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View Full Version : new sh5-pics from german mag


Chicony
02-24-10, 12:53 PM
http://www.pcgames.de/aid,705472/Silent-Hunter-5-Mehr-als-30-neue-Screenshots-zur-U-Boot-Simulation-von-Ubisoft/PC/Bildergalerie/

enjoy :salute:

Nisgeis
02-24-10, 12:56 PM
Welcome aboard!

Chicony
02-24-10, 12:57 PM
thx :)

kiwi_2005
02-24-10, 12:59 PM
Those bloody health bars :nope: I know you can turn them off but they shouldn't of even been added in the first place!

Thanks for pics :up:

Heretic
02-24-10, 01:00 PM
The smoke...
:o

Onkel Neal
02-24-10, 01:01 PM
Welcome aboard, grab a life jacket.

What is the capy. saying? :hmmm:

ReallyDedPoet
02-24-10, 01:01 PM
Thanks.

By the way, welcome to SUBSIM :yep::up:

Mud
02-24-10, 01:06 PM
http://home.planet.nl/~hart0751//images/zun3.jpg

No glowing sun and AA broken again?
Sorry I couldn't resist :DL

Mud

oscar19681
02-24-10, 01:07 PM
In picture 15 (call me a nitpicker) i dont see a sinlge other u-boats in the pens. Also there only seems to be activity in the pens that the players sub is in. I could be wrong and there might be in the release version. But if would be so lame if it was out only our own u-boat again. I mean community mods have shown that it wasnt that difficult at all to put them in , and maybe thats not why there in in the final version. Who knows?

sav112
02-24-10, 01:13 PM
who does the ingame maps, Edinburgh is about 100 miles north of its actual position,:oops: Got Glasgow spot on..

Brag
02-24-10, 01:14 PM
http://www.pcgames.de/aid,705472/Silent-Hunter-5-Mehr-als-30-neue-Screenshots-zur-U-Boot-Simulation-von-Ubisoft/PC/Bildergalerie/

enjoy :salute:

:salute: Thanks! And welcome aboard

Sulikate
02-24-10, 01:15 PM
Thanks a lot. Loved no. 16 :arrgh!:

AVGWarhawk
02-24-10, 01:18 PM
Nice shots! Thanks for posting and welcome aboard!

Apos
02-24-10, 01:18 PM
laser-sighted deck guns :damn:

dcb
02-24-10, 01:18 PM
I can't understand why, in most (maybe all?) pics, here and on other web sites, at least one periscope is extended when the sub is surfaced:damn:

Schultzy
02-24-10, 01:20 PM
Welcome aboard, grab a life jacket.

What is the capy. saying? :hmmm:

You mean picture 5 Neal?

It says: We're at war. The attack on Poland has begun. It seems that our dear Leader has decided to try to re-write history once again and we're stuck in the middle.

GoldenRivet
02-24-10, 01:20 PM
Those bloody health bars :nope: I know you can turn them off but they shouldn't of even been added in the first place!

Thanks for pics :up:

yeah i know.

wouldnt want to attract new blood to the series :shifty:

piri_reis
02-24-10, 01:27 PM
wouldnt want to attract new blood to the series :shifty:

In almost all shots the guy is attacking on the surface with his laser guided deck gun :nope:

Other than that, pretty interesting angles on some screenshots there :up:

Heretic
02-24-10, 01:32 PM
Well, assuming the core sim hasn't been watered down, as the devs assured Neal it hasn't, I guess I'll just have to learn to live with the spectacular graphics.

jerm138
02-24-10, 01:32 PM
Here are my thoughts on some of the pictures (picture number included with each comment):

2 - I can't imagine ANYONE, even a "casual gamer", wanting stupid-looking health bars like that. I've seen them in nearly every screenshot so far, so I REALLY hope they're not lying when they say it's optional.

4 - I like how the guys on the burning, sinking ship are just chilling out like nothing's happening.

5 - Is it just me, or does that guy have a lazy eye?

6 - I like the addition of shadows on the water.

7 - Cool smoke. I wonder what it looks like animated.

8 - "I want a deck gun with frickin' laser beams!"

9 - Looks like they kept the stupid "wavy" underwater view. If you put a camera underwater, it doesn't look like that. what are they trying to accomplish with this effect?

11 - I think the water droplets will get annoying, especially from the bridge view. Am I supposed to be wearing glasses or something? Even if it's supposed to be drops on a camera lens, I don't see droplets on the screen during movie scenes that take place in the rain, why do I see them here?

13 - Looks nice! Makes me want to run around shooting people a la "Medal of Honor."

