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GoldenRivet
02-03-10, 11:54 AM
In hard core realism settings.

what if there is almost no interface / hot keys - at all.

all orders and commands have to be given to crew directly.

all stations have to be accessed by walking over to them

etc

:hmmm::hmmm::hmmm:

JackAubrey
02-03-10, 12:22 PM
In hard core realism settings.
what if there is almost no interface / hot keys - at all.
all orders and commands have to be given to crew directly.
all stations have to be accessed by walking over to them
etc
:hmmm::hmmm::hmmm:
Then it would probably better if we had Voice Recognition to compensate for the slower speed, if you have to issue commands using the mouse and multiple choice Dialogue. :)

But the Idea has something to it.

onelifecrisis
02-03-10, 12:24 PM
In hard core realism settings.

what if there is almost no interface / hot keys - at all.

all orders and commands have to be given to crew directly.

all stations have to be accessed by walking over to them

etc

:hmmm::hmmm::hmmm:

Even if that is not the case on release, it should be very very easy to mod it. Writing a new interface is hard but simply removing the existing interface (except for whatever pops up when you click on a crew member) should be quick.

Weather-guesser
02-03-10, 12:24 PM
The way I played in the other versions was on the assumption my orders were being relayed. Not sure if I like the idea of going from compartment to compartment to get things done. Assuming what you say is true. :hmmm:

karamazovnew
02-03-10, 01:08 PM
I think there was somebody who suggested that a few times, in his very first post actually... karamma-something....

If the interface is fully moddable, we're already discussing about a 3d-only interface. http://www.subsim.com/radioroom/showthread.php?t=160861. ALmost impossible to do in SH3&4, but we might be able to achieve it in SH5.

http://www.subsim.com/radioroom/showthread.php?t=151937 This was actually my very first post, so it's a sort of obsession to me. :03:

GoldenRivet
02-03-10, 01:20 PM
Karamazovwho?

never heard of him.

:har:

Egan
02-03-10, 01:26 PM
In hard core realism settings.

what if there is almost no interface / hot keys - at all.

all orders and commands have to be given to crew directly.

all stations have to be accessed by walking over to them

etc

:hmmm::hmmm::hmmm:


I would go for that in a big way, I have to say, as long as all the systems that a captain were likely to use were fully modeled.

I would love to see order delay as well: Skipper on the bridge and orders all ahead slow, for example, and it takes a little while to get the message to the engine room as its passed along the boat. Stuff like that would be neat.

I've always liked the idea of a proper command sim and one of my few real hopes for SH5 is that they have decided to have a proper bash at it.

karamazovnew
02-03-10, 01:26 PM
Actually I've just had a cold mental shower.... Silent 3D Editor.... oh crap... :o


Karamazovwho?
never heard of him.
:har:


Eric Idle: Suppose he's got a pointed stick...
John Cleese: SHUT UP!

http://1.bp.blogspot.com/_tmOYAbNKf7w/SO5tRRiLgqI/AAAAAAAAAvs/3kfs1ddfpgg/s320/JohnCleese.jpg

Sailor Steve
02-03-10, 01:31 PM
The way I played in the other versions was on the assumption my orders were being relayed. Not sure if I like the idea of going from compartment to compartment to get things done. Assuming what you say is true. :hmmm:
Better than that, all major controls are in the...Control Room! The captain conducts all operations from there. Torpedoes are fired from there. Steering and diving controls are there. The engines are run from the engine room, but that's what the Engine Telegraphs are for. The only time the captain ever needs to leave the Control Room when in combat is if they are surfaced. Then he's on the bridge, and has some duplicate controls there and voice tubes to the Control Room for any communication needs. The control room also has voice tubes to every other compartment so they can report problems and he can ask questions. Every department also has 'runners' to relay messages to the captain. In the book Das Boot they translated the name for these as 'Johnnies'. Don't know if that's an adequate translation, but in fact every ship - even a u-boat - has sufficient personel that some can be detailed as messengers in critical situations.

Bottom line - everything that the captain needs to do can be done from the bridge/control room. Visiting any other compartment is purely fluff candy.

