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View Full Version : Subsim Video: SH5 Torpedo Reloading Video in HD (2/11/10)


Heretic
02-11-10, 07:07 PM
I imagine given the hysteria, paranoia, and general freak-out that accompanies every new bit of info, Neal is going to be very careful what he shares before his full preview is published. :D

Onkel Neal
02-11-10, 08:02 PM
I imagine given the hysteria, paranoia, and general freak-out that accompanies every new bit of info, Neal is going to be very careful what he shares before his full preview is published. :D


Exactly! I mean, man, some people go crazy over the littlest things. "Only three men on the bridge? OMG! The game is fail!!" :shifty:

No wonder Ubisoft is so careful about releasing screenshots. The game is one fantastic looking sim, but someone always find something to carp on.



http://clipart.peirceinternet.com/png/arrows/arrow3.png SH5 Torpedo Reloading Sequence Video (http://www.youtube.com/watch?v=8QJnhU18hw4&hd=1) :ping:


Comments and rating appreciated :up:





.

Sailor Steve
02-11-10, 08:13 PM
"Los!" is German. Other stuff English. Did you have it set that way? Hard to tell the accents, but they sounded German to me. That will make some happy folks here.

In this clip, a salvo is fired at a British battleship.
Umm, looked to me like you were shooting at Bismarck...

Only three guys loading the eel? Teh game SUXORS!!
:rotfl2: Sorry. Couldn't resist.

Looks pretty cool so far. Thanks for the show.:rock:

Arclight
02-11-10, 08:16 PM
Thanks Neal, much appreciated. :salute:

Absolutely gorgeous. :)

Onkel Neal
02-11-10, 08:17 PM
Haha, yeah, it might have been the Bismark :haha:

Yes, had the voices set for English, still learning to play the game, don't need sailors talking about me in German :O:

Yeah, ideally you would have 6 or so guys loading the torpedoes but I think there is a limit for a game... anyway, still looks cool to go to the fwd torpedo room at all!

Sailor Steve
02-11-10, 08:19 PM
Oh, I forgot all about the 'disconnect/reconnect' that popped up in the video. It looks like you kept playing right through it.:06:

Onkel Neal
02-11-10, 08:24 PM
Yes, it made no difference. And I disconnected the coax cable from the modem (and my daughter started yelling at me from the living room, "Daaaad! I'm DC (disconnected? Thay have slang for everything these days.)). As far as I can tell, I have a regular copy of the game with the DRM. When the game started the first time, I had to log on to Ubisoft. Since then I have not had to log on, but a game launcher always comes up preceeding the game. If I discover I have a non-DRM version, I will let you all know. I don't see why they would send me a non-DRM version, though.

THE_MASK
02-11-10, 08:28 PM
Does the utubevideo have its own thread . It is a major hit LOL .

Mud
02-11-10, 08:31 PM
Cool vid Neal, thanks for sharing :up:

Mud

cappy70
02-11-10, 08:35 PM
Yes it is soon,soon,,,:D:salute::D

Yes, the launcher always pre-load just before the launch and shows also that it is pre-loading save games...

longam
02-11-10, 08:35 PM
Its seems the seas are not so calm in this video. The crew reload was perfect!

ISP connect thing was a good example

Letum
02-11-10, 08:39 PM
Exactly! I mean, man, some people go crazy over the littlest things.

:D Well, now that you mention it....

I notice they haven't done much recherche into the torpedo loading
sequence. The loading rod that screws into the rear of the torpedo is
utterly absent for starters.

Sailor Steve
02-11-10, 08:41 PM
:D Well, now that you mention it....

I notice they haven't done much recherche into the torpedo loading
sequence. The loading rod that screws into the rear of the torpedo is
utterly absent for starters.
The same is true for the engine room screens, as has been noted for some time now. I think, given the time they actually had to work with, they've done a exceptional job. Now we get to see how modable it actually is.:sunny:

Onkel Neal
02-11-10, 08:44 PM
:D Well, now that you mention it....

I notice they haven't done much recherche into the torpedo loading
sequence. The loading rod that screws into the rear of the torpedo is
utterly absent for starters.


Yep, I'm sure there are a lot of small details that are not included. I expected ropes and pullys somewhere. But ok, I understand it's just a game. We can all discuss these things, and do it without tears.

My next goal, go through the boat and count the men.

Sailor Steve
02-11-10, 08:47 PM
"Twenty-six, twenty-seven, twenty-eight...wait, that looks cool!"

"Oh...darn!"


"One, two, three..."

THE_MASK
02-11-10, 08:48 PM
One question please Neal , can you walk as well as run . Glad to hear footsteps too .

Onkel Neal
02-11-10, 08:50 PM
Yep, you can run and guys will get out of the way.

PS: If you guys like the video, please rate it and comment, thanks! :salute:

oscar19681
02-11-10, 08:55 PM
I imagine given the hysteria, paranoia, and general freak-out that accompanies every new bit of info, Neal is going to be very careful what he shares before his full preview is published. :D

Uhm ok . But why did you need to call this the sh-5 torpedo reload video? I actually thought there was something to see. Thanks for nothing.

longam
02-11-10, 08:55 PM
See if you can hit CNTRL ALT L to draw your Luger.

Sailor Steve
02-11-10, 08:55 PM
Looked to me like he ran to the torpedo room in the video. Sounded like he banged his head on the door sill too.:damn:

Ooh! Ooh! I also paused it the third time I watched it, just to look at the quick trip past the captain's bunk and the 'Sound Guy'...and the Petty Officers' bunks! Cool stuff!

When do we get a walk-through? I wanna see the other crew bunks, and the engines, and the motors, and the aft torpedo room!

Can we walk-through? Can we? Can we? Puleeeeez, Onkel Neal?

oscar19681
02-11-10, 08:57 PM
Uhm am i missing something? Where is the video?

Onkel Neal
02-11-10, 09:00 PM
Uhm ok . But why did you need to call this the sh-5 torpedo reload video? I actually thought there was something to see. Thanks for nothing.


Ok, you are no longer qualified to operate the enigma :O:



Read the 2nd post more carefully.

Sailor Steve
02-11-10, 09:00 PM
Second post of this thread.
http://www.subsim.com/radioroom/showpost.php?p=1265235&postcount=2

THE_MASK
02-11-10, 09:01 PM
Neal do you have a descent computer so we can see in hidef .

Onkel Neal
02-11-10, 09:03 PM
Neal do you have a descent computer so we can see in hidef .


?? Hidef? It's on Youtube, not sure how I can make it Hi Def. I am open to suggestions :shucks: Lol, what do you call a decent computer?

THE_MASK
02-11-10, 09:07 PM
?? Hidef? It's on Youtube, not sure how I can make it Hi Def. I am open to suggestions :shucks: Lol, what do you call a decent computer?
No idea how to load hidef videos on youtube . Some videos are 720p and 1080p thats all i am saying .

Sailor Steve
02-11-10, 09:11 PM
I just watched it again, and I noticed that the 'little guy' in the periscope view that everyone was complaining about looks to be a quick pop-up of whoever is talking to you (in this case the XO/1WO).

I also looked at the PO bunks again, and I noticed several of them just sitting around while the boat is obviously in combat. Before I comment on that I have to ask Neal: Is there a 'Battle Stations' command you might have missed. SH4 had one that put the entire crew to work. If there is one and it puts more men in the torpedo room, that would be cool.

I also looked at the helmsman they now have sitting at the forward bulkhead. More cool stuff.:sunny:

GoldenRivet
02-11-10, 09:12 PM
I'm impressed with what i have seen so far.

appears that the disconnect from the video has little to no affect on game play. We shall see though.

yes, the loading sequence needs the finer details fleshed out with modification.

HOWEVER

top notch work for stock :rock:

I would very much like to see the torpedo NOT suddenly vanish when the inner hatch for the torpedo tube is closed :-?

I also liked at the beginning of the video - the men speaking abotu the firing of the torpedo... very "chain of command" ish

oscar19681
02-11-10, 09:12 PM
Ok, you are no longer qualified to operate the enigma :O:



Read the 2nd post more carefully.

Ok see if you can decifer this. (all 3 enigma wheels set to B at start of message) mze i wm b vexo gm-5 oe fagij. eqagjt uqa aty bpqvb. See if you can decifer that my friend!

Letum
02-11-10, 09:13 PM
Uhm ok . But why did you need to call this the sh-5 torpedo reload video? I actually thought there was something to see. Thanks for nothing.
Ok, you are no longer qualified to operate the enigma

I'm still laughing at this.

BTW: No (http://img714.imageshack.us/img714/5328/qualify.jpg)ne of you are qualified to operate the enigma. I've been hiding
links in my posts (like this one) that I think some moderators might
frown upon for years now and almost none have been noticed by
anyone. :O:
That might be a good thing, mind.

GoldenRivet
02-11-10, 09:14 PM
I'm impressed with what i have seen so far.

appears that the disconnect from the video has little to no affect on game play. We shall see though.

yes, the loading sequence needs the finer details fleshed out with modification.

HOWEVER

top notch work for stock :rock:

I would very much like to see the torpedo NOT suddenly vanish when the inner hatch for the torpedo tube is closed :-?

EDIT:

it appears that the captain has a "voice" now when giving orders.

can Neal confirm?

I also liked at the beginning of the video - the men speaking abotu the firing of the torpedo... very "chain of command" ish

theluckyone17
02-11-10, 09:30 PM
That bit about disconnecting the network? WOOOOOEEEEEE.

Sorry. Blueneck in me came out a bit. What I meant to say is that I'm anxiously awaiting further information on the OSP integration. Having the connection drop and the game continuing gives me hope that I might be able to stomach it.

I really do want SH5... it sure looks purty. *cough* :D

razark
02-11-10, 09:32 PM
Yes, it made no difference. And I disconnected the coax cable from the modem (and my daughter started yelling at me from the living room, "Daaaad! I'm DC (disconnected? Thay have slang for everything these days.)). As far as I can tell, I have a regular copy of the game with the DRM. When the game started the first time, I had to log on to Ubisoft. Since then I have not had to log on, but a game launcher always comes up preceeding the game. If I discover I have a non-DRM version, I will let you all know. I don't see why they would send me a non-DRM version, though.

To clarify, does that message actually appear on the screen, or did you add that into the video yourself?

oscar19681
02-11-10, 09:41 PM
Ok see if you can decifer this. (all 3 enigma wheels set to B at start of message) mze i wm b vexo gm-5 oe fagij. eqagjt uqa aty bpqvb. See if you can decifer that my friend!



Ok no enigma lover here huh? Oh well. Neal can you show us what the crew sleeping looks like? Also i would love to see some other u-boats in port besides our own in a next video if possible. Many thanks

oscar19681
02-11-10, 09:42 PM
To clarify, does that message actually appear on the screen, or did you add that into the video yourself?

Ever seen youtube movies before? Take a wild guess.

razark
02-11-10, 09:56 PM
Ok no enigma lover here huh? Oh well.

What are the rest of the settings for the key? When I try, all I get is gibberish.

Steeltrap
02-11-10, 10:02 PM
something to carp on

They have CARP?

That's it, I'm not buying. Whoever heard of carp on a u-boat? Sheesh.....


:D

Alex
02-11-10, 10:04 PM
Looks like crew members have shadows here... Whereas the torpedo that's being loaded doesn't have one. :O:

:88)

@ Neal : Some of us would like to see how harbours look like now (let's say Lorient and its bunkers, if possible :D).

Not in a new video though : screenshot(s) would do. ;)

frau kaleun
02-11-10, 10:15 PM
They have CARP?

That's it, I'm not buying. Whoever heard of carp on a u-boat? Sheesh.....


:D

But just think! Seagull and carp soup! And if your cook is at Soup Level 2, it might even be edible.

Onkel Neal
02-11-10, 10:21 PM
I'm still laughing at this.

BTW: No (http://img714.imageshack.us/img714/5328/qualify.jpg)ne of you are qualified to operate the enigma. I've been hiding
links in my posts (like this one) that I think some moderators might
frown upon for years now and almost none have been noticed by
anyone. :O:
That might be a good thing, mind.


We have a file on you :arrgh!:

CaptainHaplo
02-11-10, 10:21 PM
I will admit - it looks good. The internet disconnect I find REAL interesting what we have been told on how it will work appears different from how it is working in the video. That means that this method of DRM is not in play for SH5 - or there have been... modifications to it.

Neal - can you run a test to see how long you can play with the cable pulled out of your machine (so you don't disconnect anyone else in the home)?

There were some "realism" issues for those that want to really be stiff about it. But on the flip side, I liked the "expandable" plot - though it needs some tools! If the GUI is easily customizable, as well as some answer on OSP, this may be something more palatable that what I initially thought.

Thanks Neal!

Letum
02-11-10, 10:24 PM
We have a file on you :arrgh!:

I don't get my own data center? Not even a filing cabinet?

Onkel Neal
02-11-10, 10:28 PM
Ok see if you can decifer this. (all 3 enigma wheels set to B at start of message) mze i wm b vexo gm-5 oe fagij. eqagjt uqa aty bpqvb. See if you can decifer that my friend!


Haha, I never said I was able to run the machine either :D

I need more rotor and reflactor settings (http://russells.freeshell.org/enigma/), I never got a code book!

vergol
02-11-10, 10:33 PM
The guys loading the tubes don't seem to be in any particular rush. Herr Kaleun needs to bring a whip on the next patrol.

And all four were premature detonations? I know 'it happens to a lot of subs', but damn -- someone needs to have that looked at.

frau kaleun
02-11-10, 10:37 PM
The guys loading the tubes don't seem to be in any particular rush. Herr Kaleun needs to bring a whip on the next patrol.

And all four premature detonations? I know 'it happens to a lot of subs', but damn -- someone needs to have that looked at.

Obviously they forgot to include the "think about baseball" option. I've heard that helps.

frau kaleun
02-11-10, 10:38 PM
I don't get my own data center? Not even a filing cabinet?


Stop fussing, I'm sure it's all written out very neatly on the back of a postage stamp somewhere. :O:

mookiemookie
02-11-10, 11:03 PM
I think it looks great. Did you have the option of manually setting the TDC or was it all through the interface there?

codmander
02-11-10, 11:18 PM
needs modding but it is what it is

karamazovnew
02-11-10, 11:32 PM
Well, for the first time in months, I can safely say that I'm excited about the game again :rock:. DId you guys notice the real looking TDC in the tower?
BTW, Neal, everybody does previews, but we're Subsimmers, don't forget that. We all want to know a full roundup of the expert mode shooting procedure. :yeah: Uuu, and the recognition manual if possible :salute:

codmander
02-11-10, 11:39 PM
needs pipes and stuff around tubes............. maybe a comfirm on mtdc?

LiveGoat
02-11-10, 11:43 PM
Well they can always cuddle, I guess. :DL

Obviously they forgot to include the "think about baseball" option. I've heard that helps.

Frederf
02-12-10, 12:15 AM
I'm a fair man and while I complain a lot am happy to give praise where praise is due. The torpedo reload sequences is a good start. I assume the "three cranks to lift 2-ton torpedo" is because the difficulty options are on "fast reload" instead of "real reload." I would like the door to close before the torpedo model is removed but this is all stuff that's easy to fix in stock and possibly doable to mod if absolutely necessary.

I'm not a huuuuge fan of the uber-cluttered periscope screen but I can go into detail about that some other time.

Platapus
02-12-10, 12:19 AM
That is one strong German!!

To be able to push a 3,500 pound torpedo in to that tube by himself. Uff da!.

:D

Thanks for posting that video. I eagerly await your impressions. :salute:

Highbury
02-12-10, 12:20 AM
Obviously it looks better then we have ever had inside the sub in an SH title. And of course we will have people complain that, although better then anything before, it is not perfect so not good enough. :shifty:

I, for one, am looking forward to giving it a try. Thanks for the post Neal!

Platapus
02-12-10, 12:20 AM
I think it looks great. Did you have the option of manually setting the TDC or was it all through the interface there?


That's the question I would really like answered too.

THE_MASK
02-12-10, 12:53 AM
Well, for the first time in months, I can safely say that I'm excited about the game again :rock:. DId you guys notice the real looking TDC in the tower?
BTW, Neal, everybody does previews, but we're Subsimmers, don't forget that. We all want to know a full roundup of the expert mode shooting procedure. :yeah: Uuu, and the recognition manual if possible :salute:
http://img36.imageshack.us/img36/4300/tdcl.jpg (http://img36.imageshack.us/i/tdcl.jpg/)

onelifecrisis
02-12-10, 01:11 AM
Thanks for the video Neal.
I'm no expert ship spotter but I also thought you were shooting at the Bismarck! :rotfl2:
Anyway, I like the look of the first person controls. Looks fluid and intuitive.
I'd be curious to know the result of your crew count - the place did look a bit deserted!
Nice to hear German accents on the crew, though it's a shame that they sound so robotic. There's an oft-used trick in video games to fix that repetetive/robotic sound and I'm slightly sad to see that the devs didn't implement it in SH5, but nevermind, it's not a biggy.

JScones
02-12-10, 02:19 AM
Pretty relaxed crew...but then, somehow I don't think that the "British battleship" is overly threatening to them...at least at the moment. ;)

GermanGS
02-12-10, 02:20 AM
Thanx For the Post Neal, Looks Awsome can't wait to try for myself.:DL

If you Can please post a shot of a Manual TDC.

Sgtmonkeynads
02-12-10, 02:23 AM
Did anyone notice that it was also unescorted. Sneaky British, flying the wrong flag and all.

On a side note...I have never been so excited for another person to play a game in my life. GO Neal Go...!!!

Chad
02-12-10, 02:36 AM
When we were in Germany during the 09 meet, all three developers spent maybe 20 minutes staring at the TDC they had in the Laboe Museum.. Talk about nitpicking everything! Looks like they came through on that :D

ReFaN
02-12-10, 02:36 AM
Sweet, buzzing for it. 20 days left ;P

PL_Andrev
02-12-10, 02:54 AM
http://clipart.peirceinternet.com/png/arrows/arrow3.png Anyway, enjoy. (http://www.youtube.com/watch?v=fKuG73V2rAM) :ping:

Thanks Neal for the film.
I was right - the whole UBI marketing department should be fired.

After watching this movie the hope is again in my heart...
:rock:

ReFaN
02-12-10, 03:39 AM
anyone else then me notice, that the observation periscope is *Still* up in this video aswell? whats the matter with that? pulling our leg neal?

martes86
02-12-10, 03:47 AM
When we were in Germany during the 09 meet, all three developers spent maybe 20 minutes staring at the TDC they had in the Laboe Museum.. Talk about nitpicking everything! Looks like they came through on that :D

Indeed. It was funny to see us discussing what this or that dial would do, what the tags meant... That's why I never believed that we wouldn't get an at least fairly modeled TDC and such, because they were so much into taking details. Hell, we even made photos to the internals of one of the torpedoes! :DL

coronas
02-12-10, 04:12 AM
Thanks for sharing, Neal.
Very interesting video.
:salute:

piri_reis
02-12-10, 04:14 AM
Notice, the periscope view is obstructed by the high waves even in zoomed-in mode. :up:
SH3 didn't have this, and OLC could only add it in by disabling the zooming.

Lot's of great stuff in the video already, thanks Neal !
And the connection/OSP requirement might be less intrusive then we though. Just a check at startup, could be workable.

unterseemann
02-12-10, 04:21 AM
I really enjoy your vid but when it comes to 'british battleship' i said to me "Haha! What battleship class? Let see it! And euh... But... Wait... It's the Bismarck isn't it?!"
I then read the whole thread and saw that many others noticed this!
Don't try to foul us we are watching you Neal! :rotfl2:

ichso
02-12-10, 05:15 AM
Hm, and when your crew gets more experienced and quicker on reloading torpedoes, does that mean the animation is just being played faster ? Might be looking funny :DL

Thanks for the upload, nice to see some actual non-trailer in-game footage.

Mud
02-12-10, 05:25 AM
I was wondering from the beginning, if you go for a deck walk and switch to external view can you see "your Kaleun" is actually there :hmmm:

Mud

smithcorp
02-12-10, 06:15 AM
Thanks for posting the video - I'm looking forward to this sim!

onelifecrisis
02-12-10, 06:26 AM
That is one strong German!!

To be able to push a 3,500 pound torpedo in to that tube by himself. Uff da!.

:D

With no friction, I could push a planet! I don't know what the apparatus was like IRL but I'm pretty sure they had grease in 1939. ;)

urfisch
02-12-10, 06:26 AM
thanks a lot for the vid, neal!!!

but i cant resist to complain...it looks really, really dead in there. and sterile...sad. but i exspected that. modders will have to do a lot of fixing...

onelifecrisis
02-12-10, 06:28 AM
modders will have to do a lot of fixing...

Yeah, to bring it up to the standards of SH3/4...
Oh, wait, it's already a million miles past that standard. :damn:

urfisch
02-12-10, 06:37 AM
Exactly! I mean, man, some people go crazy over the littlest things. "Only three men on the bridge? OMG! The game is fail!!" :shifty:

No wonder Ubisoft is so careful about releasing screenshots. The game is one fantastic looking sim, but someone always find something to carp on.

http://clipart.peirceinternet.com/png/arrows/arrow3.png Anyway, enjoy. (http://www.youtube.com/watch?v=fKuG73V2rAM) :ping:

to me the game looks like a BIG compromise, between what they wanted to offer and what the managed to finish. i cant help, but it looks half baked...sorry.

Schultz
02-12-10, 06:42 AM
Thanks Neal, it looks great :yeah:

Sanuck
02-12-10, 07:15 AM
to me the game looks like a BIG compromise, between what they wanted to offer and what the managed to finish. i cant help, but it looks half baked...sorry.

Cant you read, Neal has explained that this is a preview version ie not finished. If we want more from him lets just be gratefull and enjoy his efforts, or he wont bother.
Hope your up early Neal and sending us more hehe

Thankyou from the UK :salute:

urfisch
02-12-10, 07:19 AM
dont get me wrong...I CAN READ and i DO ENJOY and I AM GRATEFUL. but as long we dont know, which version he tested...we dont know anything. info on that would be very helpful.

java`s revenge
02-12-10, 07:43 AM
Great preview :yeah:

I am positive about these features,

- The water and raindrops on the scopeview.
- Waves in zoomed view
- Textures
- in uboat details
- dud torpedoes

Negative about

- No cramp feeling.
- Seawater doesn`t look real
- tdc missing?

There is enough to mod. But i think this will be a great sim.

Anyway thanks for the video Neal !

TH0R
02-12-10, 07:47 AM
Thanks for the video! :)

dont get me wrong...I CAN READ and i DO ENJOY and I AM GRATEFUL. but as long we dont know, which version he tested...we dont know anything. info on that would be very helpful.

It has been stated by Neil, and one of the devs that he has a preview copy, which isn't even close to what the release version will be.

I suggest that you take a look at this thread:

http://www.subsim.com/radioroom/showthread.php?t=161712

(my post, no.4 and elanaiba's post, no.7)


What we should hope for is that the bugs mentioned are fixed in the release version. ;)

ParaB
02-12-10, 07:48 AM
Thanks a ton, Onkel Neal!

I like what I see. Except the periscope screen, which still looks like an Iphone app to me. With a large part of the game consisting of me staring at said screen I'm one sad panda...

:wah:

sav112
02-12-10, 07:52 AM
More footage my man. :up:

ReFaN
02-12-10, 07:53 AM
Neal must be lying in bed smaking pretty ZzzZzzz by now.

ReallyDedPoet
02-12-10, 08:02 AM
Thanks for the vid. Neal :yep::up:

609_Avatar
02-12-10, 08:43 AM
Thanks Neal, I also enjoyed watching that little vid of yours. Have you hit the CTRL key yet?!? :)

oscar19681
02-12-10, 08:49 AM
I was wondering from the beginning, if you go for a deck walk and switch to external view can you see "your Kaleun" is actually there :hmmm:

Mud

I,m wondering this myself some time.

St. Cobra
02-12-10, 09:10 AM
Nice viedo, I have been waiting for the SubSim previews to begin. :rock: I am like many other, wanting a more gritty interface, more like the previous games, but I think our modders can change this.

Thanks and I hope more is on the way

Platapus
02-12-10, 09:22 AM
When we were in Germany during the 09 meet, all three developers spent maybe 20 minutes staring at the TDC they had in the Laboe Museum.. Talk about nitpicking everything! Looks like they came through on that :D

Yes, but were they studying the TDC to understand how it looked (Graphic focused), or were they studying the TDC to understand how it worked (Functional focused)?

Platapus
02-12-10, 09:26 AM
With no friction, I could push a planet! I don't know what the apparatus was like IRL but I'm pretty sure they had grease in 1939. ;)


Grease only affects friction, but keep in mind that Inertia is a cruel mistress. :yep:

Schultz
02-12-10, 09:27 AM
I want a video with the engine room.I hope that Neal will have time,I believe he is taking his nap right now. :haha:

onelifecrisis
02-12-10, 09:31 AM
Grease only affects friction, but keep in mind that Inertia is a cruel mistress. :yep:
I'm not sure what inertia has to do with the guy's ability to get the thing moving. :hmmm:

Whatever brings it to a stop once it's in the tube is another matter! :haha:

Edit:
Oops. I got inertia confused with momentum. My brain is definitely fooked. :doh:

Sailor Steve
02-12-10, 10:30 AM
It has been stated by Neil...
How many times can his name appear in one thread, and still people get it wrong?
:rotfl2:

Heretic
02-12-10, 10:45 AM
How many times can his name appear in one thread, and still people get it wrong?
:rotfl2:


It's his own fault for not picking an easier to spell name like Pete or Dave or Jenny.

Sailor Steve
02-12-10, 10:46 AM
:rotfl2::yeah:

Webchessie
02-12-10, 10:50 AM
Neal - Neal - Neal!

Did I spell it right????

:har:

Lanzfeld
02-12-10, 10:51 AM
Hmmmmmm...:hmmm:

If Neal does have a DRM version and he disconnected for 30 seconds without missing a beat (a theory for sure) then maybe we can turn off our modem after login and play offline for 2 minutes? 5 minutes? 30 minutes? 2 Hours?????:hmmm::hmmm::hmmm:

Where is the line drawn?:arrgh!:

Arclight
02-12-10, 11:11 AM
Good question, but if there indeed is a timeout, at least a temporary loss in connection (*cough*wireless) won't cause any hindrance. :)

Lt commander lare
02-12-10, 11:11 AM
Fantastic video Neal thanks for the preview how long can you play without an internet connection I know its still a preview copy but maybe there is still a chance that an internet connection is not needed to play.

lt commander lare

Boris
02-12-10, 11:13 AM
Video looks promising.

Just a few nitpicks that I hope get fixed with the torpedo crew...

- too few men
- animation (a little stiff, maybe more sense of urgency)
- Guys talking while doing their job would be nice. Like the men being encouraged to hurry up or something like that.
- The guys just stand facing the wall once they're done.
- The torpedo dissappears in the tube before the tube door is closed
- The tube door closes on its own (or was it automatic?)

All in all it would do it some good to just look a little more lively. It looks a little stoic and calm the way it is.

Platapus
02-12-10, 11:14 AM
kneel?

:D

cherbert
02-12-10, 11:26 AM
Hmmmmmm...:hmmm:

If Neal does have a DRM version and he disconnected for 30 seconds without missing a beat (a theory for sure) then maybe we can turn off our modem after login and play offline for 2 minutes? 5 minutes? 30 minutes? 2 Hours?????:hmmm::hmmm::hmmm:

Where is the line drawn?:arrgh!:

Depends on how the save campaign feature works. If it needs to save in the cloud then disconnecting is gonna obviously be a big problem for you.

Also, I personally think Neil disconnecting for 30 seconds is not a true test of this DRM system. I highly doubt it calls home every 30 seconds. Maybe not even every minute! But almost certainly on a regular timescale of some kind.

oscar19681
02-12-10, 11:28 AM
I want a video with the engine room.I hope that Neal will have time,I believe he is taking his nap right now. :haha:

No he isnt he,s playing non stop with the help of amphetamines.

Lanzfeld
02-12-10, 11:29 AM
Depends on how the save campaign feature works. If it needs to save in the cloud then disconnecting is gonna obviously be a big problem for you.

Also, I personally think Neil disconnecting for 30 seconds is not a true test of this DRM system. I highly doubt it calls home every 30 seconds. Maybe not even every minute! But almost certainly on a regular timescale of some kind.

We REALLY need to implement a cash penalty for misspelling Neals name.

Heretic
02-12-10, 11:29 AM
I imagine the novelty of going to the torpedo room to watch them load torpedoes will wear off pretty quickly. Even with a full crew and all the goodies, will we even bother looking after the first few times?

With a limited budget and schedule, you have to prioritize. That's life.

Lanzfeld
02-12-10, 11:32 AM
I imagine the novelty of going to the torpedo room to watch them load torpedoes will wear off pretty quickly. Even with a full crew and all the goodies, will we even bother looking after the first few times?

With a limited budget and schedule, you have to prioritize. That's life.

I agree 100%. No matter how many animations the reload crew has this is suppost to be a U-boat game and that means sinking ships not watching "Days Of Our Lives" play out in the torpedo room.:yawn:

ReFaN
02-12-10, 11:34 AM
I agree 100%. No matter how many animations the reload crew has this is suppost to be a U-boat game and that means sinking ships not watching "Days Of Our Lives" play out in the torpedo room.:yawn:

:haha:

Iron Budokan
02-12-10, 11:34 AM
Yes, it's very pretty, but it also looks gamey. Periscope is way too cluttered with gimcrackery. But I expect (hope) those aspects can be modded out and maybe alleviated with higher realism settings.

And, yes, I'm one of the people who carp about only three men on watch. I mean, one wonders why the devs made that stylistic choice. It hasn't been explained adequately and there's honestly no reason for it. It shows lack of attention, not to minutia, but to basic submarine simulation.

Another thought struck me as I was watching. Can you put men into compartments like we did with SH3? And if so, do they then appear in the game? When you walk through the sub how many crew members do you see? The regular complement? Just wondering. Are 50+ men actually all there in the game?

Don't get me wrong, I want to thank Neal for supplying us with this video. It's the first real look we've had of the game and it's much appreciated. He didn't have to do it. But, as usual, when we see some new aspect of the game it always brings up twelve other questions, haha.

Seriously, Neal, thanks for sharing. I really do appreciate it. :salute:

Adriatico
02-12-10, 11:47 AM
Hmmmmmm...:hmmm:

If Neal does have a DRM version and he disconnected for 30 seconds without missing a beat (a theory for sure) then maybe we can turn off our modem after login and play offline for 2 minutes? 5 minutes? 30 minutes? 2 Hours?????:hmmm::hmmm::hmmm:

Where is the line drawn?:arrgh!:

I will never understand Ubi's attitude towards this issue :06::06::06:

85% of comunity is disgusted with DRM and they still have no intention to specify internet requirements, let alone FAQ on internet connection or lack of connection... ?

I am talking about Ubi's "officers in charge"... not a word or two from Devs or Neal's impression.

Who cares about CPU or GPU requirements, you'll change them in a 3 or 6 months... but you can not find internet optic cables around your home.

Ubi PR's: are you drunk ? ...or there are real concerns to be hidden?
:nope::nope::nope:

Sailor Steve
02-12-10, 11:59 AM
kneel?

:D
No, really, he doesn't want to be worshipped.




Or so he claims.

Onkel Neal
02-12-10, 12:06 PM
No, really, he doesn't want to be worshipped.




Or so he claims.


Haha, you are right, I don't. As you can testify, Steve, at our meetings, I'm usually pretty laid back. I let Rip and Jimbuna run the show!:salute:

Diopos
02-12-10, 12:08 PM
No, really, he doesn't want to be worshipped.




Or so he claims.

No, he meant Kneel as in Neal, Niel, Neel etc....:DL

Sailor Steve
02-12-10, 12:22 PM
No, he meant Kneel as in Neal, Niel, Neel etc....:DL
I knew exactly what he meant. How else would I have known what he was even talking about?:sunny:

Jimbuna
02-12-10, 12:25 PM
Haha, you are right, I don't. As you can testify, Steve, at our meetings, I'm usually pretty laid back. I let Rip and Jimbuna run the show!:salute:

teehee :DL


http://www.psionguild.org/forums/images/smilies/wolfsmilies/werewolfking.gif

A bit late coming in here but thanks for sharing Neal http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

capthelm
02-12-10, 12:33 PM
enjoyed the sneek peek..vid

however they could have added few more audios loading torpedo sounds.

was very silent.

guess the modders will fix that.

COWBOY10
02-12-10, 12:44 PM
Fantastic Work, Neal, Thanks for the sneak preview. Was very intresting about you disconnecting the internet, and it having NO effect in game. Anychance of playing with this some more, I.E. How long it will allow you to be disconnected for before ether Logging out, Stopping Game and IF it will still save your kills while you are out. Hate to sink some and not have them connected, Cause my internet was down.

All in all, Im still looking forward to SH5, BUT I need to know about the internet connections, as my connection isnt great, BUT if so long as im logged on when I start the sim, and it goes down while im playing, BUT still allows me to play, Then I may jump back onboard.

Well done Neal, Now if you can only stick a vid up every day till launch then we might all be happy :03:

Leif...
02-12-10, 12:53 PM
It looks very good, but I would have liked a little motion of the uboat/periscope, now it seems to be rock steady even though there are some fairly rough sea going on.

Also, no sound delay noticeable even though the explosions where quite a bit away. Nice reflexes from the soundcrew though, Bo-premature detonation-ooom.

FIREWALL
02-12-10, 01:01 PM
No grease and one crew member rams it home. :hmmm:

OK FELLOW TORPEDOMEN :stare: What happened to all the grease ? :p2:

Platapus
02-12-10, 01:05 PM
Yes, it's very pretty, but it also looks gamey. Periscope is way too cluttered with gimcrackery. But I expect (hope) those aspects can be modded out and maybe alleviated with higher realism settings.




+1 for using the word gimcrackery to describe SH5 :yeah:

HundertzehnGustav
02-12-10, 01:28 PM
Neal you lucky bugger!
thanks for the exciting trip!!!!!:salute:

piri_reis
02-12-10, 01:45 PM
oops. wrong thread.

EgoApocalypse
02-12-10, 01:58 PM
Great vids Neal....................MMMMMMM.............Cant wait.:salute:

Rip
02-12-10, 03:52 PM
teehee :DL


http://www.psionguild.org/forums/images/smilies/wolfsmilies/werewolfking.gif

A bit late coming in here but thanks for sharing Neal http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

He said my name first. HAH! :O:

Jimbuna
02-12-10, 05:06 PM
He said my name first. HAH! :O:

The best looking always get the last mention.


http://img103.imageshack.us/img103/4726/hirsch07pr7.gif

malkuth74
02-12-10, 10:22 PM
Can you post a video showing the whole inside of the sub. :)

walsh2509
02-12-10, 10:29 PM
Having seen a couple of these videos , I can't help but seem puzzled by what seems the vast amount of room not one piece of anything out of place and lack of bodies and noise/chat/shouting, compared to what I seen watching Das Boot Directors cut the other night.

FiL
02-13-10, 05:57 AM
Many many thanks Sir Neal for sharing your SHV experience.
I'm sure I'll be pleased with that game. It seems to be immersive, even more than SHIII which was a good gap in the SH story.
I regret some of us are always moaning and crying as little children but it seems to be a usual way of communication on internet forums nowadays.
So, keep the good work boys. We will enjoy it.
:DL
@@++

sorry for my poor english again ;)
(edited with my personal teacher's help)

kapitan_zur_see
02-13-10, 06:11 AM
Having seen a couple of these videos , I can't help but seem puzzled by what seems the vast amount of room not one piece of anything out of place and lack of bodies and noise/chat/shouting, compared to what I seen watching Das Boot Directors cut the other night.

Indeed but it was pretty predictable I'd say... At least, i'm not suprised myself, I posted this concern quite some time ago, before any video was even posted because I knew it would require quite a massive amount of animations, sound recordings and etc to get it done really properly and it's quite obvious the devs didn't had enough time schedule to work it out, right from the beginning. However, It's still quite a step forward compared to SH3 or SH4.

Obviously, it leaves room for modder. Add more crewmen, hopefully be able to edit animations, add lots of ambient sounds we can ripoff das boot for exemple and the like. the "plenty of room" atmosphere is also due to requirement from dev to let down lots of details when modeling the interior. Easily an 70% of all pipes and valves are left behind for obvious time schedule reasons and the like. And such things takes lots of room in the real interior of a uboat. That's why it doesn't look cramped enough in the game. Will be modded when we sort out a 3D model importing method for SH5, just as it was done with SH3 and 4 before.

ReFaN
02-13-10, 07:40 AM
Hope we can see people running like crazy when a crash dive is issued.

KING111
02-13-10, 07:46 AM
Its dead that’s all I can say no atmosphere at all
How many times would you really bother to watch?
The 2 men doing the same thing before
You start skipping it I don’t think it’s anywhere near
As interactive as it could have been if you move men
To the torpedo room will they be there or do you just find
The same 2 men I remember in the flight sim
The mighty 8th that’s about 4 years old if you moved men
Around they would all be where you put them you could
Get the radio man to take over guns and the gunners to
Take over the radio or move the pilots every man could be
Used as a medic you could you use on the wounded there
Were 10 men and every one could do another’s job
With DRM and no atmosphere i will not be buying it for some time
If ever
h\\p://www.youtube.com/watch?v=pwgunB1pRZc&feature=fvw

kapitan_zur_see
02-13-10, 08:20 AM
I understand your point king111... I share it to some extent (no obvious need to put sonar guy into torpedo room, to each specialist his own!). However, there is obvious limitations, otherwise it would require lots of time of developing and/or it's hard not to come up with the "Oblivion/fallout3 syndrome": ie people mindlessly and randomly wandering around with no apparent logical goals or logical behaviors.

What you describe in this flightsim I used to play also, is not that far from silent hunter (remember that such a crew behaviour is also less complex to model ), after all, it's pretty much go "here and move"/"do the medic"/"use this" (no talking, no specific reactions to different stimuli "calm vs in combat" and etc.). Therefor, limited need of different specific animations. It would require far more for each crew member to make a uboat atmosphere convincing enough... takes lots of time!

It sure lacks atmosphere as it is in this preview copy. It reminds the standing still and very martial attitude of SH3 and 4.

I think what you find the most disturbing, just as I do, is specificaly the apparent contrast of crewmen attitude vs what's going on. Simply put, crew looks as cool as a cat that's been on Valium or Tranxene or whichever anti-depressant. No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong?

Von Talon
02-13-10, 08:22 AM
Why he is firing at Bismarck? Well, the mission was to sink ANY capital ship :yep:

Lanzfeld
02-13-10, 09:10 AM
It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.

I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff.:nope:

We should stay focused! Like this---> http://www.subsim.com/radioroom/showthread.php?t=161754

Diopos
02-13-10, 09:12 AM
...
No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong?

Maybe Neal forgot to order General Quarters!
:DL




.

Semtex
02-13-10, 09:26 AM
I think what you find the most disturbing, just as I do, is specificaly the apparent contrast of crewmen attitude vs what's going on. Simply put, crew looks as cool as a cat that's been on Valium or Tranxene or whichever anti-depressant. No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong?
nope. torpedo reloading vid looks very bad. only 2 man when torpedo are loading? :nope: and they moving so slow ... too slow. this is war not a fu**** turist trip :down:

PL_Andrev
02-13-10, 09:35 AM
nope. torpedo reloading vid looks very bad. only 2 man when torpedo are loading? :nope: and they moving so slow ... too slow. this is war not a fu**** turist trip :down:

Relax, man... wait for "real crew mod" with 50 people on board...
If you want to see moving fast people watch SH5 "offcial trailer"...
:03:

mookiemookie
02-13-10, 09:38 AM
It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.

I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff.:nope:



I couldn't agree more. Let's get the SUBMARINE SIMULATION part down before we worry that Hans isn't cranking the wheel fast enough. :roll:

Nisgeis
02-13-10, 01:38 PM
There's complaints that the crew look laid back and I think the guy winding the torpedo forward has an easy job. I think RL the handle had to be turned much faster to get that speed, so that would make him look a bit more energetic. But the animation doesn't affect how long it actually takes to do a reload.

Also, here's a snippet from U-Boat.net about the type 21 from this link http://www.uboat.net/types/xxi.htm:

Also they had hydraulic torpedo reload system that enabled the commander to reload all 6 tubes in something like 10 minutes which was even less than it took to reload one tube on the VIIC normally.The 'laid back' crew seem to do it in about what 30 seconds? They were hardly caught napping.

Florent
02-13-10, 01:57 PM
Nice video:up: It seems that there is no longer Torpedoes left as some WWII photos show more torpedoes there with the crew.
As the atmosphere it's difficult to believe that the men there were yelling or making much noise with the risk to be detected by asdic or sound location. They are slow, yes but it is high explosive torpedo very dangerous if not careful thus i have no problem with this.:yeah:

TarJak
02-13-10, 04:54 PM
I understand your point king111... I share it to some extent (no obvious need to put sonar guy into torpedo room, to each specialist his own!). However, there is obvious limitations, otherwise it would require lots of time of developing and/or it's hard not to come up with the "Oblivion/fallout3 syndrome": ie people mindlessly and randomly wandering around with no apparent logical goals or logical behaviors.

What you describe in this flightsim I used to play also, is not that far from silent hunter (remember that such a crew behaviour is also less complex to model ), after all, it's pretty much go "here and move"/"do the medic"/"use this" (no talking, no specific reactions to different stimuli "calm vs in combat" and etc.). Therefor, limited need of different specific animations. It would require far more for each crew member to make a uboat atmosphere convincing enough... takes lots of time!

It sure lacks atmosphere as it is in this preview copy. It reminds the standing still and very martial attitude of SH3 and 4.

I think what you find the most disturbing, just as I do, is specificaly the apparent contrast of crewmen attitude vs what's going on. Simply put, crew looks as cool as a cat that's been on Valium or Tranxene or whichever anti-depressant. No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong?There may be a simple explanation for the lax attitude of the crew to the situation. Neal was attempting to sink the Bismarck and therefore the crew knowing their target was friendly would not have been concerned about it returning fire, if indeed it could have.

I suspect, (Neal will have to show us a video of this situation), that when faced with an enemy warship the crew would react similarly to the way they do in SH3 or 4. At least they look engaged in a more dangerous situation. The bloke near the tube casually waiting for his mates to finish the job is a bit much, particularly with the skipper on deck in the compartment. You'd think he'd give the impression he was interested in what was going on even if the target was friendly.

JScones
02-13-10, 05:28 PM
It just bothers me that all the time they spent making these compartments and crew that we will watch ONCE they could have been making a sim that fixed the REAL issues we had.

I know some of you really wanted to play out "Days Of Our Lives" but I think you really lost sight of what a sub sim should be. This is the "Sims Cancer" I guess. All the while you are worried about the animation of the loaders you have missed the really important stuff.:nope:

We should stay focused! Like this---> http://www.subsim.com/radioroom/showthread.php?t=161754
:yep: :up:

JScones
02-13-10, 05:38 PM
There may be a simple explanation for the lax attitude of the crew to the situation. Neal was attempting to sink the Bismarck and therefore the crew knowing their target was friendly would not have been concerned about it returning fire, if indeed it could have.

