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View Full Version : So we can walk around the boat, but did real Kaleuns do that?


Hitman
01-04-10, 11:19 AM
As a continuation of another thread, I'm curious to hear from guys who have served aboard submarines or other small warships (That's for you Steve:haha:, in case you missed it) about where the captain was and went in the ship. Of course at battlestations he would be almost exclusively at the CIC/Control Room or Conning Tower/Bridge, and I suppose he ocasionally went around the ship in ordinary conditions, but really how often? Did he inspect himself minor details? Were there places a captain would normally never go to? How frequent was for a machinist to meet the captain suddenly in the machine room?

Not that I'm against this feature in SH5, which is of course very wellcomed, but I got curious :up:

Nickolas
01-04-10, 11:34 AM
I assume that given certain conditions the kaleun would go anywere...

Imagine if most (read: almost all) torpedoes were faulty, I'd personally go along with the chief engineer and the weapons officer to the bow torpedo room to see what's wrong. I guess i'd go to the engine room if something serious had happened (u-505 coff coff) to assess the damage myself.


ps:

just because they didn't doesn't mean they couldn't :88)

Jaeger
01-04-10, 12:19 PM
i served on a german small warship and i am sure, the captain never entered the machine room. if there were problems, he asked the chief...

ETR3(SS)
01-04-10, 12:27 PM
It really depends upon the Captain. Some like to utilize the Chain of Command a bit more than others, some are quite personable and chat briefly with you. On my boat both CO's I had could be found in the Engine Room quite a bit, but spent most of their time in the Forward Compartment. The Radio Room was a hot spot for the Captain as well. But an Ohio is a big boat, can't be everywhere the Captain is all the time.

Sailor Steve
01-04-10, 12:28 PM
Ours did. He liked to pay the ocassional courtesy visit to every department on the ship. Of course the operative word here is 'ocassional'. Yes, the captain could, and sometimes did, visit any compartment he wanted. It's his boat after all - he's the king. On the other hand none of that is necessary to the operation of a ship, so, like external views, it has a 'coolness' factor, but unlike that other function is actually realistic.

Plus: I think having it is a great idea, mainly because of all the people who asked for it. And it will be cool to look at.

Neutral: I played SH1 for years, and AOD a little less. Those games had no compartments to visit, and no crew to look at, and no 3D views at all, and yet they are still talked about today as a high point for others to aim at.

Minus: How much time has been spent to make this happen, at the expense of what else? Still no wolfpacks? Is the AI vastly improved? Are the major bugs of the two previous versions fixed? If all those have happened then great. Add the cool stuff. If not, fix the problems first.

IanC
01-04-10, 01:14 PM
Ours did. He liked to pay the ocassional courtesy visit to every department on the ship.

That makes sense. I'm assuming all captains do this (except maybe aircraft carrier captains lol), simply to keep moral up with alot of 'way to go men, keep it up boys' etc...
Hey maybe if we don't visit the compartments in SH5, the crew moral gradually drops :hmmm:

vanjast
01-04-10, 01:17 PM
With regard to the AI.. it would be good to know if the devs have read all the books available on WW2 Sub warfare, as the books I've read give a great deal of insight into the tactics used.
:)

SteamWake
01-04-10, 01:23 PM
You know what would be awsome is if say you visited the fore torpedo room and find everyone napping.

You could chew them out and redress them :cool:

Never mind the fact you left them at battle stations for 18 hours straight. :haha:

IanC
01-04-10, 01:27 PM
You know what would be awsome is if say you visited the fore torpedo room and find everyone napping.

You could chew them out and redress them :cool:

Never mind the fact you left them at battle stations for 18 hours straight. :haha:

:DL, how bout opening the hatch and finding a dancing crew member with lipstick and dangling oranges. I smell a mod in the making...

danurve
01-04-10, 03:01 PM
:DL, how bout opening the hatch and finding a dancing crew member with lipstick and dangling oranges. I smell a mod in the making...

It'll be the navy dude without the hat.

http://www.subsim.com/radioroom/images/ranks/old_man.jpg

Seeadler
01-04-10, 03:57 PM
Were there places a captain would normally never go to?
To the girls restrooms :har:

During my time in the german navy I had a captain who came down to our accommodation deck, just for drinking a beer with me ...it was on my 25. birthday in Cadiz:yeah:

danasan
01-04-10, 03:58 PM
If I took the movie "das Boot" as a reference, I'd say the captain went everywhere when the trouble was on. F.x. bottomed at Gibraltar. In normal duty, he stood in his "Zentrale" or better command room to keep an eye and ear to the Hydrophone, to the Radio and to the conning tower with the watch crew to make his decisions quickly, if needed.

And honestly, who would stay longer as necessary in the diesel room with all that infernal noise, that stinking mixture of oil and grease and stuff.

And, running an attack, I think most of that hatches were close to ensure water tightness as far as possible...

danasan

Webster
01-04-10, 04:26 PM
i think it comes down to the very basic question of having a good reason to be there

im sure the captain would go check things out if there was a serious problem and he wasnt needed elsewhere but other than that i think everyone stayed in their own "zone" where they worked or slept since there wasnt room to move around much anyway.

i would think being out of your asigned area wasnt done often but im sure during slow times it wasnt strictly frowned upon either

heck if you squat in front of the hatch you can shout to any compartment except the engine room and have a direct conversation from where you were

Jimbuna
01-04-10, 04:44 PM
I don't think there were any limitations in RL (says he who only served in the merchant navy...and not for long at that).

If nothing else it would serve to keep the morale of the crew high but in the main I think he'd leave each compartment to it's own chief/expert.

Task Force
01-04-10, 04:46 PM
Id think the kapitan would visit the engine room ocationaly... I mean, a uboat is a small place... :hmmm:

BulSoldier
01-04-10, 05:00 PM
The uboat isnt that big so i guess he can cross it from bow to stern in a minute and not even in a hurry.My personal experience with comercial ships is that i almost never saw the captain.
In the two weeks i was on board of a fery(crossing black sea few times) i saw him twice.Once in his underwear on the bridge with the first and second mate , the second time i dont even remeber.He ate with the officers before us and as far as i know he was most of the time in his quaters filling paperwork.
There is a catch however.As far as i can tell unless you eat toghether or you have the same watches as someone else you dont see others too often.I eather was on watch, eating in the messhall or sleeping.Only at night if not on watch you can meet most of the crewmembers where mostly gathered for a talk or to watch something if in port.

I dont really know about navy vessels though.

Platapus
01-04-10, 06:58 PM
My personal experience with comercial ships is that i almost never saw the captain.
In the two weeks i was on board of a fery(crossing black sea few times) i saw him twice.Once in his underwear on the bridge with the first and second mate


Any story that starts out with the Captain on the bridge in his underwear with the first and second mate is worth telling. :yeah:

JU_88
01-04-10, 07:03 PM
Well - what if I want to walk around the sub anyway? maybe i dont care wheather real kaluens did it or not.
Real Kaluens didnt work out torpedo solutions, enter data in to the TDC, or man the flak and deck guns either.... yet no one complained about being able to do those things in SH3.

If you want to what a real kaluen did, you would just be deligating most of the time - that would make a boring ass game for sure. (Silent Hunter meets The Sims)

Lest we forget, everyone and his dog begged for fully explorable Uboat since Sh3.
Now we finally get one and it is scrutinized to hell... :doh:

Sailor Steve
01-04-10, 07:51 PM
Well - what if I want to walk around the sub anyway? maybe i dont care wheather real kaluens did it or not.
Real Kaluens didnt work out torpedo solutions, enter data in to the TDC, or man the flak and deck guns either.... yet no one complained about being able to do those things in SH3.

If you want to what a real kaluen did, you would just be deligating most of the time - that would make a boring ass game for sure. (Silent Hunter meets The Sims)
I played Silent Service, SS2, Aces Of The Deep and Silent Hunter 1. None of those games let you wander anywhere and none of them was in the least boring. Actually, going to every compartment and watching every crew member is more like the sims.
Lest we forget, everyone and his dog begged for fully explorable Uboat since Sh3.
Now we finally get one and it is scrutinized to hell... :doh:
Not everyone and his dog. In fact, not that many. Just a few gamers who were more concerned about the eye candy than the way the game plays.

