

Anyway, i don't think that SH5 is an incomplete game, just needs some fixes and it will be even better than SH4.
Sorry if i made some grammatical mistakes, i'm italian :)

Church SUBSIM
03-09-10, 01:26 PM
Time compression needs adjusting. Altering the config file to have the game revert to 1x tc does not happen when encountering a enemy ship or receiving a radio message. It will go to 1x when you encounter aircraft.

Enable DAT saving capability with the Goblin Editor.

Voice reporting for Sonar needs to be corrected. Will report orally when asked to follow a contact but not when to search for nearest contacts.

Saved games do not retain any information on the map and the weather changes each time a saved game is loaded.

Do not hear depth charges hitting the water when dropped from a DD or Escort.

Torpedo Doors remain open once a torp is fired

Lots more but these come to the head of my list.

LukeFF
03-10-10, 04:53 AM
-Display the crewmen assigned as loaders to the flak and deck guns (the animations are there; they just aren't being used at the moment).

-Enable the "Weapons_ReloadGaugeComplete" audio file

gmccabe01
03-10-10, 08:37 PM
Deck gun: I'd like to tell my guys to aim for the waterline, bridge, engines etc, not just in the general direction of the target. :yeah:


Do that for the flak gun. just tell him to fire at target instead of trying to lock on with binos and press space

Decoman
03-11-10, 04:19 AM
A small but perhaps useful addition: Adding time data to the existing 'date and year', when hovering the stopwatch/clock.

Edit: Ow, it just occurred to me that the timetables are location specific, I did not think about that. But perhaps there is some sensible system that already exist that can be easily programmed. :88)

http://www.decoman.net/linked/timedata.jpg

I have not checked if the game really adheres to the almanac I saw around here on the forum, about sunrise/sunset times from the years 1939-45.

ncorpuz34
03-11-10, 04:52 AM
Having used up all the your torpedos but when walking to torpedo room they are on the floor.

THM
03-11-10, 07:23 AM
I have some things to add:
[...]
- And finally, i know that ubisoft is not going to re-register all the voice lines for the game but, why that german guy seems to be reading a damn shopping list? C'mon, some enthusiasm! Just pretend you are in a german submarine during the WWII, not in a supermarket.....
[...]


You should visit a german supermarket then:

Customer sighted! ALAAAAAAAAARM!!! *clerk diving behind counter* :har:

Cheers!

The General
03-12-10, 06:21 AM
With the apparent imminent release of Patch 1.2, here is my list of problems I hope it addresses:

1: Framerates still too slow (especially in the Control Room). More optimization/streamlining needed.

2: Removal of Orange outlines, change of cursor instead. MODDED :up:

3: Surface vessels look like they're half-submerged at the 3/4's distance range. Same with the Moon.

4: 3D Clock should display current time, as it did in SH3 & 4. PartlyMODDED :up:

5: 'Sub-on-rails' still apparent. PartlyMODDED :up:

6: All Hatches closed and Periscopes down at start-up.

7: The water droplet animation causes the smoke emitters to reset. Can we reduce the occurance of the droplets?

8: U.I. needs to be reconfigured. Reintroduction of the classic three dials. T.D.C. needs refinement. Additional Commands on the keyboard map. PartlyMODDED :up:

9: What's with all the air-patrols at night. Did the Brits invent night-vision goggles alot sooner than we thought?! Please get the Aircraft working properly, you've had three sequels to do it! PartlyMODDED :up:

10: Need an auto-navigate Kiel Canal feature (as seen in GWX, don't be too proud to ask how they dit it :03:).

11: Once a Tool-tip has been seen (How to use the mouse for example), I don't ever wanna see it again! PartlyMODDED :up:

12: Reduction of mission tonnages for success. PartlyMODDED :up:

13: Problem with saved games; missing speech upon reload and I want EVERYTHING where I left it; including: hatches closed/open, where I was standing (I don't care if I am perched on the bow like freakin' Leonardo DiCaprio!), periscopes up/down where I left them etc.

