View Full Version : Option Screen screenshots
Heretic
02-27-10, 09:10 AM
I think this is important to enough people to justify a thread. Thanks to danygrey for posting them
I'm just trying out the game now, but here's a couple of pics from the option-screen.
http://img294.imageshack.us/img294/4451/sh52010022714501999.jpg
http://img341.imageshack.us/img341/6896/sh52010022714511597.jpg
http://img37.imageshack.us/img37/4233/sh52010022714512124.jpg
Heretic
02-27-10, 09:20 AM
'No ship damage meters' :up:
The Enigma
02-27-10, 09:22 AM
'No ship damage meters' :up:
That is bad news since I wanted an option to start a mission with a damage sub. :hmmm: (joking)
Feuer Frei!
02-27-10, 09:23 AM
'No ship damage meters' :up:
Option for "health bar"?
If so.... (turned off) :yeah:
rcjonessnp175
02-27-10, 09:27 AM
Sweet love to see the shadows option thank god finally!! And cant wait to see the sun rays coming through the top hatch and through smoke like the videos woohoo:o
Church SUBSIM
02-27-10, 09:28 AM
Does the resolution support 1900x1200?
I asked ddrgn whos got the game in another thread
he says hes running in 1920 x 1200
yipee
:woot:
COWBOY10
02-27-10, 10:14 AM
I asked ddrgn whos got the game in another thread
he says hes running in 1920 x 1200
yipee
:woot:
Thats great news, Now I only hope it supports 3840 x 1024, Will look great if it does :) Hell will look great no matter what.
Damn this wait till Fri is gonna be hell :)
Frnocom
02-27-10, 10:16 AM
Holy Smokes....."Realistic Sound Travel Time" :rock::rock::rock:
Wraithe
02-27-10, 10:26 AM
Holy Smokes....."Realistic Sound Travel Time" :rock::rock::rock:
That one is old isn't it?
Hartmann
02-27-10, 10:36 AM
Very similar to SH4 options, but they should include " Play offline"
oscar19681
02-27-10, 10:41 AM
'No ship damage meters' :up:
No ship damage meters? Thats it ! This game is crap i,m not buying it. And DRM sucks! :haha:
Frnocom
02-27-10, 11:04 AM
That one is old isn't it?
I don't know. I never had SH4.....I'm more into the U-Boot scene.:DL
I don't know. I never had SH4.....I'm more into the U-Boot scene.:DL
Sure, that was in SH4 too ;)
Frnocom
02-27-10, 11:28 AM
No ship damage meters? Thats it ! This game is crap i,m not buying it. And DRM sucks! :haha:
Huh?
Nisgeis
02-27-10, 01:17 PM
Holy Smokes....."Realistic Sound Travel Time" :rock::rock::rock:
I bet that's only for above water sound. SH4's underwater sound travelled at the speed of light. Still, I can hope :DL.
difool2
02-27-10, 01:43 PM
"Deck gun projectile path"-what, they put a colored parabolic trail on your shells, a quasi-tracer?
Heretic
02-27-10, 01:46 PM
"Deck gun projectile path"-what, they put a colored parabolic trail on your shells, a quasi-tracer?
The screenshots from the German mag showed what looked like a blue dotted line to help aim the gun on easy level. That might be it.
Frnocom
02-27-10, 01:47 PM
I bet that's only for above water sound. SH4's underwater sound travelled at the speed of light. Still, I can hope :DL.
I would hope so. Sound travels much much faster through solids and liquids than it does through air.:yep:
PL_Andrev
02-27-10, 02:17 PM
:damn: :damn: :damn:
We are still in the same place !!!
The worst possible solution. If someone forgets to set correctly signed to fair-play clan game and start play multiplayer then what?
I wrote on the UBI forums:
1) Let the host manages this option
2) New option: KIA = signatures on, SURV = signatures off
:down:
http://img32.imageshack.us/img32/6871/signaturesz.jpg
Nisgeis
02-27-10, 02:29 PM
I would hope so. Sound travels much much faster through solids and liquids than it does through air.:yep:
About twice the speed in water than in air, but still nowhere near instantaneous.
Wraithe
02-27-10, 02:37 PM
About twice the speed in water than in air, but still nowhere near instantaneous.
I think it's more like over 4 times as fast as in air and it would be nice hearing a thud in the water 4 times faster than above the waterline =P
Frnocom
02-27-10, 02:39 PM
About twice the speed in water than in air, but still nowhere near instantaneous.
I don't mean to keep going with this, but if the facts in wiki are anywhere near correct (one can't believe everything on there), it states sound through air is 343 m/s, where through water it is 4.3 times faster at 1484 m/s. Of course there are many variables.
Wiki Link (http://en.wikipedia.org/wiki/Speed_of_sound)
Anyways....I'm just glad to have this option, even if it isn't in effect below the surface.:up:
edit: uppp^^^...you beat me to it.
I would hope so. Sound travels much much faster through solids and liquids than it does through air.:yep:
i think about 330m/s in air and about 1530m/s in seawater. Depending on temperate and pressure..
Sailor Steve
02-27-10, 02:59 PM
Holy Smokes....."Realistic Sound Travel Time" :rock::rock::rock:
That's already in SH4 - three years old now.
Huh?
Oscar was reviving an old joke: Take something very minor, act as if it's the most important thing in the game, and say you won't buy it for that reason. Most of us have done it at one time or another.
Nisgeis
02-27-10, 03:02 PM
I don't mean to keep going with this, but if the facts in wiki are anywhere near correct (one can't believe everything on there), it states sound through air is 343 m/s, where through water it is 4.3 times faster at 1484 m/s. Of course there are many variables.
Whatever it is, it has a speed, which was my point... it's not instantaneous, as it was in SH4 with the 'realistic sound travel' turned on. Let's hope it's fixed this time round!
i think about 330m/s in air and about 1530m/s in seawater. Depending on temperate and pressure..
And salinity (more salt makes it faster as it's more dense) ;-)
Jimbuna
02-27-10, 03:03 PM
i think about 330m/s in air and about 1530m/s in seawater. Depending on temperate and pressure..
I'm impressed :know:
No need to look it up now :DL
And salinity (more salt makes it faster as it's more dense) ;-)
jupp, thats why I wrote 'seawater', more specific 'north atlantik seawater', but I think we have it good enough :)
would be interesting to hear the sonar reporting the explosion and then hear it 'yourself' in the tower... but quickjump from sonar to tower is not possible i think..
cheers
Sailor Steve
02-27-10, 03:26 PM
jupp, thats why I wrote 'seawater', more specific 'north atlantik seawater', but I think we have it good enough :)
would be interesting to hear the sonar reporting the explosion and then hear it 'yourself' in the tower... but quickjump from sonar to tower is not possible i think..
cheers
Hydrophones are more sensitive than unaided ears, just as binoculars outperform the naked eye. The sound doesn't travel to the hydrophones any faster though. The soundman can hear things no one else aboard can, but if it's something everyone can hear, he won't hear it any sooner.
msalama
02-27-10, 04:31 PM
...but if it's something everyone can hear, he won't hear it any sooner.How come, if the sound source in question radiates into water and air both, and soundwaves are known to travel faster through liquids & solids than gases? Enquiring buggers with tiny minds want to know :know:
PS / EDIT: Got it. Within typical hydrophone detection ranges the delay between the two is so short that it's not detectable by ear, right? AFAIR the shortest delay the human ear / brain combo decodes as an aural delay is some 20-30 milliseconds, and anything less than that is heard as a phase shift / comb filter effect... am I right?
How come, if the sound source in question radiates into water and air both, and soundwaves are known to travel faster through liquids & solids than gases? Enquiring buggers with tiny minds want to know :know:
PS / EDIT: Got it. Within typical hydrophone detection ranges the delay between the two is so short that it's not detectable by ear, right? AFAIR the shortest delay the human ear / brain combo decodes as an aural delay is some 20-30 milliseconds, and anything less than that is heard as a phase shift / comb filter effect... am I right?
Sound is just a pressure wave. So, a liquid/solid doesn't compress much, so the wave zips through. The wave going through air mushes through a very compressible material. I wouldn't say the difference is 20-30ms for something 500-1000m away. For something 700m away, the sound takes two seconds in air, about 0.45 seconds in water, so you're talking about 1.5 seconds difference.
http://en.wikipedia.org/wiki/Speed_of_sound
msalama
02-27-10, 05:00 PM
I see. So the difference is indeed detectable by plain ear, right?
No ship damage meters? Thats it ! This game is crap i,m not buying it. And DRM sucks! :haha:
Huh?Oscar is having a little joke. Hence the LOL smilie at the end of his post.:ping:
Hydrophones are more sensitive than unaided ears, just as binoculars outperform the naked eye. The sound doesn't travel to the hydrophones any faster though. The soundman can hear things no one else aboard can, but if it's something everyone can hear, he won't hear it any sooner.
The sonar WILL hear it sooner than you will hear it on the Tower because sound travels faster in Water than in air!
An Explosion 5km away will be heard by the sonar in 3,3 secounds and you will hear it 15,1 after it goes off.
mookiemookie
02-27-10, 10:06 PM
The sonar WILL hear it sooner than you will hear it on the Tower because sound travels faster in Water than in air!
