View Full Version : Mission Report
frau kaleun
01-16-10, 09:39 PM
17 Sept 1939
To: BdU
From: U-29
Heading south at periscope depth in grid BE32. Approx 1600 hrs received report of hydrophone contact with several ships making good speed through area, bearing 040. Periscope sweep confirmed five warships, distance approx 4800 km. Proceeded on intercept course to engage. Ships identified as British Royal Navy Illustrious class carrier Courageous and four escorts.
Rigged for silent running at distance of approx 3500 km and began attack run. Fired spread of four torpedoes at carrier. Dove immediately and ordered new course NNW at maximum depth of 130 meters. Confirmed three hits on Courageous; ship confirmed sunk at approx 1620 hours. Pursued by escorts with sonar and repeated depth charge attacks. Nearest attack run was too far aft of boat to inflict any damage.
Maintained silent running at depth of 129 meters and proceeded NNW until 1750 hours. No reports of contact since losing carrier escorts at approx 1700 hours. Ordered boat to periscope depth. Hydrophone sweep at 34 meters reported no contacts in area; confirmed by periscope sweep at 1805 hours.
Sunset at 1806 hours. Surfaced and currently patrolling grid BE31 pending further orders.
Sailor Steve
01-16-10, 11:51 PM
September 17?
U-29?? :06:
Hey!
Whatthe?
Geddoutamyboat!!!!!
:rotfl2:
On the other hand that was a pretty neat trick, considering that HMS Courageous really was sunk by U-29...on September 17, 1939!
http://www.uboat.net/allies/merchants/ships/32.html
frau kaleun
01-17-10, 12:20 AM
Sorry. Apparently BdU thought it needed a woman's touch.
And you would absolutely adore the new curtains I made for all the sleeping quarters. They're not quite standard issue for a Kriegsmarine vessel, but I think the pink really brightens up the place.
Also Wednesday night is now our weekly "Sharing & Caring" get-together where we all sit in a big circle in the control room and share our feelings about each other and the current patrol and whatever is going on back at home. We always end it with a big group hug and then we have tea and cucumber sandwiches for each!
Unless of course we're stalking a convoy or trying not to get blown out of the water by a destroyer. Then we have to put it off 'til Thursday.
frau kaleun
01-17-10, 12:21 AM
On the other hand that was a pretty neat trick, considering that HMS Courageous really was sunk by U-29...on September 17, 1939!
http://www.uboat.net/allies/merchants/ships/32.html
I just ran the single mission for sinking the Courageous and was magically teleported to the right date, location, and u-boat. :D
And you would absolutely adore the new curtains I made for all the sleeping quarters.
:D
Outstanding work Kauleun.
I'd think about starting a career. The Kriegsmarine needs captains like you.
frau kaleun
01-17-10, 12:56 AM
Well, I will probably run some more of the early war single missions first. I am still playing at essentially 0% realism, using all the "tools" available to get a feel for what is happening and why in different situations. I am looking forward though to starting a real career and seeing how far I can get before I kill myself, my crew, and destroy my boat.
Worst humiliation so far was on... I think it was the Curacao mission. Stayed out of the depths too long and came under attack by what must've been some armed merchant ships. Managed to sink the worst offender before crash diving, but took so much damage that we just kept sinking and had to blow tanks to pull ourselves up again.
Surfaced only to find that I'd just surrendered my vessel to... wait for it!... an armed tugboat. After I'd completed my primary objective AND sunk just about everything else around, an armed freakin' tugboat.
:damn:
That is NOT going to look good on my resume.
On one of my first career patrol starts I collided with the patrol boat that was supposed to be escorting me out of the harbour.
There are a hundred stupid ways to end a career in this game.
Have fun finding them all out :O:
KL-alfman
01-17-10, 03:55 AM
and then we have tea and cucumber sandwiches for each!
will try this out for my men at the next tea-time! :D
when you start your single missions you could try switching off some of the realism settings. e.g. the event camera is of no use if you still have external view (F12), and so on ......
(you are doing great, grats for sinking the "Couragous")
frau kaleun
01-17-10, 12:56 PM
On one of my first career patrol starts I collided with the patrol boat that was supposed to be escorting me out of the harbour.
There are a hundred stupid ways to end a career in this game.
Have fun finding them all out :O:
Oh, I already have an explanation prepared for all of them. It goes something like this...
*ahem*
"BERNAAAAAAARD!"
frau kaleun
01-17-10, 01:03 PM
will try this out for my men at the next tea-time! :D
The men really seem to like it. Now if I could just get them to put the toilet seat down, I'd be all set.
SurfnSea
01-17-10, 01:20 PM
Oh, I already have an explanation prepared for all of them. It goes something like this...
*ahem*
"BERNAAAAAAARD!"
Has anyone ever considered that it was Bernadette? Bernard has sure taken a hard rap. Then again maybe it is Bernard as he walks around my boat with a book of swatches and loves to measure the crews inseam.
Now you come to mention it, whenever the cook hands me a cup of coffee, Bernard reminds me to use a coaster.
Jimbuna
01-17-10, 02:29 PM
I'm trying the Baltic. Maybe I'll have better luck there.
MINES.MINES.MINES MINES MINES MINES MINES MINES MINES.
Everywhere. Oh god help me. Oh yeah, it's ok, there's a few areas not covered by mines.
The ones in 15 meters of water under constant attack by E-Boats and the the Luftwaffe. The PTO is looking better by the minute.
Oh look, there's another MINE.
http://img340.imageshack.us/img340/1309/seagullmine.jpg
Sailor Steve
01-17-10, 07:58 PM
I just ran the single mission for sinking the Courageous and was magically teleported to the right date, location, and u-boat. :D
:rotfl2:
I should have guessed! :oops:
frau kaleun
01-17-10, 08:10 PM
No, not really. I'm actually a Time Lord.
My Tardis is cleverly disguised as a u-boat lavatory stuffed full of sausages, bread, and boxes of fresh lemons.
Oddly enough no quartermaster has ever questioned why my boats never seem to run out of sausage, bread, and fresh lemons no matter how long we stay out on patrol.
Congrats on sink the Courageous frau kaleun,
Now if I could only find one in my patrol.
Tweety
Falkirion
01-17-10, 09:39 PM
Nice work. Welcome to the capital ship kill club. I got the Nelson on my first convoy engagement. That was at 56% realism, I'm running at 64% now (No unlimited fuel), next aim is to learn manual targeting bumping it up to around 80% or so.
frau kaleun
01-17-10, 11:16 PM
Well I have taken the plunge and started a career in the Kriegsmarine. I know mom & pop were hoping I'd stay with the circus like the rest of the family, but what can I say, the sea beckons. The U-boatwaffe: it's not just a job, it's weeks on end locked in a tiny, damp, dirty tin can with several dozen increaslingly unwashed sailors. What's not to love?
Beginning my service as Leutnant zur See Paul Witte, commanding officer of type VIIB U-46, U-Flotilla Wegener. Departed Konigsberg (how do I add an umlaut in here, anyways?) 1 Aug 1939 and completed training patrol of grid AO98 on 2 Aug 1939. Subsequent to completing patrol as ordered took U-46 deeper into the Ostsee for a bit of a shakedown. Crew and boat performed well on test crash dives and emergency surface procedures.
Was promoted Oberlt. z. See upon return to base. Currently awaiting orders for second patrol.
Anyhoo - saved the career and went out of game and back into SH3 Commander, and all the career info for it seems to be there and be correct - so far, so good. :DL
Sailor Steve
01-18-10, 12:23 AM
Well, congrats on your first career. Oblt Witte.
Because of constantly starting over to try out new mods from the beginning, I have never finished a career in almost five years of playing this thing. My latest career using Commander started with a one-day shakedown out of Wilhelmshaven, then set Commander to 18 days in base so I could be one of the 14 actual boats sent out on August 19.
Oblt.z.S Irwin Baade is currently patrolling BE36 in U-29, and after a month at sea and three weeks of war has a whopping 3 confirmed sinkings totalling about 10,000 tons. Sounds about average for me.:arrgh!:
frau kaleun
01-18-10, 12:14 PM
Because of constantly starting over to try out new mods from the beginning
I'm glad you mentioned mods because when I go back in to continue this career I want to make sure I don't screw up how all the different components work.
I have GWX3, JSGME, and obviously I'll be using SH3 Commander to manage the career. Before I started the new career in Commander I disabled all the mods I was playing with beforehand and ran one patrol without any additional mods, and made no changes to anything that Commander or the game gave me in terms of crew, etc. Finished the patrol, returned to base, and saved.
So now, if I want to enable mods again or add/change them in the future, I think I understand that the correct procedure is as follows:
- open JSGME first, do whatever I'm gonna do with the mods, close program
- open SH3 Commander, choose the career I want to play, and run SH3 from there
- select Career mode in SH3, choose the career I selected in Commander, and continue from whatever my last or preferred save point was
Also I have Commander set to rollback automatically when I exit the game, is that the best thing to do if you're going to be trying out mods as you go?
If there is anything I absolutely should NOT do in one place or the other please let me know, things that I could do in SH3 for instance, that I should only do in Commander or vice versa.
Oh and yes I think it would be very cool to already be on patrol when the war starts, sounds like I can make that happen by jiggling something in Commander before I continue this career? Or is it too late to change settings since I already saved after completing the first patrol?
Thanks in advance for any tips/suggestions/warnings about stoopid things I will probably do unless instructed otherwise.
Dissaray
01-18-10, 12:28 PM
Ya, there is an option in SH3 Commander that can start your patorl just outside your home port. As far as all your other setings it all looks good, auto roll back seems to be the best way to run things. I haven't run into any problems seting it up to do that.
On thing I haven't been able to get to work right in terms of Commander is the no crew fatige modle. I have it all set up in the program to do it but it dosen't seem to translate to the game. Is there some thing special I have to do to make it work? Or is there a way I can get it to work without using commander?
Jimbuna
01-18-10, 04:56 PM
Are you playing the GWX3.0 mod ?
frau kaleun
01-18-10, 05:09 PM
Are you playing the GWX3.0 mod ?
Jawohl.
Edit: never mind, if that wasn't meant for me.
Jimbuna
01-18-10, 05:14 PM
Jawohl.
Then my advice would be to only enable mods that are JSGME compatable in order that you can reject anything that causes a problem http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Dissaray
01-18-10, 05:58 PM
Are you playing the GWX3.0 mod ?
Yes I am. I noticed that I didn't have the GWX 3 compatability files for Commander installed, forgot to do that when I switched computers. I now have that installed and am trying it out now. But a strange thing hapend, damn odd realy. I set it up to start my patrols out at sea and wanted to skip that first month of the game, befor the war starts, so I set it up to start on September 1939. Well the game started and every thing just fine but it started me down past the horn of Africa in the FG sector and the date is still August 1939. Granted it probly will be September by the time I get back up into the North Atlantic and then to my PZ but this is realy odd.
frau kaleun
01-18-10, 06:46 PM
Then my advice would be to only enable mods that are JSGME compatable in order that you can reject anything that causes a problem http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
I've been a very good kaleun and tried to make sure that everything I've downloaded so far has been compatible with that and with GWX3/SH3 Commander. And I had most of them enabled via JSGME when I was just running the game w/o using Commander, and so far no problems there that I could see. Most of what I'd enabled so far was the stuff that came with GWX3. A couple extras like Das Boot Clothes and the Das Boot music one. Don't know if I'll keep them or not but I will probably look for some more interesting things before I get too far along.
Congratahoochies on the carrier and the new career. I have asked Balz to send you one of his mahvelous tea cozies that you can wear during your cucumber sandwich teas. :DL
frau kaleun
01-19-10, 03:31 PM
What, no belly dancer costume? You wound me, sir.
J/k, and thanks. I'll wear it with pride. And some small degree of embarrassment, no doubt, but mostly I'll shoot for pride and then just hope the crew thinks I'm some kind of eccentric naval genius whose odd ways it would be unwise to question.
What, no belly dancer costume? You wound me, sir.
J/k, and thanks. I'll wear it with pride. And some small degree of embarrassment, no doubt, but mostly I'll shoot for pride and then just hope the crew thinks I'm some kind of eccentric naval genius whose odd ways it would be unwise to question.
Mdame, the belly dancer costume is enclosed as a surprise :sunny:
I don't recomend you wear it while visiting Algiers. :|\\
frau kaleun
01-20-10, 08:43 PM
Mdame, the belly dancer costume is enclosed as a surprise :sunny:
I don't recomend you wear it while visiting Algiers. :|\\
:rock:
You, sir, are an officer and a... a...
:hmmm:
...well, you're an officer, and that's got to count for something. :03:
The a. . .a . . . is righ t:cool:
johan_d
01-21-10, 02:41 PM
After some trying I dont think the group hug is a good idea.
1. some officers now complain to get more dirty then they were before
2. some men complain after losing something suddenly
3. some men wont stop hugging and start crying
4. some men keeps hugging and seems to get horny
No more hugging, and certainly no pink on my boat!
I have to report you to BDU for this, sorry.. I still hear those English laughing at us!
:haha:
timwatson
01-31-10, 04:48 PM
Ya, there is an option in SH3 Commander that can start your patorl just outside your home port. As far as all your other setings it all looks good, auto roll back seems to be the best way to run things. I haven't run into any problems seting it up to do that.
On thing I haven't been able to get to work right in terms of Commander is the no crew fatige modle. I have it all set up in the program to do it but it dosen't seem to translate to the game. Is there some thing special I have to do to make it work? Or is there a way I can get it to work without using commander?
I'm discovering there is another way to circumvent the inconvenience of dealing with crew fatigue. After sinking 1.9 million tons so far - about 40% of my crew have at least the second highest medal available, which renders them never tired. So, keep sinking lots of ships!
Good luck!
timwatson
01-31-10, 04:55 PM
Yes, it can be done. Simply head for Scapa Flow via the west entrance.
You'll find a BC, Troop Transport, and Tanker waiting for you inside the Flow. If you avoid using your initial renown points before going out on this first mission, the 1500+ renown you will have earned will get you into a VIIB after your first mission!
Well, congrats on your first career. Oblt Witte.
Because of constantly starting over to try out new mods from the beginning, I have never finished a career in almost five years of playing this thing. My latest career using Commander started with a one-day shakedown out of Wilhelmshaven, then set Commander to 18 days in base so I could be one of the 14 actual boats sent out on August 19.
Oblt.z.S Irwin Baade is currently patrolling BE36 in U-29, and after a month at sea and three weeks of war has a whopping 3 confirmed sinkings totalling about 10,000 tons. Sounds about average for me.:arrgh!:
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