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Michal788
02-20-10, 07:25 PM
http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/8201090438

SH5 vs SH3+mobs

cherbert
02-20-10, 07:33 PM
What mods are they? How do I get them in my SH3?

Platapus
02-20-10, 08:05 PM
Let's hear what the United Nations has to say about SH5

http://www.youtube.com/watch?v=dQ3acvz5LfI

Nickolas
02-20-10, 08:38 PM
to be honest... moded sh3 looks better...

JScones
02-20-10, 08:40 PM
I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not. I'm sure that if SH5 shipped with the modded SH3 images (as superior as they are), many less players would be able to enjoy them thanks to less than adequate computer specifications.

Besides, it's only a matter of time before such accuracy finds its way into SH5 - what you see there in SH3 is certainly not only doable in SH3.

Nordmann
02-20-10, 08:42 PM
Modded SH3 definitely looks much better, which is not unexpected really; modders take their time and produce quality work, developers run to a tight schedule and have to make do.

Letum
02-20-10, 09:00 PM
I still can't tell if the SH5 interior is too big, but it does feel bigger.
Especially in some shots:
http://img535.imageshack.us/img535/5051/comparisson1.jpg

FIREWALL
02-20-10, 09:17 PM
Are we discussing Differents or Differences ? :06:

Thomen
02-20-10, 09:20 PM
I still can't tell if the SH5 interior is too big, but it does feel bigger.
Especially in some shots:

I agree. It seems somewhat off. :hmmm:

ryanglavin
02-20-10, 09:34 PM
I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not. I'm sure that if SH5 shipped with the modded SH3 images (as superior as they are), many less players would be able to enjoy them thanks to less than adequate computer specifications.

Besides, it's only a matter of time before such accuracy finds its way into SH5 - what you see there in SH3 is certainly not only doable in SH3.

Definitely when modders already have something to build off of, when developers don't. Such comparisons are definitely not fair.

Task Force
02-20-10, 09:38 PM
Satrange... Sh3 with an engine room, never seen this.

ryanglavin
02-20-10, 09:57 PM
atrange... Sh3 with an engine room, never seen this.

Your right, I just realized that myself... now its suspicious.

W_clear
02-20-10, 10:01 PM
http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/8201090438

SH5 vs SH3+mobs


SH5 +MODs Must win SH3+mobs :DL

oscar19681
02-20-10, 10:28 PM
http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/8201090438

SH5 vs SH3+mobs

The shots look great with the mod. But it lacks one thing that sh-5 does have. Crew.

TarJak
02-21-10, 01:36 AM
Your right, I just realized that myself... now its suspicious.
I dunno why; it's been on display in one form or another since January 18: http://www.subsim.com/radioroom/showthread.php?t=160385

piri_reis
02-21-10, 03:54 AM
Definitely when modders already have something to build off of, when developers don't. Such comparisons are definitely not fair.

What do you mean base off of? Flakmonkey modelled the diesel room and other new compartments from scratch AFAIK, there was nothing in SH3 to base these on. A graphical comparison is completely fair. He's done a magnificent job.

In fact they both look great to me. I've been using the beta mod in SH3 for a while, walking around more in my boat, interacting as much as possible w/ crew, riding the storm, crash dives, deep dives and depth charge attacks with them. It's pretty awesome as it is. That's why just thinking what SH5 will bring is getting me so excited. It doesn't matter if there is 28 crewmen, SH3 has even less and it doesn't bother. The whole boat is modelled and now walking around is built in the game, it's not done using the freecam. I hope more interesting interactivity options are present, like clicking gauges, operating levers and opening drawers, cupboards, to check out maps, books, etc. Adding to what the devs have done, w/ the strong moddability of all these aspects, the SH5 interior and living there will be a satisfying experience for sure.. :arrgh!:

brett25
02-21-10, 04:25 AM
I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not.this is true, but not the whole story. An important factor, i believe, is the love for realism and accuracy. This is the work of an artist who is clearly a sim fan who wants to get the details correct. There is a crucial difference between a sim gamer and an action gamer. The great modders of sh3 (the GWX team, WAC, DD, flakmonkey,raptor and all the others) are striving toward greater realism and an experience which is accurate to the life and times of a uboat crew. Many of the great mods of sh3 are not even graphic but data that's been painstakingly reworked to reflect the historical aspects of the war, the correct workings of the uboat, accurate sounds, instruments, etc, etc. Indeed this takes time, which devs may not have the luxury of, but it also takes a desire and passion for the subject at hand.

i wish the best for SH5 and ubi (after all they have given us the best series in SH) I only hope that it plays more like a uboat simulator and less like an arcade game (cause i dont know if that can be modded away)

Boris
02-21-10, 04:25 AM
Actually Flakmonkey said he used the SH5 diesel room to work on.

Either way, Flakmonkey's stuff defininitely looks better than SH5's in most repects. The greatness is in the extra detail, the things lying around, better textures etc.
The SH5 u-boat looks more impersonal and more basic.

This also makes the SH5 boat seem far more spacious. I could almost think that the SH5 interior is slightly larger in scale, which may be right, but the dramatic difference is cause by the larger FOV in SH5 (notice the angled vertical lines).

