View Full Version : Can some one confirm this DRM thing - Surely it a joke
rascal101
01-27-10, 04:29 AM
Just read a few posts on this, finding it a little hard to believe that a gaming company would be that keen to lock out 1000's of potential customers, who would be repulsed by this heavy handed approach, not to mention those who don’t have internet, or don’t have decent internet or even broadband and especially those who would be suspicious about buying a game that they may loose access to if something happens to the parent company.
Any way folks I really don’t think I can say anything that anyone else has not thought about this way of presenting games. Coupled with my own negative experience with Empire Total War and Steam and updates and Mods along with my own reservations about the lack of dynamic, (read random career) the thrill and the anticipation re SH5 has all but disappeared. I think I'll just wait and see -
Besides folks - the SH3 modders have been hard at it, they've cracked open other rooms in the U-Boat and there seems to be some really good campaign and environmental mods so maybe I'll just stay with Sh3 and SH5 be dammed. Hell I love sub sims but I don’t play SH4 even though I purchased it and the some-what lame add-on, and I don’t miss it in the least.
You really have to question the mentality of a publisher who despite having a captive audience, i.e. SUBSim and its god knows how many members who love your product; nevertheless you just ignore even the basic sentiment of the forum and its members.
I wish you all the best in the attempt to bring a U-Boat game to a wider audience, I cant help but think your wider audience is more interested in other games and other genre’s, that’s why Subsim grew, for those whacko’s like me who love subs, and you’ve all but put me right off the whole thing.
At the end of the day - without a dynamic/random campaign SH5 was never going to offer much by way of replay value anyway
I expect to see those of you who're looking for a bit more than a snazzy eye-candy experience back at the SH3 Mod Forum some time, until then
Good luck and good hunting
Rascal
Can some one confirm this DRM thing - Surely it a jokeNo joke, for real!!:down::down:
urfisch
01-27-10, 04:49 AM
it has been officially confirmed yesterday.
I had no problems with Steam, on the contrary I love it. Saved me almost 50% of the store price. If anything I do hope they make it available through Steam and not DRM.
Kretschmer the IV
01-27-10, 07:55 AM
it has been officially confirmed yesterday.
Can't believe this ****.
Why are they doing this? :down:
GreyOctober
01-27-10, 08:03 AM
Not a joke, FAQ here: http://forums.ubi.com/eve/forums/a/tpc/f/5181026566/m/3831008728
Obviously, the DRM is in place to protect the game.
rascal101
01-27-10, 08:11 AM
You are right - on the face of it Steam could be a good idea - but for us guys here at SubSim where there's a lot of modding and tweaking Steam
would be an absolute nightmare
Its a real pain as when there is a new official update as it invalidates all previous mods. Ok so you say there is usually four or five patches at most, but if its anything like Empire, even if you purchase an add-on unit it knocks out any previously installed mods
So its a nice concept but not much use in the real world
R
I had no problems with Steam, on the contrary I love it. Saved me almost 50% of the store price. If anything I do hope they make it available through Steam and not DRM.
urfisch
01-27-10, 08:15 AM
Not a joke, FAQ here: http://forums.ubi.com/eve/forums/a/tpc/f/5181026566/m/3831008728
Obviously, the DRM is in place to protect the game.
seems to protect the game from us...
What will happen if I lose my Internet connection when I play the game?
If you lose your Internet connection the game will pause while it tries to reconnect. If the Internet Connection is unable to resume you can continue the game from where you left off or from the last saved game.
I cant believe it. Thank you, Ubi. When I born again, I shall do in a first world country with a stable internet connection.
:nope::nope::nope::nope::nope::nope:
:down::down::down::down::down::down:
Confirmed???
It hasn't been confirmed as yet. Ubi says it will use this DRM for all its future games, but there are rumours circulating that Settlers 7 will be the first to have this, which will be released after SH5.
No one has yet said that SH5 will have this particular new DRM implemented. At this stage it is a lot of humdrum over speculation.