I suspect, (Neal will have to show us a video of this situation), that when faced with an enemy warship the crew would react similarly to the way they do in SH3 or 4. At least they look engaged in a more dangerous situation. The bloke near the tube casually waiting for his mates to finish the job is a bit much, particularly with the skipper on deck in the compartment. You'd think he'd give the impression he was interested in what was going on even if the target was friendly.
That was the first thing I thought too. I certainly hope this is right, otherwise, walking the boat will get real boring, real fast, especially given how lifeless and quiet it is in there.

Elder-Pirate
02-13-10, 06:45 PM
OK Neal I see that you are tempting me into purchasing SHV with these nice vids and keep it up and you may succeed, well I'm sure you will if UBI drops OSP ( yeah right :damn: ), but gee whiz quit wasting precious torpedoes man. Do you know how much those suckers cost?? :D

Chef
02-13-10, 07:08 PM
While the eye candy is nice, I'd like to see screen shots of the options page and the U-boat set up page, more crew management info and TDC etc. This will give us a better idea of how it will play.

Also IIRC, all of the previous SH games used the same basic keyboard setup and this one seems to have completely scrambled that. I have enough trouble not firing a torpedo by mistake on a setup I'm familiar with, let alone a whole new setup.

As for the controls, I agree that they look too modern, I prefer the more realistic/traditional ones.

BTW, thanks Neal/Neil/Neel/Kneel! :up:

Onkel Neal
02-13-10, 09:07 PM
H'ok, I have reloaded the whole video at 720p, that's as HD as it gets.


http://clipart.peirceinternet.com/png/arrows/arrow3.png SH5 Torpedo Reloading Sequence Video (http://www.youtube.com/watch?v=8QJnhU18hw4&hd=1) :ping:



Comments and rating is appreciated.

Weather-guesser
02-13-10, 09:12 PM
DRM doesnt bother me as much after that. Although I was going to buy it anyway. I love what I'm seeing as far as interaction with the crew and traveling through the sub. I just hope with the cut down in subs, the problems of past versions are worked on. Not just the eye candy.

Anyhoo, outstanding vid Neal! Thank you sir pip pip! :salute:

Sgtmonkeynads
02-13-10, 09:28 PM
Looks good Sir,


Hang in there and thanks for doing all of this for us. March is about here and then we can see all for ourselves, maybe then you can take a break.

Jimbuna
02-14-10, 06:37 AM
Comments and rating is appreciated.

Much better mate....ta :salute:

AVGWarhawk
02-14-10, 09:20 AM
I see few men in the torpedo room but I would venture to guess more men could be modded in. I would believe the few men in there now takes into account slower computers running the game. None the less, cool to watch and have but unless this tub of parts shows water flowing in and men struggling to stop it of what use is the torpedo room?

Lanzfeld
02-14-10, 09:24 AM
I see few men in the torpedo room but I would venture to guess more men could be modded in. I would believe the few men in there now takes into account slower computers running the game. None the less, cool to watch and have but unless this tub of parts shows water flowing in and men struggling to stop it of what use is the torpedo room?

Whats the use? Whats the use?!?!? Quite a few people here wanted to have a drama play out in the sub instead of a REAL simulator that is the use and the reason it is there. Now we have it. Hope you all like it cause your stuck with it.:stare:

Rant OFF> Trying not to do this. Turning over new leaf. Happy thoughts...happy thoughts...:88):88):dead:

kapitan_zur_see
02-14-10, 10:15 AM
Whats the use? Whats the use?!?!? All the Nancies here wanted to have a drama play out in the sub instead of a REAL simulator that is the use and the reason it is there. Now we have it. Hope you all like it cause your stuck with it.:stare:

Rant OFF> Trying not to do this. Turning over new leaf. Happy thoughts...happy thoughts...:88):88):dead:

Well, what you obviously didn't figured out is that lots of people wanted BOTH! and that BOTH could be achieved, and not taking 4 years of dev! Given the fact that in previous SH, kinda every subsim ground was cover... The critical things, regarding this issue, was to improve and tweak it (ships physics and behaviour, AI, damage reparais, control over each engines independantly, compressed air and etc.).

Where I share your concerns, is that apparently, the later was once again left behind in this case, for the sake of the drama depictation this time (which I like and hoped very much though).
Still, it doesn't mean atmosphere was to be left behind for SH5.

kv29
02-14-10, 03:06 PM
Nice animation.....
I wonder, will the animation be the same if the sub is under attack and being rocked with DCs from one side to another? :88)

Kretschmer the IV
02-14-10, 03:32 PM
Thank you Neal for making this video!
Looks great, only the forward torp room looks pretty.... empty and clean??
no chains? I hope this is really a preview. But, like mentioned, how often will we watch the crew reloading? i guess pretty seldom :)

Can't wait! :yeah:

ReFaN
02-14-10, 03:57 PM
rewatched it in HD, much better !

Lt. Staumeier
02-14-10, 05:06 PM
Am I the only one who's immersion is totally gone by watching that reloading? You're in the middle of a battle, high stakes, shooting stuff, risking to die. These guys looks like they are taking a slow stroll through the park. There's no pressure, no speedy movements, no sweat. It just looks all to "uncanny valley" to me, sorry :( Also, the animations are rather badly done for a 2010 game. Very robotic-like. I personally expected more :(

Webster
02-14-10, 05:26 PM
Am I the only one who's immersion is totally gone by watching that reloading? You're in the middle of a battle, high stakes, shooting stuff, risking to die. These guys looks like they are taking a slow stroll through the park. There's no pressure, no speedy movements, no sweat. It just looks all to "uncanny valley" to me, sorry :( Also, the animations are rather badly done for a 2010 game. Very robotic-like. I personally expected more :(


i can see what you mean but what do you expect from a game? its not a movie after all, and i may have missed it but are you sure they were in battlestations mode or just the normal loading proceedure?

Elder-Pirate
02-14-10, 08:15 PM
^^
Somewhere on this thread I think someone mentioned that because Neal was shooting at the "Bismarck" that the AI crew was not concerned for it was a friendly ship.

Could be, for Neal was just showing us the sights of what his new puppy could due by not engaging in battle with a Brit when he was a greenhorn Kaleun.

Can't say I blame him. :DL

Webster
02-14-10, 08:51 PM
Can't say I blame him. :DL


i can, step one for me would be to get blown to hell n back to test damage control, then i'll worry about shooting back.


but maybe he did and hes keeping secrets :D

ERPP8
02-14-10, 08:54 PM
I am seeing people who's signature it making fun of SHV and their posts are saying "Can't wait!"
PICK A SIDE!!:-?

Subnuts
02-14-10, 09:12 PM
Loading a torpedo in 12 easy steps:

1. Place lift on top of torpedo.
2. Have two guys press their thumbs repeatedly against the top of the torpedo until it is safely attached to the lift.
3. Stand up and gingerly crank the torpedo until it is in loading position.
4. Massage torpedo for at least 10 seconds.
5. Move torpedo until the first 18 inches are inside torpedo tube.
7. Carefully remove screw from top of torpedo.
8. Twiddle around with the depth rudder for 5 seconds.
9. Single-handedly shove torpedo into tube.
10. Stare morosely at bulkhead.
11. Pray the torpedo doesn't suddenly disappear.
11. Close torpedo inner tube door through telekinesis.

Webster
02-14-10, 09:12 PM
I am seeing people who's signature it making fun of SHV and their posts are saying "Can't wait!"
PICK A SIDE!!:-?


i cant speak for others but for me, i point out both the good and bad that i see and try to stay objective and keep my personal feelings out as much as i can.

i am 100% never buying the game with DRM/OSP but i am 100% buying the game 1 milli-second after the DRM is gone.

i am looking forward to the game and very optimistic about what i am seeing so far. so far i am 100% liking the game while never once ever considering buying it with the DRM in it.

i suspect there are many others out there like me feeling the same way towards the game. not liking and refusing to accept DRM/OSP is not a reason to be predudiced towards not liking the game or saying you like things about it.


if a company sees you want their product but one element prevents you from buying it then they will make changes to get your purchase but if you say you want nothing to do with it then they have no incentive to change.

so yes, im sure many who say they wont buy the game are out there saying some very good things about the game as they should because any reasonable person can see both sides and give credit where credit is due.


the protection system isnt the game and the game isnt the protection system, they are two seperate and different things even though they are packaged together as one.

Elder-Pirate
02-14-10, 09:21 PM
I am seeing people who's signature it making fun of SHV and their posts are saying "Can't wait!"
PICK A SIDE!!:-?

If you are referring to me this is my answer.

I really want to play SHV and will buy it IF and only IF UBI deletes OSP.

