View Full Version : Subsim Videos: Silent Hunter 5
Onkel Neal
02-19-10, 09:38 AM
Compiled and stickied by popular request.
Silent Hunter 5 - Torpedo reload sequence (http://www.youtube.com/watch?v=8QJnhU18hw4&hd=1)
Silent Hunter 5 - Farewell, old friend (http://www.youtube.com/watch?v=X2-J9dxQ7ps&hd=1)
Silent Hunter 5 - Manual TDC (http://www.youtube.com/watch?v=t3sOA-UWk74&hd=1)
Silent Hunter 5 - OSP examined! (http://www.youtube.com/watch?v=3PzqPuH4D8k)
Silent Hunter V - Type VII U-boat walkthrough (http://www.youtube.com/watch?v=HscHJooBflc&hd=1)
Silent Hunter V - Smoke on the horizon! (http://www.youtube.com/watch?v=9vD4MLTm6Uc&hd=1)
.
onelifecrisis
02-19-10, 10:28 AM
Oo! Oo! Secret video!
Email sent. :woot:
danlisa
02-19-10, 10:33 AM
Silent Hunter 5 - Secret video (http://www.subsim.com/radioroom/showthread.php?p=1273237#post1273237)
:|\\
mookiemookie
02-19-10, 10:49 AM
:|\\
:know:
Likes:
-overall graphics
-that reload animation
-the way fires adapt to ships deck surface
dislikes:
-overall sound, either its still in developement or its the first thing I get my hands on when recieving the game and copy over SH3 GWX sounds. (torpedo impact, ambient sounds....)
-its a bit empty in the boat, mabe too soon to tell if there were only 3 men assigned to the torpedo room.....
-is it just me or is there no roll motion of the boat in heavy seas. (torpedo reload video: on heavy seas and PD its completely steady...)
-that internet connection message (needless to say....)
Silent Hunter 5 - Secret video (http://www.subsim.com/radioroom/showthread.php?p=1273237#post1273237)
:up: :cool:
col_Kurtz
02-19-10, 02:54 PM
Likes:
-overall graphics
-that reload animation
-the way fires adapt to ships deck surface
dislikes:
-overall sound, either its still in developement or its the first thing I get my hands on when recieving the game and copy over SH3 GWX sounds. (torpedo impact, ambient sounds....)
- no bells!!
-its a bit empty in the boat, mabe too soon to tell if there were only 3 men assigned to the torpedo room.....
-is it just me or is there no roll motion of the boat in heavy seas. (torpedo reload video: on heavy seas and PD its completely steady...)
-that internet connection message (needless to say....)
Sorry, but i had to ;)
Instead of OSP, shouldn't it be POE/OEP/EOP/EPO? It is Purity Of Essence after all, Mandrake.
I love Doctor Strangelove :up:
http://nighthawknews.files.wordpress.com/2008/12/dr-strangelove1.jpg
Lanzfeld
02-19-10, 11:38 PM
Is the guy in the bunk at the start of the video drunk?:doh:
Task Force
02-19-10, 11:45 PM
Is it just me, or do these submarines look very Clean... And It appears they moved the sausages.:o
JScones
02-19-10, 11:58 PM
Is the guy in the bunk at the start of the video drunk?:doh:
Is that the guy chewing on the railings? I just think he's hungry, seeing as though they've obviously ran out of food on that U-boat. :haha:
Looks good though.
Weather-guesser
02-20-10, 12:27 AM
Is that the guy chewing on the railings?
They got rid of the extra food because he couldn't "navigate on the bananas" :arrgh!:
ozzysoldier
02-20-10, 07:22 AM
i see that the boat is under manned i cout 29 iclouding the capitain.
there are perhaps some 4 ore 5 crew on whatch in the tower ?
but then the total will be 34 crew, while a normal type 7 has 44- 52 crew.
so whats up whith that ?
Lanzfeld
02-20-10, 08:56 AM
i see that the boat is under manned i cout 29 iclouding the capitain.
there are perhaps some 4 ore 5 crew on whatch in the tower ?
but then the total will be 34 crew, while a normal type 7 has 44- 52 crew.
so whats up whith that ?