I said my captain visited everyone. Once. I can remembering him visiting the radio room twice in three months on station in Vietnam. One of the best things about SH4 is the clipboard when you get a message. That's what I did - carry radio messages to the bridge, or to the Captain's cabin if the OOD directed me too.

For Platapus: At one point during our tour the air conditioning went out in the entire forward part of the ship. We were allowed to wear t-shirts in lieu of regulation chambrays. We had to keep our pants on, though. One night when I had the midwatch we recieved a message for the bridge. I carried it up, and there was the captain in his captain's chair, wearing skivvies (boxer shorts and t-shirt) and his official baseball cap with the ships' name on it. When I handed him the message he had me read it to him (he didn't have his glasses) and loan him my pen so he could sign it.

Is that good enough?

JU_88
01-04-10, 08:49 PM
I played Silent Service, SS2, Aces Of The Deep and Silent Hunter 1. None of those games let you wander anywhere and none of them was in the least boring. Actually, going to every compartment and watching every crew member is more like the sims.

I think you might have misunderstood me, I wasn't saying it is boring without a fully explorable interior, I was merely pointing out that if SH consisted of REALISTIC captain duties only, we'd just be giving orders 90% of the time and it would be far less involved in terms of action - and more like a managment sim. (hence my examples of gun and TDC control etc - the captain didn't touch that stuff in RL)

Not everyone and his dog. In fact, not that many. Just a few gamers who were more concerned about the eye candy than the way the game plays.


True, I was exadurating, but clearly enough people asked for it, or they surley would not have gone down that road. (majority rule) Anyway I have seen it requested many, many times over the past few years.

Platapus
01-04-10, 08:49 PM
and there was the captain in his captain's chair, wearing skivvies (boxer shorts and t-shirt) and his official baseball cap with the ships' name on it. When I handed him the message he had me read it to him (he didn't have his glasses) and loan him my pen so he could sign it.

Is that good enough?

I guess it is good to be the captain. :yeah:

Since we have some actual navy people here..

Clearly the Captain could walk to every compartment in a sub. It is his boat.

But from an organizational discipline point of view, does the navy discourage commanding officers from interfacing directly with the crew instead of going thorough the Division Chiefs and the CPOs?

As a landlubber but a retired military troop, I could imagine the Captain of a sub doing a walk through only a few times per deployment for morale/inspections, but not to make a habit of it.

For one thing, I would imagine that works tends to stop when the Captain enters a compartment, and second, a lot of that work is hazardous/dirty and should not be interrupted.

In order to keep the chain of command strong, I would think the Captain would garner most of his information through the chain vice personally going into a compartment.

So my rambling incoherent point is that a Captain CAN go everywhere, but would probably choose NOT to.

Or is MBWA common in the Submarine Force?

JU_88
01-04-10, 09:02 PM
I guess it is good to be the captain. :yeah:

Since we have some actual navy people here..

Clearly the Captain could walk to every compartment in a sub. It is his boat.

But from an organizational discipline point of view, does the navy discourage commanding officers from interfacing directly with the crew instead of going thorough the Division Chiefs and the CPOs?

As a landlubber but a retired military troop, I could imagine the Captain of a sub doing a walk through only a few times per deployment for morale/inspections, but not to make a habit of it.

For one thing, I would imagine that works tends to stop when the Captain enters a compartment, and second, a lot of that work is hazardous/dirty and should not be interrupted.

In order to keep the chain of command strong, I would think the Captain would garner most of his information through the chain vice personally going into a compartment.

So my rambling incoherent point is that a Captain CAN go everywhere, but would probably choose NOT to.

Or is MBWA common in the Submarine Force?

I go back to my original point, the captain could man the deck gun or use the TDC, but did he really?