GoldenRivet
02-03-10, 01:35 PM
http://1.bp.blogspot.com/_tmOYAbNKf7w/SO5tRRiLgqI/AAAAAAAAAvs/3kfs1ddfpgg/s320/JohnCleese.jpg

But i came to the SH5 forum for an argument! you're only contradicting me!

FIREWALL
02-03-10, 01:35 PM
Maybe they'll include a YELLING mode. :DL

karamazovnew
02-03-10, 01:37 PM
But i came to the SH5 forum for an argument! you're only contradicting me!

No you didn't!


BTW :har: :har: :har:, I've spilled my coffee. DAMN YOU :har:

frau kaleun
02-03-10, 01:44 PM
Bottom line - everything that the captain needs to do can be done from the bridge/control room. Visiting any other compartment is purely fluff candy.

http://www.forumsextreme.com/images/sSig_iagree.gif


I'm the kommandant, dammit. I don't want to have to micromanage my crew by making sure they all go on watch or go to their bunks at the appointed times; I sure as heck don't want to have to physically go to every crucial station to give an order regarding what to do with it.

Rank has its privileges and I have rank plus an assortment of junior officers, lackeys, not to mention a series of freakin' tubes. I should never have to leave the command room to make my wishes known and obeyed.

I have spoken. Make it so!

:O:

GoldenRivet
02-03-10, 02:05 PM
im pretty sure you dont have to leave the command room

the second in command will relay your instructions to the remainder of the crew as i understand it.

:hmmm:

You just tell old Josef what you want done... he will make sure they do it.

Kresge
02-03-10, 02:15 PM
FIrst thing I thought about when I read the scheme for having the captain do everything and little/lack of hotkeys was the rapid fire sequence of actions you go through when committing to a torpedo attack on a convoy.

How quickly can you give all the orders for firing multiple eels at multiple targets while making course/speed/depth changes if you have to do all that in first person at different stations?

GoldenRivet
02-03-10, 02:18 PM
FIrst thing I thought about when I read the scheme for having the captain do everything and little/lack of hotkeys was the rapid fire sequence of actions you go through when committing to a torpedo attack on a convoy.

How quickly can you give all the orders for firing multiple eels at multiple targets while making course/speed/depth changes if you have to do all that in first person at different stations?

kinda like they had to do in real life eh?

i suppose the interface would be limited in that there would only be dials in the persicope view for setting AOB and target speed etc.

once you set the AOB for example

the weapons officer repeates the AOB and says that it is set.

you go through the sequence until the firing solution is ready.

would be a helluva neat way to do it i think... and would prevent a lot of these arcade 350K ton patrols we hear about

Sailor Steve
02-03-10, 02:18 PM
I doubt that's the way it's going to work. I'm sure visiting the torpedo room will just be to say "Hi" to the crew and boost their morale a little. Just if you're there when a ship is sighted you'll have to go all the way to the bridge to look for yourself, not just hit 'F4'.

If I'm wrong, they'll hear from me.

frau kaleun
02-03-10, 02:39 PM
You just tell old Josef what you want done... he will make sure they do it.

Sure, if he's not too busy stuffing sweats in his mouth.

*ducks*

Sailor Steve
02-03-10, 02:41 PM
Sure, if he's not too busy stuffing sweats in his mouth.

*ducks*
EEEEWWWWW!!!

GoldenRivet
02-03-10, 02:43 PM
sweet heart...

thos patrols are long

if i was you i would worry more about Kurt “steck sie rein” Faust stuffing something. :haha:

frau kaleun
02-03-10, 02:44 PM
I doubt that's the way it's going to work. I'm sure visiting the torpedo room will just be to say "Hi" to the crew and boost their morale a little. Just if you're there when a ship is sighted you'll have to go all the way to the bridge to look for yourself, not just hit 'F4'.

If I'm wrong, they'll hear from me.

Wait a minute, I just said I wanted my orders relayed and obeyed from the command room. I didn't say nothin' 'bout not bein' able to teleport myself to the bridge.

:wah:

Fine, you try going up and down that ladder in heels and see how easy YOU think it is.

:O:

frau kaleun
02-03-10, 02:45 PM
EEEEWWWWW!!!

Don't blame me. Ubisoft says he has a weakness for 'em.

Sailor Steve
02-03-10, 02:45 PM
Fine, you try going up and down that ladder in heels and see how easy YOU think it is.

:O:
I refuse to answer, on the grounds that it may tend to...waitaminute.:shifty:

GoldenRivet
02-03-10, 02:48 PM
Fine, you try going up and down that ladder in heels and see how easy YOU think it is.

:O:

heels?

heels!?!?

a woman sub commanders place is bare foot, pregnant and in the command room

:har:

frau kaleun
02-03-10, 02:50 PM
sweet heart...

thos patrols are long

if i was you i would worry more about Kurt “steck sie rein” Faust stuffing something. :haha:

:hmmm:

If I were Kurt "steck sie rein" I would worry more about whether or not it's possible for testicles to redescend from that far up in one's rib cage.

HundertzehnGustav
02-03-10, 02:50 PM
http://www.forumsextreme.com/images/sSig_iagree.gif


I'm the kommandant, dammit.

I have spoken. Make it so!

:O:

LOL! you sound just like my EX... she had this nice litlle "i am the Queen, kiss my arse" attitude.
:haha:
good memories.

have fun sending your crew to bed. while you tell them a fairy tale, Tommy will bust your Tin can open with a few direct hits!

But the Option of "i have spoken - make it so" aint the worst one.
when the Kaptn was in the tower looking out, all he had was his mouth to relay the information, no? and this is/was sposed to be a recreation opf the Uboat waffle...

frau kaleun
02-03-10, 02:51 PM
heels?

heels!?!?

a woman sub commanders place is bare foot, pregnant and in the command room

:har:


To quote Apollo 13:

"Well, that's gonna be a hot one at the debriefing!"

Sailor Steve
02-03-10, 02:55 PM
Don't blame me. Ubisoft says he has a weakness for 'em.
Sweats? Pants or shirts?

frau kaleun
02-03-10, 02:56 PM
Sweats? Pants or shirts?

Ja, originally it was a "weakness for sweats."

frau kaleun
02-03-10, 02:57 PM
Sweats? Pants or shirts?

:rotfl2:

Does it make a difference?

GoldenRivet
02-03-10, 02:58 PM
Sweats? Pants or shirts?

he shares my weakness

Sweaty, pantless, shirtless, barefoot, pregnant chick u-boat commanders.

:har::har::har:

HundertzehnGustav
02-03-10, 03:13 PM
Dude, dont go too far from the coast... you dont want that child to be born deep down below under DC attacks!

Sailor Steve
02-03-10, 03:16 PM
:rotfl2:

Does it make a difference?
Well, if he's stuffing them in his mouth...

Onkel Neal
02-03-10, 03:18 PM
sweet heart...

thos patrols are long

if i was you i would worry more about Kurt “steck sie rein” Faust stuffing something. :haha:


I guess it's time to pull out the Subsim HR book... :-?

We don't have many female members here, don't taunt them with sexual references. You can kid around about shoes, submarines, whatever, but try to remember, act like a gentleman.

frau kaleun
02-03-10, 03:22 PM
I guess it's time to pull out the Subsim HR book... :-?

We don't have many female members here, don't taunt them with sexual references. You can kid around about shoes, submarines, whatever, but try to remember, act like a gentleman.

FWIW, I took it all in fun. Can't speak for any other ladies in da house of course.

GoldenRivet
02-03-10, 03:23 PM
private apology sent... but just in case.

:oops:

I meant absolutely no harm by my comments.

my post was simply in reference to the fact that you are obviously a lady... and Mr. Faust character is clearly not a gentleman.

My most sincere and humble apoligies if i caused you any insult.

~GR

frau kaleun
02-03-10, 03:35 PM
No probs, GR. 'S all good 'tween me and thee.

The rest of you, though...

:stare:

(JUST KIDDING! :O:)

GoldenRivet
02-03-10, 03:42 PM
I have been sentenced to 72 continuous hours of those subsim.com HR department harassment videos.

:cry:





so i guess i'll uhhh... see you guys in a few days.

