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View Full Version : Mods to help manual targeting


ryanglavin
02-17-10, 03:32 PM
Can someone give me some links to help me with manual targeting? I'm following "The Hunt: How to sink a ship", yet it still isn't working.

Pisces
02-17-10, 05:18 PM
This kind of thing is quite in dispensable if you want to plot on the map or draw otherwise:

http://www.subsim.com/radioroom/showpost.php?p=919104&postcount=1308

Could you be more specific as to what is not working? Do you want mods, or do you want help in techniques?

Dissaray
02-17-10, 05:25 PM
The MaGui and the OLC Gui both have some very nice tools that will greatly aid you in manual targeting. Both mods do the same basic thing but there are little differances between the two that may make one more prferable for you. They basicaly put an attack ring in the attack scope that allows you to quickly find the range and AOB and when used in concert with the chronometer you can figure the speed with the same tool.

I use the MaGui myself and can't figure out why I would ever go back to stock.

ryanglavin
02-17-10, 06:08 PM
Just mods that make my life easier Pisces, like one to fix the chronometer so that speeds are fixed, etc etc.

Pisces
02-17-10, 06:26 PM
Just mods that make my life easier Pisces, like one to fix the chronometer so that speeds are fixed, etc etc.Sorry, still doesn't make sense. The speed of the target is constant until it discovers you (starts weaving and slows down in the turns), or it reaches a new waypoint along it's course (so it also slows down temporarily in the turn, and perhaps to a different set speed). So, don't get caught. How does the stopwatch change (target?) speed?

Or do you mean the last step in the notepad procedure? If so, make sure the range and the AOB step was as accurate as you could do, and allow signifiant time to pass. Don't think seconds, think tens of seconds or even minutes. As accurate speed is dependant on the other steps which measure the relative motion. If the initial target position and the target position at the end of the time is too close together the relative distance moved get's drowned into the range and AOB measurement errors. Allow the periscope to turn. The developers got the procedure in the wrong order. Speed is the most important factor in leading the torpedo so that needs to be done directly, not indirectly based-on.

Also, if you do the notepad thing when moving a couple of knots the results get skewed by your speed and course in relation to his. Try to be as motion less as posible when taking measurements.

Nah, forget about the notepad altogether. Do this to measure speed:

http://www.subsim.com/radioroom/showpost.php?p=1093628&postcount=12

Nothing wrong with the stadimeter though. Just use the stabilised view option. Some German periscopes worked similar as what the US periscope in SH4 has. Dual images moving up and down together. Still not easy. But easier than keeping the waterline-line in place in stock SH3 stadimeter.

If you have trouble with AOB guessing I suggest you use my earlier link and start plotting on the map. Then there is no guess work involved. Just patience and dilligence.

Oh yea, I'm still very much pro-OLC gui/Ujagd tools/MacGui.

ryanglavin
02-17-10, 11:34 PM
Ah I read somewhere the stock chronometer was broken, guess I was wrong.
I can do everything else and get a 90 degree AoB etc except for getting the speed right.
Thanks for the help! Because I was messing up speed. Sorry that I wasn't too specific,

BillCar
02-18-10, 03:25 AM
As Pisces suggested: fixed line.

If you do the fixed line method, you will get extremely accurate speed readings. Since I started using it, I have missed a target maybe five times, and only at pretty long ranges.

It's great.

ryanglavin
02-18-10, 10:29 AM
The fixed line method works wonders! I actually hit the hood at a range of 6000M with it going 18 Kts... but the other 3 miss, albeit near misses. Thanks you Pisces!