PL_Andrev
02-08-10, 06:20 AM
It is true that SH5 does not meet all our expectations. The most common defects SH5 are the limit of the types of uboats or end year of campaign. We could say that the developer left the door to the add-ons.
To give the game in our hands remaining 3 weeks. The developer, however, needs time to make a copies of the game, offices in different countries need time to make the last corrections in other language versions, copying and distribution. It can therefore suspect that the production is finished, or finalizing now.
But what should be the eventual add-on, if SH5 -hopefully- will be a great success? To help your choice, see advantages and disadvantages most popular scenarios:
1) More types of uboats, including midget submarines.
Advantages: different types of submarines give different methods of use them. Some types require a 'last years' campaign 43-45. (XXI, midget submarines, prototypes like XXVI).
Disadvantages: Actually, add nothing special to the game. Additional types are too small additions to game, especially without last years of IIWW.
2) Campaign to the end of war: 'Last years' 43-45
Advantages: additional weapon of uboats and allied escort ships, player’s career can be realized by all IIWW time.
Disadvantages: uboats in defensive. The total air supremacy and advanced allied weapon to find and destroy uboats – passive game against the dominating enemy forces may not be interesting for players.
3) Campaign with American / British submarine on the Atlantic
Advantages: The other side of the front, actions against Kriegsmarine, Regia Marina. Attacks on German convoys to Russia (39-41), Italian convoys, hunting enemy uboats, and big German battleships.
Disadvantages: Allied submarines did not have spectacular successes against the Axis forces. The game can be boring.
4) Campaign with American submarine on the Pacific
Advantages: Another front, another side, other tasks. An interesting game against the supremacy Japanese forces operating in the Pacific. Hunting for Japanese convoys and task forces. Possibility to expand game to a similar level like fighting uboats in the Atlantic.
Disadvantages: Scenario based on SH4. Complicated, interesting... but „all have already been".
5) Campaign with Italian submarine in the Mediterranean / Atlantic area
Advantages: Playing with other nation: something new since SH2/DC times.
Disadvantages: Italian forces were not given such a spectacular success in the fight against the Allies as the German uboats. Part of players may be uninterested in copying uboats scenarios with the Regia Marina flag.
6) Campaign with Japanese submarine on the Pacific
Advantages: Playing with other nation: something new since SH2/DC times. Possibility of co-operation with the aircraft transported on submarine decks. Big advantage -like playing uboats- is the possibility of playing against the "evil, imperialistic Americans". Possibility to expand game to a similar level like fighting uboats in the Atlantic (SH5) or like American fleet on Pacific (SH4) . Second (financial) adventage: huge Japan market can be interested this scenario more than uboats.
Disadvantages: Japanese units may not be as popular as uboats on main, American market. But… why not?
7) Playing with naval surface ships - campaign against the Axis
Advantages: Something new since SH2/DC times, especially with possibilities of playing at the other side and hunting uboats and fight against the main forces of the Kriegsmarine / Regia Marina. Scenario very attractive for many players, especially if it is possible to use different types of ships (DD, CL, BB, CV with planes) to escort task forces and convoys. Additional advantage is advanced adversarial mode SUB vs. DD or naval vs. naval forces (DD vs. DD) in multiplayer mode known in SH2/DC or "Battlestations" series.
Disadvantages: surface ships are not submarine and in campaign cannot hide under the water when it encounters a prevailing enemy forces, especially aircrafts. The complex construction of ships is not easy to introduce the game in 3D environment. But "Battlestations" series show that this scenario can be usable.
8) Playing with naval surface ships - campaign against the Allies
Advantages: Something new since SH2/DC times, the possibility of playing "the other side" and hunting allied convoys and against the forces of the Royal Navy / US Navy. Scenario very attractive for many players, especially if it is possible to use different types of ships (DD, CL, BB, CV with planes) to escort task forces or convoys and advanced adversarial mode SUB vs. DD or naval vs. naval forces (DD vs. DD) in multiplayer mode. More historical accuracy to play campaign as German corsairs like pocket battleship 'Graf Spee'.
Disadvantages: surface ships, unlike the submarine can not hide under the water when it encounters a prevailing enemy forces, especially aircrafts. The complex construction of ships is not easy to introduce the game in 3D environment. Scenario without protecting convoys and fight against enemy submarines can be not interesting as campaign with naval allied ships against Axis.
