View Full Version : Longest distance for a torpedo hit?
Obltn Strand
02-13-10, 08:05 AM
Prerequisite:
100% realism
No map contact update
or any other helpful tools (cheats)
Yesterday I did 3800m and hit was observed.
The G1 got a range of 12000 at slow 7500 at medium speed and 5000 at fast.
the electrical one only got a 5000 meter range.
Obltn Strand
02-13-10, 08:17 AM
The G1 got a range of 12000 at slow 7500 at medium speed and 5000 at fast.
the electrical one only got a 5000 meter range.
Yes I know the distances. I meant longest to score a hit.
Yes I know the distances. I meant longest to score a hit.
oh, okay.
well i fired a spread blindly in to a convoy wich was about 8km away, sunk one ship :p
ryanglavin
02-13-10, 09:36 AM
G1 11000 yards.
Randomly fired into a convoy in '45 (and yes, suicidal), and tried to high tail it. While sinking at 200M, I heard i sunk a large merchant.
Jimbuna
02-13-10, 11:11 AM
G1 11000 yards.
Randomly fired into a convoy in '45 (and yes, suicidal), and tried to high tail it. While sinking at 200M, I heard i sunk a large merchant.
Screenshots or it didn't happen :smug:
G1 11000 yards.
Randomly fired into a convoy in '45 (and yes, suicidal), and tried to high tail it. While sinking at 200M, I heard i sunk a large merchant.
You heard? You told you, hmmmmm?????:hmmm: :O:
By the way, isn't the real range of the type II 5 km? The game has it at 3 km, any way to fix this?
BillCar
02-13-10, 12:40 PM
4000m on a passenger cargo with my last stern tube torpedo. One eel, one kill. Hit perfectly at point of aim (under her stack), using a fast G7a (calm seas, so didn't want to give her EXTRA time to react to the torpedo that was coming from 4km away!).
100% realism, manual targeting.
I was surprised that I actually hit it. AOB was calculated with Mk.I eyeball, speed was calculated with fixed wire method. Hitman Optics for my scopes.
You heard? You told you, hmmmmm?????:hmmm: :O:
By the way, isn't the real range of the type II 5 km? The game has it at 3 km, any way to fix this?
its 5km for me ;7
its 5km for me ;7
But not for me!
ryanglavin
02-14-10, 12:31 PM
Screenshots or it didn't happen :smug:
I'll do it again and I'll get a picture just for you!
I doubt I'll get it any time soon though.
Edit: where are the screenshots saved again?
Obltn Strand
02-14-10, 01:06 PM
Designated targets, observed hits please.
Wild shooting at convoys occasionally produce hits but mostly wastes expensive torpedoes. That's luck not skill.
Prerequisites:
100% realism
No map contact update
or any other helpful tools (cheats)
Gotta learn how to take screenshots:hmmm:
ryanglavin
02-14-10, 01:13 PM
Designated targets, observed hits please.
Wild shooting at convoys occasionally produce hits but mostly wastes expensive torpedoes. That's luck not skill.
Gotta learn how to take screenshots:hmmm:
In '45, its either randomly shoot at a convoy and sink or just sink.
Either way, your dead.
Obltn Strand
02-14-10, 01:19 PM
Never survived that long. Grim reaper collects oberleutnant Strand around -42 or -43. Six times now. Twice transfer to administrive post have happened by SH3Cmdr.
Dissaray
02-14-10, 08:26 PM
You heard? You told you, hmmmmm?????:hmmm: :O:
By the way, isn't the real range of the type II 5 km? The game has it at 3 km, any way to fix this?
I don't think the TII is a 5km torpido, I read in an article that 3km was max range for that one. The TIII is a 5km electric, perhaps you are confusing the two?
The longest shot I have ever connected with was about 6500m in '39. I observed the dud bounce right off the hull of the target, dose that count? If not then it would have to be between 4500 and 3500km. The target was evaiding so it is hard to say for sure how far off it was exactly.
Do stationary targets count?
I sunk the HMS Nelson at around 8km. Otherwise... multiple hits at 6km but that is far from normal.
Obltn Strand
02-15-10, 09:20 PM
The longest shot I have ever connected with was about 6500m in '39. I observed the dud bounce right off the hull of the target, dose that count? If not then it would have to be between 4500 and 3500km. The target was evaiding so it is hard to say for sure how far off it was exactly.
It's a hit allright. But event camera kills 100% realism, though I think it doesn't affect targetting.
Do stationary targets count?
:nope:
Dissaray
02-16-10, 01:06 AM
I didn't watch it on event camera. I watched it on my attack map, the little brown torpido icon stoped going forward and sort of drifted a little then disapeared.
Fader_Berg
02-16-10, 02:59 AM
I sunk a ASW Trawler at 3800m going away with a TI magnetic. I aimed at an AOB of ~120 degrees. I could not actually observe it, but I heard the hit, the crew sheered and I was told that she was going down. It was the first time I ever considered try to hit a target beyond 2km. And probably the last one too.
One can question how I prioritize the targets, running a TypeII. I don't... Nice shot anyway...
Obltn Strand
02-16-10, 09:02 AM
I sunk a ASW Trawler at 3800m going away with a TI magnetic. I aimed at an AOB of ~120 degrees. I could not actually observe it, but I heard the hit, the crew sheered and I was told that she was going down. It was the first time I ever considered try to hit a target beyond 2km. And probably the last one too.
One can question how I prioritize the targets, running a TypeII. I don't...
Law of Type II: What Type VII sinks with one torpedo, the type II always need two.
Nice shot anyway...
:salute:
I didn't watch it on event camera. I watched it on my attack map, the little brown torpido icon stoped going forward and sort of drifted a little then disapeared.
That's quite a distance then. :salute:
That dud must have pissed somebody off.
Dissaray
02-16-10, 11:04 AM
It put me right over the edge. Insted of lining up a second shot I orderd flank speed and imidiatly started shelling them. I don't know what time it was exactly but I think I may have spilled the skiper's tea, very much ruening his tea time, as they didn't make much of an attempt at evasion.
It all would have worked out well if it weren't for the armed trawler that saw the whole thing hapening and tried to intervine. I got the kill in the end but it took longer than I wanted it to what with trying to escape the whole time. Though I did come away with two kills rather than the one.
Fader_Berg
02-17-10, 03:58 AM
Law of Type II: What Type VII sinks with one torpedo, the type II always need two.
Not really... I rarely use more than one torpedo against targets, since I can't afford it.
Obltn Strand
02-17-10, 06:02 AM
Not really... I rarely use more than one torpedo against targets, since I can't afford it.
It ususally happens with last torpedo.
Obltn Strand
02-20-10, 01:57 PM
Got a hit from 4700m. Couldn't get a screenshot though:nope:
Several other hits from 2 to 3km.
Time to return port and refit with Hitman's optics.
melnibonian
02-20-10, 02:41 PM
5,000m on a convoy attack in 1944. it hit a tanker in the first row in good weather conditions. Didn't live long to enjoy it though :shifty:
Jimbuna
02-20-10, 05:16 PM
5,000m on a convoy attack in 1944. it hit a tanker in the first row in good weather conditions. Didn't live long to enjoy it though :shifty:
The weather or the torpedo hit? :DL
ryanglavin
02-20-10, 09:14 PM
Newly reported 4000 M hit on Large Merchant using Line-point method.
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