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View Full Version : Any advantage to using air torpedoes?


maillemaker
02-23-10, 12:46 PM
Since electric torpedoes are available from the outset, I have always used them as they are invisible.

Aside from the longer range and faster speed, is there any destructive advantage of the air torpedoes?

I always try and shoot from inside 2000 m, so the range is no advantage to me.

[SJ]nailz
02-23-10, 01:59 PM
I tend to keep gas/steam eels in the rear tube 'til the falke's appear, I have more success hitting chasing ASW vessels with them at full speed.

Obltn Strand
02-23-10, 02:08 PM
I think it's speed vs. stealth with air and electric torpedoes.

With faster air torp target vessel's course and speed changes have less effect on scoring a hit. But in calm seas during day time air torp leaves very visible wake.

I usually have two of kind in my front tubes and tend to shoot electrics during day. But personally I prefer air torps; more reliable they say.

Dissaray
02-23-10, 02:30 PM
I too run a mixed bag when it comes to torpidos. The range and speed of the steem torpidos comes in handy at times. Even with the bubble trail they can be quite useful during the day. At ranges under 1km the speed can render most evasive manuvers useless and if you shoot them at extreem ranges even at slow speeds they generaly don't see them coming until it is too late. In my experiance it is the parascope that gives you away more so than torpido trails more often than not.

If you use the steem torpidos only at night, or dawn and dusk I have found are equaly as advantagious, the trail is of little conciquence. In the end I like to keep a handful of every type of torpidos I can get my hands on. Some strait runers, both electric and steem, for direct engagments, some patern runers for convoy and task force runs and even some acoustic seekers if I have the room. You never know what situation you are going to run into out there so it is best to have a tools that can fit every situation.

Snestorm
02-23-10, 06:12 PM
The steam torpedoes were actualy more reliable, and a better overall torpedo.
There biggest drawback was that they were not as highly mass-producable as the electrics.
(Officialy, BDU wanted them reserved for night attacks when possible).

Only steam torpedoes can be carried externaly.

If you are driving a VII(A) or IX(A), the stern tubes are external, and must be loaded with G7As (Steam). These external tubes are not reloadable.

From 1940 on my normal loadout is.
Everything in the stern is Steam.
Tubes 1, 2, 4: Electric.
Tube 3: Steam.
The Bow Reloads copy what's in the tubes, plus one each Steam, and Electric.
(I don't carry externals).

Falkirion
02-23-10, 08:08 PM
I prefer steam over electric. Only because I have more selection options for speed and when you've got to try and time hits its best to have more options.

krashkart
02-23-10, 08:20 PM
With Falkirion on the steam eels. I do like them a lot for the speed factor, and if I play my cards right I can see fair success in using them during daylight hours. They are much more effective at night or very poor visibility, though.

Snestorm
02-23-10, 08:30 PM
I prefer steam over electric. Only because I have more selection options for speed and when you've got to try and time hits its best to have more options.

I force the electrics on myself, but like you, I have a strong preference for steam.
It raises the challenge and realism a-bit for me. Trying to save "the good stuff" (steam) for the right job can realy keep things interesting.

Falkirion
02-23-10, 11:26 PM
Most of the time my attacks are in bad weather during the day, or bad weather/good weather at night. I'm so stealthy that I penetrate convoy screens with ease (My current career is late 1940) so firing off steam eels is better for me in that situation.

But for high value targets I'll put out the electrics first followed for by my steams. My rear tubes are dedicated steam tubes though, saved my ass when I attacked close in to an island and nailed the DD stalking me.

krashkart
02-23-10, 11:36 PM
My rear tubes are dedicated steam tubes though, saved my ass when I attacked close in to an island and nailed the DD stalking me.

Aye, electric eels are good to have in the rear.

Let them close in and send one under their bow at the last minute.

flakmonkey
02-24-10, 02:14 AM
Their speed!
Even late war i prefer good old reliable compressed air torps, fired from anything under 1000m at 45kts the target has little chance to avoid them.

Dissaray
02-24-10, 03:08 AM
I think Flackmonky said it perfectly. The steam torpidos are perfect for short ranged high speed engagements, day or night. Though if you survive long enuf to get the type three electric torpidos the need for a long range high speed torpido falls off a bit.

I think it all comes down to the old hammer analogy: When all you have is a hammer all your problems begin to look like nails. I say bring a hammer for every kind of nail you think you might come in contact withl; after all they wouldn't have made so many kinds of torpidos if there wasn't a need for each of them. Say what you will about the Germans but they are effeciant when it comes to design engenering.

Sailor Steve
02-24-10, 11:28 AM
I tend to shoot from 1000 meters or less (500 is best) so I set them for fast, and the target usually doesn't have time to react.

So steam is an advantage for me too.

Iranon
02-25-10, 06:45 PM
I'm not sure if the high failure rate of the T2 is modeled in game, but from my experience so far I trust the T1 more.

As far as accuracy goes, the visibility of the wake is offset by the higher speed at most ranges against all but the most nimble targets... and for bagging destroyers trying to kill me I need a functioning magnetic pistol. The wake also helps the learning experience - I see exactly how I messed up (100% realism).

Early in the war, I like 1 electric torpedo in bow tube number 2, with one more as a reload for the times when I absolutely need stealth. In a type Type IX, 1 stern tube will also carry one.
Once the T3 is available, I only use steam torpedos for external reloads.

KL-alfman
02-25-10, 07:28 PM
it's a bit off, but as it was mentioned before:
what are the differences from TII to TIII?
when upgrading in-game there aren't many useful informations about that issue?!

Dissaray
02-26-10, 02:23 AM
The TIII is a longer range electric torpido. I want to say it has a 5km range but it may only be 3km. Other than that there isn't any real differance between it and the other standard electric from the mid war period, the TIII is much more reliable than the electrics you are suplied with at the begining of the war though. Oh, also the TIII can be outfited with the FAT and LUT systems which makes them much more useful when takling convoys.

d@rk51d3
02-26-10, 04:23 AM
I always fully load out with steam torps................ unless acoustics are available.

Get in close, and launch them at full speed.:yeah:

Leandros
02-26-10, 11:42 AM
My experience, for what it's worth, is the following:

Early in the war: Magnetic fuzes are unreliable, particularly on the TII. TI on magnetic fuze in unreliable on long range, often self-destructing (going off) before reaching the target. Especially in bad weather/high seas. Usually works fine at short range - within 7-800 meters. Both are quite sensitive to hit angles on impact fuze.

Middle war: Both are improving on all aspects, hit angle, depth-keeping, magnetic fuze performance and sensitivity to self-destructing. TI improves the most.

Homing torps: Probably more efficient than in RL. The quoted minimum (noise-generating) speed of the target isn't completely applicable. They also seek and destroy slower-moving targets. Tip: When an ASW vessel is approaching - fire early. Aim manually in the general direction of the target and it shall be picked up by the torp as it is approaching.

Threesixtyci
02-26-10, 03:49 PM
Main advantage is that the shorter it takes for the torpedo to hit it's target, the less accurate the intercept calculation needs to be. The offset is if they change course, due to spotting the torpedo.

KL-alfman
02-26-10, 04:11 PM
The TIII is a longer range electric torpido. I want to say it has a 5km range but it may only be 3km. Other than that there isn't any real differance between it and the other standard electric from the mid war period, the TIII is much more reliable than the electrics you are suplied with at the begining of the war though. Oh, also the TIII can be outfited with the FAT and LUT systems which makes them much more useful when takling convoys.


thx for explaining!
will keep that in mind.