16 - The word bubble makes it look like a screenshot from "The Sims - Das Boot edition." And why is the periscope up?

17 - Very glad to see the conning tower art!! Hopefully there will be a way to add kill flags (not sure if the Germans did that, though)

20 - I wish the water would get stirred up more where a ship is sinking

21 - Just chilling out... in the fire.

23 - "Remember Luke, the Force will always be with you..."

------------------

It seems like such a mix of really great-looking graphics, and really horrible-looking things that make you say "what the hell were they thinking?!?"

Hopefully a lot of the added, unrealistic "casual gamer" things can be removed.

Onkel Neal
02-24-10, 01:37 PM
You mean picture 5 Neal?

It says:

Yes, danke. It seems the dialgue is a little different than my first version. :hmmm:

AVGWarhawk
02-24-10, 01:41 PM
Yes, danke. It seems the dialgue is a little different than my first version. :hmmm:

:03:

Seeadler
02-24-10, 01:43 PM
I can't understand why, in most (maybe all?) pics, here and on other web sites, at least one periscope is extended when the sub is surfaced:damn:

Easy-kids-shooter mode, periscope is always extended because these players do not remember the buttons for up/down periscope, they only remember W, A, S, D :D

coronas
02-24-10, 01:47 PM
Good beginning! :sunny:
Wellcome aboard.
:salute:

jazman
02-24-10, 01:47 PM
who does the ingame maps, Edinburgh is about 100 miles north of its actual position,:oops: Got Glasgow spot on..

Cherbourg is way off, too.

walsh2509
02-24-10, 02:04 PM
pics

19. That guy on deck next to the M/gun , is he doing the Haka ?


21. If I were those 2 standing there aft Id be trying to get those lifeboats down, as for the other 2 I take would be midship? standing there with a fire and I would think explosions Id be moving, not standing like there next to a cosy pub fireside. :)

anyone know if the upper deck structure has an improved damage model or do rigs and cranes still fall off in one large piece as per older SHs?

Heretic
02-24-10, 02:05 PM
Easy-kids-shooter mode, periscope is always extended because these players do not remember the buttons for up/down periscope, they only remember W, A, S, D :D

I hadn't thought about that. I'll bet you're right and on the easiest mode the periscope is always up. Which would indicate the majority of screen shots are taken with all the easy setting turned on, hence all the 'arcadey' elements, like heatlh bars.

alexradu89
02-24-10, 02:19 PM
turns out the last u-boat type is VII C/41 ;)

tommyk
02-24-10, 02:43 PM
Thanks for the link Chicony and welcome to subsim!

cheers

rcjonessnp175
02-24-10, 02:44 PM
Well one good thing, looks like dynamic shadows are in fact still in the game sure hope so as that would add alot of immersion with the graphics, remember when sh3 had emm was bad ass when they actually worked right.

Crossing fingers so they dont remove em like they did the last two games:timeout:

Chicony
02-24-10, 03:19 PM
thx all for your warm welcome :sunny:

I'm ready for duty :salute:



the dynamic shadows, the smoke... it's so wonderful

AVGWarhawk
02-24-10, 03:33 PM
Easy-kids-shooter mode, periscope is always extended because these players do not remember the buttons for up/down periscope, they only remember W, A, S, D :D


:har::har: How true is that. Even I with Fallout 3 know these keys well!

tomfon
02-24-10, 03:39 PM
Nice pics! Thank you Chicony!

Michal788
02-24-10, 03:56 PM
OMG look photo 24 is that the red light or the with light? :doh:

THE_MASK
02-24-10, 04:48 PM
3D damage
http://img222.imageshack.us/img222/5633/damage.jpg (http://img222.imageshack.us/i/damage.jpg/)

jazman
02-24-10, 04:51 PM
I kind of liked the one with the shadows (number 6).

Mud
02-24-10, 04:58 PM
I think the crew didn't practicing fire drills, they are just standing there without a clue whats going on :DL

Mud

Matyas
02-24-10, 05:00 PM
Picture #32 caught my attention. My German is not very good but it seems to me that you the ship identification can be done in several steps by answering questions like "how many masts the vessel has" or "where is the bridge located".

Or did I completely misunderstand that?

urfisch
02-24-10, 05:08 PM
In picture 15 (call me a nitpicker) i dont see a sinlge other u-boats in the pens. Also there only seems to be activity in the pens that the players sub is in. I could be wrong and there might be in the release version. But if would be so lame if it was out only our own u-boat again. I mean community mods have shown that it wasnt that difficult at all to put them in , and maybe thats not why there in in the final version. Who knows?

same as in the movie "das boot"...if you watch the background, when u96 is leaving the pen and outside (where the young officer sees his girlfriend at the docks)...you see, that even in the pen it left before, everythings dark...and lifeless.

but the screens show one thing again...the game has nice 3d graphics...even the interfaces are strongly recommended to be modified!

