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View Full Version : Anyone have a list of ship lengths from SH3?


ddrgn
02-28-10, 05:24 AM
Preferably a list without pictures, printable black and white, listing ships specs, especially ship length?

Letum
02-28-10, 05:31 AM
Don't you want the Sh3 forum?

ddrgn
02-28-10, 06:27 AM
Don't you want the Sh3 forum?

Same boats same length as SH5?

Letum
02-28-10, 06:32 AM
I doubt it.
Only the war ships and late war standardised ships would be of the same length.

The merchants you will be sinking won't be the same length as the ones in Sh3.

Doesn't SHV have a recognition manual with this kind of data?

ddrgn
02-28-10, 04:52 PM
I doubt it, I bet the vessels are the exact same length as SH3.

Im putting together a list myself, i need quick accurate speed readings and I do it myself.

And no theres no manual with ship info and the museum does not show the ships lengths.

karamazovnew
02-28-10, 07:07 PM
Wait... do you mean that the Recognition Manual in the game doesn't show length values? :nope: Not again! :damn:

Can you show us a pic with what it actually shows?

jwilliams
02-28-10, 07:11 PM
Wait... do you mean that the Recognition Manual in the game doesn't show length values? :nope: Not again! :damn:

Can you show us a pic with what it actually shows?


As far as i know its just a side on pic, no other views or info on the ships.

yeah sux i know :damn:

karamazovnew
02-28-10, 07:22 PM
As far as i know its just a side on pic, no other views or info on the ships.

yeah sux i know :damn:

Didn't they say that the recognition manual will be more interactive? You get to select ship class, number of funnels etc? :hmmm:

This might be a huge blow, I was expecting a huge improvement, not a step back.

jwilliams
02-28-10, 07:29 PM
http://www.squick.org/ffa/bin/Pericope%20copy.jpg
Doesnt look improved to me.

Simplified for the casual gamer no doubt.

karamazovnew
02-28-10, 07:31 PM
What are those 3 buttons under the ship?

gutted
02-28-10, 07:38 PM
Recongition cards dont have ANYTHING on them. Just a picture and a name.

Heretic
02-28-10, 07:42 PM
From this pic, it looks like what are essentially a series of filters accessed thru a dialog screen. So you can, in effect, say how many funnels, etc.

http://www.pcgames.de/screenshots/original/2010/02/Silent_Hunter_5_38.JPG

The little buttons probably access the different categories

ddrgn
02-28-10, 08:44 PM
From this pic, it looks like what are essentially a series of filters accessed thru a dialog screen. So you can, in effect, say how many funnels, etc.

http://www.pcgames.de/screenshots/original/2010/02/Silent_Hunter_5_38.JPG

The little buttons probably access the different categories

thats correct

im not sure even where to take range on the stadimeter, would love to see a dev video of how they were playing it and expect us to play it

ddrgn
02-28-10, 08:55 PM
Didn't they say that the recognition manual will be more interactive? You get to select ship class, number of funnels etc? :hmmm:

This might be a huge blow, I was expecting a huge improvement, not a step back.

Honestly I do like the quick ablity to identify the ship via the filters, it adds to immersion as I always used to hot key the identify ship command (you cant add that command in SH5, it wont identify for you)

but it is lacking ship length and mark on where to set the stadimeter

its missing the max speed of the ships too

ddrgn
02-28-10, 09:32 PM
I just hit the queen mary from 2800 metres using standard mathematics, dead centre too, 100% realism

Hit again 3500 meters, I set up a MP mission with one sub, one ship to practice the math.

Here is third shot math (second shot missed due to wrong speed readings):

Huge Liner = 174 meters LOA
Speed = 6 knots (after first hit, initially was 8 knots)
Distance = 3500 meters
Target Course = 270 degrees
Boat Heading = 0 degrees
True Target Bearing = 320 degrees (any further and this would have been a miss due to the gyro angle)


AOB Math: Target Course 270
- True Target Bearing 40
- 180 = AOB of 50 degrees

Hit between the stacks on the water line with impact torp.

Also you can ask for the nearest visual contact if you add the commands to the cfg, so to figure out where to take the stadimeter reading on the liner I asked for a range report and then changed the stadimeter to the same range and could see that the liner takes the range from the top of the bridge roof.

karamazovnew
03-01-10, 02:45 AM
Well, we can always mod the pictures themselves to include relevant data: mast, length, draft, speed. A bit annoying, but moddable. :03:

ddrgn
03-01-10, 02:53 AM
I need to put together a list for the warships but the lengths seem to be the same as the merchants in SH4, same classes, and I assume same lengths, we are getting speed that way, for instance cimarron tanker was large modern tanker at 160m

karamazovnew
03-01-10, 03:15 AM
Does the draft graphic on the torpedo depth setting thing change from ship to ship? If so, one can check the Roster folder for cfg files. All values should be there (even if they don't perfectly correspond to the actual 3d model).

Here's a question for you. Does the stadimeter work all the time? Or do we need to have a ship in our sight to use it? This was a grave limitation of SH4 as it prevented us from using the obs scope as a make-shift sextant.

ddrgn
03-01-10, 04:11 AM
Does the draft graphic on the torpedo depth setting thing change from ship to ship? If so, one can check the Roster folder for cfg files. All values should be there (even if they don't perfectly correspond to the actual 3d model).

Here's a question for you. Does the stadimeter work all the time? Or do we need to have a ship in our sight to use it? This was a grave limitation of SH4 as it prevented us from using the obs scope as a make-shift sextant.

Ship needs to be identified to use the stadimeter and yes the graphic does change from ship to ship.

ddrgn
03-01-10, 04:16 AM
Ok found the lengths:

C:\Ubisoft\Silent Hunter 5\data\Sea\NAMC_Patroclus

and look for the cfg


[Unit]
ClassName=AMCPatroclus
3DModelFileName=data/Sea/NAMC_Rawalpindi/NAMC_Rawalpindi
UnitType=13
MaxSpeed=15
Length=147
Width=18.1
Mast=24
Draft=5.8
Displacement=11198
DisplacementVariation=10
RenownAwarded=220
CrewComplement=40
SurvivalRate=70
SurvivalPercentage=40
BowShape=Plumb
Superstructure=Composite
Islands=None

karamazovnew
03-01-10, 04:56 AM
Well, in the same folder, one of those image files should be the one that's loaded in the Recognition Manual. I strongly recommend that the moder that will do this mod keep the PSD files to allow for fast tweaks to the ship dimensions (they might not be correct in that file).