View Full Version : It will also be possible to unlock and gain access to new areas
THE_MASK
12-07-09, 10:04 PM
What does this mean again ?
"It will also be possible to unlock and gain access to new areas"
http://www.pcgameshardware.com/aid,700901/Silent-Hunter-5-Screenshots-and-video-show-graphics-enhancements/News/
karamazovnew
12-07-09, 10:39 PM
Probably the fierce battle of the Tepoto Atol http://static.panoramio.com/photos/original/16790.jpg. Or the Europa Moon, one big ocean where you never surface.
Just kidding. I think they mean the Mediteranean, Black Sea (not sure why, the NMS Delfinul was more than enough) and Gulf of Mexico. Think about it, those were very tough or long assignments and were reserved for the best kaleuns (or the ones which Hitler didn't like).
Lord Justice
12-07-09, 10:44 PM
Perhaps engagement in non anticipated combat, early detection , suprise encounter etc en- route to pre designated patrol area, bears the resolve to unlock somewhat diffrent sequence of follow up events, ie aiding support to engagment somewhere near, picking up agent as closest sub, new patrol orders, or simply unlocks the captains room locker, waffle waffle, i fear its mere open speculation, indeed i do stand to be corrected, assumption is not my forte, iam affraid.
mookiemookie
12-07-09, 11:19 PM
Here's what I hope, from a rivet counter bastard standpoint: I hope that they mean that if you've proven yourself as a top tier commander, they'll send you on missions such as Operation Drumbeat. That's what I hope. But if we have XBOX unlockable crap, I will rage. :shifty:
I don't like this unlocking idea at all, should be able to patrol anywhere anytime!!:-?
JScones
12-08-09, 02:12 AM
How poignant to quote a post from our illustrious host, from waaaay back in early May 2007 (full thread here (http://www.subsim.com/radioroom//showthread.php?t=109252))...
SH5 will be an Xbox360/PS3 title. Lots of great explosions, no TDC bugs (no TDC, either). Gran Tourismo on the Sea. No one will complain about the lack of Milkcows or fuel consumption issues, there will be plenty of floating powerups. Damage model improved from SH4, now your sub will flash red and make a coughing sound when its health is in jeapordy. Don't worry about finding any unused sound files or interface files from SH3, SH4 on the disk--you won’t be able to access the disk. And no "A key" crash, at last the keyboard has been taken out of the equation. If you are unhappy with SH4's manual salvo set-up, rejoice, SH5 will allow you to launch all 20 torpedoes at once, simply press L2-R1-O-X-^-X. Cloaking and other combo moves can be unlocked by warping from one arena to the next, sinking 200,000 tons per mission.
Neal, it's becoming obvious that you are more in know than you let on. :hmmm:
:D
Maybe they mean you get the key to the executive washroom.
http://img.youtube.com/vi/xLwaoBPc32I/0.jpg
:D
Seriously though area unlocks? WTF? Is this a sim or a platform X-Box port?
The question I've got is around this statement:
the A.I. will adjust its reactions to the behavior of the player.
I'd be very interested to see what this means.
We should be able to go anywhere we want at any time...it's a sim...isn't it? :hmmm:
karamazovnew
12-08-09, 06:04 AM
I'd be very interested to see what this means.
After catching a glimpse at the beta version I can give you a good idea. The system is very complex and includes many stages and possibilities. Apparently, if you stay surfaced, the escorts will engage you with their gun. But if you dive, it will only take them a few minutes to figure out that the guns are ineffective. SO, they'll circle around you and drop depth charges. If they miss, you'll love this part, they will adapt to the new situation and drop depth charges AGAIN. Amazing, I know...:o
After catching a glimpse at the beta version I can give you a good idea. The system is very complex and includes many stages and possibilities. Apparently, if you stay surfaced, the escorts will engage you with their gun. But if you dive, it will only take them a few minutes to figure out that the guns are ineffective. SO, they'll circle around you and drop depth charges. If they miss, you'll love this part, they will adapt to the new situation and drop depth charges AGAIN. Amazing, I know...:o
What else would they do? Send down divers?
Adriatico
12-08-09, 06:58 AM
Maybe "to unlock and gain access to new Brothels" along the French coast - with each completed patrol... :woot:
Maybe "to unlock and gain access to new Brothels" along the French coast - with each completed patrol... :woot:Ah yes, that must be it!!:yeah:
Uber Gruber
12-08-09, 08:33 AM
Are you kidding me ?!! For the love of Buddah they're not going to add that "unlock next level" crap to this type of game are they ? Do they do research on gamers and average gamer age ? I do not know of anyone....ANYONE... that thinks this feature unlock mechanism is in ANYWAY enjoyable.
It is, without a shadow of a doubt, a complete load of bollox!:nope:
"It will also be possible to unlock and gain access to new areas"
http://www.pcgameshardware.com/aid,700901/Silent-Hunter-5-Screenshots-and-video-show-graphics-enhancements/News/
That MUST mean the game will take into consideration your tonnage sunk and that you'll get access to the type IX later in the war. Of course this type will make you able to reach new patrol grids. :D
And I must say I agree with what Mookie has stated, BTW. :stare: :stare: :stare: :stare:
SteamWake
12-08-09, 10:48 AM
LOL the article also says "Available early 210" so according to them the games been out a few centurys now :haha:
Lord Justice
12-08-09, 11:13 AM
Maybe "to unlock and gain access to new Brothels" along the French coast - with each completed patrol... :woot: Do you jest sir? surely you must! forgive me iam drunk, and mark me well, i intend to act unscrupulous, and indulge in seedy liaisons with those corruptible ladys. please sir, i say again please sir dont grant thy shore leave, if so i must hold forth sensibly.:doh:
Webster
12-08-09, 11:31 AM
Seriously though area unlocks? WTF? Is this a sim or a platform X-Box port?
The question I've got is around this statement:
I'd be very interested to see what this means.
i hope they are both related and the unlocked areas are new bases and resupply stations in areas YOU claim after sinking enemy ships.
something along the lines of drive out the enemy and take over areas you normally wouldnt control.
i hope its something like that and not going the way of secret areas and Xbox style lucky charms or rewards :nope:
i think they are taking the sim out of simulator and if there is no sim then i'll tell ubi no thanks cya later
Hartmann
12-08-09, 01:21 PM
I don´t like the word "unlock" in this game, :nope: perhaps this is for boats and new bases based in the war progress , but the possibility of "Walls " in the ocean closed grids or missions like in a arcade game is a game killer and worrying for a subsim like SH .
Sailor Steve
12-08-09, 01:33 PM
The question I've got is around this statement:
the A.I. will adjust its reactions to the behavior of the player
I'd be very interested to see what this means.
I'm hoping it refers to the discussions we had in Houston concerning the possibility of advanced AI planning - If you have a lot of success in one location they'll start sending destroyers there, just to look for you. Also the possibility of one or two escorts being sent to hunt you while the rest maintain station, 'just in case'.
Are you kidding me ?!! For the love of Buddah they're not going to add that "unlock next level" crap to this type of game are they ? Do they do research on gamers and average gamer age ? I do not know of anyone....ANYONE... that thinks this feature unlock mechanism is in ANYWAY enjoyable.
It is, without a shadow of a doubt, a complete load of bollox!:nope:
I agree that the use of the term "unlock" makes me nervous, but I think that's a pretty extreme reaction when we don't even know exactly what they meant by it. If they do mean what you think they mean, then I'll be right there helping you fight it, but considering the little we've been given so far I'm willing to wait and see how they reply to this.
Takeda Shingen
12-08-09, 01:36 PM
I just hope that we can get a few 1UP mushrooms. Maybe a fireball plant and an invincible star to boot.
The dynamic campaign system allows to planning and the development of own strategies. Each combat will affect the overall scenario. It will also be possible to unlock and gain access to new areas. Furthermore the A.I. will adjust its reactions to the behavior of the player.
They could as well have written "the sky is blue" instead of this ^^.
Planning and developing own strategies - nothing new.
Combats effect the overall scenario - naturally, because sunk ships will be missing from the simulation afterwards
AI will adjust to player's actions - duh ... if you surface, you get shelled. If you dive, you get DC'ed.
They should have used the space of these sentences for screenshots instead...
I'm hoping it refers to the discussions we had in Houston concerning the possibility of advanced AI planning - If you have a lot of success in one location they'll start sending destroyers there, just to look for you. Also the possibility of one or two escorts being sent to hunt you while the rest maintain station, 'just in case'.
