View Full Version : New SH5 In-game footage! (Dec 22, 2009)
mookiemookie
12-22-09, 12:18 PM
http://ubitv.de.ubi.com/?vid=751 (skip to 10:15)
Our friend The Abyss posted it already here (http://www.subsim.com/radioroom/showpost.php?p=1223295&postcount=66), but I thought something as big as this deserved it's own thread.
Any German speakers willing to give us a translation?
FIREWALL
12-22-09, 12:30 PM
:up: mookie Wow !!! I'm going to watch that a few times with pauses and see if I can figure out the new way of playing this sim :DL
Well, upon looking at that video I have to say.
I am unimpressed by the control interface.
Where are the gauges? All I saw were digital read outs.
Another note also, and this may just be something that needs further development. When the crash dive order was given I heard "Oooga OOga" in place of the cry of Alarm followed by a bell.
The 1st person view was impressive to say the least.
I could do without the map display on the periscope view. Also, the periscope had much to be desired. It is off to one side, instead of the middle, it is small, and it is surrounded by black (actually that may be a bit more realistic)
Hopefully this was just a in development video, cause there were many errors as well, such as on the selection screen there is a starbord/ stern view of a fleet boat. LOL.
What did you all think?
Kapitanleutnant
12-22-09, 12:57 PM
A lot of it is probably placeholders from SH4, I'm sure that stuff will all be replaced before release. On the crew interface screen there was a "Leadership - Personality" title next to the captain with some progress bars beneath it. Wonder how you're supposed to improve your leadership and personality. :06:
http://img69.imageshack.us/img69/7871/67869421.jpg
The comment doesnot add much to what we already knew. Strange interface by the way. It's SH4-like. Text is:
At the right top you can change viewpoints. The suggest that the inside is like an old U-boot from then. You can talk to crewmembers and they make some small hints to a famous U-boot movie as they enter the engine room. At the exercise-alarm (also in that movie) it is told that left bottom depth can be controlled. In the overviewcard you can steer the boat and set waitpoints which is done in the example with 8 time TC to speed it up. Then they show a mission in which the boot should defend a harbor against a large enemy group. They come to business fast and prepare torpedo tubes. Important is torpedo depth and making sure the torp isn't running under the enemy ship. When everything fits it's fire at will and soon carried out. And as it gives a lot of fun the second own follows direct after. In the beginning of 2010 this can also be achieved by you as then SH is released for PC.
mookiemookie
12-22-09, 01:04 PM
My blow-by-blow analysis:
@ 10:23 - One of the choices listed is a Type VIIA u-boat. Wonder if that's just a placeholder or if they're really including the VIIA's
@ 10:29 - menu says "rise periscope" instead of "raise"
@ 10:37 - I like the new nav map look. Looks very clean.
@ 10:42 - Marcus the smutje is back! I am guessing that's his soup meter. I hope that we're not stuck with the the funker and hydrophone operator being named "sound guy" and "radio guy"
@ 10:50 - conning tower looks great! Not sure how I feel about the interactive stuff like the periscope highlighting when you mouse over it
@ 11:11 - the engines vibrate! Nice touch!
@ 11:15 - "OBER ALARM!"? :rotfl2:
@ 11:18 - please tell me we can turn off the popup tool tips
@ 11:40 - "Smoke on the horizon!" Great touch!
@ 11:42 - Please tell me that the gauge in the lower left..the "4321012345" is not my engine control. Hopefully that's a placeholder until we get a real engine telegraph dial.
@ 12:01 - That water looks awfully clear. More like Pacific or Caribbean water
GoldenRivet
12-22-09, 01:07 PM
I believe what we are looking at here is the XBOX 360 platform version of Silent Hunter V.
Saw some things i didnt care for.... saw a lot I really liked!
we will all have to wait and see.
@ 11:15 - "OBER ALARM!"? :rotfl2:
No! they say: Probe Alarm - exercise alarm... like in Das Boot.
mookiemookie
12-22-09, 01:15 PM
No! they say: Probe Alarm - exercise alarm... like in Das Boot.
Thanks for clearing that up. I love the way the guy says it. He sounds so serious. :haha:
GoldenRivet
12-22-09, 01:18 PM
@ 10:37 - I like the new nav map look. Looks very clean.
Agreed, nice job. though i do wish it looked more "chart like"
@ 10:50 - conning tower looks great! Not sure how I feel about the interactive stuff like the periscope highlighting when you mouse over it
I wonder if there will be an option to disable tool tips and highlighting of usable objects
@ 11:11 - the engines vibrate! Nice touch!
very nice touch!
@ 11:42 - Please tell me that the gauge in the lower left..the "4321012345" is not my engine control. Hopefully that's a placeholder until we get a real engine telegraph dial.
hopefully this is a placeholder... however this may be the standard GUI for the platform version of the game. I am convinced this is what we are seeing.
A PC user would be using "mouslook" - if you watch the 3D compartment views, the POV looks a bit like it is jerking from place to place, a bit like you would expect with a FPS Platform game with a user holding a game pad joystick / thumbstick
@ 12:01 - That water looks awfully clear. More like Pacific or Caribbean water
needs to be darkened just a bit, but i am wondering if this is a feature of SHV... variable water clarity and color depending on global position.
Seeadler
12-22-09, 01:18 PM
Red triangle is gone but now we have health bars or something like that over the target :D
http://foto.arcor-online.net/palb/alben/91/3063991/1680_3037653261663938.jpg
GoldenRivet
12-22-09, 01:21 PM
In the beginning of 2010 this can also be achieved by you as the SH is released for PC.
that seals it for me
we were beyond any doubt viewing platform XBOX 360 in game footage:yep:
hopefully one can disable health bars... or perhaps this feature is unique to platform newbs
that seals it for me
we were beyond any doubt viewing platform XBOX 360 in game footage:yep:
hopefully one can disable health bars... or perhaps this feature is unique to platform newbs
Why do you think it's going to be out on XBOX when the guy said it will be out on PC? :doh:
mookiemookie
12-22-09, 01:33 PM
hopefully one can disable health bars...
I remember reading somewhere a while back that you could indeed turn this off.
GoldenRivet
12-22-09, 01:36 PM
Why do you think it's going to be out on XBOX when the guy said it will be out on PC? :doh:
why would he indicate that "SH5 will ALSO be released on PC"... therefore i deduced that he was demonstrating the Plat version
also... the WHOLE interface and semi-awkward movement of the First Person Cam just screamed platform to me.
however, there is a mouse cursor :-\
Seeadler
12-22-09, 01:37 PM
we were beyond any doubt viewing platform XBOX 360 in game footage:yep:
:rock:
http://s10b.directupload.net/images/091126/72nzcasr.png
(picture found on germans ubi forums) :D
Wait I'm confused. SH5 will also be for consoles? If so, that can't be good news for us... :nope:
GoldenRivet
12-22-09, 01:40 PM
All i can say right now is... looks awesome.
though i am very disappointed in the Interface... this needs to be more Analog - it needs to have dials and gages on the interface... strictly avoiding digital indications wherever possible.
Wait I'm confused. SH5 will also be for consoles? If so, that can't be good news for us... :nope:
No it is PC only!
GoldenRivet
12-22-09, 01:44 PM
source?
seems i read otherwise somewhere.
if this is in fact the PC version... we are in for real trouble with this GUI
IMHO this should be the NUMBER ONE priority of modders upon release.
All i can say right now is... looks awesome.
though i am very disappointed in the Interface... this needs to be more Analog - it needs to have dials and gages on the interface... strictly avoiding digital indications wherever possible.
I notice there is room for modding. The periscope interface with a map looks like some old ms-dos game.
GoldenRivet
12-22-09, 01:53 PM
I notice there is room for modding. The periscope interface with a map looks like some old ms-dos game.
at a glance it would at least appear that this "mini map" is optional.
in the very least it appears that the player can "minimize" it
oscar19681
12-22-09, 01:56 PM
It seems to take ages to loading the video. And i have a freakin fast connection!