An Explosion 5km away will be heard by the sonar in 3,3 secounds and you will hear it 16,6 after it goes off.
How is the hydrophone operator going to hear anything if the boat is surfaced? ;)
How is the hydrophone operator going to hear anything if the boat is surfaced? ;)
haha, you are right!
cheers
DMB3428
02-27-10, 10:34 PM
playing at 78% realism here but for some reason the game didnt take my settings at first, game seems to load pretty fast though i notice during about the halfway point i notice my network activity light blinking.. My internet connection is not the fastest DSL connection but working flawless so far during gameplay
Frederf
02-27-10, 11:34 PM
How is the hydrophone operator going to hear anything if the boat is surfaced? ;)
No, but then again you don't have to be surfaced to see a target. Submarines have these things called periscopes.
One niggle about "realistic sound travel time" was that it was it didn't change the HYDROPHONE BEARING like it does in real life. You see a moving sound source will be heard "where it was" instead of "where it is" thus the bearing to a ship's center not only has to reflect the fact the propellers are in the back of the craft but also that the ship is no longer in the same position it was by the time the sound reaches the hydrophone. Real TDC (at least in fleet boats) accounts for this bearing delay but the hydrophone operator would not hear "lightspeed" sound.
SH4 got these effects wrong, the actual bearing and the hydrophone bearing were "lightspeed" as well as any changes in sound (say the DD RPMs up) were instantaneous to the hydrophone operator. Let's hope SH5 doesn't get this wrong as well.
karamazovnew
02-27-10, 11:40 PM
Let's hope SH5 doesn't get this wrong as well.
I nominate you for the Most Optimistic Person in History Award. :haha:
Turbografx
02-28-10, 12:18 AM
So, we can turn off health bars. This is something we have known for a long time. But how about the mechanics? Is it still a "health point" system? Or when you turn it off does it change?
So, we can turn off health bars. This is something we have known for a long time. But how about the mechanics? Is it still a "health point" system? Or when you turn it off does it change?
I don't remember where, but it has been said before by the devs that the mechanics remains unchanged. Although, the sinking mechanics are more complex than in previous titles.
Again, as far as I know, there's no drama.
mookiemookie
02-28-10, 08:18 AM
No, but then again you don't have to be surfaced to see a target. Submarines have these things called periscopes. Really? Submarines have periscopes? I'll be darned.
Sailor Steve
02-28-10, 04:26 PM
The sonar WILL hear it sooner than you will hear it on the Tower because sound travels faster in Water than in air!
An Explosion 5km away will be heard by the sonar in 3,3 secounds and you will hear it 15,1 after it goes off.
:rotfl2::rotfl2:
No, not at you - at me! Because of the previous periscope question, I was assuming the boat was underwater, and the soundman won't hear it any sooner than I will because I'm also underwater. I didn't even notice the "in the tower" statement!:dead:
Yes, assuming that he can hear it while surfaced, the sound will reach the hydrophones more quickly than it will reach the bridge. But will it be soon enough for him to get to a voice tube to report it to you before you hear it yourself?
Frederf
03-01-10, 12:09 AM
I nominate you for the Most Optimistic Person in History Award. :haha:
I'd like to accept this nomination on behalf of the Academy.
Jimbuna
03-01-10, 04:09 PM
I'd like to accept this nomination on behalf of the Academy.
http://img168.imageshack.us/img168/1789/oscar230fb7ue5.gif http://www.satellites.co.uk/satellite/images/smilies/palmas2maosfn8.gif
http://img221.imageshack.us/img221/4030/winkbigid2zj6.gif
Decoman
03-01-10, 04:38 PM
I do not really want to mess up this forum by off topic stuff, but I have this urge to show this awsome applause gif I found somewhere. :oops:
http://www.decoman.net/linked/applause.gif
Heretic
03-01-10, 04:41 PM
I do not really want to mess up this forum by off topic stuff, but I have this urge to show this awsome applause gif I found somewhere. :oops:
Love it! Is that Orson Welles?
Decoman
03-01-10, 04:44 PM
Ah I did not know that. Doing a google search revealed that the gif is allegedly from the movie Citizen Kane.
Heretic
03-01-10, 04:45 PM
Ah I did not know that. Doing a google search revealed that the gif is allegedly from the movie Citizen Kane.
that'd be him then. Thanks
ShadowMan
07-23-10, 09:42 AM
'No ship damage meters' :up:
Whaaa? I've checked this in the options and they still show up. There was even a glitch once that made the health bar of 1 ship to go all the way from left edge to right edge of the screen in binocular view.
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