View Full Version : Old or New
Michal788
02-22-10, 07:20 AM
Do you like the old authentic or the new modern interface?
http://www.gamershell.com/static/screenshots/3477/163253_full.jpg
http://www.subsim.com/2010_02/sh5/2010%2002%2007/sh5_intro/sh5%202010-02-14%2020-30-24-87.jpg
Michal788
02-22-10, 07:27 AM
http://pcmedia.gamespy.com/pc/image/article/647/647572/silent-hunter-iii-20050902103831728.jpg
http://www.subsim.com/2010_02/sh5/2010%2002%2007/sh5_intro/sh5%202010-02-18%2014-56-45-20.jpg
GREY WOLF 3
02-22-10, 07:31 AM
The old one. (authentic) SH3
the_belgian
02-22-10, 07:31 AM
on the periscope i find the oldie better but on teammanagement i prefer the new look,it gives you what a commander needs to know;how are my officers doing?they will look after the crew,that's not your concern!
Michal788
02-22-10, 07:34 AM
http://www.imgsrv.worldstart.com/store/images/silent-hunter-iii-ss3.jpg
http://www.gram.pl/upl/artykul/20100214140205.jpg
Michal788
02-22-10, 07:38 AM
My bigest question is why choice Ubisoft this interface.:o
While the most like the old interface.
GreyOctober
02-22-10, 07:47 AM
My bigest question is why choice Ubisoft this interface.:o
While everyone like the old interface.
You are obviously referring to "everyone from SUBSIM"
Michal788
02-22-10, 07:49 AM
http://img127.imageshack.us/img127/6697/sh3lp043ay4.jpg
http://www.subsim.com/2010_02/sh5/2010%2002%2007/sh5_intro/sh5%202010-02-12%2020-08-35-32.jpg
Feuer Frei!
02-22-10, 07:49 AM
Out with the old, in with the new!!!!!!
Seriously though, from a "looks" perspective, i'm liking the new......
will be interesting once actually playing, if interface is economical or not....
I like the new one, especially the possibility to declutter the screen.
Galanti
02-22-10, 08:01 AM
It's not even close. Old.
BTW, I think the OP is asking if you prefer the old vs the new from an artisitic and immersion standpoint. Not functional.
oscar19681
02-22-10, 08:22 AM
http://img127.imageshack.us/img127/6697/sh3lp043ay4.jpg
http://www.subsim.com/2010_02/sh5/2010%2002%2007/sh5_intro/sh5%202010-02-12%2020-08-35-32.jpg
When you see the new logbook screen it looks like that cannot put your own stuff in there like you could in sh-2. I would like to put my own personal experiences of a certain patrol in there as well.
Iron Budokan
02-22-10, 08:23 AM
Old one, hands down.
piri_reis
02-22-10, 08:25 AM
For the flooding, external/internal graphics: SH5 and new graphics for sure.
For functionality, authenticity and better design, SH3 hands down.
In a gist: They've killed all the nicely designed menus and functions, and replaced them with an awful interface, slapped some new graphics and paint on it...
Why not enhance on the previous series, why waste time to turn your working interface into an ugly, dis functional, disabled, thing! :stare:
Old one 100%.:up:
The new one hurts my eyes:down:
Fincuan
02-22-10, 08:34 AM
SH4's :up:
Decoman
02-22-10, 08:44 AM
I really dislike how the screen for periscope view show the periscope view positioned at about 75% to the right, from left side. :shifty:
Is this positioning due to lack of knowledge of centering items with code so that there is this 'align-to-right' tool that look even "worse" on widescreen computer screens?
Iron Budokan
02-22-10, 08:48 AM
I really dislike how the screen for periscope view show the periscope view positioned at about 75% to the right, from left side. :shifty:
I agree. It's just another example of how hamfisted they were in arranging the overall UI. I'm trying to think of a game where the point of view for the player is off-centered like that and I can't think of one. But I'm sure there might be?
But this doesn't make sense in any way I can see so it must have come down to a stylistic choice. It was a poor decision, either way you cut it. :cry:
corvette k225
02-22-10, 08:59 AM
the old one. We are shure going to miss GWX. I will still play SHIII,and not
buy SHV.:DL I will not be tide up online!:up:
Michal788
02-22-10, 09:04 AM
I can also say.
An interface thats looks likes from an old u-boat from 1943.
Or the new interface thats looks like from a spacecraft from 2020.
