Subnuts
01-11-10, 11:17 PM
It happened to me again yesterday.
Was playing SHIV , and came across a stationary Akizuki-class DD in a shallow harbor. Closed to within 600 yards, staying in his baffles, and set up a three-shot spread, one aimed for the bow, another for the boiler room, and a third for the engine room. I figured that if he took off, the bow shot would hit him under the bridge, or if he went in reverse, the stern shot would hit in that area. Set the depth to six feet, opened the bow caps, and let loose in three second intervals...
And every single torpedo missed. The bastard went from a standstill to 20 knots in five seconds, came to a sudden stop, and backed out of there at 37 knots, a speed it took all of 10 seconds to achieve.
Come on, Ubi. This is the hair-ripping, teeth-gnashing, fist-pounding sort of **** I didn't have to put up with in the original SH, when ships changed speeds in historically accurate manner, and knew how to avoid steam torpedoes in an intelligent manner. Since when can a stationary ship conjure up 10,000 pounds of steam pressure from Shangri-La and vipadeedooda out of there like greased lightning the moment a lookout spotted a torpedo? In the real world, ships have physical mass and water has a slightly higher viscosity than outer space.
Seriously, this kind of thing pisses me off. It's why, no matter how much I try, I prefer reading about submarine warfare instead of simulating it on my computer. And can they please fix ASDIC this time around? It hasn't been properly simulated since AOD and SH. Back then, it was a sweeping hydrophone with a narrow detection cone, and unless your boat was inside that cone when it went active, you wouldn't be detected. This was historically accurate, but the last three SHs screwed it up by turning it into a 270-degree passive tripwire - get too close, and BAM! instant detection.
C'mon folks. We're gawking over eye-candy and debating the 3D interior and interface, but completely ignoring the very real REPEATED failures of the past! :damn:
Was playing SHIV , and came across a stationary Akizuki-class DD in a shallow harbor. Closed to within 600 yards, staying in his baffles, and set up a three-shot spread, one aimed for the bow, another for the boiler room, and a third for the engine room. I figured that if he took off, the bow shot would hit him under the bridge, or if he went in reverse, the stern shot would hit in that area. Set the depth to six feet, opened the bow caps, and let loose in three second intervals...
And every single torpedo missed. The bastard went from a standstill to 20 knots in five seconds, came to a sudden stop, and backed out of there at 37 knots, a speed it took all of 10 seconds to achieve.
Come on, Ubi. This is the hair-ripping, teeth-gnashing, fist-pounding sort of **** I didn't have to put up with in the original SH, when ships changed speeds in historically accurate manner, and knew how to avoid steam torpedoes in an intelligent manner. Since when can a stationary ship conjure up 10,000 pounds of steam pressure from Shangri-La and vipadeedooda out of there like greased lightning the moment a lookout spotted a torpedo? In the real world, ships have physical mass and water has a slightly higher viscosity than outer space.
Seriously, this kind of thing pisses me off. It's why, no matter how much I try, I prefer reading about submarine warfare instead of simulating it on my computer. And can they please fix ASDIC this time around? It hasn't been properly simulated since AOD and SH. Back then, it was a sweeping hydrophone with a narrow detection cone, and unless your boat was inside that cone when it went active, you wouldn't be detected. This was historically accurate, but the last three SHs screwed it up by turning it into a 270-degree passive tripwire - get too close, and BAM! instant detection.
C'mon folks. We're gawking over eye-candy and debating the 3D interior and interface, but completely ignoring the very real REPEATED failures of the past! :damn: