View Full Version : Screenshots: French Web Magazine (1/20/2010)
Here :
http://www.jeuxvideo.fr/images-video-silent-hunter-v-actu-321024.html
http://img.jeuxvideo.fr/02764978-photo-silent-hunter-5.jpg
http://img.jeuxvideo.fr/02764976-photo-silent-hunter-5.jpg
http://img.jeuxvideo.fr/02764974-photo-silent-hunter-5.jpg
http://img.jeuxvideo.fr/02764980-photo-silent-hunter-5.jpg
http://img.jeuxvideo.fr/02764982-photo-silent-hunter-5.jpg
http://img.jeuxvideo.fr/02764984-photo-silent-hunter-5.jpg
There there.
Adriatico
01-20-10, 10:10 AM
Again... NO DYNAMIC SHADOWS on type VII deck ???
:nope::nope::nope:
piri_reis
01-20-10, 10:12 AM
Thanks for the update sweln.
Again... NO DYNAMIC SHADOWS on type VII deck ???
:nope::nope::nope:
Hey man, enough is enough!
Adriatico
01-20-10, 10:15 AM
Thanks for the update sweln.
Hey man, enough is enough!
Sorry Boss, I thought it was community forum...
Those are apparently WIP screens, there isnt the volumetric light scatering shader either (god rays).
BulSoldier
01-20-10, 10:34 AM
I think it looks great.My concern are elsewhere. And whats up with those dynamic shadows , it isnt that big deal.Furthermore i think the graphics could be apreciated best when you run it and see for yourself.
Though correct me if i am wrong but the sun appears a bit too close to the earth :)
I think it looks great.My concern are elsewhere.
+1
Shiny grafics are nice, but the campaign and the actual u-boat simulation will be the deciding factor for me.
BulSoldier
01-20-10, 10:42 AM
Actually i think there are dynamic shadows.In the last screen you can see the mast`s shadow on the ships bridge.
Lanzfeld
01-20-10, 11:12 AM
Someone keeps on bringing up the fail with dynamic shadows on the deckgun. Who gives a sh**! Really. Dont you have bigger fish to fry?
Adriatico
01-20-10, 11:29 AM
Someone keeps on bringing up the fail with dynamic shadows on the deckgun. Who gives a sh**! Really. Dont you have bigger fish to fry?
O I have a bigger fish... called periscope screen, but that dish is not being served on this page...
By the way... I dont give a s**! (as you put it) for Type IX and 1944/45 campaign... but it doesn't give me a right to back-fire at other community members who keep complaining on missing these features'... at least not with your charge of testosterone;)
About dynamic shadows, well, since it's a feature that should be integrated in a AAA 2010 sim game, yeah it kind of matters.
Considering all the work they are doing on the graphic side of the game it is pretty weird that thoses shadows don't appear in the screens, but don't forget that there's still some time before Gold version (a fat month) so I'm confident that it will be featured.
I think that the late screens don't feature all graphical options yet.
Myself I work in the video game industry and in our current project, the graphical aspect will be finished almost at the last moment, just because cosmetics don't have to be finished while developing a game.
About the fact that the game concentrates on the VII class, big deal as long as it's better done than the previous games.
I preffer one sub and one campaign better done and more immersive than something less polished and with more content.
The main purpose of a simulation is to simulate, if they can better simulate a sub game by concentrating on one sub and a dynamic campaign, why not? There's plenty of time afterwards for addons.
Lanzfeld
01-20-10, 12:47 PM
Hmmmmmm....
Missing HALF the war...
or
Deck gun shadows...
yeah....THATS a tough one.:doh:
capthelm
01-20-10, 03:22 PM
wonderful shots cant wait, no need for row or graphic mods in this :rock:
unterseemann
01-20-10, 03:22 PM
missing half the war... missing more than half the uboots... that's incredible...
They never wonder why a 5years old game ( i mean sh3) is still played by so many people?? Oh and it's not sh3 but sh3 WITH GWX or NYGM or WAC. Was it so complicated to start from this base??
Wait and see but the more they show the less i feel excited about it...:down:
Glass Half empty - I dont see dynamic Shaddows...:oops:
Glass half full - but I can see f**king ice on the deck! :o
dynamic shadows are present in most of the screen shots, its just some of the shadows are difused. light cloud covering the sun would cause that. you get sharp shadows in bright sunlight - soft shadows when thin cloud is present. have a look at the screenshots again
Adriatico
01-20-10, 03:40 PM
dynamic shadows are present in most of the screen shots, its just some of the shadows are difused. light cloud covering the sun would cause that. you get sharp shadows in bright sunlight - soft shadows when thin cloud is present. have a look at the screenshots again
??
http://www.youtube.com/watch?v=JVmvH4IUA9E
??
I'd be more concerned about the sub on rails issue of SH4, rather than any kind of shadows. To each his own, I guess.
While I have no problem playing a game without shadows, I'd be most troubled to look at a naval simulation that misses by far precisely the dynamics of ships on water. I still wait to see a screenshot with stormy sea.
(edited for spelling mistakes only)
hmmm... they do seem to be missing in the clip. very strange considering in all but one of the screen shots they are present. i'm sure when its released all will be present and correct.
I'd add that there's also shadow map missing on the main land we see at the beginning of the video, everything looks so flat on land (hills have no shadows, barrack either...). And shadow maps are very easy to implement.
Additionnal screens just posted in the official forum :
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=1121062387&m=1941041628&r=3121032628#3121032628
http://img403.imageshack.us/img403/5753/sh5contestscreensbismar.jpg
(teaser, the other pics are in the dedicated link)
there's a nice level of diffusion on that ship. much much better than sh3/4. shadows too. it is rather strange isn't it that some shadows appear to be missing on some screenshots and clips. as for the beginning of the dynamic campaign clip, the sides of the buildings facing away from the sun appear darker as if in shadow. infact as the view sweeps from right to left, at the beginning, behind the port, the left side of the clift is definately in shadow though in a nice subtle way.
the water and foam looks amazing too.
BulSoldier
01-20-10, 04:32 PM
Am i the only one who thinks that the ship looks like toy compared to this waves ?
kapitan_zur_see
01-20-10, 04:41 PM
Am i the only one who thinks that the ship looks like toy compared to this waves ?
Indeed, the ships looks underscaled. As if, in real life, it would have been a scaled down 2 meters replica '"toy" shooted to sort of make believe it was the real thing, you know, like some movie special FX.
The scenery colours and etc seems to make it like it was a calm to mid calm shiny wheather though compared to the bismark which is supposed to be an enormous ship, waves seems very big hence you are tricked because you'd nromally associate such waves with a bad wheather. The colours that are too bright and the shinyness of the sea lures you also into believing it is a shiny day.
So same feeling for me
Now look if I photoshop it a bit, darken the sea, reduce shinyness and more clouds to the sky, it already looks sort of better, you know it when you get that sort of feeling of "huge weight" from the ship back:
http://img685.imageshack.us/img685/927/bismarck.jpg
i agree. i think if there were smaller more detailed waves that would help.
Adriatico
01-20-10, 04:43 PM
Considering the size of Bismarck... this would be the first look at mid-size Waves ?
Or it could be just 3D model display... not in-game shot ?
:hmmm:
VIIc sized boat would be dancing and jumping on such waves... so I agree, more detailed and dispersed foam would be realistic
Somebody - call Onelifecrysis !!!
:ping:
yes, thats an excellent point - they must be the mid-sized waves. they are screenshots as the greyscale rendered shot is shown on the main sh5 forum.
has anyone else noticed the sh4 problem of only the larger waves within a small radius of the sub? in some screen shots and clips
I'd also add that without a little depth of field effect on such a big ship it will always look like a toy.
