Log in

View Full Version : What do arrows on crew mean?


shegeek72
12-13-09, 02:15 AM
Just checked my crew (F10) and several of them have arrows (pointing up) on their icons. What do they mean?

http://tarasresources.net/frauleinvomAmtsm.jpg (http://en.wikipedia.org/wiki/Fr%C3%A4ulein)

Sgtmonkeynads
12-13-09, 03:01 AM
They were just promoted.

I'm goin' down
12-13-09, 10:35 AM
What i do when I see an arrow is move the crewman to a position higher than where he is situated. That means moving him up one row or to the left in the row he is in. I assume his qualifications have improved, but I have not figured that out yet. All the information and variables about the crew are very confusing, and I have never seen it explained fully and concisely.

rjmerit
12-13-09, 10:45 AM
Is there a guide or FAQ on crew management? I know I've seen a thread here and there with a little bit of info but has someone done a guide or a consolidated thread on managing your crew?

shegeek72
12-14-09, 03:23 AM
They were just promoted.

They can be promoted while at sea?

http://tarasresources.net/wac_banner2.gif

shegeek72
12-14-09, 03:33 AM
Is there a guide or FAQ on crew management? I know I've seen a thread here and there with a little bit of info but has someone done a guide or a consolidated thread on managing your crew?

*nod* I'd like to know what some of the numbers mean. For example, in this screen shot do these mean: Experience 770(+0)/1150 and Efficiency 43/22(+20)?

http://tarasresources.net/crew_screen.jpg

ETR3(SS)
12-14-09, 11:26 AM
They can be promoted while at sea?
Yes and no. The promotions you receive inport can only be used on a Seaman to make him a Petty Officer, and on a Petty Officer 1st Class to make him a Chief. All other advancement happen automatically when they get enough experience.

I'm goin' down
12-14-09, 12:06 PM
I posted the question of what the numbers signified in the main forum. It was a few months ago. You can search my posts or use the search options to look for it. It is somewhat complicated, and there was some educated guessing by the responders.

shegeek72
12-14-09, 02:45 PM
Yes and no. The promotions you receive inport can only be used on a Seaman to make him a Petty Officer, and on a Petty Officer 1st Class to make him a Chief. All other advancement happen automatically when they get enough experience.

Did that happen (advancement at sea) in real life?

http://tarasresources.net/wac_banner2.gif

ETR3(SS)
12-14-09, 03:19 PM
It did indeed. I made Petty Officer 3rd Class at sea.:salute:

I'm goin' down
12-14-09, 04:27 PM
I found the thread. Sept. 29, 2009. crew ratings (http://www.subsim.com/radioroom/showthread.php?t=156355) . I hope this is helpful.

Apocal
12-14-09, 05:33 PM
It did indeed. I made Petty Officer 3rd Class at sea.

I recall reading "Wake of the Wahoo" that the YN3 had to wait for the patrol to end to be advanced to YN2. Of course, I may be misremembering and he only had to wait to buy a crow to match his paygrade...

...which I would've had to do when I made FC2 had not several of our FC2s made FC1.

ETR3(SS)
12-14-09, 08:58 PM
I recall reading "Wake of the Wahoo" that the YN3 had to wait for the patrol to end to be advanced to YN2. Of course, I may be misremembering and he only had to wait to buy a crow to match his paygrade...

...which I would've had to do when I made FC2 had not several of our FC2s made FC1.Same here, I had to beg, borrow, and steal my crows. :DL


Well maybe not steal.:O:

Webster
12-14-09, 09:10 PM
its the score like 77/100 means he has 77% for that catagory or 77 out of a possible score of 100

but as far as the experience and efficiency numbers i havent figured out what the heck they mean

I'm goin' down
12-14-09, 09:16 PM
shegeek's post follows mine in the same category. Unfortunately, no definitive answers have been provided. If we could get a concise analysis of how the crew's efficiency is determined and changes, it would assist us in manning the boat. It would be a good candidate for a sticky thread too.

G2B
12-14-09, 09:28 PM
I'm still sticking with the "poop" factor :salute:

ETR3(SS)
12-14-09, 09:29 PM
If they go with this same ambiguous numbers system in SH5, I really hope it gets explained in the manual this time.:doh:

G2B
12-14-09, 09:33 PM
If they go with this same ambiguous numbers system in SH5, I really hope it gets explained in the manual this time.:doh:


The Manual Rightttt ummmm K Manual sure it's a over here wait right there ummmmmm Oh yeah the Bird Cage

Armistead
12-14-09, 09:39 PM
its the score like 77/100 means he has 77% for that catagory or 77 out of a possible score of 100

but as far as the experience and efficiency numbers i havent figured out what the heck they mean


I spent weeks trying to figure out efficiency numbers, tracking several, writing results down for every type of action, ect... would love to know the math behind them.

I'm goin' down
12-14-09, 11:15 PM
I'm still sticking with the "poop" factor :salute:

As long as you stay away from the fans in the engine room, it is as good a "theory", and I use that term loosely [no pun intended], as any.

Armistead
12-15-09, 12:37 AM
No doubt about the poop factor, it's all the other factors relating to moral, leadership in slots, awards, ect...

Maybe they'll explain it in SH5

WitoldGritz
12-15-09, 12:42 PM
I spent weeks trying to figure out efficiency numbers, tracking several, writing results down for every type of action, ect... would love to know the math behind them.

well what i think from my low experience

efficiency means how efficient he is at curent "duty" place atm, the higher the rate of efficiency he has at curent place the more he fits his position and specialization task regarding sum of his skills, specialization and talents he has

lets say some are more talented with Mechanic others in Guns or Watch, Comanding, Electrics and etc etc, they have specializations aswell, if you put Guns talented man into position of Engine mechanics, his efficiency rate will be much lower then if you would "asign" him into Torpedo deck and etc

The sum of efficiency yous see then pointing to sailor is sum of avareges of all his skills that fit his aigned position from his maximum rank alowed efficiency-knowledge-experience rate and of course fatigue he has atm of watch standing. Sum of efficiency of a deck is averege efficiency of all crew of deck.

what i do i try to put my crew to fit as much as they do
lets say Radio room highest Electrical skills and of course Watch skill required above avarege, best would be find man talented with Electrics with specialization of Sensors and with realy high Watchman talent
Engines mostly mechanical talented man with high rate of Mechanical skill and high Electrical skill too(diesel- and we have electrical batteries)

If you see sailor with Efficiency 50/23(+28) in Command Deck, that means:
probably his rank is low - Seaman I, II, III class and so his total avarege sum of skills ?/100 are abit low then required for curent asigned Station
For Command Deck you need highest Leadreship skill with specialization oc Command with high Watchman skills
So our sailor can score maximum 23 points of efficiency out of 100 at curent position with his avarege Skills
+28 means he has bonus efficiency score from his Deck Commander and Station commander total+28, so place higheer Leadership skill officer into Station comannder position, lets say in Sonar deck u have 2 slots for sailors and 2 Petty Officers 1st class, put one with higher leadership skill into Station comander position. All compartments get bonus efficiency from Deck Officer too and its most important who you put to be Comannder of all Shifts in command room
Near each station you see green vertical bar of efficiency thats avarege efficiency of each compartment man asiigned there
on top you see horizontal efficiency bar, thats overall efficiency at curent time u have of all 3 Speciaized Station watches of compartment together, maybe you noticed then going on battle stations the bar if full green, thats becouse all watches are paticipating and stand watching. this bar can increse or decrease depending of what other same specialization watches are doing, lets say one Watch shift is standing on watch, other iz ZzZzZz sleaping and third maintanance, sleaping ones has no efficiency and impact to crew as Minatance shift has little impact, they not sleaping and can "talk walk help" if necesary, sometimes you see 2 watches shifts not sleaping and not greyed out, tat means the one that not standing the watch and not on maintanance are awake and helping to Watch standing shift, in that case overall efficiency bar is fully green aswell

and then they got promoted and you can asign Specialization, for best outcome give them specialization the highest talent they have:
talented for Guns - torpedos
talented for Leadership - command
Talented for Mechanics - mechanic and etc etc

WitoldGritz
12-15-09, 01:05 PM
*nod* I'd like to know what some of the numbers mean. For example, in this screen shot do these mean: Experience 770(+0)/1150 and Efficiency 43/22(+20)?

http://tarasresources.net/crew_screen.jpg


Experience 770(+0)/1150 and Efficiency 43/22(+20)?

1150 is aim to next "level" to get promotion and higehr rank,
770 are experience points he is gaining during patrol and gained already, the they will reach 1150 your Sailor will get promotion and higher rank, if you will give him ;]
the higher the rank the more points and experience he needs to gain, to get promoted to next one
next time you will probably see on same sailor smth like:
825(+55)/1150 that means from your last visitation he gained +55 points!
then he will reach 1150 he will get promoted, then you in Port you can promote them, Sailors becoming petty officers you will choose Specialization and etc, for the ones you choose, then he will get promoted and new rank he will be gaining new experience points but it will be maybe 0/2200 etc its related to rank as I told.

If you not gonna give him any SPecialization of promotion to Petty Officers, hes gonna stuck with 1150 and in next patrol not gonna gain any experience. so be vize! check carefully whom are you promoting and promote only most valuable ones with best Skill average

Austin Grady is most talented for Guns
Why you keep motorman and Watchman in Torpdo room? check how low is efficiency of Compartmen shift!
whatta mess ;]

Efficiency 43/22(+20)?
your sailor can score maximus aonly 22 ponits of efficiency out of 100 on asigned position
+20 he is gaining boost from Deck Officer and +1 probably from his Station commander
so total hes efficiency is 43/22



capish?

I'm goin' down
12-15-09, 03:38 PM
If you see sailor with Efficiency 50/23(+28) in Command Deck, that means:
probably his rank is low - Seaman I, II, III class and so his total avarege sum of skills ?/100 are abit low then required for curent asigned Station
For Command Deck you need highest Leadreship skill with specialization oc Command with high Watchman skills
So our sailor can score maximum 23 points of efficiency out of 100 at curent position with his avarege Skills
+28 means he has bonus efficiency score from his Deck Commander and Station commander total+28, so place higheer Leadership skill officer into Station comannder position, lets say in Sonar deck u have 2 slots for sailors and 2 Petty Officers 1st class, put one with higher leadership skill into Station comander position. All compartments get bonus efficiency from Deck Officer too and its most important who you put to be Comannder of all Shifts in command room
Near each station you see green vertical bar of efficiency thats avarege efficiency of each compartment man asiigned there
on top you see horizontal efficiency bar, thats overall efficiency at curent time u have of all 3 Speciaized Station watches of compartment together, maybe you noticed then going on battle stations the bar if full green, thats becouse all watches are paticipating and stand watching. this bar can increse or decrease depending of what other same specialization watches are doing, lets say one Watch shift is standing on watch, other iz ZzZzZz sleaping and third maintanance, sleaping ones has no efficiency and impact to crew as Minatance shift has little impact, they not sleaping and can "talk walk help" if necesary, sometimes you see 2 watches shifts not sleaping and not greyed out, tat means the one that not standing the watch and not on maintanance are awake and helping to Watch standing shift, in that case overall efficiency bar is fully green aswell

and then they got promoted and you can asign Specialization, for best outcome give them specialization the highest talent they have:
talented for Guns - torpedos
talented for Leadership - command
Talented for Mechanics - mechanic and etc etc

I followed you up to the above quoted and bolded portion of your post. You may be on to something, but unfortunately you completely lost me with in the section above. I will look at it again later, but you might want to consider restating that portion.

WitoldGritz
12-15-09, 07:11 PM
high Leadership sections Comanders influence each asigned to them section crewman Efficiency +
high Leadership Deck Officer (main Officer in Comand section)influence and boosts all standing Watch sections efficiency+

It depends aswell
Lets say as example on one Watch standing shift:
-Engines section Commander with high Leadership skill influence all his Engine section crewman with lower experience to boost their efficiency, only his section!
-Comand section Officer(Deck Officer) with high Leadership skill will boost efficiency to all Watch standing sections, and even their comanders, if he has high enough Leadership skill

eg. our Sailors Efficiency is 23/23 (max 100/100)
23 is maximum avarege of most important skills our Sailor has for asigned by us position lets say to Engine room(mechanics most important then elecritcs and ofcourse watch, and other matters, but lets say Gun skill is not that important in Engine Room and etc)
If Deck Officer of his Watch shift has big Leadership skill, he efects all sections, efficiency, our Sailors aswell, as his section Comanders leadership skill will infect him aswell so we have efficiency boost e.g.(+20) and this figure adds to his maximum efficiency number so 23+20=43 or as we see it
43/23(+20)
it can sho aswell smth like 44/23(+20) that +1 that desnt show is his Section Comanders influence

capish?

