PDA

View Full Version : Second round of newbie-ish questions


Kavok
01-10-10, 07:28 AM
Thanks all for the great responses last time out.

Couple more for you:

i) Dynamic campaign; how dynamic is the campaign? In the last 4 patrols I've rid the Royal Navy of 11 destroyers and 2 light patrol craft, will this make a difference to the amount of warships I'm seeing in the game at this point?

ii) Convoy attacks. I'm getting pretty good at hitting lone targets, especially if they are steering a straight course - my hit rate must be up at about 90% on 79% realism. However, when I'm attacking a convoy my strike rate is abysmal. It's the same process I go through - dive to scope depth; set attack vector, weapons officer to station; calibrate weapons for target; wait for them to close the gyro angle; outer doors open; shoot on zero angle. All using G7e and magnetic fuses.

They just seem to miss against convoys. Sometimes if I've got a good position I'll set my rudder to five degrees (once all targets are loaded in fire control) and "walk" my fire across the convoy - shooting one weapon at a time - but I'm still firing for the correct depths and zero gyro angle - would this affect it?

A bit stumped really - and it's October 1940 so I'd better start getting this right quickly!

If it makes any difference I'm in a Type VIIB with Sabotage off.

Ta, KvK

RConch
01-10-10, 08:31 AM
GWX is very dynamic to play and the number of small units you sink appears to have no effect in decreasing these units in the game in my experience so far.
You should practice attacking convoys at night and on the surface at that stage of the war as the boats did. It takes a little practice to work the depth for decks awash (approx 7 meters) and then approach this way. I come in at standard speed most times.:rock: There is no radar on the escorts yet, and you are nearly invisable to them. Your accuracy will improve the closer you can get in.:yeah:

Jimbuna
01-10-10, 10:08 AM
1) Whatever you sink will have no effect on the outcome of the war. Everytime you load the game, the full SH3 scripted world will be loaded up (confined to the parameters of what was about in that period of course.

As an example, it is quite feasible to sink the Hood on a patrol and encounter her again on your next patrol.

2) There should be no reason your aim is worse at convoy engagements when compared to lone ships.

If anything, you actually have more targets to choose from.

A little more practice should soon make you more proficient.

SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

kasperl
01-10-10, 10:26 AM
it is quite feasible to sink the Hood on a patrol and encounter her again on your next patrol.

you can meet and sink Hood twice in a single patrol.
I once sank her near the western entrance of Scapa Flow on my way from base to North Atlantic, while she was also sailing west.
About a couple weeks later when i was returning to base after completing my patrol and was sailing towards east through roughly the same area, Hood appeared several miles behind me and sailing in the same direction as me, towards Scapa Flow. So the ghost still remembered the way home after wandering the wilderness of ocean...

Jimbuna
01-10-10, 11:43 AM
you can meet and sink Hood twice in a single patrol.
I once sank her near the western entrance of Scapa Flow on my way from base to North Atlantic, while she was also sailing west.
About a couple weeks later when i was returning to base after completing my patrol and was sailing towards east through roughly the same area, Hood appeared several miles behind me and sailing in the same direction as me, towards Scapa Flow. So the ghost still remembered the way home after wandering the wilderness of ocean...

I think you missed out my word 'next'.

It is not impossible to encounter her at the beginning of a patrol, travel a good many miles away and come across her again on your return, but for that to happen you would need detailed knowledge of where she has been put in the Campaign_SCR

Dissaray
01-10-10, 03:40 PM
When you are shooting convoy targets what are you seting for your running depth on your torpidos? Also what AOB are you fireing from generaly? With magnetic pistols you should be able to get away with some farly shalow angles but if you are shooting on an extreem say within 10-15 degrees of 0 or 180 your shots are liable to skip right off the hulls of your targets. Another thing to check is that you are fireing from inside your maximum range for the selected torpidos, seems simple enuf sure but I would bet that we have all forgoten that one at least onece.