I expect the worst, but I'm not going to get all emotional over something which hasn't even been officially confirmed. There will be enough time to be pissed off when (or if) it is confirmed.
martes86
01-27-10, 08:49 AM
Yeah... I've been looking for it all day. Seeing how absolutely everyone is upset about it, I thought it had been confirmed. But so far, it's just a global announcement, not a specific issue. So, can anyone confirm or not?
bigboywooly
01-27-10, 08:50 AM
Confirmed???
It hasn't been confirmed as yet. Ubi says it will use this DRM for all its future games, but there are rumours circulating that Settlers 7 will be the first to have this, which will be released after SH5.
No one has yet said that SH5 will have this particular new DRM implemented. At this stage it is a lot of humdrum over speculation.
I expect the worst, but I'm not going to get all emotional over something which hasn't even been officially confirmed. There will be enough time to be pissed off when (or if) it is confirmed.
From Q and A on this forum
http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/1161085487/p/14
Silent Hunter 5 includes our new online services: You can install your game on as many computers, your savegames are stored online and you can retrieve it from anywhere and will play on any DVD / CD longer needed in the drive.
To ensure this, the game must be linked with the Ubi.com, and the PC must be connected during the entire season with the Internet.
TDK1044
01-27-10, 08:52 AM
Silent Hunter 5 includes our new online services: You can install your game on as many computers, your savegames are stored online and you can retrieve it from anywhere and will play on any DVD / CD longer needed in the drive.
To ensure this, the game must be linked with the Ubi.com, and the PC must be connected during the entire season with the Internet.
From Q and A on this forum
http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/1161085487/p/14
Great :yawn:
kiwi_2005
01-27-10, 09:14 AM
Makes it harder to pirate so i can understand this having to be logged into the net before playing.You can't blame devs for wanting to head in this direction.
badkarma
01-27-10, 09:28 AM
Makes it harder to pirate so i can understand this having to be logged into the net before playing.You can't blame devs for wanting to head in this direction.
Sorry but that's pure fantasy.
http://filenetworks.blogspot.com/2009/03/pirates-crack-empire-total-war-steam.html
Just as an example. There are few games that are not cracked within 3 days of release, most of them BEFORE release!
All this does is remove the 2nd hand market, and possibly make companies feel like they're doing something.
Well, they are doing something.. aggravating legitimate users.
bigboywooly
01-27-10, 09:29 AM
Makes it harder to pirate so i can understand this having to be logged into the net before playing.You can't blame devs for wanting to head in this direction.
May make it harder but not impossible
Within a week or 2 will be pirated allowing those pirates to play offline where as those who buy it will be stuck online always
kiwi_2005
01-27-10, 09:46 AM
May make it harder but not impossible
Within a week or 2 will be pirated allowing those pirates to play offline where as those who buy it will be stuck online always
Yeah true. Valves HL 2 had an offline option even though you had to log online first then had a choice to choose offline mode to play the single player. You couldn't install the game unless you had a geniune copy but once install you could play offline. I was thinking the same for SH5. Maybe they're thinking to do this differently. :hmmm:
guynoir
01-27-10, 09:56 AM
My uncle and I have always had a shared interest in WWII; we pass dvds of old documentaries and such back and forth, and I keep him in the loop about upcoming PC sims and wargames...
His favorite series has always been Silent Hunter (we've visited the Pompanito and the Drum, and he's toured U-505), he owns SH I-IV AND Destroyer Command, and he's always telling me about his latest patrol...
Well, he also lives way out in the country and is stuck with a crappy little sometimes-on modem connection. His gaming PC isn't even hooked up. I'm now going to have to tell him that this's the first Silent Hunter that he won't be able to play, and that's the saddest thing I've heard all day... :cry:
Thanks Ubi for looking out for your paying customers' interests. Maybe you should look up some broadband penetration statistics before you pull boneheaded moves like this. :nope:
UrPeaceKeeper
01-27-10, 10:06 AM
Yeah true. Valves HL 2 had an offline option even though you had to log online first then had a choice to choose offline mode to play the single player. You couldn't install the game unless you had a geniune copy but once install you could play offline. I was thinking the same for SH5. Maybe they're thinking to do this differently. :hmmm:
I've never really understood the issues people have with steam. For people like me, who used to have a habit of losing game CD's, it's a GODSEND. It also means that once registered on Steam, I never have to buy the game again, I can download it to any new computer I use and all without hassle and I dont even need a CD/DVD to do it. I know it sucks hardcore for people without perma internet connection but thats why offline mode was created.