HMCS
01-04-10, 09:16 PM
Walking around the boat is eye candy, nothing more. It's a ploy to get more kids playing the game, so they can make quick cash with another mediocre project.

As per usual, it will be left up to the modders to make it a good game.

I'll take pack tactics over being able to walk around the boat, any day.

jerm138
01-04-10, 09:22 PM
On my boat we rarely saw our skipper anwhere besides the Control Room, his stateroom, or the wardroom. Maybe once a week or so he'd come back to the engine room, but we didn't see it as a good thing or a morale booster. It usually just meant we were going to have to clean a whole lot more because, let's face it, a power plant is never going to look as clean as a radio room, and since he spent the majority of his time in the cone, that's what his standards were based on.

This thread was started because of a question (http://www.subsim.com/radioroom/showpost.php?p=1230033&postcount=86) I had in another thread.

Don't get me wrong, I'm not complaining that they added the feature. I think it will be cool for eye candy, and could definitely make the game more attractive to some newcomers. I was just curious if we'd HAVE to use the 1st person feature, or if we'd still be able to get reports and go to stations the traditional way if we prefer that. I don't want to have to leave the scope when things are getting hot because I need to run down the ladder and down the passageway to the sonar room to dial in the hydrophone, then run to the plotter and plot that bearing, then run back to the scope and plan my attack.

I doubt they set it up that way... I was just curious if anyone had heard anything about it.

jerm138
01-04-10, 09:37 PM
This doesn't sound very promising, though:

The player will have full access everywhere inside the submarine. Just like in any other first person game and just like a real captain had. But remember, you’re not just a camera, you’re the captain. Don’t go sunbathing on the fore deck or you’ll have a long way to go to that conning tower hatch before the sub can dive!From the Ubi forum (http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/8591082387)

Captain_Stabbing
01-04-10, 10:26 PM
Ive been in the navy now for 9 years, and all save one of the captains I have served under made a point of walking around the entire ship and interacting with the crew at any opportunity. I had one that made a personal point of knowing every crew members family status, first, and last name. He is now a commodore and to this day says Hi Master Seaman L..... when I see him.

Sailor Steve
01-04-10, 10:51 PM
I think you might have misunderstood me, I wasn't saying it is boring without a fully explorable interior, I was merely pointing out that if SH consisted of REALISTIC captain duties only, we'd just be giving orders 90% of the time and it would be far less involved in terms of action - and more like a managment sim. (hence my examples of gun and TDC control etc - the captain didn't touch that stuff in RL)
Ah. Good point. I did misunderstand.


True, I was exadurating, but clearly enough people asked for it, or they surley would not have gone down that road. (majority rule) Anyway I have seen it requested many, many times over the past few years.
I was also exagerating a bit. I myself won't complain if it works as promised. I still hope it isn't at the expense of those other things.

ETR3(SS)
01-04-10, 10:52 PM
I had a Commodore like that once. I remember I was in the bridge when he came up there and addressed me by name and asked me how my Broadband quals were coming. Freaked me out cause he couldn't read my name tape either.:timeout:

OT isn't Captain Stabbing a porn site name?

BulSoldier
01-05-10, 11:06 AM
Its is logical not to teleport to every stantion you want to.I personaly prefer to see the "camera" walking or running to where i want it to go instead of teleporting, but i guess it will be nice as an option to be able to "embody" every crewmember you like just like sh3 was.

pythos
01-05-10, 11:45 AM
Fro the sounds of it, the master of the boat could do what ever he damned well pleased. It depends on the captain himself. Some would stay on or near the bridge, others would roam the entire boat.

That whole chain of command idea that the officers should not interact with the rest of the crew I think was NEVER a good idea. You are a crew, and you acting as one is what brings that ship to life. Having some kind of stupid hierarchy of humans is just inane to me. Especially on a small boat like a sub.

I know if I were captain of such a vessel and time permitted I would spend some time in the heart of the boat, the engine room, to see how things were going for that part of the vessel. But I would roam the ship during down time. To hell with hierarchy, without the crew the boat is nothing, without the boat the crew is nothing. It is the impersonality of things that make us less human.