Nope the boat was underwater in the video. But did you REALLY think that they would model all 50 crew? I knew they wouldnt. :nope:
Gunfighter
02-20-10, 10:45 AM
I have noticed when the cursor moves over a crew member or object fringing appears are these things clickable,As a graphics man not to keen on the fringing but if they are clickable that would be OK.Anyone know
Heretic
02-20-10, 10:56 AM
Nope the boat was underwater in the video. But did you REALLY think that they would model all 50 crew? I knew they wouldnt. :nope:
Judging by screenshots of the crew screen, I feared we'd only end up with 15 or so. I'm pleasantly surprised they have this many.
ozzysoldier
02-20-10, 11:22 AM
i did hope fore a full crew not a skeleton crew:arrgh!:
Dr.Silversides
02-20-10, 01:52 PM
hmmm; i wonder if the OS requirements will be much higher than SH4, i certainly hope not because if its a whole lot more it wont run too well....
Task Force
02-20-10, 02:02 PM
Hmm, yep, were missing some crew... guess you have a sub with Elite crew... They can multi-task.:rotfl2:
AVGWarhawk
02-20-10, 03:21 PM
Truthfully, I like what I see. Get rid of the health bars and talk bubbles. Go from there :03:
ozzysoldier
02-20-10, 03:54 PM
multi-task my *** give us a full crew
Man, that is one hang dog crew. They look like they just got back from a rough night at the club in La Rochelle.
No Tipperary for you!
Is this where somebody is supposed to chime in about not buying the game because the full crew isn't included? :wah:
Game looks awesome so far. Thanks for posting the vids Neal!
thannon
02-20-10, 10:04 PM
Looks like the zombie extras from zombieland were animated....
First-player RPG as Woody Harrelson locked in a sub...probably more interesting than the 20th time wondering where the crews eyes are....
ozzysoldier
02-21-10, 04:53 AM
no my point is that if u spend alot of time making 1 sub look real,
at least give a propper crew to make the living inside of it real.
The Enigma
02-21-10, 06:24 AM
Come on guys, these are all non realistic demands.
Ever thought of the system specs you gonna need for such crew?
My humble opinion:
It's all about going out of port and hunt the enemy.
It's not a game about a subsim crew.
For me, the complete crew could be as it is in SH3.
I wonna navigate, hunt down an enemy vessel, target it and try to sink it and returning to port.
Yes, vessels should be looking good, even so airplanes.the sea, explosions etc.
That's the real importance, not the crew.
Added:
A nice feature would be that there were special missions like picking up
a shutdown pilot or something like that.
tienman75
02-21-10, 07:56 AM
How about today with a new video?
Please, Neal!!! :yeah:
Michal788
02-21-10, 08:39 AM
How about today with a new video?
Please, Neal!!! :yeah:
Yes Neal please the 2 weeks waiting are difficult. :gulp:
Steeltrap
02-21-10, 09:58 AM
It's a real shame after all the time discussing the way trcking/plotting was done, leading to firing, that they've chosen the "same old system" and not a 'bearing, mark' etc etc.
Also, WHO calls out "ship sighted" when the periscope is raised? How the hell could they see through it????
Heretic
02-21-10, 12:53 PM
There's a very simple reason that things are the way they are - business. That's not a dirty word. It's the reason that companies exist. Every software project has two absolutes that require an act of God to change - time and money. There's never enough of either one to do what you want. Also your project must make a profit for the company. That's the only reason it's being made. For any given budget, there is a sales target that must be met to justify the expense. And it's designed with that in mind.
Let's say SH5 has to sell 100,000 copies to justify it being made. The devs have the experience and knowledge to make the sub sim of our dreams. Unfortunately, that game wouldn't sell 100,000 copies, so it can not be made. Every development decision is driven by that. Does this feature help me or hurt me in meeting my sales target? What percentage of that target represents hardcore sub simmers? 5%, at best? So, it becomes very difficult to justify spending precious development money and time for features that only appeal to a tiny fraction of your target audience. And if that comes at the price of cutting something that appeals to the larger audience, it's a no-brainer. It can't be done.
Everything becomes a trade-off. Details are simplified or left out, not because the developers are stupid or lazy or hate hardcore gamers, but because the development resources must go to the things that give the biggest bang for the buck. Things that make the game more accessible to the causal gamer will always have a higher priority than those that appeal to the hardcore minority. To do otherwise would just put your company out of business.
...