Still, yup, the waves are clearly too big (same for the foam texture) for the boat. Looks like a model on a lake! :D
THE_MASK
01-20-10, 06:27 PM
Indeed, the ships looks underscaled. As if, in real life, it would have been a scaled down 2 meters replica '"toy" shooted to sort of make believe it was the real thing, you know, like some movie special FX.
The scenery colours and etc seems to make it like it was a calm to mid calm shiny wheather though compared to the bismark which is supposed to be an enormous ship, waves seems very big hence you are tricked because you'd nromally associate such waves with a bad wheather. The colours that are too bright and the shinyness of the sea lures you also into believing it is a shiny day.
So same feeling for me
Now look if I photoshop it a bit, darken the sea, reduce shinyness and more clouds to the sky, it already looks sort of better, you know it when you get that sort of feeling of "huge weight" from the ship back:
http://img685.imageshack.us/img685/927/bismarck.jpg
http://img715.imageshack.us/img715/5753/sh5contestscreensbismar.jpg (http://img715.imageshack.us/i/sh5contestscreensbismar.jpg/)
The waves certaintly don't look right. I don't know if it's just because of some weird perspective thing, but the big wave to the lower left of the ship looks taller than a turret. Which would make it 5+ meters high.
Somehow the scale doesn't feel right.
Task Force
01-20-10, 08:06 PM
Yea... the waves look rong...
Bad quality, but atlanic...
http://www.youtube.com/watch?v=Xe2MwoEq3Tc&feature=related
more atlanic
http://www.youtube.com/watch?v=BLjxiZomOsg&feature=related
Ocean needs to be more grey, larger waves... less cheery...
and I also feel this game could have binifited with abit of DOF...
Also the ship textures look very flat...
http://static.rcgroups.com/forums/attachments/6/6/3/5/9/t1400113-70-thumb-larger%20Bismarck%20at%20dock.jpg
lol... sh5... (see, a Uboat, Viic, and the bismark.) lol
Sulikate
01-20-10, 11:08 PM
I wonder what is the reason for no crewmen on watch on the surfaced screenshots. The lack of clearly visible dynamic shadows is also a let down for me. Anyway, I'm still on the "positive side": wait and see, I guess.
kapitan_zur_see
01-21-10, 07:13 AM
http://img715.imageshack.us/img715/5753/sh5contestscreensbismar.jpg (http://img715.imageshack.us/i/sh5contestscreensbismar.jpg/)
Way too greenish, would definitely looks like over saturated pacific water. Or even some ammonia based ocean :O:
The waves certaintly don't look right. I don't know if it's just because of some weird perspective thing, but the big wave to the lower left of the ship looks taller than a turret. Which would make it 5+ meters high.
Somehow the scale doesn't feel right.
Indeed if you compare a crewman with the size of the waves would make them 6 meters at least, however distance from one crest to another is too large and that "like a mid-calm shinny day" look and colour makes it appear as if the bismarck is an RC toy that's been put on the sea. What fools the scaling also, and one things that too few 3d gaming artists tends to look at when implementing ocean is the damn shinnyness on the sea!!! it's ok to have some for calm sea state, there the sea would produce lots of sparkle such as this:
http://images.easyart.com/i/prints/rw/lg/1/0/Paul-Evans-Sea-Sparkle-107625.jpg
But darn! No sparkles on big waves!!! it ruins the depectition of rough sea states as it once again lure you into a contrast inbetween calm state that would produce sparkle and rough state that wouldn't. And what kills the overall scaling also very much lies in the sparkle being far too huge! look the size of them compared to crewmen! should you look at the sea, would you see 1+ meter large sparkle?!?:
http://img687.imageshack.us/img687/2725/sparkles.jpg
game could have binifited with abit of DOF...
Also the ship textures look very flat...
indeed a bit of DOF would have tricked the scale perception and give a bigger look to the bismark. I doubt the game will showcase DOF on surface, except maybe when looking through the periscope... However, it seems implemented in underwater external cam, so that's good news.
As for the textures, you are very right, they have a very flat look to them... Lacks rust and details, whatever would give a massive steel feeling to it which those textures quite fails to give.
The lack of clearly visible dynamic shadows is also a let down for me. Anyway, I'm still on the "positive side": wait and see, I guess.
IMO there is dynamic shadows! you can see them, only the shadows, in this example, looks to be very soft and blurry, which is very accurate if the scenery is taking place during an overcast day , just as in real life overcast days will soften and blur shadows. However same problem here, as the colors and overall tone of the screenshots do not match those of an overcast day in the atlantic though the waves and some clouds you see in the distance tends to suggest it is one.
Hey don't forget there are other pics!
NBB Bismarck
Class: Bismarck Class
Type: Battleship
Nation: Germany
Appearance: 01/08/1940
Main Guns: 8 × 38 cm (15 in) SK C/34 (4 × 2)
Sec Guns: 12 × 15 cm (5.9 in) (6 × 2)
Torpedoes: -
Armor: N/A
Max Speed: 30kts
Length: 241.6m
Draught: 9.3 m
Width (beam): 36 m
Tonnage: 41700
NBB Bismarck render
http://img706.imageshack.us/img706/7586/nbbbismarck3drender.png
http://img204.imageshack.us/img204/5753/sh5contestscreensbismar.jpg
http://img517.imageshack.us/img517/5753/sh5contestscreensbismar.jpg
http://img204.imageshack.us/img204/8821/sh5contestscreensbismarz.jpg
Adriatico
01-21-10, 08:31 AM
If it was destroyer size- waves structure would be just fine !
But it seems to be Battleship... on windy honey surface... wish it was water waves
;)
Uber Gruber
01-21-10, 08:47 AM
Hang on a sec...where are the dynamic shadows ? Its not that hard UBI, hell even I could do it and i've no brain. Pull yer finger out!:salute:
GreyOctober
01-21-10, 09:03 AM
Enough with the dynamic shadows already! We said numerous times that they were added to the game. Some of the screen shots do not have them because they were not activated at that time.
Edit: besides, in the Bismarck shots you CAN see dynamic shadows.
Adriatico
01-21-10, 09:12 AM
Enough with the dynamic shadows already! We said numerous times that they were added to the game. Some of the screen shots do not have them because they were not activated at that time.
:rock::rock::rock::up::up::up: :DL:DL:DL
Suck the marketing team - right now...
there we go - all cleared up. :) right, about the rivet count....
kapitan_zur_see
01-21-10, 10:05 AM
Yes, i explained why the shadows looked like this and were thus barely "noticeable". Read previous posts before bashing :03: shadows aren't always ultra crisp and sharp, depends on the time of day and wheather condition
Donder88
01-21-10, 10:05 AM
Nice pics...
alhough a bit too bright for me.. but that is the difference betwen the EU and the US graphics..
shadows..?? could my rig even calculate them that is what I like to know :)
Adriatico
01-21-10, 11:19 AM
Don't worry... 90% of games have so called "advanced video options" so you can switch ; no shadows / low quality / mid quality / high dynamic shadows... or something simmilar
( adjust to your graphic card power )
oscar19681
01-21-10, 01:24 PM
The more screenshots i see . The more i begin to think that we wont have any crew-topside option. But if we can have crew on enemy ships topside why cant we have them on our own u-boats?
Iron Budokan
01-21-10, 02:12 PM
there we go - all cleared up. :) right, about the rivet count....
:har:
tonschk
01-26-10, 03:23 PM
The Dynamic Shadows were cancelled in Silent Hunter 3 , UBISOFT swear that SH5 will HAVE Dynamic Shadows
http://i194.photobucket.com/albums/z58/tonschk/fop.jpg
capthelm
01-26-10, 04:17 PM
Nice pics...
alhough a bit too bright for me.. but that is the difference betwen the EU and the US graphics..
shadows..?? could my rig even calculate them that is what I like to know :)
always tone down colors on your monitor for playing to your liking.
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