[que sad hulk closing credits music as i walk down the hall into the subsim AV room]

Weather-guesser
02-03-10, 05:53 PM
Better than that, all major controls are in the...Control Room! The captain conducts all operations from there. Torpedoes are fired from there. Steering and diving controls are there. The engines are run from the engine room, but that's what the Engine Telegraphs are for. The only time the captain ever needs to leave the Control Room when in combat is if they are surfaced. Then he's on the bridge, and has some duplicate controls there and voice tubes to the Control Room for any communication needs. The control room also has voice tubes to every other compartment so they can report problems and he can ask questions. Every department also has 'runners' to relay messages to the captain. In the book Das Boot they translated the name for these as 'Johnnies'. Don't know if that's an adequate translation, but in fact every ship - even a u-boat - has sufficient personel that some can be detailed as messengers in critical situations.

Bottom line - everything that the captain needs to do can be done from the bridge/control room. Visiting any other compartment is purely fluff candy.


True, what I should have said is clicking on a person and selecting from a list of orders will get old real quick, instead of just clicking a keystroke. Assuming again this is how orders will be issued.

utops
02-03-10, 06:52 PM
Dialogues with voice pipes will be posible i hope.
Dialog Box... with voicepipe in rpg style ha ha

Lionman
02-04-10, 05:49 AM
Better than that, all major controls are in the...Control Room! The captain conducts all operations from there. Torpedoes are fired from there. Steering and diving controls are there. The engines are run from the engine room, but that's what the Engine Telegraphs are for. The only time the captain ever needs to leave the Control Room when in combat is if they are surfaced. Then he's on the bridge, and has some duplicate controls there and voice tubes to the Control Room for any communication needs. The control room also has voice tubes to every other compartment so they can report problems and he can ask questions. Every department also has 'runners' to relay messages to the captain. In the book Das Boot they translated the name for these as 'Johnnies'. Don't know if that's an adequate translation, but in fact every ship - even a u-boat - has sufficient personel that some can be detailed as messengers in critical situations.

Bottom line - everything that the captain needs to do can be done from the bridge/control room. Visiting any other compartment is purely fluff candy.

Except for the necessary "morale raising & gauging the mood of the crew tours" I would say that Steve is entirely correct. I must say that live interaction with crew members in the way that virtually ANY passing AI figure can be questioned or greeted in many RPG games and they will respond, would hugely enhance the immersion of the sim. i.e Turning to one's first LT and saying "THAT was certainly a close one!" and getting the response "Damned close Kaptain!" would be seriously cool.

Even better I would love to have sparks come and give the captain the news that the weather was closing down etc. as often happens in real deep sea vessels. i.e crew making comments, taking individual initiative and moving around "going about their business" up and down corridors, crew going to the heads etc.

Look at the vast realm of immersive options raised by simply making a 3D boat interior and moving crew!

I am STILL hoping that they will add a few lines to add AI fish shoals and the occasional pod of whales or school of dolphins to the ocean too. <sound of sea chanties in the background> How about a triumphant crew singing rousing German warrior songs in the torpedo room, just as they did sometimes in real life, when a particularly successful attack occurs?

How about the Kapitan being brought the occasional mug of steaming coffee with schnapps by cookie? LOL

Also under prolonged periods of submergence to avoid pursuers, might the focus become fuzzier, the lights dim and crew reactions slow to simulate the cumulative effects of increasingly stale air and a diminishing oxygen content?

Will wounds, bruising and bandages be simmed after a serious battle?

THE_MASK
02-04-10, 06:13 AM
Sailor Steve is correct , Dan already said why would you need to stroll too far from the control room unless on deck .

ReFaN
02-04-10, 06:18 AM
Dive!

Klong klonk klonk klonk klonk.

Kliene fhart voraus!

klonkklonk klonk klonk klonk

*Periscope up*

damn, to deep

klonkklonk klonk klonk klonk

Periscope depth

klonkklonk klonk klonk klonk

bah, nothing there :/

klonkklonk klonk klonk klonk

Grose fhart voraus!

klonkklonk klonk klonk klonk

Surface

klonkklonk klonk klonk klonk

frau kaleun
02-04-10, 08:24 AM
:rotfl2: