View Full Version : Is there a new Periscope in SH5
Tomi_099
01-07-10, 06:03 AM
:hmmm:
Will we have a 3D Perscop or will we need to use the F5 (2D view):06:
oscar19681
01-07-10, 06:07 AM
Its 2-d as far as i can see.
BulSoldier
01-07-10, 08:50 AM
I dont mind to be 2d.As far as it is well made.
Sailor Steve
01-07-10, 09:16 AM
I'm not sure what a 3D periscope view should look like. Can someone enlighten me?
Kapitanleutnant
01-07-10, 09:28 AM
That would mean that while you're looking through the scope your view is still "attached" to your man inside the boat. So that, for example, nudging your view to the right would seamlessly go from looking through the scope, to looking at the interior of the boat. Nudging back to the left would show you the view through the scope again.
Obviously the scope itself would need to operate on a second set of controls. It'd be a nice devlopment if it were possible.
oscar19681
01-07-10, 09:35 AM
yeah i thought of this idea myself. It would be more realistic because you could watch the instruments in the 3-d u-boats insted of reading them 2-d
:hmmm:
Will we have a 3D Perscop or will we need to use the F5 (2D view):06:
It would be so cool, but I don't hope so...
The last vid they put out had a half finished setup, or maybe its finished. Who knows?
http://www.longam.net/sh4/sh5_6.jpg
Steiger
01-07-10, 11:42 AM
From a simulation point of view, everything about that screenshot is positively criminal.
Tarnsman
01-07-10, 11:49 AM
Someone call a modder!! Is there a modder in the house!!!
EgoApocalypse
01-07-10, 01:05 PM
Someone call a modder!! Is there a modder in the house!!!
Haha couldnt of said it better, should be interesting.:03:
Adriatico
01-07-10, 01:44 PM
This stelite map of situation is simply disguisting.
:dead:
Even more on periscope view.
:dead::dead:
Perscope looks worse than GWX SH3.
:dead::dead::dead:
It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
:dead::dead::dead::dead:
It's fairly obvious that the game in that video is played with a very low realism level. While I don't like the map appearence, and the Windows 7 style icons/dials :stare: for torpedos, rudder, speed, etc. I believe the map wil be entirely optional and the icons/dials are if not placeholders, easily moddable. All in all, we have a periscope view that is surrounded exclusively by black background, which is exactly what you see in real life when looking through a binocular/telescope/periscope. The reticle is incorrect, but the Devs have already said that it is fully moddable, as it is no longer hardcoded but instead stored in an external file. For me (And I'm a realism nut) a black background and the ability to put in a realistic reticle fills the bill completely :up:
kapitan_zur_see
01-07-10, 03:15 PM
I guess they decided not to put a realistic reticle because most newcommers would too much lost with it. I mean they wouldn't figure out how it's suppose to work and, "most important" to UBI, it wouldn't look like the idea of a periscope reticle every no uboats connoisseurs have in their mind. They would be too much "suprised" :cool:
From a simulation point of view, everything about that screenshot is positively criminal.
I think what they're going for with this interface is not to notice one in the first place. Because I'm assuming the emphasis in on the interactive 3D boat instead.
So when you step up the periscope view, there shouldn't be a noticeable interface, hence the minimalistic and simplified look.
After some time of playing, it might be a very effective 'illusion' and very immersive, we'll know soon enough.
oscar19681
01-07-10, 04:56 PM
This stelite map of situation is simply disguisting.
:dead:
Even more on periscope view.
:dead::dead:
Perscope looks worse than GWX SH3.
:dead::dead::dead:
It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
:dead::dead::dead::dead:
omg You are so right about the ghost recon and rainbow six thing. It was a great game . Untill to port it to consoles perminatly. Behold there died the rainbow six series. Actually rainbow six lockdown was allready to arcady. They removed the planning phase! Arrrgghh! Dont let this happend to sh-5
W_clear
01-07-10, 08:18 PM
:hmmm:I am concerned about is the splash of the periscope .Hope SH5 has the periscope of the splash.
Nickolas
01-07-10, 08:33 PM
I guess they decided not to put a realistic reticle because...
please pardon my ignorance :oops: but... what?
Lanzfeld
01-07-10, 09:20 PM
The bearing ring in the scope is STILL not in 1 degree increments. These guys just dont learn a thing.
Me thinks there will be many a letdown simmer out there when SH5 hits the stores.
http://home.comcast.net/~vonholdt/test/clock_slide/index.htm (http://home.comcast.net/%7Evonholdt/test/clock_slide/index.htm)
Steiger
01-07-10, 10:59 PM
I think what they're going for with this interface is not to notice one in the first place. Because I'm assuming the emphasis in on the interactive 3D boat instead.
So when you step up the periscope view, there shouldn't be a noticeable interface, hence the minimalistic and simplified look.
After some time of playing, it might be a very effective 'illusion' and very immersive, we'll know soon enough.
I think you've misunderstood my meaning. I like the very simplified look, without all the Zeiss writing and handles and etc. What I don't like is the map and all the rest.
Steeltrap
01-07-10, 11:25 PM
Biggest issue I have with periscope and manual targetting is the problem of accurate vision detail when using the stadimeter.
I simply have never been able to get reasonably accurate ranges in any sims. I used to use map contacts 'on' as it was the only way I could 'plot' and thus produce good solutions.
I'd do it ALL manually but found the stadimeter was the real flaw for me.
Don't know how to get around this as it's a resolution/AA thing, I suspect.
Tomi_099
01-08-10, 03:12 AM
I think that is what everyone wants to use U-boat man.
Give one good proposal as the UbiSoft Dev. Interestingly, it can make.
For is it with these Tga from the Stone Age in the 3D world.
http://img359.imageshack.us/img359/3489/sh3img21120051350441096wf.jpg
It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
I have bad feeling about SH5, too. From what we seen, this game might end up as epic fail of SH series.
JScones
01-08-10, 05:07 AM
I don't know, the layout of the screen seems counter-intuitive to me. Having the main view on the right and the controls so far on the left means that a right hander--arguably the majority of players-- has some awkward hand-eye coordination to overcome.
The previous "everything-just-to-the-right-of-periscope" approach is much more intuitive, requires less hand-eye coordination and certainly less movement of the eyes between screen objects. Check it out for yourself on the smaller image above. Can you (as in you, the reader, not you, anyone above) maintain focus on the right of the screen while setting the controls? Then imagine if the image was full size.
Then repeat with the current SH3 interface and see which one requires less mouse and eye movement.
Other than that I've no concern with the blandness of it; it contains all I think I'd need. Of course, on my copy, the event camera and the vomit coloured thing behind it would never be seen.
Tomi_099
01-08-10, 05:40 AM
The last vid they put out had a half finished setup, or maybe its finished. Who knows?
http://www.longam.net/sh4/sh5_6.jpg
Maybe this is ok with the periscope, a mixed thing, but when I see it
turns me around the stomach.
The old version of Sh3 created something historic,
but this reminds me of a Playstation and not a submarine simulation.
We all want a U-simulation, the outdoor scenes, such as water and Effects
are MAGIC all well and good but here in the interior operatives take me , i can not find the words ,
Here we build just the opposite for .. at least visually, from the Engin is definitely a highlight.
Therefore, swirl the feelings of the fans between history and Pandemonium (http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/22/8/69/l22869_mb.jpg).
@Steiger > From a simulation point of view, everything about that screenshot is positively criminal.
.
@Tarnsman> Someone call a modder!! Is there a modder in the house!!!
JScones
01-08-10, 06:04 AM
I see your point there Tomi - considering all the time and effort that has obviously gone into the FPS aspects, you'd think some time would be spent providing an equally attractive and well laid out interface...IMHO of course.
Tomi_099
01-08-10, 06:07 AM
I see your point there Tomi - considering all the time and effort that has obviously gone into the FPS aspects, you'd think some time would be spent providing an equally attractive and well laid out interface...IMHO of course.
-----------------------------
Thanks !!
Is not a test of the in-house pre-release version of SH5.
about the results, I would be delighted.
http://www.wlb-stuttgart.de/seekrieg/4207-bilder/u552.jpg
Well, what you seen , Ubisoft pre-release version of SH5 cams ....or a Soup
Steht den nicht ein Test der Vorabversion im Haus von Silent Hunter 5 .
über das Ergebniss würde ich mich freuen.
THE_MASK
01-08-10, 06:24 AM
If we could integrate SH4 things with SH5 then we would have the best of both games would we not ?
Adriatico
01-08-10, 06:49 AM
Even with this "concept" of periscope view elements:
It would be much better to put periscope at central part of screen.
Torpedo interface on the right side, the rest on the left side...
Periscope view must be central part of this view, in order to preserve feeling that you hold periscope in your hands
:know:
Tomi_099
01-08-10, 07:57 AM
Load your fantasy games ... 3-D model and combination of 2D model!
http://www.wlb-stuttgart.de/seekrieg/4207-bilder/u552.jpg
You see this picture.
this could be implemented so that one before a 3-D Periscope
it is pressing with the mouse on the eyepiece and the objective view, it seems somewhat enlarged,
The 3D background is opaque to the eye is completely fixated on the target view.
If one would like given a command.
It moves away from the target view is in 3D space in front of the periscope.
If the right of you LI which a vessel identification book holds in his hands.
There in this book are other commands as well as torpedo shot facility.
Man clicks on the page and the leaves to the left or right, depending on the command.
And the Li says after every command, the command after the sailors are in the room.
What do you say about the proposal?
-------------------
Seht ihr dieses Bild .
man könnte das so realisieren das man vor einen 3 D-Periskop
steht dann drückt man mit der maus auf das Okular und es erscheint die Zielansicht etwas vergrößert,
Der 3D Hintergrund wird trüb damit das Auge sich ganz auf die Zielansicht Fixiert.
Man Möchte einen Kommando abgegeben .
Man bewegt sich weg von der Zielansicht ist in 3D-Raum vor den Periskop.
Rechts von dir Steht der LI der ein Schiffs Erkennung buch in den Händen hält.
Dort im diesen Buch sind andere befehle auch wie Torpedo Schuss Anlage .
Mann klickt auf die Seite und die Blätter sich nach links oder rechts , je nach befehl.
Und der Li sagt nach Jeden Befehl „ Die Kommandos nach für die Matrosen die Sich in den Raum befinden.
Was sagt ihr zu den Vorschlag ?
</SPAN></SPAN>
I don't know, the layout of the screen seems counter-intuitive to me. Having the main view on the right and the controls so far on the left means that a right hander--arguably the majority of players-- has some awkward hand-eye coordination to overcome.
Very true :up: That's a point that was raised during the creation of Karamazov's GUI for SH4, and in the end the TDC went to the right. It's also teh approach I have used in my own GUI, but I will probably make an optional version for left-handers. I hope that UBi also gives the chance to drag&drop those group icons, as with the current SH4 ones.
The old version of Sh3 created something historic,
but this reminds me of a Playstation and not a submarine simulation.
But Tommy, this is exactly what you see when looking through a periscope :hmmm:
Adriatico
01-08-10, 08:56 AM
Hitman,
Maybe you, as senior of this site, could set up a voting thread if members prefer periscope view in central, left or right side of periscope combat screen... i.e. what is the best feeling of having the periscope in hands.
If it is not too late anyway... :cry::damn::cry:
As somebody mentioned, it is counter-intuitive to hold a mouse right of your keyboard - to press torpedo buttons left of periscope...
:doh:
Kapitanleutnant
01-08-10, 09:01 AM
If the game is genuinely coming out in March then nothing anybody says now will change anything. The game should be feature locked and being polished up ready for a solid month of qa tests.
So, either the game is feature locked and nearly ready for testing, which means we won't see any "new" developments or player suggestions being taken, or alternatively it isn't feature locked and the devs may still be implimenting features which means - HOLY COW HIS GAME ISN'T GOING TO GET ANY QA JUST LIKE SH4 WOW WHAT A SURPRISE BUGS OFF THE STARBOARD BOW.
Let's just hope the former is true.
Adriatico
01-08-10, 09:09 AM
Late or not... depends on developers... even a good moder could change it in a two-three months...
But it takes "vox populi" in a voting pole... and considerate approach from development team.
Developers of ArmedAssault2 (from Bohemia Int.) are patching their sim for almost two years in close interaction with community feedback...
But this is really crucial thing that could spoil the whole project:cry:
First you walk in a 3d sub - and than press torpedo buttons with your right hand - left from periscope
JScones
01-08-10, 09:51 AM
But Tommy, this is exactly what you see when looking through a periscope :hmmm:
Does one also see a little man icon on the bottom right? :hmmm: :haha:
(Who is he by the way and why is he in my field of view?)
~~~~~~~~~~~~
Anyway...
From 2001...
http://www.denizaltici.com/images/FILM-SH2-periscope1.jpg
From 2010...
http://img527.imageshack.us/img527/7903/image2ul.jpg
I don't see 9 years of progress here. I do like the blurred edges of the new periscope view though. And I can take the black background for reasons that Hitman suggests (although I do still prefer the older one for "completeness"). But the rest?
Tomi_099
01-08-10, 10:14 AM
Load your fantasy games ... 3-D model and combination of 2D model!http://www.denizaltici.com/images/FILM-SH2-periscope1.jpghttp://www.german-navy.de/pics/photos/u995_028.jpg
http://www.wlb-stuttgart.de/seekrieg/4207-bilder/u552.jpg
You see this picture.
this could be implemented so that one before a 3-D Periscope
it is pressing with the mouse on the eyepiece and the objective view, it seems somewhat enlarged,
The 3D background is opaque to the eye is completely fixated on the target view.
If one would like given a command.
It moves away from the target view is in 3D space in front of the periscope.
If the right of you LI which a vessel identification book holds in his hands.
There in this book are other commands as well as torpedo shot facility.
Man clicks on the page and the leaves to the left or right, depending on the command.
And the Li says after every command, the command after the sailors are in the room.
Or he seed ( Jawohl Hr Kapitän ) Yes Sir )
What do you say about the proposal?
-------------------
Seht ihr dieses Bild .
man könnte das so realisieren das man vor einen 3 D-Periskop
steht dann drückt man mit der maus auf das Okular und es erscheint die Zielansicht etwas vergrößert,
Der 3D Hintergrund wird trüb damit das Auge sich ganz auf die Zielansicht Fixiert.
Man Möchte einen Kommando abgegeben .
Man bewegt sich weg von der Zielansicht ist in 3D-Raum vor den Periskop.
Rechts von dir Steht der LI der ein Schiffs Erkennung buch in den Händen hält.
Dort im diesen Buch sind andere befehle auch wie Torpedo Schuss Anlage .
Mann klickt auf die Seite und die Blätter sich nach links oder rechts , je nach befehl.
Und der Li sagt nach Jeden Befehl „ Die Kommandos nach für die Matrosen die Sich in den Raum befinden.
Was sagt ihr zu den Vorschlag ?
</SPAN></SPAN>
frau kaleun
01-08-10, 10:22 AM
http://img527.imageshack.us/img527/7903/image2ul.jpg
Does one also see a little man icon on the bottom right? :hmmm: :haha:
(Who is he by the way and why is he in my field of view?)
Well, I'm assuming that the kommandant has a secret boyfriend and just likes to keep his picture nearby on those long, lonely SH5 combat patrols.
*shrugs*
It's the romantic in me.
Col. Caldwell
01-08-10, 11:10 AM
Well, I'm assuming that the kommandant has a secret boyfriend and just likes to keep his picture nearby on those long, lonely SH5 combat patrols.
*shrugs*
It's the romantic in me.
lol Wouldn't that be distracting then? Instead of focusing on that merchant you'd be staring into his dreamy eyes... or something like that. :rotfl2:
JScones
01-08-10, 11:11 AM
Yeah, I wonder how long it would take for the crew to realise that all torpedo solutions were consistently down and to the right of target. :hmmm:
Cue the torpedo innuendo...
Col. Caldwell
01-08-10, 11:15 AM
Yeah, I wonder how long it would take for the crew to realise that all torpedo solutions were consistently down and to the right of target. :hmmm:
Cue the torpedo innuendo...
I guess it wouldn't matter as long as the torpedo runs straight and hot. :O:
The General
01-08-10, 11:30 AM
With the exception of the crew icon in the field of view, I quite like the look of SH5's periscope view. I like that the player can alter the layout to suit. I just hope that our prefered layout is stored in with the save game 'cfg' file, so that we don't have to move everything back everytime we load the game!
Sailor Steve
01-08-10, 11:42 AM
My impressions, in detail:
The firing controls in the upper left are not bad, as they include the depth indicator for the periscope. Just below seems to be the actual depth indicator (but why not a guage? That thing looks fine but just doesn't have the same period feel). All of that is fine if, and only if, it can be moved around the screen by the player.
At the lower left is what looks to me like target information. Good to have, but it would be nice if it was a pop-up. Come to think of it, it would be nice if everything on that screen was a pop-up. Covering it of course is the Event Camera view, which we can turn off. The map either needs to be a pop-up or has to go altogether. It may be functional but it looks weird.
Lower right corner has the subtitles. That's good, but why the solid boundary on it? The one in SH4 was very good, especially the slider that made the background fade from solid to invisible, leaving only the words themselves. This seems like a step backwards.
Finally is of course the periscope itself. It needs to fill the whole screen from top to bottom. When you look into a viewing lens all you can see is the view. And of course that little guy is very annoying.
If they did that then the other stuff isn't so bad, as long as it's both moveable and removeable. It's that first impression, especially that ugly map, that throws us off.
By the way, I hope the main maps aren't going to look like that.:dead:
frau kaleun
01-08-10, 11:54 AM
I guess it wouldn't matter as long as the torpedo runs straight and hot. :O:
Lol, actually at first glance I mistook it for this guy, wearing some kind of jaunty cap:
http://dinmerican.files.wordpress.com/2009/10/machiavelli.jpg
Perhaps Herr Kaleun has been ordered to La Spezia and is just boning up on his Italian lit.
Yes, I said "boning up."
What do you say about the proposal?
I say it would be AWESOME!!! :rock:
frau kaleun
01-08-10, 12:26 PM
down and to the right
down and to the right
down and to the right
down and to the right
down and to the right
That is one magic torpedo!
Adriatico
01-08-10, 01:49 PM
The last vid they put out had a half finished setup, or maybe its finished. Who knows?
http://www.longam.net/sh4/sh5_6.jpg
This would "roughly" be proposal of periscope between players hands:
http://img205.imageshack.us/img205/4595/perz.jpg
Better feeling or not ?
Webster
01-08-10, 02:08 PM
i think they should double the size of the crewmembers icon and put it dead center right in the crosshairs, who wants to see the periscope views on the periscope views screen anyway :06:
and who let the kids loose with crayons on that map view? they have so many colors you cant even see anything, new and improved isnt always better
Sailor Steve
01-08-10, 02:09 PM
Looks good. Scope needs to be bigger.
i think they should double the size of the crewmembers icon and put it dead center right in the crosshairs
Every crewmember wants to see a ship through scope, nah?
Already queueing ;P
Over at the UBI forum somebody took more screen shots of the movie, you can get a better perceptive of things to come from these.
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/1581054918
Seeadler
01-08-10, 02:52 PM
maybe the new interface works like the interfaces in MMO's :hmmm:
here is my LORTO interface
http://s6.directupload.net/images/100108/temp/6g3hjbkg.png (http://s6.directupload.net/file/d/2033/6g3hjbkg_png.htm)
and after I press Ctrl+#, I can drag with the mouse every interface element to a new place on the screen
http://s6.directupload.net/images/100108/temp/detdanm8.png (http://s6.directupload.net/file/d/2033/detdanm8_png.htm)
Adriatico
01-08-10, 02:53 PM
i think they should double the size of the crewmembers icon and put it dead center right in the crosshairs, who wants to see the periscope views on the periscope views screen anyway :06:
and who let the kids loose with crayons on that map view? they have so many colors you cant even see anything, new and improved isnt always better
Well I have to agree, left side of project screen is too saturated with different object, simply distracting the view trough periscope.
I am just trying to re-organize screen with given objects so that feeling of view trough periscope would be "dominant feeling".
Sailor picture within periscope is "bitter joke"... cant beleive such a distruction of simulation.
Let's just hope that KptLehman and Onelifecrisis are hanging around with an eye locked on this "periscope gipsy bag"...
Does one also see a little man icon on the bottom right? :hmmm: :haha:
That's a low blow :haha: Good catch :up:
Finally is of course the periscope itself. It needs to fill the whole screen from top to bottom. When you look into a viewing lens all you can see is the view.
Well I must disagree with that. This is a matter I have been giving a lot of thought, and in the end I prefer to have a smaller viewhole. Why? Because you completely lose the sense of proportions if you make a full-screen periscope view. In any game that works in a 3D environment, the chief difficulty for both inmersion and a good gameplay is allowing the player to really "feel" himself in the 3D world. Full screen periscope view actually kill that feeling completely, because the player has a better view through them than what he has without them. I.e. the opposite of what any real life Kaleun would want. A real Kaleun would ALWAYS prefer a surface attack because his boat is more maneuverable, but also because the awareness of the tactical situation is hugely better than when doing quick looks through a small periscope. Yes Steve, you can only see the eyepiece FOV when you look through it, but at the same time you are still feeling your body and your proportions, as well as the comparison with your true human FOV of 180º (Albeit with a focused 90º in the centre). The periscopes in both german and US Navy had a zoom of 1,5x for a good reason: This is the size that has the observer feel better that the observed object ash the same size as if he was looking at it without periscope. Periscopes tend to make objects smaller. In fact, any reduction of your natural FOV does the same, just pick any tube and look through it at an object. It seems smaller, because you lose the sense of proportion. But in the game we see suddenly a hugely big ship when compared to what we would see from the bridge, and lose the situational awareness. The effect on the game of this huge and disproportionated periscope is that we find ourselves time and time again off the target track in SH3/4 when doing submerged attacks because we have completely lost the sense of proportions, of the 3D environment. When you are surfaced and can look around with a bigger FOV you rarely do such faulty maneuvers. It's the huge periscope look what makes you do them. This is the reason why in my incoming GUI mod I have tweaked the FOV to have the game display the same proportions in all views, and trust me, my maneuvering has improved a 100% with that.
and after I press Ctrl+#, I can drag with the mouse every interface element to a new place on the screen
I believe that's how it will work with SH5 :yep:
In SH4 the trend with draggable objects/icons already started, it is logic that it is now taken a step further.