At this point, I would GLADLY take SH5 on Steam. It also doesnt deter modding in the slightest, take a look at the Half Life series and the number of mods that are Steam Compat for the original HL, and for HL2. It's CRAZY!
:arrgh!:
Sorry but that's pure fantasy.
http://filenetworks.blogspot.com/2009/03/pirates-crack-empire-total-war-steam.html
Just as an example. There are few games that are not cracked within 3 days of release, most of them BEFORE release!
All this does is remove the 2nd hand market, and possibly make companies feel like they're doing something.
Well, they are doing something.. aggravating legitimate users.
STEAM itself was cracked years before Empire TW. You could find sites that offered EVERY game that was distributed via Steam.
Another pretty good example of "impossible to crack or if you crack you cant play because online stuff" games would be World of Warcraft and Lineage II. Both MMORPG's relying on the player being connected to the game's server. Ooops, both cracked and running large private servers. :O:
But look at the bright side. Assassin Creed 2 is coming, which will most propably use this online thingy. With that "hot" title, scene groups will be all over it and once it eventually gets cracked, I hope Ubi takes notes and gets rid of the system. :hmmm:
kiwi_2005
01-27-10, 10:32 AM
STEAM itself was cracked years before Empire TW. You could find sites that offered EVERY game that was distributed via Steam.
Another pretty good example of "impossible to crack or if you crack you cant play because online stuff" games would be World of Warcraft and Lineage II. Both MMORPG's relying on the player being connected to the game's server. Ooops, both cracked and running large private servers. :O:
Yep, thing is blizzard don't mind about the private servers in fact they probably see it as a good thing for promoting the game & the private servers don't charge so no reason to hunt them down. They are never heavily populated either. I log onto a private server on maintenance days (tuesdays) as blizzards servers are usually down for 9-10 hrs so everyone heads to the private servers to pvp. lol
Anyways im going off track now.
AS long as i can run SH5 without any online issues im okay with it.
trenken
01-27-10, 11:00 AM
This is how most MMOs work, and it's a very cool thing. What this does is protect your progress in the game. It's not tied to some file on your computer, but rather to the servers.
It means that if your PC has a meltdown, and you get a new PC and install SH5 on it, no progress is lost. Or you could for example install SH5 on your work computer as well as home, swtch between both and the save file is shared between them. It's really cool. Uh, why would anyone ever complain about this?
badkarma
01-27-10, 11:13 AM
This is how most MMOs work, and it's a very cool thing. What this does is protect your progress in the game. It's not tied to some file on your computer, but rather to the servers.
It means that if your PC has a meltdown, and you get a new PC and install SH5 on it, no progress is lost. Or you could for example install SH5 on your work computer as well as home, swtch between both and the save file is shared between them. It's really cool. Uh, why would anyone ever complain about this?
It's about reliability. I take care of my PC, both hardware and software. I've never lost data, and I've had 1 hardware failure in 15 years of PC ownership.
MMO servers go offline weekly, usually at the most annoying times (especially if you're not in the hosting country)
As an example, Fallen Earth MMO was offline due to server problems and updates when I was snowed at home for 2 days, so i couldn't play it at all.
Very inconvenient, but part of the package as it were for an MMO. If I want to play a game with others, I need to be online.
For a single player game, this is all the potential server problems with NONE of the benefits.
To summarise, no lost data in 15 years on my PC. Servers unavailable weekly for a few hours.
That's a pretty easy choice for me which I prefer.
If your PC melts down weekly, I really feel sorry for you.
trenken
01-27-10, 11:18 AM
It's about reliability. I take care of my PC, both hardware and software. I've never lost data, and I've had 1 hardware failure in 15 years of PC ownership.
MMO servers go offline weekly, usually at the most annoying times (especially if you're not in the hosting country)
As an example, Fallen Earth MMO was offline due to server problems and updates when I was snowed at home for 2 days, so i couldn't play it at all.
Very inconvenient, but part of the package as it were for an MMO. If I want to play a game with others, I need to be online.