GoldenRivet
12-22-09, 01:59 PM
Thats because the video is over 13 minutes long and features demonstrations of in game footage from several ubisoft new releases and upcoming releases.
if this is in fact the PC version... we are in for real trouble with this GUI
The problem is that even if we're seeing a console version, it will be the same for PC. One is just ported to the other.
Let's hope SH5 is not the first subsim for console, or we're in for some heavy heavy modding (Oblivion anybody?).
GoldenRivet
12-22-09, 02:02 PM
The problem is that even if we're seeing a console version, it will be the same for PC. One is just ported to the other.
Let's hope SH5 is not the first subsim for console, or we're in for some heavy heavy modding (Oblivion anybody?).
SH5 wouldnt be the first subsim on a console ;)
Subsims on console go back to Atari if im not mistaken :D
oscar19681
12-22-09, 02:05 PM
Thats because the video is over 13 minutes long and features demonstrations of in game footage from several ubisoft new releases and upcoming releases.
Yeah but i,m waiting 2 minutes for every second of video time! Thats insane! And i need to see it!
at a glance it would at least appear that this "mini map" is optional.
in the very least it appears that the player can "minimize" it
The interior of the ship looks great. The outer world view as we saw it already looked great but needs modding - like the water color etc. The periscope view is a bit disappointing. I miss the Atlantic feeling. Or am I to conservative and will I stick to SH-3 forever?
Seeadler
12-22-09, 02:06 PM
Let's hope SH5 is not the first subsim for console
No "688 Attack Sub" was first, 1991 on Sega MegaDrive :cool:
mookiemookie
12-22-09, 02:10 PM
No "688 Attack Sub" was first, 1991 on Sega MegaDrive :cool:
What are you talking about? I was sailing around the Pacific with Silent Service on the NES. :ping:
No "688 Attack Sub" was first, 1991 on Sega MegaDrive :cool:
Oh yeah, I used to own that one myslef... :hmmm: I'm sticking to my guns, the first subsim I said, not the first subarcadishgame. :D
FIREWALL
12-22-09, 02:14 PM
Maybe there's a possibilty of "both" a console version "and" a pc version.
Wasn't Blazeing Angels offered by Ubisoft on both platforms ?
Maybe there's a possibilty of "both" a console version "and" a pc version.
Wasn't Blazeing Angels offered by Ubisoft on both platforms ?
All cross PC/Console games that I know of, are practically identical to each other.
FIREWALL
12-22-09, 02:23 PM
All cross PC/Console games that I know of, are practically identical to each other.
OUCH !!! Didn't know that. Don't have a console. :DL
oscar19681
12-22-09, 02:23 PM
Can someone please put this on youtube for me or something? Looks like i must wait a freakin lifetime before i reach the 10 minutes before the sh-5 stuff begins. Please someone help me out.
THE_MASK
12-22-09, 02:34 PM
Its only been made for pc as far as i know . Didnt one of the devs say that somewhere . Wasnt it at the sub gathering or something . They would be playing it on 0% realism i guess .
Wild_skipper
12-22-09, 02:36 PM
As most of you here i don't like the interface, the rest looks awsome :D
j_o_nn_y
12-22-09, 02:37 PM
I don't see any pre-orders for a console version on any website so it can only be for PC's.
Is it possible to pre-release the map:
C:\Program files\Ubisoft\Silent Hunter V\data\Menu
So we can start modding the interface before the game is there :)
Sailor Steve
12-22-09, 02:49 PM
Can someone please put this on youtube for me or something? Looks like i must wait a freakin lifetime before i reach the 10 minutes before the sh-5 stuff begins. Please someone help me out.
Oh quit whining! I waited an hour for it to load up and so can you.:O:
I looks pretty cool so far. Hate the tiny periscope though. I want one that fills up the whole screen. I also hope the little map is a click on/off option.
I think we see the most novice - softiest settings. I'm courious what will be seen in 100% realism.
Maybe we get used to the new interface. I agree with Steve about the tiny interface. It doesnot give immersion at all.
It looks like they did away with the 2D gauges and now you have to walk up to them to read them, or just reference the digital small ones.
Decoman
12-22-09, 03:07 PM
"Personality" sounds like an odd choice for a character attribute.
Only thing that maybe makes sense with such a word, is if somehow the captain is judged by how expressive his is as a person. As if being a quiet, and acting seclusive, is somehow deemed bad for morale or whatnot.
Maybe a "leadership" attribute would suit better? As in having good or bad success as a commading officer? Where a high leadership attribute, is equal to having success with commanding other people, getting the most out of other peoples performance at work.
"Charisma" sound imo more appropriate than "personality", thought charisma sounds abit stale, and probably make for associations to lots of roleplaying games. Where charisma is a common (probably perceived as a less interesting) character attribute.
I am thinking that there are perhaps other possibilites as well. Being Norwegian, I don't think that English is really a second language to us. There is probably a limit to what one learn by watching television and browsing the internet :). I'm just saying that I doubt that fellow Norwegians are really good enough at writing and speaking english. So I just wanted to make an opinion, but please take it with some grain of salt as they say.
Imo, "personality" might be an interesting topic for when discussing a persons characteristics, but I feel it is out of place to associate "personality" to a simple slider.
Or maybe it is spot on. Im abit confused I guess.
The periscope reticle is wrong again :damn: ... and I sent them a dossier with pictures of periscope manuals and real view-through periscope pictures :shifty:
Oh well, as long as all the interface is easily moddable...:hmmm:
Man, I really hope the Dev's know what they are doing!
Wasn't that impressed with he stuff i saw.:shifty:
GoldenRivet
12-22-09, 03:33 PM
Man, I really hope the Dev's know what they are doing!
Wasn't that impressed with he stuff i saw.:shifty:
They do :)
I was quite impressed with nearly everything.
just a few little things didnt blow my skirt up the way i like
also... as i said, that GUI is some sort of hellish nightmare. :haha:
I've watched it twice and so far seen little to impress me other than the 3d walk around the boat view. The periscope view needs a complete overhaul and the weird glow on mouseover of the active equipment is a real immersion killer. Let's hope these can be modded quickly enough.
oscar19681
12-22-09, 03:43 PM
Oh quit whining! I waited an hour for it to load up and so can you.:O:
I looks pretty cool so far. Hate the tiny periscope though. I want one that fills up the whole screen. I also hope the little map is a click on/off option.
Quit wining? I,ve been waiting fof 1 hour and 40 minutes for 2 minutes and 40 seconds of footage! It will take me over 4 hours to finally see the the sh-5 footage!! I never have this problem exept on the ubi websites.
The periscope reticle is wrong again :damn: ... and I sent them a dossier with pictures of periscope manuals and real view-through periscope pictures :shifty:
Oh well, as long as all the interface is easily moddable...:hmmm:
Will that become the best mod of 2010?
GoldenRivet
12-22-09, 03:58 PM
Quit wining? I,ve been waiting fof 1 hour and 40 minutes for 2 minutes and 40 seconds of footage! It will take me over 4 hours to finally see the the sh-5 footage!! I never have this problem exept on the ubi websites.
open a new browser window and try again.
it shouldnt take that long
Sailor Steve
12-22-09, 04:01 PM
Quit wining? I,ve been waiting fof 1 hour and 40 minutes for 2 minutes and 40 seconds of footage! It will take me over 4 hours to finally see the the sh-5 footage!! I never have this problem exept on the ubi websites.
Sorry 'bout that. I wasn't being too serious.:D I don't know how long I actually waited, but it was quite a while. With any luck someone will have it up on YouTube soon enough. I hope so because I'm not inclined to wait that long a second time.:sunny:
Schultz
12-22-09, 04:06 PM
When he hit the crash dive button I heard the american alarm, I hope if I put on german voices it will put also the german alarm.
Fortunately the alarm is an easy mod. There will be a German voice pack delivered with SH-5. In the AddOn for SH-4 the English voices on the German boats sound horrible. If a German voice pack wouldnot be there I think the game will be a disaster.
oscar19681
12-22-09, 04:23 PM
open a new browser window and try again.
it shouldnt take that long
Tried doing this several times. Didnt help whatsoever.
oscar19681
12-22-09, 04:23 PM
Sorry 'bout that. I wasn't being too serious.:D I don't know how long I actually waited, but it was quite a while. With any luck someone will have it up on YouTube soon enough. I hope so because I'm not inclined to wait that long a second time.:sunny:
Its ok i,m just frustrated its taking so long
AOTD_MadMax
12-22-09, 04:26 PM
After watching that Video i decide to boykott SH5 !
Healthstatusbar for torpedoed ships in Periskope......... Muhahhahha special greets from Counterstrike !
http://85.25.133.181/temp/Bild2.jpg
The Periskopeinterface is the worst case !!!!!!!!
http://85.25.133.181/temp/Bild.jpg
This is stock SH3 and it looks much better .........
http://www.aotd-clan.com/sh3review/bilder/screenshots/typ9/typ9009.jpg
Those stupid **** is not a part of an good Subsim, this is part of an Egoshooter with Submarines.
Have a nice day
AOTD|MadMax
GoldenRivet
12-22-09, 04:32 PM
ALARM!
OVER REACTION BEARING THREE FIVE ZERO!!!
TAKE HER DOWN CHIEF! THIRTY METERS!
Relax. Im sure it is modifiable, and even the "health bars" though i agree should never NEVER EVER be included in any Subsim.... you CAN turn them off.
no reason to picket the Ubisoft Offices and Boycott anything. :nope:
mookiemookie
12-22-09, 04:42 PM
After watching that Video i decide to boykott SH5 !
Bull. You know and I know you'll buy it.
People that pass judgment on something that they haven't even played yet are pretty short sighted.
AOTD_MadMax
12-22-09, 04:43 PM
ALARM!
OVER REACTION BEARING THREE FIVE ZERO!!!
TAKE HER DOWN CHIEF! THIRTY METERS!
Relax. Im sure it is modifiable, and even the "health bars" though i agree should never NEVER EVER be included in any Subsim.... you CAN turn them off.
no reason to picket the Ubisoft Offices and Boycott anything. :nope:
Bearing is the right word.
Where is the Compass ? Where is the Rudder ? Where are the Deepgauges ?
I think this three instruments are very important things in a subsim on the Periskope-sight
The projekt seems to be an try to get many Counterstrikegamers to an new platform and it didnt look like an good subsim.
We all are bleeded by nice looking 3D-Szenario which is important for hooking CS-Noobs into a Sub-Sim.
Nope Mate, you will see which curse SH5 will take, its not the curse for an good WWII-Subsim, its an curse for an good selled WWII Subarcadeshooter.
Greets
Maddy
mookiemookie
12-22-09, 04:47 PM
Where is the Compass ? Where is the Rudder ? Where are the Deepgauges ?
I think this three instruments are very important things in a subsim on the Periskope-sight
Is the game done yet? Is this the final end release product?
GoldenRivet
12-22-09, 04:48 PM
@AOTD_MADMAX
We have a pretty incomplete picture here wouldnt you say?
I mean there is no telling which of that is filler material, temporary GUI etc.
We have no way of knowing that until it is released.
I would suggest a moment of relaxation to return clarity to the situation. Time, and ONLY time will tell what ubisoft truly has in the works.
I am in total agreement with you on the health bar... total nonsense even for a novice player.
And i am less than thrilled with the periscope interface and GUI as a whole
however... as a total package, so far im enjoying what Ubisoft is sharing with us.
remember... time and patience :yep:
AOTD_MadMax
12-22-09, 04:53 PM
Is the game done yet? Is this the final end release product?
Me and some of my Clanmates was invited by ubi in 2007 two month until SH4 was launched.
We saw the beta and the Majordesign was finished with the beta.
This Ingamevideo is nearly the last evolution of the design for the gold-version, beleave me........
That dark GUI design reminds me of something, but I can't put my finger on it. Maybe an OS or an application out there... :hmmm:
Its ok i,m just frustrated its taking so long
the download link to the video (http://www.mediafire.com/?nyzwzzmmwem)
:D
Me and some of my Clanmates was invited by ubi in 2007 two month until SH4 was launched.
We saw the beta and the Majordesign was finished with the beta.
This Ingamevideo is nearly the last evolution of the design for the gold-version, beleave me........
I have to agree with that. This is probably very close to what will be in the game.
HanSolo78
12-22-09, 05:04 PM
Me and some of my Clanmates was invited by ubi in 2007 two month until SH4 was launched.
We saw the beta and the Majordesign was finished with the beta.
This Ingamevideo is nearly the last evolution of the design for the gold-version, beleave me........
I also think your way Maddy... only about 6 weeks to fix bugs.. then will be release. There will be no different GUI... that´s what we´ll get :nope:
oscar19681
12-22-09, 05:05 PM
the download link to the video (http://www.mediafire.com/?nyzwzzmmwem)
:D
Thank you very much for helping me out! I would give you a knight cross with oak leaves for that if i could!
totodog
12-22-09, 05:08 PM
Now now, let's not forget about the most important part (http://i49.tinypic.com/2mop4pu.jpg)! :rock::rock:
finchOU
12-22-09, 05:15 PM
The only think I liked about the periscope view was the black sorrounding it...aka like your actually looking through it.
I didnt of course like that fact that it is small and all the fluff around it. When I look through the periscope I only want to see what someone would see looking through a periscope...have me back out of that view (or just use the keyboard) to give depth speed rudder changes or make it a popout menu. This "maximizes" the view through the periscope and is more realistic.
I didnt like the outline thing of the charactors when you look/cursor over them. loved the SH3 where they look at you.. at least that was the impression I got.
The one thing I really noticed was the clouds through the Periscope...they looked really good (have not played SH4...so i can not compare...but much better than sh3)
the wait continues!
AOTD_MadMax
12-22-09, 05:19 PM
Now now, let's not forget about the most important part (http://i49.tinypic.com/2mop4pu.jpg)! :rock::rock:
Important for what ??
It is an nice bonus for more Athmosphere but not important for an good Subsim.
Remember, as an Kaleun your are planning your attack at the Periscope, not in the engineroom.
In this case the most time in a battle your are lookin to the periinterface.
If this is stupid to handle and also very bad looking, the game got an bad atmosphere.
Greets
Maddy
@ Oscar : Very kind of you, mate. Enjoy ! :yeah:
;) :rock:
V.C. Sniper
12-22-09, 05:24 PM
OMG the FPS view of the interior is awesomeness!!! I LOVE THE ATMOSPHERE OF TEH ENGINE ROOM IE: VIBRATIONS, SOUNDS, LIGHTING OF THE ENGINE ROOM!!!!!!
Periscope UI is kinda meh.
Important for what ??
It is an nice bonus for more Athmosphere but not important for an good Subsim.
Yeah but a bad interface is also not important for a good Subsim. We don't know if it's good or bad until we get to play it.
edit: it just looks bad (or different), it's probably very functional.
totodog
12-22-09, 05:34 PM
Important for what ??
It is an nice bonus for more Athmosphere but not important for an good Subsim.
Remember, as an Kaleun your are planning your attack at the Periscope, not in the engineroom.
In this case the most time in a battle your are lookin to the periinterface.
If this is stupid to handle and also very bad looking, the game got an bad atmosphere.
Greets
Maddy
I understand what you're saying, I'm just trying to have a little bit of fun. We've still got a couple months until release, and even if the interface doesn't look right, I'm sure the talented modders here will come up with something like they did for SH3/4.
Lt commander lare
12-22-09, 05:43 PM
i agree with you all here the interface sucks to say the least i hope this is not the end result because if it is then this game is doomed to fail if they dont make some serious corrections but lets wait and see what they come out with
lt commander lare
i agree with you all here the interface sucks to say the least i hope this is not the end result because if it is then this game is doomed to fail if they dont make some serious corrections but lets wait and see what they come out with
lt commander lare
Doomed to fail because of the way the interface looks? C'mon...
In fact, the more I look at those screen shots, the more I'm starting to like that dark interface. :yep:
I'm starting to see the reason behind the interface and how they made it easy to use and not so intrusive like the old one.
With the FPS view this really starts to play well.
http://www.longam.net/sh4/sh5_4.jpg
The map is more visible, you dont have things blocking certain areas of it now.
http://www.longam.net/sh4/sh5_5.jpg
For some reason I don't think this is finished, but I do like the color they added in the map for sonar of the ships.
http://www.longam.net/sh4/sh5_6.jpg
The Highlighted equipment / crew seems to be more for situation awareness, like where do I click? I'm going to bet you can turn it off.
http://www.longam.net/sh4/sh5_7.jpg
oscar19681
12-22-09, 05:48 PM
A lot of it is probably placeholders from SH4, I'm sure that stuff will all be replaced before release. On the crew interface screen there was a "Leadership - Personality" title next to the captain with some progress bars beneath it. Wonder how you're supposed to improve your leadership and personality. :06:
http://img69.imageshack.us/img69/7871/67869421.jpg
What i dont understand why does the crew consist only of 11 crew members? Also i see they got rid of the view of the u-boat blue print for the crew view. Thats bad . I wonder what the damage screen looks like.
Kapitanleutnant
12-22-09, 05:51 PM
What i dont understand why does the crew consist only of 11 crew members? Also i see they got rid of the view of the u-boat blue print for the crew view. Thats bad . I wonder what the damage screen looks like.
That's not the full crew. I'm sure those are the officers and petty officers - the people on the boat that the captain would interact with most regularly.
oscar19681
12-22-09, 05:53 PM
That's not the full crew. I'm sure those are the officers and petty officers - the people on the boat that the captain would interact with most regularly.
Yes i know that. But how are we gonna find out how the rest of the crew are tired , wounded, demoralized , dead.
Which bring me to the next question. How are they gonna model 50 crew members without having the same crew everytime you start a different campaign?
Arrakis
12-22-09, 06:01 PM
Haven't you noticed the sound environment...the voices when the crew interacts are the same than in SH IV.... Hope it's going to change as I didn't find them immersive.
That would be bad if the game keeps the same audio /voice files from on SH to the other.
AOTD_MadMax
12-22-09, 06:06 PM
I understand what you're saying, I'm just trying to have a little bit of fun. We've still got a couple months until release, and even if the interface doesn't look right, I'm sure the talented modders here will come up with something like they did for SH3/4.
Hmmm,
i think ubi has to rework that stupid stuff cause waiting for the modders work is not fair.
We should pay for this game and we donate subsim and we modders spend many time for doing these jobs wich should be done by ubi.
Take a small look to that small Shimano Gearlever from an Mountainbike left down in the Periscopeinterface, this should be the telegraphe.......:damn:
An Modder was shooted when he released a same lookin mod for an telegraph.
Only stupid noobs could produce that s h i t !
And the engineroom is also not the best !
This here is an good lookin engineroom made by some modders !
http://img18.imageshack.us/img18/7363/82ba.jpg
I wish that people like Meddox will produce an Subsim.
He is an garant for 100% perfect work.
Greets
Maddy
GoldenRivet
12-22-09, 06:07 PM
http://www.longam.net/sh4/sh5_7.jpg
I like how the sonar man is sort of kicking back taking it easy while the ship is on the surface. This is more appropriate... in SH3 he would continue to scan for contacts even though his hydrophone wasnt even in the water.
well done here :up:
I like how the sonar man is sort of kicking back taking it easy while the ship is on the surface. This is more appropriate... in SH3 he would continue to scan for contacts even though his hydrophone wasnt even in the water.
well done here :up:
Yeah, as long as he doesn't keep that same position while being depth charged. :haha:
rodan54
12-22-09, 06:37 PM
Is this a WIP?
http://img96.imageshack.us/img96/8449/71980887.jpg
I'd certainly say so. :88)
Wow, a lot of bickering going on here...
I actually like the new gui. It's slick and minimalistic. I'd say the idea behind it is to keep it simple and unobtrusive, being purely functional. There's no more point to having u-boat looking bits all over the gui, since it's all actually there in 3d now!
As for the fps view being gimmicky... no way! This is exactly what I have been fantacising about for years and it's finally here. Atmosphere is everything in a subsim to me, as the time spent in front of the periscope is only a fraction. I want a complete experience.
The aiming of the periscope and the calcualtions of target solutions is our bread and butter though, so I do hope that we get a very detailed and realistic TDC setup.
Other than that it all looks pretty good so far, and I trust the devs to do a good job on this.
Wow, a lot of bickering going on here...
I actually like the new gui. It's slick and minimalistic. I'd say the idea behind it is to keep it simple and unobtrusive, being purely functional. There's no more point to having u-boat looking bits all over the gui, since it's all actually there in 3d now!
:yep: Well said. I'm realising the point of the interface is not to 'notice' one in the first place.
Lt commander lare
12-22-09, 07:08 PM
i think this looks like an arcade game to me where is the engine telegraph all the features needed for a captain to have right in front of him during comabt operations all i see is little buttons i think sh3 looked better than this the interior might look good but the periscope is beyond terrible if this is not improved then its going to be a shame at the time of release
lt commander lare
Remember that a real U-boat commander had no gui floating in his vision at all :yep:
The gui is the necessary conduit that is needed for us to access the game and have some sort of situational awareness at a glance.
oscar19681
12-22-09, 07:13 PM
i think this looks like an arcade game to me where is the engine telegraph all the features needed for a captain to have right in front of him during comabt operations all i see is little buttons i think sh3 looked better than this the interior might look good but the periscope is beyond terrible if this is not improved then its going to be a shame at the time of release
lt commander lare
I can live with the interface to be honoust and i would like the option to turn it off or tone in down a bit. But PLEASE dont tell me the 3-d instuments will be as useless as in sh-4!
THE_MASK
12-22-09, 07:16 PM
I will wait for the game to come out and modders have had a bit of a go before i pass judgement .
Seeadler
12-22-09, 07:36 PM
That dark GUI design reminds me of something, but I can't put my finger on it. Maybe an OS or an application out there... :hmmm:
it reminds me of ACDsee Pro:rotfl2:
http://www.photoscala.de/grafik/2009/ACDSee-Pro-3-Screen.jpg
GoldenRivet
12-22-09, 07:42 PM
"Personality"
Thats interesting.
Perhaps the more you interact with your crew through the "chit chat" option the more they will give you admiration and respect etc.
the less you interact with them, they will view you as a crusty turd who doesnt care about his crew :DL
Lord Justice
12-22-09, 08:48 PM
I will wait for the game to come out and modders have had a bit of a go before i pass judgement .Here here, well said, i agree.:)
conus00
12-22-09, 09:32 PM
I'm having funny roller-coaster feelings about SH5. After the initial video release (couple months back) I was on the fence. The video (besides the obvious factual mistakes) was too SH4-ish for my tastes so I waited. After Ubisoft's release of SH5 3D Engine demonstration my feelings skyrocketed towards DAMN-CAN'T-WAIT-FOR-THE-RELEASE mindset. This last video did a lot of damage, though and my expectations for the game plummeted again. This new video did more damage then good. I almost wish that I have never seen it. I understand that the game it is sill far from being finished so I'm not gonna bash it but I do not understand why would Ubisoft release it. In one sentence the game looks like crap: Hideous GUI, platform (1st person shooter) feel of it, RPG-ish crew management, etc.
I even disagree with the opinions of people about the 3D interior: considering nowadays capabilities of graphics cards the interior of the uboat could be modeled to the last rivet. What I saw in the video made me think: ARE YOU SERIOUS??? Tomi's engine room is how I expected the whole interior to look like.
I was already dead set on running to the store the day of its release and buying it. What the last video achieved is to dissuade me from it. Unless Ubisoft releases playable demo and convices me to that this is an absolute "must-have-game" I am employing waiting tactics and sticking with SH3.
Sailor Steve
12-22-09, 10:19 PM
I like how the sonar man is sort of kicking back taking it easy while the ship is on the surface. This is more appropriate... in SH3 he would continue to scan for contacts even though his hydrophone wasnt even in the water.
I thought that was cool too, until I looked at the dialogue box and noticed they're getting sound contacts, and the map shows hydrophone contact lines.
