View Full Version : JSGME and SH5?
TDK1044
02-09-10, 08:57 AM
So, assuming that there might be an offline version of the game at some point, will there then be the ability to use JSGME to install and uninstall mods with Silent Hunter 5?
And what about those folks trying to mod the online game? How will the modding work for them? Because there is one thing for sure here, history teaches us that the stock game is not going to cut it for anyone.
danlisa
02-09-10, 09:51 AM
JSGME works for any game that follows a set/definable folder structure and substitution of files.
JS will have more thoughts on this but you could potentially combat the Ubi 'always online' Auto-patch by having JSGME auto disable activated mods after each play session. While this doesn't stop the patching altering file sets, it does leave your mods intact.
Then there is the question of compatible save files ;). Lets say that you finish a patrol with X, Y & Z mods activated. That save file is updated/saved on Ubi 'death star' Server. JSGME disables all your mods. The following day you return to find that an automatic patch is required for continued play of SH5, fine you do so. Game launches and downloads/syncs your last save file.......SAVE FILE CORRUPTED!!!!:damn: Thanks to Ubi meddling our Mods and latest Save state is of no use.
Whether JS wishes to go down the route of JSGME 'demagnetised my fridge magnets' is anyones guess. I'd imagine that he had enough of that with Commander.:D
Worst case scenario, but it'll be amazing if anyone even bothers trying to mod for this game until the tether is removed.
TDK1044
02-09-10, 10:00 AM
Thanks, danlisa. That confirms pretty much what I thought but with some technical detail. :)
That shoot's down the Devs and their promise that SH5 will be modder friendly--poor Devs :nope:
danlisa
02-09-10, 10:31 AM
That shoot's down the Devs and their promise that SH5 will be modder friendly--poor Devs :nope:
Not necessarily. My post is pure speculation. We must wait and see how the Ubi System works and how it affects file changes and those subsequent associated game saves.
I'll resist the current '.........March' adage ;) but we must wait.
TDK1044
02-09-10, 10:43 AM
JSGME was a life saver for me. Without it, I would never have had the confidence to mod SHIII and SHIV the way that I did, and certainly I would never have enjoyed those games the way that I did.
For the DRM folks and SH 5, I hope the enabling and disabling of mods is relatively easy. For those of us waiting for offline play, we'll have to wait and see I guess. :)
FIREWALL
02-09-10, 11:02 AM
I hope the wait for offline play is a short one.
Webster
02-09-10, 12:47 PM
I hope the wait for offline play is a short one.
the way i see it is this:
first the game comes out to mixed reviews and lackluster sales but overall UBI is happy with the results "considering"
the first patch/update happens and servers crash, games quit working, massive accross the board scramble to have everyone reinstall the game to fix the update errors.
UBI does another update and this time it works as intended
then after this there will be a "large" learning curve to get mods to work without being destroyed by UBI updates.
because its obvious theres no point to it, modders give up trying to mod until UBI stops making changes
TDK1044
02-09-10, 01:04 PM
Sounds about right to me. :up:
Jimbuna
02-09-10, 03:44 PM
That save file is updated/saved on Ubi 'death star' Server.
Classic :rotfl2:
:DL
Classic :rotfl2:
:DL
uhh uhhh uhh, that just made me think Someone needs to do a Star Wars resubtitle bitching about OSP as well. :yep:
Jimbuna
02-09-10, 05:28 PM
uhh uhhh uhh, that just made me think Someone needs to do a Star Wars resubtitle bitching about OSP as well. :yep:
http://imgcash4.imageshack.us/img265/5513/starwarsdancinglo0.gif
Nickolas
02-09-10, 10:43 PM
uhh uhhh uhh, that just made me think Someone needs to do a Star Wars resubtitle bitching about OSP as well. :yep:
Darth RM: i find your lack of internet disturbing *chokes a player*
Ubisoft: that's enough RM, release him!
Darth RM: as you wish.
JScones
02-10-10, 02:38 AM
At this stage I will not support JSGME with any new Ubisoft release until compatibility is assured (or even required). In other words, use at own risk.
Sorry guys, this is not meant as "punishment", but while DRM/OSP may bring down Ubisoft's reputation, it sure as hell won't be bringing down mine in the process (I am more than capable of doing that my own self ;)).
If this means that an alternative manual approach to applying mods is required in the meantime, then I am sure you'll understand that it's not being forced on you by me.
Support will resume if/when a) compatibility is assured and b) JSGME is even needed (ie SH5/other games may handle mods through the Ubisoft Online tool - I don't know that much about it yet).
