View Full Version : New Video (1/19/10)
fallenyggdrasil
01-19-10, 12:44 PM
Enjoy watching!
German: http://ubitv.de.ubi.com/?vid=881
English: http://www.youtube.com/watch?v=JVmvH4IUA9E
.
karamazovnew
01-19-10, 12:54 PM
WOHOO! :salute:
Kapitanleutnant
01-19-10, 12:57 PM
You can see men walking around on the flight deck of the carriers. This is a nice improvement. Hopefully it means the aircraft will be able to take off too.
Ship Hunter
01-19-10, 12:59 PM
Here is a youtube link for HD Version of the Video: http://www.youtube.com/watch?v=JVmvH4IUA9E
Kapitanleutnant
01-19-10, 01:03 PM
It's nice to finally see a periscope view on higher realism settings too. No more GPS map.
EgoApocalypse
01-19-10, 01:06 PM
Nice...........
GoldenRivet
01-19-10, 01:08 PM
Wow.
hope she is as beautiful on the inside as she is on the outside.:up:
cjbeattie
01-19-10, 01:08 PM
thanks for posting !
Wow
early on in the video when leaving port WOW it looks great...
my comp was struggling playing the video so dosnt hold up hope for the actual game!:D
... cant wait to play it.. i just hope it still looks good with medium or low settings..
great work ubi
mookiemookie
01-19-10, 01:17 PM
It's nice to finally see a periscope view on higher realism settings too. No more GPS map.
Still need real U-boat gauges and dials, though.
One bit of concern....running the text on the German website through the translator comes up with this:
Silent Hunter 5 delivers an intensive game experience. For the first time in the series history, there will be dynamic campaign. For this the team developed scenes different by Ubisoft Bucharest that include most areas, in which the first three and a half war years Uboote were on silent running. The campaigns deliver the historic events of this time from the Baltic Sea to the American east coast and lead the player until to Madasgascar. They offer the seas over 160 harbors, 70 air bases protecting as well as over 10500 ships in and outside of of 250 convoys.
The first three and a half years? Does that mean I can't play past 1943?
karamazovnew
01-19-10, 01:18 PM
Pros:
1. water... in the top carrier shot you can really appreciate the wave foam :up:
2. ships that really seem to float and roll with the waves :yeah:
3. foam around the hull and bow and engine splashes... amazing :salute:
Cons:
1. jumping to the periscope is done by moving the camera but there's a clipping issue there, hope they fix it. Otherwise I like that the camera doesn't just teleport you to the 2d screen.
2. the sub's crew looks glued to the deck. On calm water it's not that visible but on rough seas it will be annoying. They need to put an inverse pendulum effect, a bit on the ankles, more on the hips. I think this should also apply to the player's camera.
Otherwise, can't wait...
Devs, I actually have a small request... is it possible to map the periscope cameras as a projection "texture" for an object? I'm still not about to give up hope on modding a full 3D moving periscope with 3d switches. But I'd need to project the actual periscope screen on the "lens" and be able to configure the camera animation on a mouse button of choice (toggle or hold/down).
ETR3(SS)
01-19-10, 01:19 PM
Nice video, what's it say?
/begin rant
While I have nothing against our European subsimers, I can't help but feel a little...left out? Did some basic looking around on the US Ubi site to see if there was an English version of this video. Not only could I find nothing, the only thing I could find was the forum for the game. So I buzzed over to the German site to see what they had. Evidently (according to the US Ubi site) SH5 will be released in Germany, but not in the US. This really rubs me the wrong way. Where is the English version of UbiTV? Or the Polish, or the Spanish for that matter? Am I just overlooking all this? If I am I'll gladly open my mouth and insert my foot. Allow me to also add that I will not be getting SH5. Not because I don't want to but because I simply can't afford it. But nevertheless I still have a vested interest in the series as I have supported the series and wish to see it continue to flourish. :sigh: If you've taken the time to read my rant I apologize for the loss of a few minutes of your life that can't be recovered.
/end rant
karamazovnew
01-19-10, 01:20 PM
Still need real U-boat gauges and dials, though.
One bit of concern....running the text on the German website through the translator comes up with this:
The first three and a half years? Does that mean I can't play past 1943?
No that means that they also include parts of the sub-battles of the war that only started after 1942, like Operation Drumbeat and the routes to the Indian Ocean (where there were no subs thus "silent running"). In other words, you've just had confirmation of the TYPE IX :yeah:
mookiemookie
01-19-10, 01:21 PM
Nice video, what's it say?
/begin rant
While I have nothing against our European subsimers, I can't help but feel a little...left out? Did some basic looking around on the US Ubi site to see if there was an English version of this video. Not only could I find nothing, the only thing I could find was the forum for the game. So I buzzed over to the German site to see what they had. Evidently (according to the US Ubi site) SH5 will be released in Germany, but not in the US. This really rubs me the wrong way. Where is the English version of UbiTV? Or the Polish, or the Spanish for that matter? Am I just overlooking all this? If I am I'll gladly open my mouth and insert my foot. Allow me to also add that I will not be getting SH5. Not because I don't want to but because I simply can't afford it. But nevertheless I still have a vested interest in the series as I have supported the series and wish to see it continue to flourish. :sigh: If you've taken the time to read my rant I apologize for the loss of a few minutes of your life that can't be recovered.
/end rant
See post #4 for the English version of the video.
Would you like mustard to go with that foot? :03:
ETR3(SS)
01-19-10, 01:24 PM
See post #4 for the English version of the video.
Would you like mustard to go with that foot? :03:Alas I was typing my lengthy rant while everyone else was posting.
So the Mediterranean is in :up:
And an interesting note: If we can go up to Madagascar, there is still hope for the Type IX being included :DL -though of course it can mean we will be jumping from refuel to refuel with a Type VII :hmmm:
PL_Andrev
01-19-10, 01:30 PM
http://img194.imageshack.us/img194/9808/screenhunter242.jpg
http://img191.imageshack.us/img191/9061/screenhunter243.jpg
http://img145.imageshack.us/img145/7512/screenhunter245.jpg
http://img710.imageshack.us/img710/2467/screenhunter247.jpg
Mikhayl
01-19-10, 01:30 PM
I hope this has been thoroughly playtested, I can already imagine threads "WTF I sunk 1.5 million tons and now the Med Sea is EMPTY, it's 1943 HELP?!" :D
Hi guys found another video hope this is new for you, if not then just delete.
cheers
http://www.youtube.com/watch?v=mysNmzYkGNo
this is another video not the dynamic campaign video!!
codmander
01-19-10, 02:21 PM
seemed to skip a tad when passing destroyer.... a sh4 pre patch issue?
eye candy looks great if your into that........ realism?
danurve
01-19-10, 02:33 PM
Cool vid, starting to look forward to this release.
An english version of that would be nice.