Awesome work by Flakmonkey, and I hope that his work can somehow be integrated into SH5! :rock:

Boris
02-21-10, 04:29 AM
I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not. I'm sure that if SH5 shipped with the modded SH3 images (as superior as they are), many less players would be able to enjoy them thanks to less than adequate computer specifications.

Besides, it's only a matter of time before such accuracy finds its way into SH5 - what you see there in SH3 is certainly not only doable in SH3.

The SH3 mod actually gets very good FPS:

http://www.subsim.com/radioroom/showpost.php?p=1275398&postcount=469

Sgtmonkeynads
02-21-10, 04:45 AM
The first thing I noticed, was the lighting.
Sh3 has that dim, cave like atmosphere that I think a sub should have. It gives that stale air, damp, smelly feeling.
Sh5 is kind of bright and clean. Also it looks to be they might have a U-boat that is about 3 feet to wide compared to the SH3.
Sh3 looks a lot better.


Also on a side note, will that mod beable to be used with sh4, I hope so. If you guys say yes, then I am sticking with OM forever!
or untill Ubi adds certain things and gets rid of another.

Letum
02-21-10, 04:54 AM
Actually Flakmonkey said he used the SH5 diesel room to work on.

Source?
Most of the diesel room work was done before any SH5 screens where about IIRC.

KL-alfman
02-21-10, 05:02 AM
Source?



here: http://www.subsim.com/radioroom/showthread.php?t=159856

Its based on sh5s type7 engine room, and as such isnt as accurate as the stunning detail fest that is tomi_099s work on the engine room for sh4 (http://www.subsim.com/radioroom/showthread.php?t=153853), but id wager that the polycount is 50-100x less, meaning those of us with less than wonderful pcs wont suffer too much.flakmonkey sure showed his dedication to details.
terrific work made by him!

€: I forgot to mention DDs share of the work! sry bout that!

Letum
02-21-10, 05:06 AM
Ahh, I didn't realise that this and tomi's work where different.

ed: aren't the screens in this thread from Tomi's work tho? That certainly isn't based off anything.

piri_reis
02-21-10, 05:24 AM
Ahh, I didn't realise that this and tomi's work where different. ed: aren't the screens in this thread from Tomi's work tho? That certainly isn't based off anything.

These are Flakmonkey's VII interior for SH3, Tomi's been working on TypeII interiors for SH4. Both are beautiful works of passion.
FM says he based it on how the diesel room looks in SH5 screenshots, that's all, you can't use any kind of data or objects from a screenshot, all those are his creations from scratch.

KL-alfman
02-21-10, 05:35 AM
These are Flakmonkey's VII interior for SH3, Tomi's been working on TypeII interiors for SH4. Both are beautiful works of passion.
FM says he based it on how the diesel room looks in SH5 screenshots, that's all, you can't use any kind of data or objects from a screenshot, all those are his creations from scratch.


yes!
I haven't claimed the contrary

SodyM
02-21-10, 05:40 AM
SH3 looks better ! I've noticed one thing...which mod is it with that officer quarter ? Check this screenshot.

P.S. Sorry for my English :oops:

http://img97.imageshack.us/img97/8034/comparisson8.jpg

tonyw
02-21-10, 06:40 AM
The SH3 shots look better. The SHV interior has the eye level about 2 feet too low and the "field of view" too wide. Also the better "mood lighting" and hanging lights visualy lower the ceiling in the SH3 shots gives a feeling of claustaphobia.

Should all be easily moddable

Michal788
02-21-10, 07:05 AM
Is the sh3 picture not 2d ???

Schultzy
02-21-10, 07:09 AM
My word, SH3 really has changed since the last time I played it. (Spending my time around Japan these days)

Very nice. Modders really are miracle workers. :salute:

Kaleun_Endrass
02-21-10, 07:34 AM
...which mod is it with that officer quarter ?
As far as I know it's this one: http://www.subsim.com/radioroom/showthread.php?t=160385 (Beta)

TH0R
02-21-10, 08:24 AM
I would just like to say that if I was the developer of the game and I had less than a year to do the game, I wouldn't loose too much time with where every exact rivet is in the boat. Instead, I would focus on the stable game and solid AI. The rest will be added / built by moders anyway.

Besides, if you have every constructed, built, did anything - you know that sometimes it is much easier for someone who isn't involved on the project to give constructive criticism or spot something you have missed.

flakmonkey
02-21-10, 08:31 AM
I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not. I'm sure that if SH5 shipped with the modded SH3 images (as superior as they are), many less players would be able to enjoy them thanks to less than adequate computer specifications.

Besides, it's only a matter of time before such accuracy finds its way into SH5 - what you see there in SH3 is certainly not only doable in SH3.

