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View Full Version : Most ridiculous adventure to date...


Ultrazen
12-21-09, 04:18 AM
So I'm on my way to a patrol route, not far out of port, weather is absolutely horrible, visibility 300m max. I get merchant ship contact, plot an intercept course and toodle on my merry way.

I figure I'm getting close to where this bugger ought to be, I'm usually pretty good at plotting intercepts, but I just can't find this guy....hmmmm, so I hop on the periscope, pan around a bit to see a HUGE freaking monster of a boat appear oh.......about 177m 20 degrees off port.....!!!!!!!!!!!!!!!!!! BACK FULL lol. I unload 2 torpedoes on this behemoth the second I hit 300m, they both hit, yay me right?......nope. Now this motherless english pig dog of a boat is dead in the water as I took out the engine room on the first salvo, no problem, just for good measure I fire off tubes 3 and 4, they are both direct hits....I laugh a hearty laugh, see you at the bottom of the ocean tommy!

NOT so fast.....this crew must have had divine intervention working with their repair crew, somehow they are still afloat, and what's worse, don't even really look that bad off, they are just sitting there thumbing their noses at me. So while I'm waiting on the fore tubes to reload, I figure I'll turn around and give them a taste of what for from my usually bored stern torpedo crew. Another hit! Surely this has got to do it yah?

WARSHIP SPOTTED, DEPTH CHARGES IN THE WATER!!!!!

ruh roh.

"We're taking heavy flooding sir".............

doh

Sometimes you just have to laugh, has anyone ever put 5 hits into a cargo ship and *not* sunk the bugger? A first for me. It was an epic fight with the weather conditions, I was sure at least 3 times that I had downed the filthy rat, only to get donkey punched by a warship....rest in peace maties, sometimes it's just not your day.

RConch
12-21-09, 08:17 AM
Depending on the ship type, they usually don't sink right off unless you bust them in two, which is very cool.
The hardest ship for me to sink are those darn passenger\ cargo fellows in GWX 3.0. At times I have had to pump three eels into it to get it going down and still have to wait.
If possible in convoy actions I try to stay close to the convoy after an attack (deep and quiet) to wait out the sinkings if they don't go down quickly. The crew will cheer when the soundman hears them going down.

Dissaray
12-21-09, 10:41 AM
I've one for you. I was coming back from a patrol in the North Atlantic. The weather had been terrible the whole time I was out there. I was down to 30% fule and figured I would cruse by the Chanel to see if I could pick up one more ship as it was on its way in. It had just got dark and I was down performing a hydrophone check manualy beacouse I had a feeling it was some thing I needed to do this time. Sure enuf there was a lone contact my sonar guy had missed some how. I did a quick scan to see if there were any escorts and didn't find any so I locked on and pinged it for range. The target was only about 2300m away at 42deg off my bow, how my sonar man missed him at that range I will never know but he was fired from that job.

I decided a top side torpido attack would be safe seeing as it was so damn dark I could bearly make out the bow of my own ship and I would aim with radar or position and sink down for hydrophone aiming. So I poped up to get the drop on this guy when all the suden I hear reports from a deck gun. I figure it is the target and don't worry about it much, in fact I figured I could use the muzle flashes to help ID the target. Then I heard a heavy macheen gun being fired falowd by three more reports from deck guns. It was then I realized I had poped up a broadside near a distroyer that was all to willing to let me know how it felt about that. Even in the 5m ses the damn thing managed multipul hits with that heavy MG and three of the four deck gun rounds struk home.

At this point I am still trying to figure out why this distroyer didn't show up on my hydrophone scan and how best to deal with the curent situation. I dove down to about 20m and the beast had already turned in for a ash can attack, one that was all too sucesfull for my tastes as my aft sections tarted flooding hard. I figured going into silent runing was a moot point by now so I orderd a full repair team to set to work. I was close to vertical by the time the flooding came under control, my bow was even sticking out of the water there for a moment when I checkd on the external view. The depth gauge read 74m by the time the flooding was stoped in one compartment and begining to pump out and the only other compartment with bad flooding was coming under controll too. I was still sinking so I blew the balast and orderd parascope depth to avoid going all the way up with plans of murduring this suprized distroyer very slowly for all the truble it had caused me.

It was just then that the game stoped. In my haste to doll out orders on my keybord I didn't notice for a moment save for the lack of sound. A bit confused I started to read the screen, I was in fact dead and accoridng to the cause of death I was killed by presure crushing my ship. Just befor this I was geting the location of the distroyer with the hydrophone and checking my depth to time geting the tubes open as soon as possible. The gauge read 64m and climbing fast with no balast to hold me down. My u-boat must have had the thinest skin in the whole of the 7th underseaflotilla and I still can't for the life of me figure out where that distroyer came from in the first place.