;)

Noren
02-24-10, 05:13 PM
Yes Matyas, that was also my observation. Could it be arcadish or perhaps something that happened in the war?! There must have been hundreds of different classes of ships to sink...

longam
02-24-10, 05:16 PM
Nice to see that the cables on the boats are not all jagged.

Fire
02-24-10, 05:39 PM
In picture 15 (call me a nitpicker) i dont see a sinlge other u-boats in the pens. Also there only seems to be activity in the pens that the players sub is in. I could be wrong and there might be in the release version. But if would be so lame if it was out only our own u-boat again. I mean community mods have shown that it wasnt that difficult at all to put them in , and maybe thats not why there in in the final version. Who knows?

As the description to that picture says:

"The harbours were kept very simple. There are no people or vehicles."


And as sayed at Picture 14:

"Starting from U-Boat pen. Unfortunately there is no one saying goodbye."

So it seems there will be no People on the docks and no music orchestra. :down:

Heretic
02-24-10, 05:48 PM
Picture #32 caught my attention. My German is not very good but it seems to me that you the ship identification can be done in several steps by answering questions like "how many masts the vessel has" or "where is the bridge located".

Or did I completely misunderstand that?


Say what? If that's true, that's something we haven't seen before. I think that sounds very interesting. Does that mean the unrealistic instant ID ship command has been replaced with a 'describe it' kinda sorta dialog? And what does that tell us about how the UI operates under the hood ? :hmmm:

JohnnyMacintosh
02-24-10, 05:55 PM
I was not aware that they had laser sights back in WWII... :hmmm:

Mud
02-24-10, 06:01 PM
I was not aware that they had laser sights back in WWII... :hmmm:

They come with this :arrgh!:

http://www.youtube.com/watch?v=QJvwOBEifx4&feature=related

Mud

SteamWake
02-24-10, 06:03 PM
3D damage
http://img222.imageshack.us/img222/5633/damage.jpg (http://img222.imageshack.us/i/damage.jpg/)

Had that kind of thing in SH4 merley cosmetic..

Nice set of photos but I have to say one thing.

Put the periscope down ! :haha:

JohnnyMacintosh
02-24-10, 06:03 PM
Lol, awesome.

Task Force
02-24-10, 06:34 PM
3D damage
http://img222.imageshack.us/img222/5633/damage.jpg (http://img222.imageshack.us/i/damage.jpg/)

WOW, I hope those are from torpedos.:o:rotfl2:

Sone7
02-24-10, 06:38 PM
Picture #32 caught my attention. My German is not very good but it seems to me that you the ship identification can be done in several steps by answering questions like "how many masts the vessel has" or "where is the bridge located".

Or did I completely misunderstand that?

Say what? If that's true, that's something we haven't seen before. I think that sounds very interesting. Does that mean the unrealistic instant ID ship command has been replaced with a 'describe it' kinda sorta dialog? And what does that tell us about how the UI operates under the hood ? :hmmm:

Would be really nice (as optional setting of course), that would add a lot to the immersion, as the captain is not the only man onboard.
I only hope the whole solution depends on our recognition, i.e. if we miss one mast (and get wrong type of ship as a result) --> we miss :hmmm:

TH0R
02-24-10, 06:41 PM
I think the crew didn't practicing fire drills, they are just standing there without a clue whats going on :DL

Mud

The game engine is still the same one from SH3 and SH4. SH4 had people walking all over the ships, they had two basic sets of animations - calm, and panic. But they would almost always stay on the ship and go down with it. So look at is as a feature that hasn't been improved. ;)

Heretic
02-24-10, 07:14 PM
Would be really nice (as optional setting of course), that would add a lot to the immersion, as the captain is not the only man onboard.
I only hope the whole solution depends on our recognition, i.e. if we miss one mast (and get wrong type of ship as a result) --> we miss :hmmm:

I think I understand what this is. It's a series of filters for the ship recognition manual that are activated via dialog. That's pretty damn slick, IMO :up:

kapitan_zur_see
02-24-10, 07:30 PM
http://home.planet.nl/%7Ehart0751//images/zun3.jpg

No glowing sun and AA broken again?
Sorry I couldn't resist :DL

Mud

In most of the pictures from there, especially at full res, I don't know the level of details they ran the preview copy on, but the water is often pretty wrong, very plastic looking, shiny as hell!
Bumps and sparkles are way off the scale and makes the boats looks like they're some 1:200 rc toys :o

Other than that, it's good looking, and most importantly, held lots of potential, modding wise

Cptn_Enth
02-24-10, 07:37 PM
WOW, I hope those are from torpedos.:o:rotfl2:

Either that, or they have a REALLY bad rodent problem :O:

Looks sweet, though...

