Log in

View Full Version : Why release a Console Live game first to PC?


Captain von Keldunk
02-01-10, 02:50 AM
I think SH5 is a modern Console Live (online) game, so why release it
first to PC, because of us, sub simulator players?:06: ,but I think it is really
targeted to casual console players. look at this Sh5 dynamic campaing document pdf
http://www.fileshack.com/file.x/16734/Silent+Hunter+5+%27Dynamic+Campaign+Overview%27+Do cument
Choose your own strategy and select your targets with a new objective-driven, dynamic campaign.:hmmm:... To mod it to something like GWX is I think
too much work.:damn: Also as you must be online to play it, it makes modding more
time-consuming & frustrating,:nope:. Maybe it is more open to modding & some
nice tools but will that compensate for online problems?:dead:

Kefru
02-01-10, 02:57 AM
As soon as I found out about this DRM I was concerned about the effect that it would have on modding. It may be impossible despite what the Devs have stated.

onelifecrisis
02-01-10, 03:15 AM
http://www.fileshack.com/file.x/16734/Silent+Hunter+5+%27Dynamic+Campaign+Overview%27+Do cument

Nice find! Where did you get that from?

Captain von Keldunk
02-01-10, 03:30 AM
Nice find! Where did you get that from?
GOOGLE...:DL

SubV
02-01-10, 04:35 AM
I think it is really targeted to casual console players. look at this Sh5 dynamic campaing document pdf
Thank you for finding this. So they decided to drop a freeplay campaign in favor of dumb scripted scenario. How nice.

mookiemookie
02-01-10, 09:20 AM
Thank you for finding this. So they decided to drop a freeplay campaign in favor of dumb scripted scenario. How nice.

From everything I've read from the developers addressing this very subject, this is not the case at all.

Boris
02-01-10, 09:35 AM
Thank you for finding this. So they decided to drop a freeplay campaign in favor of dumb scripted scenario. How nice.

Did you even read the document from the OP? Because it describes the exact opposite. It's only one example of how a player can influence events in the game. Subsequnt missions will be different according to a player's actions in the last. This is far less scripted than SH3 or SH4.

The only concerns I have are:

1. Will it be too easy to influence the outcome of the war, ie. will the influence one has be over the top?

2. The world is divided into separate campaigns. I hope that this pertains more to flottilla assignments, and not to separate, exclusive maps.

Randomizer
02-01-10, 09:40 AM
I must say that the "Lone U-Boat changes History" campaign philosophy is disappointing but not unexpected and fully in line with the FPS/RPG consumer mindset. This is obviously the target audiance for SH5 and whether it can be modded out (or worth modding out) will only be determined after release.

I would like to know how your Type VII can make it to the Madagascar Straights?

Onkel Neal
02-01-10, 09:41 AM
Did you even read the document from the OP? Because it describes the exact opposite. It's only one example of how a player can influence events in the game. Subsequnt missions will be different according to a player's actions in the last. This is far less scripted than SH3 or SH4.



Ssshh! You're standing in the way of widespread willful ignorance :03:

Mikhayl
02-01-10, 09:52 AM
I would like to know how your Type VII can make it to the Madagascar Straights?

There's the supply ships in Portugal and Spain, and I think there was another one not far from South Africa, to resupply the Monsun boats.

Leandros
02-01-10, 09:52 AM
If SH5' dynamic campaigns are meant to possibly influence the outcome of the war then there also should be some interphasing with the air part of the warfare. Imagine to be able to better implement the air-recce part that Dønitz fought so hard for - constantly denied him by Gøring.

onelifecrisis
02-01-10, 09:54 AM
Ssshh! You're standing in the way of widespread willful ignorance :03:

No he isn't. It would take a lot more than a couple of intelligent posts here and there.

martes86
02-01-10, 09:59 AM
Thank you for finding this. So they decided to drop a freeplay campaign in favor of dumb scripted scenario. How nice.

Rushing conclussions again... nooo, it's not a scripted campaign, it has some global objectives (as it could be "make enough efforts in 1 year to cut the supply lines to Gibraltar"), but the principles of the inner workings of the campaign are still dynamic, you can still pretty much decide what you do apart from the grand scheme of things that is the global campaign.

SteamWake
02-01-10, 10:15 AM
What is a modern console game?

Randomizer
02-01-10, 10:43 AM
There's the supply ships in Portugal and Spain, and I think there was another one not far from South Africa, to resupply the Monsun boats.
No Type VII Front Boat ever made it into East African waters and doing so in the game means playing fast and loose with the history they supposedly respect. Of course this might well be popular but historically justifiable, no way...

AVGWarhawk
02-01-10, 10:47 AM
What is a modern console game?

Fallout 3. It is also a modern PC game. Very successful on both systems. :up:

oscar19681
02-01-10, 11:20 AM
I think SH5 is a modern Console Live (online) game, so why release it
first to PC, because of us, sub simulator players?:06: ,but I think it is really
targeted to casual console players. look at this Sh5 dynamic campaing document pdf
http://www.fileshack.com/file.x/16734/Silent+Hunter+5+%27Dynamic+Campaign+Overview%27+Do cument
Choose your own strategy and select your targets with a new objective-driven, dynamic campaign.:hmmm:... To mod it to something like GWX is I think
too much work.:damn: Also as you must be online to play it, it makes modding more
time-consuming & frustrating,:nope:. Maybe it is more open to modding & some
nice tools but will that compensate for online problems?:dead:

Is it me or does it take ages to download than pdf. I get a window with the first page saling silent hunter 5 and thats it. Nothing happens

karamazovnew
02-01-10, 11:36 AM
Is it me or does it take ages to download than pdf. I get a window with the first page saling silent hunter 5 and thats it. Nothing happens

Didn't work for me in Opera... I just switched to IE and it works. Strongly suggest you use a "Save as" with a right click on the download button :)

karamazovnew
02-01-10, 11:55 AM
Hey, this isn't bad at all. Whoever says this isn't "dynamic" is surely wrong. The entire campaign map has been divided into "hubs" of influence or "battle maps". Influencing one hub will thus have a measurable effect on the other hubs. I think people have gotten the wrong picture about the "Dynamic" campaign in GWX. It's not THAT random. Plus your actions don't really have any effect. So before complaining about the SH5 campaign, try to remember that:
- scripted convoys/missions/events ARE part of the SH universe. We need them if we want to see the Bismark sinking for example. If they're made as a layer on top of the campaign, you'll never get the feeling that you're doing a "closed mission" but that you're playing a "locally controlled situation"
- we will be able to roam freely between hubs, ignoring hubs and their scripts completely, playing just as we did so far.

I'd say it's looking good for the campaign. But considering this "dynamic" part, I'm beginning to understand why they chose to stop in 43. Modding it after that will probably not be easy. Plus, they completely avoided the problem of "what if the germans WON?!"

Adriatico
02-01-10, 12:22 PM
Thank you for finding this. So they decided to drop a freeplay campaign in favor of dumb scripted scenario. How nice.

Ohh don't be so cruel... You should wait till March for such a judgment... don't you know that devs love us... Where all that negativity comes from ? ...don't you know that users from Manhattan and Picadilly don't have any DRM problems... Don't You know that control of your private property and activities was invented in German Democratic Republic and Romania some 30 years ago and it worked just fine... etc. etc. :doh:

I tried to change your ""heretyics reaction" with my personal preview of SH5 but - with limitted success:

http://img717.imageshack.us/img717/4308/sh5preview.jpg

Anyway, thinking activity, respecting yourself and private possesing and using - should not be tolerated... it could seriously damage the Ubi ideology... so please stop it immediately!:stare::stare::stare:

karamazovnew
02-01-10, 01:09 PM
Adriatico, please, for the love of God, don't turn this thread into a DRM thread. We already have 1000 of those. Let's concentrate on hating the dynamic campaign :haha:

Adriatico
02-01-10, 01:26 PM
Adriatico, please, for the love of God, don't turn this thread into a DRM thread. We already have 1000 of those. Let's concentrate on hating the dynamic campaign :haha:
Sorry karamazovnew, i was deeply touched:

... there is wide and genuine support to DRM by retired Securitatea officers club... I was so impressed by their delighted support and proposal to claim Ubi their "honour member" for achievements in control of privacy and private using of technical tools...

