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View Full Version : Major bugs in GWX 3.0


MidnightTempest
12-02-09, 08:12 AM
I just recently started playing SH3 with GWX 3.0 mod installed, and I have found two major bugs, not sure if they have been mentioned before.

First is that it's impossible to get into certain British ports, such as Portsmouth. There is only one narrow passage way into the port from the south, and its depth level is only 4 m, impossible for a sub to get through. Although ironically, I found 2 subs and an auxillary cruiser docked inside the port, so I have absolutely no idea how they got in.

And when you get near Strampshire (can't remember the exact spelling, but the port directly west of Portsmouth), within roughly 30 km from it, the game will just crash, every, single, time. Does this happen to anyone else?

Second is that enemy ships' AI do not recognize certain land masses, for example a small island about 5-6 km in length, and will run into them and get stuck on them. I have seen it multiple times near Scapa Flow, gave me quite a bit of easy kills.


I wonder are there any solutions to these bugs?

Thanks in advance.

Jimbuna
12-02-09, 08:17 AM
I will simply/cordially say THERE ARE NO MAJOR BUGS IN GWX3.0

Furthermore what you are describing are not as a result of GWX3.0

Others may come along shortly to explain the aforementioned phenomena but in the meantime try using the search function it can be of great help.

SeaWolf U-57
12-02-09, 08:34 AM
To post that you have found some Major Bugs in GWX3.0 and the go on to tell of these two small discrepancy's is stupid. :timeout:
how can you say these are Caused by GWX3.0 the crashing of your computer can be the result of many things, graphics card, ram size, processor speed, other Mods. And as for AI units running aground that is a stock game problem. as they also run in to and shoot each other when trying to get at you.
as for Portsmouth having a shallow entrance I cannot comment on.

danlisa
12-02-09, 08:42 AM
WTF, I have time to spare.:)

Harbour entrance depth:

When striving for realism (in as far as possible within game constraints) GWX focused on the RL activities of the majority of UBoat operations. This obviously focuses on the Atlantic, North Sea, Pacific, Med and Indian Ocean theaters, not the unhistorical aspects of harbour raiding. While it is possible to alter the sea floor depth using a terrain tool, it was considered unnecessary as all UBoat commanders knew that raiding was a coffin nail.

As for the traffic you found and without checking the campaign files, I would suggest that, while they are sinkable, they are only eye candy. They will only spawn as docked items. Note that Stock SH3 had significantly less harbours and nearly no harbour traffic.

CTD while approaching Strampshire (sp):

Possibly a bug within GWX but more likely a carry over from previous file sets. Basically the game is trying to load/justify a 3D object and it can't. As development of GWX has ceased, I suggest staying away form this harbour.

Dumb ass AI crashing into stuff!:

Ah, stock bug with no fix. The AI sensors have X Ray vision in that they can see through, what we would consider, solid mass. Land included as well as the seabed. There is no fix for this as it's hardcoded and untouchable for us. Bottom line, AI vessels will take the most direct route to any contact.

Wreford-Brown
12-02-09, 08:51 AM
And when you get near Strampshire (can't remember the exact spelling, but the port directly west of Portsmouth), within roughly 30 km from it, the game will just crash, every, single, time. Does this happen to anyone else?
Thanks in advance.

Which port are you talking about? If you can let us know then we can do some testing to see if we're also having problems or whether it's unique to your system. We'll also need a fairly precise location for where you suffer the CTD. My system sometimes crashes when I hit a mine at high TC. It's a fault caused by my computer specs rather than any of the mods I've got installed and, although annoying, I've learned to live with it.

We'll also need the date that you're suffering the CTD, as some problems are time/date specific.

With a little more info we can do some more investigation and try and help you out.