Presently, I don't give a stuff for a DRMed game. :down::down::down:
onelifecrisis
02-22-10, 09:17 AM
BTW, I think the OP is asking if you prefer the old vs the new from an artisitic and immersion standpoint. Not functional.
Er, no he isn't. He asks which one we like more. Doesn't specify reasons for liking.
On topic: the new one.
Decoman
02-22-10, 09:21 AM
Oh I just got this idea for the GUI. I am thinking basicly of the periscope layout.
How about a adjustable/movable GUI elements? Then people could move the elements around on the screen as they see fit.
The Enigma
02-22-10, 09:27 AM
Definitely the old (SH3) interface.
Maybe there is a skin available to switch between those interfaces.
scrapser
02-22-10, 09:52 AM
I'm not a big fan of the Imperial Death Star target and weapons tracking view as seen in the video.
mookiemookie
02-22-10, 09:59 AM
You guys are mixing up your interfaces. The message screen with the apple and knife was from GWX. That wasn't even stock SH3 material.
jerm138
02-22-10, 10:01 AM
Presently, I don't give a stuff for a DRMed game. :down::down::down:
While I agree with that sentiment, I think the OP was asking about the look of the interface, not the copy protection.
I really dislike the Star Trek look of the new interface. Not sure if they were trying to reach the iPhone kids with it or what, but it just looks bad for a WWII experience.
I can understand the reasoning for placing the scope view off-center (to make more real estate for other on-screen items) but I think it should have been on the left side, not the right. It will feel awkward since you'll be using your right hand (mouse) to control things on the left side of the screen, while looking at the right side of the screen... sort-of like crossing paths. If I had my druthers, there wouldn't be anything else on the screen (like a map) when looking through the scope. All you should be able to see is what the scope lens sees.
GertFroebe_neu
02-22-10, 10:24 AM
How can anyone vote? Almost nobody here played SH5 so far.
The Enigma
02-22-10, 10:32 AM
How can anyone vote? Almost nobody here played SH5 so far.
Although you're right about the fact we haven't played it, truth is,
there are enough screen shots available (from preview versions) to form an opinion about the looks.
Michal788
02-22-10, 10:37 AM
Er, no he isn't. He asks which one we like more. Doesn't specify reasons for liking.
On topic: the new one.
I mean more the looks of the interfaces of sh3 or sh5.
And not what is better or more functional.
Michal788
02-22-10, 10:40 AM
Definitely the old (SH3) interface.
Maybe there is a skin available to switch between those interfaces.
That would be great. But.. i dont think so.:yawn:
Kretschmer the IV
02-22-10, 10:43 AM
I like the old, rusty and greasy look.
It gives me kinda the Uboot feeling i want.
The new isn't bad either, it reminds me to windows 7. But nah, not for an Uboat sim.
I guess the modders will do the thing :arrgh!:
Lord Justice
02-22-10, 10:46 AM
Sir, how extraordinary to have such poll at said time. To enable me to comply with your requsition for opinion, you shall have to wait. I maturely consider this particular poll to be a premature advance. I say no vote, sorry, :O: Good Day.
Kretschmer the IV
02-22-10, 10:53 AM
Sir, how extraordinary to have such poll at said time. To enable me to comply with your requsition for opinion, you shall have to wait. I maturely consider this particular poll to be a premature advance. I say no vote, sorry, :O: Good Day.
WTF :timeout:
FIREWALL
02-22-10, 10:56 AM
The Speed Telegraph on SHV sucks. :down: What gives ?
That thing is pure arcade.
Sailor Steve
02-22-10, 11:01 AM
Periscope: NEW. I thought the SH3 periscope view was way too cluttered. The right-offset of SH5's may be adjustable, and all the little extra views can be scaled or even closed (well, that's true of the map at least; the rest I'm not sure about). I like how much larger the view is on the new one.
Crew management: OLD, but... I would prefer to see SH4's crew management screen with an AOD-style damage control.
Water flooding in: NEW. Looks much better.
Radio log and captain's log: OLD, but... SH4's was far better than SH3's, appearing as a clipboard on the current screen.
As for the interface controls, my favorite is SH3's with FLB_Sales's Simfeeling Six-Dials Mod. No interface at all, and the dials are slideouts.
http://i14.photobucket.com/albums/a325/SailorSteve/mymod2.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/mymod3.jpg
Lord Justice
02-22-10, 11:02 AM
I give, i have placed my lot, thus i stand aside, carry on, do as you must do. :hmmm:
Nisgeis
02-22-10, 11:07 AM
I mean more the looks of the interfaces of sh3 or sh5.