14: Crew-management Issues. I don't wanna see any unrealistic super abilities. I'm quite happy if my crew gets gradually better over the course of the war. If this is too difficult to model, then just have a system where I can buy elite crew with alot of reknown. PartlyMODDED :up:

15: The missing half of WWII.

16: All usuable elements, such as the depth under keel echo-sonar, map, TDC, periscope controls etc should be clickable in the 3D environment, as per SH3.

17: I don't want the Watch-Crew pointing at something that isn't there! More crew animations needed generally, or no animations might be better if an increase can't be made.

18: Randomly spawning Icebergs in the Campaign :DL

19: This list could go on a while and include lots of little things like there being two seperate bulbs for red and white light, but I'm gonna see what turns up with the next Patch and a few more weeks worth of Modding.

Thank you for your attention.

Kretschmer the IV
03-12-10, 06:40 AM
non animated torpedo blades (front and back) :(

The General
03-12-10, 06:46 AM
non animated torpedo blades (front and back) :(Woah! I'm talking about serious fixes and you're pissed because your Captain's underwear doesn't have a german flag on it?! :03:

Kretschmer the IV
03-12-10, 07:48 AM
Woah! I'm talking about serious fixes and you're pissed because your Captain's underwear doesn't have a german flag on it?! :03:

Of course, thats a serious problem! Gamebreaker :O:

pythos
03-12-10, 01:25 PM
I know this was posted before, but it seems to have faded away.

First off. Has anyone not noticed how, as with SH4, the stock version of SH5 does the propulsion sounds WRONG!!
Beta testers, how could you miss this?j
This to me is just a dumb dumb feature. Engines get both louder, as well as get a change in frequency as they increase power.

UBISOFT!!! Fix this please. I don't think the modders can, unless they can fiddle with the engine sound controllers from SH3 Or 4.

And Devs, please this incorrect file, and destroy it, so that it does not find its way into the next patch, or even version of this franchise.
http://www.subsim.com/radioroom/smartdark/user_online.gif http://www.subsim.com/radioroom/smartdark/report.gif (http://www.subsim.com/radioroom/report.php?p=1310707) http://www.subsim.com/radioroom/smartdark/progress.gif http://www.subsim.com/radioroom/smartdark/edit.gif (http://www.subsim.com/radioroom/editpost.php?do=editpost&p=1310707)

SabreHawk
03-12-10, 01:43 PM
I like "The general"'s list. It's clear and concise and I think if even half of it got in the patch this would make a world of differnce.

Though I dont usually go for mods this early, I think I'll have to try that mod about the orange outlines highlighting things. That is the one thing that's buggin me the most at this point. It kills the realisim. And after the training trip out I got it all down what's interactive, and even if they do introduce new ones, I only really need the pointer to indicate this.

Thanks General, very good list.

Decoman
03-12-10, 02:36 PM
I suggest to remove the automatic "Saving Game" popup message. I would like to see it hidden away or removed entirely.

Decoman
03-12-10, 02:55 PM
I want, to be able to save whatever I plotted on the map with the tools so that it is available on next game load.

Chillaxed614
03-12-10, 05:05 PM
non animated torpedo blades (front and back) :(

I have a pretty high end machine (Qosmio 880 w/ Nvidia 360 in it) and I noticed on the event camera after launching a torpedo neither the rear blades or the front probe thinger were spinning. I'd hate to think this is a problem I have with my comp but it seems like another cut corner and kinda kills watching it (since it worked fine in SH4). I didnt know if thats what you were talking about but its something I noticed too.

Also..."Extreme speed ahead"...?? What happened to calling it flank. I'd like to hear speeds called by their actual names (slow, one third, standard, full, flank)

...Everytime I hear him say extreme speed ahead I imagine one of three things happening...the engine guy grinding down the hull of the boat on a skateboard, an avalanche of mountain dew bottles rolling out of one of the rooms....or the sub blasting off into outer space.

