View Full Version : wolfpacks in or out?
Laffertytig
01-19-10, 08:09 PM
i cant find any info on this, has there been any official word on wolfpacks in sh5?
There are AI u-boats and they will respond to contact reports and attack
ships (like planes sometimes do in SH3).
That's all; no true wolfpacks.
Yes, they are in. I shall not quote Dan for the moment because for some reason that part of the interview is offline now until the 22nd, perhaps so Neal can get some things clarified, however it was confirmed that they are in. There's not much in the way of interaction with them, other than, like the Luftwaffe in SHIII, if you shadowed a convoy and reported it then there is a chance that you will not be alone when you move in to attack.
That's OK Oberon I'll quote for you :03:
Dan: We definitely have AI U-boats in the game. The level of interaction with them right now is limited, but there is a role for them in the campaign, so basically they will help the player accomplish his goals, but that is all I can say about it right now.
There are AI u-boats and they will respond to contact reports and attack
ships (like planes sometimes do in SH3).
That's all; no true wolfpacks.
Actually I think that is precise how wolfpacks worked.
You won't be informed by the BdU who're in the action. AIs won't probably be in the see in the first place (to affect campaign result) so there won't be true radio reports, and of course so no AI to shadow. Your shadowing effort will not be awarded by BdU either (probably) It's not wolfpack but more like corp action on the sight. The lack of interactive BdU is in my top disappointment.
Uber Gruber
01-20-10, 09:27 AM
Who cares about wolfpacks, all we'd see is a few distant explosions and maybe hear a few depth charges....thats rubbish. I'd much rather UBI and the devs spent the time animating little objects on the VII and enhancing the crew's facial features so that their personality shines through.
Wolfpacks indeed!...are you all mad?!!
Webster
01-20-10, 05:03 PM
i cant find any info on this, has there been any official word on wolfpacks in sh5?
yes, if you read the interview with neal they said totally autonomous AI controlled subs in the area will close on a convoy you are shadowing and they will atack it but you wont interact with them but your actions in the game will effect if you see them or not.
if you dont shadow convoys then its pure chance you come accross other subs but if you maintain contact shadowing a convoy, at some point the other boats in the area will show up and attack the convoy.
you dont get any reward for this or penalty if you lose contact which prevents the trap being sprung but when or if it happens can be effected by your actions.
so the short answer is yes they have wolfpacks but you cant join or interact with them so its not the wolfpacks that people have in mind. i assume and hope we will be able to clean up the disabled ships afterwards.
GoldenRivet
01-20-10, 05:06 PM
i would still like to know of AI units:
1. Will there be AI fired torpedoes?
2. Will subs as well as surface craft or even airplanes be capable of using them?
3. Will AI subs evade enemy units by submerging or surfacing at will?
those are three other big ticket items as far as im concerned.
mookiemookie
01-20-10, 05:10 PM
1. Will there be AI fired torpedoes?
Remember the dev Q&A?
This is a nice feature and one we have in plan. However, it is regarded as less important than other features such as AI submarines - friendly and enemy.
Which to me seems like a complete contradiction....I don't see how you could have one (AI submarines) without the other (AI fired torpedoes). How do they expect the AI sub to fight?
GoldenRivet
01-20-10, 05:18 PM
Remember the dev Q&A?
Which to me seems like a complete contradiction....I don't see how you could have one (AI submarines) without the other (AI fired torpedoes). How do they expect the AI sub to fight?
thanks mookie i dont think i noticed that in the interview.
personally i agree.
if you have AI subs who will form up and attack they MUST have torpedoes.
thats like havign a formation of AI F-16s in a combat flight sim but they can only use guns - not missiles.
Webster
01-20-10, 06:42 PM
i would still like to know of AI units:
1. Will there be AI fired torpedoes?
2. Will subs as well as surface craft or even airplanes be capable of using them?
3. Will AI subs evade enemy units by submerging or surfacing at will?
those are three other big ticket items as far as im concerned.
1 - yes dan said AI subs will fire torpedos
2 - last i heard there was no definate answer on this (it was the standard line of "its an interesting idea we are going to be looking into") but dan hinted that if it didnt happen modders should be able to "take hints" from the subs to add them to surface ships.
3 - yes dan did say AI subs will submerge and surface in response to your presence or the AI but as a side note i dont ever recall if they said if subs would only fire torpedos when surfaced or submerged or both.
