Damo
12-10-09, 10:11 PM
Hi all, I've got a problem that has me flummoxed. I recently reinstalled my whole SH3 install and added my mods one by one. Everything was working fine after I spent a long time merging certain config files to incorporate any changes into my game files. I tested with both the Academy and the Brake single mission using the IXC in 1942 every time and they all loaded fine.
I use SH3 Commander and always start my game with it.
Anyway, I loaded up my first mission and it was fine, starting me in the sub pen at St. Nazaire so I embarked on the patrol. Everything was fine, I sunk a few merchants and then carried on until I was SW of Spain. I needed to sleep so saved the game. I was on the surface, 100's of kilometres from land or any wrecks and in the F2 view of the control room, as I always do.
Next day, I came back and loaded the save but just before it should go to 'Once upon a time...' I get an error report citing kernel.dll as the culprit. I thought, damn, my save is corrupt which we all know is an occupational hazard so I tried to load a previous save and I got the same error. Another previous save (North of Spain, previous to my first sunk merchant...do'h) and again, same error. I then started the patrol again in port and it loaded, back in St Nazaire.
I know kernel.dll deals with memory so I did a bit of experimenting and found my memory (2gig 800mhz) was almost being used completely during loading and it's as if there's a memory leak or something. My PC has had no previous issues running the game and I'm confused as to why, when there is less to load into memory in the middle of the sea, the game will crash, but loading in port pre patrol works fine, with all the added buildings, ships, aircraft flying their circuit adding to the memory burden.
First, let me show you my mods:
http://i775.photobucket.com/albums/yy34/Damo4576/Misc/sh3mods.png
The mods work because I can start a patrol and have had no issues until I try and come back to it via a save.
And now, here's a display of my memory usage during the last part of loading, up until the crash:
http://i775.photobucket.com/albums/yy34/Damo4576/Misc/memory.png
Seems exessive use of memory to me so why does it load fine in port?
I'm running a AMD Athlon 64 x2 5200+ with 2 gigs of memory on XP 32bit.
I'm thinking it may have something to do with the Freecam as maybe the game is trying to load the default camera position but when I saved it was in a different position? I'll disable and see if that fixes it.
Any ideas would be appreciated, I can't do a whole patrol in one sitting.....
I use SH3 Commander and always start my game with it.
Anyway, I loaded up my first mission and it was fine, starting me in the sub pen at St. Nazaire so I embarked on the patrol. Everything was fine, I sunk a few merchants and then carried on until I was SW of Spain. I needed to sleep so saved the game. I was on the surface, 100's of kilometres from land or any wrecks and in the F2 view of the control room, as I always do.
Next day, I came back and loaded the save but just before it should go to 'Once upon a time...' I get an error report citing kernel.dll as the culprit. I thought, damn, my save is corrupt which we all know is an occupational hazard so I tried to load a previous save and I got the same error. Another previous save (North of Spain, previous to my first sunk merchant...do'h) and again, same error. I then started the patrol again in port and it loaded, back in St Nazaire.
I know kernel.dll deals with memory so I did a bit of experimenting and found my memory (2gig 800mhz) was almost being used completely during loading and it's as if there's a memory leak or something. My PC has had no previous issues running the game and I'm confused as to why, when there is less to load into memory in the middle of the sea, the game will crash, but loading in port pre patrol works fine, with all the added buildings, ships, aircraft flying their circuit adding to the memory burden.
First, let me show you my mods:
http://i775.photobucket.com/albums/yy34/Damo4576/Misc/sh3mods.png
The mods work because I can start a patrol and have had no issues until I try and come back to it via a save.
And now, here's a display of my memory usage during the last part of loading, up until the crash:
http://i775.photobucket.com/albums/yy34/Damo4576/Misc/memory.png
Seems exessive use of memory to me so why does it load fine in port?
I'm running a AMD Athlon 64 x2 5200+ with 2 gigs of memory on XP 32bit.
I'm thinking it may have something to do with the Freecam as maybe the game is trying to load the default camera position but when I saved it was in a different position? I'll disable and see if that fixes it.
Any ideas would be appreciated, I can't do a whole patrol in one sitting.....