Sailor Steve
01-08-10, 03:44 PM
I don't know. In SH3 it was hard to identify the flags. On mod's solution was to raise the magnification to 10 vs 6. I thought that was too artificial, and really liked the SH4 mods that took the road of leaving the magnification at 6 but making the whole picture larger.
You may be right about properly reflecting the problems with having to use a periscope in the first place.
Well, I've been wrong before, but I think the bigger view is the way to go.
OK, a closer look at the screenshots posted in the UBI forum reveals (IMO) that all stuff you see currently around the periscope must in fact be the new tool bar available in EVERY station, as the current SH3/4 tool bar, but smaller and sleeker.
I bet that all that stuff can be hidden away with a taste, or with a mouse click (And also dragged around, see how it appears in different places in the different screenshots), leaving only the plain view of the station you are in. :up:
Webster
01-08-10, 04:01 PM
Over at the UBI forum somebody took more screen shots of the movie, you can get a better perceptive of things to come from these.
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/1581054918
after i first noticed it i kept quet thinking there is no way they are leaving it like that and was sure it would go away but it hasnt and at this point i think they want it that way.
what im talking about is, has anyone else noticed the cartoonish white outline on anything and everything that is clickable in the game.
is that their answer to improve on the mouse changing size on clickable objects? so now we get cartoon outlines? but i guess its better than having them glow or be illuminated.
Adriatico
01-08-10, 04:09 PM
Right Webster... it should be mouse coursor change with possible "written suggestion"... or brighter color ...or red filter on part image.
This is simply cartoonish...
But this is another topic...
Platapus
01-08-10, 04:46 PM
Over at the UBI forum somebody took more screen shots of the movie, you can get a better perceptive of things to come from these.
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/1581054918
OMG Anyone else notice that on the fifth screenshot, UbiSoft is identifying two crew positions as "Sound Guy" and "Radio Guy".
I wonder where the "Torpedo Guy" and the "Navigation Guy" will be located. We already know about the "Cook Guy".
Will the player be identified as the "Kaluen Guy"? :damn::damn:
Col. Caldwell
01-08-10, 04:53 PM
OMG Anyone else notice that on the fifth screenshot, UbiSoft is identifying two crew positions as "Sound Guy" and "Radio Guy".
I wonder where the "Torpedo Guy" and the "Navigation Guy" will be located. We already know about the "Cook Guy".
Will the player be identified as the "Kaluen Guy"? :damn::damn:
I know, right? It looks like they're dumming it down. I just hope that it's only in that demonstration and not in the final release. To me, that just kills the realism when it should be "sonarman" and "radioman".
THE_MASK
01-08-10, 04:59 PM
The modders are salivating .
JScones
01-08-10, 05:01 PM
maybe the new interface works like the interfaces in MMO's :hmmm:
here is my LORTO interface
http://s6.directupload.net/images/100108/temp/6g3hjbkg.png (http://s6.directupload.net/file/d/2033/6g3hjbkg_png.htm)
and after I press Ctrl+#, I can drag with the mouse every interface element to a new place on the screen
http://s6.directupload.net/images/100108/temp/detdanm8.png (http://s6.directupload.net/file/d/2033/detdanm8_png.htm)
If that means that I can drag everything around on the screen, including the periscope view, to end up with something like Adriatico's mock screen (which IMHO looks 100% better), then it's not so bad.
If, however, I can only drag the elements around the periscope view, whilst it remains immovable on the right hand side, then :down:
Either way, modders on your mark...get set...
JScones
01-08-10, 05:39 PM
after i first noticed it i kept quet thinking there is no way they are leaving it like that and was sure it would go away but it hasnt and at this point i think they want it that way.
what im talking about is, has anyone else noticed the cartoonish white outline on anything and everything that is clickable in the game.
is that their answer to improve on the mouse changing size on clickable objects? so now we get cartoon outlines? but i guess its better than having them glow or be illuminated.
Maybe their inspiration is the 2000 game B17 Flying Fortress: The Mighty Eighth?
http://www.mobygames.com/images/i/47/48/78398.jpeg
At least though in it the border only appeared when the object had focus, not all the time a la SH5 looks to be.
Hartmann
01-08-10, 06:48 PM
Perhaps the window objects can be dragged in different positions.
the map and event camera have the controls to hide and move
and what would mean the cross whit arrows ?? <--->
Over at the UBI forum somebody took more screen shots of the movie, you can get a better perceptive of things to come from these.
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/1581054918
In those screens, I can see the speed (10 knots), I can see the depth (7 mts.), but... where is the heading???? :06:
Seeadler
01-08-10, 08:01 PM
The SH5 interface developer wrote this here
I think this is the first time that this is being mentioned (anywhere): big parts of the interface are being scripted, so there will be some quality modding on the interface (the kind of quality that can be seen in World of Warcraft mods).
The syntax being used is the one from Python.
urfisch
01-08-10, 08:31 PM
ok, the interface can easily be modded. but if i see this interface, its a must! i was really shocked, when i saw it first. crappy action-mode...interface.
but i think, as mentioned before, there will be a great need of modding. so lets hope for a good core: a good gameplay and good basics. a good base is essential for modding the game. to get the game we want it to be.
anyway. i stopped judging sh5...theres nothin we can do, than hoping. the game should be released in 2,5 month? ok. this is a tight plan...graphics can be edited afterwards. so please, devs: integrate our long term wishes, regarding gameplay.
- wolfpacks
- nice interior interaction
- smart ai
- good simulation
===
in short: good gameplay, and:
- easy to mod
so, lets take our hands and hope...or should we pray instead?
:know:
Adriatico
01-08-10, 10:40 PM
I am just wondering if Ubi Romania guys understand how SH5 is important in our lives...
How painfull it is to finally have SH5, with a wrong concept of the main screen, that could spoil the whole simulator.
That's why Oleg M. (within the same Ubi) is genius and others are great developers.
He always had the stage of beta testers (number of reliable veteran users, with obligation to test and feedback their feeling, without public disclosure)
So we could be 100% sure that BoB:SoW would not have a missed cockpit concept... (within the same Ubi)
I am deeply grateful for Ubi Romania project, effort and passion... but have to ask myself... do they play that simulator ?
With a periscpe view on the far-right side of screen (the end of screen) ?
With a crew-boy picture at periscope combat view ?
Somebody tell me that this is just i-phone version...
:nope:
I believe I read somewhere that they intend to release this game on multiple platforms. That means the game's interface will have to be kept simple enough to allow it to be ported to the consoles (Xbox, PS3, etc).
If this is indeed what they intend, I think most SH3/4 fans would find this a wholly unacceptable compromise.
JD
Kapitanleutnant
01-09-10, 12:51 PM
I believe I read somewhere that they intend to release this game on multiple platforms.
This is a bull**** rumour and I wish people would stop propogating it. There is a separate and entirely different Silent Hunter game begind released on cell phones. That's it.
I hope you're right.
There's a dev posting here though... perhaps he can put this rumor to bed?
JD
JScones
01-09-10, 05:36 PM
The lead designer is actually on record as stating that PC exclusivity might change.
I would like to know if anything definite has been decided in the 2 weeks or so since that statement was made.
Steeltrap
01-10-10, 07:59 AM
Ah, B-17 the mighty eighth, that was a fun game once the worst bugs were ironed out of it.....
urfisch
01-10-10, 08:02 AM
B17 on Amiga500 already was fun! But MightyEighth was far better. The graphics where fantastic and the feeling was too...
oscar19681
01-10-10, 09:42 AM
This would "roughly" be proposal of periscope between players hands:
http://img205.imageshack.us/img205/4595/perz.jpg
Better feeling or not ?
I feel right at home with it. Its only a minor change but i would be happy with this it the even kept the other simplefied stuff.
Hartmann
01-10-10, 12:47 PM
The lead designer is actually on record as stating that PC exclusivity might change.
I would like to know if anything definite has been decided in the 2 weeks or so since that statement was made.
Sadly the thing starts making ports of pc games to console and the next versions a console version ported to pc with the huge limitations of a closed platform.
it would be an unacceptable compromise
For example GTA 3 was a pc game and finished being a console game.
i can´t imagine a complex simulator played in platforms :mad::nope:
Tomi_099
01-10-10, 01:11 PM
That's a low blow :haha: Good catch :up:
Well I must disagree with that. This is a matter I have been giving a lot of thought, and in the end I prefer to have a smaller viewhole. Why? Because you completely lose the sense of proportions if you make a full-screen periscope view. In any game that works in a 3D environment, the chief difficulty for both inmersion and a good gameplay is allowing the player to really "feel" himself in the 3D world. Full screen periscope view actually kill that feeling completely, because the player has a better view through them than what he has without them. I.e. the opposite of what any real life Kaleun would want. A real Kaleun would ALWAYS prefer a surface attack because his boat is more maneuverable, but also because the awareness of the tactical situation is hugely better than when doing quick looks through a small periscope. Yes Steve, you can only see the eyepiece FOV when you look through it, but at the same time you are still feeling your body and your proportions, as well as the comparison with your true human FOV of 180º (Albeit with a focused 90º in the centre). The periscopes in both german and US Navy had a zoom of 1,5x for a good reason: This is the size that has the observer feel better that the observed object ash the same size as if he was looking at it without periscope. Periscopes tend to make objects smaller. In fact, any reduction of your natural FOV does the same, just pick any tube and look through it at an object. It seems smaller, because you lose the sense of proportion. But in the game we see suddenly a hugely big ship when compared to what we would see from the bridge, and lose the situational awareness. The effect on the game of this huge and disproportionated periscope is that we find ourselves time and time again off the target track in SH3/4 when doing submerged attacks because we have completely lost the sense of proportions, of the 3D environment. When you are surfaced and can look around with a bigger FOV you rarely do such faulty maneuvers. It's the huge periscope look what makes you do them. This is the reason why in my incoming GUI mod I have tweaked the FOV to have the game display the same proportions in all views, and trust me, my maneuvering has improved a 100% with that.
I believe that's how it will work with SH5 :yep:
In SH4 the trend with draggable objects/icons already started, it is logic that it is now taken a step further.
.................................................. ....................
:salute:...:yeah:...:rock:
i can´t imagine a complex simulator played in platforms :mad::nope:
Have a look at UBIsoft's own "Hawx" for a glimpse of what Silent Hunter 5 may devolve to if console ports are on the table.
JD
paul_kingtiger
01-11-10, 01:54 PM
There's a lot of speculation going on here. People are assuming this screen shot is the final version that will be in game. Also assuming that this is the only view avalable and won't be affected by the realism / difficulty settings.
Judging be SH2 and 3 I think they will.
I'm holding off until I see the finished thing, but I'm confident it will be a great game, which the modders will turn into a legendary game.
Webster
01-11-10, 03:46 PM
There's a lot of speculation going on here.
while i think we all will agree there is too much speculation and people shouldnt be judging this based on this speculation, there isnt much else we can do so we cant help ourselves.
as for expecting what we see to be how it is i think at this point "nothing" is being changed anymore and all they are doing at this point is the final corrections of bugs glitches and errors so what you see should be and IMO will be what your getting.
but im sure after a few patches things being complained about will be addressed
Col. Caldwell
01-11-10, 08:21 PM
while i think we all will agree there is too much speculation and people shouldnt be judging this based on this speculation
:yep: I wouldn't worry too much about it. We'll just see how this goes.
Sgtmonkeynads
01-12-10, 03:17 AM
:hmmm:
No Knobs ?
No Dials ?
Square Fire Button ?
Digital looking Instruments ?
Icons where there really shouldn't be any ?
Modern Looking Colored Map ?
Scope off in the corner out of the way, like it's an after thought ?
Did any one notice the bar under the Kaulen, about the personality +/-
what is that about ? I'm a captain, not your Best Friend Forever.
I just keep telling myself that it is a screen shot of the tutorial, and every thing is O.K.
Then go to the corner of my room and rock back and forth saying
" it's O.K., it's O.K.... "
Everything else will look better and perform the way it should.
Hartmann
01-12-10, 05:39 PM
yes but they want to attract new people to the sim and need moderns fashion looking like a simplified interface with modern simbols.
And they know that there are a lot of modders , and they can do the job and free
Uber Gruber
01-12-10, 06:45 PM
Sod Wolfpacks.....just sort out that monstrosity of a periscope before release.:nope:
Sgtmonkeynads
01-12-10, 07:10 PM
Something just dawned on me. Are they marketing this as a game or a sim ?
Platapus
01-12-10, 07:14 PM
Something just dawned on me. Are they marketing this as a game or a sim ?
Not a good question unless there is an understanding of what those terms mean and don't mean.
simsurfer
01-12-10, 08:43 PM
I was all psyched for March until I saw that periscope screen, damm, what a setback, unless that is a newbie screen and the interface changes when your on the more realistic levels. At least I hope so???
I tend to think that it was the basic test outlay only for the video, a lot of polishing to do yet, notice that the background is black, the scope will probably have a nice surround and the buttons are only there for functionality at the time, I would say once all the buttons etc work without bugs the layout and finish will be polished and totally different.:yep:
I tend to think that it was the basic test outlay only for the video, a lot of polishing to do yet, notice that the background is black, the scope will probably have a nice surround and the buttons are only there for functionality at the time, I would say once all the buttons etc work without bugs the layout and finish will be polished and totally different.:yep:
I don't think so. Look here:
http://www.buka.ru/cgi-bin/show.pl?id=487&type=screenshots
Some kind of dialog options on periscope view is little bit scary for me :D
I don't think so. Look here:
http://www.buka.ru/cgi-bin/show.pl?id=487&type=screenshots
Some kind of dialog options on periscope view is little bit scary for me :D
Whoa! :o
Maybe you should start a new thread with those new pics, at least they are new for me, am I late ???
Edit: I agree about the dialog box on the periscope view, the only use I see would be to translate what the crew is saying in german.
JScones
01-13-10, 01:41 AM
Looks like they've moved the periscope view at least a bit more to the left.
Not sure if the screenshots have been cropped (the one on the previous page has more black screen around the edges whereas the new screenshots pretty much end at the objects), but if not, the periscope view looks slightly bigger too (regardless, it's certainly more centred which has the added benefit of moving the annoying officer icon further out of visual range).
Perhaps the devs have listened to concerns raised in this thread. :hmmm:
Well if that's the finished product then there's a lot of modding to do on it, on a brighter side some of those pics are quite awesome, I like the one with the U-boat crew shown.:up:
Going to bet ever thing on that page is drag-able.
Tarnsman
01-13-10, 02:14 PM
Looks like WWII has gone post modern.
http://img69.imageshack.us/img69/8720/sh56.jpg
Just look closer on the map: R1 > R2 :hmmm:
I think, the grey circles are escorts' visual detection ranges (for rised periscope).
And R1 is not equal to R2 (!)
AFAR in SH3 visual detection range for warships was "one for all", and for merchants - second "one for all".
So, i guess, in SH5 is another, more realistic way of visual (at least) sensor modelling.
