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dangrey
02-11-10, 11:16 AM
Here: http://gameslatest.com/2010/02/10/preview-silent-hunter-v-battle-of-the-atlantic/

Seeadler
02-11-10, 11:27 AM
Now we could see, the new service U-Play is in the menu :shucks:

TH0R
02-11-10, 11:32 AM
Thanks for the post. The 4 patches (if we get them) have now been confirmed...

We managed to play a preview copy of SH5, but it was apparent that it was not near completion. In one mission I managed to actually hit my target with the nose of my sub, and when I fired my torpedo, unbelievably it went around its target and completed its straight course. I’m not quite sure about the outcome of such situation in real life, but at least the torpedo should detonate on impact, deviate, but not make a full turn around the ship’s hull! Another annoying thing is the need to be hooked to internet to play SH5. The preview copy would freeze if the internet connection was lost, and to launch the game, I had to logon to Ubisoft services first!

FIREWALL
02-11-10, 11:34 AM
:up: Good find. I learned a little more about the game.

One thing is it has a setting for "Newbs" and one for "Experts". :haha:

Chad
02-11-10, 11:35 AM
One thing is it has a setting for "Newbs" and one for "Experts". :haha:

Should be "Newbs" and Subsimmers :)

Heretic
02-11-10, 11:38 AM
All of these previews seem to be the same high level overviews by normal well adjusted people who aren't sub freaks. I doubt we'll get any information on the things we care about until Neal publishes his.

oscar19681
02-11-10, 11:51 AM
Thanks for sharing , finally a english preview. But why was the second part in arab? Or was it the same as the english part.
One more thing. Does anyone else noticed in the 3rd picture with the menu the u-boat is tied up to the right side of the pen with a rope? or is just that me?

ichso
02-11-10, 12:08 PM
Thank you for posting.

Am I the only one that is reminded of the Fallout 3 Metro tunnels by some of the screens ? :DL

oscar19681
02-11-10, 12:09 PM
Thank you for posting.

Am I the only one that is reminded of the Fallout 3 Metro tunnels by some of the screens ? :DL

I have fallout 3 but no it doesnt remind me of it.

ichso
02-11-10, 12:12 PM
Must be something like this:

Three guys lazily hanging out while waiting for the player character to come to talk to them and give him a quest. Can't help myself, it just does remind me of it :hmmm: The lighting, the leather clothes...
http://gameslatest.com/wp-content/uploads/2010/02/Sh5-7.jpg

PL_Andrev
02-11-10, 01:00 PM
http://img651.imageshack.us/img651/9868/sh57.jpg

http://img52.imageshack.us/img52/5266/sh53.jpg

I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene.

Main light should give the shadows, secondary - not.
But this is scene problem only, not physics or code.

oscar19681
02-11-10, 01:24 PM
http://img651.imageshack.us/img651/9868/sh57.jpg

http://img52.imageshack.us/img52/5266/sh53.jpg

I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene.

Main light should give the shadows, secondary - not.
But this is scene problem only, not physics or code.

Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?

CaptainNemo12
02-11-10, 01:25 PM
http://gameslatest.com/wp-content/uploads/2010/02/Sh5-8.jpg

Either the crew members are midgets or the torpedo room is the same size as a small church!:shifty:

Nisgeis
02-11-10, 01:39 PM
Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?

If you look closely, you will see that the man leaning on the railings is welding the U-Boat's damage with his super laser vision eyes.

Either that or it's the network cable mentioned in the review.

Brag
02-11-10, 01:55 PM
Well, it looks like connectivity with server IS a problem. Imagine whay it may be like when hundreds if not thousands of players will log in.

Otherwise, this preview answered a few questions, I would certainly buy the game if they get rid of that cursed DRM/OSP.

Seeadler
02-11-10, 02:02 PM
Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?

not a rope it a :03:
http://www.hocksengmarine.com.sg/images/elements/products/110507AceMe/ladder-gangway.jpg

FIREWALL
02-11-10, 02:04 PM
http://img651.imageshack.us/img651/9868/sh57.jpg

http://img52.imageshack.us/img52/5266/sh53.jpg

I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene.

Main light should give the shadows, secondary - not.
But this is scene problem only, not physics or code.

