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View Full Version : Either sunk or "not hurt" at all?


Kaleun Cook
12-21-09, 01:37 PM
Hey everyone,


it's been a while - a couple of days ago I reinstalled sh3 together with the latest gwx.

From playing earlier versions I remember that it's the best idea to torpedo the bow of a merchant. Chances are even the big ones sink from one eel. But just a little too much to the middle and the hit ship might have a list but won't sink.

My question now is: Shouldn't such ships get slower and fall back behind the convoi? Because it never happened on my patrols. They either sink or keep running listing as if nothing's wrong...

Sailor Steve
12-21-09, 01:50 PM
I've seen them do it all - blow up and sink now, list a little and keep going, slow down a knot a minute or so until they finally stop, keep going for a while and then stop, stop now but take hours to sink, stop now but never sink, requiring a coup-de-gras.

You name it, it's there.

sergei
12-21-09, 06:08 PM
Today I hit 2 ships in a convoy.
Depth charged and evaded for a few hours.
After surfacing there they both were dead in the water.
Nice deck gun fodder.
Convoy had moved on.
I prefer to hit 'em in the engine room. Tends to stop 'em. :DL

Kimmers
12-22-09, 02:13 AM
I prefer to hit 'em in the engine room. Tends to stop 'em.

but :S its annoying when you have perfect deck gun fodder, but the seas are rough and you either have to torp them again or play the waiting game. but then again, such is the life of the uboatman. better to destroy few than damage many!

Dissaray
12-22-09, 12:51 PM
The butey of that situation, seas too high for the deck gun, is that it floods ships faster and may well sink them for you. Plenty of time to load in external reserve torpidos and wait for them to sink as they are thrashed about by waves. If they are still kicking after the externals are loaded I genaraly poke another hole in them and end it for them.