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frinik
01-31-10, 03:17 AM
To All ZW Members
Hello Fellow ZW Members.

With ZW's latest release of his updated 6th and New German mission Tiger Break Out came some undesirable glitches and bugs.

I spoke with him about creating an open thread in which all of us would pool our experiences and share our findings of the problems that need to be addressedc and or fixed.

I think it makes sens to do it as a group rather thna piece meal tying up ZW with individual requests that may actually over lap in may respects.

I will list the problems I have experienced and in return feel free to post yours as they wil help ZW.Here s a l;ist of mine>

The Major ones.

1 Terminator KV85s These beasts seem to be immortal.You need at least a dozen shots to silence them and they never burn or explode or even emit smoke.They ll stop shooting but their guns would still track my Tiger. In real life Kvs are no better armoured than T 34/85.Thye kill my 2 wingmen tanks despite being shot to pieces.ZW told me the problem is being fixed.

2/ AI with X Ray eyes.The problem still persists with unseen tanks and guns shooting you to pieces through dense wood or behind hills.It really detracts from enjoying the game and prevents you from using ambushing or flanking manoeuvres.

3-the mission map is useless does not track your tank and no markers for Soviet units.

Minor bugs:

1- Panzer III s with whitish turrets(being fixed).I knw Friedrich Wilhelm expereinced the same problem.

2-Ballistics.those Soviet tanks can shoot like artillery it seems.The shots are way too curved or lobbed.(Being fixed).It seems to me too that the reload rate of Soviet tanks is too fast.This had been addressed and solved by Monk´s MMP3 patch but it s been overwritten by ZSW´s mod.

3) at the beginning of the mission there s a couple T34 that have been killed and still rushing forward at full speed like they are possessed. Eerie.

4) at tiimes there are white streak appearing in the fabric of the game. Minor glitches which don t really bother me.

Overall interesting mission.Lots of action, much, much improved over the original Surviving the Escape.New models, inventive, wide open spaces, opportunity for action and manoeuvring.I like it.

Fellow ZW Members.Let´s hear it from you.

Regards

Frinik.
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Luftace
01-31-10, 09:59 AM
I've had the same problems as listed below. One other thing I notice, and it's really kind of minor at the moment, is that my wingmen, and panzer ivs as well, often have a bad habit of turning their rears to a target while tracking them with their turrets. Inevitably, they usually end up smoldering at their first or second engagement area more times than I would like to see.
Also, after talking with zw trying to sort out an error message glitch stating C++ runtime error, and the details pointing to either the controls.dll file or engine.dll file, the problem I thought was cured is still recurring. I deleted my cache contents in the game folder and rebooted, and all seemed well until I got on to play this morning and the same crash resulting error popped up. Anyone else having this particular problem?

KdF
01-31-10, 10:17 AM
Copied and Pasted from the wrong thread. Heh...sorry

My quick report.

White Turrets - reported.

KV-85's - reported

AI X-ray eyes, I believe this comes from the origonal game release as the Tanks gun can still travel thru trees when turning, until that bug is fixed, I believe the AI Tanks will allways be able to see and shoot you.

Noticed the Tank Commander when activated and you are shooting still calls out tanks to shoot when they are already destroyed.

Something needs to be reworked with the Tigers throttle, as it is a real pain to get it to stop at 2600 rpm, or the engine overheats.

The sight on the Tiger needs to be tweaked, as the distance seems to have been cut in half. The commander yells out 600 yards, but you better have it on 300 or you will overshoot.

I would suggest that the reloading sounds be increased, as the loader when you are gunning is actually only 2 feet away from you throwing in a round in the 88.

And a wish-list for "Z"
1.) My tank camoed.
2.) Screeching and clattering of the treads(like in Saving Private Ryan)
3.) Tigers worked in pairs, start with 3 others if possible, with one on yer butt when hunting.

Thats all for now....The new mission is Fantastic, keep 'em commin ZeeWiolf!

frinik
01-31-10, 10:26 AM
Not me Luftace.I don´t have that problem. One important thing come to mind.When I first installed the game 2 years ago there was a thread that mentioned that the English version of TvsT needed to have missing dll 70 files installed otherwise the game would crash.I did it and there are still in the game folder.
I made a copy from my game folder so you can see what they look like below:

msvci.70.dll (application extension 54kb)

Do you have that in your game folder?If you don´t they can be downloaded and installed from the tanksim.org.ru website.

The problem with the tanks showing their rear end is a recurring one I already mentioned to ZW in a Pm a couple of months ago.I agree it s ridiculous to see tanks acting in such a way that defies logic and makes them easy preys.In Other sims too I have seen this behaviour but never as badly and frequently as in TvsT. ZW has improved AI behaviour quite well but there are still remaining issues like X ray eyes, odd tank behaviour( tanks sitting still getting passively shot to pieces, or runnning around tracings circles on the ground etc).

Thanks for th feed back and let me know about the dll 70 files.

Cheers

Luftace
01-31-10, 10:37 AM
Roger that Frinik, I have the .dll files ZW posted along with his mod download. I have also tried uninstalling and reinstalling several times to start fresh before each new mod was added to see if that made a difference, as well as deleting the cache as stated before. Below are my computer specs in case it may help anyone to help me diagnose this problem. Thanx much.


Toshiba Qosmio X305-Q701 Laptop
Os: Vista 64bit Home Premium, Service Pack 1; updated as of 29 Jan., 2010
Intel Core 2Duo CPU P7350 @ 2.00GHz (2 CPUs)
4GB DDR3 RAM
200GB HD
Nvidia GeForce 9700M GTS TurboCache 512MB
DirectX10

frinik
01-31-10, 10:40 AM
Luftace I went to the TvsT discussion thread and fiund a post from Foxtrot in October 2008 re the missing dll files.Here it is:

I am using vista x64 and here what I faced:

1. CTD whenever I tried to start a mission.
2. "Unable to initialize sound driver" warning when I start this game.

Fix for #1: Find msvcp71.dll is and msvcr71.dll on net, and copy these files in game folder. Game now works
Unable to find any fix for #2 so there are no sounds in game.

:damn::down:


PS this is in case your problem comes from that source.If it does not check or read the other threads.

BTW some of th bugs reported are being fixed or may already be fixed.

Let s keep the faith!

KdF
01-31-10, 11:13 AM
Tigers hunting in Pairs:

http://worldwartwozone.com/forums/showthread.php?6613-Tiger-I-One-Tough-Cat/page80

Post 797

Scariest Pic of WWII I've ever run across.

frinik
01-31-10, 12:28 PM
KDF could you post exactly what happens when you
r game crashes.Do you get an error message? What exactly happens in as much details as possible so all of su can help you figure out what s wrong.

BTW I have similar specs, Vista Home Edition Premium and Radeon ATI 3650 with 512 mgs dedicated, 4 gbs RAM, 320 gbs hard drive , direct X10 although I also installed Direct X9C because most games demand it.My processor is also 2.0 ghtz.Obviosuly your specs are optimum for the game to run well and smooth.Do you get a duplicate file message or something.
Please describe.

Cheers

KdF
01-31-10, 12:53 PM
I have had a few crashes, mostly in the origonal mission 6 with "Z"'s mod., it would give me the error like illegal operation with C++, usually near the end of the mission. Then WIN would want to send a error report.


The other lock-up happened when I did not let the 3 t-34's and the 2 halftracks pass by. This one was incessant. i would go into the origonal mission 6, run up to the crest of the hill, take out the two T-34's in the bushes, turn the turret right and take out the 3 T-34's and two half-tracks, whip the turret around and take out the one behind the base that showed up after taking out the 3. Then start down the hill twoard the 2 killed in the bushes, 2 T-34's would come up from the left on the road, take them out, and proceed to the area where the 3 burning Tanks and half-tracks were and take out the two Anti-Tank guns on the hill. then it seemed that it would take 10 to 20 secinds before the screen froze but the sound kept playing :IE the engine sound kept playing, but the loader stopped. This was a ALT/CON/DEL freeze with no error message. I have updated my drivers to death. Reloaded DX9c <WinXP won't do DX10> moved sliders all over the place. To the point where it messed up other games.I always thought it had to do with the NVIDIA drivers, but when I found people with ATI's had the same problem, it must be hard coded in somewhere. What really chapped my rear was that the error happened on both computers, exactly the same and the same place.


this help any?

frinik
01-31-10, 09:53 PM
Tell me KDF what you are telling me is about the former 6th German mission.But with the latest release that mission Surviving the Escape has disappeared and has been replaced by Tiger Break Out.Are you still experiencing problems with your game crashing?The original stock mission had coding errors and would crash half way once you would move up the road.


Please clarify.

Cheers

frinik
01-31-10, 10:29 PM
Sorry Luftace; my post to KDF was intended for you but before I posted it I saw KDF's last posting and I got confused. Could you tell me exactly the kind of error message that you get when your game crashes?Here's my original post to you:

KDF could you post exactly what happens when you
game crashes.Do you get an error message? What exactly happens in as much details as possible so all of su can help you figure out what s wrong.

BTW I have similar specs, Vista Home Edition Premium and Radeon ATI 3650 with 512 mgs dedicated, 4 gbs RAM, 320 gbs hard drive , direct X10 although I also installed Direct X9C because most games demand it.My processor is also 2.0 ghtz.Obviously your specs are optimum for the game to run well and smooth.Do you get a duplicate file message or something?
Please describe.

Cheers

ZeeWolf
02-01-10, 12:47 AM
To All ZW Members
Hello Fellow ZW Members.

With ZW's latest release of his updated 6th and New German mission Tiger Break Out came some undesirable glitches and bugs.

I spoke with him about creating an open thread in which all of us would pool our experiences and share our findings of the problems that need to be addressedc and or fixed.

I think it makes sens to do it as a group rather thna piece meal tying up ZW with individual requests that may actually over lap in may respects.

I will list the problems I have experienced and in return feel free to post yours as they wil help ZW.Here s a l;ist of mine>

The Major ones.

1 Terminator KV85s These beasts seem to be immortal.You need at least a dozen shots to silence them and they never burn or explode or even emit smoke.They ll stop shooting but their guns would still track my Tiger. In real life Kvs are no better armoured than T 34/85.Thye kill my 2 wingmen tanks despite being shot to pieces.ZW told me the problem is being fixed.

2/ AI with X Ray eyes.The problem still persists with unseen tanks and guns shooting you to pieces through dense wood or behind hills.It really detracts from enjoying the game and prevents you from using ambushing or flanking manoeuvres.

3-the mission map is useless does not track your tank and no markers for Soviet units.

Minor bugs:

1- Panzer III s with whitish turrets(being fixed).I knw Friedrich Wilhelm expereinced the same problem.

2-Ballistics.those Soviet tanks can shoot like artillery it seems.The shots are way too curved or lobbed.(Being fixed).It seems to me too that the reload rate of Soviet tanks is too fast.This had been addressed and solved by Monk´s MMP3 patch but it s been overwritten by ZSW´s mod.

3) at the beginning of the mission there s a couple T34 that have been killed and still rushing forward at full speed like they are possessed. Eerie.

4) at tiimes there are white streak appearing in the fabric of the game. Minor glitches which don t really bother me.

Overall interesting mission.Lots of action, much, much improved over the original Surviving the Escape.New models, inventive, wide open spaces, opportunity for action and manoeuvring.I like it.

Fellow ZW Members.Let´s hear it from you.

Regards

Frinik.
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frinik



Hi Guys,

I have just finished finsl testing and I would like to report to you that the following issues have been addressed.
1.) KV85's as well as all the hard kills have been fixed

2.) The X-ray eyes have been reduced in a limited number of tanks but all
tanks and Guns no longer shoot through the trunks of the trees. This does
not hinder trajectory arch or the long range ability of the artillery.

3.)Mission map in Mission 6 is fixed.

4.)Pnz III turret texture problem was due to a missing texture file that
I overlooked but that will be in the next MO file that will be ready tomorrow.


There is one thing I have to stress and make as clear as I possibly can
and that is my modifications are NOT COMPATIBLE with any other NON-
ZW modifications. If you have ANY OTHER MODS please do a UN-install
then a DEFAULT install. Then install my stuff. No exceptions.
Once I get TvsT stable across the various platforms then and only then
can I look at making mod compatibility changes.:up:

ZW

frinik
02-01-10, 03:31 AM
Zw this music to our ears but I am afraid not so for the poor T34/85s and KV85 s and SU85s( well everything ending with 85 and Russian to make it short)who'll be mercilessly slaughtered as a result of your fixes. Let' s have a minute of silence for them:haha:.

ZW;on all our behalf thanks for the great news and thanks for the great mission/mod.You have made tank sim history and God has indeed been by your side!

Already with your new maps with wide open spaces you have beaten the competition hands down as no other tank sim offers that much territory.

ZW if I could make a wish?It would be to have either the Panzer IV G or H or the Panther( any variant) as the next playable tank in a future release?Or even having the possibility of playing either or both of these 2 tanks in existing missions?Soviet side my wish would be either the KV85 or the JS2/KV2.

Onward to Kursk!

Cheers

KdF
02-01-10, 04:25 PM
Frinik, I have had ZERO problems with the new Members Only Mission 6. IE: Tiger Breakout.

I was only commenting on the previous mission 6, as that is what I thought you asked about, sorry.....i'll go hide now.:O:

frinik
02-01-10, 10:32 PM
Ok KDF it's good news! As for Zw's update of the 6th mission I did not experience any crash but in your case it could be that your install did not work properly.Did you see the KV85s in that c2m6 mission?

The original 6th German mission used to crash all the time. The only way I was able to avoid it was to avoid the main road leave the convoy to its fate and just take the Sovs from behind .It would take me twice the time to complete the mision but I did it 3 to 4 times.

I am surprised that the other ZW members did not make any comments or info???

Cheers

Chucky
02-02-10, 03:06 AM
I have to apologise for not offering any input lately on ZW's mods,I have had quite a lot of other stuff to do lately.
Hopefully I will be able to try out the new missions soon.I have had a few problems,namely starting the game but that is all sorted now.I have never had a crash in-game but I have only had a quick blast and not completed any of the missions.
Chucky.

frinik
02-02-10, 03:29 AM
Chucky just wait until ZW releases the fixed version of his latest release. He said in a PM that ti's going to be any day now(probably by tonight).This way you can enjoy the best!

LcSummers
02-03-10, 12:00 PM
Hi members,

first of all i must appologize for my bad english, i am not a native speaker.

I didnt post any replys because i wrote ZW about my bugs and waited for his answer.

Now i read about this thread and i must say frinik your right with gathering bug reports.

I have the same bugs as you frinik and kdf. Later i give my pc specs.

Some other bugs that are disturbing me are (these were found in the original game too)

1, when playing commander or gunner and give order to driver to pull back, motor stalls. this causes some more hits on my tank

2, when motor is overheating, driver is calling "Motor an" which means motor on. "Motor aus" or maybe "Motor heiss gelaufen" or "Motor läuft heiss" is more realistic.

3, My wingman in mission one is driving like a racer among russian tanks and is killed. Or when russian tanks are knocked out, my wingman is following me but when he runs into a wrecked tank he stays in place instead following me.

If i remember any other bugs i will report.


PC specs:

Win7 32 bit
Geforce x295 graphics card
4x 3,4 amd athlon (965)
4Gb ram
1 TB HDD

I must say, that ZW is doing a great job. He is alone and is doing his best but he tries to helpus immediately.


I am verry pleased to have a such cool forum and members

Lc

frinik
02-03-10, 12:41 PM
Hi Lc,

Yes I have experienced almost the same bugs in mission one Tigers Shake K>urtenki, a wingman gettign killed by rushing too fast and the Hanomag getting stuck in the wreckage.The other wingman stays behind in the village and sometimes gets killed too.Those are AI bugs which ZW has partly corrected but there s still work to do in that area.I ll report them to him so he can work on it but as part of the whole Kursk release.The bug with the engine I haven´t experienced but I drive automatic so may be that s why(drive my tank like my car with automatic transmission :D)

Every bug must be reported so they can be catalogued in order of importance and later addressed based on urgency and priorities.
ZW is indeed great because he takes everything seriously.He is American by birth but German in his character, a born perfectionist which is what we need!

He will release any day now his fixes for the latest release Tigers Break Out and we wills ee what has been correected as it will impatc the first mission as well.

Thanks for sharing and welcome to our cool group of Zw members.

regards

Frinik

ZeeWolf
02-03-10, 01:09 PM
To my Tanker Kameraden, Thank you for your kind words,

I am here to report to you my progress on the bug issues.
The "hard to kill" issues have been repaired as well as the
Panzer III turret texture map and many others.

The MFD map issue is fixed BUT there still persists a
random problem that occurs that has been vexing me.
Although simply catching it as soon as I enter the mission
and then immediately restarting the mission the problem
(like a phantom) vanishes.

My efforts to make the stock German Mission 6 work have
ended. From now on I will only do complete replacement
missions and totally scrap the default single player missions.
Repairing and tweaking the stock missions is a huge waste
of time and I think in time I will make them obsolete.

As for the mission 6 update I have been doing hours of
testing using it so all efforts have not been in vain.
Much has been learned and will benefit my Kursk release.

Thank you so much for your patients and I will e-mail
you when the latest Mission 6 update is ready for D/L

Sincerely,

ZW

PS: FORWARDS - TO KURSK!

LcSummers
02-03-10, 01:48 PM
Hi frinik,


thank you for support, this pushes me further to find bugs and report them, maybe to put in some ideas later on.

quote "the bug with the engine I haven´t experienced"

The message appears when you driving around with 3000 rpms in the Tiger tank. It is very hard to achieve 2400 or 2600rpms.

I think after the release of Kursk and SOME WHISHES this will be the best tanksim game on "market" thanks to ZWs "fanatism" to create a really nice tank game.


Wishes i have too but maybe later will ZW "hear our whishes" as he has a lot to do and its too early.

1, camoed tank with maybe killmarks
2, Panther G late type and Tiger II
3, Opportunity to bail out crew when tank is hit
4, Maybe see my Kameraden inside my tank
5, AI radio operator/MG gunner to fire at enemy soldiers so my gunner wont fire at them. He should destroy enemy tanks



Cheers to all members and Panzerkameraden

Thank you ZW looking forward to Kursk and all missions.

ZeeWolf
02-03-10, 02:31 PM
Hi frinik,


thank you for support, this pushes me further to find bugs and report them, maybe to put in some ideas later on.

quote "the bug with the engine I haven´t experienced"

The message appears when you driving around with 3000 rpms in the Tiger tank. It is very hard to achieve 2400 or 2600rpms.

I think after the release of Kursk and SOME WHISHES this will be the best tanksim game on "market" thanks to ZWs "fanatism" to create a really nice tank game.


Wishes i have too but maybe later will ZW "hear our whishes" as he has a lot to do and its too early.

1, camoed tank with maybe killmarks
2, Panther G late type and Tiger II
3, Opportunity to bail out crew when tank is hit
4, Maybe see my Kameraden inside my tank
5, AI radio operator/MG gunner to fire at enemy soldiers so my gunner wont fire at them. He should destroy enemy tanks



Cheers to all members and Panzerkameraden

Thank you ZW looking forward to Kursk and all missions.



I have you covered LC, the engin RPM is 3000rpm Max and the auto- driver
has the RPM at 2400RPM.
The Killmarks, Unit markings and in-side crew are for new models only

Manual drive speed increase.
http://i327.photobucket.com/albums/k442/autopilot_2008/M6_ZW_ScreenShot221.jpg

Zoom capability in cupula.
http://i327.photobucket.com/albums/k442/autopilot_2008/CammanderZoom_.jpg

morttheslayer
02-03-10, 03:21 PM
Hello Zeewolf. Bug report as per my e-mail to you. For other members info, main problem is loss (invisible terrain) of terrain under tracks, some external pulsing flickering graphics and internal views keep flicking back to straight ahead (if for example as the driver looking at steering wheel & pedals below view flicks back to drivers aperture/window. As gunner the sight "runs away" upwards (in F5 expanded view )you can drag it back but then it runs up again.
Installation worked fine before (had to add the 2 dll files when I first installed it). Strangely after first ZW mod install (i.e. the latest as I didn't use the Xmas issue of mission updates) my first German mission ran OK until about 5 min into engagement then tank "climbed" up onto an invisible hill and became airborne! Then the graphic glitches started. Uninstalled mod (OK but extracted the mscvp etc70/71 files. When reinstalled in default T34vsTiger mode as original graphic glitches (flickering invisible terrain) persisted. I searched the registry for "leftovers" but found none.
Any advice where to check for traces of files that may be left would be appreciated (I looked in Windows/regedit/HKEY-software) but found nothing untoward to delete. Finally got it back to square one running OK - remodded and same thing happened. :damn:
Now uninstalled and trying to get back to square one again.
Now doing what all good Panzer commanders do facing inevitable defeat - I've poured a large schnapps and loaded my luger. Odd though as other games are running OK (IL2 1946, COD, OFPDR and Karkov 1942) for example and drivers for GPU must be OK one assumes, if running fine previously. Kinda weird eh?