Oh well, it's just a simple demo video, and a fun one at that.:sunny:
karamazovnew
12-22-09, 10:42 PM
An interface is more than just buttons and dials. Your avatar and your crew should be the interface. I'm amazed they threw immersion out the window with this interface. I feel like they went a big step backwards and completely ignored many suggestions.
Hitman, you have my understanding, when I saw the marks I couldn't believe it either.
When I started making KiUB in september, I took about a month to make a design for the perfect interface in a sub game. I still have it my mind. Hardcoding and the difficulty of the menu_1024.ini file prevented me from doing what I wanted. I'm not sure how many of you have seen the KiUB interface integrated in OM, so here's a pic (the aobf has been cut to show the marks and the contrast is wrong in the image):
http://img710.imageshack.us/img710/3469/kiubg.th.jpg (http://img710.imageshack.us/i/kiubg.jpg/)
This might surprise some, but I HATE how my interface looks and I did so before I put in the first object. I hate clicking on dials to give orders! I've been an advocate of 3d only and orders only interface since SH3. What's worse is that you can not believe how close I was to do the interface I wanted, if it weren't for a few but major hardcoding ro*******s. Hopefully, I'll be able to build it in SH5. I won't hold my breath tho. :cry:
EDIT: why is r.o.a.d.b.l.o.c.k considered a dirty word? :))
mookiemookie
12-22-09, 11:21 PM
Tomi's engine room is how I expected the whole interior to look like.
How much time has Tomi spent on one compartment of the U-boat? Would you rather the dev team devoted all of their resources to eye candy and making sure every rivet was in the correct place in one compartment at the expense of gameplay? How often are you the commander of the U-boat going to head back to the engine room?
GoldenRivet
12-22-09, 11:25 PM
making sure every rivet was in the correct place
Especially the golden one! :up:
You make a good point though.
Tomi's work is EXCELLENT, however he was not being held down by multiple developments and agendas.
Eventually, SH5 will grow to look like that... time is all we need.
that and Good modders like Tomi on the job :yeah:
mookiemookie
12-22-09, 11:31 PM
Especially the golden one! :up:
You make a good point though.
Tomi's work is EXCELLENT, however he was not being held down by multiple developments and agendas.
Eventually, SH5 will grow to look like that... time is all we need.
that and Good modders like Tomi on the job :yeah:
Indeed, my friend. I hope that the devs are leaving a lot of this stuff open to modding. As much as some of the naysayers are saying the GUI is a game breaker....just look at the work that OLC has done with the SH3 GUI...turned it into something completely different! I reserve judgement until we get the game in hand. And even then I'm still going to hold my breath.
Sailor Steve
12-22-09, 11:32 PM
EDIT: why is r.o.a.d.b.l.o.c.k considered a dirty word? :))
Judging from the letters removed and the letters not removed, I'm guessing they have something against the word *******.
[edit] Yep. They don't want you blocking those ads.
As for Tomi's work, the devs addressed that awhile back, saying something to the effect that it would be too heavy graphically to work even on SH5-ready cards and computers. We'll see if Tomi's current one works on SH4 without slowing it to a standstill.
conus00
12-22-09, 11:49 PM
How much time has Tomi spent on one compartment of the U-boat? Would you rather the dev team devoted all of their resources to eye candy and making sure every rivet was in the correct place in one compartment at the expense of gameplay? How often are you the commander of the U-boat going to head back to the engine room?
You have a point there. Probably not too often.
You are also probably right about the amount of time Tomi spent on it BUT Tomi is only one man (albeit of incredible skills I might add) while Ubisoft should have a TEAM of 3D modelers to work with...
Also as far as gameplay goes, we haven't seen anything yet.
As for Tomi's work, the devs addressed that awhile back, saying something to the effect that it would be too heavy graphically to work even on SH5-ready cards and computers. We'll see if Tomi's current one works on SH4 without slowing it to a standstill.
I tend to disagree. The above average graphic cards should be able to handle it without a stutter.
I would be interested to know how many polygons are used in Tomi's work.
As of now I am disappointed with the road the SH5 is taking: I would prefer if Ubisoft released two versions - one for 1st person shooter players with modern looking interface, "health bars" and similar crap which would be bought, played and (very likely) forgotten in short time and second one for hardcore(ish) subsim players with detailed interior models, targeting, historically looking map, instruments and atmosphere comparable to SH3 with GWX. For that version I would be willing to wait longer.
As of now I am preparing myself for huge disappointment with SH5.
But, sure as hell, I would love to be proven wrong.
The upbeat with the trailer and the demonstration of the 3-D engine created high expectations which could only result in disappointment. It happened with SH2, SH3 and SH4. I remember the discussions at this forum after those releases hit the market. Difference is that we now experience that disappointment before the release. I must say that after an initial shock I see that it is mainly the interface at the periscope view which is a real a turndown. But that may be modded.
The Highlighted equipment / crew seems to be more for situation awareness, like where do I click? I'm going to bet you can turn it off.
http://www.longam.net/sh4/sh5_7.jpg
Glad to see the sonarman finally won't be searching for contacts when the boat is on the surface. :yeah:
Hate the tiny periscope though. I want one that fills up the whole screen.
100% Agree. This has to be fixed!!!
No whining intended, just a constructive comment. :yep:
"Personality"
Thats interesting.
Perhaps the more you interact with your crew through the "chit chat" option the more they will give you admiration and respect etc.
the less you interact with them, they will view you as a crusty turd who doesnt care about his crew :DLThat's me, do ya job boys or if off to the front with ya!!:arrgh!:
Hmmm,
i think ubi has to rework that stupid stuff cause waiting for the modders work is not fair.
We should pay for this game and we donate subsim and we modders spend many time for doing these jobs wich should be done by ubi.
Take a small look to that small Shimano Gearlever from an Mountainbike left down in the Periscopeinterface, this should be the telegraphe.......:damn:
An Modder was shooted when he released a same lookin mod for an telegraph.
Only stupid noobs could produce that s h i t !
And the engineroom is also not the best !
This here is an good lookin engineroom made by some modders !
http://img18.imageshack.us/img18/7363/82ba.jpg
I wish that people like Meddox will produce an Subsim.
He is an garant for 100% perfect work.
Greets
Maddy
+1000!!! You are right!!!:up:
THE_MASK
12-23-09, 02:31 AM
Ok this is what i hope for in SH5 . For 100% realism the hud turns off and its just you the sub and your men . Giving orders via dialogue boxes to the crew . This is 100% realism . Looks like this is what SH5 can become . cheers .
after watching that clip i think it looks fantasic.
in an early preview it was stated that the ui can be stripped back for realism and the periscope view, i'd imagine will relocate and scale up to fit the screen, surely, once the controls are removed for realism. it relatively easy to have multiple layout configs after all and the black surround is just a image rendered on top of the 3d view to clip it.
my advice would be to give them a chance to finish it.
theres alot here to love. the fps looks fantastic, the ui slick and very clean, which again looks really really nice, for me personally.
cheers
Tony
Hate the tiny periscope though. I want one that fills up the whole screen.
It just looks small because of the 16:10 aspect... it's actually bigger
http://i47.photobucket.com/albums/f152/Boris117/SH35.jpg
Gotmilk
12-23-09, 03:59 AM
I am sure that the 3d interface will be interactive. Otherwise what is the point of the thin glint line over the periscope, your men and equipment. And i am sure that it can be turned off. So you wont get any health bars, thing selection glints and help text.
What makes me worry is that i did feel no life on sub. In trailer we saw people sleeping, playing cards, reading paper. But in gameplay video most of the guys were just being still. Just like SH4. Everyone has their own position with couple of different animation slapped on. And also where is the rumble and running when there was a crash dive. I saw it on trailer but i did not see anything in gameplay video.