Chillaxed614
03-12-10, 05:15 PM
As someone mentioned earlier, a COMPLETE overhaul of the UI to SH4/3 style with full function (the recent mod out for that is definately a great start, kudos to you). It would be cool if you hit the station keys (f6, f7, f8, etc. on the overhauled UI of course) Instead of having to manually walk to each station, the captain automatically moves at run speed to each compartment quickly and efficiently, still preserving the authenticity of the first person view but removing the annoyance of having to constantly use the keyboard and mouse to clunkily navigate around the sub.

The first hour I played this game all I could think is that it's gonna take a miracle from the subsim folks to turn this one around. I have faith in you guys. It should basically be called Subsims Silent Hunter, with an acknowledgent to Ubisoft :-D

spike12
03-13-10, 09:31 AM
For me ,the old sh3/sh4 auto tdc.The 3 dots just ain't cutting it.(and yes ,i've already read the tuterals on how they should be used).Oh and maybe a shorter AI detection range would be nice too.Oh ,almost forgot,the old external views too.

FiL
03-13-10, 10:22 AM
Hello
The most annoying bug for now is that the mini map when extended looses its zoom adjustement.
@@++

FiL
03-13-10, 10:29 AM
The tactical map needs to remember its current state when going to and from the navigation map.

It always pops open when leaving the nav map even if i have it minimized. Minor nuisance.

I agree. :)

flakmonkey
03-13-10, 10:39 AM
The kitchen sink!
No really.... where is it??

This is clearly the most important thing the devs need to patch, where else am i going to tip that terrible soup chef keeps making!

Seriously though its an odd ommision since the devs specificaly pointed it out during an interview as an example of the level of detail they were working to for the interiors.

SabreHawk
03-13-10, 02:21 PM
The kitchen sink!
No really.... where is it??

This is clearly the most important thing the devs need to patch, where else am i going to tip that terrible soup chef keeps making!

Seriously though its an odd ommision since the devs specificaly pointed it out during an interview as an example of the level of detail they were working to for the interiors.

:O: Quite funny flak, and since wer'e askin bout this sort of thing, how bout the ships head?
"I gotta go'ta the can man.":smug:

Nahh but there is one thing I'd like to throw in for a wish, and that is map notes. I'd love it if we could leave notes on the map along with the already existing marker function, or have this assoctiated with that so I can write a note explaing what the marker is marking.
Plus I could write in depths where I have pinged it.

kylania
03-13-10, 11:54 PM
One little thing I'd like to see is on the Leaderboard for it to list 1-100 and YOU. It's become painfully obvious that I'll never ever ever get back in the top 100 due to people with apparently no lives (3m tons sunk, honestly? The guy that took a week off to finish the campaign only got 1m+!) or cheaters.

So it would be nice to at least see your name even if it was #99... #100... #343002 - you! :)

SabreHawk
03-14-10, 08:28 AM
Haha, yeah. me im not even remotely interested in that leaderboard stuff. Cause Im not what's considered "hard core". To me this is just a game/simulation thats fun and interesting, but at the end of the day it's not my life. It's not the only thing that matters, to do more, sink more, or to be the biggest.
I know there are those out there that as Kylaina says, have no life and can spend the entire day and night doing nothing but gaming. So as a casual user I have no way to even come close to compete with them, and moreover, I dont want to. Thats not me.
Being the aprtment industry over the 22yrs I've been in it, I have seen these types and how they live, and thats just it they dont live. Well at least not like a normal human does anyway.

U-Bones
03-14-10, 04:48 PM
1. "Syncing Saves" dialogue (OK?) must go.
2. ESPECIALLY when you supposedly have server saves turned off...
3. CO2 saturation in only 6 hours submerged. Lame.
4. At least 20% isn't fatal, as it should be...
5. Free camera should start out tethered until you look in another direction with mouse. While in tethered mode should be able to hotkey to next/prev target.

Environmentally, the biggest errors are:
1. False horizon that is behind everything.
2. Bow/prop spray speed out of sync with the rest of the water.
3. Concentric circles when looking straight up.

Most of the game play issues I have noticed have been previously mentioned.

jwilliams
03-14-10, 05:19 PM
One little thing I'd like to see is on the Leaderboard for it to list 1-100 and YOU. It's become painfully obvious that I'll never ever ever get back in the top 100 due to people with apparently no lives (3m tons sunk, honestly? The guy that took a week off to finish the campaign only got 1m+!) or cheaters.