Sone7
02-24-10, 07:53 PM
WOW, I hope those are from torpedos.:o:rotfl2:
Don't u remember they've got "fast firing 88cm deck gun" onboard type VIIA? :haha:

JU_88
02-24-10, 07:55 PM
3D damage
http://img222.imageshack.us/img222/5633/damage.jpg (http://img222.imageshack.us/i/damage.jpg/)


Its not good enough, the holes dont match the colour of my eyes.
Now you'll excuse me while I shed tears of angst in to my half empty cup of bitterness and despair.

JScones
02-24-10, 08:42 PM
No wound badge slot on shot #26...so I suspect that nothing's changed in that regards; the Kaleun is still invincible!

You mean picture 5 Neal?

It says: "We're at war. The attack on Poland has begun. It seems that our dear Leader has decided to try to re-write history once again and we're stuck in the middle."
If one of my crew said that to me, right at the beginning of the war*, they'd be booted right off my boat!

*Remembering that at the time the Germans were told by Hitler that Poland provoked the "defensive" action through 30-odd Polish instigated border incidents.

jerm138
02-24-10, 08:56 PM
In most of the pictures from there, especially at full res, I don't know the level of details they ran the preview copy on, but the water is often pretty wrong, very plastic looking, shiny as hell!
Bumps and sparkles are way off the scale and makes the boats looks like they're some 1:200 rc toys :o

Other than that, it's good looking, and most importantly, held lots of potential, modding wise


I actually like the water in most of the shots, but I do see your point in a few shots, like the one here. Microsoft made the same mistake with FSX, which was the first flight sim with moving water. The waves were so huge it felt like you were flying a toy airplane.

iambecomelife
02-24-10, 09:11 PM
I know I've been down on the game because of the merchant selection, but I must say that their Hog Islander and Liberty Ship look much better. This will be the first SH game with a realistic looking Liberty (the ones in II, III, and IV were awful).

I wonder what sort of tools will ship with it, and how easy it will be to add new merchants.

iambecomelife
02-24-10, 10:05 PM
No wound badge slot on shot #26...so I suspect that nothing's changed in that regards; the Kaleun is still invincible!


If one of my crew said that to me, right at the beginning of the war*, they'd be booted right off my boat!

*Remembering that at the time the Germans were told by Hitler that Poland provoked the "defensive" action through 30-odd Polish instigated border incidents.

That's a good point, JScones. In fact making statements like that would actually have been dangerous - I think one Kaleun (forget the name & his boat #) was shot during the war for making "defeatist" remarks. I think this is a case of the game manufacturers projecting modern perceptions of Nazism onto Germans of the wartime era. By and large, I bet most Germans, even if they were not party members, at least wanted to win the war.

jazman
02-24-10, 10:55 PM
That's a good point, JScones. In fact making statements like that would actually have been dangerous - I think one Kaleun (forget the name & his boat #) was shot during the war for making "defeatist" remarks. I think this is a case of the game manufacturers projecting modern perceptions of Nazism onto Germans of the wartime era. By and large, I bet most Germans, even if they were not party members, at least wanted to win the war.

And the goatee seems odd. From pictures I remember they either had a full beard or were clean shaven. Am I wrong here?

pythos
02-24-10, 11:33 PM
They wanted to win the war, but they also did not serve the Nazis. Read about the Kriegs marine, they were the most Un-Nazified branch of the German Military hence why Donitz became Chancellor of Germany.

One reason for the lousy attention to the U-boat Waffen was because there was very little love of the Nazi party. Yes there were some commanders that were Nazis through and through but they were later in the war.

Adriatico
02-25-10, 02:15 AM
3D damage
http://img222.imageshack.us/img222/5633/damage.jpg (http://img222.imageshack.us/i/damage.jpg/)

Concrete blocks ?

Where is metal sheets deformation ? Somebody caaall Oleg Madox !!!
:hmmm:

V.C. Sniper
02-25-10, 04:24 AM
guess that's what happens when developers are rushed by the suits.

GREY WOLF 3
02-25-10, 05:31 AM
Thanks for pics:salute:

Iron Budokan
02-25-10, 06:31 AM
guess that's what happens when developers are rushed by the suits.