1.Nevermind
I do hope I can still hunt in the Atlantic.
martes86
01-19-10, 02:37 PM
It's new on Youtube (it was from Ubitv). Though I didn't notice that the depth meter pointers in the tower are at switched places, like it happened in SH3.
sayaret
01-19-10, 02:47 PM
No that means that they also include parts of the sub-battles of the war that only started after 1942, like Operation Drumbeat and the routes to the Indian Ocean (where there were no subs thus "silent running"). In other words, you've just had confirmation of the TYPE IX :yeah:
nope there will only be type VII, and the game ends in 1943. Also tutorial is a part of the campaign???
http://www.subsim.com/ssr/sh5/preview_sh5_jan2010Bsdessdf.php
In other words, you've just had confirmation SHVI: Battle of ATlantic part 2
BulSoldier
01-19-10, 02:50 PM
I hope this has been thoroughly playtested, I can already imagine threads "WTF I sunk 1.5 million tons and now the Med Sea is EMPTY, it's 1943 HELP?!" :D
DOnt worry , if you reach '43 you will be readying the credists...
Carotio
01-19-10, 02:53 PM
It LOOKS very nice, no doubt about that, but Silent Hunter 5: Type VII U-boat simulator, The Early Years ain't gonna be my favorite SH game.
Just playing a VII till 1943 is just lame... :nope:
Hey, devs, the war ends (for Germany) May 1945, not May 1943.
This demands a new ETA, not early March, but when you have added the other types and made the last and hard part of the war playable.
I WANT my type IX !!!!! :stare::stare::stare:
tonschk
01-19-10, 02:53 PM
I am REALLY disappointed , UBISOFT swear that SH5 will have Dynamic Shadows , but the guns in the conning tower the cannon and everything else don't cast Dynamic Shadows , why ?
http://img194.imageshack.us/img194/9808/screenhunter242.jpg
http://i194.photobucket.com/albums/z58/tonschk/flags.jpg
BulSoldier
01-19-10, 02:59 PM
I dont think the shadows are going to be our bigest worry.It has enough i candy as it is.
sayaret
01-19-10, 03:05 PM
It's nice to finally see a periscope view on higher realism settings too. No more GPS map.
tell me it is not a joke what you are saying. LOL cmon its exactly the same, and how you tell it is on the higher realism settings? because some windows like gps map are missing? I bet you can switch them off even on lowest realsim settings.
BulSoldier
01-19-10, 03:06 PM
The health and flooding bars are off aswell :rotfl2:
Honestly the periscope screen sucks in my opinion.Sh3 olc scope was the fines if seen if you ask me.
Galanti
01-19-10, 03:33 PM
The health and flooding bars are off aswell :rotfl2:
Honestly the periscope screen sucks in my opinion.Sh3 olc scope was the fines if seen if you ask me.
It is indeed an odd step backwards, for a game that "seems" to be the most immersive yet in every other aspect.
There are other design choices that I dislike but can understand the reasoning behind, but the interface is really, really disappointing. To put it mildly.
PL_Andrev
01-19-10, 04:06 PM
Blah!!!
This bug have detected at "3D engine demonstration" already!
Bow wave at docked ship.
FAIL
http://img693.imageshack.us/img693/2377/screenhunter256.jpg
Kapitanleutnant
01-19-10, 04:08 PM
Give them a break Antar! They were so busy making half a game that they just didn't have time for things like this.
urfisch
01-19-10, 04:14 PM
guys...
get ready for getting hands on this game. there is A LOT of work for us to do...i am not really sure, wether i should be happy about this or not.
anyway. the water is extremly nice.
THE_MASK
01-19-10, 04:16 PM
http://img138.imageshack.us/img138/7258/sh5a.jpg (http://img138.imageshack.us/i/sh5a.jpg/)
ETR3(SS)
01-19-10, 04:18 PM
It could be because I'm not the artsy type, but I don't get it. It's just a picture.:06:
java`s revenge
01-19-10, 04:20 PM
Don`t complain !!! :down:
The sim. isn`t ready yet and what we want to change we have
the great modders.
This is a really WOW !! Nice water, ships, landscape...
Ubi :yeah:
capthelm
01-19-10, 04:24 PM
looks good however whats the system specs to run this ?
.also will this version support multi monitors?
aspect ratios added in cfg this time or options?
looking forward to start of march. i will be buying
oscar19681
01-19-10, 05:01 PM
http://img138.imageshack.us/img138/7258/sh5a.jpg (http://img138.imageshack.us/i/sh5a.jpg/)
So i take it having crew topside when leaving port is not going to be in stock sh-5
BulSoldier
01-19-10, 05:08 PM
What i notice is that on both sides of the conning tower there are shades... and no shadow at all on the deckgun ?
Zugfuhrer
01-19-10, 05:39 PM
thats not the vid there is a newer one
Sailor Steve
01-19-10, 05:50 PM
What caught my eye was the water and the foam, and the description of the campaign at the end. That is exactly what Dan talked about to us back in 2008 in Houston.
I'm getting more excited now!:sunny:
Sulikate
01-19-10, 05:58 PM
I am REALLY disappointed , UBISOFT swear that SH5 will have Dynamic Shadows , but the guns in the conning tower the cannon and everything else don't cast Dynamic Shadows , why ?
[quote=Antar;1239981]http://img194.imageshack.us/img194/9808/screenhunter242.jpg
I hadn't noticed that. A shame indeed: hope it doesn't get to the final version the way it is... C'mon, this is 2010.
Task Force
01-19-10, 06:00 PM
Hmm, I was just thinking, maby they had to turn down the settings, because maby there recording pc was haveing issues (Low fps) with the Dynamic shadows...:hmmm: Maby they were trying to get the best FPS they could
who knows...
Well now is finally clear, semi-mission based gameplay... i don't give a s..t for dynamic shadows etc. btw. sea is too dark, and the foam doesn't look like something special... but again nevermind the eye-candy things, the gameplay is a problem...I want to have total freedom of choice, not two possible options "reinforcements or supply?" = if else branching. I dont want to go near Malta (or wait them there) I want to hit them before they arrive... let's say in the mouth of Gibraltar. Or near the Alexandria... in this way devs are shrinking the ocean or sea... easier for programing. Now if I hit military units we loose Africa, on the other hand TRY to sink a convoy... and you will see what happends.
I do hope that I'm wrong.
Sailor Steve
01-19-10, 06:34 PM
I think the Malta example was just that - an example of how the dynamic campaign works. If you cause enough trouble they'll come looking for you.
I think you're reading way too much into one example presented in one 3-minute video.
Snestorm
01-19-10, 06:36 PM
Long live SH3.
SH5 won't see a dime from me.
tonschk
01-19-10, 06:51 PM
.
I have a very very very old 8800GT video card and this card dont have problem with the Dynamic Shadows of Silent Hunter 3
http://img138.imageshack.us/img138/7258/sh5a.jpg (http://img138.imageshack.us/i/sh5a.jpg/)
http://i194.photobucket.com/albums/z58/tonschk/fop.jpg
http://i194.photobucket.com/albums/z58/tonschk/turmVIIb_shadows.jpg
V.C. Sniper
01-19-10, 07:22 PM
Im seeing explosions that explodes and lots of other issues (bow sprays when ship no moving!!!)
i like the water and details on the uboat and interior looks great
can't wati for videos showing 100% realisnm attack on a ship
Castout
01-19-10, 08:19 PM
Eye candy looks real nice how about substance??!
kapitan_zur_see
01-19-10, 08:34 PM
The campaigns deliver the historic events of this time from the Baltic Sea to the American east coast and lead the player until to Madasgascarhmm...:hmmm: I hope that the dynamic campaign will not be driven by some sort of "big picture" script, so to speak. Meaning I will have to patrol to the US coast, later on to madagascar WHEN Sh5 do force me to, like if you had limited patrol area triggered by scripted historical events. I want to stay patroling around the british isle, should I want to, from beginning to end of the campaign.