We can edit the GUI stuff for better. But we cannot edit the interactive stuff. If our subs will be boring tomb stones then there is no point on walking around.
makman94
12-23-09, 04:00 AM
a lot of comments for something that looks that it is in a very early stage.
about the interior : i think that a lot of 'noise' for something that must come last on importance list for a simulator .priority is the gameplay
btw, i don't like it at all....it looks as a basement of a facility but not as a sub's interior . for the engineroom ...no discuss...Tomi_099 wins before the race starts! also i like better DD's command room but....with less less salamis!
about the interface: the priority of interface is ,imo, the ergonomic and then the 'look' of it. nobody have use this interface so i think that its not fair to judge it as so bad ....becuase you don't know....maybe it proved to be very evolutionary.i ,myself,prefer the rounded dials with needles...etc but with this map in the peri page ...there is a big problem of space for all the rest . i wish to be tottaly modable and then all will be sorted ....
about the marks at peri : it is obvious that is not finished ...not even work at it have start.the '10's and zoom indicator are displaced and there is this avatar (!) in the peri view !!
one thing is really worring me : i don't see the 'mark' button at peri.....i will not stand it missing this feature....
Gotmilk
12-23-09, 04:31 AM
I think this cannot be a Xbox version. Because when you read the help description section then you can read these lines like "Left click to crash dive" and Crash Dive (C) Good for quick escapes. You can read this on video at 13.29
PL_Andrev
12-23-09, 05:01 AM
All modders, attention all modders!
Prepare to work!
:salute:
Wild_skipper
12-23-09, 06:12 AM
Is this a WIP?
http://img96.imageshack.us/img96/8449/71980887.jpg
I'd certainly say so. :88)
It has to be WIP i mean the pictures are american subs...
in the german ubi forum, an ubi community manager stressed, they played the game at the lowest realism setting and the interface would have another look at higher realism settings.
have a look at 11:30: The player ordered a "Probealarm" (crash dive). In the upper right corner, we can see a small clock counting the time the crew needs to submerge the boat. i think here you will have a "training effect" when your crew earns more experience. nice feature (if understood correctly by me)
and a question: what does these numbers on the torpedo line mean? any suggestions?
There's a statement in the german SH5- Forum, I'll try to translate (but please don't expect perfect english ;) )
Wir sehen dass viele von euch den Silent Hunter 5 Beitrag der letzten Ubisoft TV Sendung (1/10) kritisieren. Wir möchten euch auf etwas wichtiges hinweisen:
1. Carsten ist kein Simulationsspieler und kein U-Boot Kapitän. http://forums.ubi.com/infopop/emoticons/icon_smile.gif Er hat die vorliegende "frühe" Version auf der absolut niedrigsten Schwierigkeitsstufe gespielt um geeignetes Material pünktlich zur Sendung vorliegen zu haben. Bei einer monatlichen Show ist das recht kompliziert und viel Arbeit da Silent Hunter 5 nicht der einzige Titel ist welcher in der Sendung erscheint.
2. Wir bemühen uns euch so viel Material zu präsentieren wie möglich. Dies bedeutet allerdings auch dass es Material gibt das auf eine breitere Zielgruppe zugeschnitten ist und keine Detaileinblicke ermöglicht. Wir haben eure Kritik aufgenommen und arbeiten schon an Content der euch hoffentlich beruhigt und besser gefällt.
3. Silent Hunter 5 kann in verschiedenen Schwierigkeitsstufen gespielt werden. Diese haben zum einen Einfluss auf Interface, Darstellung, Zugänglichkeit und Schwierigkeitsgrad. Daher bitten wir euch nicht zu früh zu urteilen.
An dieser Stelle wünschen wir euch ein frohes Fest und einen guten Rutsch!We see that there is a lot of critic to the last SH5-Footage in Ubi-Tv (1/10). We will give you some important points:
1. Carsten is a casual gamer and not a U-Boat captain. He played the actual Version in the lowest difficult setting to gt some material for the Ubi-TV Video. Because Ubi-TV comes out monthly it is a very hard work because SH5 is not the only title to be displayed there.
2. We try to show you as much material as possible. But this also means that there is a lot of material made for a big group of players which don't has room for details. But we noticed you critics and are working on Content which will calm you down and will please you.
3. SH5 can be played in different dificcult settings. These settings have an influence on Interface, display, accessibilitiy and difficult level. Therefore, we ask you not to judge too early.
At this point, we wish you a merry christmas and a happy new year
Edit:
Link to original Thread in german SH5-Forum
http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/6131080818
Wild_skipper
12-23-09, 07:25 AM
I feel happy now, about what Fire said :) if this all is true SHV will be awsome :):D
Still haven't seen rough seas yet,:hmmm: hope this is in the next trailer!:yep:
It just looks small because of the 16:10 aspect... it's actually bigger
Well at least it needs to be centered!!
Well at least it needs to be centered!!
Well it wasn't centered in SH3 either...
mookiemookie
12-23-09, 08:49 AM
There's a statement in the german SH5- Forum, I'll try to translate (but please don't expect perfect english ;) )
We see that there is a lot of critic to the last SH5-Footage in Ubi-Tv (1/10). We will give you some important points:
1. Carsten is a casual gamer and not a U-Boat captain. He played the actual Version in the lowest difficult setting to gt some material for the Ubi-TV Video. Because Ubi-TV comes out monthly it is a very hard work because SH5 is not the only title to be displayed there.
2. We try to show you as much material as possible. But this also means that there is a lot of material made for a big group of players which don't has room for details. But we noticed you critics and are working on Content which will calm you down and will please you.
3. SH5 can be played in different dificcult settings. These settings have an influence on Interface, display, accessibilitiy and difficult level. Therefore, we ask you not to judge too early.
At this point, we wish you a merry christmas and a happy new year
Edit:
Link to original Thread in german SH5-Forum
http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/6131080818
Here's the "too long, didn't read" condensed version:
"Shut the hell up you bunch of crybabies. You haven't even seen the final product and are jumping to conclusions on something you know very little about." :|\\
totodog
12-23-09, 09:23 AM
There's a statement in the german SH5- Forum, I'll try to translate (but please don't expect perfect english ;) )
We see that there is a lot of critic to the last SH5-Footage in Ubi-Tv (1/10). We will give you some important points:
1. Carsten is a casual gamer and not a U-Boat captain. He played the actual Version in the lowest difficult setting to gt some material for the Ubi-TV Video. Because Ubi-TV comes out monthly it is a very hard work because SH5 is not the only title to be displayed there.
2. We try to show you as much material as possible. But this also means that there is a lot of material made for a big group of players which don't has room for details. But we noticed you critics and are working on Content which will calm you down and will please you.
3. SH5 can be played in different dificcult settings. These settings have an influence on Interface, display, accessibilitiy and difficult level. Therefore, we ask you not to judge too early.
At this point, we wish you a merry christmas and a happy new year
Edit:
Link to original Thread in german SH5-Forum
http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/6131080818
Excellent news.
Lt commander lare
12-23-09, 09:45 AM
great news im glad there fixing some things this way it will be fixed before the game is released and then the modders can have a field day
lt commander lare
Well it wasn't centered in SH3 either...
It was not completely centered, but we didn't had the impression it was in a corner.
I think many here would agree when I say that when we select the periscope, we want the FOCUS to be set on the periscope view.
As I said earlier it was no whining, it was meant to be a constructive comment.
Sailor Steve
12-23-09, 10:20 AM
It's nice that it's a little bigger than the SH3 one, but I was thinking of the SH4 mod that made it fill up the whole screen. It's one for the wish list, though - it's not going to make me not play it.
PL_Andrev
12-23-09, 10:21 AM
I was convinced that this film may not be a hardcore game version. No less great news is that the level of difficulty affects the interface too.
I'm beginning to see the world in pink color.
View of free crewmen at sonar station means that the dev team is removing the smaller bugs known at previous versions. Great!
Many thanks to FIRE for this very important info!
:yeah:
HanSolo78
12-23-09, 10:25 AM
great news im glad there fixing some things this way it will be fixed before the game is released and then the modders can have a field day
lt commander lare
some words are enough to calm down the crowd for some days... :smug: we will see what we will get.. if there will be the promosed videos with another difficulty setting. :88) but I doubt there will be completely new GUI. maybe the navi map disappears in the periscope view and the health bars from the ships... but all in all an improved old school style GUI like SH3 would be enough.
Arclight
12-23-09, 10:45 AM
Here's the "too long, didn't read" condensed version:
"Shut the hell up you bunch of crybabies. You haven't even seen the final product and are jumping to conclusions on something you know very little about." :|\\
Finally, after 6 pages. :yeah:
rcjonessnp175
12-23-09, 10:56 AM
Wow i was excited about SH5 but come on devs is this the way of game production future make a sloppy new game that has more problems and complaints than any improvements. This is a total step back unless they start showing the real game in all its glory, i really hope this isnt the product they expect to sell us. I feel sorry for all the modders thier not even going to get to play the game because thier fixing this gay looking console version of such a great franchise, i can only imagine what are good friend Dave aka Leovampire is doing in his grave. Most of these complaints are about the horrible interface wow Really????:timeout:
Faamecanic
12-23-09, 11:19 AM
There's a statement in the german SH5- Forum, I'll try to translate (but please don't expect perfect english ;) )
We see that there is a lot of critic to the last SH5-Footage in Ubi-Tv (1/10). We will give you some important points:
1. Carsten is a casual gamer and not a U-Boat captain. He played the actual Version in the lowest difficult setting to gt some material for the Ubi-TV Video. Because Ubi-TV comes out monthly it is a very hard work because SH5 is not the only title to be displayed there.
2. We try to show you as much material as possible. But this also means that there is a lot of material made for a big group of players which don't has room for details. But we noticed you critics and are working on Content which will calm you down and will please you.
3. SH5 can be played in different dificcult settings. These settings have an influence on Interface, display, accessibilitiy and difficult level. Therefore, we ask you not to judge too early.
At this point, we wish you a merry christmas and a happy new year
Edit:
Link to original Thread in german SH5-Forum
http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/6131080818
That is very good news..... I will be holding on and still getting my hopes up that this will be the best Silent Hunter yet (so far my vote is still with SH3 being the best for simulation over SH4 vanilla).
Danke for the translation :yeah:
rcjonessnp Did you not read the post about UBI's response to our response about the interface.
Read before you say anything else or point out that you did not read due to the sheer length of the thread.
But your post just shows you did not read, otherwise you would see that what you said is obsolete when it comes to the discussion.
Lord Justice
12-23-09, 12:03 PM
Here's the "too long, didn't read" condensed version:
"Shut the hell up you bunch of crybabies. You haven't even seen the final product and are jumping to conclusions on something you know very little about." :|\\Sir Mookiemookie, then why did one create this thread ? obviously pepole are due to state thier opinion, good or bad. I personally posted here on this thread, and stated that i will wait untill i play sim before i judge or pass comment, but as for this above comment to all on the forum, is a tad rude. :nope: You may not agree with one or two opinions, but your wording is to all, and of course there will be inevitable reactions with new information. Take it on the chin, you are the host of this thread. :)
Arclight
12-23-09, 12:14 PM
Oh come now. Everytime anything is released, a screenshot or video, the whole game is pulled into question. We know absolutely nothing about the GUI except the few glances of it in the video. We don't know what is customizable or optional. There's a complaint about the scope view being to small, while it is in fact bigger. etc.
imho unfounded criticism is rude, the response was only logical. ;)
mookiemookie
12-23-09, 12:44 PM
Sir Mookiemookie, then why did one create this thread ? obviously pepole are due to state thier opinion, good or bad. I personally posted here on this thread, and stated that i will wait untill i play sim before i judge or pass comment, but as for this above comment to all on the forum, is a tad rude. :nope: You may not agree with one or two opinions, but your wording is to all, and of course there will be inevitable reactions with new information. Take it on the chin, you are the host of this thread. :)
Oh I was just having a bit of fun with it and trying to "read through the corporate-speak" from the developer post on the German forum. Not my words...I was interpreting Ubi's words. :up:
oscar19681
12-23-09, 12:52 PM
Oh I was just having a bit of fun with it and trying to "read through the corporate-speak" from the developer post on the German forum. Not my words...I was interpreting Ubi's words. :up:
Dude! if been following your posts for a while now. But why on earth are you called MookeMookie! Thats something i would come up with on acid!
mookiemookie
12-23-09, 01:08 PM
Dude! if been following your posts for a while now. But why on earth are you called MookeMookie! Thats something i would come up with on acid!
I used to collect baseball cards when I was a kid. In the 80s there was a player on the New York Mets named Mookie Wilson. I always thought it was a funny name.
Fast forward to my first day of college, and I'm unpacking my stuff in my room with my door open. These real geeky looking girls walk by and ask me my name. I thought I would have a bit of fun with it, so I told them my name is Mookie. It was about 3 days before I gave up the joke. The nickname stuck, though.
And it's "mookiemookie" because invariably on every website or forum, the name "mookie" is taken already. I've just stopped trying it altogether. I suppose I could ask Neal to change it to just "mookie" but after 4 years of being "mookiemookie" I think I'll just keep it as is.
rcjonessnp175
12-23-09, 02:58 PM
Yes i read and watched this video, graphics wise nice improvement but when i saw the whole persicope debacle really come on, if we cant be grown ups in here and voice are opinion???? I love these games and ive been helping modders for years on this stuff its just frustrating to see what we saw and ubi releasing a statement, come on statements mean nothing they need to real in their PR on this game and not let a video of an obvious arcane version of thier sim get released especially with such a huge following to the silent hunter series.
Ill be buying this game regardless its unfortunate that they took steps back with things as it appears. We havent been showen anything yet to show the realistic Interface i take it. Dont get me wrong we could fill the whole thread with wows because thiers alot, i know alot of us Realism seekers had a heart attack when we saw health bars and the crazy map overlay with the periscope, honestly i thought it was a joke then realized it isnt april. Im sure it will turn out great but be cool if they outdo what some of these modders have already done for them. My respect is out to the modders as always. Sorry for spelling
Jonesy:yeah:
Ps Pythos really your going to call me stupid?? Brave Words Again be nice if we could be Adults in here Things have changed I see.....
Spike88
12-23-09, 03:45 PM
Its starting to look like SH5 is a lot like DCS Black Shark, in the terms of it can be played as a straight up action game like you would get on a console, or as a hardcore sim like the previous SH titles.
THE_MASK
12-23-09, 04:04 PM
Watched the ubisoft trailer again http://silent-hunter.uk.ubi.com/silent-hunter-5/ and it states " real in game footage " . It looks to me that you walk up to the periscope and use it . This is probably on high realism . I remember asking for a noticeboard in the captains room so you can pin up your own family photos to add to the feeling of being on your own sub . What do you know , in the trailer its there . The devs listen to us here on the forum and the stuff gets implemented to the best of there ability . OH, yea of little faith .
karamazovnew
12-23-09, 08:05 PM
I guess if in the next trailer they'll show:
- thunder storm with 15 meter waves
- a double split prism periscope view with an automatic aobf wheel
- the navigator on the bridge using the sextant (not during the storm)
- the TDC
- the interface on 100% difficulty
we'd all be breathing a bit easier :haha:. For an easy game, they did turn a potentially boring sub game into something challenging. Let's see what they did for the crazy crowd :arrgh!:
totodog
12-23-09, 08:11 PM
I guess if in the next trailer they'll show:
- thunder storm with 15 meter waves
- a double split prism periscope view with an automatic aobf wheel
- the navigator on the bridge using the sextant (not during the storm)
- the TDC
- the interface on 100% difficulty
we'd all be breathing a bit easier :haha:. For an easy game, they did turn a potentially boring sub game into something challenging. Let's see what they did for the crazy crowd :arrgh!:
I hope we will see all that. Come on devs, I haven't lost faith in you! You can do it!
finchOU
12-23-09, 11:33 PM
I guess if in the next trailer they'll show:
- thunder storm with 15 meter waves
- a double split prism periscope view with an automatic aobf wheel
- the navigator on the bridge using the sextant (not during the storm)
- the TDC
- the interface on 100% difficulty
we'd all be breathing a bit easier :haha:. For an easy game, they did turn a potentially boring sub game into something challenging. Let's see what they did for the crazy crowd :arrgh!:
You forgot Wolfpacks, workable Enigma machine, patrol log you can actualy write in, malfunctions, limited food supply...what else am I missing? :arrgh!: :rotfl2:
GoldenRivet
12-23-09, 11:42 PM
You forgot Wolfpacks, workable Enigma machine, patrol log you can actualy write in, malfunctions, limited food supply...what else am I missing? :arrgh!: :rotfl2:
You may jest
however
Wolfpacks, editable log book and a workable Enigma machine would be fantastic
Even if the radio man had to decode radio messages and give them to you... and you didnt even get to use the enigma i would be cool with that.