I'm goin' down
12-16-09, 02:06 AM
high Leadership sections Comanders influence each asigned to them section crewman Efficiency +
high Leadership Deck Officer (main Officer in Comand section)influence and boosts all standing Watch sections efficiency+

If Deck Officer of his Watch shift has big Leadership skill, he efects all sections, efficiency, our Sailors aswell, as his section Comanders leadership skill will infect him aswell so we have efficiency boost e.g.(+20) and this figure adds to his maximum efficiency number so 23+20=43 or as we see it
43/23(+20)
it can sho aswell smth like 44/23(+20) that +1 that desnt show is his Section Comanders influence
capish?

Not quite. I cannot make sense of the first sentence/paragraph/clause ???. The last bolded language is close to making sense, but some words are missing or misspelled. The middle two paragraphs make sense. You seem to have a good sense of what the numbers represent, and why they are displayed in a particular manner.

magic452
12-16-09, 02:32 AM
That's the best explanation I seen regarding all the numbers.
This can be very useful when giving promotions. and even where I place my crew.

Thanks

Magic

FIREWALL
12-16-09, 03:25 AM
God!!! I hope they leave that number stuff out.

I started to get a headache just, reading the posts. :damn: :har:

Armistead
12-16-09, 04:56 AM
high Leadership sections Comanders influence each asigned to them section crewman Efficiency +
high Leadership Deck Officer (main Officer in Comand section)influence and boosts all standing Watch sections efficiency+

It depends aswell
Lets say as example on one Watch standing shift:
-Engines section Commander with high Leadership skill influence all his Engine section crewman with lower experience to boost their efficiency, only his section!
-Comand section Officer(Deck Officer) with high Leadership skill will boost efficiency to all Watch standing sections, and even their comanders, if he has high enough Leadership skill

eg. our Sailors Efficiency is 23/23 (max 100/100)
23 is maximum avarege of most important skills our Sailor has for asigned by us position lets say to Engine room(mechanics most important then elecritcs and ofcourse watch, and other matters, but lets say Gun skill is not that important in Engine Room and etc)
If Deck Officer of his Watch shift has big Leadership skill, he efects all sections, efficiency, our Sailors aswell, as his section Comanders leadership skill will infect him aswell so we have efficiency boost e.g.(+20) and this figure adds to his maximum efficiency number so 23+20=43 or as we see it
43/23(+20)
it can sho aswell smth like 44/23(+20) that +1 that desnt show is his Section Comanders influence

capish?

About 50% right, the rest if you study it over time, the numbers go all over the board with no way to reconcile them...

I'm goin' down
12-16-09, 12:35 PM
why don't you articulate what you believe witoldgritz was attempting to set forth? If you think it was a good explanation, you must have understood more than I was able to decipher.

G2B
12-16-09, 07:36 PM
I just started TMO 1.9 new career. Put my crew together :doh:

So you have the officer of a section (row) but everyone under him the (+) number varies for each crewman. How can this be if they are getting a bonus from the section leader, if what WG is proposing, which does make sense to a degree, this number should be the same for each crew member under that section leader.

I think this time going to try the pecking order, based on leadership skill. Those with the higher number on top the lowest at the bottom. Along with all the other variables for torp room engine room and so on and so forth :damn: Putting those with the highest scores in the first watch then second and third. And if they don't like it they can walk the plank or leave through the torpedo tube :arrgh!:

magic452
12-17-09, 01:46 AM
Mostly I was referring to the promotions part of the post. The top most set of numbers in the example 770(=0)/1150.
At this point he has 770 and (+0) means he has gained 0 points since you last checked him.
This crewman needs 380 more experience points in order to be promoted, when he gets near that number I may promote him. Kind of gives a real basis for whom I promote instead of just giving then out to just anybody.

Efficiency 43/22(+20) At his current post he is 22 points efficient and his Deck officer has a high leadership rating and that effects the crewman (+20) for a total of 42 The section officer or someone above also adds 1 point because of leadership. Total 43 points. Simple? NO! Clear as mud? Yes.