While i partly aggree, and in fact would take sh5s interiors over sh3s anytime i must say that modders are subject to the same limitations too.
System specs, the mod was initially tested on my 1.2GHz pIII/512Mb ram xp machine, try running shV on that!
Cost, well i had a max budget of £5000 and spent most of that on 3ds max 2010... and some cake:up:
Schedule, well there you have me, there is nobody cracking the whip for me to finish, but i will say that from concept to having it in game for just the diesel room took 4 days.

coronas
02-21-10, 08:46 AM
Very nice. Modders really are miracle workers.

....I agree and someday we'll see miracles like those in SHV. Time to time.

:salute:

Michal788
02-21-10, 08:52 AM
Nice work Flakmonkey.:yeah:
I take the topic of tris1066 from the ubi.com forum here to subsim.com.

I hope that you spent your time and ethusiasm again in SH5.

Letum
02-21-10, 09:18 AM
Is the sh3 picture not 2d ???

3d. You can move through it.

ERPP8
02-21-10, 09:37 AM
I think they look similar but SHV has more first person controls

ryanglavin
02-21-10, 10:39 AM
I dunno why; it's been on display in one form or another since January 18: http://www.subsim.com/radioroom/showthread.php?t=160385
Well I just missed this completely. sorry. :yeah:

Tarnsman
02-21-10, 11:04 AM
Sh5 U boat just looks too big, and I think they are using 120 watt light bulbs. Maybe the boat was rewired inthe 1980s?

Those guys in the bunks need a couple of buckets or the P.O. is going to be PO'd.

Anyway these things should be moddable. SH4 got crew added and SH3 has been transformed. I just hope it dosnt take 5 or 6 years to get SH5 to where it should be.

Rapt0r56
02-21-10, 11:21 AM
I think the a modded SH3 looks way better than SH5, but i also want to know what mod brings you the Officer Quarters, i thought FM and DD only working on the Aft Parts. :o
I want some real source infos...


http://i658.photobucket.com/albums/uu301/Rapt0r56/comparisson8.jpgOr is this maybe an extra piece from DD and FM for the Final Version. :shucks:

flakmonkey
02-21-10, 11:26 AM
I think the a modded SH3 looks way better than SH5, but i also want to know what mod brings you the Officer Quarters, i thought FM and DD only working on the Aft Parts. :o
I want some real source infos...

It is still my new interiors mod, the final aim is to have the whole sub modelled, the officers quarters have been added recently and were not there in the beta version.
Its still a bit of an unknown if the game engine will survive me adding the fore/aft torpedo rooms aswell. Although since DD recently managed to increase the fps by 100% or more its now my personal mission to lower it again:up:

Rapt0r56
02-21-10, 11:28 AM
It is still my new interiors mod, the final aim is to have the whole sub modelled, the officers quarters have been added recently and were not there in the beta version.
Its still a bit of an unknown if the game engine will survive me adding the fore/aft torpedo rooms aswell. Although since DD recently managed to increase the fps by 100% or more its now my personal mission to lower it again:up:I think i love you and DD...
A free hug for FM and DD from this Wolfy.
http://i658.photobucket.com/albums/uu301/Rapt0r56/wolf.gif

Jimbuna
02-21-10, 11:30 AM
Good luck fm....this is real quality work http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Michal788
02-21-10, 12:10 PM
3d. You can move through it.

Ok i didnt know that.
Thnks

brett25
02-21-10, 01:40 PM
the final aim is to have the whole sub modelledomg! this is too much flakmonkey! thank you! im thinking we should set up and make a small paypal donation for you and then you can take yourself and family out to a nice dinner as a gift. If the lot of us give $1 or so each it would add up to enough for a nice dinner with a good beer!:woot:

OakGroove
02-21-10, 01:46 PM
I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not.

True. Difference is the people making those games are professionals. Working in a productive environment with set schedules, one would expect of them to be able to cope with this, and deliver quality regardless. Looking at some preview screens of SH5 though, makes me believe they took some shortcuts in development phase. Those textures slapped on the instruments look mighty familiar ...

Alex
02-21-10, 01:54 PM
@ OakGroove : It's good to see you're still around mate ! :up:

OakGroove
02-21-10, 01:58 PM
Hi Alex,

still lurking around. Thanks for the welcome!

urfisch
02-21-10, 04:04 PM
this is a slap in the face for SH5!!! the interior model is so much better in sh3...its extraordinary.

although the crew is looking much better in sh5.

Sailor Steve
02-21-10, 04:56 PM
Are we discussing Differents or Differences ? :06:
HEY! That's my department. Don't be slaggin' me for correctin' peeps no more, okay! Hatguy, or whatever it was you called me!
:rotfl2:

I think Flakmonkey's SH3 interior is outstanding as well, but JScones's comment is true as well. People have been working on SH3 for five years now. Just think what SH5 might be like with that amount of love and care.

Still, if SH5's campaign system is that much better...

fair_weather
02-21-10, 05:45 PM
What's the loading times for the SH3 one though?

the SH5 engine is designed for the big interior spaces, and thus probably loads in a fraction of the time it takes SH3 to load that mod.

GWX still takes around 30-60 seconds to load a campaign mission on my rig.

Still looks good in the SH3 screens, but performance wise? some of the lesser PCs might struggle if you walk from one end of the boat and turn around to look the other way.

Just my two cents.