Whadda ya want to buy, a movie or a game ?

Onkel Neal
02-11-10, 02:04 PM
Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?


Antar, you have to let this go, man. This is a game, it's not reality.:salute:

Nisgeis
02-11-10, 02:23 PM
Antar, you have to let this go, man. This is a game, it's not reality.:salute:

Careful, or you'll start the whole 'what is reality?' discussion off again!

If the historical document 'Das Boot' has the boat tied up with rope, then it's good for the game.

Brag
02-11-10, 02:34 PM
Careful, or you'll start the whole 'what is reality?' discussion off again!

If the historical document 'Das Boot' has the boat tied up with rope, then it's good for the game.

Ok, guys. It's not a rope but a line. U-boats, like other ships sre secured by lines, to the dock, pen or whatever. The picture shows only one brow line. It should have another brow line near the stern and two spring lines running from bow to the dock near the stern and a stern spring line running from the stern to the dock near the bow.

The spring lines prevent the boat from moving back and forth.

A rope not attached to anything is called a rope. The moment you attach it to anything it's called a line.

Menner, alles klar? :know:

PL_Andrev
02-11-10, 03:01 PM
This is no rope and no line...
Remember it? 02/2010 ubisoft-tv...

http://img695.imageshack.us/img695/8508/screenhunter379.jpg

But it is no question about reality.
This is no question what this man keeps.

The question is: WHERE ARE THE DYNAMIC SHADOWS?
This is not reality - this is graphical bug, Neal...
:D

But seriously:
I want to show as many errors as you find. Not for game criticism.
For attention and improvement - to the final product was better.
:rock:

Regards,

Webster
02-11-10, 03:08 PM
But seriously:
I want to show as many errors as you find. Not for game criticism.
For attention and improvement - to the final product was better.
:rock:

Regards,

well isnt it still too early?

we are seeing bits and pieces of stuf from the past as well as the latest stuff so we really dont know if what we are seeing is real at this point.

i think we have to wait for "real" screenshots from the game to start picking out the flaws, otherwise its not accurate or fair to judge.

PL_Andrev
02-11-10, 03:23 PM
http://gameslatest.com/wp-content/uploads/2010/02/Sh5-8.jpg

Either the crew members are midgets or the torpedo room is the same size as a small church!:shifty:

1. Perspective I think
2. At the real there were 50 people on boat. If you wait for modders, you will see the small church with many people like on this screen:
:rotfl2:
http://billsmovieemporium.files.wordpress.com/2009/02/das-boot-splash2.jpg

oscar19681
02-11-10, 03:39 PM
1. Perspective I think
2. At the real there were 50 people on boat. If you wait for modders, you will see the small church with many people like on this screen:
:rotfl2:
http://billsmovieemporium.files.wordpress.com/2009/02/das-boot-splash2.jpg

Nice example i was thinking the same thing long time ago. I mean in the screenshot i dont get any hints the half of the crew are sleeping what soever.

frau kaleun
02-11-10, 03:47 PM
http://billsmovieemporium.files.wordpress.com/2009/02/das-boot-splash2.jpg


As long as we're all in a nitpicking mood - this pic is not the Das Boot torpedo room, why are we comparing it to SHV torpedo room? :O:

razark
02-11-10, 04:02 PM
As long as we're all in a nitpicking mood - this pic is not the Das Boot torpedo room, why are we comparing it to SHV torpedo room?

Because we don't have all the information we want.

What information we lack on SH5, we shall create in our own minds. Once we imagine it, we post it here. The very act of posting our deranged imaginings gives them a life all their own. Even if posted humorously, someone will take off with it, and start posting as if it were true.

For example, if I were to post a screenshot with a T-Rex inserted on the bridge, we would soon have someone creating a thread asking why the devs put a T-Rex on a Type VII, when everyone knows that the T-Rex wasn't included until the Type XXI, and they need to correct it to include the historically accurate Velociraptor for they Type VII.

frau kaleun
02-11-10, 04:09 PM
For example, if I were to post a screenshot with a T-Rex inserted on the bridge

Okay, now I totally want to see a screenshot of a t-rex on the bridge. Bonus points if he's wearing the white cap.

oscar19681
02-11-10, 04:39 PM
Antar, you have to let this go, man. This is a game, it's not reality.:salute:

Uhm what does that have to do with me onkel neal?

razark
02-11-10, 04:42 PM
Okay, now I totally want to see a screenshot of a t-rex on the bridge. Bonus points if he's wearing the white cap.

Just a quick one:
http://img502.imageshack.us/img502/4860/blehg.jpg

The lack of crew on deck is not a bug. They were eaten.

Alex
02-11-10, 04:52 PM
ROFLMFAO ! :har: :har: :har: :har:

LiveGoat
02-11-10, 04:56 PM
Sorry, no dynamic shadows on Kaleun Rex = FAIL! :DL
Just a quick one:
http://img502.imageshack.us/img502/4860/blehg.jpg

The lack of crew on deck is not a bug. They were eaten.

frau kaleun
02-11-10, 04:57 PM
Just a quick one:
<picture>
The lack of crew on deck is not a bug. They were eaten.

:har:

+1000

You, sir, are the wind beneath my wings.

razark
02-11-10, 04:59 PM
Sorry, no dynamic shadows on Kaleun Rex = FAIL! :DL

It's a preview screen shot! The production version will have it!

longam
02-11-10, 04:59 PM
Just a quick one:
http://img502.imageshack.us/img502/4860/blehg.jpg

The lack of crew on deck is not a bug. They were eaten.

And groundhog Rex doesn't see his shadow - so 6 more weeks of winter for you!

frenema
02-11-10, 05:22 PM
We managed to play a preview copy of SH5, but it was apparent that it was not near completion. In one mission I managed to actually hit my target with the nose of my sub, and when I fired my torpedo, unbelievably it went around its target and completed its straight course. I’m not quite sure about the outcome of such situation in real life, but at least the torpedo should detonate on impact, deviate, but not make a full turn around the ship’s hull! Another annoying thing is the need to be hooked to internet to play SH5. The preview copy would freeze if the internet connection was lost, and to launch the game, I had to logon to Ubisoft services first!

So it's not just "Waiting for connection" pop-up on your screen, you have to actually LOGIN by typing in your username and password every time it happens.

*sigh* I expected this, but I was somewhat, just somewhat hoping that they'd at least make the server as stable as WoW or something (never played WoW, just assuming).

LiveGoat
02-11-10, 05:24 PM
:rotfl2:

One other thing. The T-Rex looks like he is screaming "Fffffuuuu...!"

It's a preview screen shot! The production version will have it!

609_Avatar
02-11-10, 05:37 PM
well isnt it still too early?

we are seeing bits and pieces of stuf from the past as well as the latest stuff so we really dont know if what we are seeing is real at this point.

i think we have to wait for "real" screenshots from the game to start picking out the flaws, otherwise its not accurate or fair to judge.

Careful there, Webster, you're using common sense and logic again and you know that can only lead to trouble... ;)

Hitman
02-11-10, 05:47 PM
Feb 11th, just 3 weeks away from release, and:

We managed to play a preview copy of SH5, but it was apparent that it was not near completion.

This.is.gonna.end.BAD :nope:

V.C. Sniper
02-11-10, 06:06 PM
i thought i just saw a dynamic shadow within the dynamic shadow
with dynamic lighting and dynamic crew feelings

btw no preview has yet revealed how detailed the realism option will be

razark
02-11-10, 06:06 PM
Feb 11th, just 3 weeks away from release, and:

We managed to play a preview copy of SH5, but it was apparent that it was not near completion.
This.is.gonna.end.BAD :nope:

There's no telling how old the version they previewed was. There's still a chance for hope.

JU_88
02-11-10, 06:11 PM
So no one noticed this?


Ubisoft has also announced the Collector’s Edition of SH5, coming in an iron box that contains the game, the manual, the map of the Battle of the Atlantic, the official guide, the original soundtrack, and finally 7 unique submarines. No price has been announced yet for this shiny box, however be prepared to hurt your wallet.


Whats that about? :hmmm:

razark
02-11-10, 06:15 PM
So no one noticed this?

...7 unique submarines.

Whats that about? :hmmm:

I think that was discussed somewhere and it was determined to be skins for the VII. Not as exciting as it sounds.

frau kaleun
02-11-10, 06:20 PM
:rotfl2:

One other thing. The T-Rex looks like he is screaming "Fffffuuuu...!"