For a single player game, this is all the potential server problems with NONE of the benefits.
To summarise, no lost data in 15 years on my PC. Servers unavailable weekly for a few hours.
That's a pretty easy choice for me which I prefer.
If your PC melts down weekly, I really feel sorry for you.
Its a PC, it had a chance to die no matter what you do to it. You've been one of the very lucky ones because I dont know anyone who's not lost anything on a PC in 15 years, but you're going to be real pissed if you lost 100s of hours of gameplay if your PC does decide to die.
Just because it hasnt happened to you doesnt mean it cant happen. To some people, you cant risk losing that much gameplay, no matter how lucky you've been so far.
Ive been playing the MMO guild wars for 3 years now, never once have I been kicked from the server, and ANET uses the exact same system Ubi is now using. Id rather run the risk of losing a couple hours of progress rather than 100s of hours of progress. Thats just me though apparently.
BulSoldier
01-27-10, 11:27 AM
If ym pc melts down my save will be the last thing i will be worring about. It is my understanding that everything gets craked so this wont last that long.I just hope ubi will be smart enough to remove it on time and give the game a chance to evolve through moding.If it cant be moded you can imagine how fast it will go old and boring.
SteamWake
01-27-10, 11:35 AM
If it cant be modded why have the dev's stated on serveral occasions that it could "The file structure will be familiar" and the like.
GreyOctober
01-27-10, 11:42 AM
And how exactly have you reached the conclusion that the game CANT be modded? SH5 retains the same file structure of SH4 and even has a few improvements to make it MORE modable.
bigboywooly
01-27-10, 12:11 PM
And how exactly have you reached the conclusion that the game CANT be modded? SH5 retains the same file structure of SH4 and even has a few improvements to make it MORE modable.
But is it worth modding if ubi will keep auto updating when you are connected ?
All ifs and buts at the mo
badkarma
01-27-10, 12:35 PM
But is it worth modding if ubi will keep auto updating when you are connected ?
All ifs and buts at the mo
The problem with modding is dependant on how they do updates.
Railworks on Steam suffers this issue that if you're in connected mode then updates are automatic and applied before you even know what's in them.
This can overwrite changes to any default files they've updated, including mod'ed ones. Extra things aren't a problem (and in RW most things are addons rather than edits to the default stock) but in SH where most changes are edits of existing files, this could be a big problem.
If updates are optional, or at least warned of, with a list of what's going to be changed then people can prepare for it - although this could be a royal pain to monitor all your changed files and maybe have to merge those changes back into the "updated" files.
If they do "no warning, auto-update", it's going to get messy.
rascal101
01-27-10, 03:28 PM
Who'd buy the legitimate game if they could track down a pirated copy and play offline without all the crap. Not encouraging the practice just thinking out loud.
Nice one Ubi your encouraging the pirates to get really serious in their efforts, and encouraging the innocent majority to become pirates
Just my perverse sense of humor
Rascal
May make it harder but not impossible
Within a week or 2 will be pirated allowing those pirates to play offline where as those who buy it will be stuck online always
capthelm
01-27-10, 06:08 PM
little harsh i think they should provide offline mode, register once online thats it.
online yes i see seriel and passward register login.
And how exactly have you reached the conclusion that the game CANT be modded? SH5 retains the same file structure of SH4 and even has a few improvements to make it MORE modable.
Let's see. Mod uses JSGME to swap out stock files. Crank up SH5. Connects to net and auto-DLs and overwrites modded files.
Mod is now FUBAR (as it might be with any update), but now JSGME is hopelessly confused, and when mod is disabled, it then puts the new, updated files... dunno where. Bottom line is that the game is not updated properly ND the mod is likely FUBAR.
Yipee!?
Or does SH5 include organic mod switching support so that when an update is automatically applied it uninstalls mods first? Or does it not automatically update, but ask you first?
What about the modder himself. Modding involves exiting and reentering the game, well, a lot. It is in fact the single most annoying aspect of modding, IMO (happily improved in SH4 with S3D which we won't have). If entering the game is slowed at all by this DRM, multiplied by the thousands of times you have to do it to mod stuff, it will get pretty time consuming.
From a marketing standpoint, when has a new DRM scheme been welcomed by consumers, particularly gamers? It should have been 100% predictable that the reaction on subsim and other forums would be. The percentage of people willing to give it the benefit of the doubt is tiny, and you're not going to change that.
Presumably the Ubi marketing people have decided that lost sales are made up for by a reduction in piracy. Seems unlikely to me since the people who would pirate in the first place are unlikely to pay regardless of the DRM used, they'll simply play something else.
More concisely, the pirates were never, and will not be the customers. Stopping 100% of piracy will keep them from enjoying the game (good), but will not affect sales in the least since they'd not have bought regardless. So, piracy at zero in the "pro" column. In the "cons" column... you PO people that were sure bets to have bought the game who now don't.
Sales gained from pirates paying instead of stealing? Vanishingly small.
Sales lost from honest customers? 80% of posters on subsim, whatever that translates to for the pop at large.
Webster
01-27-10, 06:38 PM
add to what tater just said is
"what" files were updated?
can you imagine a RFB or TMO and an update "breaks" it, ok so you have to forensicly examine every file and every setting of every file? because auto update means your never going to know all the changes the update makes but only a general description of things that are improved if you even get that much info.
John Channing
01-27-10, 06:50 PM
Yes, it's true.
And don't call me Shirley.
JCC
Can't believe no one did that yet.
THE_MASK
01-27-10, 07:00 PM
Some people kid themselves . If you dont have an unmodded game you probably wont be able to play , simple as that . 12 months down the track guess what , you need to subscribe to ubi servers . Would you like some ubi downloads you have to pay for . No thanks .
JScones
01-28-10, 03:01 AM
@trenken: Can you pls remind me, for I have forgotten, what game is it that you have been playing and for how long? I'm sure I read it somewhere, once, or maybe twice, perhaps three times, hang on, there's a fourth...
BTW, aren't you the guy that had us entertained in SH3 days with your 150 posts in like, what, two days of joining? Welcome back. I see you are making the same impact all over again. :up:
Let's see. Mod uses JSGME to swap out stock files. Crank up SH5. Connects to net and auto-DLs and overwrites modded files.
Mod is now FUBAR (as it might be with any update), but now JSGME is hopelessly confused, and when mod is disabled, it then puts the new, updated files... dunno where. Bottom line is that the game is not updated properly ND the mod is likely FUBAR.
Yipee!?
Oh no, I can see a new swag of "JSGME is stuffing up my game" accusations, sigh.
Or does SH5 include organic mod switching support so that when an update is automatically applied it uninstalls mods first? Or does it not automatically update, but ask you first?
What about the modder himself. Modding involves exiting and reentering the game, well, a lot. It is in fact the single most annoying aspect of modding, IMO (happily improved in SH4 with S3D which we won't have). If entering the game is slowed at all by this DRM, multiplied by the thousands of times you have to do it to mod stuff, it will get pretty time consuming.
Spot on. :up: Seems that any claims that SH5 is "more moddable" may be largely negated by the DRM. Ah, the Ubisoft Group of companies - where it seems the left hand doesn't even know where the right hand is...
GreyOctober
01-28-10, 03:49 AM
You people are jumping to conclusions again. :nope: Have a bit of patience please
But is it worth modding if ubi will keep auto updating when you are connected ?
All ifs and buts at the mo
Speculation at this point. The devs have clearly stated that this game i more open to mods than any previous SH game.
Ubisoft have no obligation or interest to check ALL game files. They will most likely check files that contains copy protection to make sure they are not tampered with. Since those files are not changed by mods, I think we are in the clear about that.
In regards to patches being applied without knowledge or choice. That may be, but please consider the frequency of patches of SH.
karamazovnew
01-28-10, 06:10 AM
Seems unlikely to me since the people who would pirate in the first place are unlikely to pay regardless of the DRM used, they'll simply play something else.
More concisely, the pirates were never, and will not be the customers. Stopping 100% of piracy will keep them from enjoying the game (good), but will not affect sales in the least since they'd not have bought regardless. So, piracy at zero in the "pro" column. In the "cons" column... you PO people that were sure bets to have bought the game who now don't.
Sales gained from pirates paying instead of stealing? Vanishingly small.
Not quite... I'll use Youtube as an example. Youtube has blocked and deleted more than half of my favorite clips. They were all music videos, either AMV's or concerts, all very hard to find, one of a kind. They view it as "piracy". But because of that piracy I became interested in a lot of things and actually bought a lot of stuff. Here's a short list:
- Final Fantasy Series + a Playstation 2 to play them, all because of a few AMVs
- All Radiohead's albums, I'd never heard about them before seeing concerts on youtube, plus Radiohead has supported Youtube for a long time, even releasing a one hour long video especially for Youtube.
- Every Barbara Bonney cd I could find, plus I plan to travel to Salzburg after my next trip to hear her sing.
- Countless other cd's of classical music with a particular artist (I really can't count them all)
- All Dio's Black Sabbath and Heaven & Hell disks
- Studio 4C's best anime movies as imported DVD's from Japan (I knew someone there)
- I went to a Placebo concert after seeing the "WIthout you I'm nothing" duet with David Bowie. That particular video has been deleted twice or more.
- etc, etc, etc, etc...
Game piracy is slowly moving into a "grey" area of "try before you buy". A very dark grey still (95% or so black). With less and less GOOD games out there, I keep seeing comments like "Just finished this splendid game twice and now bought it to play MP, suggest you all do the same!". It's a slow process and it has been "helped" by a few game companies that offer a lot in the original box. Or by companies that offer a certain "trust". There are games, great games without DRM at all. You really feel bad about pirating them. I ended up searching for such games (World Of Goo is a good example) buying a few of those just to support the idea. I didn't even care if they were downloadable or box (I prefere a box). A LOT of people (pirates) bought MW1 and MW2 because of the MP and the night vision goggles. A lot of people played L4D in singleplayer and then bought the game for MP. Games that are viciously protected, like GTA4 was, are eventually cracked but met with a lot of hostility. Further more, now that some games are cheap as crap on Steam, some have begun "collecting" them or searching for them in bargain bins. And these are hardcore pirates with a parrot on their shoulder and the police in the back. They're not blind, they can all see what a turn for the worse the gaming industry has taken. They individually use piracy as a weapon to punish bugs and poor ports and reward good games.
As I've said, it's a "grey area". I can't suggest to Ubisoft "hey just drop the DRM because the pirates will buy your games". Hell no. But some of the pirates might've been persuaded by quality to buy the game. And since Ubisoft will implement this online DRM for all of its games, the crack teams will hold no quarter in breaking it. Then no pirate in his right mind will BUY any title because the Original Game will present the problem of having to be online all the time. For example, I've finished Assassin's Creed 2 for XBOX. A friend borrowed me his console and game. Ubi gained no money from me Yet I didn't do anything illegal. I loved the game and was planning to buy it for PC. Hell if I will now. It's a lose-lose situation for Ubi.
bigboywooly
01-28-10, 06:58 AM
Speculation at this point. The devs have clearly stated that this game i more open to mods than any previous SH game.
Ubisoft have no obligation or interest to check ALL game files. They will most likely check files that contains copy protection to make sure they are not tampered with. Since those files are not changed by mods, I think we are in the clear about that.
In regards to patches being applied without knowledge or choice. That may be, but please consider the frequency of patches of SH.
Yes a certain amount of speculation there and yes we do know how slow ubi are with patches but even one patch applied without knowing can cause the loss of hundreds of hours of modding and potentially screw your installation
All that aside the worst part of modding is starting the game checking then exiting ,alter then do all over again
Add connecting to a ubi server each time you start and the process becomes even longer
There are times in construction of GWX that I started the game literally hundreds of times in the course of a day
Am sure that side of modding will be made a lot easier by having to connect to a ubi server :doh:
And as this debate has been raging for a couple of days now and the devs have been online not once have they disputed any of the speculation rife in this forum at the moment
Even a simple " patches wont be appled auto or streaming " would help
You people are jumping to conclusions again. :nope: Have a bit of patience please
Enlighten us. How does the DRM scheme published by Ubi deal with mods?
Simple questions to answer. Does it include organic mod support? That wasn't in the Press Release, if it does it should be.
Does it prompt before updating the game, instead? Somehow I doubt this because they'll want to be able to patch security holes on the fly without allowing the user to disallow the fix.
Auto-updating and mods are mutually exclusive propositions.
Enlighten us. How does the DRM scheme published by Ubi deal with mods?
Simple questions to answer. Does it include organic mod support? That wasn't in the Press Release, if it does it should be.
Does it prompt before updating the game, instead? Somehow I doubt this because they'll want to be able to patch security holes on the fly without allowing the user to disallow the fix.
Auto-updating and mods are mutually exclusive propositions.
Where have it been stated that DRM will check all files?
More importantly..where does it state that it will autoupdate?
Nowhere...so its too early to say how it will influence modding.
What if it let you choose the patch level for your game?
Whay if it only monitors core files and not files that are modded? (F.ex the EXE file to run the game)
I know im speculating, but the point is - so are you.
We dont know the detailed facts yet
Yes a certain amount of speculation there and yes we do know how slow ubi are with patches but even one patch applied without knowing can cause the loss of hundreds of hours of modding and potentially screw your installation
All that aside the worst part of modding is starting the game checking then exiting ,alter then do all over again
Add connecting to a ubi server each time you start and the process becomes even longer
There are times in construction of GWX that I started the game literally hundreds of times in the course of a day
Am sure that side of modding will be made a lot easier by having to connect to a ubi server :doh:
And as this debate has been raging for a couple of days now and the devs have been online not once have they disputed any of the speculation rife in this forum at the moment
Even a simple " patches wont be appled auto or streaming " would helpIf the game is autoupdated and if DRM are checking all files - then you are so very right. Then we are in a world of hurt!!
You are right, we don't know all the facts. If a company elects to publish the fact they are using a new DRM, then they damn well better be explicit about EXACTLY what it will and will not do, or they will face situations like this. I'm not giving them a pass on terribly marketing, sorry. I will assume the worst until proved otherwise.
Look at the Il-2 "copyright" fiasco—even SH4/5 pay the price for this, the video I saw recently has Brewsters on the deck of a carrier in the Med. All this because they used other company names on the box of a game without attribution/rigts/etc (Grumman, etc). Had they had ANY lawyer check the box art—heck, even a decent copy editor—they'd not have had the problem. If you can't touch-type ™ or © you don't deserve to be working prepress on product art.
Assume the worst is entirely reasonable.
As I said, I'm actually fine with DRM, but not this requirement to constantly be online, that's invasive, IMO, and I won't pay money to be treated that way, sorry. It's not more complicated than that. Since I don't want to play u-boats anyway, not buying is an easy choice for me. Given the same scheme, it would be a slightly more difficult choice were this SH6 in the PTO—but my decision would be identical.
Webster
01-28-10, 01:06 PM
buisness 101 - when a company thinks something is good they talk their heads off about it to increase the hype and increase sales but when they fear something is bad or will not go over well they say nothing because it reduces the time people can get unhappy before it goes on sale and find out all the bad stuff they didnt know about
GlobalExplorer
01-28-10, 01:11 PM
http://forums.ubi.com/eve/forums/a/tpc/f/5181026566/m/3831008728
Will this system be available for every Ubisoft game?
Most upcoming Ubisoft PC games will make use of this system.I guess that means, at least this time we'll be spared.
http://forums.ubi.com/eve/forums/a/tpc/f/5181026566/m/3831008728
I guess that means, at least this time we'll be spared.
Maybe.. the Ubi talking head on the German Ubi forums who brought us the news did not retract her statement yet.
GlobalExplorer
01-28-10, 01:38 PM
Petitions are not necessary.
I think UBI know about the consequences, so it's up to them to decide. If they release sims like SHV and Storm Of War with their nextgen DRM it will mark the beginning of the end of the last oldschool PC franchises. People will simply dissappear and the franchises will dissolve in the pabulum they call nextgen.
If their plan for the future is to exclusively sell nextgen garbage to unsuspecting console users, then they should go forward. All the better for smaller companies who still concentrate on the PC, and real games.
I want to play SHV, but it really depends on this one thing. No money for crippleware.
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