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View Full Version : Player profile, captains, medals, stats...


himlaviz
01-21-10, 10:50 AM
I remember playing Red Storm Rising (and other microprose titles) how you had a captain hall of fame feature, now I wonder if there is something like that in Silent Hunter 5?

Profile. (your player profile with the stats of the information below)
Campaign. (your campaign progress and status)
Captain. (your captain's achievement and medals)

I start my first campaign (select date and port) and then proceed to create my first captain, this captain might survive two tours and you will then have the option of making a new captain, select a new crew and continue in the same campaign after you have lost your previous boat and/or captain.

All this could go into a hall of fame for captains, who did most tours, sank the most ships and so on, your player profile could have an overall status as well, tonnage sank, campaigns completed and so on.

If the player can effect the campaign it would be nice to be able to continue with a new captain if one is lost, might suck to loose a captain but you could still continue and not loose the campaign progress.

Falcon 4.0 had something like it, though you never had pilots but all status was tied to your profile.

Most of this might be doable with third party utilities like "SH3 Commander" maybe but the campaign progress would be difficult to keep if its only tied to one captain...

Looking forward to Silent Hunter 5 :)

kptn_kaiserhof
01-21-10, 02:27 PM
i agree couldnt you check that in sh2 ????

Sailor Steve
01-21-10, 02:57 PM
No. SH2 never had a campaign to continue - just a bunch of scripted missions.

Me, I'm less interested in the campaign continuing in the same boat than I am playing the captain.

Jimbuna
01-21-10, 03:40 PM
Red Storm Rising....5 1/4 cardboard sleeved disc :yeah:

himlaviz
01-22-10, 01:19 AM
Red Storm Rising....5 1/4 cardboard sleeved disc :yeah:

I still play Red Storm Rising on my C64 or C64 emulator from time to time :DL

JScones
01-22-10, 09:17 AM
Ahh, the glory days of Microprose...unfortunately never to be repeated. :cry:

I really miss the way games like F15 Strike Eagle (I, II, III) and Gunship (2000) handled player careers. To this day I still remember the screens and the ranks/medals presentations for each.

Great stuff. Dunno why it can't be done like that anymore. :hmmm:

GSpector
05-09-10, 12:47 AM
I agree 100%. It was MicroProse Sims that got me into Sims in the 1st place. I loved the feeling that I accomplished something. They never cheapened the Awards like everyone else has by giving you medals like the Bronze Star just for completing missions or levels. You had to earn them with points, so you never knew when you might get them.

Also, I loved the Uniform pictures. F-117a Stealth Fighter (formaly F-19, LOL) actually showed you in your Class A's and you could earn Ribbons, not just the usual same Medals that everyone still uses.

I miss MicroProse:cry:

razark
05-09-10, 01:16 AM
It was MicroProse Sims that got me into Sims in the 1st place.
That's what got me started, too.

I loved the feeling that I accomplished something. They never cheapened the Awards like everyone else has by giving you medals like the Bronze Star just for completing missions or levels. You had to earn them with points, so you never knew when you might get them.
Yup. I remember landing my chopper in Gunship 2000, and wondering if I was going to get a medal for what I did, or get chewed out for how long it took to do it.

I miss MicroProse:cry:
Damn straight.

I know what I miss from the MPS games I used to play: not knowing what mission I would be assigned next. Every time I went to the mission briefing in F-19, F-15 II/III, Gunship 2000, M1 Tank Platoon, Red Storm Rising, etc., it was a surprise. I really hate the campaigns that have Mission 1, then Mission 2, then Mission 3, etc. It really lessens the replay value. With Microprose, every campaign was different, and it was always an adventure.
:rock: