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View Full Version : New Screenshots 1/21/2010


HanSolo78
01-21-10, 04:26 PM
Source (http://www.subsim.com/ssr/sh5/preview_sh5_jan2010_screens1.php)

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http://www.subsim.com/ssr/sh5/SH5_screen_10.jpg

http://www.subsim.com/ssr/sh5/SH5_screen_9.jpg

http://www.subsim.com/ssr/sh5/SH5_screen_7.jpg

http://www.subsim.com/ssr/sh5/SH5_screen_5.jpg

http://www.subsim.com/ssr/sh5/SH5_screen_1.jpg

http://www.subsim.com/ssr/sh5/SH5_screen_11.jpg

AVGWarhawk
01-21-10, 04:32 PM
Nice shots. I think I'm ready to try a U again. :hmmm:

mookiemookie
01-21-10, 04:38 PM
I see the Bismarck still has the flag in the wrong place. :hmmm:

Wilcke
01-21-10, 04:40 PM
Nice pics, but are the flags on the surface combatants out of scale again?

Kromus
01-21-10, 05:11 PM
Is it just me or they simulated also water leaking down the body of the sub on the last screenshot? It looks very nice.

Kapitanleutnant
01-21-10, 05:52 PM
Holy aliasing Batman!

Task Force
01-21-10, 05:55 PM
Hmm, I wonder, will subs have 3d wakes like the carrier in one of the other shots did?

Flip
01-21-10, 06:21 PM
Hmm, anyone noticed the three Piepels on the Conning Tower of the VII.

Every Screen the same stance?
The same Clothes?
Only three guys?

Maybe because this is solely for presentation.

Lanzfeld
01-21-10, 06:25 PM
You mean they cant even get it straight that there were 4 lookouts?

capthelm
01-21-10, 06:33 PM
looks awesome cant wait.
:woot:

Tomi_099
01-21-10, 06:43 PM
Phänomenal .. Ich Liebe dieses Bild …Jetzt fehlt nur der Dieselrauch und die Wimmpel
Bei einlaufen der Mannschaft die Am deck Steht …Großartig !!

.:up:
Phenomenal .. I love this picture ... now lacks only the diesel smoke and the Pennat
When arriving the Crow stend stil on the deck ... Is Great! :yeah:

..



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http://www.subsim.com/ssr/sh5/SH5_screen_11.jpg[/QUOTE]

Lanzfeld
01-21-10, 06:48 PM
...and lower that scope for the love of...:nope:

Sailor Steve
01-21-10, 06:51 PM
It looks like somebody got his wish. It looks like the tower railing is higher in a couple of those shots.

Is it just me or they simulated also water leaking down the body of the sub on the last screenshot? It looks very nice.
Yep, and water running off the deck and down the side under the conning tower. Looks quite good.

Brag
01-21-10, 07:15 PM
Finally, a sparkling sea on a sunny day. Great pix. :DL

JScones
01-21-10, 09:19 PM
That first shot is very nice. At the risk of being flamed though - where's the shadows? It seems to be a nice bright sunny day, yet there's no shadow cast by the deck gun (and these shots are purportedly from 20 Jan). :hmmm:

Adriatico
01-21-10, 10:17 PM
Really nice... surface and foam near sub are great... I'd like to see them moving in a video:o

And give us:wah: finally some Atlantic storms !

Hmm, anyone noticed the three Piepels on the Conning Tower of the VII.

Every Screen the same stance?
The same Clothes?
Only three guys?

Maybe because this is solely for presentation.
What do you expect them - to dance?
It is typical Navy stance at combat station... with slightly spreded feet-for stability... many years ago I would stay like that for hours at AA gun... (that wind was freezing...)

Ships-R-Us
01-21-10, 10:23 PM
Built in Environmentals look great along with antialiasing on the built in as well.

FIREWALL
01-21-10, 10:40 PM
Well they got the rivets right this time anyways. :haha:

Thx for the nice pics HanSolo 78

conus00
01-22-10, 04:01 AM
In the first picture the water looks very real...

urfisch
01-22-10, 04:06 AM
That first shot is very nice. At the risk of being flamed though - where's the shadows? It seems to be a nice bright sunny day, yet there's no shadow cast by the deck gun (and these shots are purportedly from 20 Jan). :hmmm:

i also miss the shadows...the boat is just lightened, without shadows. and none on the water, none on the boat itself?