Well here's hoping, not given up yet still hanging in there but any advice welcome.
Morttheslayer

ZeeWolf
02-03-10, 04:11 PM
Hi Morttheslayer,

First, Unload you Luger then read the following carefully,

This certainly sounds like a hardware conflict.

Are the following Files in your T34 T34vsTiger folder:

Lighthouse Interactive\T34vsTiger

1.) msvci70.dll

2.) msvcp71.dll

3.) msvcr70.dll

4.) msvcr71.dll

5.) GDIPLUS.DLL

Yes or No? :up: or :down:

ZW :hmmm:

KdF
02-03-10, 04:53 PM
I've poured a large schnapps and loaded my luger. Morttheslayer3

Thanks, That made my day.:haha:

To think I have a Luger and a P-38.

morttheslayer
02-03-10, 07:31 PM
Hi Morttheslayer,

First, Unload you Luger then read the following carefully,

This certainly sounds like a hardware conflict.

Are the following Files in your T34 T34vsTiger folder:

Lighthouse Interactive\T34vsTiger

1.) msvci70.dll

2.) msvcp71.dll

3.) msvcr70.dll

4.) msvcr71.dll

5.) GDIPLUS.DLL

Yes or No? :up: or :down:

Hi Zee Yes luckily I couldn't find the 9mm ammo so I persevered then a strange thing happened (on the way to the killing zone).............!
After I re-installed the Game twice, (Irish joke to be sure to be sure!!)and your mod twice - I had a small re-occurrence (flickering) but very minor. I rebooted and had no more problems - ran solid (so far)!
:D It can't be a "heavy" problem I feel, there's a possible conflict or a dogy file don't know but needs more testing yet (or in my case "tinkering on the brink of the abyss)". I will indeed re-check your good advice above and report back - hopefully it may be more positive later.
What I've seen so far looks excellent. The battles seem a little more open
to tank manouvreing/combat (BTW should the cross hairs illuminate with the reticule segments as mine doesn't/can't remember if it did before? -- I hit the illum key in my excitement BTW).

Anyway thanks for quick response and I'll get back later - its 24.00 Zulu Time in the UK and us Panzer Commanders have to get some sleep apparently (according to Head of Gestapo here --- or my wife actually!!)

All the best Mort

ZeeWolf
02-03-10, 07:50 PM
That is AWESOME! Panzer Commander Morttheslayer :woot:

Zw

frinik
02-03-10, 10:16 PM
ZW I think making your own missions make sense as you can make them better than the original ones.

We re behind you 100%

Cheers

Luftace
02-04-10, 12:22 AM
Hey frinik, thanks for your willingness to help. I've been busy for the last few days, so I do appologize for not getting back to your attempts to help me. It is late here at this time, so I will try and post as much detail as I can about my problems tommorow with some screenshots I took of the error messages.

ZeeWolf
02-04-10, 12:49 AM
ZW I think making your own missions make sense as you can make them better than the original ones.

We re behind you 100%

Cheers


Thanks Kamraden, I finished the UP-Date version 2.0, be sure to check your
e-mail spam folders. And e-mail me a return so I know you received my first
e-mail announcement.

A tip for a smooth install : After you install my new up-date be sure to RE-Boot your system. This will clear any virtual cache.
This is an area that needs to be clean before you start the program to eliminate those error messages.

All the Best :salute:

ZW

LcSummers
02-04-10, 02:38 AM
Hi ZW and Members,


Thanks to you ZW i recieved an e-mail with the new update. I installed this update,made a reboot and then the Logo appears "Zeewolf Project Beta Release 2.0" and the game crashes with an critical error message;:wah:

Script manager
Duplicate class"CHit Points" definition:damn:


I made a second attempt. Install, reboot, start game. Same problem remains.




Who has this problem too?


Thanks alot toyou ZW and any other members for support.



Win7 Prof 32 bit
Geforce x295 graphics card
3,4 GHz Quad AMD Athlon (965)
4Gb ram Corsair
1 TB HDD

ZeeWolf
02-04-10, 02:50 AM
Hi ZW and Members,


Thanks to you ZW i recieved an e-mail with the new update. I installed this update,made a reboot and then the Logo appears "Zeewolf Project Beta Release 2.0" and the game crashes with an critical error message;:wah:

Script manager
Duplicate class"CHit Points" definition:damn:


I made a second attempt. Install, reboot, start game. Same problem remains.




Who has this problem too?


Thanks alot toyou ZW and any other members for support.



Win7 Prof 32 bit
Geforce x295 graphics card
3,4 GHz Quad AMD Athlon (965)
4Gb ram Corsair
1 TB HDD


[ScriptManager] Duplicate class "<all>" definition

It's no bug, you istalled one level to deep in your directory tree.

For non vista
<drive>:\Lighthouse Interactive\T34vsTiger


For vista
<drive>:\<Predirectory>\Lighthouse Interactive\T34vsTiger



And remember no "\" after the \T34vsTiger

Cheers,

ZW,

Chucky
02-04-10, 03:10 AM
Hey! This isn't fair,I don't have any weapons in the house.
Although I do have copious amounts of alcohol I find that bug-hunting and heavy drinking don't mix.:har:

LcSummers
02-04-10, 03:34 AM
[ScriptManager] Duplicate class "<all>" definition

It's no bug, you istalled one level to deep in your directory tree.

For non vista
<drive>:\Lighthouse Interactive\T34vsTiger


For vista
<drive>:\<Predirectory>\Lighthouse Interactive\T34vsTiger



And remember no "\" after the \T34vsTiger

Cheers,

ZW,


Hi ZW,

thats my path to install. I installed all your other mods the same way, that worked

but now problem remains.

My install

D:\Programme\Lighthouse Interactive\T34vsTiger

!!!OriginalBackup
Animations
Cache
Icons these are folders
Missions
…..
Video

Behavior.dll
Compress.dll
…..
Engine
msvci70

ZW_Uninstal




Thanks


LC

frinik
02-04-10, 04:08 AM
Lc I had a similar problem when I first installed ZW's latest mod. When I started the game it would crash with a critical error message Duplication Atmosphere folders or something like that and I started suspecting that I had simply the same folders( I has installed Zw's C2m6 mission twice) already installed in my computer and they were creating a conflict.

I searched my game folders which are in C:/prgrams/Lighthouse Interactive/T34 versus Tiger and uninstalled C2m6 and as well I checked in another folder; the C:/Lighthouse Interactive folder which has a default T vsT and there the c2m6 was also installed. I uninstalled it. Then I started my game and it worked perfectly.If Zw's solution does not work just try mine. Uninstall any previous C2m6(whether the members only or the freebie) and check all folders where they could be lodged. Once you have eliminated any such remaining previous download of the last German mission your duplication should be solved.

Try and good luck!

LcSummers
02-04-10, 04:34 AM
Lc I had a similar problem when I first installed ZW's latest mod. When I started the game it would crash with a critical error message Duplication Atmosphere folders or something like that and I started suspecting that I had simply the same folders( I has installed Zw's C2m6 mission twice) already installed in my computer and they were creating a conflict.

I searched my game folders which are in C:/prgrams/Lighthouse Interactive/T34 versus Tiger and uninstalled C2m6 and as well I checked in another folder; the C:/Lighthouse Interactive folder which has a default T vsT and there the c2m6 was also installed. I uninstalled it. Then I started my game and it worked perfectly.If Zw's solution does not work just try mine. Uninstall any previous C2m6(whether the members only or the freebie) and check all folders where they could be lodged. Once you have eliminated any such remaining previous download of the last German mission your duplication should be solved.

Try and good luck!

Hi frinik,

thought about that what you wrote, because earlier i asked ZW to sent me "Hitpoint" script and "Steel road wheels for Tiger I" script. I know its not realistic but i like those steel wheels.
Every time i replaced and installed those scripts, i had that error messages.

I tried your suggestion but problem remained.

Now i try a new installation of TvT and only with this last update. Hope that will solve my problem. I give you later a report how that worked.


thank you very much comrade for both of you

LcSummers
02-04-10, 05:14 AM
Hello,


frinik i tried your suggestion without Zw's C2m6 mission.

But now another message

script manager syntax error: parse error in file


"Scripts\CommonHitPoints.script line=80, char=1

Hey, but made a kopie of working game, so i have two TvT folders. If one scraps, i have to copy the working one without installing every time.

Thanks, looking for line

frinik
02-04-10, 05:56 AM
Lc then it's definitely - as you suspected - thta hitpoint script which you downloaded that's causing the problem, My understanding is that with Zw's upcoming C version with all the fixes you won't need those hitpoint scripts anyway. Perhaps could could delete or uninstall them?I considered isntalling them my self by then I saw ZW's message announcing another version of his release with all the comprehensive fixes so I dropped the idea.

I was wondering what a "parse error" is and according to my research it's an error in syntax.Could it be that one the scripts that you downloaded contains an error of syntax in the text????According to some reports I have read on the net even something as simple as writing I'm instead of I am can results in a parsing error!!!!It's got to be something written in the script of thatd ownload that's creating the error.

Hope it can help shedding some light!

Cheers

Frinik

LcSummers
02-04-10, 07:12 AM
I must appologize that i didnt explained exactly what happend. Hope now you understand frinik.

There was the second update where ZW wrote

1, Delete this file

\T34vsTiger\Models\u_veh_T34_AI852.script

Sorry guys my mistake I will repair the MO file


2, My mistake again. Replace the Hitpoints.script with the one in this zip

Fix_HitPoints.zip

Place it here:

\Lighthouse Interactive\T34vsTiger\Scripts\Common


Here i tried to change hitpointfix script maybe one or two weeks ago. After installation i had those error messages. So i left that Fix_HitPoints.zip and installed ZW_MO_T34vTigerUpdate_v1. No messages game worked fine.





Today i made a fresh install of TvT with these updates from ZW
ZW_Mods
Msvcr_FilesZW_MO_T34vTigerUpdate_v1 ZW_MO_T34vTigerUpdate_v1B (35Mb) with the monster KV-85.
It worked well too.
Then installed ZW_MO_T34vTigerUpdate_v2B (today) and by starting the game this message appeared
script manager syntax error: parse error in file

"Scripts\CommonHitPoints.script line=80, char=1

So here i am. But its funny how to deal with it and find solutions.


BTW frinik (http://www.subsim.com/radioroom/member.php?u=251907) i read about youneed files for steelfury? Can i help you? Have some of those files.

cheers

LC

LcSummers
02-04-10, 07:19 AM
Hi ZW,

please forgive me i forgot to replay because i am busy with these error messages.


I have you covered LC, the engin RPM is 3000rpm Max and the auto- driver
has the RPM at 2400RPM.
The Killmarks, Unit markings and in-side crew are for new models only


These are very good news cant wait to see those updates. looking forward. This will be a great sim.

Thanks alot

frinik
02-04-10, 07:58 AM
Lc you mentioned version 2B of ZW´s new 6th mission that you installed today.Did you receive an email today with the new download?

frinik
02-04-10, 08:01 AM
Sorry Lc where did you read that I need Sf files?May be you are referring to the post by Sledgehammer about wanting links for the resources thread for sf?

Cheers

LcSummers
02-04-10, 08:38 AM
Sorry Lc where did you read that I need Sf files?May be you are referring to the post by Sledgehammer about wanting links for the resources thread for sf?

Cheers


I dont know exactly but i think i read something like that. am i wrong? if yes then sorry

LcSummers
02-04-10, 08:46 AM
Lc you mentioned version 2B of ZW´s new 6th mission that you installed today.Did you receive an email today with the new download?

Today i recieved an e-mail to download "Zeewolf Project Beta Release 2.0" It has the Kursk logo. thats the latest mod.

Those missions you preferring to are from the christmas gift and members only.

Thats all, nothing more.


LC

frinik
02-04-10, 09:08 AM
Oh Lucky you ! I am waiting for mine still.I haven´t received it yet.Have you installed it? Are you in a position to tell us if the bugs reported have been erased?

Cheers

LcSummers
02-04-10, 11:34 AM
Oh Lucky you ! I am waiting for mine still.I haven´t received it yet.Have you installed it? Are you in a position to tell us if the bugs reported have been erased?

Cheers

Hi frinik,

you wrote

Lc I had a similar problem when I first installed ZW's latest mod. When I started the game it would crash with a critical error message Duplication Atmosphere folders or something like that and I started suspecting that I had simply the same folders( I has installed Zw's C2m6 mission twice) already installed in my computer and they were creating a conflict.

I searched my game folders which are in C:/prgrams/Lighthouse Interactive/T34 versus Tiger and uninstalled C2m6 and as well I checked in another folder; the C:/Lighthouse Interactive folder which has a default T vsT and there the c2m6 was also installed. I uninstalled it. Then I started my game and it worked perfectly.If Zw's solution does not work just try mine. Uninstall any previous C2m6(whether the members only or the freebie) and check all folders where they could be lodged. Once you have eliminated any such remaining previous download of the last German mission your duplication should be solved.

Try and good luck!

I wrote

Thanks to you ZW i recieved an e-mail with the new update. I installed this update,made a reboot and then the Logo appears "Zeewolf Project Beta Release 2.0" and the game crashes with an critical error message;

"Scripts\CommonHitPoints.script line=80, char=1


Today i made a fresh install of TvT with these updates from ZW
ZW_Mods
Msvcr_Files
ZW_MO_T34vTigerUpdate_v1
ZW_MO_T34vTigerUpdate_v1B (35Mb) with the monster KV-85.

It worked well too.
Then installed ZW_MO_T34vTigerUpdate_v2B (today) and by starting the game this message appeared
script manager syntax error: parse error in file

"Scripts\CommonHitPoints.script line=80, char=1

ZeeWolf
02-04-10, 11:38 AM
Thanks LC,
I have to say when preparing the file by deleting the data to the models
this release did not include I made an error and left a few "/" in the code,
sorry :oops:

I am now uploading the ZW_MO_T34vTigerUpdate_v2B.zip

humbled but not broken,

ZW

LcSummers
02-04-10, 11:44 AM
Oh Lucky you ! I am waiting for mine still.I haven´t received it yet.Have you installed it? Are you in a position to tell us if the bugs reported have been erased?

Cheers

[QUOTE=ZeeWolf;1258371]Thanks LC,
I have to say when preparing the file by deleting the data to the models
this release did not include I made an error and left a few "/" in the code,
sorry :oops:

I am now uploading the ZW_MO_T34vTigerUpdate_v2B.zip

humbled but not broken,


Hi ZW

thanks a lot, Should i check my e-mail. Or is it enough to use old link?

Do i have to wait till you sending me a message?



I liked to change information with frinik, it seems he likes that game as much as i am.

Thank you both, you are real Kameraden

ZeeWolf
02-04-10, 12:06 PM
[QUOTE=ZeeWolf;1258371]Thanks LC,
I have to say when preparing the file by deleting the data to the models
this release did not include I made an error and left a few "/" in the code,
sorry :oops:

I am now uploading the ZW_MO_T34vTigerUpdate_v2B.zip

humbled but not broken,


Hi ZW

thanks a lot, Should i check my e-mail. Or is it enough to use old link?

Do i have to wait till you sending me a message?



I liked to change information with frinik, it seems he likes that game as much as i am.

Thank you both, you are real Kameraden

No new message just Download the same link and password again it has the Hitpoint script fixed. :up:

Kameraden :salute:
ZW

LcSummers
02-04-10, 12:22 PM
Now i tried for some minutes the last mission,



it works and rocks


fantastic, KV 85 smoking



Cool



THANKS

ZeeWolf
02-04-10, 12:31 PM
Ahhhhhhhhhhh! :sunny:

Thanks LC

ZW

frinik
02-04-10, 12:57 PM
Likewise LC I like exchanging messages with other team members of ZW´s Zug.It sfun and we get to know each other.Enjoy the killing but please, please leave my some T34s to kill!OK?

Cheers and thanks to our ZugFuehrer Zug Wolf himself.

morttheslayer
02-04-10, 03:15 PM
:salute:Hello Zeewolf and other members who felt my pain!

All files/folders present and correct. Spent an enjoyable hour or so running 3 missions with no problems - runs as before when first
installed. (Possibly I didn't reboot early enough but now I feel stupid as I cannot say exactly what the problem was). Seems stable now.

Anyway what you've done so far is essence (my highest accolade BTW) and I am awarding you the Diamonds to the Knights Cross.
Kdf: I have unloaded my metaphorical Luger but keeping the schnapps ready to pour on any bugs!!

Found some minor stuff already reported by other members, but no show stoppers by any means. Frame rates (on my dual Core 8500) vary between lowest 17 fps to highest average of about 34 fps) CPU load approx 50% or just over when busy so probably my GPU (Nv GeForce 9800GTX+) is a small performance restrictor. I Run Forest animation off AA defaulted off - everything else max. Haven't tried re-ammo yet.

This is in no way a criticism, but an observation -troops slightly harder to kill (v good) but still behaving contrary to the laws of natural selection under fire - i.e. they deserve to die:haha: Mind you some Russian Units were known to attack in such mindless waves they induced " a melancholy" amongst the German defenders who witnessed this willing suicide! - from War on the Eastern Front by James Lucas

Conclusion: Best fun Yet with your trousers on just got better.

Zee Thanks for advice and support to date

Over and Out Mort (still slaying)

morttheslayer
02-04-10, 03:19 PM
Tried twice - both messgs lost in the ether of cyberspace

ZW briefly if this gets through all files correct - no probs at present

Summary to date - excellent

ATB Mort thanks for support

ZeeWolf
02-04-10, 03:38 PM
Tried twice - both messgs lost in the ether of cyberspace

ZW briefly if this gets through all files correct - no probs at present

Summary to date - excellent

ATB Mort thanks for support


Ahhhhhhhhh! That is B-E-A-U-T-I-F-U-L ! :sunny:

ZW :salute:

frinik
02-05-10, 12:59 AM
Hi Fellow ZW members,

To those of you who have installed Zw's latest, corrected version(2B) of his last release please kindly report your findings on this forum.Even if it's only to say "mission runnign fine no bugs reported".Without all of us reporting/giving feedback ZW is working in the dark.The more bugs/problems we get fixed now the likelier the upcoming Kursk release will be problem-free saving ZW a lot of precious time and savings us from re-installs or repeat downloads.

Regards to All

LcSummers
02-05-10, 03:33 AM
Hello toZW and every ZW member!

Yesterday i tried the two missions (1 and 6) with ZWs last update. COOL, much better than before. ZW go on we support you and give some help if possible. (I have something in mind, to gather original sounds from tanks from net.)

Some reports, no critsizem. We re going the right way.

In mission 1, when opening Map with key, Map showing less detail

The second one (but have to check it again) is a little performance loss.( stuttering, maybe i have to uncheck some settings of gc)

THE BIGGEST ONE is that ZW tells (shows) us that slowley but surley we advance to Kursk (seen his LOGO) GREAT.

It seems that most problems are solved.

Thank you all and good collaboration:salute:

frinik
02-05-10, 06:09 AM
Thanks for the very useful report Lc!

Re the stuttering this is something that has been experienced and reported by all.Not much ZW can do about it.TvsT is an FPS guzzler to start with and with ZW´s mod introducing more tanks, vehicles infantry etc it´s bound to slow the FPS down.Mine average 9 to 10 FPS and best case 15 to 17 and yet the game runs fairly smoothly .I simply lowered everything by half (tree animation etc)to avoid freezes.I keep a screen resolution of 1024 x 768 32bit though.Lowering resolution might increase the FPS .

The map issue may be related to the one in the last release.We' ll see if others report that problem as well.

Onward to Kursk and big tank battles and new tanks to experience.
Otyhers care to report?

REgards

LcSummers
02-05-10, 07:46 AM
Hi,

played around, old problem remains with AI driver. He is not able to pull back. Sets brake on, switching very fast in R3 (reverse 3rd gear) and stalls motor. This remains from original game.

Frinik thanks to that information about map issue.

No more stuttering, it seems i have toplay game two times.

I play game in 1280x1024 with all set to max. Runs fast, maybe i have to shut down antivirus or firewall when playing.

Quote"Onward to Kursk and big tank battles and new tanks to experience"

Dont forget to buy galleons of fuel, this kitty (Tiger) is very thirsty.

Looking forward

LC

frinik
02-05-10, 10:32 AM
Lc this issue of switching gears too fast and stalling the engine may
actually be a realistic feature.When I play the T72 in Balkans on Fire and try to shift gears too fast the same thing happens to me.I guess you have to switch gradually R1 then R2 and R3 like in real life or else you may choke your engine.The Tiger were notoriously delicate machines.