So it would be nice to at least see your name even if it was #99... #100... #343002 - you! :)

The concept of the leaderboard is a good idea. It's just not any use in its current form.

How can you rate someone that plays at 0% realism, with mods to increase torp power and gun power etc. with someone playing at 100% realism and mods to improve realism.

I looked at the leaderboard once and will never look at it again, unless its changed because i play at 88% realism (usualy 100% realism but bugs in game mean i need map contacts on to prevent crashing into ships at high TC)

There is no way i will have over 3 million tons if i play at full realism. Unlike the leader of the leaderboard.

SubV
03-14-10, 08:14 PM
Has anyone had decent results with the magnetic detonator on the torps in SH5 so far? I can't figure out if they are bugged, or 'working as intended'.

They basically act no different then impact detonation. I can sail a torp almost perfectly under the keel of a ship and the torps refuse to detonate. By perfectly, I mean a gap so small between the bottom of the ship and the torp that the magnetic detonator should be going off - But it doesn't. I've only been able to get my magnetic torps to go off by firing them into the side of the ship itself - Just as an impact torp.
In short: the magnetic detonators aren't working as intended (not going off when torpedo passing underneath a ship's keel). The impact detonators are working all the time, with any angle of impact, any depth, etc. No SH3/SH4 bounces from the ship's hull possible.

By now, all the detonators in game are working in 'arcade' way -- they only detonate when they hit a ship's hull, at any angle.

Please fix this asap.

thorn69
03-14-10, 11:48 PM
1. Captain seriously needs to stop cross-dressing! Is it just me or does it sound like a woman in high heels is onboard whenever you walk? :doh:

2. I want to use the deck gun or at least be able to walk on the bow of the U-boat.

3. Crew needs to switch clothes when foul weather happens like they did in SHIII.

4. Why is there no downtime for the crew? Only a few of them are in their bunks and they never get out of them and do anything? Would be nice to have two of every crew member type and actually see them relieve each other every 8 hours or so. The poor cook is ALWAYS in the kitchen! This is not accurate at all.

5. Why is there no smoking? Would be nice to see a crew member light one up every now and then and leave an ambient smog cloud that lingers in the interior of the sub.

6. I hate being locked in place and can't move when I click on the obi scope. I should not have super glue on my feet when I click on the obi scope and have to wait for it to raise up.

7. Please remove all the highlighting. Would be nice for this to be a toggle on / off option. Most of us know what we're looking at and don't need constant highlighting on everything our mouse hovers over.

8. Why does my crew ignore me? Shouldn't they be greeting me instead of me greeting them? I am the Captain aren't I?

9. Please add back in the small but important things that were in SHIII. Depth under keel, return to course, aiming specifics for the deckgun crew and flak gunner, weather reports, etc.

10. Please unlock all the campaign dates so that we are not restricted to start from the very beginning of the war. I would like to start at another time period but can't.

11. Ability to delete save games from withing the game menu.

kylania
03-15-10, 12:12 AM
1. Captain seriously needs to stop cross-dressing! Is it just me or does it sound like a woman in high heels is onboard whenever you walk? :doh:

Just you and others! There's been MODS already that change that.

2. I want to use the deck gun or at least be able to walk on the bow of the U-boat.

You can, on both accounts. Move towards and climb down the little ladder rungs just stern of the edge of the conning tower cowling. You can walk the whole deck, which is pretty cool. :)

3. Crew needs to switch clothes when foul weather happens like they did in SHIII.

I think this is a bug and should be fixed with a patch. Till then, you guessed it, the Might Crew mod gives them weather gear for now.

4. Why is there no downtime for the crew? Only a few of them are in their bunks and they never get out of them and do anything? Would be nice to have two of every crew member type and actually see them relieve each other every 8 hours or so. The poor cook is ALWAYS in the kitchen! This is not accurate at all.