:o

Nicolas
01-22-10, 04:14 AM
The sea looks amazing. Almost can feel the water.

tonyj
01-22-10, 04:17 AM
GreyOctober has said in another thread that there are dynamic shadows its just that some of the screenshots have them turned off so don't worry about it.

tonyj
01-22-10, 04:20 AM
the first screenshot looks real - i really can't wait for this game.

JScones
01-22-10, 04:21 AM
Fair enough. Odd decision though to release screenshots showcasing your game with the feature that most people have asked for, switched off. :hmmm:

Sulikate
01-22-10, 08:35 AM
Holy aliasing Batman!
Indeed :stare:

Galanti
01-22-10, 09:24 AM
Built in Environmentals look great along with antialiasing on the built in as well.

Actually, if this screenies show the ingame AA, I'm dumbstruck at how looks terrible . I know they said antialising was fixed, I hope that means we can force more than 4X AA on it without losing the sun halo and thin smoke. I sure hope the ingame AA looks better than these screenshots.

Seeadler
01-22-10, 09:24 AM
the med campaign map
http://www.bilder-hochladen.net/files/thumbs/76m2-k.png (http://www.bilder-hochladen.net/files/76m2-k-png.html)

JScones
01-22-10, 09:31 AM
I hope they run a spellcheck...and pick one consistent language to use.

I notice no patrol grid overlay...are they gone from the game?

Mikhayl
01-22-10, 09:32 AM
Woa SeeAdler, that looks pretty neat, where'd you find that?
I wonder if the assets in the drop menu or things you control or just intel, I hope the latter.

Dowly
01-22-10, 09:33 AM
Hmm, I wonder, will subs have 3d wakes like the carrier in one of the other shots did?

Yes, you can see the 3D wake of the uboat in the new video as it leaves the harbor.

Kapitanleutnant
01-22-10, 09:39 AM
I notice no patrol grid overlay...are they gone from the game?

Pfft. Subsims don't need historically accurate grids, they need ~dynamic (scripted) missions~

MRV
01-22-10, 09:46 AM
Fair enough. Odd decision though to release screenshots showcasing your game with the feature that most people have asked for, switched off. :hmmm:

Why would a dev team do this? Same thing with having AA disabled...

Kapitanleutnant
01-22-10, 09:51 AM
Why would a dev team do this? Same thing with having AA disabled...

Because Ubisoft Romania has so little funding that their "computers" are actually chimps with abacuses, which are quite incapable of anything more than 2xAA and static lighting.

Kapitanleutnant
01-22-10, 10:08 AM
PS: Ubisoft Romania don't know the difference between Corsica and Sardinia.

the med campaign map
http://www.bilder-hochladen.net/files/thumbs/76m2-k.png (http://www.bilder-hochladen.net/files/76m2-k-png.html)

kapitan_zur_see
01-22-10, 10:08 AM
Because Ubisoft Romania has so little funding that their "computers" are actually chimps with abacuses, which are quite incapable of anything more than 2xAA and static lighting.

Frankly, i'm wondering lol
Turning off AA for official screenies for sure makes it suprising, to the very least! It sure kills some beauty... But well, at least we knows it's not been photoshoped!

Water seems pretty nice also! Not the best, but pretty cool. Seems the sparkling got corrected and that's there are only most of it with calm seas

JScones
01-22-10, 10:11 AM
PS: Ubisoft Romania don't know the difference between Corsica and Sardinia.
Nor do they know the difference between a country and a type of crab. :shifty:

Fortunately though, many people don't know how to spell Mediterranean, so that one may pass unseen.

elanaiba
01-22-10, 11:15 AM
Seriously guys, is the content of the screenshots thats disturbing to you, or the fact that Anti-alising is disabled in some shots?!

You're not buying the damn marketing shots, you're (maybe) buying the game.

SteamWake
01-22-10, 11:19 AM
...and lower that scope for the love of...:nope:


LOL I was thinking the same thing.. Whats a submarine shot without a periscope :haha:

Anyhow nice shots looking good and thanks for the wallpaper !

JScones
01-22-10, 11:21 AM
I thought it was just an excited little boat. :hmmm:

tonyj
01-22-10, 11:29 AM
sadly Dan if the marketing shots aren't of the best standard, showing the problems fixed that plagued the previous release, then whats the point showing them to a crowd like this? its only going to raise lots of questions as it has clearly done. then you guys have to defend it by saying its ok, we turned that off when we took the screen shot. also i might add you guys know what product you have, we can only go on what we see. sell it to us with the best shots you have surely....

JScones
01-22-10, 11:31 AM
Exactly what I was thinking - I just hadn't finished constructing an, erm, polite way of stating it. :up:

java`s revenge
01-22-10, 11:33 AM
That first screenshot,

I had to look twice to see that it wasn`t a real picture. :yeah:

misfitdreamer
01-22-10, 11:49 AM
i really like the effects of the water pooling and falling off the deck. that's a really nice touch : )

paxhispanica
01-22-10, 11:52 AM
Viewing that "mediterranean map", i have one little concern..... Why the 10 "dots" or missions¿?¿?¿? Are they represent good patrols at the zone?¿?¿?¿

E.g If i perform 3 missions, will Egypt fall???

I begin to understand the "dynamic campaign". If i perform a mission at Malta, all the Royal Navy units available will go to defend Malta, so my next move is to go to Gibraltar, because no defence (or strong defence) ....

If it is true, I will not buy this, for sure....

Seeadler
01-22-10, 12:36 PM
Viewing that "mediterranean map", i have one little concern..... Why the 10 "dots"
I assume that the dots represented the 10 campaigns in this game as mentioned before in the video interview. The Med campaign is the third in this row.

TH0R
01-22-10, 12:48 PM
I see the Bismarck still has the flag in the wrong place. :hmmm:

In addition, is that late (mid war) VIIC conning tower?

I do hope we get a proper looking one for early VIIC...

paxhispanica
01-22-10, 12:53 PM
I think that the 10 dots are good patrols at Mediterranean campaign.

It is simple.

4 good patrols at Gibraltar.
3 good patrols at Malta.
3 good patrols at Egypt.

Result - 10 good patrols at the operational zone.

I think that the mediterranean campaign always will be comprised of 10 patrols. The only difference is the order that you perform these missions. When you complete this ten missions, you will shift to another campaign zone, but always adjusting you to the dates. If i play mediterranean campaign, i will always finish at September 42. Then the game (i hope for) will bring me the option to resume the Atlantic campaign.

But i think i will not be able to perform one patrol at the mediterranean sea and then again go to the Atlantic (or trying to pass Gibraltar).

Again i´m only speculating, but if it is true, then it is worst than ever.

sweln
01-22-10, 01:36 PM
After looking closely to all pictures, I think I got what's wrong : there is no HDR and "light", not even a little bit of it. That's why all looks flat. Totaly flat.

The game is supposed to be released in a month and a half from now, that would be hummm still one month of dev on it before gold. I really wonder if they are going to add the little things that will make the game look graphically perfect.

There is a perfect example of lights that look great in a game, it's Wings of Prey, on PC. There's a demo somewhere out.

Pics here :

http://www.flickr.com/photos/46251923@N07/sets/72157623021332077/

Terrain has depth thx to some lightning and sometimes shadows (they missed some unfortunately)
Clouds have shadows on ground.
http://farm3.static.flickr.com/2748/4247860835_c48b941546_b.jpg
http://farm5.static.flickr.com/4019/4248631890_485e6a788c_b.jpg

Planes are not "flat". Yeah they may shine a bit too much, still, in game, it looks terrific and every plane really has "volume".
http://farm5.static.flickr.com/4045/4248627994_3862f3d964_b.jpg

http://farm5.static.flickr.com/4018/4248622762_b96d7f87f3_b.jpg

A very good "water on metal" effect (metal + environment reflection)
http://farm5.static.flickr.com/4023/4247851597_8e519f14e8_b.jpg
http://farm5.static.flickr.com/4026/4248623916_a0fb9b055f_b.jpg

Perfect volumetric light scattering shader (the best seen on all games, frankly) :
http://farm3.static.flickr.com/2757/4247849877_69c9c39ab2_b.jpg

vickers03
01-22-10, 01:43 PM
i really like the mission-driven dynamic campaign, gives the game/sim(?) a reason.
but i wonder about replayability.
sh3 campaign (stock) was totally unrealistic, patrol 24h
and then do what you want forever.
no bdu in the world would give you that freedom.

mookiemookie
01-22-10, 02:55 PM
I notice no patrol grid overlay...are they gone from the game?