And not what is better or more functional.
I don't really care about eye candy, I want the interface that gives me the most realistic experience.
Tarnsman
02-22-10, 11:14 AM
Every time I see something like this I think of Paul Rieser's character in "Aliens". Some suit run amok.
They could have done a better job of using period graphic interfaces. SH3 looked good for its time, but even that could be improved. Not by going all 1990s (because it still looks dated to me) but by reproducing the era better.
Besides analoge is cool. And mid century analoge is the coolest!
FIREWALL
02-22-10, 11:26 AM
With all the excellent Peri\Uzo mods done here and the Ubi devs come up with this.
How sad. All they had to do is ask.
And that Speed telegraph is crap.
Feuer Frei!
02-22-10, 11:26 AM
Sir, how extraordinary to have such poll at said time. To enable me to comply with your requsition for opinion, you shall have to wait. I maturely consider this particular poll to be a premature advance. I say no vote, sorry, :O: Good Day.
Well put :yeah:
WTF :timeout:
He does have a point.....
Safe-Keeper
02-22-10, 11:37 AM
http://www.subsim.com/2010_02/sh5/2010%2002%2007/sh5_intro/sh5%202010-02-18%2014-56-45-20.jpg
I see Rome: Total War's family tree system has been carried over to Silent Hunter 5. I wonder if I will get increased renown by marrying into a family with high standing in the Nazi Party.
More on topic... it's a tad bit late to ask for a new interface when the game is two weeks from release. At least SH5 has taught me how important "immersing" UI's actually are. Always thought it was a bit silly that a game's UI had to match the artistic style of the period (how Age of Empires II had a "wooden" UI, for example), but when I saw and heard SH5's futuristic UI, I realized how important this is to immersion.
I get an Assassin's Creed feeling watching the trailers, like I'm arriving from 2500 to take control of a WWII sub.
frenema
02-22-10, 12:26 PM
To be fair, they changed the interface in SH5 the way it is so that it will allow different aspect ratios for the resolution. Bull hell, that's not an excuse to make them look so ugly. I'm sure they could have kept the old interface from SH3 and separate them in pieces so that they can all clamor together or spread out depending on the interface. And with the new FPS view, wouldn't SH2 style periscope view be easier to implement? (Like This (http://i26.tinypic.com/2crq5bo.jpg))
And just looking at the basic placement of the UI on periscope view shows how amateurish it is. The scope view is on the right side while torpedo selection is on the top left corner of the screen (along with the periscope depth indication:shifty:). You're obviously not going to use the torpedo selection all that much, but it's just common sense that it's not intuitive to have you view the right side of your screen while you're using the mouse (assuming that you're right-handed) to fiddle with the controls on the left side.:nope: How did they get it right in SH3 but mix it up in here?
http://img13.imageshack.us/img13/1640/sh52010021220115610.jpg
:damn:
Here's what I did with microsoft paint because I don't have photoshop and no related skills other than copy&paste (few stuff are obviously ported from SH3 because it's so much better):
http://img96.imageshack.us/img96/1640/sh52010021220115610.jpg
Much nicer no? I mean things like this are basic stuff. I would even be willing to tolerate the DRM if the game was really good, but this kind of sloppiness is unacceptable. And that's just placements I've been talking about, I didn't even talk about the looks!
Feuer Frei!
02-22-10, 12:35 PM
Question:
considering all these cosmetic changes, are the guys working on this the same team or similar team that worked on previous titles? Not sure if that has already been covered......
Just thinking, different team, different input, ideas, etc....
I'm thinking along the lines of: all "art" or creative work has a "signature" or a "recognisable" form, so when viewed, is recognised instantly by viewer and the connection is made to that artist or creator.....
Kretschmer the IV
02-22-10, 12:51 PM
I see Rome: Total War's family tree system has been carried over to Silent Hunter 5. I wonder if I will get increased renown by marrying into a family with high standing in the Nazi Party.
OMG this is great :yeah:
:haha:
Hanomag
02-22-10, 01:27 PM
For the flooding, external/internal graphics: SH5 and new graphics for sure.
For functionality, authenticity and better design, SH3 hands down.
In a gist: They've killed all the nicely designed menus and functions, and replaced them with an awful interface, slapped some new graphics and paint on it...