Actually I think that is precise how wolfpacks worked.
Certainly not.
In the happy times boats would communicate with Bdu (and hence other
boats via friendly interception) and Bdu would coordinate other boats to
stalk convoys. Attack orders where also given by Bdu and one boat
was generally ordered not to attack, but to send regular position reports.
There where some two dozen organized attacks like this in 42 involving
5-20 u-boats. The attacks often lasted several days or even a week or
more.
The point is; these where successful because they where organized and
involved communication. This is what SHV's AI encounters will not
include.
A wolf-pack without organizational and communication is no pack at all.
Certainly not.
In the happy times boats would communicate with Bdu (and hence other
boats via friendly interception) and Bdu would coordinate other boats to
stalk convoys. Attack orders where also given by Bdu and one boat
was generally ordered not to attack, but to send regular position reports.
There where some two dozen organized attacks like this in 42 involving
5-20 u-boats. The attacks often lasted several days or even a week or
more.
The point is; these where successful because they where organized and
involved communication. This is what SHV's AI encounters will not
include.
A wolf-pack without organizational and communication is no pack at all.
But according to the interview this actually happens just without the communication part. You just have to be in the area where the WP are in and hang or shadow.
GoldenRivet
01-20-10, 07:42 PM
But according to the interview this actually happens just without the communication part. You just have to be in the area where the WP are in and hang or shadow.
I'll wager that with some modding, these communications can be simulated
kptn_kaiserhof
01-21-10, 10:39 PM
wolfpack!!!
wolfpack!!!
wolfpack!!!
finchOU
01-21-10, 11:03 PM
I guess what I'm interested in is:
1. how these AI boats "get to the scene". Spawn...or are they actaully in certain areas and tavel to the Convoy.
2. What kind of Tactics they employ...and how the allied AI responds?
3. Will shadowing (aka constant position reports of the convey) effect how AI uboats 'get to the scene'.
4. are there novice and vetern ai subs...(aka different skill levels?)
5. what happens after attacking? do they go home?
this could be very interesting...or very dull.
Dan: We definitely have AI U-boats in the game. The level of interaction with them right now is limited, but there is a role for them in the campaign, so basically they will help the player accomplish his goals, but that is all I can say about it right now.IMHO, The true question now is:
right now is limited ... will it be possible to modify this to get something like this:
In the happy times boats would communicate with Bdu (and hence other
boats via friendly interception) and Bdu would coordinate other boats to
stalk convoys. Attack orders where also given by Bdu and one boat
was generally ordered not to attack, but to send regular position reports.
There where some two dozen organized attacks like this in 42 involving
5-20 u-boats. The attacks often lasted several days or even a week or
more.
The point is; these where successful because they where organized and
involved communication. This is what SHV's AI encounters will not
include.
A wolf-pack without organizational and communication is no pack at all.
I wanna live a night (in the game) like this! http://en.wikipedia.org/wiki/Convoy_SC_7
Lanzfeld
01-22-10, 12:36 AM
My best Hedi Klum: "Wolfpacks are out!, er...kinda."
Think Project Runway....my wife makes me watch it.
THE_MASK
01-22-10, 12:57 AM
I think this is how wolfpacks in SH5 will work . If you are prepared to shadow a convoy then there will be a % chance that you will see or hear wolf pack activity if you happen to be in a wolf pack area . I wouldnt imagine that the AI sub would have to be modelled as you would never see them anyway .
If you are prepared to shadow a convoy then there will be a % chance that you will see or hear wolf pack activity if you happen to be in a wolf pack area .
At least I hope it will wait for darkness to attack. :hmmm:
fromhell
01-22-10, 01:30 AM
my hunch is that wolfpacks in the correct and historical meening, will come later as an addon.
urfisch
01-22-10, 04:12 AM
as stated before there are wolfpacks, who act independently - also with firing torpedos. and if there are boats near your position, and you will report contacts, you might see them attack. but thats all. no communication, no interaction.
i wonder, how modable this feature will be. beside the lined "dynamic campaign"...
Lanzfeld
01-22-10, 09:23 AM
My take on wolfpacks from the info I have seen so far:
1. They will not wait until dark to attack. They will probably attack when the convoy stumbles on them.
2. How smart will they be in attack? 90 degree AOB or zero degree AOB? Multiple targets/multiple attacks?
3. Not sure how they will react after the attack. Will they evade well? Surface? Head home?
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