:dead: That's not good...

tonschk
01-22-10, 03:40 PM
where's the shadows? It seems to be a nice bright sunny day, yet there's no shadow cast by the deck gun (and these shots are purportedly from 20 Jan). :hmmm:

UBISOFT :damn: UBISOFT :damn: Where are the Dynamic Shadows ? :damn: , I cannot See the Dynamic Shadows


http://i194.photobucket.com/albums/z58/tonschk/fop.jpg



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GreyOctober
01-22-10, 04:33 PM
THAT must be the worst water rendition ive ever happen to lay my eyes upon :DL SH5 water and terrain ...so much better

Snestorm
01-22-10, 04:35 PM
THAT must be the worst water rendition ive ever happen to lay my eyes upon :DL SH5 water and terrain ...so much better

Looks OK to me.

Adriatico
01-22-10, 04:55 PM
THAT must be the worst water rendition ive ever happen to lay my eyes upon :DL SH5 water and terrain ...so much better
+1 ...it took ages to explain to community - that SH3 graphics is oudated in 2009. But these shadows are just fine...:yep:

***
Just watching National Geographic documentary - on carnage that u-boats made on Canadian ships - at St.Lawrence river mouth... from May 42.
Narrow bay, shallow water with mixing of river and ocean water layers - making sonars blind, it was heaven for u-boats hunting.
They would just take positions and fire torp by torp... what a carnage and horor...:o

Platapus
01-22-10, 05:16 PM
I must be the only subsimmer who really could not care less about water rendering or shadows.

Snestorm
01-22-10, 05:20 PM
I must be the only subsimmer who really could not care less about water rendering or shadows.

No. I too could care less about them.
They just make more demands on my PC, which could get realy expensive.

JScones
01-22-10, 08:09 PM
You know, the AA and Dynamic Shadows don't really bother me (heck, I didn't even know some were sans AA until someone pointed it out, LOL), however, after looking at the U-boat wakes, I think it may be appropriate to link this thread (http://www.subsim.com/radioroom/showthread.php?t=156853) for consideration by modders...

quad5
01-23-10, 12:12 AM
There is a perfect example of lights that look great in a game, it's Wings of Prey, on PC. There's a demo somewhere out.

Super pictures! Made in Russia!:salute::yeah:
Pay attention: planes in game correspond to the real prototypes!:yep:
It is a lot of planes...
Why UBI cannot correctly make one model of a submarine?:haha::stare::down:

quad5
01-23-10, 12:25 AM
UBISOFT :damn: UBISOFT :damn: Where are the Dynamic Shadows ? :damn: , I cannot See the Dynamic Shadows

:haha:
I cannot See the correctly make one model of a submarine?
I cannot understand a simple thing: why they cannot make exact the deck on the model in game???

capthelm
01-23-10, 12:34 AM
THAT must be the worst water rendition ive ever happen to lay my eyes upon :DL SH5 water and terrain ...so much better


time to move on i say stop bringing up sh3.. sh5 can and will be more new standard.

just give it time for sh5 i say.

Adriatico
01-23-10, 01:38 AM
...are you telling this to GreyOctober ?
:rotfl2::rotfl2:

VonHesse
01-23-10, 02:24 AM
Hmm, interesting... spontaneous negativity.:haha:

But was it:

Random?
Dynamic?
Scripted?

Dang, I'm confused :doh:

Adriatico
01-23-10, 06:47 AM
Challenge rejected... still in a fun mood.:DL

GreyOctober
01-23-10, 07:37 AM
I was talking about Wings of Prey's water ' and not SH3s' :D

Uber Gruber
01-23-10, 09:34 AM
You're not buying the damn marketing shots, you're (maybe) buying the game.

That has gotta be the most craziest thing i've read this year...sort of defeats the point of marketing completely.:rotfl2:

oscar19681
01-23-10, 12:33 PM
In addition, is that late (mid war) VIIC conning tower?

I do hope we get a proper looking one for early VIIC...

But it IS the correct earky VIIC conning tower.

TH0R
01-23-10, 12:35 PM
But it IS the correct earky VIIC conning tower.

Ok then, good to know. :) That is VIIC41 tower, right?

oscar19681
01-23-10, 12:36 PM
Negative. Later conning tower versions of the VIIC consited mainly of 2 wintergartens

TH0R
01-23-10, 12:43 PM
Negative. Later conning tower versions of the VIIC consited mainly of 2 wintergartens

Then you're not getting what I said. ;)

In SH3 we didn't have a properly modeled VIIC conning tower, the one without any additional wintergartens. IIRC the one with two wintergartens has the original one raised a bit. To put words into perspective, there aren't two 3D models for each - just additional 3D model for different wintergartens. At least that is how it was in SH3. And p***** me off every time I tried playing VIIC...