SeaWolf U-57
12-02-09, 08:59 AM
Ever since I posted in this thread it has done nothing but rain in Hampshire I put this down to GWX3.0 allowing days and days of rain in SH3.
So I will uninstall your mod straight away as I am sure the rain will stop. and don't try telling me about the bad weather fix. as I have tried this and still it is raining as my poor cat has found out and has had to come back in to the house.
I think this is disgraceful of you the GWX team for not foreseeing these events.


sorry just a little light harted humour :haha:

JU_88
12-02-09, 10:14 AM
Ever since I posted in this thread it has done nothing but rain in Hampshire I put this down to GWX3.0 allowing days and days of rain in SH3.
:haha:

Heheh - thats nothing mate.
its raining now out side my window here in London, and its forcasted to rain for the rest of the week.
BLOODY GWX!!! :D

Rothwell white
12-02-09, 10:19 AM
Heheh - thats nothing mate.
its raining now out side my window here in London, and its forcasted to rain for the rest of the week.
BLOODY GWX!!! :D
Well i suppose i will blame GWX for raining in Leeds ;)

SeaWolf U-57
12-02-09, 10:22 AM
it is already well know that going anywhere there are a large amounts of AI units to generate can cause your game to CTD.
Dunkirk is one for sure as not only Mines but also a large amount of shipping to generate can CTD the game. when I used my old rig I could not go anywhere near Dunkirk but with the new machine I can get in there and fight.
Also approaching a large convoy also CTD my game with my old system.
so you could say it was because of GWX as it generated more AI units in that area then the Stock game but the truth is my machine could not handle all that information simply as that.

See now my post are in two diffrent colours :hmmm:

Edit.. Wow thats was strange

SeaWolf U-57
12-02-09, 10:44 AM
So are you ctd-free Kaleun with your new rig now ? I would say game has a weak graphic engine and when it gets a bunch of units to chew in one place or if a maximum save quantity of AI units is reached it just spits it out giving us CTD's. I'm certainly not going to blame my system dual core cpu with 2 Gb rams + GF9500 Gt for CTDs that is caused by software :)

Wow look at that my old system specks

SeaWolf U-57
12-02-09, 10:50 AM
Common tell me it's not enough, I will try not to laugh loud :)

[quote=SeaWolf U-57;1212373]it is already well know that going anywhere there are a large amounts of AI units to generate can cause your game to CTD.
Dunkirk is one for sure as not only Mines but also a large amount of shipping to generate can CTD the game. when I used my old rig I could not go anywhere near Dunkirk but with the new machine I can get in there and fight.
Also approaching a large convoy also CTD my game with my old system.
so you could say it was because of GWX as it generated more AI units in that area then the Stock game but the truth is my machine could not handle all that information simply as that.

Hello :O:

flakmonkey
12-02-09, 10:51 AM
Only port i could think of that even came close to whart you typed was southampton, just checked it out, no crashes or problems of any kind. In fact its a port in name only, there are no 3d docks or ships present.

If this is the port you were referring to i can see no reason for a ctd, although there did appear to be quite a lot of land units on the shore so perhaps if you have low system ram <1Gb this could cause issues loading all those building/tree models.

SeaWolf U-57
12-02-09, 10:54 AM
So are you ctd-free Kaleun with your new rig now ? I would say game has a weak graphic engine and when it gets a bunch of units to chew in one place or if a maximum save quantity of AI units is reached it just spits it out giving us CTD's. I'm certainly not going to blame my system dual core cpu with 2 Gb rams + GF9500 Gt for CTDs that is caused by software :)

try adding two more Gb's of Ram and see the diffrence

danlisa
12-02-09, 10:59 AM
I will concede that SH3 (in whatever variant) seems to have some hissy fits with different hardware. Perhaps it is flaky coding, who knows?

In as far as GWX stability and load testing goes I'll throw my old rig into the mix. P4 3.2Ghz, Ati 800 Pro and 1GB Ram (this system will run GWX at full spec). This rig was used for GWX development and internal testing and I NEVER had a CTD that was not of my own making. Yes, that includes the D-Day Landings (probably the most load intensive part of GWX).

SeaWolf U-57
12-02-09, 11:03 AM
I would add if this was necessary. Sonny :)

My system is running Windows 7 64Bit version
it has a due core processor
it has 8Gb of DDR3 ram.
1 250Gb Sata version 3 hard drive
and a GF 9800 GT graphics card
it is the specs you have upgraded I did not tell a lie

AVGWarhawk
12-02-09, 11:04 AM
I ran GW on a AMD 3200+, 1 gig of RAM and a GeForce 6200 video card. No CTD. However right after I loaded GW my dog became pregnant, my car was stolen and the refrigerator crashed allowing my food to spoil. :shifty:

danlisa
12-02-09, 11:08 AM
......and the refrigerator crashed allowing my food to spoil. :shifty:

Sorry, but that has been attributed to SH3 Commander.:D

It's a known bug and JScones is currently in talks with SMEG trying to discover the file incompatibilities.