Regarding a), as I am not buying any new Ubisoft release, I will have to rely on guinea pigs letting me know if JSGME works. Fortunately, there's many, many users across many, many games, so I am sure I will get a lot of useful data to help me confirm/deny compatibility reasonably quickly.
Highbury
02-10-10, 03:20 AM
JSGME works for any game that follows a set/definable folder structure and substitution of files.
:up:
I use it with rFactor and it works great. I don't know if rF was ever thought of by JScones, but it works. (Actually JScones, considering rF is probably one of the most modded games in history you should think abput posting your tool at rFactorcentral.com, it would probably give you a large influx of downloads/potential donations. Just a suggestion ;))
I would bet JSGME will work with SHV in it's current state, but as mentioned above it would be totally unsupported. At least for the time being.
JScones
02-10-10, 03:53 AM
I use it with rFactor and it works great. I don't know if rF was ever thought of by JScones, but it works.
I would bet it will work with SHV in it's current state, but as mentioned above it would be totally unsupported. At least for the time being.
I get emails from people all the time telling me how it works with games that I've never heard of! It's great to hear, but it was always my intention to make it as dynamic, thus flexible, as possible.
To that end, I've no doubt that it will work with SH5 in the sense of simply enabling/disabling mods. The compatibility issue arises in the sense of DRM/OSP and how that affects SH5's way of handling mods.
The thought of using JSGME to enable mods only to have them blown away by some auto on-line update or synchronisation concerns me for a number of obvious reasons.
JScones
02-10-10, 04:02 AM
(Actually JScones, considering rF is probably one of the most modded games in history you should think abput posting your tool at rFactorcentral.com, it would probably give you a large influx of downloads/potential donations. Just a suggestion ;))
Missed this part.
I just wikipedia'd rF and it certainly seems like a heavily moddable/modded game. It actually seems like a game I'd be interested in buying!
Highbury
02-10-10, 04:56 AM
I just wikipedia'd rF and it certainly seems like a heavily moddable/modded game. It actually seems like a game I'd be interested in buying!
Literally thousands of mods, almost every era and type of car you would like. AI is a bit weak but can be tweaked, as can almost anything in the game. Online is great though.
I recommend ordering the DVD as the download version has a limited activation scheme like Black Shark (although ISI has always re-credited my key with new PCs or reformats so I have only used up my original activation). I hear that the DVD does not have this.
(I seem to recall you are in Aus.... the Bathurst (http://www.rfactorcentral.com/detail.cfm?ID=Bathurst%20ORSM) track mod is simply awesome ;))
LtCmdrMaverick
02-10-10, 09:40 AM
Missed this part.
I just wikipedia'd rF and it certainly seems like a heavily moddable/modded game. It actually seems like a game I'd be interested in buying!
Got to say some circuit graphics are a little bit dated but the 'modded' cars and 'series' are in abundance and the majority are of an exceptional quality...my personal favourite is a DTM car on the Monaco circuit and is an absolute pleasure to drive...Give it a go you will not be disappointed.
There are literally hundreds of servers online most of the time (dedicated servers) catering for just about all the Mods and stock games that are available and which also allow for the most basic or most professional of 'Car Setups'.
BTW I can understand you feelings re your product and SH5, your product has maximum credibility and deserves not to have it's name tarnished.
Maverick:salute::salute::salute:
TDK1044
02-10-10, 09:47 AM
At this stage I will not support JSGME with any new Ubisoft release until compatibility is assured (or even required). In other words, use at own risk.
Sorry guys, this is not meant as "punishment", but while DRM/OSP may bring down Ubisoft's reputation, it sure as hell won't be bringing down mine in the process (I am more than capable of doing that my own self ;)).
If this means that an alternative manual approach to applying mods is required in the meantime, then I am sure you'll understand that it's not being forced on you by me.
Support will resume if/when a) compatibility is assured and b) JSGME is even needed (ie SH5/other games may handle mods through the Ubisoft Online tool - I don't know that much about it yet).
Regarding a), as I am not buying any new Ubisoft release, I will have to rely on guinea pigs letting me know if JSGME works. Fortunately, there's many, many users across many, many games, so I am sure I will get a lot of useful data to help me confirm/deny compatibility reasonably quickly.
Your product is superb. I would happily buy the collectors edition of the JSGME. Just add some clip art of a metal box and a uselesss map and you're good to go. Donations for the Collectors Edition of JSGME should start at $25. :)
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.