Anyway small problems like this we can live with(unless they get us killed...:88))

Well enjoy your feline....

I wonder w:hmmm:hat surprises ZW has in reserve for us with the Kurk release?????

LcSummers
02-06-10, 03:00 AM
about shifting gear, yes you are right, but its not me who is shifting and stalling the engine, its the AI driver.

If this happens to me , its my fault i should be little bit slower but a AI DRIVER who is drilled and learned to drive this should not be happend. If this happens to frequently then me as a Tank Commander i would searching for someone else, who knows his job.

It is not so bad, i will make the job of both, Commander and Driver.

Its only some information.

About Kursk. i cant wait and leave this battlefield behind me. ZW showed us what will be and this is very fantastic. I read his article three or four times with artillery, soldier outfit, some pix with a Tiger II and what he mentioned. My Tigers are ready for this big challenge.

Lets show them our teeth .



LC

frinik
02-06-10, 03:38 AM
Lc the AI in T vsT is unfortunately very subpar you see it whether when tanks whirl about showing their rear end to enemy fire, waiting still while they are being picked off one by one, or shooting over and over gain into dead tanks. Hopefully this can be improved but it's going to be hard work for ZW.Mind you lots of games report similar problems.

like you I cannot wait for other tanks and avdentures to experience.

Cheers





about shifting gear, yes you are right, but its not me who is shifting and stalling the engine, its the AI driver.

If this happens to me , its my fault i should be little bit slower but a AI DRIVER who is drilled and learned to drive this should not be happend. If this happens to frequently then me as a Tank Commander i would searching for someone else, who knows his job.

It is not so bad, i will make the job of both, Commander and Driver.

Its only some information.

About Kursk. i cant wait and leave this battlefield behind me. ZW showed us what will be and this is very fantastic. I read his article three or four times with artillery, soldier outfit, some pix with a Tiger II and what he mentioned. My Tigers are ready for this big challenge.

Lets show them our teeth .



LC

LcSummers
02-06-10, 03:51 AM
Yes, AI was very poor programmed from original team. Never mind. I will look forward too ZWs new campaign.

BTW, his last update runs fine, did you found some bugs except from the old ones?

Do you know his steps? What wants he do or what have we to do for this and next weekend?


What about the other members. I knew from ZW that i am his 15th member. (very proud)
How many members are we now? Hope this will be a fine community. In my oppinion when Kursk will be released, more members will join us.


Just one question. How can i call that SdKfz 251 to repair my track which was blown of by a hit?

cheers


LC

LcSummers
02-06-10, 07:44 AM
some questions for me/us belonging future.

thought about your project. Its a little bit unclear for me now what will/might be in the future. Therefore i post some questions if you dont mind.

What after 1 year membership? Will we be forgotten? (members)
Or do you think in 1 year all bugs are cleared, so there is no need for membership again?

Is it maybe possibility to renew membership?

You and i know some of us would see some tanks which were not available at the Kursk operation. (Tiger II, Jagdpanther, Panther G Late version, Sherman Firefly etc...)

Maybe, if everything works fine and you have plenty time is there any possibility to get those tanks? (for some more bucks or ....)

I know these are many question, maybe answerable or not.

Want to see a little bit into the future if possible.

Hope these questions doesnt went too far in matter of harming you.


Thank you very much for your patience

regards

LC

frinik
02-06-10, 09:42 AM
Lc I am unable to play the lates fixed release as I seem to have an email problem.ZW ´s emails are not going through I have no idea if Yahoo´s the problem.ZW and I are trying to find a solution so I can download that blessed last version.

Don´t be afraid to ask questions.Re what happens one year from now I already asked the question and right now ZW does not know.It´s too early for him to say which is understandable.He´s got to think about it but he wants to focus on the work ahead and the Kursk release.I know the Kursk release will offer his new enlarged maps 18 sqkm and new tanks and new mods-missions.I ´lllet him give you more details.

Iam sure most of the bugs will be fixed in the next few months but with computers and gamnes there are always some new ones that pop up it´s always work in progress but if there s man who can fix what cannot be fixed it´s ZW!He s God´s:up: gift to tank simmers....

Cheers

frinik
02-06-10, 09:45 AM
LC , last I heard from him on Monday there were 26 members .I am number 5. A very select club indeed.

If my memory is correct it´s the b button to relaod and or repair.It´s in one of the threads but I can´t rember which one.

ZW can you confirm?

LcSummers
02-06-10, 11:56 AM
LC , last I heard from him on Monday there were 26 members .I am number 5. A very select club indeed.

If my memory is correct it´s the b button to relaod and or repair.It´s in one of the threads but I can´t rember which one.

ZW can you confirm?


frinik thanks to your help. Will try that "b" button. I find it the correct way to help and "improve" each other.



Can i help you or Zw with your download problem?

Is it possible that your firewall generates problems?

What kind of problem? connection, "only" download problems?

Please be so kind (if you want my help) and ask ZW if i can help you!

Let me know if i can help, it would be a pleasure.

Hope to solve your problem, so you can download ZWs update.


Good luck


LC

frinik
02-06-10, 01:40 PM
LC I have no clue what the problem is.I haven´t changed firewall or anything.I get emails form other people no problems reported.

I am not the only one with that problem apparently since ZW has started a separate thread about that problem.

Thanks for your kind offer.

I´ll see if Zw can find some way of resolving that issue.

Cheers

Frinik

frinik
02-07-10, 01:23 AM
Dear Fellow ZW Members;

Thanks to the perseverance of the ZugMeister himself I was finally able to download and play the B2 release with all the bugs fixed.I am very, very happy with it and pleased to report the following:

Report:

1) Map issue = FIXED!

2) KV issue solved(almost ) I'll come back to that

3) Ballistics = MUCH IMPROVED

4) X Ray Eyes = MUCH,MUCH IMPROVED

5) Tiger = much more resistant

6) AI behaviour again IMPROVED

7) Panzer IIII turrets colour = FIXED!

8) Tank Names not shown on screen = FIXED!

BRAVO ZUG MEISTER OUTSTANDING WORK!

Minor bugs report:

1)Kvs even though they smoke and die they would still track the convoy with their gun .It ' s eerie! And no damage effects are visible,they should be if not charred at least singed but no they just show shell impacts.

2) Eager beaver wingmen that just take coffee breaks.My 2 Tiger wingmen rush into battle taking out everything and when I need them on the seocnd leg of the battle facing 6 tanks and 3 AT guns just by myself they just sit happily and only move forward when I am pounded to death.I played the mission and died after 66 shell impacts , driver killed both kette kaputt but I killed 4 of the 6 tanks and 1 of 3 AT guns.An epic duel where I could have used my tea-sipping chums!

Thanks to you ZW it' s a brand new mission and I can' t wait to replay it.

Kudos!

Regards

Frinik

ZeeWolf
02-07-10, 02:00 AM
That is fantastic frinic,
I have to give you a tip:

1.) Stay up with the other Tigers as best you can. Do not pass them until
the KVs and the first gun is taken out. Then take out the last gun in the vally as fast as you can. The Gun and the T34-76 hit the Tigers mercilessly until they are zapped.
2.Make sure to take out at lest one of the halftracks that is first encounter
by the Tigers. This helps them to focus on the KVs and the advancing T34s.
The valley must be secured as fast as possible then there will be two t34-76 that start their advance. Move to the mouth of the valley just short of the open terrain and zap them. Then the Tigers will advance if not already.
3.) In your attack through the valley stay moving, after the last Gun move
to the end of the valley at at least 24 kph plus. There is a depression in the
land there that will completely hide you. take full advantage of it

Cheers:up:
ZW

LcSummers
02-07-10, 03:01 AM
Frinik you wrote

1) Map issue = FIXED!

When i am playing the first mission Tigers shake .... (as i wrote) i have less detail. Road is missing.


The last mission was as following:

I helped my two Tigerwingmen to destroy the Halftracks, T-34 and KV 85. Then both of them stopped sit happily looking into outer space.

So i decided to let them watch and keep an eye on that valley i have to help those Panzer IV.
They are tougher as they supported me. Slowly i went on, the route for the Panzer IV i followed, the P IV were moving to that valley and destroyed mainly "the whole russian army" out there. Followed the road to that lonely house, mission finnished without a scratch.

The way that you discribed, this was my first way with all those problems you mentioned. So i decided to help those P IV as mentioned above.



cheers

LC



PS: I am very happy that both of you solved that download problems. Now we can go/move on with our reports.

frinik
02-07-10, 03:43 AM
Lc I was of course talking about the fixes for the last ZW-made 6th mission.I haven' t replayed the Tiger Shake Kurtenki mission but I" ll do it and report.

Thanks for the tips Lc and ZW I" ll change tactics and try you respective strategies.:know:

Onward to Kurk!

Cheers

frinik
02-07-10, 06:58 AM
Lc I played the Tigers Shake Kurtenki mission and did not experience any problems with the map.No loss of data or anything else.Everything went fine except that I got careless and a well-concealed SU85 killed my driver halfway through the mission.My wingmen decided to take a break and left me after taking out a couple of T34s and APCs...

You didn´t have that problem before downloading the latest fixed version?

What about the other ZW members?Hey guys let´s hear it from you.ZW needs to have some feedback even if it´s to say everything's running fine and dandy!

Chucky
02-07-10, 07:33 AM
Am I getting a bit behind here?
Version 2B?
When I run the game I get V2.0 come up,although the zip file says 2B.

Confused Chucky. :oops:

Chucky
02-07-10, 07:58 AM
Just played the 1st German mission.I never made it to the guns,guess I need to practice more.
Apart from the half-track getting stuck in wrecked T34's I never saw any problems.

I will be honest here,I don't play this as much as I should,hence my infrequent feedback.I have many games to get through,and having just discovered the joys of retro-gaming (M1 Tank Platoon in particular) spreading my time out between them all is difficult.

I have Monday off work,I am determined to get to those damn guns,no matter what :salute:

LcSummers
02-07-10, 08:39 AM
Lc I played the Tigers Shake Kurtenki mission and did not experience any problems with the map.No loss of data or anything else.Everything went fine except that I got careless and a well-concealed SU85 killed my driver halfway through the mission.My wingmen decided to take a break and left me after taking out a couple of T34s and APCs...

You didn´t have that problem before downloading the latest fixed version?

What about the other ZW members?Hey guys let´s hear it from you.ZW needs to have some feedback even if it´s to say everything's running fine and dandy!


Hi frinik,


its when i look at my mini map, then the road where i should travel is missing. Instaead i am in a big green sqaure like the woods. But it doesnt matter. I played that mission 1000 times, it doesnt bother me.

In the 6th mission everything is ok with my little map. There is a huge improvement in almost everything.


LC

uk-recce
02-07-10, 02:18 PM
Hi
Can someone please give me some advice,which Mission 6 patch should we use, the original one we got when we first joined as members, or newC2_Mission6 that you can get on ZeeWolfs web site?
Cheers

ZeeWolf
02-07-10, 02:46 PM
Hi
Can someone please give me some advice,which Mission 6 patch should we use, the original one we got when we first joined as members, or newC2_Mission6 that you can get on ZeeWolfs web site?
Cheers

Hello uk-recce,
Use the link I sent. The mission 6 on my website as well as the one on Filefront are the free version with no updates.

The members only files for you will come via e-mailed link that will require a password.
I know I get somewhat to focused at times and that gives me a limited perspective that leads to this type of confusion. Now that the bugs have
been (mostly) repaired I will soon be able to bring my website and everything else up to speed. The work that was required to do the bug fixes was some of the most difficult thus far. Now that we are at this level of compatibility (meaning:running as well on my machine as yours ) I can again focus on the things we all want from T34 vs Tiger.

Cheers:salute:
ZW

uk-recce
02-07-10, 03:15 PM
Thank you ZeeWolf for the speedy answer. Your customer care is excellent:yeah:
Cheers

ZeeWolf
02-07-10, 03:22 PM
Thank you ZeeWolf for the speedy answer. Your customer care is excellent:yeah:
Cheers

Thanks :up:

ZW

frinik
02-07-10, 10:16 PM
ZW; I second what Uk-Recce said; we're getting top notch support from you:up:

Cheers

LcSummers
02-08-10, 04:16 AM
HI ZW,

uk-recce and frinik are right. Its an excellent service. Now that TvT is running on all members PC, i think supporting each other will speed up your goals.

We know its really hard work for you but we are behind you in every sense belonging TvT.

Now cant wait for other improvments and comments, so not only you ZW but we are busy too.

Thanks to all of you for your support and kindness.


LC

Wilcke
02-08-10, 11:16 AM
I concur with you Mort great support form ZW!:up:

Just to compare notes with you guys how many FPS do you average with the game?. What kind of graphic card do you have with dedicated or shared mem?

I average about 12 FPS( with antialiasing and forest animation turned off the rest at 80% and a screen resolution of 1024 X 768).My gc is an ATI Radeon with 512 mgs dedicated and 1794 shared.I also have the game on a laptop with an Nvidia 7000 (256 dedicated) and with aa and forest animation turned off & the rest low and S.R. of 800 x 600)I average 8.4

Cheers

AMD X2 4800
4gigs of RAM
Nvidia 9800GT

WinXP PRO SP3
1920 by 1080 on 23" LCD Widescreen

I run medium settings, (but am at work and will update this tonight).

I average FPS in the high 30's and they slow down a bit when a lot of tanks are burning, low 20's.

ZeeWolf
02-08-10, 12:11 PM
HI ZW,

uk-recce and frinik are right. Its an excellent service. Now that TvT is running on all members PC, i think supporting each other will speed up your goals.

We know its really hard work for you but we are behind you in every sense belonging TvT.

Now cant wait for other improvments and comments, so not only you ZW but we are busy too.

Thanks to all of you for your support and kindness.


LC

That is a fantastic idea, thanks again you guys. I truly appreciate your time
as well and please do not think I take that for granted. This kind of project is a group one and best served by those (like us) who are passionate.

My Best Regards :salute:

ZW

Chucky
02-08-10, 02:10 PM
In action I am seeing 15-20 fps,but I have all detail on,1680 x 1050 resolution.
i7 920 @3.4 ghz and ATI 4890 (1gig mem) plus 6 gigs system memory.
I have a spare Nvidia GTX 280 OC but not sure if that will make much difference?
I prefer the ATI,it doesn't need a power station to run it.

morttheslayer
02-08-10, 04:33 PM
First Impressions of ZW patch v1-2B
PC Specs CPU Core 2 Duo E8500 (2x3.16GHz) 1333 M/Board Asus P5QC Skt775
Graphics Ge Force 9800GTX+ 512mb o/b mem RAM 4 Mb Corsair DDR3 1600Mhz
HDD Seagate 500Gb SATA2 7200rpm Audio Creative X-Fi Xtreme Audio7.1
OS XP Home SP3 Task Manager- 16 Apps running (incl TvsT) no overclocks
Game installed base version with ZW v1 and V1-2B installed consecutively.
Note ZW Xmas patch NOT installed.
Game Mode AA default off Forest Anim off Vulnerability on Normal ammo
everything else max Screen Res 1024x768
PC load on TM approx 53% FPS lowest 6/7 busy combat to highest about
35 "cruising the stepps" Some shadow anomolies (v minor) put down to
shader or drivers.
1. Russian Defence of Kurtnki: T34 seems to shoot too straight (flat)
no allowance needed for 300/400 m shots.
2. After getting "Browned all over" but not quite to a crisp thought
I'd check for survivors (tab) and found a treacherous comrade unbuttoned
whilst 2 Hannomags circled him - concluded he'd surrendered! HAR:haha:
3. Tiger Trap: after advance thro village to ambush point (in my case
just before hill top on left) let wingmen advance (to avoid previously
experienced treachery!) and when they engaged I proceeded to join them.
Not as the gunner though!! it defaulted me to drivers position several
times (this happened in the stock game also and was a bummer when
under fire and wanting to move but control the gun!
4. Tiger breakout strange Hannomag behaviour just after first
engagement. Either adjacent Tiger or a near miss caused Hannomag to
"barrel roll" then a few seconds later right itself! happened a
couple of times, expression is Vorsprung Durch Technik I believe!!
5. I have had no success yet summoning the reload Hannomag. Repair
not tested yet as Russian I crisp up swiftly and as German I don't get
hit hard enough yet (but then I haven't been to Kursk!!!!) I used all
advised controls - !-b but nothing even when I can see them not far
away. Is there any conditions they won't come? or missions when
they are not available (i.e. don't exist or have been "knocked out"?
6. A couple of runtime errors occurred, happened when loading 2
separate missions. Reloaded OK and played OK after perhaps I
confused the poor PC belting in and out of missions quickly.
7. Having studied the infantry a bit more I'm more impressed with their
actions - much improved but I think they should surrender more!!
8. Bottom Line excellent the main grief for me was that default to
Drivers position and perplexed about getting rearmed/repaired. Am I
doing it right! Have I defaulted a key log (b)?? - I'll check!
I had trouble submitting as after logging in and typing up found
I was logged out - deep joy!! now copied this on notepad and will paste.
Another thread highlights this if any other tankers get de-tracked!
Zeewolf and tankers All the best hope this may be useful - still testing
:salute: Love It Mort

morttheslayer
02-08-10, 05:05 PM
Hi Frinik:DL
Gave some info on the thread for testing/bug hunting. My FPS range from 6/7 in action (I have experienced a slight stutter once or twice) to about 35 FPS when cruising with not much going on. Average seems to be about 20. I get the most graphic load when I scan in F5 mode as commander or gunner. Also very slight tearing (hardly noticeable) but now and then the graphics "lag" and then catch up like when you scan fast from left to right or traversing the turret. From my system it would seem an improvement in GPU would be the best upgrade sometime, the CPU doesn't seem to bottleneck the game looking in Task Mangler when it's running. I found some games are destined to be "jumpy" even when run retrospectively years after B17 (Mk2) comes to mind it was always choppy
even on later better rigs. Anyway can't afford an upgrade just yet.:cry:

All the best Mort

frinik
02-08-10, 11:28 PM
Wilcke, Chucky and Mort thank you kindly for answering.

I am impressed how good your FPS are.Mind you compared with your Core 2 Duo E8500 (2x3.16GHz), AMD x 2 4800 or a 3.4ghz processor I outgunned; mine's just a paltry 2.0 ghz! This gives food for throught. TvsT is definitely a demanding game.I'll have to upgrade my processor if I wish to keep up with ZW's new mods.It seems that having a fast processor has more impact on the FPS than a performing graphic card.(having both makes sense of course)


Another topic I would like to share with you fellow ZW members. I sent ZW a PM in which I laid down a sort of wish list of changes/tweaks or improvements I would like to see in the game.This is by no means a request but simply a list of things to think about to make that great game more immersive and intense.Here's mine(4 items). I think it'd be great if you too would list the things that you would like to have in TvsT.If we don't say anything we're definitely not going to get anything. Making our wishes known doesn't mean they'll come true but at least ZW will be aware of them.


Cheers


1) Artillery strikes. Having them would be great and give us tankers a new challenge. Dodging artilery strikes would also enhance randomness and give extra unpredictability to the game not to mention new targets to seek and destroy!Having Soviet 155 or 240 mm shells crashing on the battlefield or German Flack 36 and 105 haubitzer on our side would be make the game much more immersive and intense.

2) Landscape damage.What strikes me is that while you can set a tank, a truck or an APC on fire in the game you never see burning trees, or grass or even those Russian isbas(log cabins). This is odd because when you watch those WWII docs you see charred trees, burning grass and houses whenever there's been a battle.Even when there's a burning tank in the middle of the woods in TvsT the trees never catch fire?????.Adding that to the game would also make the game more realistic.

3) Air strikes.Can they be added? After all both during Soviet or German offensive/defensive operations air strikes were involved.They would also add an element of randomness to the game. We could take advantage of those huge tracts of woodland and hills that come with your new maps to hide from marauding planes, evading straffing and bombings.


4) HE shells. This to me is a little irritant. HE shells in TvsT are little more than petards.They explode harmlessly next to a atrget barely raising a little plop with a bit of soil sprouting up.It seems unrealistic to me since one the main purposes of HE shells is to use against infantry positions.There's got to be a way of tweaking the explosion and the resulting damage from splinters or concussion to make them more credible and accurate?Because if the Kursk campaign involves attacking entrenched positions with infantry and artillery, we ''ll be forced to expend our precious AT shells to take them out rather than the more appropriate HE sprengstoffe.Unless we play with the unlimited ammo supply tweak...


May be I should start a new thread rather than post it her?

LcSummers
02-09-10, 03:37 AM
My first question is which button must i push to get FPS. I think it was one of those F1-F9 keys?

When i knew were to show i will give a report.

Wish list as frinik start to write.


1; A button to let and see my and other crews bailing out. If you see videos, many tankers left their severe damaged tank and didnt stay inside till they were killed.

2, A kind of career mode with rising in ranks and medals and (kill marks).

3, Another point is german armoured platoons were successful because they had intercom (could talk and send information to other members). My opinion is to make some orders ( advance left, right, retreat, hold position etc) with a simplified menue.

4; Tanks that were not involved in Kursk battle (Tiger II, SdKfz 324/2 Puma etc)

5; as frinik mentioned airstrike. I see those sturmoviks, they circling around and make sight seeing instead supporting their comrades.

I am eager what kind of whishes we will see


LC

frinik
02-09-10, 06:59 AM
Lc the key is F9.You'll see a long column of number appearing on the upper left side of your screen with the FPS being the first on top.Just press F9 again to erase from your screen.

morttheslayer
02-09-10, 10:54 AM
Hello Zeewolf and Frinik some of this you've seen before from others.

My wish list if ZeeWolf can possibly (and kindly) incorporate in the sim is:

1. Artillary strikes (not sure if random is possible) but maybe triggered by a % of enemy/friendlies advancing.

2. Although I have doubts about aircraft behaviour (i.e. they seemed to be put in for window dressing and if programmed to do too much will give a CPU/GPU hit possibly?), but either airstikes on foreward positions or strafing columns (of either side) would be nice.

3. Controlling wingmen - again nice if simple controls can be achieved like - advance retreat - stop but have doubts if possible.

4. As you have all said, a crew bailout would be nice.

5. Agree with Frinik, several times I have tried "tree removal" with HE so I can get clear shot sometimes it works mostly it doesn't and I waste mmo. So a damage model increase for moving more mud or firewood would be excellent.

6. Infantry behaviour, all real engagements feature combined elements like soldiers supporting their tank force when advancing. Be nice to see a large contingent (depending on good FPS - if possible) of troops advancing with tanks sometimes. It would be good to see after a battle troops of either side surrender when possibly triggered by % loss of respective armour/troops/equipment.
Russians would expend large numbers of soldiers often as cannon fodder so a large advance of troops would be brilliant.

7. I don't know how difficult it would be to introduce weather effects like rain or snow.
Snow would be brilliant with (yes another wish) winter landscape.
I realise this has been mentioned before and outside scope of Kursk, but would be awesome for a full 12 month year round campaign possibility.

8. A long range mission (if any are created in future) would be fantastic if fuel consumption were modelled and a refuel capacity (fuel bowser) available. I know I'm pushing my luck now now ZeeWolf!!!!HAR :haha:
but offered for an aditional option. I mean you wouldn't like it if we
weren't interested now would you.
Don't know what is practically possible with this sim but best of wishes to ZeeWolf and I await his works with great interest. My fear is not enough members to keep ZeeWolf in operation for all these wishes and of course time is a big factor. No good chasing Dragons because you (Zee) can only do what is practicable at the end of the day.
Best Wishes and Respect Mort :salute:

LcSummers
02-09-10, 11:55 AM
Lc the key is F9.You'll see a long column of number appearing on the upper left side of your screen with the FPS being the first on top.Just press F9 again to erase from your screen.


Hi frinik


thanks give it a try, then report


FPS varies as most mentioned but lowest is 11 to22 and highest with not much action but all in outside view 35 fps (1280x1024 with all set to maximum)

LC

ZeeWolf
02-09-10, 12:23 PM
Hello Zeewolf and Frinik some of this you've seen before from others.

My wish list if ZeeWolf can possibly (and kindly) incorporate in the sim is:

1. Artillary strikes (not sure if random is possible) but maybe triggered by a % of enemy/friendlies advancing.

2. Although I have doubts about aircraft behaviour (i.e. they seemed to be put in for window dressing and if programmed to do too much will give a CPU/GPU hit possibly?), but either airstikes on foreward positions or strafing columns (of either side) would be nice.

3. Controlling wingmen - again nice if simple controls can be achieved like - advance retreat - stop but have doubts if possible.

4. As you have all said, a crew bailout would be nice.

5. Agree with Frinik, several times I have tried "tree removal" with HE so I can get clear shot sometimes it works mostly it doesn't and I waste mmo. So a damage model increase for moving more mud or firewood would be excellent.

6. Infantry behaviour, all real engagements feature combined elements like soldiers supporting their tank force when advancing. Be nice to see a large contingent (depending on good FPS - if possible) of troops advancing with tanks sometimes. It would be good to see after a battle troops of either side surrender when possibly triggered by % loss of respective armour/troops/equipment.
Russians would expend large numbers of soldiers often as cannon fodder so a large advance of troops would be brilliant.

7. I don't know how difficult it would be to introduce weather effects like rain or snow.
Snow would be brilliant with (yes another wish) winter landscape.
I realise this has been mentioned before and outside scope of Kursk, but would be awesome for a full 12 month year round campaign possibility.

8. A long range mission (if any are created in future) would be fantastic if fuel consumption were modelled and a refuel capacity (fuel bowser) available. I know I'm pushing my luck now now ZeeWolf!!!!HAR :haha:
but offered for an aditional option. I mean you wouldn't like it if we
weren't interested now would you.
Don't know what is practically possible with this sim but best of wishes to ZeeWolf and I await his works with great interest. My fear is not enough members to keep ZeeWolf in operation for all these wishes and of course time is a big factor. No good chasing Dragons because you (Zee) can only do what is practicable at the end of the day.
Best Wishes and Respect Mort :salute:

Thanks mort for your great interest and ideas. Both you and frinik can read
my mind :up:
I'm sure with Kursk you will agree I'm on the right track.

thanks guys
ZW

Luftace
02-09-10, 01:01 PM
Ok guys, finally got around to installing the members 2B update, and I'm still having the same problems as before. I have added all .dll files into the main tvt folder as instructed. I have cleared the cache and restarted after updating and still get the c++ runtime error. When I go to the more details tab that microsoft brings up about the program having to close unexpectedly, it only points to one of two files: engine.dll or controls.dll. Below is what I copied and pasted of one such message. The other message is almost identical with the only exception I notice is the Controls.dll being replaced with Engine.dll instead.

Problem signature:
Problem Event Name: APPCRASH
Application Name: TvsT.exe
Application Version: 0.0.0.0
Application Timestamp: 4892f14e
Fault Module Name: Controls.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 48899ad9
Exception Code: c0000005
Exception Offset: 0033ba8a
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: fd00
Additional Information 2: ea6f5fe8924aaa756324d57f87834160
Additional Information 3: fd00
Additional Information 4: ea6f5fe8924aaa756324d57f87834160
Read our privacy statement:
http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409

Toshiba Qosmio X305-Q701 Laptop
Os: Vista 64bit Home Premium, Service Pack 1; updated as of 29 Jan., 2010
Intel Core 2Duo CPU P7350 @ 2.00GHz (2 CPUs)
4GB DDR3 RAM
200GB HD
Nvidia GeForce 9700M GTS TurboCache 512MB
DirectX10

ZeeWolf
02-09-10, 01:29 PM
Hi Luftace, I was wondering can you install DirectX 9c on Win 7 (64bit)? :hmmm:
I would like to know as much as possible about Win 7 (32 and 64 bit)
so I can be a greater help to you guys. :yep:

ATB

ZW

LcSummers
02-09-10, 01:37 PM
Hi Luftace, I was wondering can you install DirectX 9c on Win 7 (64bit)? :hmmm:
I would like to know as much as possible about Win 7 (32 and 64 bit)
so I can be a greater help to you guys. :yep:

ATB

ZW


Hi ZW


i am using Win7 (32bit). TvT uses DX 9c. Everything works fine on my pc.
Its a mixture of winxp and some kind of Vista but much much better and faster.

Even my old games IL2 1946 modded, SH4 running well and are much nicer in graphics too.
What kind of more information do you need?


LC

ZeeWolf
02-09-10, 02:27 PM
Hi ZW


i am using Win7 (32bit). TvT uses DX 9c. Everything works fine on my pc.
Its a mixture of winxp and some kind of Vista but much much better and faster.

Even my old games IL2 1946 modded, SH4 running well and are much nicer in graphics too.
What kind of more information do you need?


LC

That is the kind of thing I like to hear, I was thinking (looking in the future)
that this is the OS to move to. I can see a greater future for T vs T when
the most current OS [Win 7 32bit] runs TvsT at an improved performance over the native OS that it was created on.
If I have more specific questions I will turn to you, but for now your positive report is a huge endorsement for the future of T34 vs Tiger.:rock:

Thanks LC
ZW

Chucky
02-09-10, 02:36 PM
I have found Win 7 64 to be much better for games ZW.It seems to be quicker plus it runs games I have that would NOT work on Vista 64.

Maybe they got it right this time?

ZeeWolf
02-09-10, 02:45 PM
I have found Win 7 64 to be much better for games ZW.It seems to be quicker plus it runs games I have that would NOT work on Vista 64.

Maybe they got it right this time?


Ok Chucky, that's huge plus for Win7 32bit AND Win7 64bit! :woot:
I am very delighted to hear that, and yes maybe they DID get it right this time. :yeah:

Thanks Chucky :up:

ZW

morttheslayer
02-09-10, 03:32 PM
Hi Luftace, this will probably be as much use as a chocolate fireguard but I had what I thought to be big problems as well - mostly graphics and got resolved by double installing and double modding! I cleared the cach each install and made sure each stage ran as well as the original initial install.
This after checking registry (regit on my OS - XP) for any duplicate files
left. If there are after uninstalling they appear as G5 software if you check Reg "before" you tamper you will ID them and see what I mean.
I see you updated you ver of Win (Vista) not long ago, obvious question did it run OK before and after your SP update? Also do you have to have DX10? have you thought about reverting to DX9c?
I can only wish you the best of luck with it mate. Hope to hear you have it beat soon.
ATB Mort

frinik
02-09-10, 11:34 PM
Mort with Vista when you install TvsT you get the message that installing DirectX9c is impossible.Windows won't let you do it( whether as administrator or regular user). I get the message that it's already installed( I have DirectX10). It seems that it is incorporated into Vista.At least with my install CD that's what happens.

LcSummers
02-10-10, 03:50 AM
That is the kind of thing I like to hear, I was thinking (looking in the future)
that this is the OS to move to. I can see a greater future for T vs T when
the most current OS [Win 7 32bit] runs TvsT at an improved performance over the native OS that it was created on.
If I have more specific questions I will turn to you, but for now your positive report is a huge endorsement for the future of T34 vs Tiger.:rock:

Thanks LC
ZW


Your welcome


I used XP for nearly 8 years and was content with it.
But now as i am using Win 7 i would not change it back to the old OS. It s sure i had some problem with my scanner but after resolving it everything is allright. I have an old printer too epson dc 870 and win 7 downloaded me a driver, it works.

The only thing i had to remove was my old gameport (Creative Soundblaster) and by me a new Joystick with usb.

Win 7 is stable and now i am very confident.


LC

pedromarques
02-10-10, 04:08 AM
It just may seem a dream :smug: but wouldn´t it be nice to have a FAMO half truck for repair and recovery duty? And what about some motorcycles for comunication duties, or radio and command posts vehicles?
It seems I wan't a living world on TVT... :03:

PS: and most important of all, a Panther

Txema
02-10-10, 04:36 AM
Luftace,

I have been having problems also with the new update. I solved them by doing this:

1) Unisntall T34 vs Tiger from your computer completely
2) Install T34 vs Tiger
3) Install 1B update
4) Install 2B update

Please, report the results here.

In my case it seems that BOTH updates are necessary. I guess that the 2B update has some missing files that are included in the 1B update...

Let us know if it works for you !!


Txema

frinik
02-10-10, 06:11 AM
Txema, thanks for the tip.I am having a problem installing ZW's latest B2 verison on a fresh install on another laptop.Didn't have that problem with my main game install on my regular laptop.The game loads normally but instead of getting the click " prompt to start the mission the whole game crashes with a critical error message but without any indication what's the cause of the crash .I'll try it your way to see if it makes any difference( i hope I can still find the links for version 1B and 2B....

Re wish list. We can always dream and some of our dreams may actually come true or be realistic in the sense that the game engine and mission editor allow it. I have a feeling that Kursk is going to bring us lot's of pleasant and unexpected surprises.

My own dream of it is ; my zug consisting of 3 Tigers early model(it's July 1943), 3 Panthers( early model as well) and another 6 Panzer IVF2s or Stug40 as a spearhead.Behind, a motley of Panzer IIIJ, Stug III D and troop carriers and trucks with AT guns in tow follow.
All of a sudden, a few kilometres before reaching the fortified, Soviet artillery and infantry entrechments, a Soviet tank brigade( 60 tanks composed of T34/76, KV1s, Kv2s,Mathildas and Mark IIIs) comes out of nowhere and charges the zug from 1200 metres.A fierce tank battle ensues. After 15 minutes or so the victorious zugs forges ahead and faces the first line of Soviet defence.Well dug-in a AT guns emplacements( make it a dozen.Sky's the limit when you dream...) with infantry and MGs,. After waiting for the infantry and support tanks(PzIII and Stugs), the spearhead starts picking the AT guns from 1000 metres while the infantry protected by the Panzer III storms the entrenchments.The first line of defence is finally neutralised.The Tigers, Panthers and Panzer IVs powerful HE shells have pounded the Reds guns into oblivion and crushed the infantry.A couple of kilometres further another Soviet line of defence stretches for a kilometre just at the edge of a thick forest. Field artillery( 105 mm ), backed by 120 mm mortars and dug-in T34/76s and Kv1s( No KVv85, T34/85 or SU85 yet in summer 1943) and an infantry regiment await the attacking Germans.To make matters worse the desparate Bolsheviks call in a dozen more tanks(KV1s) to surprise the German zug from the rear and break the attack .

I'll let you decide the outcome of such a battle....

Cheers

morttheslayer
02-10-10, 11:39 AM
Frinik I didn't know Vista came with DX10 but from your experiences it doesn't look like that would be the problem.

Txema Your point about the patches may be very relevant. I assumed they were cululative and if you had a problem and had to reinstall then the Stock game followed by the last patch would be sufficient.

ZeeWolf
Could you clarify this please, I have not seen any information regarding the need to have each patch installed in order I assumed each issue built on the last and rounded all the improvements and fixes as we go (i.e. last patch included all). If not so this may explain my Hannomag reload/repair problem not working for me
(if this was issued in the Xmas gift which I didn't incorporate).
Apologies if this has been explained before somewhere and I didn't read it (I have previous convictions for this).
If the Hannomag is to work I may need to reinstall all patches again with the Xmas issue/Gift.

Very grateful for your patience and reply. (PS I don't want to stop you working on
Kursk for long!)
Best Regards Mort :DL

LcSummers
02-10-10, 12:10 PM
Sorry Txema i forgot you in the headline.

As more of you have problems with installation i show you how i did.

At the beginning of this thread i downloaded all updates from ZW (for every download i recieved an e.mail from ZW)

1, fresh install of TvT

2, ZW_Mods with Msvcr_Files

3, frinik gave me a tip not to install MO_Mission6_v2.These files were from "Christmas gift".
If you install thes missions there wil lbe conflicts in the future install of patches.

Continued to install

4, ZW_MO_T34vTigerUpdate_v1

5, ZW_MO_T34vTigerUpdate_v1B

6, and ZW s last update ZW_MO_T34vTigerUpdate_v2B


After my installation i had no more trouble with game.


Hope this will help too.



LC

ZeeWolf
02-10-10, 01:09 PM
Frinik I didn't know Vista came with DX10 but from your experiences it doesn't look like that would be the problem.

Txema Your point about the patches may be very relevant. I assumed they were cululative and if you had a problem and had to reinstall then the Stock game followed by the last patch would be sufficient.

ZeeWolf
Could you clarify this please, I have not seen any information regarding the need to have each patch installed in order I assumed each issue built on the last and rounded all the improvements and fixes as we go (i.e. last patch included all). If not so this may explain my Hannomag reload/repair problem not working for me
(if this was issued in the Xmas gift which I didn't incorporate).
Apologies if this has been explained before somewhere and I didn't read it (I have previous convictions for this).
If the Hannomag is to work I may need to reinstall all patches again with the Xmas issue/Gift.

Very grateful for your patience and reply. (PS I don't want to stop you working on
Kursk for long!)
Best Regards Mort :DL

First Thanks LC and others for your help,
The Hanomag must be well within 20 meters to resupply. The "b" key must
be assigned to the "Mountain Brake" .
As for the install sequence that LC has provided I would encourage you to
try it. I am currently working on the problem that is apparent to a few of
you and it seems not a ""across the board" issue.

I will report when I have a more concise/precise assessment towards this issue.

Thanks again and all the best,
ZW

Luftace
02-10-10, 02:13 PM
Thnx Txema and Lc, I will give those a try and see what happens. Yesterday, I did a fresh reinstall, including wiping the registry as mort had suggested, and only installed the v2B update with the msvcr files and still had the same crash. Even though Vista comes with DX10, I downloaded DX9c anyways and installed. The .dll files for DX9 are in my System32 folder, but it hasn't made any difference as far as I can tell, namely not fixing my crashes in any way. Anywho, will try those install methods and report back.

morttheslayer
02-10-10, 04:13 PM
Appreciate your replies ZW and guys, I will as you say assign the key.
I installed patches same as LC and only problem after a glitch was the
Hannomag - to which ZW has given a specific pointer.

Best of luck Luftace it can be frustrating (get the schnapps out)!!
Over and Out Mort:salute:

frinik
02-10-10, 11:25 PM
Mort,Luftace, Lc, Txema, ZW, perhaps it would be good if you explained what the problem is with your installs so the rest of us can know whether or not we are having the same problem.This way we can avoid other people comign later and asking the same questions. Since we're all in the same tank, so-to-speak. might as well share the problems.

Here's my problem. I have 2 installs of TvsT; the main install on my own laptop is working well with all ZW mods installed and working. But when I tried upgrading my back-up game on my wife's laptop( a less performing model) I experienced crashes. I installed Tigers Shake Kurtenki, mission C2m6 and then ZW's latest, fixed new German mission.The install would go well and the game would open normally but when loading a mission instead of getting the click on the mouse to start mission prompt the game would crash and I get a critical error message without any explanation.I've tried everything, uninstalling ZW's mod, new installs etc and re-installing with or without the free first mission , with and without the C2m6(both versions the freebie and the members only).No go ! The moment I install the latest version and get the ZW logo and homepage pic ( nice touch) I end up with the same crash problem.

Are you having the same problem?

ZeeWolf
02-10-10, 11:55 PM
Guys I would like you to try something. I think the "content.script" needs updating to the new AI tanks. So I took the stock files excluding Russian Mission one and German Mission 1 and 6 and replaced the stock AI tanks with my AI tanks.

USE IF YOU ARE EXPERIENCING IN-GAME PROBLEMS WITH v2B ONLY !


Here is the link:

http://www.tanksimzw.com/ZW_MO_T34vTiger_v2B_Patch.zip

It is a very small file 272KB and is the standard Auto installer.

This may help but for sure I can eliminate it as a potential problem with
certainty

Cheers :salute:
ZW

frinik
02-11-10, 01:50 AM
Zee just to be on the safe side, is this intended only if you have problems installing your mods or can we apply it to an install working well with your modss?

LcSummers
02-11-10, 04:05 AM
Zee just to be on the safe side, is this intended only if you have problems installing your mods or can we apply it to an install working well with your modss?


Frinik, thats a very good question. I will wait until ZW responds.


I have two copies in my Lighthouse folder:

TvT (

and "copy of TVT".

This a simple backup of my running game. If i have error messages, i can delete that "ruined" game, make another copy of "copy of TVT" and rename it TvT. So i do not have to make a fresh install every time.
I had never trouble to run it again.


Have you tried to copy your running game on that of your wifes one. Make a fresh install of TvT on your wifes pc, then copy contents of your running game on your wifes laptop.
What Os does she has?

LC

frinik
02-11-10, 06:41 AM
Lc; you're giving me good ideas! Thnaks. Actually my wife OS is almost the same one I have, she has Vista Home Edition and I have Vista Premium HE.But your suggestion of running 2 applications of the game makes sense as long I keep them in separate folders( says the C and the D rather than both in the C).This way I could save myself the trouble of doing serial re-installs. But I like your idea of copying my well running game on top of the one on my wife's laptop.

I'll try that and report!But there's one nagging doubt in my mind.When I installed ZW's latest mod on the install ( which was working well)on my wife's laptop it crashed... I wonder if the idea that you proposed earlier to install the mods in logical sequence; V1, V1B, V2B is not the right solution?????