Just continue the topic, I can't read because of my joy tears...:cry:

bigboywooly
02-01-10, 01:30 PM
Did you even read the document from the OP? Because it describes the exact opposite. It's only one example of how a player can influence events in the game. Subsequnt missions will be different according to a player's actions in the last. This is far less scripted than SH3 or SH4.

The only concerns I have are:

1. Will it be too easy to influence the outcome of the war, ie. will the influence one has be over the top?

2. The world is divided into separate campaigns. I hope that this pertains more to flottilla assignments, and not to separate, exclusive maps.

Hopefully your point 2 will be something along the lines of SH4 where the campaign files itself are divided into seperate regions and years
making loading real quick compared to SH3

karamazovnew
02-01-10, 01:41 PM
Sorry karamazovnew, i was deeply touched:

... there is wide and genuine support to DRM by retired Securitatea officers club... I was so impressed by their delighted support and proposal to claim Ubi their "honour member" for achievements in control of privacy and private using of technical tools...

Just continue the topic, I can't read because of my joy tears...:cry:

Securitatea? What's that? I've never heard about Securitate. (looks worried from left to right :shifty:). I guess you've also live through the "timpuri de trista amintire" (times of sad remembrance).

BTW, for those who don't know, Securitatea was the secret police of the Romanian communist state, before 89. Unlike Ceaucescu who wrongfully executed after a mock tribunal of his former acolytes and a few other that were imprisoned, all the government apparatus remained in place, under a different name. The two main candidates for the presidency (Mircea Geoana and Traian Basesc) were both believed to have been either former Securitate Officers or collaborators. Securitatea literally means "security". It's weird, 20 years later the word still hasn't lost it's dread. It's like eating Spotted Dick (dried fruit) while always imagining that you're... you know... eating dick.

Egan
02-01-10, 02:21 PM
I'd say it's looking good for the campaign. But considering this "dynamic" part, I'm beginning to understand why they chose to stop in 43. Modding it after that will probably not be easy. Plus, they completely avoided the problem of "what if the germans WON?!"

Part of me thinks that if that was something that influenced the decision to end in '43 then the campaign is going to be skewed to begin with. A single U-boat causing enough problems to warrant a support group being sent out to hunt it down is one thing. A single U-boat giving victory to Germany is something else entirely. Unless they're going to do it in an 'Inglourius Basterds' style of course....

Every time I read something I like about SH5, Ubisoft come around and punch me in the head. Its very sore now and it's making me sleepy. :stare:

karamazovnew
02-01-10, 02:35 PM
Part of me thinks that if that was something that influenced the decision to end in '43 then the campaign is going to be skewed to begin with. A single U-boat causing enough problems to warrant a support group being sent out to hunt it down is one thing. A single U-boat giving victory to Germany is something else entirely. Unless they're going to do it in an 'Inglourius Basterds' style of course....

Every time I read something I like about SH5, Ubisoft come around and punch me in the head. Its very sore now and it's making me sleepy. :stare:

I'll reserve comments on the campaign until I actually play the game. It might be brilliant or it might sink.

But don't underestimate the power of ONE sub. The attack on Scapa Flow, the sinking of the Curageous and Ark Royal are perfect examples of war-changing subs. Or what if the Enigma was never captured? Before the tide turned, individual subs caused a great deal of damage, forcing the enemy to alter tactics. One might even say that if the Uboats had not been so successful and Germany had ignored Britain completely, Hitler might not have declared war on the US at all in 1941.

Anchorman
02-01-10, 03:29 PM
Admittedly I didn't download it, but looking at the overview thing on new site, I thought it was pretty impressive how things you do will actually effect things, like the breakthrough, and the limited amount of escorts sounds interesting.