Now this sounds much more like an interesting idea. It is also something I wondered whether it was included in SH4 already but never got any evidence of it.
Like if you are showing up in a harbour - even it is empty - and get caught doing so, they might send more Anti-Submarine ships into the area. Such things make the player feel much more involved.
FIREWALL
12-08-09, 02:10 PM
Which will be first ? :p2: A Super Mod or a Crack to Unlock everything. :har:
mookiemookie
12-08-09, 02:20 PM
I'm hoping it refers to the discussions we had in Houston concerning the possibility of advanced AI planning - If you have a lot of success in one location they'll start sending destroyers there, just to look for you. Also the possibility of one or two escorts being sent to hunt you while the rest maintain station, 'just in case'.
This is something I remember wishing for in SH3. Sailing to the Caribbean and sitting on a choke point and sinking tanker after tanker, day after day seemed like cheating. They would have rerouted traffic and sent patrols if they knew a U-boat was hunting in one spot.
Uber Gruber
12-08-09, 06:15 PM
Wow...I just sunk my 2nd ship in the same convoy.....giving me access to Uber Bernard who's just brilliant at estimating ranges.
Oh no! I just sunk a neutral. Now I have to endure a baldy looking death sonar man for the next 3 patrols...bugger!
UG:arrgh!:
This is something I remember wishing for in SH3. Sailing to the Caribbean and sitting on a choke point and sinking tanker after tanker, day after day seemed like cheating. They would have rerouted traffic and sent patrols if they knew a U-boat was hunting in one spot.
That and or possibly more coordinated attacks by escorts such as the Creeping Attack, Raspberry or Pineapple based on where your attack on the convoy comes from?
http://www.bbc.co.uk/history/interactive/games/battle_atlantic/battle_atlantic.swf
Your torpedo hits large Tanker for 432 Heat damage.
Your Torpedo hits large tanker for 532 Heat damage.
Large tanker Dies.
You gain 342 Experience.
Congratulations you have reached level 2. the area around england has now been unlocked!
mookiemookie
12-08-09, 11:25 PM
That and or possibly more coordinated attacks by escorts such as the Creeping Attack, Raspberry or Pineapple based on where your attack on the convoy comes from?
http://www.bbc.co.uk/history/interactive/games/battle_atlantic/battle_atlantic.swf
That would be awesome. I doubt it'd be very hard for the devs to implement, too.
Torplexed
12-08-09, 11:56 PM
Maybe they're talking about unlocking....locks? :D Yes, I am kidding.
http://www.panamacruise.com.pa/images/page_upload/24/Panama_canal_crosssections.jpg
OH Torplexed!:nope: That's bad!!:yep:
JScones
12-09-09, 01:55 AM
Your torpedo hits large Tanker for 432 Heat damage.
Your Torpedo hits large tanker for 532 Heat damage.
Large tanker Dies.
You gain 342 Experience.
Congratulations you have reached level 2. the area around england has now been unlocked!
:rotfl2:
You have unlocked: No more coastal minefields. :yeah:
~~~~~~~
IMHO though the article is hardly authoritive. I mean "According to Ubisoft" and "The points listed are said to be looking better" are hardly words from an informative previewer.
:rotfl2:
You have unlocked: No more coastal minefields. :yeah:
[\quote]
You have unlocked: 50 additional meters of sea depth in the North Sea. Gain at least 10.000BRT more for further 50m. ;)
[quote=JScones;1216228]
IMHO though the article is hardly authoritive. I mean "According to Ubisoft" and "The points listed are said to be looking better" are hardly words from an informative previewer.
Just my idea of this weird text. If you got nothing to say, shut up :DL (that means PC Games Hardware in this case, not your quote)
Depending on how it will be implemented, I actually find the idea of unlocking things quite appealing, as it gives something to strive for.
We already had this in SH3 and 4, in the form of unlocking new U-boats and upgrades as the years went on...
Other areas in which this may work well is getting better torpedoes (the better kaleuns get the more expensive torpedoes) or in the areas in which we are allowed or assigned to patrol... BdU wants us in a certain area so that it has us on hand when it needs us... correct me if I'm wrong, but did kaleuns really have free reign over the seas each time they left port.
Either way, point being: If implemented well, such features add to immersion rather than detract from it, and make for a more enjoyable gaming experience.
I trust the developers not to stuff it up... they should know very well what we like and don't like this time around...
THE_MASK
12-09-09, 06:06 AM
The quest is too find out who holds the key to the subs toilet door .
IWO: "Herr Kaleun, Bernard is panicking in the control room and wants to open the hatch and abandon the boat!"
Player: "Now where's my Luger? Ah in the closet ... wait a moment, it's locked!"
Game: "To unlock this closet, answer this questions: Who is the BdU in 1939?"
Player: "Ahmmmm ... Raeder?"
Game: "Wrong answer.Try again"
IWO: "Herr kaleun, he is already at the hatch!!"
Player: "Dagn .... is it Guderian?"
Game: "Wrong answer.Try again"
Player: Hang on, I'm ALT-TABBINg and looking in wikipedia! ... There I have it: Dönitz!!"
Game: "Pressing together ALT-TAB during the game invalids the question. Answer this new one: Who is the führer of germany until 1945?"
IWO: Herr Kaleun, Bernard opened the hatch! And we are at 150 metres depth!
Player: "Arrrgggg ... OK ... Bismarck is dead in 1945, and Helmut Kohl a newborn, so it must be Hitler!"
Game: "You unlocked the closet and have now acces to the Luger. As a bonus for buying the commander's edition, it comes with ten bullets"
Player: "Was about time! Bernaaaaaaaaaaaaaaard!!!!"
IWO: We are taking damage....GLU, GLU, GLU
Game: Boat destroyed by flooding. Do you want to try again this level?
Hartmann
12-09-09, 08:05 AM
well ,some games have locked areas but there are patches or mods that solve this
some ideas..
unlock torpedo room 200 points
unlock engine room 300 points
unlock deck gun 500 points and 30 ammo bonus
unlock england 1000
unlock mediterranean 50000
unlock caribbean 100000 and 3000 of gold
unlock india and pacific beat the game three times in hard realism or nightmare level
Webster
12-09-09, 08:56 PM
maybe you start as a seaman and have to learn your positions before getting promoted and letting you move to the new station so you gain access to the whole boat by earning your way to be capt? :hmmm:
could it be they are talking about simulating earning your rank and position?
CaptainHaplo
12-09-09, 09:18 PM
Simple here folks....
"Unlocking areas" - its a big ocean - and while its a sim - if any captain in the KM had taken his boat off wherever he wanted - he would have been shot. You will be given a fairly general area to hunt, but initially, the targets will be of lesser value or danger - as you succeed - you draw harder, but more lucrative assignment areas. The enemies will be better escorted, task forces more numerous, perhaps a ordered port penetration or similiar highly difficult mission.
As for the AI adapting to you - I think your oversimplifing it. Lets say it tracks and analyzes your pattern of reaction. As you progress and run into more skilled AI - it watches what you do. Turn right 3 out of 4 times when evading - and it will shift an attack to the right to try and catch you. Dive deep and speed up, it will drop later and set the depths deeper. I expect this would be done on a per engagement basis - more realistic and also easier to impliment. However, if you get to a certain point, it could start to "recognize" your attack MO - if you attack on the surface, then dive deep and try to sneak out the tail of the convoy in the confusion - a few times of that and you might get a nasty suprise when the AI sets a DD to the follow position to try and locate you - and at the least keeping you pinned deep while the convoy escapes.
These are simple enough routines that they could be added without extravagent cost to the processing requirements. In fact, it could store and analyze only a limited set of data - making your recent actions the most important - forcing you to continually adapt - as you would have to in a real war.
TwistedFemur
12-09-09, 11:49 PM
:woot:whoo hoo achivements!!:woot:
IWO: "Herr Kaleun, Bernard is panicking in the control room and wants to open the hatch and abandon the boat!"
Player: "Now where's my Luger? Ah in the closet ... wait a moment, it's locked!"
Game: "To unlock this closet, answer this questions: Who is the BdU in 1939?"
Player: "Ahmmmm ... Raeder?"
Game: "Wrong answer.Try again"
IWO: "Herr kaleun, he is already at the hatch!!"
Player: "Dagn .... is it Guderian?"
Game: "Wrong answer.Try again"
Player: Hang on, I'm ALT-TABBINg and looking in wikipedia! ... There I have it: Dönitz!!"
Game: "Pressing together ALT-TAB during the game invalids the question. Answer this new one: Who is the führer of germany until 1945?"
IWO: Herr Kaleun, Bernard opened the hatch! And we are at 150 metres depth!
Player: "Arrrgggg ... OK ... Bismarck is dead in 1945, and Helmut Kohl a newborn, so it must be Hitler!"
Game: "You unlocked the closet and have now acces to the Luger. As a bonus for buying the commander's edition, it comes with ten bullets"
Player: "Was about time! Bernaaaaaaaaaaaaaaard!!!!"
IWO: We are taking damage....GLU, GLU, GLU
Game: Boat destroyed by flooding. Do you want to try again this level?
Oh man, my stomach seriously hurts from the amount of laughter that caused me. Absolutely classic mate. :rotfl2:
In all honesty, based on the Q/A I feel like the devs know what they're doing. I doubt we'll see some meaningless unlocks that don't make sense. :)
Keef Kavannah
12-10-09, 07:16 AM
IWO: "Herr Kaleun, Bernard is panicking in the control room and wants to open the hatch and abandon the boat!"
Player: "Now where's my Luger? Ah in the closet ... wait a moment, it's locked!"
Game: "To unlock this closet, answer this questions: Who is the BdU in 1939?"
Player: "Ahmmmm ... Raeder?"
Game: "Wrong answer.Try again"
IWO: "Herr kaleun, he is already at the hatch!!"
Player: "Dagn .... is it Guderian?"
Game: "Wrong answer.Try again"
Player: Hang on, I'm ALT-TABBINg and looking in wikipedia! ... There I have it: Dönitz!!"
Game: "Pressing together ALT-TAB during the game invalids the question. Answer this new one: Who is the führer of germany until 1945?"
IWO: Herr Kaleun, Bernard opened the hatch! And we are at 150 metres depth!
Player: "Arrrgggg ... OK ... Bismarck is dead in 1945, and Helmut Kohl a newborn, so it must be Hitler!"
Game: "You unlocked the closet and have now acces to the Luger. As a bonus for buying the commander's edition, it comes with ten bullets"
Player: "Was about time! Bernaaaaaaaaaaaaaaard!!!!"
IWO: We are taking damage....GLU, GLU, GLU
Game: Boat destroyed by flooding. Do you want to try again this level?
sweet Jesus, you can't do that to me, i'm in a bloody college library full of people with long beards all looking suspiciously at me grasping my mouth:o
Lord Justice
12-10-09, 10:12 AM
IWO: "Herr Kaleun, Bernard is panicking in the control room and wants to open the hatch and abandon the boat!"
Player: "Now where's my Luger? Ah in the closet ... wait a moment, it's locked!"
Game: "To unlock this closet, answer this questions: Who is the BdU in 1939?"
Player: "Ahmmmm ... Raeder?"
Game: "Wrong answer.Try again"
IWO: "Herr kaleun, he is already at the hatch!!"
Player: "Dagn .... is it Guderian?"
Game: "Wrong answer.Try again"
Player: Hang on, I'm ALT-TABBINg and looking in wikipedia! ... There I have it: Dönitz!!"
Game: "Pressing together ALT-TAB during the game invalids the question. Answer this new one: Who is the führer of germany until 1945?"
IWO: Herr Kaleun, Bernard opened the hatch! And we are at 150 metres depth!
Player: "Arrrgggg ... OK ... Bismarck is dead in 1945, and Helmut Kohl a newborn, so it must be Hitler!"
Game: "You unlocked the closet and have now acces to the Luger. As a bonus for buying the commander's edition, it comes with ten bullets"
Player: "Was about time! Bernaaaaaaaaaaaaaaard!!!!"
IWO: We are taking damage....GLU, GLU, GLU
Game: Boat destroyed by flooding. Do you want to try again this level? Sir hitman, bravo i shall not deny your creative possibilities are endless, and somewhat satisfying, good show. thank you. :up:
Arclight
12-10-09, 10:30 AM
Simple here folks....
"Unlocking areas" - its a big ocean - and while its a sim - if any captain in the KM had taken his boat off wherever he wanted - he would have been shot. You will be given a fairly general area to hunt, but initially, the targets will be of lesser value or danger - as you succeed - you draw harder, but more lucrative assignment areas. The enemies will be better escorted, task forces more numerous, perhaps a ordered port penetration or similiar highly difficult mission.
As for the AI adapting to you - I think your oversimplifing it. Lets say it tracks and analyzes your pattern of reaction. As you progress and run into more skilled AI - it watches what you do. Turn right 3 out of 4 times when evading - and it will shift an attack to the right to try and catch you. Dive deep and speed up, it will drop later and set the depths deeper. I expect this would be done on a per engagement basis - more realistic and also easier to impliment. However, if you get to a certain point, it could start to "recognize" your attack MO - if you attack on the surface, then dive deep and try to sneak out the tail of the convoy in the confusion - a few times of that and you might get a nasty suprise when the AI sets a DD to the follow position to try and locate you - and at the least keeping you pinned deep while the convoy escapes.
These are simple enough routines that they could be added without extravagent cost to the processing requirements. In fact, it could store and analyze only a limited set of data - making your recent actions the most important - forcing you to continually adapt - as you would have to in a real war.
I think this is a fair theory on what it actually entails.
Another idea for adaptive AI; it could start with something simple like extrapolating your general heading. Normally the AI would carry out a general search pattern at your last known position. But let's say they spot you again due west after evasion. And then again, a bit further still to the west. The AI could "understand" at this point you're trying to maneuver west while avoiding contact and depth-charges.
You're 1.5km away, looking back through the scope, and to your surprise the DDs break of their search that isn't turning up anything and head straight for you, moving up in a line abreast formation to cover a wide strip of ocean. Why? Because you're still heading away on the same general course.
Every sub catain had his own tricks, so how would teh enemy DD skipper know who he is facing? Thus him guestimating where you will be is almost impossible
Webster
12-15-09, 03:56 PM
Every sub catain had his own tricks, so how would teh enemy DD skipper know who he is facing? Thus him guestimating where you will be is almost impossible
yes and no, its like hunting.
your prey has certain habits all animals share and then they react different after that so general traits are predictable then detection ability is used after that to "see" how this animal behaves. (rabbits always double back to where they first started but you dont know if they circle left or right until you follow them)
the same applies to a DD hunting a sub so guestimating is a big part but if you face the same sub in the same area he may use the same tasctics as before so learned behavior can help but it can equally send him the wrong way so i dont see how it can be bug free even though it will catch the rookies who dont mix it up and that DD will lock onto them.
adaptive AI must assume you will have a repeat encounter with the same DD in the same area for him to "know" you habits
THE_MASK
12-15-09, 04:15 PM
Unlock areas , Uplay . Nah , they wouldnt would they ?
" unlock and gain access "
I bet they're going for that DLC bull**** like just about any other game these days.
Downloadable Content my hairy ass.
Oh yeah, and the Console stuff, that has helped other games too.
Maybe im too sceptic.
Arclight
12-15-09, 04:36 PM
Unlock areas , Uplay . Nah , they wouldnt would they ?
That whole unlock areas thingy shouldn't be an issue:
I believe that the UBoat can go to the Southern Hemisphere or at least to the Pacific region ... no? Knowing from the war history with the involvement of UBoat in the Pacific (like SH4 UBoat Missions), will there be a feature (or perhaps a surprise??) that we will encounter Japanese Navy/convoys who ask for UBoat support?
While the player is still free to go as he pleases, there is no plan to include the “Monsoon boats” in the release version of SH5.
Perhaps you need to unlock the single missions or something. This may be what they ment by "unlocking areas" in the first place. :hmmm:
mookiemookie
12-15-09, 04:46 PM
I don't see why everyone is getting up in arms over this. The "unlocking areas" quote did not come from Ubi or the developers. It came from a third party source who may or may not know anything about the Silent Hunter series. We've seen how wrong some of these game magazines can be in describing past SH games.
Wait and see before you all get in a righteous outrage. :cool:
Ubi's press release said:
"ENEMY REACTIONS: Open new locations, upgrades and resupply possibilities, while the Allied ships adjust dynamically to your approach. Your actions will directly impact the evolution of the campaign."
I take that to mean that new ports will be added as the campaign progresses, as per history.
andycaccia
12-20-09, 02:07 PM
I don't see why everyone is getting up in arms over this. The "unlocking areas" quote did not come from Ubi or the developers. It came from a third party source who may or may not know anything about the Silent Hunter series. We've seen how wrong some of these game magazines can be in describing past SH games.
Wait and see before you all get in a righteous outrage. :cool:
Ubi's press release said:
I take that to mean that new ports will be added as the campaign progresses, as per history.
Yes...I agree...sometimes third party writers/reviewers don't know what they are talking about...
Elder-Pirate
12-20-09, 03:21 PM
Author: Thilo Bayer (Dec 07, 2009) A third party wrote this:
"It will also be possible to unlock and gain access to new areas".
Refering to SH5
Mu opinion: It stinks and the idea should be eaten by sharks. :dead:
This is not an X-Box game!
http://i4.photobucket.com/albums/y116/oleman/35bfbjb1-1.gif
Course if it does not happen then this message will self destruct shortly thereafter.:arrgh!:
karamazovnew
12-20-09, 03:54 PM
That and or possibly more coordinated attacks by escorts such as the Creeping Attack, Raspberry or Pineapple based on where your attack on the convoy comes from?
http://www.bbc.co.uk/history/interactive/games/battle_atlantic/battle_atlantic.swf
Awesome. Although none of those tactics would work against me.
Operation Plaster: I NEVER stay in front of a convoy.
Beta Search: since I don't like attacking at night, I don't bother tailing convoys. I usually head for the front ships and stay low and quiet untill the front escort passes my 10 degrees, then I go to PD and set my shots with <10 seconds periscope up.
Pineapple: I'm not crazy to turn inside the convoy, I usually come from the sides. Even if the escorts would be in front of me, they'd be at 4000m well outside Asdic range. Plus, i'd be facing them directly so less pong...
Rapsberry: After I shoot eels, I back away, go deep and don't change course. When the eels hit, I'm already at 100m and 5 km away from the convoy and still going backwards.
Creeping attack: Unless the lead ship has a 5 km ASDIC, and since I have a hydrophone, this would be the easiest tactic to beat.
But I'd love to see such tactics implemented in the game. The current situation of a lead ship controlling the convoy is unacceptable. Merchants circle around like escorts or the entire convoy stops dead in the water if I destroy the engines of the lead ship. Hope they'll solve this.
I'd certainly like to see these tactics implemented if nothing else to add to the challenge of playing the game. At the moment DD's in SH3 and SH4 are relatively easy to evade if you follow the rule of going deep and turning to another heading immediately after firing your eels.
karamazovnew
12-20-09, 06:35 PM
I'd certainly like to see these tactics implemented if nothing else to add to the challenge of playing the game. At the moment DD's in SH3 and SH4 are relatively easy to evade if you follow the rule of going deep and turning to another heading immediately after firing your eels.
Going deep and backing up as you fire eels from 4000m would've thrown off any real escort. But we have luxuries such as recognition manuals and "on rails" ship movement. In game there's no point in doing surface attacks at night. In reality they were a must and some of the real sub tactics impossible to put in practice in game. The escorts however are quite well done. Don't complain about their sensors as each mod changes those. In GWX for example they were ruthless. In SH4 the thermal layer is almost cheating.
To be honest, I've seen glimpses of such escort tactics but I don't know if they were a throw of the dice. I've seen escorts carpet bombing empty water, do creeping attacks and so on. I can't complain about stupid behavior as they are very hard to shake off once they spot you, they find you very quickly after an attack and seem intelligent in their attacks. They don't cluster**** on top of you and they take turns nicely. They might even have a Huff-Duff, at least later in the war.
The problem is that the game never documents them and there are no tactics explained or scripts available for inspection. Thus we have no idea what they're thinking there. When you don't know the logic behind an action, you might think there is none at all.
yes and no, its like hunting.
your prey has certain habits all animals share and then they react different after that so general traits are predictable then detection ability is used after that to "see" how this animal behaves. (rabbits always double back to where they first started but you dont know if they circle left or right until you follow them)
the same applies to a DD hunting a sub so guestimating is a big part but if you face the same sub in the same area he may use the same tasctics as before so learned behavior can help but it can equally send him the wrong way so i dont see how it can be bug free even though it will catch the rookies who dont mix it up and that DD will lock onto them.
adaptive AI must assume you will have a repeat encounter with the same DD in the same area for him to "know" you habits
Hmm yea true and ofcourse training means all the sub commanders tries the same trick. Kinda like pilot fighter training.
I meant that the DD or DE might now what side of the convoy you are, the side (front rear port starboard) is still a large area.
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