We think SMEG will install a auto roll-back button next to the chill dial.

Hitman
12-02-09, 11:10 AM
However right after I loaded GW my dog became pregnant, my car was stolen and the refrigerator crashed allowing my food to spoil.

Wow, seems lihe thiefs in your neighbourhood are really perverse ... they rape your dog, crash your refrigerator while trying to steal it and then run away in your car after filling your GWX with bugs.

Move to another state :haha:

danlisa
12-02-09, 11:12 AM
But if SH3 (the core) is not stable. How should expansion packs fix this ?

LOL, welcome to the last 4 years.:DL

We've learned to live with SH3's quirks and in the most part, supermod development over the past years have made SH3 vastly more stable.

The only 'expansion' pack that could ever attempt to correct poor code would be an official one with access to the SDK and original coders. GWX has never pretended to be an official expansion and it has never cited that is has cured the inherent coded faults of the original.

SeaWolf U-57
12-02-09, 11:15 AM
Lol, not impressed, You have an outdated system from yesterday kid :) Run in the closest IT shop and order tomorrows offer :)))))


Thanks for the Advise Errr Dad :salute:

Jimbuna
12-02-09, 11:29 AM
I ran GW on a AMD 3200+, 1 gig of RAM and a GeForce 6200 video card. No CTD. However right after I loaded GW my dog became pregnant, my car was stolen and the refrigerator crashed allowing my food to spoil. :shifty:

LMAO :DL

I'm starting to get a sense of 'deja vu' now Chris :03:

SeaWolf U-57
12-02-09, 11:32 AM
I ran GW on a AMD 3200+, 1 gig of RAM and a GeForce 6200 video card. No CTD. However right after I loaded GW my dog became pregnant, my car was stolen and the refrigerator crashed allowing my food to spoil. :shifty:

OMG but is the fish tank Ok :hmmm:

AVGWarhawk
12-02-09, 11:45 AM
OMG but is the fish tank Ok :hmmm:


Nah, found out the friggin cat ate the fish when a GW patch was offered and I loaded it up. :shifty:

AVGWarhawk
12-02-09, 11:52 AM
LMAO :DL

I'm starting to get a sense of 'deja vu' now Chris :03:

In a way, yes. However, CTD have been just about non-existent concerning GWX. If it were a major issue there would be more than one thread concerning the same issue. We find that there are relatively few. Statistics on a CTD issue using this forum would indicate it is an isolated problem appearing with some machines running the game with the mod.

Jimbuna
12-02-09, 12:00 PM
In a way, yes. However, CTD have been just about non-existent concerning GWX. If it were a major issue there would be more than one thread concerning the same issue. We find that there are relatively few. Statistics on a CTD issue using this forum would indicate it is an isolated problem appearing with some machines running the game with the mod.

Too late.....I've deleted everything GWX related.

Back to Pacman for me.

Wreford-Brown
12-02-09, 12:07 PM
No straight answers, just a bunch of following questions about what mods are you using, what time of the day or night that was, location and so on and on.

This is essential information to try and replicate the fault, and I'm just offering some help if wanted/needed.

In addition, I upgraded to 3GB of RAM from 1GB and the number of CTDs I suffered dropped dramatically.

AVGWarhawk
12-02-09, 12:08 PM
Too late.....I've deleted everything GWX related.

Back to Pacman for me.


It is on like Donkey Kong!

JU_88
12-02-09, 12:09 PM
So are you ctd-free Kaleun with your new rig now ? I would say game has a weak graphic engine and when it gets a bunch of units to chew in one place or if a maximum save quantity of AI units is reached it just spits it out giving us CTD's. I'm certainly not going to blame my system dual core cpu with 2 Gb rams + GF9500 Gt for CTDs that is caused by software :)

Those specs are more than good enough to run SH3/GWX, having a bit more Ram or better gfx card might improve your fps marginally at best. The CTD you get will not be related to your hardware - i gaurentee it.