Any thoughts? :DL
Tomi_099
01-13-10, 07:21 PM
The prediction of the new Periskop for Silent Hunter 5 from a Romanian Soothsayer.:wah:
http://files.lebensberatung.webnode.com/200000003-54117550b7/Fotolia_wahrsagerin%20kugel14267537_XS.jpg
.
Predicting outcome of
http://www.hamstersofa.de/images/puzzlefarter.jpg
Too bad practice, only the silence of producers are in Silent Hunter 5
Because we wanted the Russians from Oleg Maddox Deteil know what is working and appreciate their fans in which you show pictures of their development.:up:
.
http://i58.photobucket.com/albums/g260/restranger/CR-42_damage1.jpg
.
http://www.subsim.com/radioroom/images/smilies/21.gif
As compensation for SH5 you'll get from me the latest pictures ..
This is the ALARM HORN FOR SH ...
http://img96.imageshack.us/img96/6757/viic354.jpg
simsurfer
01-13-10, 09:15 PM
I tend to think that it was the basic test outlay only for the video, a lot of polishing to do yet, notice that the background is black, the scope will probably have a nice surround and the buttons are only there for functionality at the time, I would say once all the buttons etc work without bugs the layout and finish will be polished and totally different.:yep:
I am kinda thinking and hoping it is a placeholder screen.
ShoCkwaVe
01-13-10, 10:44 PM
hey guys,
I have not posted in quite some time do to the fact that I am still very
upset at the Dev teams for removing the german U-boats & german
campaign that was in sh3 from the retail sh4..
thankfully, I currently appreciate playing monsun mod on top of u-boat missions so atleast I have something similar I can relate to that I enjoy
playing when I get time.
and so that brings me to a question for those of you who have tested sh5...
...is this game worth buying for us classic uboot players?
do we have a choice of what country/campaigns to select from threwout
the war? ..and if so, are all the agrivating bugs worked out?
I feel the need to ask these things because I no longer like to gamble when it comes to games the disapointment from the last version still p;$$es me off.
mookiemookie
01-13-10, 11:00 PM
hey guys,
I have not posted in quite some time do to the fact that I am still very
upset at the Dev teams for removing the german U-boats & german
campaign that was in sh3 from the retail sh4..
thankfully, I currently appreciate playing monsun mod on top of u-boat missions so atleast I have something similar I can relate to that I enjoy
playing when I get time.
and so that brings me to a question for those of you who have tested sh5...
...is this game worth buying for us classic uboot players?
do we have a choice of what country/campaigns to select from threwout
the war? ..and if so, are all the agrivating bugs worked out?
I feel the need to ask these things because I no longer like to gamble when it comes to games the disapointment from the last version still p;$$es me off.
Seeing as the game won't be released until March and Ubi has been very tight lipped about things (aside from the fact that yes, it is U-boats) no one can answer those questions.
karamazovnew
01-14-10, 01:26 AM
SH4 pissing you off because it didn't have the Atlantic War is the same as Fanta pissing you off because it doesn't taste like Cola.
They were different games completely. We have people here who won't touch SH5 because it doesn't feature American boats. If the last version pissed you off at least you didn't have to gamble, it had fleet boats on the box cover.
None of us has tested SH5. If anyone received a beta copy, you can bet they aren't allowed to talk about it. I wish I was one of them.
As far as campaigns go, what we know so far is that:
1. You play on the Axis Side (German, to be more precise).
2. You wage war in the Atlantic and the Mediteranean Sea.
3. The campaign is much more dynamic and your actions have a much greater impact.
The Indian Ocean campaign will not be featured but will probably be modded in. No idea about the Russian arctic campaign.
As for "classic uboat players", the game did endeavor in a new direction. It might piss some off, but it might also make us forget about previous titles.
karamazovnew
01-14-10, 01:31 AM
Too bad practice, only the silence of producers are in Silent Hunter 5
Because we wanted the Russians from Oleg Maddox Deteil know what is working and appreciate their fans in which you show pictures of their development.:up:
http://i58.photobucket.com/albums/g260/restranger/CR-42_damage1.jpg
Oleg's team is from another planet :haha:. Considering how much they've been working on Storm of War and how amazing the last trailer looked, I think his game will start a new era of simulators.
Who knows, if Storm of War breaks the sales record, we might see more awesome sims. I for one still pray for a new I-War. I-War 2 doesn't work on W7 :damn:
Tomi_099
01-14-10, 03:30 AM
Oleg's team is from another planet :haha:. Considering how much they've been working on Storm of War and how amazing the last trailer looked, I think his game will start a new era of simulators.
Who knows, if Storm of War breaks the sales record, we might see more awesome sims. I for one still pray for a new I-War. I-War 2 doesn't work on W7 :damn:
-----------------------------------
> new I-War ...
http://www.bad-sniperz.eu/wp-content/uploads/image/spiele/98903.jpg
Rise of Flight you mean, one of the best FSIM and one of the best in Deteil and realism.
I implore you UBIS, it also makes it so!
I love it, and fly with the TrackIR5 and NVIDIA 3D Glasses .. Simply Excellent!
And do not obtain.
karamazovnew
01-14-10, 03:39 AM
No dude, I mean Independence War 2: Edge of Chaos
http://www.youtube.com/watch?v=9FKjszHQI9w
Tomi_099
01-14-10, 04:21 AM
Oleg's team is from another planet :haha:. Considering how much they've been working on Storm of War and how amazing the last trailer looked, I think his game will start a new era of simulators.
Who knows, if Storm of War breaks the sales record, we might see more awesome sims. I for one still pray for a new I-War. I-War 2 doesn't work on W7 :damn:
Storm of War ..Best Sim !!:yeah:
http://s58.photobucket.com/albums/g260/restranger/?start=32
http://s58.photobucket.com/albums/g260/restranger/?start=all
http://i58.photobucket.com/albums/g260/restranger/SShot013.jpg
karamazovnew
01-14-10, 04:30 AM
Wow, those are some kick ass blueprints :yeah:
Tomi_099
01-14-10, 04:54 AM
Bitte Dan!!
Wir wollen mehr Bilder von eure Arbeit sehen !!!
Danke im Namen der SUBSIM !!
-------------------------------------------------------------
Please Dan!
We want to see more pictures of your work!
Thank you on behalf of the SUBSIM!
elanaiba
01-14-10, 05:04 AM
I'm a word and excel guy :) Want to see some pics of that?
(I got the message)
karamazovnew
01-14-10, 05:22 AM
@Tomi: we're all aware of your passion for modeling. However accurate models aren't that hard to make with proper blueprints. You've done more models and textures for your sub compartments than the SoW team did for 20 planes. What I most love about the game is it's amazing gun sounds and graphic effects. In this trailer you can also spot what seems to be a very smooth and accurate flight model (and jaw-dropping effects) http://www.youtube.com/watch?v=pmlk99ENutw.
@elanaiba: I really don't see any harm in doing what the SoW team does. Take a look at any modding creation thread (for example check mine in my sig) and you'll see that not only do you keep the interest of the potential users, you can also receive a wealth of information. For future projects, I suggest convincing the big wigs to allow this. It's a very efficient marketing and creation tool. When I searched for Storm of War on the major gaming sites, I didn't see anything interesting. As soon as I found their site, I became an instant fan.
Tomi_099
01-14-10, 05:28 AM
I'm a word and excel guy :) Want to see some pics of that?
(I got the message)
---------------------------------
I hav a crash with sEXCEL :woot:
http://www.extrablatt.ch/assets/images/db_images/db_Autorepa1.jpg
Yeah, but Storms of War is still in development ... :88) Do we want a SH5 that also takes a lot of years to develop?