Thanks for the good ideas.I'll try to not let the urge to play the game overcome my resolution to dedicate myself to fixing my back-up game.:hmmm:

LcSummers
02-11-10, 10:28 AM
Hello

quote
I wonder if the idea that you proposed earlier to install the mods in logical sequence; V1, V1B, V2B is not the right solution?????

This install works on my Win7 PC perfectly, probably vista is making problems.



I dont want to go to far away but i think that Vista makes a lot of trouble. I never had it in mind to buy a copy. My brother too had trouble with Vista. Now he has Win 7 too. I dont want to say that Win 7 is perfect, but much better than vista and XP.

Frinik, i dont know much about Vista when a copy of a game is in one folder but i think it doesent matter. My origin ZW moded TvT game is in D:\programs\ lighthouse interactive\TvT.

Here i rightclicked (mouse) and made in same folder a copy of TvT. Important is that it has to have another foldername (i.e TvTcopy or TvTmoded or what you like.)

Important is the first install. If your TvT is ruined delete it with rightklick, do not delete it via uninstalling programm because this would delete registry too. Then make a rightclick on TvTcopy copy it and paste it in the same folder.
You should have "TvT copy of copy" This rename in TvT and it works again.


Her is my installation
D:\programs\ lighthouse interactive\TvT (origin first install with working ZW mods)
then
D:\programs\ lighthouse interactive\TvT and TvTcopy. You only have to choose another name.
Sure its going on a C:\ as well as you like.

Hope its not too much information


regards


LC

Chucky
02-11-10, 12:23 PM
I do the same.So much easier to have a back up of the TvT folder for when things go a bit wrong.

morttheslayer
02-11-10, 03:24 PM
Hello ZeeWolf, & fellow Tankers
Notes/Comments on installations:
I have installed all patches in order of issue. I didn't install the Xmas Gift or ZW mods patch. When I did commit to install, I made the assumption each patch issued would include all the updates of the last patch - BUT to be sure I didn't foul up, I installed the patches as per ZW issue to Project members (i.e. not general release).

To be clear then this is the Stock Game "out of the box" (check run OK) then install (Project Memmbers) patch v1-B then patch v1-2B. The reason for not installing v1 before 1B was I believed that ZW uplifted 1 to 1B to correct bug/prob issue and 1-B was a reworked v1 (complete that is)
thus v1 not necessary!! I could be wrong here but most of my stuff
except Hannomag) works OK, and sometimes have a minor problem selecting anything other than the driver position.
I didn't install the Xmas Gift as I saw the problems emerging reported by various Forum members, some Project members, some not. So I thought I'd "keep my powder dry" and go for it later when all major issues were resolved (saying this I realise as ZW said there's always something!).

Anyway I'm quite happy to try ZW new patch but will await ZWs reply to frinik re trying patch - even if we are having no problems. I don't have a problem trying anything really!
Basically it's not a massive pain to go back to square one and start again - (if all goes swimmingly). I still didn't identify my particular graphics problem BTW but it certainly kept me busy for a bit getting it all back running OK. Therefore I understand your frustration Frinik. You'll possibly solve it and not know what the "specific" cause was, hopefully you can ,and it will be another marker for ZW.

I will keep a log in future of install sequence and resulting problems if any.
Happy to report at present that in my case there are only minor issues not worth worrying about like odd tank behaviour in certain circumstances possibly a scripting problem needs a tweak!?
My main missing asset is the Hannomag reload/repair capability.
I have bound the B key to replace the ! command, I have used the B key as secondary input to the main ! brake command (in settings menu), and also used the standard ! halt command followed by a B key command (where B is not assigned to anything), and even, as a last resort, chased the treacherous hannomag driver around to get within the magic 20 metres but as yet no success. I'm not worried as I always have enough
ammo NOW! But I might need more at Kursk!! Anyway I haven't finished trying to get this to work yet!

What I would love ZW to do (please Mr Zee!!) is to issue a "final" patch with all updates so we can keep this segregated for reloading if we have future problems (possibly as we go into the Kursk Project stage) especially for idiots like me!:D

If this isn't possible (too long to do!!) perhaps a list of all relevant essential patches and links when this phase has finished; so members can D/L from here for same reason.

An observation for frinik my graphics took a hit at higher resolutions above 1024x768 and my card is not so bad (GeForce 9800GTX+) so Frinik don't be too down-hearted. Also running shadows at 50% seems to work better for me - still get shadows so scenery
nice but FPS slight increase.
Lc just obviously has too much money Har Har! so doesn't have to worry about FPS on his rig(s).
Always good to read all comments, we all have a joint interest and I love what the game could be.
Over and Out for now - Mort :salute:

frinik
02-11-10, 11:46 PM
Hello Mortslayer,Lc and fellow ZW Tankers,


Just for the record, I am not frustrated with the little problems, merely annoyed but also philosophical.I haven't encountered yet the perfect game of any kind that does not have issues, bugs and that doesn't need patches.No I am more puzzled by the fact that once you have an install which has most if not all the problems fixed why would a game not start?????

Anyway as I told ZW I am going to make a new install on my external hard drive and try installing ZW's latest mod without at first the Xmas gift(Tigers Shake Kurtenki) as you did and with ZW's suggested files and if it works well then I'll install the Xmas gift and report the final result to see fi there are any remaining problems or was it merely my own lack of expertise that created the problem..

ZW for reasons of convenience do you think it would be possible to have on your website a folder which would contain all your mods up to current and which would only be accessible to your members using individual or collective password? That would save us having to retrieve downloads which sometimes are broken or looking at previous emails to find the right link?Or alternately - as smartly suggested by Mort - having a final patch that encompasses all the various versions of your latest release would be great and save ZW and us lot's of time.

Re the FPS againt I am philosophical, as long as my game runs well at 8 or 9FPS I am happy!

BTW I wanted to share a little bit of tank history with you guys;

I read an article on the Koenigstiger(Tiger II) and apparently there was a proposal made by Henschel( the main manufacturer of the Tiger II and today a leading manufacturer/exporter of trains and rail cars) to create what they called Klein Tiger (Little Tiger but I would call it Tiger Cub)) in December 1944.It would have weighed a mere 33 tons( less than half the size of it's Big Brother and 1/3 lighter than a Panther) and would have been powered by a Maybach 230/P30 engine producing 630 hp.It would have had 80 mm ( a little over 3 inches) of sloped front armour and 160 mm ( over 6 inches) of new layered armour.It was to have been equipped with a Krupp 100 mm PanzerwurfKanone) able to penetrate 200 mm of armour at 100 metres distance and 160 mm at 1000 metres.The end of the war, shortages of materials combined with the destruction of German industrial capacity meant the project remained on paper.It would have been a formidable weapon; fast, well armoured, excellent gun and consuming less steel and fuel.It came one year too late!

Unfortunately, no blueprints or plans survive.My hunch is that it may have looked like a cross between the KT and the Panther.

Best Rs

ZeeWolf
02-12-10, 01:48 AM
Greetings fellow Tankers,

I have to confess that v2B was a replacement (updated and filled with all the
previous ZW missions minus the bugs) for all previous Members Only releases.
And if I make available the previous MO releases I think it would just add to
the confusion. But if you think you need them just e-mail me and I will give you the link to them again.
Regardless of your situation the great news is: progress has been made to the point the bug plague is over and the tech details with installing are the show stoppers now, for the moment. These as well have their days numbered and I think you all will agree. Never the less Kursk will be the apex of all or hard and long hours of work. There is no way I could have done what has been done to T34 vs Tiger with out you guys and believe me I appreciate you.

For the duration and then some, :salute:
ZW

frinik
02-12-10, 02:11 AM
ZW, I think I can safely say that I speak on behalf of all of us when we say a HUGE THANK YOU for the countless hours of hard work, selfless dedication and support you have given us addressing in a very timely and patient manner all the glitches, problems and resulting frustrations( whether due to bugs in the game or bugs in email servers:03:)

I think you can look forward to Kursk with optimism!

Regards

LcSummers
02-12-10, 06:44 AM
morttheslayer

first i have to clear something with you. (dont take this serious, keep your jokes on)


You wrote:
Lc just obviously has too much money Har Har! so doesn't have to worry about FPS on his rig(s).

I used my old PC for 8 years. It was time to renew it but not for two or three years, for another 6 or 8 years.

Win 7 is supporting quad cores, XP only dual cores. This is a second reason to invest in a "partial new pc"


If i had too much money than i would buy an original Tiger I and driving around :haha:

Its nice to meet new members changing and reading their comments.


Greetings to all member


LC

LcSummers
02-12-10, 07:04 AM
[QUOTE=frinik;1265411]Hello Mortslayer,Lc and fellow ZW Tankers,


Just for the record, I am not frustrated with the little problems, merely annoyed but also philosophical.I haven't encountered yet the perfect game of any kind that does not have issues, bugs and that doesn't need patches.No I am more puzzled by the fact that once you have an install which has most if not all the problems fixed why would a game not start?????

Hi frinik , i know you are not frustrated, we are only helping each other or maybe try to help each other.
If i had a problem, sure i want to solve it too. i am ambicious too.
I am curious to hear how you solved (when you solved it) your problem maybe some of us can need your advise in the future.
And if we help each other and have positive results, so ZW doesnt have to care with solved problems, he can go on with Kursk.

I hope your wifes pc has the requirements for running TvT. Does she has the newest dx 9c or ny driver? Vista 64 or 32bit

If its an older notebook, the game wouldnt run cause the processor is to slow an its made only for "working" and not to play on it. (only a line of thought)


Thanks for history update, i must say i never heard about the Klein Tiger. Searching now. Its always a pleasure to learn and to hear some news.

Keep us informed, hope there will be a solution.


Regards
LC

frinik
02-12-10, 11:53 AM
Hi Lc, Of course I am going to report how the new install will go.Like you I believe we have to help ZW solve the bugs the best we can.My wife's computer has vista 32 and can support the game but since she needs her laptop so Iam going to do the new install on my external hard drive plugged to my own laptop which also has vista 32.I would love to convert to windows 7 but having to re_install all my games and programs does not tempt me.

My wife's laptop is barely 2 years old and had direct X10 and 9c.The graphic card is not top of the line but adequate with 256 dedicated.TvsT runs low on FPS 8 to 9 but adequately. No I think it may be trying to install the latest mod that created the problem because it happened twice and only with the 2B release.The c2m6 and Xmas release work well so the re not the issue.

Thanks for your concern!

frinik
02-12-10, 12:02 PM
Fellows yoiu know what would be nice? To post our pics fromthe TvsT games we' ve played on our posts and exchange nice spectacular snapshots of our best shots or missions.I would love to see yours to those who want to share them that is.How do you post pics from your TvsT photo gallery onto a post?:hmmm:

ZeeWolf
02-12-10, 12:12 PM
Greetings Tanker Kameraden,
Thanks to in particular to LC for the "Files missing in v2B" and morttheslayer
for zeroing in on the possibility, I found the culprit. :yep:

http://www.tanksimzw.com/ReSupplyTsk.zip

FOR ALL v2B USERS

You will have to drag from the zip into the following folders.

Put the ReSupplyTsk.script in the:

Interactive\T34vsTiger\Common

Put the other two script files in the:

Interactive\T34vsTiger\Units

And then let me know how it works:salute:

ZW

frinik
02-13-10, 12:13 AM
ZW and fellow ZW Club Members greetings!

I tried installing ZW 's latest release on a new install of TvT on my external hard drive and regretfully it's been a failure in the sense that I experienced the same game crashes as before.I only installed the latest release and it would load but beofre the last rung of the loading ladder at the bottom of the screen appears instead of the click anywhere prompt the game would simply crash.I did install your patch for the 2B versions as instructed ZW but it did not make any difference.To make sure I did not screw up I did a second install making sure all the caches were empty and teszted the game prior to installing the release and zip the patch again but no go.

It's unfortunate but it's only a setback.

I will next try Mort or is it LC's method which is to successively install version 1,1B and then 2B qnd hope it works.

Cheers

ZeeWolf
02-13-10, 01:33 AM
ZW and fellow ZW Club Members greetings!

I tried installing ZW 's latest release on a new install of TvT on my external hard drive and regretfully it's been a failure in the sense that I experienced the same game crashes as before.I only installed the latest release and it would load but beofre the last rung of the loading ladder at the bottom of the screen appears instead of the click anywhere prompt the game would simply crash.I did install your patch for the 2B versions as instructed ZW but it did not make any difference.To make sure I did not screw up I did a second install making sure all the caches were empty and teszted the game prior to installing the release and zip the patch again but no go.

It's unfortunate but it's only a setback.

I will next try Mort or is it LC's method which is to successively install version 1,1B and then 2B qnd hope it works.

Cheers

Hi frinik,

E-mail me your execution.log

you will find it here: :ping:

Lighthouse Interactive\T34vsTiger

ATB :up:
ZW

frinik
02-13-10, 01:54 AM
Sorry Zee but I unsintalled the game before I could read your PM and next my kids played their games so I could not access it:yawn:.But I have a hunch or a feeling that there s got to be something missing between either version 1 or 1B and 2B and if you shortcut the install by going straight from install to 2B and skip 1 or 1B, boom! the game crashes...I guess I ll have to test it by trying the step-by-step approach:yawn:

ZeeWolf
02-13-10, 02:04 AM
Sorry Zee but I unsintalled the game before I could read your PM and next my kids played their games so I could not access it:yawn:.But I have a hunch or a feeling that there s got to be something missing between either version 1 or 1B and 2B and if you shortcut the install by going straight from install to 2B and skip 1 or 1B, boom! the game crashes...I guess I ll have to test it by trying the step-by-step approach:yawn:


No problem frinik, just send me the one in your back up you made. The data will help me zero in on the culprit.

ZW

frinik
02-13-10, 02:06 AM
ZW and others has anybody actually tried installing version 2B over a fresh install of TvsT? If somebody would be willing to try and report that would be great and confirm that there s something missing between the various versions.Trying the 2B patch as well to see fi it solves the problem? I tried and it did not work for me?

Chucky
02-13-10, 03:08 AM
Frinik,I am sure that was what I did last time.
It's no problem for me to try again anyway and report back.Just off to work so will try it tonight.
Chucky.

morttheslayer
02-13-10, 05:43 AM
ZeeWolf and Tankspankers Thanks for the tip on the Hannomag I was starting to believe my B key was shot away!
I will try later and report back.
Thanks for your feedback as well Frinik. I hope your installs go OK and it works for you. It might be worth DL again if you suspect a corrupted file
like I did with Graphics problem. I was philosophical about the whole thing as well - it doesn't do to have too much "computer rage" you can only try and sort it in a logical structured way.
Agree with you ZW support is tremendous:up:

PS I love him!!!

LcSummers
02-13-10, 05:44 AM
Greetings Tanker Kameraden,
Thanks to in particular to LC for the "Files missing in v2B" and morttheslayer
for zeroing in on the possibility, I found the culprit. :yep:

http://www.tanksimzw.com/ReSupplyTsk.zip

FOR ALL v2B USERS

You will have to drag from the zip into the following folders.

Put the ReSupplyTsk.script in the:

Interactive\T34vsTiger\Common

Put the other two script files in the:

Interactive\T34vsTiger\Units

And then let me know how it works:salute:

ZW



ZW its every time the same error:

It says: [Script Manager] Duplicate class "CCreSupplyTsK" definition.


Its maybe a Win 7 problem but every time i put manually files in those folders i get an error message. It s the same with steelroad gears.

I had this kind of problem from the beginning on, i cant replace files manually this causes error messages and crashdowns

LC

LcSummers
02-13-10, 06:04 AM
Hi Lc, Of course I am going to report how the new install will go.Like you I believe we have to help ZW solve the bugs the best we can.My wife's computer has vista 32 and can support the game but since she needs her laptop so Iam going to do the new install on my external hard drive plugged to my own laptop which also has vista 32.I would love to convert to windows 7 but having to re_install all my games and programs does not tempt me.


Thanks for your concern!


Frinik, this was my first opinion when i bought Win 7.(quote .I would love to convert to windows 7 but having to re_install all my games and programs does not tempt me.)
It didnt attempt me too but now i know it was the right way. Old games are working really fine, maybe i will try it T-72 Balkans on fire will run, just to see if this is possible.


LC

frinik
02-13-10, 07:01 AM
One thing I did which worked well was to successfully copy my main, well running TvsT game.I copied the whole folder to my external hard drive and then used that external hard drive to copy it on my wife´s laptop and both games work very well.I would advise you guys to try the same so you have ready-to-go back up games for Kursk and future releases also in case one of your pcs or your only computer crashes you have a back up of the whole install without having to go through the fresh install and applying the successive releases.As long as this problem of the 2B version crashing on a fresh install is solved we cannot take anything for granted.Meanwhile I am going to install that same 2B verison on my secondary TvsT install on my wife´s computer so I can publish a crash report for ZW to analyse.

LC the only reason I am not converting to Window 7 is because I have over 14 games installed on my main laptop many of them modded to death and unless I can make copies of them all I am reluctant to start from scratch unless it can be proved that Win 7 would really be nirvana...

Thanks to all of you guys for moral and material support! it´s great to feel I am not alone:up:

frinik
02-13-10, 07:37 AM
Hi Guys I finally managed to get it working.I installed the last 2B release on my secondary install with only the Xmas gift installed and it worked!

I am starting to suspect that the problem I had was because I may have installed the previous version of 2B:oops: or alternately what I was doing before was extracting the mod into a separate folder and then from that folder installing them into my game. This time around I extracted the mod staright into my game folder and from there installed it. Whatever the reason it´s working!

Big relief!But I still believe it makes sense to make integral copies of your running game either on an external hard disk or a USB stick or into another drive on your hard disk.Just to experiment and when there are future mods/releases with bugs you always have a fallback and you avoid screwing your main game and can safely install the modfs when they re working well on your back up install
Cheers

Thanks ZW for your advice

LcSummers
02-13-10, 10:29 AM
Tomorrow (sunday) i am off /gone for a while. I dont know for how long, but i will send a message when i am back. So dont be frustrated when i do not responding to your post.

Hope that it will be not to long and that i do not miss to much.


LC:wah:

ZeeWolf
02-13-10, 01:05 PM
ZW its every time the same error:

It says: [Script Manager] Duplicate class "CCreSupplyTsK" definition.


Its maybe a Win 7 problem but every time i put manually files in those folders i get an error message. It s the same with steelroad gears.

I had this kind of problem from the beginning on, i cant replace files manually this causes error messages and crashdowns

LC

Ok LC,
It souds like one of the files is in the wrong folder

You will have to drag from the zip into the following folders.

Put the ReSupplyTsk.script in the:

Interactive\T34vsTiger\Common

Put the other two script files in the:

Interactive\T34vsTiger\Units

And then let me know how it works :up:

ZW

LcSummers
02-13-10, 01:55 PM
[QUOTE=ZeeWolf;1266861]Ok LC,
It souds like one of the files is in the wrong folder

You will have to drag from the zip into the following folders.

Put the ReSupplyTsk.script in the:

Interactive\T34vsTiger\Common

Put the other two script files in the:

Interactive\T34vsTiger\Units

And then let me know how it works :up:



Hi ZW,

TvT dont let me to change files manually. You had a readme and there you showed me the right path. Even then when i delete the original file and copy your files or when i paste the files to let them overwrite.

There are other games / IL2 Sturmovik) wich are more complicated in structure and i work a lot with pc (bulid them up, repair etc)and mods to make them work.
I tried this from the beginning, when i asked you to give me the steel road version of the Tigrt I. No go there too. So i let those files, because i had every time an error message.

Thanks for your support


regards

LC



The other files in the unit folder have a nearly identical error message (when i delete ReSupplyTsk.script just for testing)

ZeeWolf
02-13-10, 02:23 PM
[QUOTE=ZeeWolf;1266861]Ok LC,
It souds like one of the files is in the wrong folder

You will have to drag from the zip into the following folders.

Put the ReSupplyTsk.script in the:

Interactive\T34vsTiger\Common

Put the other two script files in the:

Interactive\T34vsTiger\Units

And then let me know how it works :up:



Hi ZW,

TvT dont let me to change files manually. You had a readme and there you showed me the right path. Even then when i delete the original file and copy your files or when i paste the files to let them overwrite.

There are other games / IL2 Sturmovik) wich are more complicated in structure and i work a lot with pc (bulid them up, repair etc)and mods to make them work.
I tried this from the beginning, when i asked you to give me the steel road version of the Tigrt I. No go there too. So i let those files, because i had every time an error message.

Thanks for your support


regards

LC



The other files in the unit folder have a nearly identical error message (when i delete ReSupplyTsk.script just for testing)


OK LC,
I did'nt fully understand that in your post - sorry. I wounder if this in-ability
to overwrite files is a security issue that takes logging in as administrator
to address. :hmmm:
Also if you have the ReSupplyTsk.script already you do not need this patch.

Take care LC, we'll get to the bottom of this,

ZW

ZeeWolf
02-13-10, 02:27 PM
Frinik,
Thanks a million! This log file helped me zero in on
the problem.

As you may already know; in preparing the files for
the updates I have to carefully strip out all the
references to the models that are NOT included
and as I suspected I made an error.
I will correct this error with the Kursk release because
there will be a minimum of file prep and therefore
avoiding these kinds of errors. Although this can
be addressed I will put it on a low priority.

The reason for this shift in priority is because I want
to keep my focus on Kursk and not be distracted by
putting out fires that can pop up with even error
free releases. So, I will work this in but I do not
want to give a time as of yet for the patch, thus
dead-line pressure is less of a factor.

Cheers :salute:
ZW

morttheslayer
02-13-10, 05:31 PM
Achtung ze Ammo Vindow ist Beautivul!

Zeewolf Big thanks not had time to fully test yet but I found a Hannomag
in Tiger BO mission and column parked up waiting for clearance. Drove past Hanomag and the Ammo Fairy called! Magic Wand and window showed full load. Haven't had time to test this function fully but looking good so far.
Interesting reading all comments from Lc & Frinik especially the patching sequence. When I've got more time (soon) I will copy these files whatever and back this lot up for future "fiddling". Looks like patch 2B has it all except possibly the resupply function.
Thanks to again Zee and other tankers
ATB Mort :DL

ZeeWolf
02-13-10, 05:45 PM
Achtung ze Ammo Vindow ist Beautivul!

Zeewolf Big thanks not had time to fully test yet but I found a Hannomag
in Tiger BO mission and column parked up waiting for clearance. Drove past Hanomag and the Ammo Fairy called! Magic Wand and window showed full load. Haven't had time to test this function fully but looking good so far.
Interesting reading all comments from Lc & Frinik especially the patching sequence. When I've got more time (soon) I will copy these files whatever and back this lot up for future "fiddling". Looks like patch 2B has it all except possibly the resupply function.
Thanks to again Zee and other tankers
ATB Mort :DL

I am delighted to hear that morttheslayer. Let me know how your testing
works out.

Cheers
ZW

uk-recce
02-13-10, 05:49 PM
Hi
just tried the Resupply files, added 'B', and played the first mission with the 251 sitting (or should I say driving in circles, Tiger exhaust fumes must be getting to the driver :DL) behind me to begin with. Blasted off a couple of 88 rounds, pressed for resupply and it all worked. Excellent stuff !!
Cheers

LcSummers
02-14-10, 02:58 AM
[QUOTE=LcSummers;1266897]

OK LC,
I did'nt fully understand that in your post - sorry. I wounder if this in-ability
to overwrite files is a security issue that takes logging in as administrator
to address. :hmmm:
Also if you have the ReSupplyTsk.script already you do not need this patch.

Take care LC, we'll get to the bottom of this,

ZW



first of all thank you for dealing with "my problem". Your support is unblievable.

I cant say that i had this kind of support from lighthouse interactive:damn:
BIG THANX

ZW, i am the admin on my pc, i have all rights and "no limits"

I didnt explained well.
Sorry from my side, these are the problems that might happen with me, cause of bad explanation.

I do not have the ReSupplyTsk.script in the Common folder

To install problems:

I can paste, copy or delete those files (your files) but every time you know- error message.
I think that TvT on Win 7 maybe requiers a " kind of whole patch" and not segments of a patch".

When i mod up IL 2 i do not get error messages, but in this sense i do the same as with TvT. It seems TvT is more delicate.
I think those files had to be integrated as a whole patch. I cant explain you see, your whole self extracting patches are working. Its strange.

As you mentioned (its not so bad not having supply) this kind of problems should not hinder you, better focus yourself on KURSK .
These are only two missions. If Kursk released, who cares about these two mission. (my oppinion)
Kursk will be more komplex and therefore i think we do have many posts to cure problems in your new add on.


Thanx and greetings


LC

morttheslayer
02-14-10, 06:59 AM
Hello Zee Happy to report Hannomag function works fine tried out in 3 missions. Repair seems to work also (had a yellow hit register on turret) but cannot test on T34s!! This is due to (so far) catastrophic damage
taken when in T34 so Russian repair "Hannomag" more likely to need to bring coffins!! :rotfl2:

Weird problem with Lc unable to insert/overwrite files I mean if you can locate them in folders then they should be accessable if no security blocker on. Would a newer antivirus do this if activated like think it was a trojan or something (just rambling toughts).

Thanks again Zee :up:
Hope you get your prob sorted Lc I don't know much about Win7:hmmm:


"There will be a bridge, a big beautiful bridge whatsa matter wid you! always wid the negative waves !" Oddball - Kelly's Heroes.

morttheslayer
02-14-10, 12:24 PM
Hi Lc came across some stuff regarding overwriting files and getting the authority to change file content in www.howtogeek.com (http://www.howtogeek.com) and http://socialtechnet.microsoft.com/forums where this problem is recognised. Apologies if you've looked at this and it didn't work for you just thought that this seems to have been picked up and so must have a solution somewhere!
Sorry if I just confused issue but thought I'd pass this on for info mate.
Applies to Win 7 & Vista apparently.

Cheers ATB ort :)
PS Hope you can get a smiley when its fixed eh??- Bloody computers!!

morttheslayer
02-15-10, 07:56 AM
General question directed to all, in some missions, mostly Russian for some reason, I get defaulted to the drivers position when I am the gunner and
trying to "inch the tank foreward" by instructing driver (through the w key) so I can glimpse the enemy for a nice hull down shot. What happens is tank goes forward, I see we are too far fwd (i.e. exposed) then command backwards (s key) to escape, but engine stalls (see P position changed to driver) and I am shot to ribbons while I scramble about the keys trying to either get back or start engins as driver or get off a shot as gunner - either way recover situation somehow anyway result - pandemonium and disaster!
Is it just me I haven't tested completely yet and it doesn't happen all the time so not a show stopper just mildly annoying - I wonder if I'm doing something wrong? Would love to know/interested!
Frinik glad your install worked fine now!

All the Best - Mort :DL

ZeeWolf
02-15-10, 12:04 PM
Hi Morttheslayer
The issue has been brought before and I will have to address this. Nothing
is more frustrating then maneuvering into a stealth position and have your
auto-driver getting you zapped. I have not played the T34 as much as the
Tiger but I will try and be more balance with my attention toward the T34.
Although, it may have to wait until after the Kursk release.

A tip for you Soviet tankers: If you see the Tiger you can bet he sees you.
So, (a word to the wise ) never expose until you are ready to fire. And if
you pop up and see his turret is already turned towards you, sneak around
until you can find a position where he is not ready for you. Or else :dead:

Click here for a new announcement! (http://www.subsim.com/radioroom/showthread.php?t=158301) :woot:

ZW

morttheslayer
02-16-10, 10:03 AM
ZeeWolf - Thanks for reply, as I said not a show stopper so happy for a fix one day. This happened to the Game straight out of the box and it doesn't happen all the time by any means.

Another thought came to mind, I ambushed a pair of Tigers from the tree line, I could just see them - but it was obvious they couldn't see me I didn't get zapped - well on this occassion anyway! So the point I'm making is the X-ray eyes don't always work against you. It might be difficult screening the visibility function to make it 100% reliable for everyone. We've all got zapped from hidden AT guns or Tanks. My problem is that distance visibility makes it difficult to pick out detail especially if enemy is hidden behind foliage/trees. This is just a graphic function of the game and I accept it. Having said that if it's dooable to make the enemy spotting more difficult I'm all for it if it's realistic. :salute:
Thanks again Zee
Best Regards Mort

LcSummers
02-16-10, 11:21 AM
A little bit what happend to me. On friday (19.02.2010) there will be a surgical treatment but i can leave clinic/hospital the same day. (Made a false move and now my left knee is swollen.)
The first four weeks (mid march 2010) will be a problem for me because of pain and its not allowed to move out of bed. (to reach my pc)
But i try to stay in contact with you guys dont want miss to much..
Dont be angry if i cannot reply on questions help/support.


Thank you all for patience.


LC

LcSummers
02-16-10, 11:38 AM
Hi Lc came across some stuff regarding overwriting files and getting the authority to change file content in www.howtogeek.com (http://www.howtogeek.com) and http://socialtechnet.microsoft.com/forums where this problem is recognised. Apologies if you've looked at this and it didn't work for you just thought that this seems to have been picked up and so must have a solution somewhere!
Sorry if I just confused issue but thought I'd pass this on for info mate.
Applies to Win 7 & Vista apparently.

Cheers ATB ort :)
PS Hope you can get a smiley when its fixed eh??- Bloody computers!!

Hello morttheslayer, (http://www.subsim.com/radioroom/member.php?u=251523)

your fantastic, thank you for advise

now that you mentioned that problem it comes into my mind. You are 100% right.
I had that problem earlier, couldnt (problem remains) erase folder even with administrator rights.
Now i must search forums to solve this problem but i heard i have to format my HDD and install Win 7. This should solve my problem but to be honest like frinik, i dont want do that, i installed my os 5 weeks ago and it took me a long time to install all programms.

Thank you, i make my thoughts how to solve it but i am glad of any kind of help and solutions

LC

ZeeWolf
02-16-10, 12:09 PM
I am happy to have you back LC and no need to worry Kameraden we
have you covered so-to-speak. We care for are wounded. :up:

Gods Speed
ZW

frinik
02-16-10, 09:44 PM
Lc is your game ocated in C:/programs? Because I had the same issue with Vista it would not let me install mods sometimes in that folder.Disabling UAC would not always work.What i did I moved my game to another folder in teh C drive and made another copy in the D drive and now I have more problems.I can disable to UAC or not but I can install without impediment.Sometimes also the antivirus programs or firewalls are notorious:hmmm: for stopping your download or mods installs.You can always temporarily disable it.

Hope you can resolve your problem.

Cheers

LcSummers
02-17-10, 05:28 AM
I am happy to have you back LC and no need to worry Kameraden we
have you covered so-to-speak. We care for are wounded. :up:

Gods Speed
ZW

Thank you ZW,

I am very glad not to be forgotten. Thank you for your care.

Looking forward.


LC

LcSummers
02-17-10, 05:54 AM
Lc is your game ocated in C:/programs? Because I had the same issue with Vista it would not let me install mods sometimes in that folder.Disabling UAC would not always work.What i did I moved my game to another folder in teh C drive and made another copy in the D drive and now I have more problems.I can disable to UAC or not but I can install without impediment.Sometimes also the antivirus programs or firewalls are notorious:hmmm: for stopping your download or mods installs.You can always temporarily disable it.

Hope you can resolve your problem.

Cheers


Hi frinik,


my games are on the D drive (about 400GB) All my games are on D: the other programs are on C:. I can install games and mods programs ( i must refer to IL2 1946) Here the whole game is about 40GB.

I can paste mods, delete files without problems, only TvT makes error messages. I play Silent Hunter4 too with many mods, no problem, its running well.

Anti virus and firewall do not hinder my installs, temporarily i shut both off to improve performance when playing IL2.

Frinik, there are no problems with any kind of downloads, its when i want to modify only some files in TvT. Its not a whole package, these are fragments. If i install a mod or patch, TvT is running well. If i paste and modify some files. ERROR MESSAGE:timeout:


Maybe i will try to shut down uac but its strange.
Why can i modify other games without problems and why can i not modify TvT ????? (Hey Win 7 i am the ADMIN)

Thanks a lot for informations frinik


LC

frinik
02-17-10, 06:35 AM
Lc good and speedy recovery from your swollen knee! We need you back into our Zug on time for Kursk otherwise we may have to transfer you to a disciplinary battalion driving Panzer IIs against T34/85....:D

Cheers

LcSummers
02-18-10, 03:38 AM
Lc good and speedy recovery from your swollen knee! We need you back into our Zug on time for Kursk otherwise we may have to transfer you to a disciplinary battalion driving Panzer IIs against T34/85....:D

Cheers



Thank you very much for wishes but putting me in a Strafbatallion with Panzer II tanks is the worst thing i can imagine.
If this happens i will desert and fight for more human rights:woot:.
or i will be promoted to Generalfeldmarschall and kick ..... Its time to command a whole Panzerabteilung.

Cheers

Generalfeldmarschall LC :salute:

woofiedog
02-18-10, 09:28 PM
A couple question about the resupply mod. I've installed the mod, but how do you activate the resupply? I've searched the forum post here and read the read me text, but couldn't find an answer. Also will the resupply also work with the T-34 or is it only for the Tiger at this time? Thank's

ZeeWolf
02-18-10, 10:21 PM
A couple question about the resupply mod. I've installed the mod, but how do you activate the resupply? I've searched the forum post here and read the read me text, but couldn't find an answer. Also will the resupply also work with the T-34 or is it only for the Tiger at this time? Thank's

Hi woofiedog,
Yes the both Tiger and T34 get resupplied. When within 20meters when
the "b" key is pressed you will be reloaded and damage repaired.

Best regards:salute:
ZeeWolf

ZeeWolf
02-18-10, 10:44 PM
ZeeWolf - Thanks for reply, as I said not a show stopper so happy for a fix one day. This happened to the Game straight out of the box and it doesn't happen all the time by any means.

Another thought came to mind, I ambushed a pair of Tigers from the tree line, I could just see them - but it was obvious they couldn't see me I didn't get zapped - well on this occassion anyway! So the point I'm making is the X-ray eyes don't always work against you. It might be difficult screening the visibility function to make it 100% reliable for everyone. We've all got zapped from hidden AT guns or Tanks. My problem is that distance visibility makes it difficult to pick out detail especially if enemy is hidden behind foliage/trees. This is just a graphic function of the game and I accept it. Having said that if it's dooable to make the enemy spotting more difficult I'm all for it if it's realistic. :salute:
Thanks again Zee
Best Regards Mort

Hi Mort,
The Anti-tank guns will have the advantage and the x-ray eyes.
The Red Army used zones that are set up as traps. They know
your coming and they know the terrain and their guns have
the range set, so they will get the first shoot.
A tip for you: never drive looking through the Gun scope.
If you suspect a possible hidden enemy scan with your
binoculars while stopped. If nothing detected then move
forward scanning constantly for a few meters then stop again
and repeat. Have your Gunner on auto and drive in the
commanders seat. If you draw fire the further away you are
the better if you are in the Tiger.If you are in the T34
Retreat and stay moving until you are out of danger then
go through the whole process again, now knowing where the
enemy is will give you a better chance of survival.

Good luck, :03:
ZW

PS: At Kursk the Anti-Tank guns where in groups of ten :)

woofiedog
02-19-10, 02:06 AM
Thank's for the reply. :salute:

morttheslayer
02-22-10, 12:04 PM
Zeewolf
Appreciate your reply.
Hope you're getting on OK and thanks for the advice. Groups of 10 AT guns in use at Kursk and a few mines as well eh!! Even the Tiger was up
against it.

This is just a general question for anyone - the Red infantry used anti tank rifles, I haven't seen much about how effective they were. I did read somewhere that to be effective they needed to be used at close range but didn't read about them being a decisive weapon in any way.

All the best Mort :up:

Chucky
02-22-10, 12:23 PM
Mort,by ant-tank rifle I assume you mean something like the British Boys rifle?
http://www.turretsandtracks.co.uk/?p=boys.anti.tank.rifle

If so I wouldn't worry about them if you are in a Tiger,but maybe a change of underwear if you were in a light tank.

ZeeWolf
02-22-10, 01:06 PM
Hi Mort and Chucky,

The Red infantry anti tank rifles where very effective. Those weapons caused
a gret deal of concern for German Tankers so much so they developed the Schurzen.
However, I will not include them in the first Kursk release due to time constraints.
Anti-tank mines yes, anti tank rifles no.

Cheers :salute:
ZW

PS: But anti tank rifles are coming

morttheslayer
02-23-10, 06:44 AM
Thanks for reply Zee and Chucky

The AT rifles I refer to were known as PTRD and PTRS (very long barelled).
I have an Osprey publication 'Kursk 1943' which describes the battle in stages very well. The rifles are mentioned as being responsible for destroying many 'German Panzers' but thats about as much really as is mentioned. I haven't read many German accounts that credit this weapon with great 'killing power'. Probably haven't read the right accounts yet!

The most attrition (apart from Ground forces!) came from the air strikes both sides inflicted with Sturmoviks and Henschel, Stuka and FW190s.

Thanks again for replies

ATB Mort:yeah:

frinik
02-23-10, 03:05 PM
Mort, Chucky, Zee,

I remember reading the recount of a Soviet tank crewman about the effectiveness of these armour-piercing anti tank rifles and he was saying that Soviet propaganda had greatly exaggerated the effectiveness of these weapons with the intent to spread fear amongst German tank personnel to make them less effective in the field.While it's true that they were able to score hits on lighter tanks like the Panzer II and IIIs and kill some commanders and inflict casualties on tank crews they were not or never were of the same order as the heavy losses the Red tank crews suffered when confronted with panzerfaust or panzerschrecks.These rifles were effectiev against armour no thicker than 30 to 40 mm and then at very short ranges(up to 120 metres) which would have put the marksman at great risk.

Cheers

LcSummers
02-24-10, 10:25 AM
Hello Kameraden,

after a heavy fight with russian forces my Tiger I tank took a serious hit. I was badly wounded. Mort helped me out and said that a shrapnel "destroyed my knee". I survived that hit and want to let you know that i am back. Sure i cannot go without crutches (have to use them till May) but my orders say it clearly:

i have to go back to my unit and fight again.

I am happy to be back. I lost a little bit the thread.

Now i am eager to go on. Read that ZW has updated his site.

Any news?

Thank you all again for best whishes.
I am back to work and fight again.

Cheers


LC :D

frinik
02-24-10, 10:49 AM
Hey Lc good to have you back! I guess no strafKommando for you????I was keeping a Panzer II clean and ready just for your personal use :smug:.

Even on one leg, I am sure you'll be more than a match for the T34sand Kvs.

Welcome back and heal!

Cheers

Frinik

Hello Kameraden,

after a heavy fight with russian forces my Tiger I tank took a serious hit. I was badly wounded. Mort helped me out and said that a shrapnel "destroyed my knee". I survived that hit and want to let you know that i am back. Sure i cannot go without crutches (have to use them till May) but my orders say it clearly:

i have to go back to my unit and fight again.

I am happy to be back. I lost a little bit the thread.

Now i am eager to go on. Read that ZW has updated his site.

Any news?

Thank you all again for best whishes.
I am back to work and fight again.

Cheers


LC :D

morttheslayer
02-24-10, 12:00 PM
Frinik Thanks for that, I read some tank crews found holes in their armour after some engagements (penetrations were from ther side) as you say up to 40mm seems to be the limit. The account I read didn't seem to worry the German crews since the projectiles passed cleanly through and didn't spall or riccochet around the hull.

ZW said he's not bothering to reproduce AT rifles for Kursk and I would surely agree; most opposition was from AT guns mobile and dug in T34s and artillary. Don't know if airstrikes will be reproduced well if the game code doesn't support it. Too much of a big job to programme air support probably.

BTW welcome back Lc I hope you're limping better today??:DL

Best Regards Mort

LcSummers
02-26-10, 09:28 AM
Hey Lc good to have you back! I guess no strafKommando for you????I was keeping a Panzer II clean and ready just for your personal use :smug:.

Even on one leg, I am sure you'll be more than a match for the T34sand Kvs.

Welcome back and heal!

Cheers

Frinik


Hi Frinik,

your right no Strafbatallion for me. No Panzer II. Only a stiff leg. But i am still very dangerous.

I do not need any Luger or P-38, i have my crutches, these are deadly weapons in close combat.

Thanks for wishes, i really appreciate it.
Its weekend, hope to get some news from ZW. Yes a few days and then we´ll see heavy fighting and reports on this thread.

I´ll be back later.

Have a nice day


LC

LcSummers
02-26-10, 09:32 AM
BTW welcome back Lc I hope you're limping better today??:DL

Best Regards Mort[/QUOTE]


Thanx Mort,

i am happy to be back, i missed this forum. What do you mean with limping, i am jumping:haha:. My unoffical name is Jumping Jack.

See you later


LC

frinik
02-26-10, 10:55 PM
You are jumping Lc? I thought Lc stood for Lame canon or is it Limping Comrade :D....

Welcome back!

LcSummers
02-27-10, 08:28 AM
You are jumping Lc? I thought Lc stood for Lame canon or is it Limping Comrade :D....

Welcome back!


I didn t heard that. LC means

Lieutenant Colonel

Lightning Chief

Lucky Comrade :arrgh!:

So please Gefreiter (Private) Frinik, more respect or you become a Panzer I Commander :haha:


PS: Do you know eventually the size (in MB or GB) of Kursk? Will the game be splitted up?


Howdy

LC

frinik
02-27-10, 12:03 PM
Well Lightning Comrade I believe that Kursk will only be the first of several installemnts.The Kursk Offensive was in fact a series of battles and knowing our friend ZW, his perfectionism, his drive and ambition I believe he intends to create several mods after his major release once the game has proved to be stable, bug free and shown the new face of TvsT.Perhaps as many as 4 monthly or bimonthly releases after the major one.He will want to test before he expands and pushes the limits of the game with urban combat, night, fog, rain, winter ect.With the large maps that he has created and the new vehicles that he plans to gradually introduce he will definitely create a new spectacular game out of nthe ashes of the defunct one.

Well speaking of panzer ,I'll glady drive mine in the shadow of the panzer II you'll be driving:03:

Speedy recovery Dear Comrade in Arms

LcSummers
02-28-10, 10:58 AM
Well speaking of panzer ,I'll glady drive mine in the shadow of the panzer II you'll be driving:03:


Frinik, i think you are not right. As the Panzer I was (later) a recon vehicle you have to show the much heavier Panzer II the way. Dont be afraid, you are well armed with two 7.92 mm MGs.


BTW thank you for the informations on Kursk



LC

morttheslayer
02-28-10, 12:38 PM
Hello all - Just a short note to point out that the revert to driver position glitch can be "fudged". If you haven't tried this operating in the Cmdrs or Guners position; after vacating the drivers position - dont select Auto Driver. That way you can (I set the engine revs so it won't stall) move the tank fwd and back while looking thro the sight - then get a shot away and back off hull down if on a slight incline.
Maybe the game was configured to allow this - don't know but it helps - anyone else used this method?

Pity you can't man all the positions simultaneously eh!!:haha:

Over and Out - Mort

frinik
03-01-10, 01:00 AM
Lc, I might be tempted during one of my scouting missions attract too much Soviet attention to the fact that our Panzer II commander limps and is therefore an easy picking.:shucks:

Lc at least with your crutches you'll have an easier time typing the game keys from your bed...:D

Mort tahnks for the tip although if you wish to change positions quickly in your tank I advise you to read the " Kamasutra Made Easy for Tiger Crews":har:

Cheers

BTW ZW told me we can expect tank numbers in Kursk to be of company or brigade size(Soviet side I guess).Good news.

Onward to Zeetadelle!

morttheslayer
03-01-10, 02:52 PM
Hello all.
Thanks Frinik, I think Lc might struggle in the turret with his crutches - mind you he can poke the driver with one to see if he's really dead when his T34 gets "browned over"; as for Karma Sutra for Tankers he'll probably
need an all Russian women crew - then a year in a field hospital :haha:

Tanks in Company/Brigade strength eh!! I hope ZW has plenty of ammo Hannomags on tap cos when I'm in my Tiger I get trigger happy and like lots of nice Loooong shots!!

Over and Out - Mort

frinik
03-02-10, 12:56 AM
Mort if you run out of ammo during the battle for Kursk you can always steal Lc's crutches and beat and bash those T34 crews senseless....:88)

Well if our wingmen are as rambo/trigger happy as they are in ZW's Tiger Break Out mission then we will probably be lucky to shoot an AT guns or just target practice on burning T34s and KVs.....

Lc once you're finished with your crutches just lend them to me please; I want to see if the field nurses will be sympathetic to my plight and devote their good care to my person.

ZW is due to announce the release date for Kursk...

Best to all

frinik
03-02-10, 04:26 AM
Hye Guys have you read ZW's announcement about Kursk on his homepage?
Impressive what's to come not to mention the pic with all the Soviet hardware awaiting to have us for lunch....:doh:

Read it it's worthwhile and will give you something pleasant to dream about....;)

Cheers

frinik
03-02-10, 06:05 AM
This is what's promised!!!!!

This Kursk release will be very fierce and intensive. The artillery can
strike a single tank from over 10 miles away. The anti-tank population will
be high and well dug in. Just those to weapon systems alone make it harder
then any previous missions thus far. I want this to be hard for the first
few miles toward Dubrova. Then after that pure hell to Pokovka. But the
taste of victory will be sweet. In addition a 10 to 1 - T34 to Tiger ratio
with minefields, tank trenches and huge barbwire obstacles and you will
have to deal with the deadly Soviet 122mm Mortars and of course the dreaded
Kathuysa Rockets.
But you will have room to move and try a range of approaches to your
objectives. With artillery support the battlefield will be in constant
flux, giving a randomness that will further add to the simulation effect.
With the "Simulation" aspect a consistent goal and in which must include
historical accuracy I however can only attempt to mimic actual events.
Many details on such an enormous battle is just not possible for me to do.
Therefore, I will try to compensate by doing my best and work all I can by
including new tanks vehicles and weapons structures etc. all the while making
this simulation playable and enjoyable.

The Kursk mission will start about two kilometers east of Tomarovka
as a German Tiger commander in the 2nd SS Panzer corp. 1st SS Panzer division.
Your overall objective is to fight your way to the small village of Pokovka
(not to be confused with Prokhorovka) about a 13 Km.(8mi)drive north in the
middle of the Soviet held southern front sector.

Your first objective however will be to secure Village C located northwest a
few miles from your staging area. Over looking Village C is a strongly defended
high ground position that must be taken prior to your second objective which
is the drive on Dubrova. You can choose two ways for this assault:
1). A frontal attack where you take your chance on the minefields have been cleared
or 2). Fallow the lowlands along the road trough Village C until an attack on
Dubrova can be made coming out of the east. Elements from the 11th Panzer Div.
will put pressure on Dubrova from the west. They [11th Pz] will be holding a
strong position east of the GrossDeutchland Div. as they drive on Cherkasskoye.
Once Dubrova is taken you will be re-supplied for your drive on Pokrovka.

If you are as excited about this kind of mission as I am this may be the
tank simulation for you. You can be sure that there is no arcade type action
here. But I do have to say this will not be for everyone, nor can it be and
remain true to my vision for this incredible Tank Sim.

A few of the new Soviet models created for Kursk are the KV-1 1942,KV-1s 1943,
SU152-1943 with the ML20 Gun,SU122-1942 with the M30 Gun, the T34 with
the Chtz (the forged,rounded) Turret and the T34 with the Hard Edge Turret
with commanders copula. And the early T34 a version with the 1942 (cast) Turret.

The Soviet artillery units modeled are the Soviet 152mm ML20, 122mm A19 the
RK27-76mm Howitzer and RK27-76mm Fieldgun, 122mm Mortar as well as the
Studebaker mounted M13 Katyusha (aka Stalin's Organ) rocket launcher.

Kursk land mass is 1296 square Kilometers.That is equal to 484 square miles.
You can fit 16 default maps inside of it's boarders, they [default maps]
are 81 square Kilometers or 31 square miles in size.











- ZeeWolf.

A ratio of 10 T34 to each Tiger????How many Tigers will be into play????If it's a Zug may be up to 12 Tigers???Against 120 Soviet T34s and KVs and SUs????Not to mention the field artillery/the Rockets/The mines and the AT guns ....

I am too scared to play! Please I want my money back!:wah:

I am too young to die....

Good luck Guys it's been nice talking to you but I suspect the forum will have lots of empty spots after the battle...











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ZeeWolf's Mission 6 update! (http://www.tanksimzw.com/dl.htm)







This site www.tanksimzw.com

frinik
03-02-10, 06:08 AM
This is what ZW is promising:

This Kursk release will be very fierce and intensive. The artillery can
strike a single tank from over 10 miles away. The anti-tank population will
be high and well dug in. Just those to weapon systems alone make it harder
then any previous missions thus far. I want this to be hard for the first
few miles toward Dubrova. Then after that pure hell to Pokovka. But the
taste of victory will be sweet. In addition a 10 to 1 - T34 to Tiger ratio
with minefields, tank trenches and huge barbwire obstacles and you will
have to deal with the deadly Soviet 122mm Mortars and of course the dreaded
Kathuysa Rockets.
But you will have room to move and try a range of approaches to your
objectives. With artillery support the battlefield will be in constant
flux, giving a randomness that will further add to the simulation effect.
With the "Simulation" aspect a consistent goal and in which must include
historical accuracy I however can only attempt to mimic actual events.
Many details on such an enormous battle is just not possible for me to do.
Therefore, I will try to compensate by doing my best and work all I can by
including new tanks vehicles and weapons structures etc. all the while making
this simulation playable and enjoyable.

The Kursk mission will start about two kilometers east of Tomarovka
as a German Tiger commander in the 2nd SS Panzer corp. 1st SS Panzer division.
Your overall objective is to fight your way to the small village of Pokovka
(not to be confused with Prokhorovka) about a 13 Km.(8mi)drive north in the
middle of the Soviet held southern front sector.

Your first objective however will be to secure Village C located northwest a
few miles from your staging area. Over looking Village C is a strongly defended
high ground position that must be taken prior to your second objective which
is the drive on Dubrova. You can choose two ways for this assault:
1). A frontal attack where you take your chance on the minefields have been cleared
or 2). Fallow the lowlands along the road trough Village C until an attack on
Dubrova can be made coming out of the east. Elements from the 11th Panzer Div.
will put pressure on Dubrova from the west. They [11th Pz] will be holding a
strong position east of the GrossDeutchland Div. as they drive on Cherkasskoye.
Once Dubrova is taken you will be re-supplied for your drive on Pokrovka.

If you are as excited about this kind of mission as I am this may be the
tank simulation for you. You can be sure that there is no arcade type action
here. But I do have to say this will not be for everyone, nor can it be and
remain true to my vision for this incredible Tank Sim.

A few of the new Soviet models created for Kursk are the KV-1 1942,KV-1s 1943,
SU152-1943 with the ML20 Gun,SU122-1942 with the M30 Gun, the T34 with
the Chtz (the forged,rounded) Turret and the T34 with the Hard Edge Turret
with commanders copula. And the early T34 a version with the 1942 (cast) Turret.

The Soviet artillery units modeled are the Soviet 152mm ML20, 122mm A19 the
RK27-76mm Howitzer and RK27-76mm Fieldgun, 122mm Mortar as well as the
Studebaker mounted M13 Katyusha (aka Stalin's Organ) rocket launcher.

Kursk land mass is 1296 square Kilometers.That is equal to 484 square miles.
You can fit 16 default maps inside of it's boarders, they [default maps]
are 81 square Kilometers or 31 square miles in size.











- ZeeWolf.

A ratio of 10 to 1????How many Tigers will we have?12 perhaps against 120 Sov tanks not to mention the field artillery, AT guns, Katyushas, mines, entrenchments...

Nice knowing you Guys.There will be lots of empty spots on the forum after the first battle.:cry:











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This site www.tanksimzw.com

Wilcke
03-02-10, 10:42 AM
Its going to be ugly! The Russian Arty is what really scares me! The dug in ATG's will also have a devastating effect if you make a boo boo and don't use the terrain correctly. All in all its going to be a blood bath! What fun!

Thanks Zee!

Chucky
03-02-10, 01:21 PM
This is Tank Porn :salute:

frinik
03-03-10, 02:14 AM
Three weeks before the release.At least I 'll have time to kiss my wife, kids and cat goodbye!And Lc will have time to get rid of his crutches.

Yeah the artillery strikes will add a touch of unpredictability compounded by the facts that we will have to seek out the AT guns emplacements, dodge mines, watch out for roaming T34s and KVs, make sure we don't get our driver killed or our caterpillar tracks broken and or we don't run out of ammo while the Hanomag got itself stuck on a burning wreck or stupidly killed by driving in sight of Soviet fire!!!!This is masochism incarnated:dead:

LcSummers
03-03-10, 08:52 AM
[QUOTE=frinik;1285174]Lc, I might be tempted during one of my scouting missions attract too much Soviet attention to the fact that our Panzer II commander limps and is therefore an easy picking.:shucks:

Lc at least with your crutches you'll have an easier time typing the game keys from your bed...:D


Hi Gefreiter Frinik,

i must disappoint you as i have the permission to use my moms netbook. I think my arms are long enough to write some lines.

I have read, that the first release will be in three weeks, so its time enough for me to recover and hunting you down in your well protected Panzer I without any crutches.


Cheers

LC

LcSummers
03-03-10, 08:59 AM
[QUOTE=morttheslayer;1286244]Hello all.
Thanks Frinik, I think Lc might struggle in the turret with his crutches - mind you he can poke the driver with one to see if he's really dead when his T34 gets "browned over"; as for Karma Sutra for Tankers he'll probably
need an all Russian women crew - then a year in a field hospital :haha:

Hi mort, i want to let you know, that my Tiger I is camouflaged in pink. I have only beautiful ladies onboard. These female crewman are giving me any help in any sense. Dont be frustrated if your crewmembers are stinking of sweat. This will remind you, there is no luxary foryou guys.
Only i have these priviledges:haha:

So lets get a ride with my bunnies



LC

LcSummers
03-03-10, 09:18 AM
Mort if you run out of ammo during the battle for Kursk you can always steal Lc's crutches and beat and bash those T34 crews senseless....:88)

Lc once you're finished with your crutches just lend them to me please; I want to see if the field nurses will be sympathetic to my plight and devote their good care to my person.

ZW is due to announce the release date for Kursk...

Best to all


Hello Tiger friends,

i must say you all are crazy but i like you humour. Frinik, i think the nurses will be crazy when they see my crutches. They are indeed purple.
You know after being wounded i was awarded the purple crutches. It must be a great honour for you to lend them. But its not cheap. If you want my crutches, you have to clean my pink Tiger tank from dust.


About Kursk,

ZW has a lot to do and i know that for 2010 this will be the game of the year. Dont want to think about if i had missed his membership.
Tank sims are very rare, but this is one is fantastic.

Looking forward,

greetings to all my comrades and our big boss ZW


Purple crutches awarded LC

eddie
03-03-10, 01:21 PM
Have wanted to try this sim since it first came out, but I didn't have a pc that would run it. Finally saved up enough money to have one built, so now waiting for it to arrive. First thing I ordered after that, was a copy of TvT. Its on the way too, hope they arrive together,lol

But, missed out on ZW's missions, but will donate a bit of money to his site, and purchase the Kursk mod. But first things first, have to see how to get Win7 to run it, and find out if I will have to turn of HyperThreading too, because I have a mid range quadcore ordered.

Still, I'm hoping it will run ok, we have needed a good tank sim for quite sometime!

morttheslayer
03-03-10, 03:35 PM
Hi Tankmanglers
Very much looking foreward to Zeewolfs Kursk. It must be a hell of a job to adapt the game for playability, sim authenticity and game limitations to make it run well for all. I think ZeeWolf is superb as he listens and does all he can to reproduce an authentic experience within the game constraints. Many developers could take a lesson from this and ZW is only one person (I hope he's getting some sleep BTW:haha:), oh and also he tries his best to sort bugs asap it's the best money I've spent on games over the last 2 years!

Lc Your pink tank will only be OK in the desert (early SAS style!):nope:
but the colour's cool :haha:

ZW all the best mein Fhurer :salute: sorry couldn't get the arm to go straight up!!Seig!

ZeeWolf
03-03-10, 03:58 PM
Thanks Guys your the best :salute:
ZW

http://www.tanksimzw.com/images/Pink_Panzer_II.jpg


PS: I hear the enemy has some new weapons :yep:

http://www.tanksimzw.com/images/TankHero.jpg

frinik
03-04-10, 12:13 AM
Thanks for the pink Panzer II ZW but it's already promised to Lc! He loves Pink tanks( probably loves the cartoon the Pink Panther), has been condemned to drive a panzer Ii for dereliction of duties, he is promiscuous with Soviet lady tankers and has purple crutches( although after his experience with the Russian ladies it might be a purple crotch????:D)

Mort, of course ZW does get sleep! What do you think the Z in ZW stands for????;)

Yes ZW has done incredible things and his after-sales service has been outstanding.And people are lining up to buy into his Kursk mod.

Best to All.

PS: all captured Soviet female prisoners are to be turned over to Lc.Men with purple crutches apparently get priviledges....:woot:

LcSummers
03-04-10, 04:56 AM
Hi Tankmanglers
Very much looking foreward to Zeewolfs Kursk. It must be a hell of a job to adapt the game for playability, sim authenticity and game limitations to make it run well for all. I think ZeeWolf is superb as he listens and does all he can to reproduce an authentic experience within the game constraints. Many developers could take a lesson from this and ZW is only one person (I hope he's getting some sleep BTW:haha:), oh and also he tries his best to sort bugs asap it's the best money I've spent on games over the last 2 years!

Lc Your pink tank will only be OK in the desert (early SAS style!):nope:
but the colour's cool :haha:

ZW all the best mein Fhurer :salute: sorry couldn't get the arm to go straight up!!Seig!


Hey Morti,

so if this will go on i must say that i do not riding a German tank. I think it willbe a European one. Pink Tiger I (sorry frinik, of corse Panzer II too)with european flag. British colour, russian female POWs and a german tank.:rotfl2:
If this will come true i hope the helenic will support me with greek euros.

Howdy

LC

LcSummers
03-04-10, 10:07 AM
Thanks for the pink Panzer II ZW but it's already promised to Lc! He loves Pink tanks( probably loves the cartoon the Pink Panther), has been condemned to drive a panzer Ii for dereliction of duties, he is promiscuous with Soviet lady tankers and has purple crutches( although after his experience with the Russian ladies it might be a purple crotch????:D)

PS: all captured Soviet female prisoners are to be turned over to Lc.Men with purple crutches apparently get priviledges....:woot:


Hi Frinik,

do i hear any jealousy in your words? Need a pink Tiger too?
Never mind, you mentioned your cat, so lets paint her pink too. Then you have a pink kitty too. Only advantages with that kind of "Tiger". Less fuel consumption, the kittys tail can be used to clean up your 88mm, you can manouver in the darkest fog and last but not least that Tiger is very quiet.:D I hope for you its female.

My best wishes


ZW would take care of me with those pink Panzer II. You see only priviledges. Now as i am a veteran with the highest award in this forum, ZW can take full use of my experiences in tank warfare.:har:
He can count on me.


battle beaten LC :zzz:

frinik
03-04-10, 01:32 PM
Ohhhhhhhhhhhhhhhhh Lc that was agood one.Yes my cat Spotty, is a female and anything but a Tiger.She is shy and but she keeps licking herself clean and you are giving me ideas?I´ll let her clean your pink tank and once the pain t has worn off I´ll make her spit the paint on my own panzer.Yeah I guess I am envious:D

Best regard Knight of the Purple Crutches with plaster oak leaves and diamond studs!

Chucky
03-05-10, 01:37 PM
LMAO! You 2 need to get a room :har:

frinik
03-05-10, 11:04 PM
Chucky you are right! We need a padded room with attendants and medication.I guess we are suffering from pre Kursk battle trauma:timeout:

With Lc´s crutches we will beat the male orderlies and chase the female nurses:woot:

There I go again! Quick my pills and my restraining jacket!

Cheers:ping:

LcSummers
03-07-10, 02:37 AM
LMAO! You 2 need to get a room :har:


I think every crazy pre Kursk beaten member should join our room. Frinik would agree, so you are invited but take good care of my crutches and high awards

LC:timeout:

LcSummers
03-07-10, 02:46 AM
Frinik with my pink Panzer II or Tiger I and your horrible cat spotty we will lead our friends into battle..

We two are the Speerspitze (spearhead) no enemy can kill us we are undestructible.

For our loved boss ZW, we will make him proud with our spearhead:hmmm:


LC

frinik
03-07-10, 05:37 AM
Lc I hope for your sake that Spotty does not see your post! She is not horrible but affectionate, very, very snobbish and never reproaches me when I play my sims for hours.She could be our mascot!Spottiger that sounds nice....

On a more serious note, I saw the post about Monkwarrior, the indefatigable modder, who created amongst other things the various MMP mods for Tvs T which I used.He passed away 2 weeks ago.My condolences to his family.It's a big loss for the tank simmers world.
Let's hope there 's a Walhala for tank sim lovers!

Chucky
03-07-10, 06:25 AM
Sad news indeed Frinik. RIP Monkwarrior :salute:

I have a cat too,she is a 4-legged rodent killer.I should re-name her 'Tiger' perhaps.

frinik
03-07-10, 07:21 AM
Chucky what his-her name?


MMMMMMMMMMMMMMM may be we should call ourselves the Wild Cats Battalion and make a logo of a springing or jumping cats to put on our Tiger tanks?