Webster
01-05-10, 01:06 PM
I know if I were captain of such a vessel and time permitted I would spend some time in the heart of the boat, the engine room, to see how things were going for that part of the vessel.

except in real life it would be the noisy, smelly, dirty, most uncomfortable place on the boat so while in the game its cool to go there and "see all the action" going on but in real life you would look to be anyplace but there because its not a comfortable place to be.

Tarnsman
01-05-10, 01:12 PM
I agree. I think that old ship's hirarchy came out of the days when crews were really galley slaves and then pressed men, but the Submariners in the 20th century started to put that notion to bed.

I cant wait to conn my boat from where I see fit. In SH3 i often would stand in the Aft control room and watch my crew at work, or stand beside the Hydrophone op like the capt in Das Boot. Fun Stuff.

Sailor Steve
01-05-10, 01:15 PM
There's an idea for the 'First Mod' thread: Hopefully the Engine sound is a separate file so it's only heard in the engine room. The mod? Turn it up so loud it's annoying when heard through speakers and actually hurts when wearing headphones. Like your realistic engine room now?:dead: And yes, I'm overstating the case. Twice as loud as normal should be enough, and probably more realistic. The 'rooms' in SH2 and DC were only 2D screens, but the DC engine room sounded pretty much like an actual steam plant, and they had the sound pretty loud.

I too would roam the ship when nothing else was happening - I did do in real life. As I said, I like the idea of this, but if the other stuff is still not fixed I'll be complaining as much as anyone else.

JayW.
01-05-10, 01:22 PM
Well, Captains are actually like a head coach in football aboard ship. If he has problem with one of his immediate subordinates, he would talk the guy at his station or in the captain's quarters on depending the incident.

It is depending on the captain's preference in crew management. Some like the personal touch and some don't.


Jayw.

Sailor Steve
01-05-10, 01:38 PM
I just reread Hitman's post on another thread that led him to start this one, and something has me worried. In that thread we weren't discussing downtime wandering, but movement during combat. So assume that we can wander the whole boat at our discretion (assuming nothing - we already know that that's in the works), my worries are these:

During combat operations the captain is not going to leave the control room, unless he is in the radio room talking to the soundman, or in the conning tower manning the attack periscope. From the control room he can recieve reports from all parts of the boat. They have crewmen especially designated as runners for that, or can use the voice tubes. If he's on the attack scope he can't just look at the map. But in the game looking at the map gives a situation awareness not otherwise available...unless of course Map Contact Updates is off.

He's not going to run to the torpedo room to watch the tubes being loaded. If the player chooses to do that, will he lose contact with what's going on outside? I hope so. This means that wandering the boat becomes the very least aspect of the game - something to do when you're bored.

So I'm curious to see exactly how all this is going to work.

Lord Justice
01-05-10, 04:02 PM
and something has me worried.



He's not going to run to the torpedo room to watch the tubes being loaded. If the player chooses to do that, will he lose contact with what's going on outside? I hope so. This means that wandering the boat becomes the very least aspect of the game - something to do when you're bored.

So I'm curious to see exactly how all this is going to work. Sir Sailor Steve, Clearly something has you worried, the fear of the unknown, curiosity, after all one has paid for it. ;) Gripping stuff perhaps, captivated with uncertainty, but a damn good point. :up: In agreement as to loosing some form of contact, but for how long? Only takes a few valuable seconds, to be spared no quarter.

Hitman
01-05-10, 04:16 PM
I'd like to state clearly again that I have nothing against the new feature of 1s person view. Quite the opposite! But as a fan of realism and aficionado to studying how it all really worked, I was interested in hearing the opinions of real sailors about that part. There are obviously from what I have readed so far two "styles" of captains : Those who walk around the boat and know their crew, and those who act through the chain of command. That's OK, both work equally well as long as they can fullfill their primary tasks, but I guess the first one is better for screw's morale. I am sure that ANY captain that takes command of a new boat will make a tour once around it. And I am also sure that if we do that regularly in SH5, it will be due to boredom in those large cruises, and also due to enjoyment f seeing the fully detailed submarine. But for a real commander, there was a lot of paper duty to work out during the patrol, and the sub was for him nothing marvelous and worth seeing. It was simply another of those metal tubes full of pipes and valves he had been seeing for years, and whose purpose is nothing else but destroying enemy tonnage.