This is a little disappointing indeed. Not sure it's something that should be "fixed" in the face of everything else that's broken though. The effort vs payback for this seems low.

5. Why is there no smoking? Would be nice to see a crew member light one up every now and then and leave an ambient smog cloud that lingers in the interior of the sub.

Frame rates are already low enough in the sub, and yeah, see #4 for effort vs payoff.

6. I hate being locked in place and can't move when I click on the obi scope. I should not have super glue on my feet when I click on the obi scope and have to wait for it to raise up.

I don't really understand this one, if it really bothers you just use Shift-PageUp to raise it before you get to it. Nothing that needs to be patched.

7. Please remove all the highlighting. Would be nice for this to be a toggle on / off option. Most of us know what we're looking at and don't need constant highlighting on everything our mouse hovers over.

Already a mod for it, new users probably appreciate it (even though a lot of things are highlighted but can't really be used, ie some crew members and the compressed air dials).

8. Why does my crew ignore me? Shouldn't they be greeting me instead of me greeting them? I am the Captain aren't I?

It's a submarine simulator, not a popularity simulator. See #4 and a therapist. heh

9. Please add back in the small but important things that were in SHIII. Depth under keel, return to course, aiming specifics for the deckgun crew and flak gunner, weather reports, etc.

Again, already modded (sans the target locations that is). These are pretty high on the list of things to "fix" in a patch though, blatant omissions.

10. Please unlock all the campaign dates so that we are not restricted to start from the very beginning of the war. I would like to start at another time period but can't.

Go ahead, you've got the Mission Editor. :) This isn't something UbiSoft needs to "fix" in a patch in my opinion.

11. Ability to delete save games from withing the game menu.

This is pretty important. I've managed to just cycle three, but I can totally see a bunch of them adding up and making things take forever.


Comments in blue. :)

Y4L
03-15-10, 02:53 AM
...Everytime I hear him say extreme speed ahead I imagine one of three things happening...the engine guy grinding down the hull of the boat on a skateboard, an avalanche of mountain dew bottles rolling out of one of the rooms....or the sub blasting off into outer space.

I just imagine the engine guy pulling a bottle of NOS out of his crotch and pouring it into one of the valves.

EAF274 Johan
03-15-10, 03:57 AM
5. Why is there no smoking? Would be nice to see a crew member light one up every now and then and leave an ambient smog cloud that lingers in the interior of the sub.Rauchen verboten! :O:
I am pretty sure nobody would be allowed to smoke inside the sub. Outside on the bridge, yes.

jwilliams
03-15-10, 06:31 AM
11. Ability to delete save games from withing the game menu.

This can be done by pressing Esc. then click on Save game, click on a save that you want to delete, and chose delete. Easy. :yeah:

The General
03-15-10, 03:42 PM
Environmentally, the biggest errors are:
1. False horizon that is behind everything.Yes, this is true :o. I mentioned it in my list of required fixes earlier in this thread. The Devs said the view distance had been dramtically increased for SH5, does this mean they've cheated by putting in a false horizon or that they didn't have time to make the necessary adjustments before release?

kylania
03-15-10, 03:49 PM
This can be done by pressing Esc. then click on Save game, click on a save that you want to delete, and chose delete. Easy. :yeah:

Bah, I thought that worked but I'd looked under LOAD instead of SAVE. :)

jwilliams
03-16-10, 05:04 AM
Please, please, please fix the stalking AI. Or explain why they do this.

I just wasted 4 hrs of my life chasing a sound contact.

I was just entering my petrol zone, heading of 270 degrees, and thought it would be a good idea to dive to 30 meters and use the hydrophones to see if i could pick up a contact. Sure enough sound contact at 160 degrees. So i surfaced the boat and set a course due north.

After 10 mins i decided to dive to 30 meters to find this contact again. To try to work out its general heading. I found him again, at a bearing of 110 degrees. this led me to believe the contact was on a heading of approx 200 degrees at 12 knots.

So i plotted a course to intercept, set my speed to ahead standard and surfaced my boat. Half an hour passed and my watch crew had still not reported any contacts, i decided to dive again to 30 meters, to see where this contact was. Contact found at 90 degrees. This led to believe that maybe he had changed course and was now headed south. so i replotted my intercept course. Surfaced the boat and set speed to ahead flank or EXSTREAM SPEED AHEAD. :haha:

I hit the TC x64, and watched the pocket watch for 1hr. Still my watch crew had not spotted him. Ummm dive to 30 meters. checked hydrophones. Yep still there. So i set my course streight to it. waited 1min (1hr x64 TC).
STILL THERE. approx 20km away.:damn:

Taurolas
03-16-10, 07:40 AM
If you read carefully, they elude the real question and answer to AI ships physics instead ;)
Classic, they've been doing it countless times during those Q&A a la politician way to mask the failures of their game

"strangely" enough, the devs that were connecting to subsim and were reassuring us on everything we suspected as a problem (on which we were right, as we know it now), are not showing up anymore... where are you elanaiba/lead designer now that the game is out... mmm??

By the time of only one day of modding, we corrected many small bugs that required half an hour of our time to beta test and then figured out to solve. Too much things had disappear from past SH though still there hidden and buried in config files and the like! In one year you can't even figure it out and find a simple day of work to do it right?!?
And don't ever tell me those guys are submarine fans also like some people did here before the game was out! They don't even know a watch crew uses binoculars?! C-O-M-E ONnnn! I can understand a conning tower not being to its very exact scale, but a watch crew like that?? They even knew how to do it right before when they worked on SH3 and 4!!! It's not enough they're plaged with poor work organization (seriously, they've not done this much in one year if you take a close look at what is inherited from past SH in the 3d engine and game mechanisms, it's pretty obvious given the major past flaws like AI and the like has not been corrected yet again), but now they're plagued with alzheimer lol

*fix watch crew pointing randomly at anything even if there is nothing, and if there is, make them point toward it, they looks like borned-blind retarded people that suddenly recover the sight and discover the world surrounding us, ecstaticly pointing at trees and the sun and etc. Or, as one said here, on hallucinogenic drugs. Annoying and breaks the immersion on being on a serious warship. Seriously, this entire crew looks like a bunch of whining undisciplined small kids. They even dissobey orders it seems if their moral is low! I thought in Q&A you said somewhere they were soldiers and will always do their job regardless of morale, but less effectively. LIARS!!
Gonna have to do a "court martial your crew" mod lol

*kick that guy out of the UZO!!!!! UZO is meant to be used during an attack for pete's sake! Not to watch&spot ships! seriously... what was the point of organizing a travel to a real sub abroad and spending money in that if your knowledge of u-boat warfare is so few you would thing the UZO also served as the only binocular for the watch crew to spot things... Buy and read some books, it costs far less and would do you good


the "game" is simply that: a very promising U-boat sim develpment toolkit, but nothing else. As a modder, i'm pretty happy with the money I spent because of that, i can understand dellusion for people that are not.

dude you are so right.

Gilbou
03-16-10, 10:01 AM
You should not forget that a lot if not all mods clearly prohibit any commercial use of their work.

So don't expect the developers to be able to use what the modders have done right because all the licenses for mods I have seen up to know forbid any commercial use... So they could not legally reuse anything the modders did.

Martin C. Kendal
03-16-10, 11:32 AM
Sorry my English.. But...

- SH5 game needs better diesel control.
- Battery charge switch on/off, you can take all power and speed on the surface drive if battery not full charge.
- Use electric motors on the surface drive and start/stop diesel motors..

Schwarzer-Erzengel
03-16-10, 07:30 PM
Please, bring back standing orders, " aircraft spotted, dive the boat" etc, when I pop out to put the kettle on, I want to know my boat is in safe hands and will still be there when I get back, that's what exec's are for!
why don't I have an avatar? I think it would be cool to have one be nice to be in the screen shots, know what I mean?!
All the old navigation tools would be welcomed; "set course, return to course, double knuckle ... blow ballast, search patterns, and (as so many have already said) depth under keel" etc. if this is to have first person creds. how about some 'me time' for the capt. person stuff I don't know, worries, hopes letters from loved ones, tummy ache, hangover, annoying slightly camp, and somewhat disturbing Watch Officer!

Helmets and debris, foul weather gear, survivors. Lifeboats and rafts with distress flares and divers, brown paper packages tied up with string these are a few of my favourite ... sorry got distracted. :-?

JU_88
03-17-10, 04:04 PM
This whole 'talking to your crew' business....
Asking about the family is all good an well, but where is the functional stuff?

For instance.
Why cant I asks the Watch officer to clear the bridge for diving?
Why cant I ask the Hydrophone operator to check for /report contacts
Practical stuff you know?

Herodotus
03-17-10, 04:47 PM
I have sunk HMS Nelson 3 times now in Scapa Flow while looing for HMS Renown which is supposedly there. Yet the damn thing just keeps re-appearing like "The Philadelphia Experiment". Perhaps I should just "camp" there, save then re-load and sink it again:damn:.

elkinallen
03-17-10, 05:02 PM
1) Realistic human reaction: If these folks are going to offer such a wonderful sim as this, with past versions to base enhancments on, then they should include obvious, expected features. Within the crew compartments, the crew do not react to any anxious situations. When a ship is attacked, the onboard crew just keep walking around as if nothing was happening. Even walking through the flames! With SHIV the ships crew would run about ducking and such.
2) The option to abandon the boat: Instead of the panning fade shot when all is lost, how about when it is hopeless, to be able to abandon ship so that the crew can be rescued possibly? So the player can have the chance to continue with the current scenario.
3) Fix this rediculous online requirement: So that there are no more 'endgame' situations because of some stupid 'internet connection' interpretation.
4) Even in SHIII the boat crew donned foul weather gear!!! A N D would not remain on the bridge during dives!
5) A little more routine situations: Watch change, perhaps even meal time something or another. It would be cool to see the officers sitting in the mess periodically. SHIV had a 'Relieve the watch' thing. This was cool!
6) What about the band playing when the boat leaves/returns? With pennants hanging from the rigging?
7) There should be a way to manually: stear the boat, recall the gun crews, tell how far it is beneath the keel, return to coarse,

Am I right? am I asking to much? Maybe. Afterall, It was only 50 bucks I spent on this game. I can't even return it because I don't like it! That's my favorite!

PL_Andrev
03-18-10, 04:15 PM
What about toxic impact of CO2?

My proposal:
The captain must feel that the level of CO2 is too big and he must try to surface. This is a good graphic effects "hallucinations" as growth of blurring the image along with the gradual darkening.
At the first step captain will not see clocks perfectly.
At the second level captain will not see the clock and ship parameters. His good vision range is only at the center of view.
Trird level. Bluring and darkness is too high and he cannot see where he is. Result: death by too high impact of toxic gas (CO2).

http://img532.imageshack.us/img532/4173/noco2.jpg

http://img217.imageshack.us/img217/7767/noco3.jpg

ERPP8
03-21-10, 07:35 PM
With the apparent imminent release of Patch 1.2, here is my list of problems I hope it addresses:

1: Framerates still too slow (especially in the Control Room). More optimization/streamlining needed.

2: Removal of Orange outlines, change of cursor instead. MODDED :up:

3: Surface vessels look like they're half-submerged at the 3/4's distance range. Same with the Moon.

4: 3D Clock should display current time, as it did in SH3 & 4. PartlyMODDED :up:

5: 'Sub-on-rails' still apparent. PartlyMODDED :up:

6: All Hatches closed and Periscopes down at start-up.

7: The water droplet animation causes the smoke emitters to reset. Can we reduce the occurance of the droplets?

8: U.I. needs to be reconfigured. Reintroduction of the classic three dials. T.D.C. needs refinement. Additional Commands on the keyboard map. PartlyMODDED :up:

9: What's with all the air-patrols at night. Did the Brits invent night-vision goggles alot sooner than we thought?! Please get the Aircraft working properly, you've had three sequels to do it! PartlyMODDED :up:

10: Need an auto-navigate Kiel Canal feature (as seen in GWX, don't be too proud to ask how they dit it :03:).

11: Once a Tool-tip has been seen (How to use the mouse for example), I don't ever wanna see it again! PartlyMODDED :up:

12: Reduction of mission tonnages for success. PartlyMODDED :up:

13: Problem with saved games; missing speech upon reload and I want EVERYTHING where I left it; including: hatches closed/open, where I was standing (I don't care if I am perched on the bow like freakin' Leonardo DiCaprio!), periscopes up/down where I left them etc.

14: Crew-management Issues. I don't wanna see any unrealistic super abilities. I'm quite happy if my crew gets gradually better over the course of the war. If this is too difficult to model, then just have a system where I can buy elite crew with alot of reknown. PartlyMODDED :up:

15: The missing half of WWII.

16: All usuable elements, such as the depth under keel echo-sonar, map, TDC, periscope controls etc should be clickable in the 3D environment, as per SH3.

17: I don't want the Watch-Crew pointing at something that isn't there! More crew animations needed generally, or no animations might be better if an increase can't be made.

18: Randomly spawning Icebergs in the Campaign :DL

19: This list could go on a while and include lots of little things like there being two seperate bulbs for red and white light, but I'm gonna see what turns up with the next Patch and a few more weeks worth of Modding.

Thank you for your attention.
TITANIC!!!!!

Redlance88
03-22-10, 02:50 AM
I have only been playing for a day, but so far my wish list seems shorter than many of the others here. I tend to play for max realism, and if I had my way I would try to navigate with star shots and a sextant. That said the things that bother me are the lack of animations to most of the clocks. and other areas that in sh3 would update or work. I would like to be able to do a depth sounding but I was wondering when that tech was invented, did the early type 7s have depth under keel devices? I like others here do think it is really sad that getting the crew to move around the sub in a way that would make some sense wasn't done. clear the decks before a dive! better yet let me lock out the crew I don't want and then order a dive. I have hope that things will improve with time. and all and all it really is an improvement over sh3 but they didn't knock it out of the park. and one more thing has any one else been sailing out of port only to watch one of the German warships explode as it was docked? nothing hit it, and it wasn't under way. it just blew up as I sailed by.

ajoleary
03-22-10, 03:23 AM
A proper TDC would be my No.1 ticket item, with improved ship identification manual.

The General
03-22-10, 06:25 AM
What about toxic impact of CO2?

My proposal:
The captain must feel that the level of CO2 is too big and he must try to surface. This is a good graphic effects "hallucinations" as growth of blurring the image along with the gradual darkening.
At the first step captain will not see clocks perfectly.
At the second level captain will not see the clock and ship parameters. His good vision range is only at the center of view.
Trird level. Bluring and darkness is too high and he cannot see where he is. Result: death by too high impact of toxic gas (CO2).

http://img532.imageshack.us/img532/4173/noco2.jpg

http://img217.imageshack.us/img217/7767/noco3.jpgThis is a cool idea. I don't think it'd be difficult to implement either. However, it wouldn't be seen very often if you're a good Kaleun :03:

Pintea
03-22-10, 07:01 AM
Yes, this is true :o. I mentioned it in my list of required fixes earlier in this thread. The Devs said the view distance had been dramtically increased for SH5, does this mean they've cheated by putting in a false horizon or that they didn't have time to make the necessary adjustments before release?

What do you mean by false horizon ?

SabreHawk
03-22-10, 03:19 PM
Ok I finally figured out what gives with the navigator's calling out the course headings wrong when you are laying out a course.
I dont remember anyone mentioning this, but when you are plotting out your course, each time you establish a new waypoint the navigator says and it appears in the text also "New waypoint, course XXX." but the headings are not correct for that waypoint, in fact they seemed to be just random headings, but what I've discovered is that the numbers are the "Bearing" that waypoint is to your boat at it's present location and heading even though it is supposed to be what heading the boat will be on when heading to that waypoint from the one before it.
This is yet another little thing, that should be corrected.

It's nothing that directly affects gameplay I suppose, but they are wrong for what they are supposed to be.