Chucky
03-07-10, 07:41 AM
Good idea Frinik! I want one of those on my turret :up:

She has a very un-war-like name,which is Tiffany.
Doesn't look as though she's a hunter,but she is a trained killer.The German army would be proud of her!:salute:
http://img707.imageshack.us/img707/4944/tiffo.jpg (http://img707.imageshack.us/i/tiffo.jpg/)

frinik
03-07-10, 11:58 AM
She does look mean:yawn:. Ready to pounce on an unsuspecting T34.Ferocious really congrats :har:

After all aren't tigers and cats from the same family?

ZW any possibility we may have a jumping cat as our battalion markings?

Cheers

LcSummers
03-08-10, 02:16 AM
Hello Kameraden


its very sad to hear those bad news what happend to monkwarrior. Its horrible to loose somebody and you really have to think about that. Even if i dont know him but such bad news will tear apart my heart.

RIP MONK we wil remind of you


LC

LcSummers
03-08-10, 02:20 AM
Chucky what his-her name?


MMMMMMMMMMMMMMM may be we should call ourselves the Wild Cats Battalion and make a logo of a springing or jumping cats to put on our Tiger tanks?


That logo would be fine but i want to have two crutches crossed below our logo like the 101st SS Panzerabteilung:rotfl2:

We could ask ZW if that would be possible for members.
The Wild Cats Battalion

LcSummers
03-08-10, 02:29 AM
[QUOTE=Chucky;1299499]Good idea Frinik! I want one of those on my turret :up:

She has a very un-war-like name,which is Tiffany.
Doesn't look as though she's a hunter,but she is a trained killer.The German army would be proud of her!:salute:
http://img707.imageshack.us/img707/4944/tiffo.jpg (http://img707.imageshack.us/i/tiffo.jpg/)[/QUOTE


Hello Chucky


its a nice cat but does she has any battle damage?:haha: If so we would raise funds to sent her spare parts. She looks very deceiteful.

Maybe i have another name for our battalion.

Spottys tank brigade:hmmm:

Cheers

LC

frinik
03-08-10, 04:08 AM
Lc this is pure genious on your part " a jumping cat on top of crossed crutches "this is a wonderful and absolutely great idea!That would be an excellent an original .

By the way Lc, it's Madame Spotty not plain Spotty; she was born in one of the plushest and most exclusive barrios of Makati in Manila( Philippines) and as such she is very high bred stray cat.So I would appreciate you showing her the appropriate deference and respect her age( she is 9) and social ranking demand.Thank you:cool:!Plus if you want a more original name thne make it" Spotty's Heroes "tank battalion:dead:

Chucky; please ignore Lc's derogatory comments about Tiffany.Obviously his mind has been affected by his injury and you must forgive him.I'll post a picture of Spotty a bit later.

Cheers!

Chucky
03-08-10, 04:37 AM
It's a good job ZeeWolf isn't getting dragged down with this insane talk of members cats,crutches and pink tanks! What a mix?

I would rather hope he is working hard on the Kursk mod.Maybe he has looked in and thought 'half my members are actually quite insane' :arrgh!:

On the other hand,a little mod that allowed you to place a graphic of your choice on the turret would be quite cool.
I have seen in various documentaries that the Americans/British had names on their tanks,not sure if that was allowed in the German Army?

frinik
03-08-10, 07:06 AM
Chucky, I read this weekend that soldiers of the 12th SS Panzer Hitlerjugend used to name their tanks after their girlfriends names.the Germans too would give names to their planes, guns etc.

As for dragging ZW into this insane talk hey it's him who dragged us into this in the first place with his Kursk mod and membership:D.Now he has to accept whatever comes with it:ping:

Cheers

Chucky
03-08-10, 09:01 AM
Well that settles it.I want 'Tiffany' written on my tank.The enemy aren't to know it's my cats name and not my girlfriend.

I wouldn't suggest you call your tank 'Spotty' though Frinik,you may get some funny looks :rotfl2:

You guys crack me up,Chucky.

LcSummers
03-10-10, 02:23 AM
[QUOTE=frinik;1301349]Lc this is pure genious on your part " a jumping cat on top of crossed crutches "this is a wonderful and absolutely great idea!That would be an excellent an original .


Hello fellow members,

you re right, lets be serious again. I want to mention two or three things.


Frinik do you think that our logo will be possible? It would be nice, i like this idea. Do you asked ZW?

Chucky, i know only one Tiger I Tank with a name on its turret. I dont know exactly i must look in my Tiger book, but i can remember that it is a tank in italy on a visit. Its name is something like TIKLI, but i have to read it in my book if you want.

Another strange thing. Do you remember my problem installing files in the TvT folder? It must be something with the game itself.
I bought Silent Hunter 5 and installed many mods. SH5 let me install folders and files without any questions or problems. This wont work with TvT. STRANGE.

Cheers


LC

frinik
03-10-10, 08:28 AM
Lc I haven't spoken with ZW about our logo yet as he is very busy with \kursk and I don't want to interrupt him with our little "ideas" After Kursk is released whe n his mind is less focussed I will make a drawing, submit it to you guys and once agreed ask him if he is willing to paste it on our tanks!

Chcuky are you in on this too Man?I won't name my tank by I want the crossed crutches and cat( like the Pirates Jolly Rogers flag) as our platoon markings.
CHEERS

LcSummers
03-10-10, 12:27 PM
Lc I haven't spoken with ZW about our logo yet as he is very busy with \kursk and I don't want to interrupt him with our little "ideas" After Kursk is released whe n his mind is less focussed I will make a drawing, submit it to you guys and once agreed ask him if he is willing to paste it on our tanks!

Chcuky are you in on this too Man?I won't name my tank by I want the crossed crutches and cat( like the Pirates Jolly Rogers flag) as our platoon markings.
CHEERS


Hi frinik,

yes, someone or you has to make drawings as i am not a talented "painter". Do you have any ideas? I mean should it be simply white or a little bit coloured as the 506th Panzerabteilung?
This would be a nice platoon marking but we have to ask the oher members if they dont like that logo but i surley put it on my tank if available.


Regards


LC

Chucky
03-10-10, 12:52 PM
I've swapped my tracks for propellers for a while.Yes,I have bought Silent Hunter 5.

I may be quiet for a while,assuming the Ubi servers don't go down again.

Yes I want to name my tank.As for the logos,I would like to see some.

I will name my tank 'Get yours here,courtesy of the German Army' :har:

frinik
03-10-10, 11:30 PM
Lc, I'll make a drawing no worries! How about pink crossed crutches and above a jumping black and white cat(Tiffany style), a bit like the jumping greyhound(the bus company) logo.No I haven't smoked anything and unlike Chucky I don't hit the gin...:cool:

Whatchoo think?

LcSummers
03-11-10, 10:35 AM
Lc, I'll make a drawing no worries! How about pink crossed crutches and above a jumping black and white cat(Tiffany style), a bit like the jumping greyhound(the bus company) logo.No I haven't smoked anything and unlike Chucky I don't hit the gin...:cool:

Whatchoo think?

Frinik, when you draw your logo i will see, its a little bit hard to imagine (for me). When i see that logo then we can still talk about the colour. So my idea is that you are making two of them, one white and the other as you mentioned. Hope you like my idea

Looking forward

Thanks


LC

frinik
03-12-10, 02:33 AM
Ok Lc, I'll make a couple of drafts and you can pick the one you like best!

The cats and crutches tank battalion....I like the sound of it.

Cheers

LcSummers
03-15-10, 12:32 PM
Ok Lc, I'll make a couple of drafts and you can pick the one you like best!

The cats and crutches tank battalion....I like the sound of it.

Cheers


Hi Frinik,

this weekend we should have a GO. What about the logo? Any progress? Want to have that logo when Kursk will be released.

Thanks

LC

frinik
03-15-10, 12:37 PM
Sorry Lc, I have been sick the last 12 days with a nasty bronchitis which has taken a lot of my energy.Plus I was doing some testing for FW and trying to get the hang of SF mission editor.I promise to work on it and produce something by the weekend or else you can cancel my leave and I 'll have to wash all of the Zug's Tigers on time for Der Tag!:damn:

Cheers.

LcSummers
03-16-10, 07:05 AM
Sorry Lc, I have been sick the last 12 days with a nasty bronchitis which has taken a lot of my energy.Plus I was doing some testing for FW and trying to get the hang of SF mission editor.I promise to work on it and produce something by the weekend or else you can cancel my leave and I 'll have to wash all of the Zug's Tigers on time for Der Tag!:damn:

Cheers.

Hi frinik

be careful with your illnes. Dont care about the logo the most important is that you recover yourself and be ready when Kursk is released. Save your energy.

LC

frinik
03-16-10, 10:12 AM
Thanks for your kind concern Lc.However I must point out that it must be those noxious fumes from that Panzer I you assigned me to drive:wah:

LcSummers
03-17-10, 05:02 AM
Thanks for your kind concern Lc.However I must point out that it must be those noxious fumes from that Panzer I you assigned me to drive:wah:


Frinik i appreciate you to wear a gasmask when you driving a Panzer I. But i think when battle beginns i will promote you to drive a Tiger again but only when our logo will be presented on that kitty


LC

frinik
03-17-10, 05:27 AM
Lc; crutches or no crutches you're tough!

In other words it's logo or no go for me?:hmmm:

BTW what did you mean by"this weekend we should have a GO."????

Do you have access to intellingence about Kursk....:o

Cheers

LcSummers
03-19-10, 11:08 AM
Hi frinik,

In other words it's logo or no go for me?:hmmm:

Maybe a go for you but without the logo i will send you in battle with Übungsmunition (practice ammo) so better take care when the offensive starts i want to see that logo:haha:

You know by the Panzertruppen there was and still is discipline:wah:



BTW what did you mean by"this weekend we should have a GO."????

Do you have access to intellingence about Kursk....:o

I thought that this weekend we will be able to download Kursk so i read something wrong. Can you please give me more information about status and GO?

Thanks a lot have a nice weekend


LC:sunny:

frinik
03-19-10, 11:36 AM
Lc I don´t know anything about a release this weekend.

I am working on the logo but I am having problem getting it right the way I intended it to be.

ZW any news about a release?

No rush just asking...

Blank ammo Lc?What´s next a HimmelsfahrtKommando for me?

If I die din Kursk I will take the Zug´s logo to my grave :stare:

Cheers

ZeeWolf
03-19-10, 12:30 PM
Not yet, but today I will complete all the 3d modeling work on
the new Self-propelled Guns ( SdKfz 124 WESPE). Then I will only focus on
some texture maps that need creating and there are some that need tweaking
and some models need animation/destruction work mainly for the heavy
barbwire-barriers. And finally finish object placement and object programing
(mission programing) and of course testing.

That's it!

Oh!, BTW you will love the new ambient sounds of the battlefield, you'll
hear the Guns from five miles away. :D

ZW

morttheslayer
03-19-10, 03:24 PM
ZW Thanks very much for the update; as for hearing the guns 5 miles away my hearing's shot away (literally) with years of game shooting!! However I am sure I'll be hearing "The Bells" when my tank gets clobbered!!!

All the best and to finish with (for Lc) an old Tommy Cooper joke
Tommy - "Doctor my arm's broken in lots of places"
Doctor - "Stop going to those places" :haha:
Well it was funny at the time!!!!

Over and Out - Mort

ZeeWolf
03-19-10, 05:24 PM
That makes two of us Mort, my hearing is shoot too - NOW! :DL

To the front!

ZW:salute:

LcSummers
03-20-10, 05:18 AM
Blank ammo Lc?What´s next a HimmelsfahrtKommando for me?

If I die din Kursk I will take the Zug´s logo to my grave :stare:

Cheers[/QUOTE]

Frinik you can take that logo into your grave but please without the crutches.:cry:

No i know your hard work no blank ammo your fully promoted, we need all members no one will let behind, so lets fill up our tanks with fuel and ammo

LcSummers
03-20-10, 05:21 AM
ZW Thanks very much for the update; as for hearing the guns 5 miles away my hearing's shot away (literally) with years of game shooting!! However I am sure I'll be hearing "The Bells" when my tank gets clobbered!!!

All the best and to finish with (for Lc) an old Tommy Cooper joke
Tommy - "Doctor my arm's broken in lots of places"
Doctor - "Stop going to those places" :haha:
Well it was funny at the time!!!!

Over and Out - Mort


Morty thanks a lot for your kindness but my "leg" isnt broken not even those purple crutches.

Hope in battle you will not shooting at me:doh: there are many T34 outside. Hope to count on you:D

Cheers

LcSummers
03-20-10, 05:27 AM
Hi ZW,

read about the discussion wich SIM is better Steel Fury or TvT. Defenitly TvT KURSK add on. With your hard work there is no better tanksim on the market. All that news i saw (Hummel etc) and read (sound). I cant imagine.

This will be great and fantastic. I hear that battle sound right now. Lets move, they need our reinforcement.

Salute

LC:salute:

frinik
03-20-10, 08:10 AM
Lc I concur that the Kursk release is going to become a yardstick by which all mods, current and future, will be compared or defined.It promises to be Hollywoodesque in its scope and size..

However I also like SF( I just created my first 5 user/made missions) for different reasons.For me there 's place for these 2 different games in my liking for different reasons.Every game has its fans and detractors, my own philosophy is to keep an open mind and enjoy a bit of everything.I play T72 Balkans on fire, Panzer Elite, Steel Fury and TvsT and I enjoy each on their own merit.

I am still working on a logo I still have time before the release.

ZW thanks for the update and God is with you Man!

Cheers

ZeeWolf
03-20-10, 01:35 PM
Thanks frinik,
I can see the light at the end of the tunnel so- to-speak :up:
And LC the Pz II is going to be absent from Kursk for the first release
anyway but it's coming!:salute:

ZW

LcSummers
03-22-10, 02:44 AM
Thanks frinik,
I can see the light at the end of the tunnel so- to-speak :up:
And LC the Pz II is going to be absent from Kursk for the first release
anyway but it's coming!:salute:

ZW


Hi ZW,

thank you very much concerning on me. I know its hard work for you to create new tanks and i hope you are not angry when i say that i prefer more a Panther, Jagdpanther or a Königstiger.

Not that i dont like the Panzer II but in a fierce battle against T34 i prefer those tanks mentioned above because they will kill me immedeatly in a Panzer II. It was more friniks idea to put me in a Strafbattalion or a Panzer II.

So i will be patient and wait for your release. That picture with the Panzergraben is frightening, so the only way to get through it is to blow that gap up.

Cheers



LC:yeah:

LcSummers
03-22-10, 02:52 AM
However I also like SF( I just created my first 5 user/made missions) for different reasons.For me there 's place for these 2 different games in my liking for different reasons.Every game has its fans and detractors, my own philosophy is to keep an open mind and enjoy a bit of everything.I play T72 Balkans on fire, Panzer Elite, Steel Fury and TvsT and I enjoy each on their own merit.

I am still working on a logo I still have time before the release.

ZW thanks for the update and God is with you Man!

Cheers[/QUOTE]


Frinik,

youre right but T72 Balkans on fire doesnt work on my pc. Maybe its not compatible with my gc or with win7. SF was cool but when i saw what ZW is fabricating i deleted SF with its mods.

To Tvt or Steel Fury i must say that the graphics in TvT is better (look only at the Tiger) and as i have a very fast gc for me its important to have very good graphics nowadays. Win7 accelarates the game too so in my opinion there is only one tanksim for me. (thats my opinion)

So i wait for the release of Kursk

LC

frinik
03-22-10, 09:04 AM
Lc too bad you deleted Steel Fury I just created my own modest mini Kursk release.8 intense battles with Tigers and Panzer IV F2 pitted against T 34/85, JS2s, Kv1s and KV2s.My battles which are set on the Borki Zawodi and Kazan maps put up to 55 tanks and 300 infantry on the battlefield.After one battle I was the only one alive with over 50 tanks burning and smoking on the battlefield and hundreds of infantry dead.I took pics it was eary to be the lone survivor amongst ruins, burning wrecks, shells craters, toppled trees and burning houses.The battle was so intense that my FPS dropped to single digits, so much smoke from explosions and burning exploding tanks and shells.Woof.

Anyway I f you eventually reinstall your game I will email you my 8 user made missions.

But I am waiting for Kursk with trepidation.I put my panzer I in the garage and restarted my Tiger I.

Unternehmen Zeetadelle is coming....

Cheers

ZeeWolf
03-22-10, 11:42 AM
Wow LC! like you I am TvsT extreme! :rock:

ZW

PS I'm still trying to figure out how you guys are going to survive the first
mile :arrgh!:

Chucky
03-22-10, 12:06 PM
PS I'm still trying to figure out how you guys are going to survive the first
mile :arrgh!:

Run and hide? :up:

ZeeWolf
03-22-10, 02:52 PM
Run and hide? :up:

Hey! that's one way :know:

ZW:salute:

frinik
03-23-10, 02:13 AM
Zee, Lc, Chucky, one way we are going to survive the first 15 minutes of battle is by having a more disciplined AI. We need our Tiger wingmenn to protect our flanks and rear, not to rush forward like Ferraris and either get killed in the first 3 minutes, depriving us of protection, or simply mowing down the opponent, leaving us behind to write postcards. This what happened to me the last few times I played Tigers Shake Kurtenki or Tigers Breakout.

We need the AI active but subservient and leaving the player tank in control of the operations.

Best to all.

Frinik

Chucky
03-23-10, 03:40 AM
My 'run and hide' tactic has served me well over the years.
I also have the 'I'm not coming out until they have gone' tactic also.:salute:

morttheslayer
03-23-10, 10:14 AM
Fellow tank crunchers

My tactic will be to keep myself "logged in" to the driver position (i.e not have "A" auto enabled whilst I man (i.e. "P" enabled) the commander's position. I can then assess the opposition - and very bravely reverse at max speed; whilst my wingmen act as "shell attractors", for me to spot any hidden tanks or guns for the gunner (he will be Auto enabled).

We'll see!! failing this I will have to do the British thing and retire to consider the situation over a cup of tea!! :shifty:

ATB - Mort

ZeeWolf
03-23-10, 12:53 PM
Awe guys I don't think it will be that bad :D

ZW

eddie
03-23-10, 01:30 PM
Did a search around the forums for these missions ZW, and found the old thread about the Xmas Present of the beta missions! Got them downloaded, along with the dll package, and the redone 6th Mission. The installer worked just fine with getting the package installed, (I'm using Win7 BTW), dlls went straight in, but the installer for the Mission6, didn't.

It installed to the correct TvT folder, but created a new Lighthouse folder, and inside was anothe TvT folder, so I just cut and pasted those into the main folder, and all seemed ok. Got one duplicate error message at first, read this thread on what to do to fix it, did a reboot, and it started just fine!

Since I'm so new to this sim, I'll probably do better when I learn the key commands,lol Did notice my wingman in the first mission took off real quick, but like I say, since I'm so new to this sim, he was out of sight before I even got my engine started!:haha: Think I'll read the manual now, and try to figure out what I'm supposed to do.

My system specs are-
Windows 7
AMD Phenom II X 4 2.8 Ghz Quad Core
4 GB DDR 3 1600 RAM
ATI 5750 1 GB (can handle DDR5 and DX11, but have no sims that need that yet!)
Cat 10.1 Drivers

I set compatability for the TvT exe at XP SP3, and set myself as Administrator, and it runs great. People should know that they should get at least the Hotfix and the unofficial Update for this sim, cuts down on all those errors it ships with. But Tanksim.ru site is down for maintenance at the moment, nothing drastic has happened, just updating it. Not sure where else to find the files?

Eddie

frinik
03-24-10, 04:39 AM
Eddie, I am not sure what files you are looking for(the dll ones?) but I encourage you to read all the threads devoted to TvsT on this forum( they go back to 2007).Many deal with installs, problems, fixes and trouble-shooting. Otherwise, you have other fora like:http://panzersim.forumotion.com/ which has threads devoted to TvsT.There's also SIM HQ.com and there's a British website( can't remember the name ) devoted to TvsT with many tips and advice(Google T34 versus Tiger and you'll see lots of sites available). Tanksim.ru should be back and running in a few days so be patient.

Frinik

eddie
03-24-10, 07:30 AM
Thanks frinik, but I was talking about where to find the hotfix and such with tanksim being down right now. I have everything I need at the moment, but someone else might be looking for them, and not sure who else is hosting them.

LcSummers
03-24-10, 11:29 AM
Hello fellow members,


i think i would first call artillery support to let the enemy know we are preparing our attack. HEAVY BOMBARDMENT. 1 hour or so to break enemys morale.
Meanwhile we are approaching the frontline and call some air support if we are in trouble the Stukas will do the rest. Sure infantary and some recon vehicles will find a way to get through.

If this is not enough i will call ZW to send a virus to kill the enemy:D



Ran an den Feind



LC