Quote:
Originally Posted by Hitman http://www.subsim.com/radioroom/images_acpb/buttons/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1230172#post1230172)
Were there places a captain would normally never go to?

To the girls restrooms :har:

During my time in the german navy I had a captain who came down to our accommodation deck, just for drinking a beer with me ...it was on my 25. birthday in Cadiz:yeah:
So you had girls restrooms aboard? :DL

Cadiz is a fine city, I have relatives there. :up:

One more thing about hierarchy and officers not mixing with crews: My relatives in the Army have told me always that the strict difference and "classism" was kept normally because ships are a very small place, and unless you made such clear distinctions, the "authority" of the superiors could suffer. It is obviously good to have some friendship or link to the guy you are working with, but when that guy can make decissions that involve your own life ... it gets a bit scary to be friends, doesn't it? :o

Nickolas
01-05-10, 04:25 PM
So you had girls restrooms aboard? :DL



the Argentine Navy patrol vessels ARA Murature and ARA King have ladyrooms and I think most major vessels exept submarines have them too (in the ARA).

any problems with that Hitman? :stare: (just kidding :O:)

Sailor Steve
01-05-10, 04:34 PM
Sir Sailor Steve, Clearly something has you worried, the fear of the unknown, curiosity, after all one has paid for it. ;) Gripping stuff perhaps, captivated with uncertainty, but a damn good point. :up: In agreement as to loosing some form of contact, but for how long? Only takes a few valuable seconds, to be spared no quarter.
Not sure exactly what you mean. My point is that if the captain is in the torpedo room watching reloads while under attack, he might get a runner coming to him with the message "Destroy on attack run, sir!", by which time the depth charges are already falling and any orders he sends back to the control room will already be thirty seconds too late.

On the other hand they couldn't reload torpedoes while maneuvering to avoid depth charge attacks anyway. They had to wait until all the excitement was over to do that. Maybe this will encourage that behaviour. I don't know. When I say "I'm worried", I'm not bothered by fear of change or the unknown, I'm bothered by the fear of getting a game that is worse than its predecessors rather than better.

kapitan_zur_see
01-05-10, 05:03 PM
did captains really walks around? well, i didn't served in the army, now but...
Real kaleuns were certainly not stuck at a determined location in the control room with just the ability to look around, floating higher than their crew and warping to conning or to the deck. I guess they had feet. Well ok, maybe if you served on startrek USS Enterprise, the captain was warping around... :88)

Lord Justice
01-05-10, 05:39 PM
by which time the depth charges are already falling and any orders he sends back to the control room will already be thirty seconds too late.

On the other hand they couldn't reload torpedoes while maneuvering to avoid depth charge attacks anyway. When I say "I'm worried", I'm not bothered by fear of change or the unknown, I'm bothered by the fear of getting a game that is worse than its predecessors rather than better. Sir SailorSteve, in response to above, my point exactly those few seconds could result in calamitous end.
As for torpedo room i carefully never mentioned, but imagined perhaps wandering around within engine room, (prior) to a (supprise) attack of any form, surface or submerged. After all it does not take an academic mind to know where one should be, especally so, when fore warned, or during immediate active engagment. To be in torpedo room during engagement, or might i add depth charge evasion, i find to be quite remarkable, would the runner calmly whisper during silent running? its the idea, the loss of short control, outside info, however brief it may be, that i like, but do think this concept is a little beyond scope, i could be incorrect. As for Your use of being worried, indeed. Concerned i believe to be the better stronger of the twin meaning, forgive my precision, using worried with your statement is like a few degrees out of nav plot, but sure i knew where you were heading. good day :cool:

Terragon
01-05-10, 06:56 PM
I'm wondering how far they will take this "1st Person View" thing.