Why not enhance on the previous series, why waste time to turn your working interface into an ugly, dis functional, disabled, thing! :stare:
I AM WITH YOU!!! :up:
scrapser
02-22-10, 01:28 PM
I think it's safe to say each time we receive another full spread of bugs via SH, it is accomplished using a new set of developers. They also do not bother to compile any sort of knowledge base to use as a reference; hence the reason each new release is essentially the wheel re-invented.
It would be funny if not true when you consider submarine simulations have been around in one form or another for at least 26 years. I mean, how long does it take to get something right for a change? I understand that MicroProse's "Silent Service" for the Commodore 64 was so flawless because it was programmed to use only 64K of RAM but the basic model was established and everything from there on is essentially polish and enhancement.
Nordmann
02-22-10, 02:15 PM
I voted for the old SH3 interface, at least as far as the actual sub controls are concerned. Though menu wise (plus damage, torpedo, crew screen etc), I preferred SH4. This modern interface is a real turn off as far as I'm concerned, it just looks out of place.
OakGroove
02-22-10, 03:25 PM
The new interface looks like a crossbreed between O/S dialogues and an ipod. The Crew should also rethink their method of cleaning periscope lenses, they say sandpaper is not a good choice.
kiwi_2005
02-22-10, 03:30 PM
I hate the periscope interface of SH5. But external detail is jaw dropping and crew management is an improvement and how we can walk throughout the boat is a major plus for me - but then again SH3 with one mod we can move through the crew quarters and soon we will be able to do the same with the diesel room mod.
It's almost as if they left the GUI 'blank' for the modders. :hmmm:
Just saw flooding from xmass tree...
shii- wtf?
This looks so nasty unreal, flooding on meth. All valves vomit the same looking cons of water,no pressure differences.
I hope this will be fix in retail, if not,well i hope somebody mod that, or maybe me if my skills are good enough.
BYE
I voted for the new look. I just like the un-cluttered look.
Sailor Steve
02-22-10, 08:41 PM
It's almost as if they left the GUI 'blank' for the modders. :hmmm:
That's what I'm hoping.:sunny:
CaptainHaplo
02-22-10, 08:54 PM
Regarding flooding - there shouldnt be a pressure differential because flooding means the boat is LEAKING - and unless you plan on standing your uboat up on its end, the sub is under fairly similiar pressure everywhere - and thus the water INCOMING from the ocean is going to enter the boat at that same pressure...
I do agree that the offset periscope doesn't fit. However, overall I like the new interface. As for the "arcadish" speed control - it always frustrated me in SH3/4 that I had to move the throttle control myself - often multiple times - to get the speed I wanted. As a captain, I should be able to say "make turns for 3 knots" and someone handles it - and the new speed interface (assuming it functions like the old 688 click or right click to set speed) allows me to order a speed without having to find the right "setting" on the dial. After all - thats the engineers job, not mine.
Overall - I am pleased wuth the interface that I have seen. When the OSP goes away, I will find out how great the game is.
jerm138
02-24-10, 12:11 PM
Regarding flooding - there shouldnt be a pressure differential because flooding means the boat is LEAKING - and unless you plan on standing your uboat up on its end, the sub is under fairly similiar pressure everywhere - and thus the water INCOMING from the ocean is going to enter the boat at that same pressure...
I do agree that the offset periscope doesn't fit. However, overall I like the new interface. As for the "arcadish" speed control - it always frustrated me in SH3/4 that I had to move the throttle control myself - often multiple times - to get the speed I wanted. As a captain, I should be able to say "make turns for 3 knots" and someone handles it - and the new speed interface (assuming it functions like the old 688 click or right click to set speed) allows me to order a speed without having to find the right "setting" on the dial. After all - thats the engineers job, not mine.
Overall - I am pleased wuth the interface that I have seen. When the OSP goes away, I will find out how great the game is.
I think he means that some pipes/valves within non-seawater systems may burst, which would result in lower pressure leakage. The screen shot does look a bit like like a copy/paste job on the spray. However, having been through a real submarine flooding trainer, I can say that there's not much difference in the appearance of different pressures of flooding... it's just really cold and really scary.
I see what you mean about selecting the speed, but I think there would be a way to get the response you're talking about without making it look like an iPhone app. I would really like a way to order a specific course or specific speed without having to search for the right spot on the dial like you mention. It would be nice to have a classic-looking dial that you could right-click, then type in the exact course/speed.
Subnuts
02-24-10, 03:38 PM
The SH5 interface is just so...cold. That's the best word for it. The interface in the original SH is still my favorite - clean, functional, authentic-looking and largely idiot proof.
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