View Full Version : Newbie question
Bribarian
12-17-09, 02:14 AM
Well I'm actually not a newb, but I have a newb question. I've probably just overlooked it, but where is the depth gauge? I mean the one telling you how deep or shallow the water is?
Also, best tactic when you're being pinged and depth charged by 2 or more destroyers. I have the GFX expansion.
Thanks in advance to the pro who answers.
VirtualVikingX
12-17-09, 03:22 AM
Ask you navigator for "depth to bottom". Its a button in his panel, if I remember correctly.
As for Destroyers, a search here or on google should reveal countless posts.
Dissaray
12-17-09, 05:20 AM
A very basic tactic for distroyer evastion is go deep and stay silent. Crash dive to 80m and once you are there engage silent runing and try and slink away very slowly. Flaow a zig zag course to evade depth charge attacks. Change speed as soon as a distroyer starts droping charges, they are counting on you maintaining course and speed for their attack to sucseed so don't help them out.
In shalow waters things get a little more tricky beacouse the maximum depth you can manuver at may well be in the best range of their detection equipment. Still go deep and silent, under 20m is best so you don't get rammed. The distroyers will take up a circular attack patern try and determine weather they are traveling clock-wise or counter clock-wise, as reckond from North, using the hydrophone or just siting in the command room and listening, asuming you aren't using external cameras that is. Once you know, or think you know which way they are traveling turn the other way one quarter turn and then run in a more or less strait line away from them, still maintaing silent runing. This will allow you to get out of their attack patern and use their motions to put distance between you and them much faster. If the enemy find you again and reposition to attack you start over, this works very well for deep water as well.
If you take a hit do what ever you can to keep from sinking lower in the water. If you go nose down throw your engens in reverse until you stop sinking; if your tail end is sinking throw the engens into forward mode. Abandon silent runing long enuf to get the flooding to stop pump out enuf water to maintain bouancy. The added speed should help to evaid any depth charges that are sure to fall accuratly on you once you start being loud again if you are lucky.
If all else fails and you can't shake your enemy go to parascope depth, time it so you don't get rammed or come up into a depth charge run, line up on your attacker and put some eels into the bastards; one well placed shot is all it takes to kill a distroyer and if by chance they survive the hit they should be slowed down enuf that you can get away with ease.
Caeruleus
12-17-09, 10:49 AM
Well, I am a noob, and I still remember with embarassment the time not very long ago when I spotted an aircraft and hit the alarm for a crash dive - to find there must have been about two foot of water under the keel - I simply had no idea that the North Sea was so shallow, even far out from land.
Since then, the button I seem to hit most often is the "Depth Under Keel" one - click on Navigation Officer, then Reports, then it's about third along, with a self explanatory icon. There has been some discussion I've read on the forums about whether or not doing this alerts any escorts which may be nearby - finding the depth sends out a "ping" which apparently could be heard if escorts were listening - but the consensus on the forums seems to be that this actually makes no difference, and you can ask for a depth check as often as you like without alerting anyone about your presence.
I am not sure how accurate the navigation map is when it comes to giving you an idea of depth. It seems to me to give a rough guide, but no more than that. But I may be wrong on this.
Well, I am a noob, and I still remember with embarassment the time not very long ago when I spotted an aircraft and hit the alarm for a crash dive - to find there must have been about two foot of water under the keel - I simply had no idea that the North Sea was so shallow, even far out from land.
It's not that shallow in real life.That's a major gripe I have with SH3, some places are just too darn shallow. I remember comparing water depth in the bay of biscay, between AoD and SH3; AoD had a certain area at about 100 meters, while SH3 had it at 30. Since I was far far away from the coast, I must assume 100 meters was the more realistic depth.
Sailor Steve
12-17-09, 12:46 PM
Bribarian and Caeruleus: WELCOME ABOARD!:sunny:
Yes, it's true. The game doesn't show realistic depth changes - it's all done in generalities.
Besides asking the Navigator for Depth Beneath Keel, you can also go to his station by right-clicking on him from the Control Room. Once there you'll see a device on the wall called the Atlas-Echelot. It has a button you can click to see the depth for yourself. It is a little hard to read though.
Bribarian and Caeruleus: WELCOME ABOARD!:sunny:
Yes, it's true. The game doesn't show realistic depth changes - it's all done in generalities.
Besides asking the Navigator for Depth Beneath Keel, you can also go to his station by right-clicking on him from the Control Room. Once there you'll see a device on the wall called the Atlas-Echelot. It has a button you can click to see the depth for yourself. It is a little hard to read though.
Well I be darned-I didn't know about that!
Will check this out:woot:
FIREWALL
12-17-09, 03:45 PM
If you think GFX is good. Wait until you try GWX. :haha:
Bribarian
12-18-09, 05:09 AM
oh boy firewall you caught me sillypants
Thanks for the replies, I don't know why it didn't occur to me to check the navigator for the depth, I always assumed it would be sonar/hydrophone guys. :arrgh!:
FIREWALL
12-18-09, 10:04 AM
oh boy firewall you caught me sillypants
Thanks for the replies, I don't know why it didn't occur to me to check the navigator for the depth, I always assumed it would be sonar/hydrophone guys. :arrgh!:
That would be my thought about sonar/hydro too. :yep:
Weiss Pinguin
12-18-09, 10:04 AM
By the way, once you reach your ordered depth and go to silent running, order subsequent depth changes of 20 or so meters up or down. This'll throw off the ashcan depth settings of attacking DDs.
Dissaray
12-18-09, 01:58 PM
Another thing I rememberd just the now that is rather usefull is when it is ok to stop dodging enemy attacks. Due to water's carrying capacity for sound you can hear the explosions from the depth charges from a long way off. Once your ship stops ratleing with each explosion you can bet that the distroyers are having a hard time tracking you. The next sign I have noticed is when your ship stops changing course or depth as a result of the explosions. Once the explosions stop moving your ship you can stop evaiding the attacks beacouse the rounds aren't falling any where near you. You should still be quiet, slow and deep to avoid them finding you again but going in a strait line will help in your geting away faster.
Jimbuna
12-18-09, 04:03 PM
If all else fails you can always drop a weighted plumbline through a torpedo hatch and take a quick reading :03:
Sailor Steve
12-18-09, 06:18 PM
If all else fails you can always drop a weighted plumbline through a torpedo hatch and take a quick reading :03:
But...but...
Oh, never mind. It's probably part of the Navigation and Depth-Keeping class that I slept through.:dead:
If you think GFX is good. Wait until you try GWX. :haha:I don't know. The GFX mod comes with the polished torpedo feature.... that is, if you play with her alot. ;)
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