To give the game in our hands remaining 3 weeks. The developer, however, needs time to make a copies of the game, offices in different countries need time to make the last corrections in other language versions, copying and distribution. It can therefore suspect that the production is finished, or finalizing now.
But what should be the eventual add-on, if SH5 -hopefully- will be a great success? To help your choice, see advantages and disadvantages most popular scenarios:
1) More types of uboats, including midget submarines.
Advantages: different types of submarines give different methods of use them. Some types require a 'last years' campaign 43-45. (XXI, midget submarines, prototypes like XXVI).
Disadvantages: Actually, add nothing special to the game. Additional types are too small additions to game, especially without last years of IIWW.
2) Campaign to the end of war: 'Last years' 43-45
Advantages: additional weapon of uboats and allied escort ships, player’s career can be realized by all IIWW time.
Disadvantages: uboats in defensive. The total air supremacy and advanced allied weapon to find and destroy uboats – passive game against the dominating enemy forces may not be interesting for players.
3) Campaign with American / British submarine on the Atlantic
Advantages: The other side of the front, actions against Kriegsmarine, Regia Marina. Attacks on German convoys to Russia (39-41), Italian convoys, hunting enemy uboats, and big German battleships.
Disadvantages: Allied submarines did not have spectacular successes against the Axis forces. The game can be boring.
4) Campaign with American submarine on the Pacific
Advantages: Another front, another side, other tasks. An interesting game against the supremacy Japanese forces operating in the Pacific. Hunting for Japanese convoys and task forces. Possibility to expand game to a similar level like fighting uboats in the Atlantic.
Disadvantages: Scenario based on SH4. Complicated, interesting... but „all have already been".
5) Campaign with Italian submarine in the Mediterranean / Atlantic area
Advantages: Playing with other nation: something new since SH2/DC times.
Disadvantages: Italian forces were not given such a spectacular success in the fight against the Allies as the German uboats. Part of players may be uninterested in copying uboats scenarios with the Regia Marina flag.
6) Campaign with Japanese submarine on the Pacific
Advantages: Playing with other nation: something new since SH2/DC times. Possibility of co-operation with the aircraft transported on submarine decks. Big advantage -like playing uboats- is the possibility of playing against the "evil, imperialistic Americans". Possibility to expand game to a similar level like fighting uboats in the Atlantic (SH5) or like American fleet on Pacific (SH4) . Second (financial) adventage: huge Japan market can be interested this scenario more than uboats.
Disadvantages: Japanese units may not be as popular as uboats on main, American market. But… why not?
7) Playing with naval surface ships - campaign against the Axis
Advantages: Something new since SH2/DC times, especially with possibilities of playing at the other side and hunting uboats and fight against the main forces of the Kriegsmarine / Regia Marina. Scenario very attractive for many players, especially if it is possible to use different types of ships (DD, CL, BB, CV with planes) to escort task forces and convoys. Additional advantage is advanced adversarial mode SUB vs. DD or naval vs. naval forces (DD vs. DD) in multiplayer mode known in SH2/DC or "Battlestations" series.
Disadvantages: surface ships are not submarine and in campaign cannot hide under the water when it encounters a prevailing enemy forces, especially aircrafts. The complex construction of ships is not easy to introduce the game in 3D environment. But "Battlestations" series show that this scenario can be usable.
8) Playing with naval surface ships - campaign against the Allies
Advantages: Something new since SH2/DC times, the possibility of playing "the other side" and hunting allied convoys and against the forces of the Royal Navy / US Navy. Scenario very attractive for many players, especially if it is possible to use different types of ships (DD, CL, BB, CV with planes) to escort task forces or convoys and advanced adversarial mode SUB vs. DD or naval vs. naval forces (DD vs. DD) in multiplayer mode. More historical accuracy to play campaign as German corsairs like pocket battleship 'Graf Spee'.
Disadvantages: surface ships, unlike the submarine can not hide under the water when it encounters a prevailing enemy forces, especially aircrafts. The complex construction of ships is not easy to introduce the game in 3D environment. Scenario without protecting convoys and fight against enemy submarines can be not interesting as campaign with naval allied ships against Axis.