Just compare the one from screen shots to the one from DAS BOOT for instance.

To me, it looks as if they didn't change a thing from SH3...

oscar19681
01-23-10, 03:14 PM
I was aware that in sh-3 the early VIIC had the wrond deck railings and i thought it was ugly.

Adriatico
01-23-10, 05:41 PM
I wish we could get just 10% of these sceens and atmosphere in SHV...
http://www.youtube.com/watch?v=ew7_2PNOyH0

Thanks for a link sober
:up:
( I apologize to Ubi... for a wrong stucture of priscope-screen of Kriegsmarine... guys from KarlZeiss have forgotten to put it far right )

PL_Andrev
01-24-10, 08:22 AM
I wish we could get just 10% of these sceens and atmosphere in SHV...
http://www.youtube.com/watch?v=ew7_2PNOyH0

Thanks for a link sober
:up:
( I apologize to Ubi... for a wrong stucture of priscope-screen of Kriegsmarine... guys from KarlZeiss have forgotten to put it far right )

Link doesn't work...
:down:

The General
01-24-10, 09:36 AM
This 'Tiling' worries me a little bit, things like this are an immersion killer. The good news is; if you turn-off external views, then you won't get to a altitude sufficient enough to ruin the effect. Am I right?

http://img191.imageshack.us/img191/7448/sh5screen1.th.jpg (http://img191.imageshack.us/i/sh5screen1.jpg/)

This is better illustrated in the photo in the first post of this thread. The circles I've added here are to show the repitition of the wave formation. Tiling was really apparent in the cloud formations in SH4, the new skies in SH5 look amazingly realistic!

Adriatico
01-24-10, 10:18 AM
Sharp eye...;)
Well, it has to be done like that... one 3d pattern x multiplied (repeated)

Otherwise you would get a "hardware hog" with a various 3D paterns in a view... Don't want to sell my car for CPU/GPU that would run the game.

Just don't rise your external view too high - and you could live with that...

(somebody correct me if I'm wrong)

Sulikate
01-24-10, 12:41 PM
Tilling is a necessary measure to prevent our rigs from "melting" when a very large and complex scenery is on screen. I still think SHV's water effects look stunning and far superior to SHIII/IV ones. Tilling of distant objects is just a little something we'll have to live with, and it doesn't bother me at all.
The lack of decent anti-aliasing and, yeah, you know it, dynamic shadows bother me quite a bit.

Nickolas
01-24-10, 12:45 PM
this is my theory about the map:
there are several "campaigns", each starting and ending on diferent dates. For example, on the screenshot we see the "mediterranean campaign" that starts on january 41 and ends on september 42.
this campaign comprises 10 patrols (1 iron cross per patrol can be seen on the screenshot), those 10 patrols are grouped on diferent "events" ("mission gibraltar", "conquest of egypt" and "malta surrender") with a diferent amount of patrols each (4, 3 and 3).

the light iron crosses are completed patrols and it seems that the player can choose what "event" he want's to play next, and engages on the first available and not completed patrol of said event.

that being said i think each patrol is scripted up to a certain point (orders and stuff), and the dinamic part of the campaign includes: ships moving from port to port between and during patrols, the already mentioned "ship roster", the date of the patrol starting (you can choose the patrol you want to do, remember?) and maybe some other stuff.

if that's the case, the replayabilty might be really low, i was hoping for a SH3-4ish campaign with extra elements :damn:, and that being said, i hope i'm wrong and the crosses are just "keep up the good work" thingys...

StarLion45
01-24-10, 01:03 PM
:o:o:o:o Geeeeee :o:o:o:o

Look at those screenshots , and the graphics :salute:

Ooooh I am looking forward to THAT game :woot::cool:

The General
01-24-10, 04:18 PM
I was hoping for a SH3-4ish campaign with extra elements :damn:, and that being said, i hope I'm wrong and the Crosses are just "keep up the good work" thingys...I agree that the Campaign is the single most important element that'll make or break SH5. That's right kiddies, not the graphics :nope:, the Campaign :yep:.

TH0R
01-24-10, 06:04 PM
As for dynamic shadows - I just took another look at the videos available on YouTube and there are more than plenty of shots which include dynamic shadows on warships and merchant ships, but there is none yet for the U-boat...

mookiemookie
01-24-10, 06:20 PM
I agree that the Campaign is the single most important element that'll make or break SH5. That's right kiddies, not the graphics :nope:, the Campaign :yep:.

Absolutely not. How many of us play the stock out-of-the-box campaign that came with SH3/SH4?

The General
01-24-10, 06:52 PM
@MM

'How many of us'? More people probably play the stock game than even know about this forum. Much less, use a Super-Mod lke Trigger Maru or Real Fleet-Boat.

Besides, the new campaign structure looks to be radically different than before and (if necessary) it may take the Mod Community a while to create an improved Campaign .

If the new stock Campaign is really good, then the game is really good, so sales should be pretty good and that means we all get what we want; the continuation of the franchise. Agreed?

Platapus
01-24-10, 06:56 PM
More people probably play the stock game than even know about this forum.

That is a very interesting point. And one well worth considering when evaluating Ubi's decisions.

We have to consider how SH5 will compare with SH3 stock when evaluating any value added.

utops
01-24-10, 09:24 PM
I dont know what is wrong with people this days i mean developers or this times is so everything about $$$ and that cash suck machinery is killing creativity
why they are so ... less creative

Red Baron 3d - Perfect campaign since 1999 that game is still on my old 6gb hdd :)

Knights Of The Sky(Microprose) - Another great campaign

B-17 Flying Fortress - Sweet game sweet sim sweet campaign - newspapers after missions,storylines when you get crashlanding behind enemy land and you can really bound to the crew
Aces of the Deep - same

SHIII + GWX/WAC + SHCommander - long loading times is no matter for me because i love to play this sim and randomness in sandbox this is like the sims got to be - no limitation by strange game rules and more consolish gameplay ( i call it sims or rpgs with too much arcade minigames,simplified gameplay,realism, etc)

Lets take this camapaign map from SH5
I dont want to know how strong and how many enemy forces are in ports,strange statistics in form of that iron crosses symbolise, orders given by "Game Master" instead virtual Bdu and where is kriegs marine grid overlay?

SHIV + TMO/RSRD/RFB - I dont like pacific campaign because of long distances to sail and i care much more about my fuel tanks, then blazing tanks of japanese tankers. Weak Japan AWS units but still i can enjoy this
sim(with TMO they not so weak :)) I like US fleet Boats thx to "Run Silent, Run Deep" movie and Silent Service by Microprose thats why im still play SHIV.

When i waiting for SHV i hope that devs only add wolpacks,more interaction with bdu and radio traffic will be richer - all the SSS reports,ship names and yeah i really can change history less or more...with all significant events scripted in game
in example if i was able to sink HMS Ark Royal or HMS Dorsetshire maybe Bismarck survived and make some noise in the later part of the battle for atlantic, i actually dream about this when i get my hands on shIII 4 years ago hehe.



I like sims all kinds...
but when was developed by Microprose or Dynamix with passion and that passion is now in all those guys from sh modding community not in devs anymore
sorry guys.
Wish you luck with sales statistics.

Nickolas
01-24-10, 10:10 PM
Absolutely not. How many of us play the stock out-of-the-box campaign that came with SH3/SH4?

it might not be the best thing since sliced bread... but i rather take a "crappy" dynamic campaign over a decent scripted one, specially if the game is about something like this ( just to make sure we are on the same page... this = uboats on ww2)

capthelm
01-24-10, 10:29 PM
This 'Tiling' worries me a little bit, things like this are an immersion killer. The good news is; if you turn-off external views, then you won't get to a altitude sufficient enough to ruin the effect. Am I right?

http://img191.imageshack.us/img191/7448/sh5screen1.th.jpg (http://img191.imageshack.us/i/sh5screen1.jpg/)

This is better illustrated in the photo in the first post of this thread. The circles I've added here are to show the repitition of the wave formation. Tiling was really apparent in the cloud formations in SH4, the new skies in SH5 look amazingly realistic!


sadly current graphic dx technology, you wont get rid of the repeated tiling, at higher camera elevations its easier to spot, it is getting better though with each new release , and harder to spot low down.

over all imo the water really does look fantastic, over previous sh titles.

W_clear
01-25-10, 12:13 AM
Don't like Cloud.:stare:

Westbroek
01-25-10, 03:06 AM
Am I wrong in imagining the tiling might be less of an eyesore (for those who put a lot of value on graphics) when you include the 3d wakes to mix it up. I just feel like those repeating patterns might be broken up when there's a convoy of ships tearing up the face of the ocean. Then again, maybe I'm overestimating the real time water reactions. :doh: In any case, it looks infinitely better than the tiling in SH3, and I still play that, so I'm not too worried about it.

Highbury
01-25-10, 03:19 AM
I see no conning tower emblem in any of those..... I may have to start the "ZOMG! SHV haz no emblemz!!" rumor....

Nice looking WIP screens

kvbrock82
01-25-10, 03:26 AM
the med campaign map
http://www.bilder-hochladen.net/files/thumbs/76m2-k.png (http://www.bilder-hochladen.net/files/76m2-k-png.html)

I hope it is I thats reading the map wrong, however.. Malta is in the wrong place on the map. It is visible on the map but is in fact the island situated to the left of the selected area.

THE_MASK
01-25-10, 06:42 AM
shadows , its an overcast day as well .
http://img42.imageshack.us/img42/5753/sh5contestscreensbismar.jpg (http://img42.imageshack.us/i/sh5contestscreensbismar.jpg/)

TarJak
01-25-10, 07:31 AM
I hope it is I thats reading the map wrong, however.. Malta is in the wrong place on the map. It is visible on the map but is in fact the island situated to the left of the selected area.
You've got it right. Mind you there are so many errors on that map its not funny. Spelling the name of the sea might be one thing you'd want to get right, along with using a consistent language and correct placement of the major historical locations. :hmmm:

IanC
01-25-10, 07:34 AM
I see no conning tower emblem in any of those..... I may have to start the "ZOMG! SHV haz no emblemz!!" rumor....

Nice looking WIP screens

:haha:

kvbrock82
01-25-10, 07:54 AM
You've got it right. Mind you there are so many errors on that map its not funny. Spelling the name of the sea might be one thing you'd want to get right, along with using a consistent language and correct placement of the major historical locations. :hmmm:

lol, i just noticed the other mistakes. Surely this is a joke. Its a shame that none of the developers even noticed this before releasing this screenshot. Some major flaws are in order if they cant even get a map right.

Seeadler
01-25-10, 08:42 AM
The German game magazin Gamestar now playing the press preview version

here some screens from this version:

http://www.gamestar.de/_misc/galleries/detail.cfm?pk=81228&fk=2094981&pid=6

IanC
01-25-10, 08:46 AM
The German game magazin Gamestar now playing the press preview version

here some screens from this version:

http://www.gamestar.de/_misc/galleries/detail.cfm?pk=81228&fk=2094981&pid=6

Woa, nice.

Uber Gruber
01-25-10, 08:57 AM
Nice shots.

That interface really is crap...I hope we can turn it completely off.

The crew interaction reminds me of a bad 1980s Quest type thingy...that is gonna bomb.

The water leak near the periscope looked interesting.

The deck gun camera position looked exciting....not keen on the green lazer though.

The open hatch looked crap, no lighting on the inside of the hatch - looks like a toilet from Train Spotting.

The BdU message looks nice.

The Malta harbour looked nice.

The sea still looks too SH4-ish for my liking.

The Crew screen has terrible sentences like "Sonar Guy"....also the crew look like comic strip cartoon people. Hope that can be modded.

I think SH5 might finaly get the game mechanics right leaving all the visuals to be corrected/imroved by modders.

We live in hope gentleman, in dull and grumpy hope. :salute:

AVGWarhawk
01-25-10, 09:20 AM
Nice shots.

That interface really is crap...I hope we can turn it completely off.

The crew interaction reminds me of a bad 1980s Quest type thingy...that is gonna bomb.

The water leak near the periscope looked interesting.

The deck gun camera position looked exciting....not keen on the green lazer though.

The open hatch looked crap, no lighting on the inside of the hatch - looks like a toilet from Train Spotting.

The BdU message looks nice.

The Malta harbour looked nice.

The sea still looks too SH4-ish for my liking.

The Crew screen has terrible sentences like "Sonar Guy"....also the crew look like comic strip cartoon people. Hope that can be modded.

I think SH5 might finaly get the game mechanics right leaving all the visuals to be corrected/imroved by modders.

We live in hope gentleman, in dull and grumpy hope. :salute:

I believe you will find this installment the most moddable of the series. Just a feeling :03:

Uber Gruber
01-25-10, 11:39 AM
I believe you will find this installment the most moddable of the series. Just a feeling :03:

Keep those feelings coming AVG, we need all the positivity we can get around here:up:

Turbografx
01-25-10, 12:57 PM
the med campaign map
http://www.bilder-hochladen.net/files/thumbs/76m2-k.png (http://www.bilder-hochladen.net/files/76m2-k-png.html)


Oh man that looks awful... Campaign/Mission completion status bar? Yuck and gamey. Also, "Mediteranean" should be "Mediterranean". Five will get you ten that mistake is still present on release, bet applies to reversed screws as well.

Snestorm
01-25-10, 01:13 PM
Oh man that looks awful... Campaign/Mission completion status bar? Yuck and gamey. Also, "Mediteranean" should be "Mediterranean". Five will get you ten that mistake is still present on release, bet applies to reversed screws as well.

It's not looking good for SH5.

Adriatico
01-25-10, 02:30 PM
Oh man that looks awful... Campaign/Mission completion status bar? Yuck and gamey.

It seems that my kid will get new game :woot:Lego SHV... he's fed up with Hero Ninja Turtles.

Just hope... there will be some free Atlantic search and raid U-boat gameply:06:

Das Gespenst
01-25-10, 03:24 PM
The German game magazin Gamestar now playing the press preview version

here some screens from this version:

http://www.gamestar.de/_misc/galleries/detail.cfm?pk=81228&fk=2094981&pid=6

Am I missing something? When I click that link all I see are a bunch of old screenshots.

IanC
01-25-10, 03:33 PM
Am I missing something? When I click that link all I see are a bunch of old screenshots.

Go to this thread, page 2 and 3. http://www.subsim.com/radioroom/showthread.php?t=160713

Seeadler
01-25-10, 03:37 PM
Am I missing something? When I click that link all I see are a bunch of old screenshots.

They were removed, also an article about the preview version one hour after publishing the content on the gamestar site, no one knows the reason why.

Gamestar.de also has an exclusive section for paying customers (premium subscribers of the printed magazine) and there is also a video about testing the preview version in this premium section. Perhaps the images have been moved in this part of the website.

urfisch
01-25-10, 03:40 PM
They were removed, also an article about the preview version one hour after publishing the content on the gamestar site, no one knows the reason why.

Gamestar.de also has an exclusive section for paying customers (premium subscribers of the printed magazine) and there is also a video about testing the preview version in this premium section. Perhaps the images have been moved in this part of the website.

reallly? we need some, who rips it!

:arrgh!:

IanC
01-25-10, 03:44 PM
reallly? we need some, who rips it!

:arrgh!:

Like I just said, go here to see the pics, on page 2 and 3. http://www.subsim.com/radioroom/showthread.php?t=160713

Das Gespenst
01-25-10, 03:50 PM
They were removed, also an article about the preview version one hour after publishing the content on the gamestar site, no one knows the reason why.

Gamestar.de also has an exclusive section for paying customers (premium subscribers of the printed magazine) and there is also a video about testing the preview version in this premium section. Perhaps the images have been moved in this part of the website.


Ah, I see. Thanks.

paxhispanica
01-25-10, 04:18 PM
Please, during the campaign no stupid missions like "sink 20000 tm". This kind of objective is ok for stand alone missions but not the campaign. I hope that the screenshot of the Bdu instructions is for the "Pedestal Mission" (Hystorical one).

Again, no rough seas screenshot, no TDC screenshot (only a dialogue from the periscope one saying "Turn TDC on").

Anyone knows anything about the purpose now of the "radio guy"? Is it improved from SH3? It seems that again is of no use (apart from wrong operating Fumo 29 and 30 (hope that they will be present...) and the Fumb-1 Metox and Fumb-10 Borkum radar detectors (hope that they will be present...)

Webster
01-25-10, 05:43 PM
Again, no rough seas screenshot, no TDC screenshot (only a dialogue from the periscope one saying "Turn TDC on").




limited info increases interest and increases sales so its a marketing tool to keep things secret

The General
01-26-10, 07:40 AM
Don't like Cloud.:stare:I'm confused W_clear. You're one of the most respected Modders in this community. What's wrong with the clouds in your opinion, they look really good from the screenshots I've seen. Perhaps you could post a screenshot to illustrate your point?

piri_reis
01-26-10, 08:02 AM
Check here, if it isn't photoshopped, aren't these volumetric clouds?
And in other shots, there's the horizon and some layers of cloud/fog are in the foreground. If my eyes aren't fooling me, there is major work done on clouds?

http://i48.tinypic.com/2vrzj3b.jpg