Exactly.

oscar19681
02-25-10, 06:46 AM
As the description to that picture says:

"The harbours were kept very simple. There are no people or vehicles."


And as sayed at Picture 14:

"Starting from U-Boat pen. Unfortunately there is no one saying goodbye."

So it seems there will be no People on the docks and no music orchestra. :down:

Another thing they did neglect to port over from sh-3. I mean i understand that its based on sh-4 and in sh-4 no one was sayong goodbuy like they did in sh-3 bacause it was not like that with the fleet boats. But comeon devs!! Some things that worked so well for sh3 was simpley overlooked in sh-5??? Or is this yet another thing that the community mods has to provide for the game? If so then i,m beginning to thing this is a revell model kit or something.

Heretic
02-25-10, 09:04 AM
Another thing they did neglect to port over from sh-3. I mean i understand that its based on sh-4 and in sh-4 no one was sayong goodbuy like they did in sh-3 bacause it was not like that with the fleet boats. But comeon devs!! Some things that worked so well for sh3 was simpley overlooked in sh-5??? Or is this yet another thing that the community mods has to provide for the game? If so then i,m beginning to thing this is a revell model kit or something.

Priorities. It didn't make the cut. When you have a project like this, you have a huge list of features you'd like to include. Budget and time constraints force a brutal triage system. Limited resources means you have to cut the stuff that are not vital. And sometimes you must even cut vital stuff. The one thing it isn't a factor is the Devs are stupid or lazy or don't research or the various other baseless charges that are often thrown at them in these forums.

Decoman
02-25-10, 10:30 AM
Maybe we are not supposed to enjoy computer games as much? :cry:

Like noticing the infamous "wilhelm scream" in movies and getting annoyed by it, because it sort of stands out when you first have learned to recognize it. I would argue that it works against immersion in movies.

pythos
02-25-10, 11:01 AM
I love that scream, horrible story about it though...that is the sound of genuine pain.

As far as the game being like a Revell model kit....I see no problem with that. None whatsoever.

I propose that that is how we think of big sims like this from now on.

You get the kit, which has mostly beautiful pieces and others that make you ask "what the hell were they thinking, this part is horrible" You then proceed to modify to what you think is the best representation of the subject.

It would be so nice if the game companies put out the stuff needed to fully mod the framework of the game, including the hard coding. Then it would truly be like a model kit.

This is far cheaper and not as bad for you as an actual model too. How much is the game $44? My Gato sub was $99.00, plus the paints, supplies, and other stuff to turn it from a pile of parts to a model of a submarine.

That is in essence what the modders do. I for one am thankful for them, and the game.

Matador.es
02-25-10, 11:05 AM
Wounderfull, but i still wounder how you should know what time it is? I have never seen a clock...

Heretic
02-25-10, 11:07 AM
Wounderfull, but i still wounder how you should know what time it is? I have never seen a clock...
I know one of Neal's videos showed a clock. It was in the lower right corner, if I recall, but not there all the time.

Matyas
02-25-10, 11:14 AM
@Matador: Check picture #10. It seems to me that the stopwatch is not just a stopwatch, but also a regular clock (or rather a pocketwatch) as well.

Nisgeis
02-25-10, 12:23 PM
I love that scream, horrible story about it though...that is the sound of genuine pain.

It was recorded by an actor, for a scene in a movie where a man gets bitten by an alligator, not a recording of a man actually being bitten by an alligator :DL.

As far as the game being like a Revell model kit....I see no problem with that. None whatsoever.

I propose that that is how we think of big sims like this from now on.

You get the kit, which has mostly beautiful pieces and others that make you ask "what the hell were they thinking, this part is horrible" You then proceed to modify to what you think is the best representation of the subject.

It would be so nice if the game companies put out the stuff needed to fully mod the framework of the game, including the hard coding. Then it would truly be like a model kit.

We'll see how moddable the game is soon, but without being able to write new scripts, there's an awful lot that can't be done. I am hopeful though :).

Crushdepth
02-25-10, 02:29 PM
Wounderfull, but i still wounder how you should know what time it is? I have never seen a clock...


I dont know, but in pic 19, it appears to be Yoga time on the aft deck.

pythos
03-03-10, 11:15 PM
My understanding of that scream is it is an actual, and accidental scream of someone taking an arrow (that's right a real arrow) in the leg.

pythos
03-04-10, 12:53 AM
My understanding of that scream is it is an actual, and accidental scream of someone taking an arrow (that's right a real arrow) in the leg.