On the other hand, it wouldn't be so much of a strange things, since a soldier do have orders and that he can't ignore them and go wherever he rather wants to... The concern will be for the replayability though! Same applies to the crew having a past and a background, thus pointing to the fact that it could be likely you couldn't choose & change them inbetween patrol or even from the start. Problem is, after multiple careers, it will somehow be experienced as if you were watching multiple times the same movie, on and on.
Kind of a bold move from the devs, it either pays off or partly ruins the game sense of freedom. I'm also a bit scared as to ennemy forces overreacting to YOUR personnal uboat, as if you were the only one fighting in this war, sending the whole fleet (a manner of speaking) after you just for the sinking of one isolated merchant ship like there was no other threats in the battle of atlantic to care of. Just speculation, however...:03:
No other uboat types and end of campaign at 43 is also a bit worrying! the types VII better be detailed to quite much greater depths than the multiple subs in SH3! not just by throwing more "accessories" to "buy" and the full interior and that's that, because it won't pays off, I can tell you lol
As for the dynamic shadows, I guess they were put off for the sake of FPS as if my memory do not fails me, this question as been addressed already before, isn't it? Sure in this video, it shows to which extent it can "breaks" downward beautifull graphics and render them far less realistic and immersive!
To the ones who think people are complaining too much: don't forget what recent PC Game Releases have brought to us. We have seen titles which made us all go "wow!" when seeing first screens and videos because we had previous titles in mind with better graphics, just to find out that gameplay was extremely simplified and that the whole pourpose of the developement was to create an awesome graphics engine and some minor features to fulfill the promises on the CD case, like "responsive" "dynamic" or "realistic" things.
Shortly after release the flaming starts: too short campaign (having aWW2 subsim end in 1943 is the "simulation-way" of a shooter end after 5 hours of playing), too simplified gameplay with great graphics detail but little options and stupid AI.....at the point the game is playable enough by upgrading hardware and following patch releases for one year or something, the gameplay itself is worn.
...compare IL2 Birds/Wings of Prey to the Original IL2 Sturmovik Game, or Operation Flashpoint 2 to the original OFP from 2000.
These is no reason to believe SH5 is ´going to change that trend. The market is looking for top selling numbers and in most cases games that can easily be adapted to other platforms, with all limitations brought by this They don't WANT us to play a game for 3 years because it's great, we wont buy another one then.....and of course developers are monitoring communities...."OK, they wanted wolfpacks in Sh5, we give them wolfpacks and remove the last two years of the war to compensate the workload!"
They only have a limited budget (= working time ) based on statistically calculated purchases.
We don't even know yet what additional features have been removed to implement others that can be better advertised. Imagine the game not having possible dud torpedoes for example...
Apart from the programmers and designers there are ubisoft buisnessmen, who look at marketing statistics and then say "c'mon, don't waste your time on this or this....enough people are going to buy this game anyways because its a sequel AND WE NEED TO RELEASE IN MARCH or your contract is GONE!" - "but subsim is interviewing us next week and they WANT all these features!" - "Then use your rethoric imagination!"
Everything that is done is commercially exploiting our hopes for a great game, which according to market scientists renew in a certain time after the last disappointment. The only way of getting a real oustanding detailed subsim in the future will be a large-scale open source project.....as sad as it is....
I just don't get the point of the "sacrifice quality for the sake of profit"-idea....whats all the money worth to you if all the things you can buy with it are s**t.
Hmmm...:hmmm:
I may be adding 2+2 to get 5 but I would be interested if anyone else get's the impression that the dynamic campaign starts off in Germany, Lets say Wilhemlshaven, cos thats where the VIIs were based in 1939, then you get ordered to attack British shipping around the Western approaches and around Scotland.
After 1940 victory over France you get ordered to Lorient or St, Nazaire and after a bunch of patrols on the Western Approaches you get ordered to take you VII through the Gibraltar Strait to the Med.
Nice and understandable from a role play perspective, but TBH if I want to stay on the Western Approaches then can I? If I want to start in the Med can I?
I would like to have confirmed whether the campaign is a one start deal or whether you get to choose at least the date that you start and further which flotilla and therefore which base you come out of with the historical restrictions around the dates?
I do hope I can still hunt in the Atlantic.Yes I still haven't seen any rough Atlantic sea yet, gad wouldn't it be awful if it was Med only with no storms!!:nope:this has been avoided on all videos, if this is supposed to be modeled after Das Boot it's a failure!:oops::cry:
Hmmm...:hmmm:
I may be adding 2+2 to get 5 but I would be interested if anyone else get's the impression that the dynamic campaign starts off in Germany, Lets say Wilhemlshaven, cos thats where the VIIs were based in 1939, then you get ordered to attack British shipping around the Western approaches and around Scotland.
After 1940 victory over France you get ordered to Lorient or St, Nazaire and after a bunch of patrols on the Western Approaches you get ordered to take you VII through the Gibraltar Strait to the Med.
Nice and understandable from a role play perspective, but TBH if I want to stay on the Western Approaches then can I? If I want to start in the Med can I?
I would like to have confirmed whether the campaign is a one start deal or whether you get to choose at least the date that you start and further which flotilla and therefore which base you come out of with the historical restrictions around the dates?
The supposed dynamic campaign is starting to look like a SH2 scripted campaign!!:-?
Adriatico
01-19-10, 10:50 PM
Yes I still haven't seen any rough Atlantic sea yet, gad wouldn't it be awful if it was Med only with no storms!!:nope:this has been avoided on all videos, if this is supposed to be modeled after Das Boot it's a failure!:oops::cry:
-Right Reece, simply avoided... :nope:
-Can't imagine simulation released in 2010 to be played in 2011,2012... without dynamic shadows ?!?
Still hope it would be implemented as advanced graphic option...
:ping:
I thought that Neal would ask few questions on graphics... besides antialising
I read that right? Only 250 convoys throughout the all campaign? That is enough for the Atlantic between 1939 / 1943?
The supposed dynamic campaign is starting to look like a SH2 scripted campaign!!:-?
Unfortunately I think you may be correct.:shifty:
In reading the second part of the interview, (My opriginal post was done before it was visible), I am know taking a slightly more negative view than I first held.
Whilst I understand a need to put limitations in the game to reduce the development, I think the lack of options as to what you are able to do will make the long term playabiliy of the game somewhat limited.
If my 2+2=5 sum is anywhere near correct it is sounding a bit like CoD in a U-Boat. I can't remember the last time I played any of the CoD series but because I got to the end of each of the campaigns in the series I kind of stopped playing the game. MP FPS never really grabbed me as a genre although running through the "campaigns" solo was OK for the times but only the once. The scripted nature of the CoD campaigns meant that those games got a run through (about 1-2 weeks max given my limted available time to play them), then they got de-installed and shelved as I'd "finished" the game.
SH3's sandbox approach however means that I'm still playing it years after I got it when originally released. For mine that's the kind of game I want to spend $90-$100 bucks on not one that gets played through once or twice then gets shelved.
mookiemookie
01-19-10, 11:48 PM
Unfortunately I think you may be correct.:shifty:
In reading the second part of the interview, (My opriginal post was done before it was visible), I am know taking a slightly more negative view than I first held.
Whilst I understand a need to put limitations in the game to reduce the development, I think the lack of options as to what you are able to do will make the long term playabiliy of the game somewhat limited.
If my 2+2=5 sum is anywhere near correct it is sounding a bit like CoD in a U-Boat. I can't remember the last time I played any of the CoD series but because I got to the end of each of the campaigns in the series I kind of stopped playing the game. MP FPS never really grabbed me as a genre although running through the "campaigns" solo was OK for the times but only the once. The scripted nature of the CoD campaigns meant that those games got a run through (about 1-2 weeks max given my limted available time to play them), then they got de-installed and shelved as I'd "finished" the game.
SH3's sandbox approach however means that I'm still playing it years after I got it when originally released. For mine that's the kind of game I want to spend $90-$100 bucks on not one that gets played through once or twice then gets shelved.
Oh hell, you all are getting me worked up too. I should have the freedom to start in Wilhelmshaven in '39 and then branch out from there. If I'm directed to the same grid squares and transferred to the same places as the war goes on, I'll be quite peeved. What if I don't want to be transferred to the Med? Am I going to be sent to the Atlantic air gap in one career and the Western Approaches in another career and then the Med in yet another? That I can live with. But predictability will be the end of the line for this game if that's what they're going for.
Snestorm
01-19-10, 11:50 PM
I think a complete repair and upgrade of SH3 would have been a better (and cheaper) option for Ubisoft.
I'm hoping that it is more than just being able to influence which way the script goes. The random element around your missions makes it far more interesting and engaging. Not knowing what to expect, but also after playing a while knowing where to look for traffic is a great part of the fun of SH3 for me.
Having a scripted campaign will mean I buy it play it then shelve it, unless some great mod comes along to mean I get more out of it than it looks like from the interview.
EinsteinEP
01-20-10, 12:09 AM
No soup?
Richard G
01-20-10, 12:12 AM
If its scripted campaing, I wont buy it. I didn't buy SH4 either.
Anyone notice no degree hash marks in the periscope view?
What exactly does this game have that fully modded SH3 doesnt?
Task Force
01-20-10, 12:14 AM
Soup... which Im starting to doubt...
Sailor Steve
01-20-10, 12:23 AM
What exactly does this game have that fully modded SH3 doesnt?
Better graphics.
A working crew management with rotating watch shifts.
The ability to radio in a situation report and then be ordered to a new patrol area.
A cool 'Battle Stations' function that put your entire crew on alert automatically.
No, wait...that was SH4.
In spite of the obvious complaints, this one is sounding like they may have fixed a lot of the old problems.
chopped50ford
01-20-10, 12:24 AM
The previews look great, and I saw it after reading the interview. Im a bit suprised but dissapointed. Lots of issues that the Dev's of SubSim have corrected over and over. We could only wish UBS could take example after us.
I was not impressed in the damage model portion of the video. To me was very generic and not so dynamic as I expected. Superstructure falling in the water with no splashes have alwas turned me off. Fire, but no buring oil slicks? What about people overboard and more debris...black smoke in the sky...Chaos?
I will likely pick it up just to see what its gameplay is like...Im still a big fan of SH3 & SH4 myself...
We shal see in March!
Sailor Steve
01-20-10, 12:32 AM
Hey, Ford, where ya been? I haven't seen you post in awhile! Or have I just been looking in the wrong forums?:sunny:
Snestorm
01-20-10, 12:35 AM
No soup?
Not this time.
JScones
01-20-10, 01:26 AM
No that means that they also include parts of the sub-battles of the war that only started after 1942, like Operation Drumbeat and the routes to the Indian Ocean (where there were no subs thus "silent running"). In other words, you've just had confirmation of the TYPE IX :yeah:
Do you wish you had waiting a few hours before posting this? :rotfl2:
Anyway, the vid looks pretty...and it's good to see Brit planes on a Brit carrier (LOL)...I just hope that it's all not just a matter of style over substance (think lipstick and pig).
JScones
01-20-10, 01:28 AM
This seems as good a place as any to post this...
The fact that the word "dynamic" is mentioned so many times suggests to me that I need convincing...you know, if the devs state it enough times then it becomes fact (or I become brainwashed). I'm not convinced the campaign is dynamic, at least in the sense that we know or expect. It's seems very much decision based scripting, you know: "Would you like to kill the goblin now?", where selecting "Yes" takes you down one scripted path and "No" takes you down another.
It certainly seems like I will be "told" where to patrol as others have suggested: "Congratulations on sinking the Royal Oak. Your next mission is to patrol in the Mediterannean and sink the Ark Royal."
kiwi_2005
01-20-10, 01:36 AM
Wow! Just watched it. Jaw dropping man i can't wait! :yeah:
Woot! 5000th post! :) Navy seal FTW!
Schöneboom
01-20-10, 02:31 AM
Hoo-Yeah, loved that video! I'm not too worried about the dynamic campaign (yet). What I'm still eager to see: the crash dive sequence. We better see at least a dozen guys scramble to get into the bow! And I wonder: what would happen if you got in their way? "OOF! Sorry, Herr Kaleun!" :88)
THE_MASK
01-20-10, 02:39 AM
Hoo-Yeah, loved that video! I'm not too worried about the dynamic campaign (yet). What I'm still eager to see: the crash dive sequence. We better see at least a dozen guys scramble to get into the bow! And I wonder: what would happen if you got in their way? "OOF! Sorry, Herr Kaleun!" :88)
Edited , they said dive teleports you inside the sub .
Wolfling04
01-20-10, 04:12 AM
I like the music:D
Onkel Neal
01-20-10, 09:11 AM
Felix from Marinesims sent me this
English: http://www.youtube.com/watch?v=JVmvH4IUA9E
Campaign could be semi-responsive as far as I think....like the one in ArmA 1. This means there is a scripted convoi heading to malta in mission 1, after you attack it, you are given the choice what your next assignment will be BEFORE mission 2 starts. This is enough for them to call the campaign "dynamic" in a "splinter cell double agent" way where you can make desicions 4 or 5 times in the game.
The med map in the video with the ship symbols and arrows looked to me like a scripted mission briefing....
i cant wait, excited like a little girl :P
Seems like U boat in water physics been fixed. Very realistic movement of boat leaving harbor.
I do see why someone been seriously bitching about the periscope.
The campaign, with more specific objectives, does seem to give gameplay a sense of urgency.
I do hope it will not be a career interupted a la SH2. If we get transfered to the Med, or wherever, we should be able to sail to the new location.
Outside the few doubts raised by the limited info offered, the game looks great!
graphic, effects etc are cool and casual players apprieciate it.
Dynamic campaing is confusing me. Only 2 choices. As was mentioned above i want 100% free choice what I can do with my sub, Im the camptain.
