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Shoopzee
01-01-10, 08:31 PM
How is the bow to stern length of target ships measured? Does it have something to do with the graduated bar under the illustration of each vessel.
Just wondering, I was reading Hitman's manual targeting pdf., and he indicated the length of the merchant in his example, but when I looked on the RM I saw no numbers for this, just the mast height. Thanks

magic452
01-02-10, 02:11 AM
You can't really get ship length from the game, have to use an outside source. The bar graphs are just not accurate.
Someone posted a list some time ago but I can't up load it to my file sharing account, pics only.

Magic

Laconic
01-02-10, 11:49 AM
You can't really get ship length from the game, have to use an outside source. The bar graphs are just not accurate.
Someone posted a list some time ago but I can't up load it to my file sharing account, pics only.

Magic
You can find ship lengths in you "Silent Hunter Wolves of the Pacific\Data\Sea" directory. There you'll find a folder for every ship in the game. Find the ship you're looking for (can be hard sometimes), open the folder, and open the .cfg file you find there. The .cfg will give the length in meters.

For instance, if I wanted the length of the Yamato, I'd go to "Silent Hunter Wolves of the Pacific\Data\Sea\NBB_Yamato," open "NBB_Yamato.cfg," and I could see that the Yamato has a length of 263 meters.

Mods may mess with this, however; some mods will change ship models so that ships may not match the length shown in those files anymore.

Also, don't edit anything in those files unless you know exactly what you're doing.

Edit: As to how the periscope lines match up with actual ship length/height, I don't think anyone knows. It's dependent on your zoom level and the AOB you're viewing the target from (for length). If I use length it's just to get a speed calculation.

Shoopzee
01-03-10, 03:49 PM
Thanks for the info. I'm running RFB (not 2.0 yet) for mods, so I think it contains some adjustments.
Off Topic, any radio or gram mods to recommend?

gutted
01-03-10, 06:12 PM
Ask and ye shall receive:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1471

^ Small program i wrote to fetch the ship lengths when i was coding the solution solver.

The problem with doing it by hand is that in many cases the folder names aren't the ship names (especially for merchants).. and they can be quite cryptic. This program looks through the roster file that has the ship names and their ID's. Stores that info.. then loops through your ship folders parsing their cfg files for the ID and length.. then matching it with the the ship names stored earlier.

Dont complain if it crashes (it most likely wont), because it was only meant to be used once. And once i got the utility to the point where it got the values i needed.. i quit coding it, because its task was complete. Some error checking was left out.