Does that mean when you're being depth charged, the camera shakes at impact? Does your walking become debilitated by heavy wave chop? Is there a chance in a heavy storm you get thrown overboard?

Or just simple 1st person viewing?

JScones
01-06-10, 03:32 AM
I just reread Hitman's post on another thread that led him to start this one, and something has me worried. In that thread we weren't discussing downtime wandering, but movement during combat. So assume that we can wander the whole boat at our discretion (assuming nothing - we already know that that's in the works), my worries are these:

During combat operations the captain is not going to leave the control room, unless he is in the radio room talking to the soundman, or in the conning tower manning the attack periscope. From the control room he can recieve reports from all parts of the boat. They have crewmen especially designated as runners for that, or can use the voice tubes. If he's on the attack scope he can't just look at the map. But in the game looking at the map gives a situation awareness not otherwise available...unless of course Map Contact Updates is off.

He's not going to run to the torpedo room to watch the tubes being loaded. If the player chooses to do that, will he lose contact with what's going on outside? I hope so. This means that wandering the boat becomes the very least aspect of the game - something to do when you're bored.

So I'm curious to see exactly how all this is going to work.
:yep: And I'd like to see how it applies if you prefer to use the "classic" 2D toggling, ie pressing the function keys to change views/stations. Will it be instantaneous, ala SH3, or will there be a delay? ie, I'm looking at the nav map and press F4...will I instantly be on the bridge, or will there be a pause?

Assuming of course that function key access still exists.

cawimmer430
01-06-10, 08:28 AM
I played Silent Service, SS2, Aces Of The Deep and Silent Hunter 1. None of those games let you wander anywhere and none of them was in the least boring. Actually, going to every compartment and watching every crew member is more like the sims.

I think this new feature of SH5 sounds wonderful and is definitely a big plus for immersion. Nothing more, nothing less. :salute:

Tarnsman
01-06-10, 11:22 AM
Basically are you Clark Gable or Burt Lancaster? IMHO Lancaster was far too chummie with the crew in RSRD, and Gable far too remote.

Jurgen Procnow was my model Sub Captain so I will be sitting with my Officers off watch, my sonar man durring approaches and in the tower in isolation durring attacks, much like I do now. But in SH5 Ill also check in on my machine room regularly, try out the soup, but Ill generally stay out of the torpedo rooms-- those guys are animals. :)

jerm138
01-10-10, 08:13 PM
It'll probably garner some good "ooh's and aah's" for the first few minutes.
I can't imagine it having any lasting appeal though.

Sure, the skipper on a real sub may occasionally walk around the boat. But that's usually because he's bored or for inspections. Does anyone here really think they'll frequently see the engine room after the first time you check it out? It's one of the least-fun places in a real boat, trust me.

Don't get me wrong, I'm sure it will look great and will make for some good game trailers and screenshots. But if they start modeling all the mundane things done on a sub, just for eye candy... I can't imagine what new "features" SH6 will have. Maybe they could add in-the-boat missions like:

-Stores load. You lose points if you drop any nuggets, but gain bonus points if you drop brussels sprouts without getting caught
-Loading TDU weights
-Spend 20 minutes on the head just to get away from everyone for a bit
-Sneak to the next stall when someone walks through so nobody realizes you've been sitting there for so long
-Doing laundry
-Cranking
-Read a book in-game (with ultra-realistic pages!)
-Spend time with Ms. Happy Sock
-Steal the XO's door (ok... that one would be kinda fun)
-Field Day

My point is that sometimes, modeling EVERYTHING for the sake of realism or eye candy can be a little too much, and in this case I think many people feel it will be a wasted effort since it's a feature that won't really get seen much.

This video (http://www.theonion.com/content/video/ultra_realistic_modern_warfare) illustrates my point.


Its is logical not to teleport to every stantion you want to.True, but it's also not logical for the skipper to have to plot dots, and listen to the hydrophone because his operators are all inept. "Teleporting" somewhat makes up for the lack of trained operators.

mookiemookie
01-10-10, 08:56 PM
I think this new feature of SH5 sounds wonderful and is definitely a big plus for immersion. Nothing more, nothing less. :salute:

Anytime anyone mentions that it's good for "immersion" on this forum, you can basically take that to mean "yeah, you're right it doesn't do diddly for the the game but I think it would be neato to see".