These are only my thoughts but campaing might be way worst then that from SHIII/IV. That 1st person thing... Im guessing campaing will ge built with short missions only. You leave port, choose option 1 or 2 (go to Malta or other place) and go sleep. When u wake up you will be on place, in middle of battle. After battle next option go to task force, supply somthing or go back to base. When you chose, go sleep and wake up in middle of mission again. Why i think like that? Well many of my friends stopped playing SH3/4 cos of long cruise time. Casual players hate to wait, they need action right now, right here all time.
pedromarques
01-20-10, 10:01 AM
I may be wrong, but I think I'll just stick with SHIII+GWX for the time being and beyond :hmmm:
Nice graphics though, but a campaign that stops in 1943?! Does it mean that the germans win (according to my not so small ww2 book collection) they were defeated in '45...
fallenyggdrasil
01-20-10, 10:44 AM
no, they don´t.
It´s said they then lost the "battle of the atlantic."
Just like in "Their finest hour: the battle of britain" from Lucasfilm Games back in ´89. There you play a campaign from July to September 1940. The germans lost that battle, so the campaign ends in September. (although they kept on raiding britain, but less extensive, as they didn´t reach the goal of gaining air superiority).
msalama
01-20-10, 10:49 AM
I'm not convinced the campaign is dynamic, at least in the sense that we know or expect.
Yeah, but if a dynamic campaign generator á la SH3 / SH4 is still included we can at least make our own...
divingbluefrog
01-20-10, 10:53 AM
As I've raindrops on my glases, I didn't see exhaust smoke...
Sailor Steve
01-20-10, 10:57 AM
Does it mean that the germans win
What has any of them said that would lead you to that conclusion?
Just like in "Their finest hour: the battle of britain" from Lucasfilm Games back in ´89. There you play a campaign from July to September 1940. The germans lost that battle, so the campaign ends in September.
Actually in Their Finest Hour you could play a campaign as a German pilot and you could with the battle, so the Germans did successfully invade Britain. It was the main reason I only played the campaign once - I, as a solo pilot, pretty much won the war for Europe all by myself.
Kapitanleutnant
01-20-10, 11:16 AM
Exclusive brand new Silent Hunter 5 footage
http://www.youtube.com/watch?v=TI0QRk3vX70
It's looking pretty promising!
edit: I hope they fix the rotation of the screws though. It's still wrong!
Lanzfeld
01-20-10, 11:17 AM
The modern Rickroll?
Kapitanleutnant
01-20-10, 11:19 AM
There were submarines, what more could you want?
Sailor Steve
01-20-10, 11:22 AM
:rotfl2:
I'll buy that for a dollar!
Iron Budokan
01-20-10, 11:28 AM
It looks real pretty.
Redfoxx
01-20-10, 01:00 PM
Have waited a lifetime for this upgrade from SH-3. I enjoyed playing SH-Wolves of the Pacific but cant wait to back to being the underdog and trying to survive. 1943 ending is nothing to worry about as there is a very intelligent mod community out there that just make these games better.
Good hunting Wolves.
OK, a bit thinking:
There are only VII's in the game, which is a pity, because I liked the other types, but its OK, as long as it is not a strategy to make us buy some DLC stuff. This means Operation Drumbeat and everything further away than north africa most certainly won't be included because you won't get there anyways.
This, along with the 1943 campaign ending, adds the possibility that there are no US ships to sink in the game.
If anyone has seen a US destroyer in one of the videos, please correct me.
Confirmed from that interview are VIIA, VIIB, VIIC and VIIC'41.
Therefore the amount of equipment is also limited, are there u-boat upgrades at all? can I still change my flak gun and is there a renown system like in SH3/4 or does the player automatically get a new uboat on a certain date without choice.
The campaign ending in 1943 is done because they do not want to model an "uncompleted" u-boat war. Nice try! Basically this means that ASW weapons are depth charges, hedgehogs and bombs, like in stock SH3.
This explaination is only an excuse for adding nothing new, what also limits modders possibilities to add new stuff later.
Don't get me wrong, I like the eye candy, but on long term i'm looking for a better looking SH3 REPLACEMENT with new features added, what Sh5 most certainly won't be.
The first thing they should have done when starting to work on Sh5 is to employ at least half of the GWX mod team. :O:
Which SH sim hasn't required the mods to do their magic since SH2. And afterwards were better off.
I think you guys whinning about the sim only going into 1942 missed something in the interview. Namely, that they hinted that they'll be releaseing a sequel later for the rest of the war. As in the IL2 series. And it makes perfect sense if they want to be sure to include all the late war technology that the allies developed. How much bigger would the game need to be, and consequently, how much longer would it take to develop the game with ALL the details of WW2 submarine warfare included in one sitting. Not to mention what the price might be. I don't mind them splitting the war to achieve more detail of technology for each half.
The first half of the war belonged to the German submariners, who had the technological edge, the second half belonged to the allied surface force whose anti-submarine warfare advancements outstripped the ability of the Germans to develop many advances in weapon and evasion technology. What they did come up with came too little, too late and so didn't amount to a hill of beans. In the end the Germans could only try to react to the gizmos the allies came up with. (A radar detector on a stick isn't really good military science.) For this reason I think it makes perfect sense to split the battle for the Atlantic into two halves.
I'll be buying this game (sim I'm hoping) the day it hits the shelves. And wishing I could mod so I could contribute to the game/sim.
Webster
01-20-10, 04:02 PM
as i expected, there is a lot i am dissappointed to read and there is also
a lot about sh5 that i am very happy to read about.
give it a few more reads guys and do it with an open mind
and you will see they are giving us a very very moddable game :rock:
is it perect? nope, it is tragic? nope, will i buy it? yes definately
i see sh5 as a ready made fixer-upper that just needs to be fine tuned by the modders to be a very great game. after all, we as modders are able to devote a lot more time to the game then the devs are allowed to so i trust this will be a wonderfull game when modded.
plus dont forget they said near the end that if sh5 did well it was likely we would see an expansion for it to add more subs and content to the end of the war. i dont mind paying for another ($10-$15 hopefully) expansion if the new content is done correctly and ads something more to the game.
609_Avatar
01-20-10, 04:14 PM
Thanks for posting the video link! Enjoyed it a lot. :up:
HansVonBeehan
01-20-10, 04:29 PM
twas welll good =]
Looks good , hope my old pc can run it. :wah:
if not time to upgrade i suppose :rock:
Seeadler
01-20-10, 04:54 PM
Suppens in La Spezia?:timeout:
http://foto.arcor-online.net/palb/alben/91/3063991/1680_3032356663333766.jpg
Platapus
01-20-10, 06:24 PM
So judging from this video, will we be able to leave a port without getting
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
....
that would be an improvement I would appreciate.
But like the other videos, all I am seeing are glitzy graphic and nothing about game play mechanics (plotting, tracking etc). Still don't like the periscope but oh well, that is small spuds.
I would really like to see a video where the attack is planned showing how we (the player) can mark the plot, calculate the observations handle the SA. These, in my opinion, are much more important than how some surface ship is graphically rendered.
Platapus
01-20-10, 06:29 PM
What exactly does this game have that fully modded SH3 doesnt?
A cogent question indeed.
Other than glitzy eye-candy graphics Ubi has not released too much on that very important question. What does SH5 offer me that Sh3 + GWX + OLC + ... doesn't?
Seeadler
01-20-10, 07:09 PM
What does SH5 offer me that Sh3 + GWX + OLC + ... doesn't?
a hot soup of the day!
Snestorm
01-20-10, 07:13 PM
a hot soup of the day!
Pretty expensive soup, eh?
I figure it goes to '43 and has VIIs only because it's a perfect segue into expansion packs. Different operations; eg. get the Type IXs with the Paukenslag expansion. Many, many, possiblities.
The original SH had 3 or 4 expansions, mostly maps if I recall.
If they do a good job detailing the individual types (performance, charecteristics, etc.), it could be a very good thing.
They simply must eliminate the bugs that were still present in SH4 from 3, and prevent the addition of new/old ones like the reversed engine sounds in Uboat missions.
I would not like significant changes to the campaign. Incorporate more refined and specific mission objectives, but leave the sandbox in. What I envision is something along the lines of a real mission, including orders from BdU specific to your boat, mission, and wolfpacks. Unknowns/random events like being blown off course due to weather resulting in a failure to meet up with other boats at the proper time and coordinates. (ya I can dream :|\\)
John Channing
01-20-10, 08:08 PM
What exactly does this game have that fully modded SH3 doesnt?
A lot of people complaining about it?
JCC
jclasper
01-20-10, 08:12 PM
Thats normal before a new release though lol
W_clear
01-20-10, 08:30 PM
Looks so good ,but the sun too big.!!!!!!!!!!!!!!!!!!
How about a video of a U-boat smashing through some good Atlantic rough seas!!:yeah:
THE_MASK
01-20-10, 10:56 PM
at the end of the video it says.
Gameplay is dynamically driven by player decisions .
Over 160 ports .
Around 70 airbases are covering the seas .
Over 10500 ships will sail independantly or in one of the 250 convoys .
Sailor Steve
01-20-10, 11:44 PM
IThe original SH had 3 or 4 expansions, mostly maps if I recall.
There were two expansion packs sold called Patrol Discs, and they did indeed add maps and other things. A third was never released separately, but all three were included in Silent Hunter Commander's Edition.
If they do a good job detailing the individual types (performance, charecteristics, etc.), it could be a very good thing.
Yes it could. If done right this could get very interesting.
Unknowns/random events like being blown off course due to weather resulting in a failure to meet up with other boats at the proper time and coordinates. (ya I can dream :|\\)
That sounds like a great idea!:yep:
Sailor Steve
01-20-10, 11:47 PM
Aw, man! Somebody has hacked my account, and is now following me around making duplicates of my posts!
BigVette
01-21-10, 12:05 AM
Nice, I'm in!
papa_smurf
01-21-10, 05:30 AM
Ooohhhh......can't wait:salute:.
Everything looks very nice, from the U-boat to the seas (no more empty sea floor), and even the ship explosions look amazing.
Adriatico
01-21-10, 05:32 AM
How about a video of a U-boat smashing through some good Atlantic rough seas!!:yeah:
+1
http://img63.imageshack.us/img63/2408/subsim.jpg
robbierob2005
01-21-10, 06:42 AM
Wow. What good quality graphics. Can't wait to buy this one :-)
kapitan_zur_see
01-21-10, 08:18 AM
if only we could have such quality rough sea... :oops:
Hartmann
01-21-10, 08:37 AM
So the Mediterranean is in :up:
And an interesting note: If we can go up to Madagascar, there is still hope for the Type IX being included :DL -though of course it can mean we will be jumping from refuel to refuel with a Type VII :hmmm:
for sure, it must be this, refueling from milk cows or merchants (there are VII refueling submarines ?) or the range of VII is the same of a IX in the config files :haha:.
But go to Madagascar only with 14 torpedoes is a bad idea.
Uber Gruber
01-21-10, 08:41 AM
+3 (extra blah to increase post size to greater than 3 characters)
Hartmann
01-21-10, 08:53 AM
Seems that the sub run over rails, the same problem of sh4 , no improvements here at the moment.
No more heavy rough seas sensations of Sh3 :88)
Seeadler
01-21-10, 09:52 AM
They simply must eliminate the bugs that were still present in SH4 from 3, and prevent the addition of new/old ones like the reversed engine sounds in Uboat missions.
Like two or more destroyers under German flag in the Med as in this video :nope:
The only one destroyer served under German flag in the Med was the occupied Greek destroyer Vasilefs Georgios, renamed to ZG3 Hermes.
The Hermes mainly escorted convoys in the Aegean Sea and occasionally from Crete to Tobruk.
Lanzfeld
01-21-10, 10:00 AM
I am not so worried about what DD's served where and when as I am worried about the technical aspects like ASDIC performance near the surface and aircraft leathality.
AND I WANT COMPRESSED AIR TO HAVE A MODEL DAMMIT!
OG Hase
01-21-10, 01:55 PM
It sure looks nice esspecially the water!:yeah: But I really think they should not take this UGLY and very strange Attackscreen / Periscope for the release! :down:Sorry guys but compared to the obviously other great (graphics) improvements that is a laugh!:woot: The "good old one" from SH 3 looks a hundred times better imo. ;)Why not polish that a little (necessary at all!?) bit and use it again!?:sunny: Hope the game can and will be modded anyway - and that really would be at least one detail to improve!:salute:
Aleksandar the Great
01-21-10, 02:53 PM
WHERE the ROUGH SEA???
http://img339.imageshack.us/img339/6311/roughseas.jpg
divedeep
01-21-10, 06:49 PM
Silent Hunter will always remain an action game with all of its high detailed graphical animations unless the opportunity of a realistic boat control such as full command on both engines separately and rpm adjustments on the machine telegraph, of course including the real boat behavior response to the rudder commands and weather situations.
Deep Source
01-21-10, 07:36 PM
It LOOKS very nice, no doubt about that, but Silent Hunter 5: Type VII U-boat simulator, The Early Years ain't gonna be my favorite SH game.
Just playing a VII till 1943 is just lame... :nope:
Hey, devs, the war ends (for Germany) May 1945, not May 1943.
This demands a new ETA, not early March, but when you have added the other types and made the last and hard part of the war playable.
I WANT my type IX !!!!! :stare::stare::stare:
Yes atlantic campaign needs IX Type. South Atlantic with a VII? I hope not!
Dev if the Silent Hunter IV will have only VII, i buy a expansion pack with new U-boats types (with complete realistic interiors of course).
NOW ONE WORDS FOR DEV TEAM
I want a REALISTIC AND HISTORY SIMULATOR not a casual game with poor gameplay.
PS. A new "old classic" HUD is welcome, I hate this new "ZUNE THEME".
Soundman
01-21-10, 07:48 PM
Aw, man! Somebody has hacked my account, and is now following me around making duplicates of my posts! (Yeah, that's the ticket. Wonder if anybody'll believe it?)
Simply.....:rotfl2::rotfl2::rotfl2::rotfl2::rotfl2 :
Keelbuster
01-21-10, 09:32 PM
I dunno guys - it's all a bit cryptic at this point. From the video it looks like SH3 with better water (including droplets on screen...yay!). This confirms my fears from the DEV team interview a couple weeks back:( Who knows what they mean by 'dynamic'. My gut tells me that they're pulling an SH4 again. 'dynamic' might mean dynamic in the most restricted and technical sense. I would love to be pleasantly surprised, but I think I'll wait to upgrade my rig until I hear the splash.