Therefore ( unless requested by Subsim management ) I will continue to display the anti playing sign until SHV hits the shelves. After that I will take it down.

Also please NOTE that I am NOT making fun of SHV anwhere in my sig. I AM serious about it!

I hope that's alright with you. :)

Bubblehead1980
02-15-10, 01:38 AM
Its seems the seas are not so calm in this video. The crew reload was perfect!

ISP connect thing was a good example


Overall I liked what I saw and too bad they didnt do this with SH 4, wouldve been cool.Far from perfect though, 3 guys reloading a torpedo, one guy pushing it home? eh cutting corners makes for a subpar product.

Blood_splat
02-15-10, 02:49 AM
Haste makes waste.

Lt. Staumeier
02-15-10, 03:38 AM
i can see what you mean but what do you expect from a game? its not a movie after all, and i may have missed it but are you sure they were in battlestations mode or just the normal loading proceedure?

I'm going to reply mainly to the first part of your quote there. In regards for it being a game, I expect a lot these days. Games of today have top notch animation work, very lifelike facial animations and excellent voice acting. Take Mass Effect for instance (videos here (http://"http://masseffect.bioware.com/media/videos/));Mass Effect has some of the best animations I've seen in a long time.

I know what you are going to say now. "But this is a SUB SIM!! Not an RPG!". I agree. But if you're not going to bother with animations, why make the crew animated at all? It's like making any other game, for instance a strategy game, and completely ignoring unit animations and scenery, since it's a strategy game and you really don't need it.

In my opinion; Do it right, or don't do it at all.

These animations land straight in the uncanny valley and just looks repulsive to me. There are very distinct "resting poses", "pause poses" and you can literally see every animation marker as the characters move through their different animations. It's just not good enough for a 2010 game.

With "Walk around your own sub and talk to your crew!" being a big selling point of the game, I'd have expected them to at least put some more effort into it. As for the actual game itself...well, we'll see. The DRM is a huge showstopper for me regardless.


EDIT: Aww crap. I just got the Bangkok avatar >.<

Kretschmer the IV
02-15-10, 07:28 AM
Pick a side?

yes i make fun but not of SHV, i make fun of DRM. Thats not the same.

:salute:

Herr Kepumfrmfloppin
02-15-10, 10:57 AM
... some people go crazy over the littlest things..

Well, I didn't see any sweat stains under the crew's armpits or smell the skank of body cheese... I mean really, how realistic is THAT? :haha:

I look forward to the game, it looks OUTSTANDING!

I just wish we could get the Collector's Addition in the USA. I pre-ordered already but that addition is not available to us because UBIsoft and the UK hate us... I suppose. :nope:

Anyway, once my order ships, I wont be getting the Collector's Addition even if its offered at a later date.. I'm not one to support anyone's "after market/second wave" selling tactics. :haha:

Ubi makes the best sub sims on the planet and I really enjoy the realism and beauty of the entire series, Silent Hunter 5 is just another gleaming example of the quality I expect from them. It just keeps getting better and better.

This one looks and 'feels' like I finely get to roleplay as a skipper of my own boat.. I can't wait!!! :yeah:

Ragtag
02-15-10, 11:16 AM
I just wish we could get the Collector's Addition in the USA. I pre-ordered already but that addition is not available to us because UBIsoft and the UK hate us... I suppose. :nope:



Can't you just order the collectors edition from Ubishop?

Webster
02-15-10, 11:36 AM
I'm going to reply mainly to the first part of your quote there. In regards for it being a game, I expect a lot these days. Games of today have top notch animation work, very lifelike facial animations and excellent voice acting. Take Mass Effect for instance (videos here (http://"http://masseffect.bioware.com/media/videos/));Mass Effect has some of the best animations I've seen in a long time.

I know what you are going to say now. "But this is a SUB SIM!! Not an RPG!". I agree. But if you're not going to bother with animations, why make the crew animated at all? It's like making any other game, for instance a strategy game, and completely ignoring unit animations and scenery, since it's a strategy game and you really don't need it.

In my opinion; Do it right, or don't do it at all.

These animations land straight in the uncanny valley and just looks repulsive to me. There are very distinct "resting poses", "pause poses" and you can literally see every animation marker as the characters move through their different animations. It's just not good enough for a 2010 game.

With "Walk around your own sub and talk to your crew!" being a big selling point of the game, I'd have expected them to at least put some more effort into it. As for the actual game itself...well, we'll see. The DRM is a huge showstopper for me regardless.


EDIT: Aww crap. I just got the Bangkok avatar >.<


well i cant argue with any of that but i guess i figure better animations would mean less work in other areas and i dont want to think what that might mean.

i guess UBI has lowered my expectations or maybe im just getting old because im not as demanding of everything being done right and at a high level as i used to be.

Herr Kepumfrmfloppin
02-15-10, 11:48 AM
Can't you just order the collectors edition from Ubishop?

UBIshop does not offer it that I can see

Heretic
02-15-10, 12:07 PM
People complain about the focus on eye candy, then complain that the devs haven't spent enough time on the eye candy... :yeah:

Like everything else, the torpedo loading animations are a trade off. The crew animations are representative of some of the tasks involved with loading torpedos. It portrays torpedo loading well enough for something that in reality, we'll likely only watch a few times. If more development time and money was spent on it, something else would have had to be cut. And then people would be complaining about what got cut.

Platapus
02-15-10, 12:44 PM
People complain about the focus on eye candy, then complain that the devs haven't spent enough time on the eye candy... :yeah:

I don't think they are the same people. I am one of the people complaining about the focus on the eye candy but I have never admonished anyone for not spending enough time on the eye candy.

As for me, I don't give an airborne rodent's rectum about animations, unless they are actionable (have meaning in the game).

The only way I would care about torpedo loading animations is if, as the player, I can influence the loading of the torpedoes.

Loading torpedoes is a complicated process. If the game gave me the option of either doing a normal torpedo loading or ordering the crew to hurry (with the resultant rise in the risk of them making a mistake), then I might be interested. Because it is actionable and my decisions impact the game.

But if the animation is the same for every single torpedo I might look it once or twice. After that it is boring. :down:

kapitan_zur_see
02-15-10, 12:56 PM
I'm going to reply mainly to the first part of your quote there. In regards for it being a game, I expect a lot these days. Games of today have top notch animation work, very lifelike facial animations and excellent voice acting. Take Mass Effect for instance (videos here (http://%22http://masseffect.bioware.com/media/videos/));Mass Effect has some of the best animations I've seen in a long time.

I know what you are going to say now. "But this is a SUB SIM!! Not an RPG!". I agree. But if you're not going to bother with animations, why make the crew animated at all? It's like making any other game, for instance a strategy game, and completely ignoring unit animations and scenery, since it's a strategy game and you really don't need it.

In my opinion; Do it right, or don't do it at all.

These animations land straight in the uncanny valley and just looks repulsive to me. There are very distinct "resting poses", "pause poses" and you can literally see every animation marker as the characters move through their different animations. It's just not good enough for a 2010 game, even talking about most small productions standards.

With "Walk around your own sub and talk to your crew!" being a big selling point of the game, I'd have expected them to at least put some more effort into it. As for the actual game itself...well, we'll see. The DRM is a huge showstopper for me regardless.


EDIT: Aww crap. I just got the Bangkok avatar >.<

I agree with you.
Remember though that the copy Neal received is a preview copy in an unfinished state. Although I doubt there will be that significant differences in the retail copy (can't be a preview copy 6 months old, I guess).

I know it's not top selling game and as such, do not have nor the time nor the budget of such games as Mass effect for example, that's sure to make a difference! But you're right, it stills looks like it could have been done this way back when SH3 was released and not very 2010-like. There's an "automaton" feel to it in this preview copy.

Wait & see, I guess

onelifecrisis
02-15-10, 01:14 PM
I'm going to reply mainly to the first part of your quote there. In regards for it being a game, I expect a lot these days. Games of today have top notch animation work, very lifelike facial animations and excellent voice acting. Take Mass Effect for instance (videos here (http://"http://masseffect.bioware.com/media/videos/));Mass Effect has some of the best animations I've seen in a long time.

I know what you are going to say now. "But this is a SUB SIM!! Not an RPG!". I agree. But if you're not going to bother with animations, why make the crew animated at all? It's like making any other game, for instance a strategy game, and completely ignoring unit animations and scenery, since it's a strategy game and you really don't need it.

In my opinion; Do it right, or don't do it at all.

These animations land straight in the uncanny valley and just looks repulsive to me. There are very distinct "resting poses", "pause poses" and you can literally see every animation marker as the characters move through their different animations. It's just not good enough for a 2010 game.

With "Walk around your own sub and talk to your crew!" being a big selling point of the game, I'd have expected them to at least put some more effort into it. As for the actual game itself...well, we'll see.

You make a good case. I agree with you to some extent on the animations. In fact in many respects I think SH5 is not up to the standards of a 2010 "Triple A" title. The underlying SH3 engine is showing it's age badly.