Uber Gruber
01-14-10, 09:16 AM
No...and yes. I can't wait for Storm of War....and yet I can. It's quality is pretty much guranteed, Oleg is at the top of his league, and although it will take time it will be an absolute gem when it's finished.
I'd be happy to wait another year or so for SH5 if I had the same faith in its quality as I do in SoW.
This is just my oppinion. If it bears any similarities with anyone else's oppinion then I apologise in advance.
Sailor Steve
01-14-10, 11:37 AM
Apology accepted.:rotfl2:
We happen to be in complete agreement on that. The six-month's delay for SH3 to have the dynamic campaign was worth it, and another six months would also have been welcome if it meant the extermination of the bugs.
Of course a delay is no guarantee, as witnessed by the release of PT Boats, but every little bit helps.
On the other hand, it's my understanding that the Maddox flight sims don't have dynamic campaigns. Is this true? If so, then for all their beauty I'll never play one.
Well, maybe online, if I ever get there again.
Uber Gruber
01-14-10, 12:45 PM
Interesting....SoW is effectively Battle of Britain so there must be some kind of dynamic campaign involved. That said, SH3 doesn't "really" have a dynamic campaign. I mean you get ordered to a grid square and there's a %age change of something "spawning" near you....much like throwing a dice I imagine. So in a way its a "spoofed" dynamic campaign....yes I used "its" instead of "it's"....it's my anachistic nature....DOH!
But i bet you will play SoW....and I bet you a SH4 CD with original packaging as well (i'm having a hell of a time trying to get rid of the damn thing!)
:arrgh!:
karamazovnew
01-14-10, 01:00 PM
Interesting....SoW is effectively Battle of Britain so there must be some kind of dynamic campaign involved. That said, SH3 doesn't "really" have a dynamic campaign. I mean you get ordered to a grid square and there's a %age change of something "spawning" near you....much like throwing a dice I imagine. So in a way its a "spoofed" dynamic campaign....yes I used "its" instead of "it's"....it's my anachistic nature....DOH!
But i bet you will play SoW....and I bet you a SH4 CD with original packaging as well (i'm having a hell of a time trying to get rid of the damn thing!)
:arrgh!:
From what the devs said about the SH5 dynamic campaign, it seems to be quite DYNAMIC. Since Uboat numbers were generally small in the war (especially in the Meditaranean Sea), your actions might have a greater effect than just blowing up a radar tower or bombing an airstrip in a flight sim.
ShoCkwaVe
01-14-10, 02:36 PM
Although I Understand that posting/Replying this subject here is offtopic
and probably deserves its own seperate thread but would now be pointless
as I am very happy to hear that sh5 is changing course back to U-boat waters..
However,
you probably unaweringly pressed the big red button that says NEVER TOUCH
so I will try to act civil on this matter and not completely flame out in my response.
SH4 pissing you off because it didn't have the Atlantic War is the same as Fanta pissing you off because it doesn't taste like Cola.
They were different games completely.
If the last version pissed you off at least you didn't have to gamble, it had fleet boats on the box cover.
K, I think I speak for many when I say that when I yanked the sh4 box
off the shelf in the store at first glance the words Silent Hunter
& Wolves sticks out more then a image of a battleship to us sh2 & sh3
fans & what we where expecting to see from previous versions..
Just because there is an image of a battleship on the cover doesn't mean
we all know whats in the game until we play it
unless you have one of these--V
http://files.lebensberatung.webnode.com/200000003-54117550b7/Fotolia_wahrsagerin%20kugel14267537_XS.jpg
And so like me and probably 9/10 saw the box Silent hunter and Assumed
what we where purchasing was a better graphical/effects/Features/Game Engine Enhancement
to the previous SH3 ...@ the time.
So after the fact that we all had to open the box to see what's inside
which of course you can't return in the retail world once opened hence: (the GAMBLE)
After playing it for 5 mins or so it then became apparently clear to many of us old timers
stuck in our old ways that Ubisoft had changed course in a wrong direction so to speak
just so they could tap into the overwhelmingly popular pacific gaming market with the release of sh4
Without any consideration to the previously unaware U-boat fans/consumers/customers.
why many of us where so upset remains the facts that:
1) they didn't even include the german campaign as an option in the retail release
and made us U-boot fanatics wait even longer for what considerably seemed just a poorly made Mod that we then had to pay for called U-boat missions..
2) At first glance finally the much anticipated release of the u-boat missions
was a sigh of releif in which only ended up disappointing most @ what
seemed 2b a rushed to the market mod not really worth buying. :shifty:
To make things worse the uboat missions box copy only had 2 U-boat types to choose & of those 2 not even the infamous VIIB/VIIC which in my (opinion) is the subs you think of
when hearing the words silent hunter so not much effort past that was even noticed
before it was uninstalled only to start collecting dust on my shelf that is until GWX
announced a mod for sh4 then got re-excited.. then they called it quits..
....disapointment ((Again)) so thank GOD for Monsun mod which gave us something
worth playing in.
3) even those who tried the retail copy noticed the entire map past the
pacific as far as ports/traffic where non existent so you could sail to
england or germany and nothing was there but void thus killing the entire
reality of the great naval war experience as far as I was concerned.
We have people here who won't touch SH5 because it doesn't feature American boats.
maybe they should go play one of the other 2 million pacific games available on the shelves?
perhaps keep the pacific as an optional mod not the other way around?
Include all playable countrys covering all aspects of the war as optional campaigns in one big world at war?
None of us has tested SH5. If anyone received a beta copy, you can bet they aren't allowed to talk about it. I wish I was one of them.
Agree. Excluding the public until release is just a bad decision in that the public could help find or work out bugs along with feedback FOR FREE.
As far as campaigns go, what we know so far is that:
1. You play on the Axis Side (German, to be more precise).
2. You wage war in the Atlantic and the Mediteranean Sea.
3. The campaign is much more dynamic and your actions have a much greater impact.
I asumed from the preview image and get your copy direct to drive here link at the top of the forums meant some of you already have seen previews.
anyways this is all good news to me & them in that I guess they will get some money from my pocket book.
As for "classic uboat players", the game did endeavor in a new direction. It might piss some off,
I would expect some new changes that may upset some yes but little things can be moded to our indevidual likings provided all those who have access to the source code & others with experience picked up who can inspire/teach others dont suddenly retire.
but it might also make us forget about previous titles.
I doubt we will ever forget about previos titles I am still playing sh3-GWX
and monsun & god bless the mod makers for all their complex work for
twisting creativity & being able to do what I couldn't figure out myself.
karamazovnew
01-14-10, 04:13 PM
Shockwave, sorry to be pushing red buttons here but... I can't help myself :haha:
This is not a battleship, it's an American submarine:
http://img207.imageshack.us/img207/9449/silenthunter4wolvesofth.jpg
Ok the box might actually make you think it's about japanese subs, and the back side doesn't ever say "This game is about the American camgapin in the pacific against the Japanese, NOT about German U-boats"... But still, I don't see how you can blame Ubi for this...
This is taken from the Gamespot Hands-on, 2 months before release.
What Silent Hunter III did for Nazi Germany's Kriegsmarine, Silent Hunter 4 will do for the US Navy. Instead of becoming a U-boat captain and prowling the Atlantic for convoys to sink, like you did in the previous game, you'll be able to take charge of a variety of American submarines and patrol the Pacific looking for targets. While the submarine campaign in the Pacific is often overlooked, the fact remains that American submarines played a pivotal role in cutting Japan off from its overseas resources.
The Uboat Missions pack for SH4 was about the German subs that fought in the Pacific. Ok, there was actually one single Type IX that actually did anything in the Pacific, most of the Monsoun Group fought in the Indian ocean. But if they had included the Type VII we'd all be laughing our pants off because the Type VII didn't have the neccesary operating range to reach the Pacific. Of course they didn't make ship traffic in the Atlantic.. here's a question for you, have you ever sunk ships in the Pacific in SH3? Of course not. Hey, they could've just limited the map but they didn't and it's one of the main reasons you can now play the Atlantic War in SH4, thanks to Lurker's OM.
If there's one aspect where Ubi DID a mistake was that SH4 never received a 1.5 patch, which solved problems for the US campaign. The only way to get it was to purchase UBM. I can only imagine the wave of hatred that some Fleet Boat fanatics felt when they had to buy the German side just to be able to use mods for the US side. And then there were the bugs and faulty Notepad, english voices, and tons more... They should've released it as a free patch, not as an expansion.
But still, sorry if this will make you mad, but to me it now seems that after you realized that Fanta wasn't Coke Cola, you also wondered why it wasn't crunchy too :har:. I hope I'm not being rude here... :hmmm:
capthelm
01-14-10, 05:36 PM
From a simulation point of view, everything about that screenshot is positively criminal.
totally agree thats just sh4 images , interfaces shuffled around.
need a full screen periscope plz.
ShoCkwaVe
01-14-10, 06:01 PM
you can twist my words any way you like and you can talk about soda all day long if you wish.. it still doesn't change the fact that at the point of sale *I* and *several people* where UNaware at the point of sale that the german campaign was yanked out completely anything past that is pointless to
bicker about because put simply my picture speeks louder then yours :haha:
http://profile.ak.fbcdn.net/object/960/99/n2262094092_36392.jpg
oscar19681
01-14-10, 07:34 PM
you can twist my words any way you like and you can talk about soda all day long if you wish.. it still doesn't change the fact that at the point of sale *I* and *several people* where UNaware at the point of sale that the german campaign was yanked out completely anything past that is pointless to
bicker about because put simply my picture speeks louder then yours :haha:
http://profile.ak.fbcdn.net/object/960/99/n2262094092_36392.jpg
No there is no way turning back now that you have said the box of sh-4 showed an battleship while it was a gato class submarine. Hey shockwave look! Its the real superman!!. (he wont see the difference anyway)
http://www.erichufschmid.net/Dumb-down/super-retard.JPG
Tomi_099
01-14-10, 09:21 PM
:salute:
http://www.subsim.com/radioroom/showpost.php?p=1236744&postcount=39 (http://www.subsim.com/radioroom/showpost.php?p=1236744&postcount=39)
jerm138
01-15-10, 06:27 AM
I think that periscope view in those screenshots looks like it would be AWESOME!! ...
... for a Star Trek simulator.
Way too clean and modern-looking for a sub simulator... even if it were a 688 simulator I'd think it's too much. It's just too sterile. I'm not too worried about it because I'm sure it will either look different in the real version, or will be quickly modded.
The puke-covered map looks like it would be great for learning, though. I'd like to have all that data available to me at first while I learn the ropes, then slowly cut it back until it's just the classic map (without GPS, that is) for a realistic approach.
Tomi_099
01-15-10, 06:49 AM
Great Work !!!
I love this Action in 3D. ( zzzzzz, zzzzzz )
A work of my friend Diving Duck
http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/Peri_Ani_002.gif
.
This is a real submarine from emotion
http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/Ready_003.gif
ACTIION , ACTION , ACTION ,
http://img171.imageshack.us/img171/2214/9af58899f45562e9ba93b06za9.gif
Sailor Steve
01-15-10, 11:26 AM
But i bet you will play SoW....and I bet you a SH4 CD with original packaging as well (i'm having a hell of a time trying to get rid of the damn thing!)
I can't afford to take that bet. I love my copy of SH4 Gold, especially as I got it as free swag at the 2008 Subsim meet. On the other hand, if you hate it that much what will you do after you have my two copies as well?
:rotfl2:
Sailor Steve
01-15-10, 11:30 AM
you can twist my words any way you like and you can talk about soda all day long if you wish.. it still doesn't change the fact that at the point of sale *I* and *several people* where UNaware at the point of sale that the german campaign was yanked out completely
I had a similar experience with SH2. I knew in advance it would be a change from my beloved SH1 in that it wouldn't be in the Pacific anymore, because I read all the hype in the gaming magazines before it was released. I'm surprised you couldn't do the same. Of course what I couldn't know was that it had no career mode at all, and was nothing but trouble.
But that experience led me to Subsim, and now you're here too, so you don't have that problem anymore, do you?
Uber Gruber
01-15-10, 12:48 PM
I can't afford to take that bet. I love my copy of SH4 Gold, especially as I got it as free swag at the 2008 Subsim meet. On the other hand, if you hate it that much what will you do after you have my two copies as well?
:rotfl2:Nice one!
geosub1978
01-16-10, 01:57 PM
The last vid they put out had a half finished setup, or maybe its finished. Who knows?
http://www.longam.net/sh4/sh5_6.jpg
The gadgets on this screen look like as if they come from RED OCTOBER and not from U 96.
Hartmann
01-16-10, 06:27 PM
SH6 Modern submarine simulation coming soon , March 2011 :haha:
JScones
01-16-10, 06:35 PM
SH6 Modern submarine simulation coming soon , March 2011 :haha:
I wouldn't be laughing at that - considering the direction that the broader gaming market is heading, I wouldn't be surprised that if there was an SH6 (which is certainly not a given), it would be a modern "subcade" game made (and perhaps suited) exclusive to console...
EgoApocalypse
01-16-10, 07:07 PM
Well if there is a possability of them making more money at that prospect, Well more than likley it will happen, The head managers and CEO's only dream of the reality of more money( Not all but its the nature of THE F&*KING ALLEGED CIVILISED WORLD) , We dream too but have the moral courage to say no, and think of better and more intergral way of gaming( and other stuff) Thats why we are only players.
Burp.............
http://www.longam.net/SH4/A12.JPG
PL_Andrev
01-17-10, 04:01 AM
I hope that 100% real will be look that:
http://img51.imageshack.us/img51/3543/sh532.png
The gadgets on this screen look like as if they come from RED OCTOBER and not from U 96.
Nah, they look as if they have been borrowed from Windows Vista :haha:
andycaccia
01-17-10, 08:33 AM
yes, vista gadgets have the same look, and moreover, the interface shown in the screens lack vital informations (i.e the sub's bearing)
Sailor Steve
01-17-10, 11:36 AM
I hope that 100% real will be look that:
:yep: Me too. :yep:
Uber Gruber
01-17-10, 11:46 AM
I hope that 100% real will be look that:
Oh lordy please not! I agree with the circle thing in the middle through which one can see boats and stuff, but I have absolutely no need for all that nonsense around the edges.
The word PANTS springs to mind....and the word CACK...and (cont. pg 94)
HundertzehnGustav
01-17-10, 11:54 AM
I hope that 100% real will be look that:
Heh that idea is pretty good!
kiwi_2005
01-18-10, 04:45 AM
http://img694.imageshack.us/img694/6374/fear1.jpg
Scope from Fear's ASP rifle, [looks far better in-game]. While looking through the scope it gives a blurr effect on the edges of the scope giving off a nice 3d feel. Something like this could replace the periscope they got showing for SH5 atm as it does look quite basic. I was expecting some wow! factor type of periscope to be in SH5.
Platapus
01-18-10, 05:58 PM
http://img694.imageshack.us/img694/6374/fear1.jpg
Kaluen, we are in shallow water!
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.