Also, WHO calls out "ship sighted" when the periscope is raised? How the hell could they see through it????
Easy one... They own the servers! :03:
Part of the new game "experience" ... "On Offer additional eyes in back of head for 5.0 € only!!!"
Actually the "ghost" observer is already present on SH4.
.
Rykaird
02-21-10, 01:55 PM
The manual TDC video is extremely disappointing. In fact, I would argue it was misnamed, since I never saw the TDC. I saw a menu system hiding in a dialog box.
My favorite aspect of the game is twiddling those TDC dials as I lock in a manual solution.
I don't want to work with menu systems, I want to interact with the actual interface to the sub - the mechanical switches, knobs, and dials. In SHIII for example I would always manually ping the depth under keel, raise and lower the periscope with the periscope switch, etc. That interaction with the equipment on the sub was a huge part of the immersion factor for me.
Oh well. I know they have to design for the mass market, I was just hoping they would carry both interface options in the game. I know everyone is up in arms about DRM, but honestly, this is the deal breaker for me.
COWBOY10
02-21-10, 03:31 PM
The manual TDC video is extremely disappointing. In fact, I would argue it was misnamed, since I never saw the TDC. I saw a menu system hiding in a dialog box.
My favorite aspect of the game is twiddling those TDC dials as I lock in a manual solution.
I don't want to work with menu systems, I want to interact with the actual interface to the sub - the mechanical switches, knobs, and dials. In SHIII for example I would always manually ping the depth under keel, raise and lower the periscope with the periscope switch, etc. That interaction with the equipment on the sub was a huge part of the immersion factor for me.
Oh well. I know they have to design for the mass market, I was just hoping they would carry both interface options in the game. I know everyone is up in arms about DRM, but honestly, this is the deal breaker for me.
I know what you mean mate, However I think with this one they have made a different type of sim than the ones we know and love, at first I was hoping for a upgraded version of SH3, a Submarine simulator, where we can do everything ourselves, Problem with that though, no matter how enjoyable it was, I dont think it was truly accurate. I may be wrong.
I certainly dont profess to knowing alot about uboat ops, and I know the knowledge some of you have would blow me away, But a uboat crew was a team, each person had there own job and no one person did everything, SO I dont think a Cap, would be on the scope and plotting and setting the Tdc, Im guessing he calls out and someone else sets it. Thats what I think they are going for here.
When I think of this as another submarine sim, I do get fed up, they have missed out this and that and yes it does seem like they have dummed it down, However When I think of this as a Sub Captain sim it all makes sense. He wouldnt be setting the tdc, He would be calling out orders to his crew, and unless we have full voice coms, the best way to do that at the mo is with menus. I dont think this will be better or worse than Sh3, It's just different thats all. If you want a sub sim, then I think the best choice may be to stick with Sh3 and all the great mods, IF however you want a captain sim, Then go with Sh5, All depends on how you look at it.
either way, we will all have a great time, im sure.
Lord Justice
02-21-10, 04:00 PM
When I think of this as another submarine sim, I do get fed up, they have missed out this and that and yes it does seem like they have dummed it down, However When I think of this as a Sub Captain sim it all makes sense. He wouldnt be setting the tdc, He would be calling out orders to his crew, and unless we have full voice coms, the best way to do that at the mo is with menus. I dont think this will be better or worse than Sh3, It's just different thats all. If you want a sub sim, then I think the best choice may be to stick with Sh3 and all the great mods, IF however you want a captain sim, Then go with Sh5, All depends on how you look at it.
Sir Cowboy, i cannot yet tell, therefor i see not of entering into reasonings and justifications, i have only to repeat what i said some time past, having once obtained the sim and completed at least 3 missions, whensoever oppertunity shall recomend it, or circumstances require it i will post my lot, then indeed i may have cause to be convinced. Iam glad you are looking foward to it as i, and hope no more try to extinguish our hopes. :) Good Day
Onkel Neal
02-22-10, 09:51 AM
Next video will cover an area that several (many) have asked about but so far as I know, no one has illustrated.