It would be neat if instead of
"Radio message received" and it was immediately available in plain text
you would get
"New radio message sir, I'll have it decoded in about 5 minutes"
and through some sort of character animation he would sit there and go through the act of decoding the message - even if he just typed on the enigma at random for 5 minutes and then said
"New radio message decoded sir"
karamazovnew
12-23-09, 11:55 PM
Well, they can't possibly show all aspects of the game in a trailer. And this SH5 clip wasn't even a full trailer.
Wolfpacks: there is still no proof that they will be in the final game.
Editable Log book: we haven't seen a any pic of the logs, mission orders or radio messages. I agree it would be silly not to allow a full editable log.
Enigma machine: really, I view this as "Eye-candy", but with the right scripts, this will be very easy to mod into the game. If they give us access to the script (text) in the message, we can mess up with the ascii codes and build a proper one.
Malfunctions: they have already said that they don't plan to include things in the game that are completely outside player control. However I've done attacks while being lightly damaged and it was always nice to know that the crew is busy fixing things and not wasting time. Very easy to mod by editing the values of the save file when you start a mission.
Limited food supply: Although I was an advocate of such a feature, I now highly doubt that it could've been possible for the crew to run out of water and food BEFORE running out of fuel. Remember that the man in charge was Doenitz, not Goering. Doenitz cared for his crews. The degrading food quality has already been implemented in the games as long term fatigue and lowered morale, so forget about that one. I'm glad we have a cook.
Wolfgang42
12-24-09, 12:15 AM
What? I can walk around in Port in First Person? Sweet!
Now if I can also visit the local brothels that would be perfect! And very immersive...:up:
Sailor Steve
12-24-09, 12:53 AM
What? I can walk around in Port in First Person? Sweet!
Now if I can also visit the local brothels that would be perfect! And very immersive...:up:
"I'm sorry, your career is ended because you have contracted Syphilis."
Very immersive indeed.:rotfl2:
GoldenRivet
12-24-09, 12:57 AM
Now if I can also visit the local brothels that would be perfect! And very immersive...:up:
Ill see you there :yeah:
karamazovnew
12-24-09, 01:15 AM
"I'm sorry, your career is ended because you have contracted Syphilis."
Ill see you there :yeah:
I see veneric deseases clinics are very popular in the Kriegsmarine :har:.
GoldenRivet
12-24-09, 01:16 AM
I see veneric deseases clinics are very popular in the Kriegsmarine :har:.
Its cheaper to rent it than it is to buy it. :har:
karamazovnew
12-24-09, 07:10 AM
Its cheaper to rent it than it is to buy it. :har:
HA?!
http://gc3008.k12.sd.us/crazy_cat25.jpg
Webster
12-24-09, 10:57 AM
I was convinced that this film may not be a hardcore game version. No less great news is that the level of difficulty affects the interface too.
I'm beginning to see the world in pink color.
View of free crewmen at sonar station means that the dev team is removing the smaller bugs known at previous versions. Great!
Many thanks to FIRE for this very important info!
:yeah:
i must agree with the idea that what they are showing is the "game" version of sh5 and not the true "sim" side
after all look at it from advertising side, sub simmers will buy it no matter what so you dont need to convince them.
the "gamers" out there are the ones who need to be convinced to buy it by showing them a fun game thats easy to play and challenging at the same time so they are the buyers they are advertising to and the ones these trailers are supposed to make happy, not the realism crowd.
Sailor Steve
12-24-09, 01:03 PM
HA?!
Assuming that you really didn't get the reference:
"It" being sex.
"Rent" being going to a prostitute.
"Buy" being getting married.
Loved that cat, by the way.:D
oscar19681
12-24-09, 01:22 PM
Assuming that you really didn't get the reference:
"It" being sex.
"Rent" being going to a prostitute.
"Buy" being getting married.
Loved that cat, by the way.:D
OMG! I loved that one. However my girlfriend read it when i was going to get a beer downstairs and did not share my your humor!
Also you forgot one ,
GoldenRivet
12-24-09, 02:01 PM
Its like i told my wife
ME: "honey, if anything ever happens to you i'll never get remarried."
HER: "Awwwww thats sweet"
ME: "I'm just going to find a quality Escort with big tits and a little ass and put her on retainer... I'll get more lovin' and it will cost less than having a wife in the long run"
HER: :o... :stare:
oscar19681
12-24-09, 07:57 PM
Its like i told my wife
ME: "honey, if anything ever happens to you i'll never get remarried."
HER: "Awwwww thats sweet"
ME: "I'm just going to find a quality Escort with big tits and a little ass and put her on retainer... I'll get more lovin' and it will cost less than having a wife in the long run"
HER: :o... :stare:
Women : you cant live with them or without them
Prostitutes : You can send them away once your done.
capthelm
12-28-09, 02:51 AM
for realism the dev team should have implemented voice recognition along with SH5 , anyway it still can be done without them. would be nice to see them add somthing like this though.
no health icon bars ingame just you and the 3d ship
using the mic to conduct attacks and control crew.
only screen using icons etc would be the tatical station plotting courses and attack solution screen.
...............
Mmm... voice recognition, I like it. Alaaaarm! :D
Turbografx
12-31-09, 12:43 AM
So, things like ship health-bar and enemy line of site radar can be disabled in options or in a realistic difficulty setting. That is good news.
However, I still worry, even if the health bar or whatever is turned off, won't the game mechanic be the same? I was hoping for a departure from the health "system" (two shot kill right?) and into a more dynamic, physics based system.
Also, I too would like to see Tomi's engine room completed and tested to see how it performs. If it can run decently then I imagine SH5 would provide a better platform for enhancements to detail and accuracy.
Task Force
12-31-09, 01:53 AM
They said They are putting flooding in instead I think...
SteamWake
12-31-09, 02:36 PM
Just now saw this...
All I can say is it looks like UBI has some awsome titles comming out.
That RUSE thing looked interesting and I've always been a fan of the Anno series.
:yeah:
andycaccia
01-17-10, 09:15 AM
Women : you cant live with them or without them
Prostitutes : You can send them away once your done.
HAHAHA!! Exactly my thought!!:har:
Platapus
01-17-10, 10:31 AM
The economy of prostitution:
The woman has it
The woman sells it
The woman still has it :D
andycaccia
01-17-10, 02:33 PM
The economy of prostitution:
The woman has it
The woman sells it
The woman still has it :D
More precisely, she rents it...
Webster
01-17-10, 05:02 PM
Women : you cant live with them or without them
Prostitutes : You can send them away once your done.
and what i think is THE most important is they shut up when told to :yep:
karamazovnew
01-17-10, 07:27 PM
Sorry, is the whole point of "ugy-bugy" to make yourself feel good, or to make the other feel good? Because there is a cheaper alternative to make yourself feel good, just call miss Happy Sock. :yeah:
HundertzehnGustav
01-17-10, 07:46 PM
Argh you folks are so twisted!
I cannot believe what i read in here!
I have a friend, she wants me, i dont want her.
Not married, no need to pay...
and also shuts up when told to.:O:
karamazovnew
01-17-10, 09:18 PM
Argh you folks are so twisted!
I cannot believe what i read in here!
I have a friend, she wants me, i dont want her.
Not married, no need to pay...
and also shuts up when told to.:O:
Just pray she doesn't read your post... You'll need one of these to stop her:
http://www.freewebs.com/bloodterror/minigun-equality.jpg
I hear they sell used ones at Wall Mart!
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