He's just emerged from below to vent his frustration after realizing that, due to the size and placement of his teeny tiny arms, he can't get one eye up to the periscope AND operate the controls at the same time.

martes86
02-11-10, 06:52 PM
I think that was discussed somewhere and it was determined to be skins for the VII. Not as exciting as it sounds.

Yeah... I've never understood what's the fuss about it. Have a few skins come as a bonus like "OMG, such exclusive stuff, it's worth 20 more bucks!!!!", a pretty lame commercial move. The printed stuff sounds like a nice added value though.

TarJak
02-11-10, 06:52 PM
Quote:
...7 unique submarines.
Whats that about? :hmmm:That's probably seven fantasy subs no-one has heard of before designed on the same principal as the aircraft.:DL Mabey one will be Capt. Nemo's Nautilus?
Da plane! Da plane!
http://i38.photobucket.com/albums/e113/diecast_cars/fiplane.jpg

Heretic
02-11-10, 06:59 PM
I'm not sure, but I believe the 7 subs referred to variants of the Type VII. - maybe VIIA, VIIB, VIIC, VIIC/41, VIIC/42, VIID, VIIF?

TH0R
02-11-10, 07:13 PM
I'm not sure, but I believe the 7 subs referred to variants of the Type VII. - maybe VIIA, VIIB, VIIC, VIIC/41, VIIC/42, VIID, VIIF?

I do believe they said somewhere - 7 unique submarine skins. ;)

frau kaleun
02-11-10, 07:17 PM
I do believe they said somewhere - 7 unique submarine skins. ;)

It was in the thread started when info about the Collector's Edition was released - there was a link to the Ubi blurb about what was included in it, which said there were 7 sub skins.

Edit: found the thread, here's the pic from Ubi that was posted:

http://static2.cdn.ubi.com/emea/gamesites/silenthunter5/DE/SH5_bloc_collector.jpg

It was a bit confusing, since the second to last item on the list could be read as 7 unique submarines (one bonus) and enemy ship skins (another different bonus). Since it's known now that only the Type VII is available as a playable sub in the game, it seems apparent that the item in question refers to only one bonus item, i.e., 7 unique ship skins for subs and/or enemy ships.

Frederf
02-11-10, 08:02 PM
Ok, guys. It's not a rope but a line. U-boats, like other ships sre secured by lines, to the dock, pen or whatever. The picture shows only one brow line. It should have another brow line near the stern and two spring lines running from bow to the dock near the stern and a stern spring line running from the stern to the dock near the bow.

The spring lines prevent the boat from moving back and forth.

A rope not attached to anything is called a rope. The moment you attach it to anything it's called a line.

Menner, alles klar? :know:

Haha, I once told someone I was sailing with "No! This is a rope" *holds coil in my hand while standing on the dock* *throws coil onto the boat's deck* "That is a line! Got it?" *points*

THE_MASK
02-11-10, 08:23 PM
not a rope it a :03:
http://www.hocksengmarine.com.sg/images/elements/products/110507AceMe/ladder-gangway.jpg
From the wishlist thread .
I should be able to walk up a gangway to board the sub .

Onkel Neal
02-11-10, 08:27 PM
http://www.subsim.com/2010_02/sh5/previe10.jpg

vergol
02-11-10, 08:30 PM
http://www.subsim.com/2010_02/sh5/previe10.jpg

You forgot to photoshop in the dynamic shadows.

THE_MASK
02-11-10, 08:42 PM
Those awesome devs , they do listen to us . But i already knew that .

Sailor Steve
02-11-10, 08:43 PM
I see the deck gun casting a shadow, as well as some of the dockside equipment.

Not the guy standing on the dock, though.

MasterCaine
02-12-10, 10:03 PM
Feb 11th, just 3 weeks away from release, and:

This.is.gonna.end.BAD :nope:

My guess is that the game will soon be released only half-finished and buggy as hell. It will then be 'finished' over the next couple of years through a series of 'update' installments when logging onto their servers to play.

I think I'll pass. :down:

onelifecrisis
02-12-10, 10:24 PM
http://img651.imageshack.us/img651/9868/sh57.jpg

I've yet to see a game that doesn't use this trick. Instead of having each light cast it's own shadows (which would KILL the framerate) devs use one invisible light source positioned somewhere in the middle of the room. Did you expect SH5 to be the first game to have dynamic shadows from every single light source? :hmmm:

Frederf
02-13-10, 12:20 AM
The source of light for the center-far figures shadow and illumination seems to be exactly from the lamp over the right-near figure's head.

PL_Andrev
02-13-10, 02:46 AM
The source of light for the center-far figures shadow and illumination seems to be exactly from the lamp over the right-near figure's head.
I watched Neal's first video and I'm sure the dynamic shadows are not created by real lights but by invisible sources of light... but it looks very good for me now.
Strange, one video looks better that thousand of screens...
:up:

The Enigma
02-13-10, 03:58 AM
I've visited the U-Play website (http://uplay.uk.ubi.com/).
Did I hear that lady say: Modifications will be stored at this service?

Can somebody confirm this?
(I do hope I 'm wrong)

KL-alfman
02-13-10, 04:50 AM
I've visited the U-Play website (http://uplay.uk.ubi.com/).
Did I hear that lady say: Modifications will be stored at this service?

Can somebody confirm this?
(I do hope I 'm wrong)


I seem to have missed that.
interesting (and funny):
the "U-play Win"-rewarding system.
some extras you will be provided with after reaching certain levels or successes.
I guessed there is a way to get the laser-gun after sinking the Hood twice! http://www.my-smileys.de/smileys3/hammer_2.gif

oscar19681
02-15-10, 08:31 AM
http://www.subsim.com/2010_02/sh5/previe10.jpg

Yes the devs seem to listen. But if they have modeled in a gangplank why not model some crew topside as well to go allong with the gangplank like shown on this picture.

http://www.mikekemble.com/ww2/subs/uboat7c.jpg

I mean then you would have the ultimate harbour experience when leaving and entering port! and enter the u-boat exacly like they did in the pens in das boot! I mean i dont understand why this is so hard to implement since we allready had spy,s/commandos on the deck in stock sh-4 .

Seeadler
02-15-10, 08:40 AM
I see the deck gun casting a shadow, as well as some of the dockside equipment.
I assume these are baked shadows (static shadows)

Not the guy standing on the dock, though.thy guy is maybe animated, so he needs dynamic shadows, either in this preview version not yet implemented, or generally regarded as unnecessary.

oscar19681
02-15-10, 08:41 AM
I assume these are baked shadows (static shadows)

thy guy is maybe animated, so he needs dynamic shadows, either in this preview version not yet implemented, or generally regarded as unnecessary.

Please NOT SHADOWS AGAIN!

urfisch
02-15-10, 09:07 AM
I've visited the U-Play website (http://uplay.uk.ubi.com/).
Did I hear that lady say: Modifications will be stored at this service?

Can somebody confirm this?
(I do hope I 'm wrong)

:o

WHAT?

:stare:

Safe-Keeper
02-15-10, 12:16 PM
We managed to play a preview copy of SH5, but it was apparent that it was not near completion. In one mission I managed to actually hit my target with the nose of my sub, and when I fired my torpedo, unbelievably it went around its target and completed its straight course. I’m not quite sure about the outcome of such situation in real life, but at least the torpedo should detonate on impact, deviate, but not make a full turn around the ship’s hull! Another annoying thing is the need to be hooked to internet to play SH5. The preview copy would freeze if the internet connection was lost, and to launch the game, I had to logon to Ubisoft services first! Finally they fixed that bug! I hated it when my torpedoes kept running into ships.

Now, I'm not one to spam smileys, but...:rotfl2::rotfl2::rotfl2: :rotfl2::rotfl2::rotfl2:

Best. Bug. Ever.

Decoman
02-15-10, 12:26 PM
Hm, I think the Einstein quotes is abit inappropriate. It doesn't do anything for the submarine theme imo.

W.Churchill allegedly said "Don't interrupt me while I am interrupting.". Such a quote wouldn't fit in obviously.

I have played through Mass Effect 2 and they imo, seem to shove inapproriate content onto the player. Things that break with what one would believe is a level of immersion while playing.