Silent Hunter V - Upcoming preview of feature that has not been covered here so far (http://twitter.com/SUBSIM)
Sign up and get set, the first 20 will get a sneak peek in about 10 hours.
martes86
02-22-10, 10:16 AM
Signed up via PM! :salute:
Kretschmer the IV
02-22-10, 10:36 AM
me 2 :yeah:
Soviet_Warlord
02-22-10, 10:38 AM
^ me three :DL
The Enigma
02-22-10, 10:50 AM
Next video will cover an area that several (many) have asked about but so far as I know, no one has illustrated.
Silent Hunter V - Upcoming preview of feature that has not been covered here so far (http://twitter.com/SUBSIM)
Sign up and get set, the first 20 will get a sneak peek in about 10 hours.
I'll pass on this one.
I don't trust on line social networks.
I'll wait until the link is revealed here.
Meanwhile, enjoy the vid to all who do have a twttr account. :DL
Lord Justice
02-22-10, 10:50 AM
I stand in readiness at four. :salute: but using a slow dongle until wed, so i too, shall wish to wait it out, i must stand down. thank you though.
Kretschmer the IV
02-22-10, 10:51 AM
Darn i have no twitter account.. what? twitter, do i need twitter to see the video? :hmmm:
KL-alfman
02-22-10, 11:04 AM
I'll pass on this one.
I don't trust on line social networks.
I'll wait until the link is revealed here.
Meanwhile, enjoy the vid to all who do have a twttr account. :DL
facebook, twitter, and so on is not (and won't be) installed on my system. so it's waiting for me, too.
Im not signing up for twitter
sounds like your going the drm way (my 1st mention of it) :oops:
Think again Onkel Neal
Cheers
I’ll look on to see when it comes out what you all think. I’ll wait on the Vid as well, not signing up to twitter or anything suck like,, thanks all the same.
coronas
02-22-10, 02:08 PM
No Twitter, no Facebook,:hmmm: ...I don´t exist!!!
I´ll wait for the vid. Thanks in advance, Neal!
:salute:
Onkel Neal
02-22-10, 04:28 PM
Im not signing up for twitter
sounds like your going the drm way (my 1st mention of it) :oops:
Think again Onkel Neal
Cheers
Haha, don't be left behind by technology!:D
609_Avatar
02-22-10, 04:44 PM
Wow! And I thought I was one of the last hold outs for social networking stuff like that... Good to know I'm in good company! :)
Haha, don't be left behind by technology!:D
From your your pc specs i think your the one left behind :rotfl2:
your already a demi GOD in here and totally justified
but dont ask me to become your follower on twitter
he he cheers
Bilge_Rat
02-22-10, 04:53 PM
There's a very simple reason that things are the way they are - business. That's not a dirty word. It's the reason that companies exist. Every software project has two absolutes that require an act of God to change - time and money. There's never enough of either one to do what you want. Also your project must make a profit for the company. That's the only reason it's being made. For any given budget, there is a sales target that must be met to justify the expense. And it's designed with that in mind.
Let's say SH5 has to sell 100,000 copies to justify it being made. The devs have the experience and knowledge to make the sub sim of our dreams. Unfortunately, that game wouldn't sell 100,000 copies, so it can not be made. Every development decision is driven by that. Does this feature help me or hurt me in meeting my sales target? What percentage of that target represents hardcore sub simmers? 5%, at best? So, it becomes very difficult to justify spending precious development money and time for features that only appeal to a tiny fraction of your target audience. And if that comes at the price of cutting something that appeals to the larger audience, it's a no-brainer. It can't be done.
Everything becomes a trade-off. Details are simplified or left out, not because the developers are stupid or lazy or hate hardcore gamers, but because the development resources must go to the things that give the biggest bang for the buck. Things that make the game more accessible to the causal gamer will always have a higher priority than those that appeal to the hardcore minority. To do otherwise would just put your company out of business.
:sign_yeah::agree:
Unless every subsimmer who wants a 100% realistic subsim is willing to pony up $500 a copy, we will never get our dream sim out of the box. There is no market for it.
The best we can hope for is the current model, a Subsim lite, which will appeal to casual gamers, but moddable, so us Subnuts can make our own approximation of a hardcore Sim. Don't forget that Ubi leaves the game easily moddable for exactly that purpose...think of it as a model kit...:arrgh!:
:ahoy:
:sign_yeah::agree:
Unless every subsimmer who wants a 100% realistic subsim is willing to pony up $500 a copy, we will never get our dream sim out of the box. There is no market for it.