@ Seawolf, SH3 is now an OLD 2005 game that ran perfectly on a single core CPU with 1GB and an old 6600GT 128mb.... If you have the 'recomended' specs for stock SH3, GWX should not be an issue.
end of story.

SeaWolf U-57
12-02-09, 12:23 PM
Those specs are more than good enough to run SH3/GWX, having a bit more Ram or better gfx card might improve your fps marginally at best. The CTD you get will not be related to your hardware - i gaurentee it.

@ Seawolf, SH3 is now an OLD 2005 game that ran perfectly on a single core CPU with 1GB and an old 6600GT 128mb.... If you have the 'recomended' specs for stock SH3, GWX should not be an issue.
end of story.

Nice statement but even Wreford-Brown do's not agree with you on that look two post up

Gerald
12-02-09, 12:31 PM
I just recently started playing SH3 with GWX 3.0 mod installed, and I have found two major bugs, not sure if they have been mentioned before.

First is that it's impossible to get into certain British ports, such as Portsmouth. There is only one narrow passage way into the port from the south, and its depth level is only 4 m, impossible for a sub to get through. Although ironically, I found 2 subs and an auxillary cruiser docked inside the port, so I have absolutely no idea how they got in.

And when you get near Strampshire (can't remember the exact spelling, but the port directly west of Portsmouth), within roughly 30 km from it, the game will just crash, every, single, time. Does this happen to anyone else?

Second is that enemy ships' AI do not recognize certain land masses, for example a small island about 5-6 km in length, and will run into them and get stuck on them. I have seen it multiple times near Scapa Flow, gave me quite a bit of easy kills.


I wonder are there any solutions to these bugs?

Thanks in advance.

Hello! One of the aspect you must consideration is in a port they have net and the remove and make it possible to go in. About CTD is this a common issue so this belong to your system and rarely enemy unit in random or raid.

Jimbuna
12-02-09, 12:48 PM
Too late.....I've deleted everything GWX related.

Back to Pacman for me.

It is on like Donkey Kong!


http://img396.imageshack.us/img396/6942/popcorncowtx0.gif

danlisa
12-02-09, 01:09 PM
Those specs are more than good enough to run SH3/GWX, having a bit more Ram or better gfx card might improve your fps marginally at best. The CTD you get will not be related to your hardware - i gaurentee it.

@ Seawolf, SH3 is now an OLD 2005 game that ran perfectly on a single core CPU with 1GB and an old 6600GT 128mb.... If you have the 'recomended' specs for stock SH3, GWX should not be an issue.
end of story.

Nice statement but even Wreford-Brown do's not agree with you on that look two post up

I see where this thread is going.....:shifty:

Let me leave you with this;

Danlisa = GWX Dev
JU_88 = GWX Dev
Jimbuna = GWX Dev
Wreford-Brown = Not GWX Dev

No offense to WB (he's being most helpful, as will most around here) but when 3 GWX dev teamers tell you that the game + GWX is stable on specific hardware stats, you can take that to the bank. All GWX Devs have spent more time (gameplay hours) testing than they actually have playing. We identified the limits of the SH3 core, exceeded them and then scaled the expansion back to ensure stability.

AVGWarhawk
12-02-09, 01:17 PM
You forgot one danlisa:

AVGWarhawk=douche bag

:D:O:

Jimbuna
12-02-09, 01:38 PM
You forgot one danlisa:

AVGWarhawk=douche bag

:D:O:

You looked nothing like one the last time I glanced :DL


http://img3.imageshack.us/img3/1746/douchebag1k.jpg (http://img3.imageshack.us/i/douchebag1k.jpg/)

Wulfmann
12-02-09, 01:51 PM
Bugger!! It seems my reading this post has caused rain to move into Florida where we get very little of anything but wonderful weather from November to April.
Not sure if the time frame to blame president Bush has passed but it seems, after careful review of other posters in this thread it is GWX3 Gold that has brought this foul weather.

Oh the virtual humanity!

Am I alone in wondering why someone wants to upgrade to the most reality possible then do things that have no basis in any kaleun's reality???

Wulfmann

SeaWolf U-57
12-02-09, 01:58 PM
I see where this thread is going.....:shifty:

Let me leave you with this;

Danlisa = GWX Dev
JU_88 = GWX Dev
Jimbuna = GWX Dev
Wreford-Brown = Not GWX Dev

No offense to WB (he's being most helpful, as will most around here) but when 3 GWX dev teamers tell you that the game + GWX is stable on specific hardware stats, you can take that to the bank. All GWX Devs have spent more time (gameplay hours) testing than they actually have playing. We identified the limits of the SH3 core, exceeded them and then scaled the expansion back to ensure stability.

Now this I Believe but thanks anyway.

For Windows Vista users 2Gb of ram is recommended for normal system usage although if heavy usage that comes with playing high graphical games is the norm we recommend at least 3Gb of ram and also a higher spec Graphics card to allow the game to run smoothly.

Window 7 User need know the minimum system requirement of Ram for using the 64Bit version of this OP is 3Gb although 4Gb and above is recommended for game players. :hmmm:

SeaWolf U-57
12-02-09, 02:48 PM
Why you pushing this Win7 into the topic ? Most ppl stil sticks to XP anyway. Since Win7 is a little resource predator. It's not that clever to use Win7 on weaker systems but it's already offtopic. This is clear that if you can run stock SH3 you also can run GWX3 since it uses the very same graphic engine. The problem of CTD as we discussed may be lying inside poor code of original game wich is hardcoded and can not be accessed by moders. I bet you could use a NASA supercomp to play SH3+GWX but you would still get random CTDs..


In what post did MT say what Operating System he was using I gave a answer to all types of OP and how is it off topic.
The year and specs you are say is needed no longer apply as even XP has had two service packs added to it which also need more specs to run than the original version of the operating system.
I wonder how long it will be until you see one of the later operating systems working and think to yourself how come it runs so much faster.
So can I meet you at the Closes hardware store. :hmmm:

Wreford-Brown
12-02-09, 04:01 PM
I see where this thread is going.....:shifty:

Let me leave you with this;

Danlisa = GWX Dev
JU_88 = GWX Dev
Jimbuna = GWX Dev
Wreford-Brown = Not GWX Dev

No offense to WB (he's being most helpful, as will most around here) but when 3 GWX dev teamers tell you that the game + GWX is stable on specific hardware stats, you can take that to the bank. All GWX Devs have spent more time (gameplay hours) testing than they actually have playing. We identified the limits of the SH3 core, exceeded them and then scaled the expansion back to ensure stability.

Always happy to be proven wrong by the guys who know a hell of a lot more than me about GWX :salute:.

AVGWarhawk
12-02-09, 04:35 PM
You looked nothing like one the last time I glanced :DL


http://img3.imageshack.us/img3/1746/douchebag1k.jpg (http://img3.imageshack.us/i/douchebag1k.jpg/)

You're right Jim. My hose is much longer! :up:

nikimcbee
12-02-09, 04:51 PM
:haha:Originally Posted by jimbuna http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1212523#post1212523)
You looked nothing like one the last time I glanced :DL


http://img3.imageshack.us/img3/1746/douchebag1k.jpg (http://img3.imageshack.us/i/douchebag1k.jpg/)
You're right Jim. My hose is much longer! :up:

That's not what I heard:haha:

MidnightTempest
12-02-09, 05:03 PM
Only port i could think of that even came close to whart you typed was southampton, just checked it out, no crashes or problems of any kind. In fact its a port in name only, there are no 3d docks or ships present.

If this is the port you were referring to i can see no reason for a ctd, although there did appear to be quite a lot of land units on the shore so perhaps if you have low system ram <1Gb this could cause issues loading all those building/tree models.

Nope.

My specs are:

Vista 64 bit
Intel Quad Core 2.33 GHZ
4G RAM

My graphics card is a bit outdated, GeForce 9500 GS, but for a 2005 game it's more than adequate.

So I don't think the crash is caused by my system.

MidnightTempest
12-02-09, 05:14 PM
Which port are you talking about? If you can let us know then we can do some testing to see if we're also having problems or whether it's unique to your system. We'll also need a fairly precise location for where you suffer the CTD. My system sometimes crashes when I hit a mine at high TC. It's a fault caused by my computer specs rather than any of the mods I've got installed and, although annoying, I've learned to live with it.

We'll also need the date that you're suffering the CTD, as some problems are time/date specific.