Looks nice so far, but I do wish the peri was larger & centered. It just looks funny sitting off to the right like that. Not sure about the highlighted objects either. Kinda reminds me of "Thief". :hmmm:
sharkbit
01-22-10, 08:58 AM
.....(including droplets on screen...yay!).....
:down:
Those water droplets appear on the videos released so far and after the first couple of times, they are just annoying to me.
And what is with the little guy in the periscope field of view? It does seem that the periscope view may need some work.
I love the water and foam effects. My computer started smoking just thinking about trying to run that game though.
Cool video though, but like many others, I want to see some of the other screens and an approach and attack planned out.
Other than glitzy eye-candy graphics Ubi has not released too much on that very important question. What does SH5 offer me that Sh3 + GWX + OLC + ... doesn't?
Ditto.
Bottom line still remains-I don't want a polished up SH3 with prettier graphics. I want better gameplay, better AI, and a real dynamic campaign. I wouldn't mind being ordered around. Just because I'm the captain of my boat doesn't mean I get to choose where to go and what to do. It didn't work that way in real life.
Adriatico
01-22-10, 09:47 AM
Looks nice so far, but I do wish the peri was larger & centered. It just looks funny sitting off to the right like that. Not sure about the highlighted objects either. Kinda reminds me of "Thief". :hmmm:
They must have a strong reason for keeping that periscope far right... we have all sorts of various opinions on other matters... BUT 90% of users agree - periscope to the central position of screen.
Also... larger and without a crew-boy face inside view.
It would be nice to have an option - if you want a clear periscope view... just to press a key and switch to it :yep:
(press again - and have this "presented" screen)
Many FPS games have that as gunsight/sniper view... it should not be a problem to include...
Neal where are you?
:ping:
kvbrock82
01-22-10, 10:00 AM
i live in malta... just opposite the grand harbour actually.
Im impressed that the devs actually tried to model the harbour including the forts surrounding the entrance as well as fort st angelo on the inside. I wonder if they made fort st elmo in its actual star shape if viewed from above. From the view we get it looks very interesting, especially since it actually includes fortified valletta overlooking the harbour. Wish they would have gone a little easier on the huge forested hills in the background though.
Phantom Mark
01-22-10, 10:49 AM
Nice vid thanks :)
A little more life on decks would be even more welcome tho, nice to already see an improvement over past titles already tho......
iambecomelife
01-22-10, 11:22 AM
Nice graphics, but I'm not sure I agree with this particular demonstration of the enemy's "dynamic response". Would the British really have dispatched a battle group containing a fleet carrier and a heavy cruiser to deal with a single U-Boat sinking a few more merchant ships than usual? Recall that using fleet carriers to hunt for U-Boats was frowned on after the "HMS Courageous" disaster at the beginning of the war. As for the "County" class seen in the middle of the video, AFAIK no WWII cruisers other than the American "Atlanta" class were designed for anti-submarine work. What the game seems to be doing is using the concept of a "dynamic campaign" to throw a bunch of "exciting" units at the player, when historically few subs were ever in a position to sink major warships.
If anything, I hope we can control the quantity and type of enemy vessels that spawn to intercept the player's submarine.
Keef Kavannah
01-22-10, 12:28 PM
oh sweet mother of j. we got "lock!" windows and guy faces everywhere. augh.
i hope someone's out planning an Italian squad mod. extremely unlucky waters, but still...122 uboots less make Med a whole lonesome place.
for those who want their IX back, well yeah, great one, but doenitz hated it in any manner, 'specially cause of those low seas we got in europe. so leaving them out of the picture is a real loss und highly unhistorical, still y'd expect to perform better in a VII.
what about mines? we got 'em?
Onkel Neal
01-22-10, 01:11 PM
They must have a strong reason for keeping that periscope far right... we have all sorts of various opinions on other matters... BUT 90% of users agree - periscope to the central position of screen.
Also... larger and without a crew-boy face inside view.
It would be nice to have an option - if you want a clear periscope view... just to press a key and switch to it :yep:
(press again - and have this "presented" screen)
Many FPS games have that as gunsight/sniper view... it should not be a problem to include...
Neal where are you?
:ping:
Yeah, I agree, I don't know what the crew face is doing IN the scope.... that looks odd, very gamey.
I would have imagined whoever was doing that part of the game would have adopted the tried and true Aces of the Deep approach: crew updates belong along the bottom of the screen, or to one side. Not IN the scope. :)
When my 2nd wife and I were buying our first home, we looked it over and in the dinning room, there was this wall covered with antique style mirror tiles. She took one look at that and declared, "That's so tacky, we need to take those down and paint the wall." Forgive me, but silently I was imagining if we had walked into the room and the wall was plain and painted she would have said, "Oh, that wall is so boring and plain, we need to add some nice mirror tiles to spice it up." :doh:
It's funny, when as mod maker creates a mod that has battle penants hanging from the scope (just an example, ok?), it is well received. "Bravo!" And it should be, it's a cool mod. But it's obvious that there are just a few penant images and they are repeated--several have the exact same wrinkle, etc. Now really, that's no big deal. But if Ubi Romania had battle penants in the game and they were repeated like that, how many people would slag off on them? LOTS! :arrgh!:
Sometimes, with all the never-ending gripes, I wonder if the dev team doesn't just say, "F... it, they won't like the interface no matter what we do and will mod it, let's spend our time with the AI and dynamic campaign." :haha:
Lanzfeld
01-22-10, 01:15 PM
let's spend our time with the AI and dynamic campaign." :haha:
Funny as this is EXACTLY what I want them to do! :hmmm:
******* the scope view. We can fix that with mods.:up:
CaptainNemo12
01-22-10, 05:04 PM
Those water droplets appear on the videos released so far and after the first couple of times, they are just annoying to me.
I hope there's an option to turn them off...
Platapus
01-22-10, 05:11 PM
Yeah, I agree, I don't know what the crew face is doing IN the scope.... that looks odd, very gamey.
I think if a Kaluen, looking through the periscope, saw the face of a crewman, he better surface quickly!!
Maybe this is what Ubi is referring to by immersion?
We can dive the submarine with crew members still on deck?
Greg Wak
01-22-10, 05:23 PM
Too funny! I haven't posted here since the early days of SH3. Things haven't changed much. There are lots of happy people and still a certain % that are prepared to hate it before it ever comes out. I guess I'm just no where near hard core enough. I enjoy looking at the nicely detailed ships and water and land too much to notice weather there is a shadow in one spot and not another. People wanting ultra realism but then the freedom to go whereever they want whenever they want. No captain could do that. So it's less distracting for crew info in a crawl along the bottom than in the scope? I don't get it. In fact I had to rerun the video to see what the "face in the scope" comments meant. I guess I just prefer to take a more positive outlook.
JScones
01-22-10, 07:02 PM
It's funny, when as mod maker creates a mod that has battle penants hanging from the scope (just an example, ok?), it is well received. "Bravo!" And it should be, it's a cool mod. But it's obvious that there are just a few penant images and they are repeated--several have the exact same wrinkle, etc. Now really, that's no big deal. But if Ubi Romania had battle penants in the game and they were repeated like that, how many people would slag off on them? LOTS! :arrgh!:
That would be because we are paying professionals to develop a product. They should get such things--in a simulation--right.
Modders, who are always the ones who come through and save the day, achieve their results through reverse/re-engineering. Much harder to reverse/re-engineer a product, and much more commendable IMHO, than the devs not being fluffed to get it right in the first place.
"F... it, they won't like the interface no matter what we do and will mod it, let's spend our time with the AI and dynamic campaign."
If only they did...if only they did.
...for skinners : textures, uniforms, what is these funny holes on the deck ?
So, still many fun hours in work ! That's a good new !
LiveGoat
01-22-10, 08:52 PM
I think I get what Neal's saying: We need to have mirror tiles in the control room.
BootDas
01-22-10, 09:58 PM
Everytime a new sim is due for release, we get the same old complaints. In otherwords, a lot of the hardcore players of sims, want everything perfect from the outset. If this was the case, we would all be happy and no one would have reason to complain. But the Dev Team have certain costs and limitations that they can work with and the more that is put into a game to make it better, costs more. Acording to what I read, this sim SHV is only the first part of the war, up to 1943 and if the sim takes off, then I can see a part 2 add on being done which will include all the later versions of the U-boat and weapons etc.
Every simulator when it is first released, lacks many improvements, this is where the modders come in to play. I am also a Train Sim fan and when Microsoft Train Simulator came out in 2001, it was pretty basic. After 8 years, this sim is still going strong in the rail sim community and it has improved five fold, thanks to many modifications done to it,
The Silent Hunter series are fortunate to have four versions, against Train Sim's stand alone version and looking at the graphics and improvements over SH 3 & 4, I think the dev team have made a great looking sim this time. At least you will get the feeling of being inside a sub, where you can visit all compartments and interact with members of the crew that actually move about, instead of the crew in SH3, who only have slight body movements, but are otherwised glued to their positions in the control room or on the bridge.
So stop your whinging, wait and see what the modders will do to improve on it and be THANKFUL, that at least you ARE GETTING a Version 5, instead of just an eight year old version of a Train Simulator.
I have all the Silent Hunter sims, from the old dos SH1, up to the latest SHIV and I look forward to March for SHV.
CaptainHaplo
01-23-10, 10:22 AM
Its funny how folks are up in arms. Really it is.
Some people are screaming "Fix this minute detail of eye candy or the whole game SUXXORS!" while others are yelling "Spend your time on Gameplay in this way, or that way."
The team has dedicated people working on it all. Will they get it perfect? No. But they are trying to get it close.
As for eye candy - I have seen people go so far as complaining that crew on surface ships need to have more "roll" in their ankles and no so much in their hips when they are walking..... Are you there to make sure they walk nice, or sink them???
I've seen people ask "what does this give me that XYZ doesnt?" Gee I dunno - wolfpacks, lack of instantanous teleportation from the bridge to the control room, or to the periscope, etc - aka - realism!
We have people screaming about the dynamic campaign - stating they want "absolute freedom to go wherever they want". If thats your goal, then you don't want a WW2 sub sim - because historically that would have gone and gotten you SHOT! No captain had that level of freedom.
I point this out because it demonstrates the challenges that the dev teams face. Some people want the most eye candy, other want gameplay additions, while others what "historical accuracy" without actually having to play within the same framework. Now there is simply no way with limited resources (aka money and time/manpower) to make everyone perfectly happy given the demands that just this community is making.
Yes - they are professionals getting paid. But they don't have infinite reserves, and if they did and the game took 3 years to develop, people would still find SOMETHING to fuss about (not to mention all the griping during the wait). Ubi isn't going to give them that long - so let them work on it as they can within the constraints they have - and then we can see what we have to work with.
Adriatico
01-23-10, 07:44 PM
I've seen people ask "what does this give me that XYZ doesnt?" Gee I dunno - wolfpacks, lack of instantanous teleportation from the bridge to the control room, periscope, etc - aka - realism!
Maybe... it's just my English;
Did I understand well - this game gives us periscope ? ...and realism
CaptainHaplo
01-23-10, 10:34 PM
I edited it to make it clearer - its intent was to make not that you couldn't just instantly "teleport" to the periscope from the bridge for example. In all the previous games, there is no transit time, its hit a key and POOF your there. Now you have to move between stations - which is more realistic - though it will at times be tedious and aggrevating because we (as the player) will likely be in a hurry especially if we are getting shot at.
Platapus
01-24-10, 04:22 PM
I had not seen this video linked on this site before
http://www.youtube.com/watch?v=wo26Q4FwTEY&feature=related
Is this really an SH5 video or an SH4/U-boat video?
It does not look like the other SH5 videos that have been released.
I never played SH4/U-boat so I can't tell myself. The video claims it is in Pearl Harbour but it does not look like that.:shifty:
Kapitanleutnant
01-24-10, 04:34 PM
That is very blatantly SH4. Same interface, same effects, same everything.
Platapus
01-24-10, 04:36 PM
That is very blatantly SH4. Same interface, same effects, same everything.
That's what I figured.
I am shocked that someone would post a video on the internets tubes and lie about it.:o:o Shocked I tell you!
Shiplord
01-24-10, 06:35 PM
What is the difference with this PS3/XBox360 trailer?
http://www.youtube.com/watch?v=qXQ2fOS6CxQ
I see no difference!:hmmm:
mookiemookie
01-24-10, 09:23 PM
What is the difference with this PS3/XBox360 trailer?
http://www.youtube.com/watch?v=qXQ2fOS6CxQ
I see no difference!:hmmm:
SH5 is PC only. Someone is having a bit of fun on Youtube.
Shiplord
01-24-10, 10:00 PM
SH5 is PC only. Someone is having a bit of fun on Youtube.
this website listed also PS3 and Xbox360 as platforms
http://www.spieletrailer.com/videos/silent-hunter-5-video-kampagne-trailer,13775.html
jbeatty
01-25-10, 04:19 PM
I've been a member here a long time. Lost my login:damn:
made a new one to see the video. I don't care it you had to use a joy stick to play. I just can't wait. Have upgraded my system to take full advatage when it comes out.:rock:
bill clarke
01-26-10, 12:14 AM
I noticed that when the cargo ship went up the, the derricks going over the side were still in one piece, I'd like to see that changed, it's just not realistic.
Other than that the game looks great.
Soviet_Warlord
01-26-10, 04:44 PM
I noticed that when the cargo ship went up the, the derricks going over the side were still in one piece, I'd like to see that changed, it's just not realistic.
Other than that the game looks great.
Agreed. Also, what's with the water tiling (the patterning water)? It's been around since SHIII and, frankly, it looks awful. I hope it gets fixed.
bigboywooly
01-26-10, 04:53 PM
German DDs in the Med ?
:nope:
JScones
01-27-10, 02:59 AM
German DDs in the Med ?
:nope:
Yeah, didn't you know, BBW? They were secretly carried overland like the Type IIB's. :haha:
Yeah, didn't you know, BBW? They were secretly carried overland like the Type IIB's. :haha:
That's ridiculous.
They took them through Scapa flow bit by bit in u-boats and put them back together in Italy.
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