The best we can hope for is the current model, a Subsim lite, which will appeal to casual gamers, but moddable, so us Subnuts can make our own approximation of a hardcore Sim. Don't forget that Ubi leaves the game easily moddable for exactly that purpose...think of it as a model kit...:arrgh!:
:ahoy:
Totally agree
see my thread cheap lunch
Regards S
I'd would sign up but then I would never use it again and would forget my credentials for the next time. :O:
Onkel Neal
02-22-10, 06:22 PM
From your your pc specs i think your the one left behind :rotfl2:
your already a demi GOD in here and totally justified
but dont ask me to become your follower on twitter
he he cheers
lol, Ok, that does it, I'm going to order a new Dell (http://www.dell.com/us/en/home/desktops/alienware-area-51/pd.aspx?refid=alienware-area-51&s=dhs&cs=19&~ck=mn) tonight. Let's see how that works in 12 days.
lol, Ok, that does it, I'm going to order a new Dell (http://www.dell.com/us/en/home/desktops/alienware-area-51/pd.aspx?refid=alienware-area-51&s=dhs&cs=19&~ck=mn) tonight. Let's see how that works in 12 days.
Please dont order a Dell (big case nothing in there)
build your own
ive built 100"s maybe over a 1000, get a proper pc
quality motherboard upwards, means no blockages etc etc
its so easy, the build takes only hours, the research longer
but ill help you with that, ive done it for years
you get what you you pay for, but build your own, its not cheaper
but what you get is what you want, no dell can match it
Ps I buy Dell servers all the time for clients ( need the onsite warranty etc) but wouldnt dream of it in a nightmare for my pc
:sunny:
Onkel Neal
02-22-10, 06:50 PM
Please dont order a Dell (big case nothing in there)
build your own
ive built 100"s maybe over a 1000, get a proper pc
quality motherboard upwards, means no blockages etc etc
its so easy, the build takes only hours, the research longer
but ill help you with that, ive done it for years
you get what you you pay for, but build your own, its not cheaper
but what you get is what you want, no dell can match it
Ps I buy Dell servers all the time for clients ( need the onsite warranty etc) but wouldnt dream of it in a nightmare for my pc
:sunny:
That's going to take longer :wah:
I almost decided to build my own before I bought this PC.
That's going to take longer :wah:
I almost decided to build my own before I bought this PC.
I think if you've got the time to research, you could build a killer PC for a few hundred bucks :)
Longer ?
ive just built 27 machines in the last week for a gaming workshop
in the uk
after the first time your never look back
its your pc you built it you understand it, if it wasnt for windows you own it !! well and other things begining with D.. (load up linux and be free)
youve got a great vendor in the USA, newegg which has great public revews on products, very helpfull.
Its not like being a demi GOD in here you aint got no support
ill help you if you need it, which i dont think you will
start looking tomorrow order the bits in say 3 days time
built within 7 days
quicker ? :know:
That's going to take longer :wah:
I almost decided to build my own before I bought this PC.
Having the same Rig as you Neal, I'm just considering slapping another MB in here with a new CPU. The rest of the components are other brands including the Nvidia G force 9800 GT. And this case and PSU are rock solid.
I was hoping to just up the CPU to quad core down the road but Dell dropped the ball.
Oh well, back to building my own...lol
Onkel Neal
02-22-10, 08:39 PM
Having the same Rig as you Neal, I'm just considering slapping another MB in here with a new CPU. The rest of the components are other brands including the Nvidia G force 9800 GT. And this case and PSU are rock solid.
I was hoping to just up the CPU to quad core down the road but Dell dropped the ball.
How's that about dropping the ball? MB won't allow it?
I have not had any trouble running any games or programs with my current PC. :hmmm:
Frnocom
02-22-10, 08:59 PM
The new video is out on youtube.
Sneak a little taste from the cook....lol.
Heretic
02-22-10, 09:44 PM
Very nice. Thanks Neal! Looks like there's quite a few different animations going on. Appears to be two main types - those for on duty and various loitering animations for off duty.
look great, i will by the game:salute:
V.C. Sniper
02-22-10, 10:35 PM
absolutely love the sound of the (inferior uboat) diesels, and proper german dive alarm sound.
THE_MASK
02-22-10, 10:51 PM
Who ordered the dive ?