But from the two post above it seems that there is more to it than this.
Efficiency would also be influenced by fatigue so the numbers could fluctuate by that factor.

Does all this have an effect on the boat? I really don’t think too much, as long as you can get the compartment rating as high as possible. Skill ratings are more important for this purpose. Putting the right people in the right compartment is no doubt the best you can do.

I try to get the best rating in the conning tower, deck watch, control room and engine room.
I’ll beef up damage control with deck watch officers if damaged..

Magic

I'm goin' down
12-17-09, 03:09 AM
well, at least I understood what you said, and you said it very well, too. There are too many variables, such as fatique, to consder when placing crew for my taste. It would take a lot of time to figure out a great set up, and I would rather track a task force.

WitoldGritz
12-17-09, 11:49 AM
I just started TMO 1.9 new career. Put my crew together :doh:

So you have the officer of a section (row) but everyone under him the (+) number varies for each crewman. How can this be if they are getting a bonus from the section leader, if what WG is proposing, which does make sense to a degree, this number should be the same for each crew member under that section leader.

I think this time going to try the pecking order, based on leadership skill. Those with the higher number on top the lowest at the bottom. Along with all the other variables for torp room engine room and so on and so forth :damn: Putting those with the highest scores in the first watch then second and third. And if they don't like it they can walk the plank or leave through the torpedo tube :arrgh!:

OMG! cant you put 2+2 together??
The impact of efficiency sailors gets from Deck Officer is different ofcourse!!!
It all depends on thier OWN leadership skill they have
If you didnt noticed Section officers or any Higher rank Officer with Leadership skills that equals or a abit less then D.O. get just few efficiency points.

Do the trick, place to D.O. position any low leadership sailor and check all shift, Put D.O into one section and check section Efficiency

WitoldGritz
12-17-09, 11:53 AM
But from the two post above it seems that there is more to it than this.
Efficiency would also be influenced by fatigue so the numbers could fluctuate by that factor.



Magic

Dont you read me?
English is not my tongue its hard to explain but i think i wrote this in very begining:

"The sum of efficiency yous see then pointing to sailor is sum of avareges of all his skills that fit his aigned position from his maximum rank alowed efficiency-knowledge-experience rate and of course fatigue he has atm of watch standing. Sum of efficiency of a deck is averege efficiency of all crew of deck.

and yes, it has Minor impact on overall Sub crew, but its wrong, such factor should have HUGE inpact on gamplay, tasks, atmosphere and quality of inside Sub live

I'm goin' down
12-17-09, 12:34 PM
Unfortunately, there is a language barrier that affects your posts. This makes it difficult to understand them, and it is accentuated because you are describing technical functions.

G2B
12-18-09, 12:56 AM
OMG Yes I can add 2+2 and build a house as well as build a computer, and sometimes I can even walk and chew gum at the same time, but when you don't clarify the other + factor, which would account for the variances in the crews individual (+bonus) which would then be 2+2+2 that would be like asking me to figure a roof to build with only the width and no height. It's your theory and I would like to see it.

So don't get frustrated, write your theory out on notepad, take your time.
Then copy and paste it. I kinda understand what you are trying to point out just keep it simple like the POOP theory.

I'm Going Down is correct, I would rather be chasing a TF than dinking with the crew but I did put a little effort into them this time to see if there would be any difference. We shall see.

Captain Wreckless
12-18-09, 01:45 AM
Did that happen (advancement at sea) in real life?

http://tarasresources.net/wac_banner2.gif

I made Petty Officer 2nd Class while on the carrier.

CW :arrgh!:

magic452
12-18-09, 01:45 AM
Witoldgritz It wasn't your English that I had a problem with, it was my poor reading. I didn't notice the reference to fatigue in the first post.

You obviously put a lot of time and work into this and I appreciate it.
I'll try it out and see what happens.

For all the work the devs put into this you would think that it would have a more pronounced impact on the workings of the boat.

Magic

I'm goin' down
12-18-09, 02:37 AM
I am bowing out of this thread. :/\\chop I don't think any of the posts really have solved this issue of the how the numbers compute. Combine educated guesses with a language/communication issue and a large poop factor, and it looks like the **** is hitting the propellers. shegeek72 started this mess. She ought to be laughing her ass off.