But I don't think I'd go so far as to say that things should be "done right or not done at all". Given the choice, I'd rather have OK voice acting and OK animations than none of either. The reality is that Ubisoft could have spent the time and money making dozens of high quality animations and well-voiced conversations and the crew would still start repeating themselves and looking like robots to a human eye after a few hours of exposure, and we as players would still end up having to exercise our imaginations to compensate.

SH5 will let me walk around the boat in first person, which is great and AFAIC it adds more to the immersion than any amount of crew animations. When I'm really "playing" (hunting, attacking, evading) I'll have more on my mind than whether or not Captain Hook is picking his nose convincingly.

Lt. Staumeier
02-15-10, 01:15 PM
But you're right, it stills looks like it could have been done this way back when SH3 was released and not very 2010-like. There's an &quot;automaton&quot; feel to it in this preview copy.

Wait & see, I guess

Of course I don't really expect ME2 quality here, but it feels, as you say, very automaton, which just puts me off. I'd rather have gone without the whole "run through the sub" part than this, to be honest. well i cant argue with any of that but i guess i figure better animations would mean less work in other areas and i dont want to think what that might mean.Here we agree 100%. As I said, I'd rather they dropped the whole 3D walk-around and focused more on actual gameplay. Right now it feels like a half-assed afterthought than an actual effort.

pythos
02-15-10, 03:22 PM
This looks very promising. Especially the fact the game continued through the internet interruption. Perhaps the connection is only needed when saving the game. Or when initially starting.

What I see is head and shoulders better than SH3 or 4, and that is saying a lot.

piri_reis
02-15-10, 03:53 PM
It actually takes around 10 minutes in SH3 to reload a torpedo, with the compartment all full and a lot of people giving a hand. I wonder how this animation is going to work if the game is played in "hard mode", and time needed is close to this. :hmmm:

Jimbuna
02-15-10, 04:53 PM
You make a good case. I agree with you to some extent on the animations. In fact in many respects I think SH5 is not up to the standards of a 2010 "Triple A" title. The underlying SH3 engine is showing it's age badly.

But I don't think I'd go so far as to say that things should be "done right or not done at all". Given the choice, I'd rather have OK voice acting and OK animations than none of either. The reality is that Ubisoft could have spent the time and money making dozens of high quality animations and well-voiced conversations and the crew would still start repeating themselves and looking like robots to a human eye after a few hours of exposure, and we as players would still end up having to exercise our imaginations to compensate.

SH5 will let me walk around the boat in first person, which is great and AFAIC it adds more to the immersion than any amount of crew animations. When I'm really "playing" (hunting, attacking, evading) I'll have more on my mind than whether or not Captain Hook is picking his nose convincingly.

Agreed :yep:

RustySubmarine
02-15-10, 08:45 PM
If Ubisoft had made the animations as good as in the the film Das Boot, people would still not be satisfied. And those that have the most complaints are usually the ones that will be the first to buy it, because they will want to see first hand, what the sim is really like.
Some people are NEVER satisfied and will ALWAYS have complaints, no matter how much better any future Silent Hunter Sim's may progress.
Be thankful that Ubisoft have done SHV when they could have pulled the plug after SHIV.

Another gripe that most people have is having to be connected to the internet in order to play it. I think you may find that this is for the initial registration and to be able to launch the sim. I have the new Train Simulator Railworks, and this cannot be launched without registering with Steam to get it to run. Once all the initial procedures have been established, you can run your registered copy on your own computer only, without having to stay connected, but you need to connect to launch everytime you start a new session. This means that your copy can't be sold to anyone else or played on another computer without your own personal password, a bit like logging on this forum. Once you have logged on for the game to load, you can disconect and play as normal.

I expect that SHV will be similar set up, as a protection against piracy. Of course, if you want to be involved with multiplayer games you will have to have some sort of connection to link with other players. This doesn't bother me because I never get involved with multiplayer options on any game I buy.

I am just looking forward to what looks like a more imersive sim that previous versions. According to the pre launch interview, SHV has been made very modder friendly, so if the modders can turn SHII into the version with GWX3, just think what they will come up with for SHV. Now stop your moaning, support Ubisoft and go out and buy it. The more sales they have will gaurantee, the chances for further additions to the SH series.

Sgtmonkeynads
02-15-10, 09:25 PM
Have you read the front of the games box?
It says "permanent Internet connection required to play." Not hook up once to start then unplug and keep playing, PERMANENT MEANS PERMANENT.

I have lots of games with steam and know how it works, this new method is different, you can not play at all if you have no Internet connection.

This sucks for allot of the modding community, they hate it because nobody knows if mods will be written over or if the new DRM will even allow you
to play if it sees your game is different than it should be.

This is one reason they won't buy it, and without the modding community behind this game in the same way it was behind SH3 and 4, MANY people
will skip this game until the new DRM is dropped.

I have perfect connection all the time now, and I will not get this game until I know it can be modded, If you haven't noticed most of it is missing.

So stop moaning about people moaning, not every single person likes the looks of SH5 and until they know with 100% certainty it can be changed
they wont touch it. DRM *IS* THE DEATH OF SH5.

dkunath
02-15-10, 10:27 PM
What a crock of ****! You don't know what the hell you think your talking about.

Dwayne

TarJak
02-15-10, 11:59 PM
Another gripe that most people have is having to be connected to the internet in order to play it. I think you may find that this is for the initial registration and to be able to launch the sim. I have the new Train Simulator Railworks, and this cannot be launched without registering with Steam to get it to run. Once all the initial procedures have been established, you can run your registered copy on your own computer only, without having to stay connected, but you need to connect to launch everytime you start a new session. This means that your copy can't be sold to anyone else or played on another computer without your own personal password, a bit like logging on this forum. Once you have logged on for the game to load, you can disconect and play as normal.

I expect that SHV will be similar set up, as a protection against piracy. Of course, if you want to be involved with multiplayer games you will have to have some sort of connection to link with other players. This doesn't bother me because I never get involved with multiplayer options on any game I buy.

You might want to check your expectations at the door and do some reading before making statements like this^:

http://support.uk.ubi.com/online-services-platform/

http://forums.mariosworld.org/showthread.php?t=204
http://www.geek.com/articles/games/ubisoft-drops-drm-but-future-games-require-internet-connection-20100127/
http://au.gamespot.com/users/sebFlyte/show_blog_entry.php?topic_id=m-100-25787824

Lt. Staumeier
02-16-10, 02:55 AM
If Ubisoft had made the animations as good as in the the film Das Boot, people would still not be satisfied. And those that have the most complaints are usually the ones that will be the first to buy it, because they will want to see first hand, what the sim is really like.
Some people are NEVER satisfied and will ALWAYS have complaints, no matter how much better any future Silent Hunter Sim's may progress.
Be thankful that Ubisoft have done SHV when they could have pulled the plug after SHIV.Some people, yes. Me? No.

As for the bolded part...that is like saying "Yeah, we should all really be greatful they made the Trabant. They could've stopped after the Chevy.

The fact that they're making a new game is not a saving grace over their horrible DRM solution and half-assed animations. Now, the ACTUAL sim-part of the game MIGHT be, but judging from earlier games I'd say not.

Hackerspy
02-16-10, 01:29 PM
Neal , thx a lot for your videos :yeah: Firstly could you upload videos showing all the interior of the U-Boat, showing everything..... from cooking to sleeping (+ engine room, for which I am curious) :O: And secondly how did you buy the game???????????

Flopper
02-16-10, 01:37 PM
When I'm really "playing" (hunting, attacking, evading) I'll have more on my mind than whether or not Captain Hook is picking his nose convincingly.

Aaaahahahahaaaaa!! :rotfl2::rotfl2::rotfl2:

FIREWALL
02-16-10, 01:51 PM
I still ask.... OK crew. :o What happened to all those buckets of Vaseline ? :har:

kapitan_zur_see
02-16-10, 01:55 PM
And secondly how did you buy the game???????????

:haha::haha::har::har:

I'm playing it too... :yep:
The two of us and a bunch of fellow subsim.com members assembled a commando team and broke into Ubi romania headquarters. There we kidnapped Dan, the lead designer, and ransomned him for a couple of SH5 copies. Sadly, they were cheap as to give us some preview copies *sigh* :damn:

Seafireliv
02-17-10, 04:16 PM
Some people, yes. Me? No.

As for the bolded part...that is like saying "Yeah, we should all really be greatful they made the Trabant. They could've stopped after the Chevy.

The fact that they're making a new game is not a saving grace over their horrible DRM solution and half-assed animations. Now, the ACTUAL sim-part of the game MIGHT be, but judging from earlier games I'd say not.


Agreed. I actually like the more immersive 1st person view and all that, but i`m still not buying the game until this DRM is removed.