Steeltrap
01-10-10, 11:34 PM
I've never served in a navy, but, from an organisational perspective, I imagine the CO had a battlestation, too.

The purpose of 'battlestation', as I understand it, is to ensure all crew are assigned to relevant areas of the vessel so as to provide maximum efficiency and ensure people aren't 'hanging around' or 'in the way' (except, I suppose, for damage control crew on a surface vessel).

The obvious difference is the skipper can 'leave' his battlestation as he has absolute discretion to go wherever he feels best suits the needs of his boat. If the control room is the nerve centre, and the CO the brain, it stands to reason you want your 'brain' attached to your 'nerve centre' unless there's a very powerful reason not to be.

In short, I can't see a skipper leaving the command centre when the boat is engaged in plotting/combat (granted plotting could last hours if doing an 'end around', so that's an exception) under all but the most unusual circumstances (and I count the bridge as the command centre for these purposes when the boat is surfaced).

I was amused to hear Dick O'Kane mention that he learned from his fellow survivors from Tang that the crew felt he tended to do more inspections/visits than they would have liked....

Subs were different animals from other warships (and still are I expect) in that no other vessel is more reliant on every person doing their jobs correctly in order to function effectively and, importantly, safely. I know O'Kane made this point.

But what do I know, hey?

Cheers

LiveGoat
01-10-10, 11:42 PM
I think this whole fully explorable boat thing is the tits. Can't wait. But since we'll probably be spending most of our game time in the CR and RR and since the devs can't give us Tomi-esque photorealism, I hope that most of the details will be in the CR/RR. In fact if I could get GWX level of detail in the CR/RR and less detail in the rest of the boat I'd be on cloud nine.

Sledgehammer427
01-11-10, 02:59 AM
I think that everyone has their own command style.
Some SHV kaleuns will want to stay in the control room, some might want to wander about.
I say, whether you want the eye candy or not, it's an attempt at letting you be the kaleun you want to be, not restricted to 3 compartments...unless you want to be.
that's my idea anyways.

Platapus
01-11-10, 09:08 PM
Anytime anyone mentions that it's good for "immersion" on this forum, you can basically take that to mean "yeah, you're right it doesn't do diddly for the the game but I think it would be neato to see".

Ding! A winner!

From the interviews it seems like the focus is on immersion and not realism. From my point of view, a simulator should be more focused on realism and not immersion.

Platapus
01-11-10, 09:09 PM
-Spend time with Ms. Happy Sock



Did you just go there?

OMG he just when there!!

:D

JScones
01-13-10, 02:15 AM
Basically are you Clark Gable or Burt Lancaster? IMHO Lancaster was far too chummie with the crew in RSRD, and Gable far too remote.

Jurgen Procnow was my model Sub Captain so I will be sitting with my Officers off watch, my sonar man durring approaches and in the tower in isolation durring attacks, much like I do now. But in SH5 Ill also check in on my machine room regularly, try out the soup, but Ill generally stay out of the torpedo rooms-- those guys are animals. :)
I'd rather be Tyrone Power - rich, handsome, dashing and charming. Plus, he gets the girl. :smug:

JScones
01-13-10, 02:20 AM
Maybe they could add in-the-boat missions like:

-Spend time with Ms. Happy Sock

Maybe this can be modded? Imagine, this could double the pleasure one gets from the new FPS feature.

Platapus
01-13-10, 06:27 PM
I'd rather be Tyrone Power - rich, handsome, dashing and charming. Plus, he gets the girl. :smug:


Friends don't let friends watch Crash Dive. :damn::damn::damn::damn:

Nisgeis
01-13-10, 06:36 PM
Maybe this can be modded? Imagine, this could double the pleasure one gets from the new FPS feature.

Yes, it could be modded, but what would the interface be like... A 'Daley Thompson's Decathlon' type interface where you have to waggle the joystick left and right as fast as you can?