Neal, with the mousse on the rigth hand side corner
jlederer
02-22-10, 11:40 PM
Maybe they aren't the full resolution they will come with in the game, or maybe it has to do with the resolution the video is being captured at, but on the latest video in particular on the surface I thought the sky and waves and boat etc. looked dull and lifeless. Similarly much of inside the boat doesn't look as good as the (admittedly too heavy for my PC to run without some hitching) textures in e.g. the open conning tower / open hatch mods with the FlakMonkey engine room, etc.
And the Sims "..." bubble over the 1WO's head - sure hope I can turn that off along with the glowing highlights.
On the positive side, the pumps and pipes and whatnot to the left of the hatch when walking to the rear of the ship looked very good.
Loved the sounds of the engines and the animation there.
I actually like the idea of my crew being able to do things better (e.g. get a little more speed out of the engines, repair things faster, reload torps faster) instead of just gaining stamina or whatever happens in SH3 when they gain experience.
I liked the guys mentioning we found an enemy task force. Nobody ever says "we found a convoy" in SH3 that I can recall, there are just lots of reports of ships sighted or contacts detected on hydrophones.
Boy if there was an easy-to-use scripting language for the crew, etc., imagine the kind of missions we could create with the right mission editor. Wonder if the game will come with one. It would be like the kind of adventures one can create with Neverwinter Nights (but hopefully without the +1 diesel fuel or the captain's Luger of intimidation).
Heine seems like a sneaky bugger, Snatching food like that !
Hunkey-Punk
02-23-10, 05:32 AM
Great Vid so far.
But what i find annoying:
-Neal orders BattleStations - and nothing happens at all!
They all continue their normal dutys?!? Not even a Order Confirmation? I don't get it.
-The dieselengine sound is again awkward, but i already knew that this is one of the first things to change. (Type XXIII Diesel for comparison: http://www.youtube.com/watch?v=mpJpMwANAw8 THIS is the Sound (comin at 1:00) )
-When the Boat dives to periscopedepth, i couldn't believe my eyes... the same frickin animation error since SH3 is implemented again in SH5: The Boat is tilting like 20° left and stays like this! Why.. i ask WHY is it so hard to code it, that the boat leans FORWARD when diving and BACKWARD when Rising? I really DO hope, that this is not the case in the final version...
We will see....
Best Regards - Hunkey
Matador.es
02-23-10, 05:50 AM
Euhm there is something i really miss in the videos as well as the Screen Shots i have just been looking.... TIME
I haven’t seen any clock or time indication!!! Can you imagine, running at PD (periscope depth) or lower during the day, while time is times 1024 and you are looking at the map, and have to switch to periscope every time to check if it is getting darker?
I know there is a little round thing upper right where you can see the context, but i clock would be nice.
Did I miss it?
KarlKoch
02-23-10, 06:04 AM
And also featured in SH5, like it was in SH3: Peilung (Bearing) is called Kurs (Course). Listen at 0:34 in the latest video.
Next is no animation of stopping the dieselengines. They simply quit their running animation. No animation of the crew interacting with the boat, when they should (for example shutting down the diesel engines).
piri_reis
02-23-10, 06:09 AM
Yeah yeah yeah... I just skip over all nitpicker messages, it's much enjoyable and quicker that way. :DL
Thanks for the latest video Neal. I like how the crew lives and acts in the sub, we didn't have anything close to this much animation in SH3, so I'm happy. I knew the devs had some good humor, that sneaky bosun :D
The diesel animations, sounds, and the overall "living submarine/crew" is exciting. I don't care if they have little glitches or cheesy remarks, it's all good :up:
rocker_lx
02-23-10, 06:42 AM
Damn nice video, makes it so hard not to order the game. :wah:
Neal Can you show us how we make a slight direction change
from the conning tower, dont understand how we do this
Maybe an excuse to do a little comming out of port vid ?
Thanks for the great work :salute:
Kretschmer the IV
02-23-10, 08:39 AM
Funny, i realized that the crew description on the SH website fits perfectly:
remember when the guy takes something to eat while the cook turns away?
Chief Engineer: Josef Erdmann
[...] He has a weak spot for sweats and candy. [...] :up:
oscar19681
02-23-10, 08:48 AM
Funny, i realized that the crew description on the SH website fits perfectly:
remember when the guy takes something to eat while the cook turns away?
Chief Engineer: Josef Erdmann
[...] He has a weak spot for sweats and candy. [...] :up:
"He has a weak spot for sweats and candy" Not when i bring my luger on my first patrol he wont!
Pretty nice video, thanks Neal!
However, two things bug me:
1. The Sound guy reports ship contacts while the submarine is still on the surface and doing 6-7 knots( "Halbe fahrt")... Is this possible? I don't thinks so.
2. The watch officer (or somebody from the crew) reports new ship contacts whispering. Why does he whisper while the submarine is on the surface and the diesel engines are still working? I can see no point in it.
Sorry for the "negative vibes". ;)
Sailor Steve
02-23-10, 10:36 AM
1. The Sound guy reports ship contacts while the submarine is still on the surface and doing 6-7 knots( "Halbe fahrt")... Is this possible? I don't thinks so.
2. The watch officer (or somebody from the crew) reports new ship contacts whispering. Why does he whisper while the submarine is on the surface and the diesel engines are still working? I can see no point in it.
Sorry for the "negative vibes". ;)
Oh, great! I didn't notice those.
1) I did see that in some of the preview screenshots. I had hoped it would be gone in the release version, and it still might be. I'm worried to find that the preview version still has it.
2) This is a bug that go all the way back to SH3. The only time the crew should ever whisper is when I order silent running.
And, in my opinion, pointing out an actual flaw is not having "negative vibes", just good sense.
And, in my opinion, pointing out an actual flaw is not having "negative vibes", just good sense.
Agreed, as long as it is said in a constructive way. @Matyas :up:
urfisch
02-23-10, 11:55 AM
thanks a lot!!! your work is more and more appreciated
;)
even one men, who knows about our needs here.
but i am very upset, seeing those robot crew...the animations are not smooth and realistic. reminds me of sh3 somehow...why dont the use motion capture? we have 2010...and even sports games have much better animations...
:(
martes86
02-23-10, 01:08 PM
why dont the use motion capture?
Budget, I guess. :hmmm:
about latest vid.
why diesels running when uboot is at deep 20 etc.
ok,ok. snorkel i know, but at 20m? :o
GermanGS
02-23-10, 01:39 PM
Thanks for the vid Neal!!!!!!
Game looks awsome cant wait, i like how one of that watch crew pointed to were the convoy were, that was really nice
and that sneeky bastard, tasting the food.:stare:
Frnocom
02-23-10, 01:41 PM
about latest vid.
why diesels running when uboot is at deep 20 etc.
ok,ok. snorkel i know, but at 20m? :o
I was wondering the same thing.
AVGWarhawk
02-23-10, 03:53 PM
The more I look at the vids the more the game looks good. I look forward to playing it.
MattDizzle
02-23-10, 04:05 PM
robot crew...animations are not smooth... reminds me of sh3...why dont the use motion capture? we have 2010...and even sports games have much better animations...
:(
Sports games are popular and lucrative, submarine simulations are not. Im suprised they are still even making new silent hunters. The purpose of a business is to make money, not necessarily to deliver a quality and satisfying product.
ThePinkSubmarine
02-23-10, 10:56 PM
Neal --
Thanks for another great video!
When do we get to see some ash cans getting dropped on your U-Boat?
I'd really like to see a video of a DD on a run! Want to see how improved the spouts of water look; and the sound of it all!
Itkovian
02-26-10, 01:58 PM
but i am very upset, seeing those robot crew...the animations are not smooth and realistic. reminds me of sh3 somehow...why dont the use motion capture? we have 2010...and even sports games have much better animations...
:(
To be fair, sports games have some of the best animations out there... and the reason is that player movements and actions is _exactly_ what sports games try to recreate. It's what the player looks at and controls all the time. It would be a very bad thing if those animations weren't excellent. :)
SHV is a sub simulation, and obviously their primary focus will be elsewhere. It is rather unfair to expect the same animation quality than in sports games.
Plus, as was already mentioned, there is a budget issue. SHV is not a AAA title, no simulators are these days, I fear.
Itkovian
Any more videos comming before Tuesday?
zakarpatska
02-26-10, 08:03 PM
The purpose of a business is to make money, not necessarily to deliver a quality and satisfying product.
That's why I use Linux as my main OS. :03:
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