With a little more info we can do some more investigation and try and help you out.

The exact name of the port is Southampton, it is directly west of Portsmouth, grid BF31.

I don't forget the exact date, but it was early October to mid-October, it was a night between 0000-0400.

The location of where I crash every time is the small passage in between Portsmouth and Southampton, i was heading NWW towards Southampton.

Hope these info helps.

MidnightTempest
12-02-09, 05:20 PM
WTF, I have time to spare.:)

Harbour entrance depth:

When striving for realism (in as far as possible within game constraints) GWX focused on the RL activities of the majority of UBoat operations. This obviously focuses on the Atlantic, North Sea, Pacific, Med and Indian Ocean theaters, not the unhistorical aspects of harbour raiding. While it is possible to alter the sea floor depth using a terrain tool, it was considered unnecessary as all UBoat commanders knew that raiding was a coffin nail.

As for the traffic you found and without checking the campaign files, I would suggest that, while they are sinkable, they are only eye candy. They will only spawn as docked items. Note that Stock SH3 had significantly less harbours and nearly no harbour traffic.



That sucks.........I was hoping to find some larger <10k ton ships to sink in ports rather than trying to find them out in the ocean.

Military naval history in WWII isn't my forte, but didn't Gunther Prien sneaked into Scapa Flow and sank the Royal Oak?

I still wish they give you the option to raid docks.

Besides Portsmouth, several other docks I foud plagued with the impassible depth level are: Loch Ewe, Portland, and Ullapool.

The only one I managed to raid succesfully is Lerwick and Scapa Flow. Lerwick also has the impassible depth floor, but I did some exploring and found a small passage that subs can pass through.

Scapa Flow has no impassible depth level. :yeah:

MidnightTempest
12-02-09, 05:40 PM
Another two bugs I found that I must mention:

The attack periscope ship identification system is almost DOWNRIGHT BROKEN at night against stationary ships. I can see the docked ship plain and clear as it is no more than 500 meters away, and yet my periscope fails to recognize it as a ship at all. In a stormy weather at night, I can be literally 10 meters away from a docked ship and my periscope still won't identify it as a ship.

However, when I surface my ships on the exact spot, my watchers always inform me of warships being close by, and enemy ships will attack me in kind, thus ruling out the fact that they may be merely decoration objects.


Second bug is that whenever I reload a save while submerged in the water, my sub will always be at the 11 m depth, semi submerged but my watchers are at duty on the bridge....:06: And even when I set it to silent mode in the save, after loading the save the sub will be in non-silent mode. Pretty annoying.....

AVGWarhawk
12-02-09, 07:57 PM
Second bug is that whenever I reload a save while submerged in the water, my sub will always be at the 11 m depth, semi submerged but my watchers are at duty on the bridge....:06: And even when I set it to silent mode in the save, after loading the save the sub will be in non-silent mode. Pretty annoying.....


This bug came with the game. Do not save submerged or by other vessels. :up:

FIREWALL
12-02-09, 08:36 PM
R.T.F.M. SH-3 and GWX aren't the problem.


It's the DA users. :haha:

Torplexed
12-02-09, 08:54 PM
Military naval history in WWII isn't my forte, but didn't Gunther Prien sneaked into Scapa Flow and sank the Royal Oak?

And that was about the only time it ever happened. Early in the war before Allied harbour defences were properly strengthened. Aside from laying mines, most U-Boats kept well away from the shallow waters of busy harbours.

frau kaleun
12-02-09, 10:05 PM
Ya and even then he had to squeeze his way very carefully through a small gap in the underwater defenses. Had the planners of the mission not discovered the gap, I don't think anyone would've ever tried it.

Oneshot/Onekill
12-03-09, 12:47 AM
Apart from Prien's harbour penetration, there wern't any other U-boat penetration attempts.

The Italians and the British on the other hand, used experimental craft to make harbour penetrations throughout the war.

TarJak
12-03-09, 01:08 AM
Can we get this thread back OT? My cat ate my dog then regurgitated it's half eaten head in my garage after I installed GWX.:D

Weiss Pinguin
12-03-09, 01:15 AM
lol this is fun :smug:

http://img259.imageshack.us/img259/6634/atemahbaby.jpg

Sailor Steve
12-03-09, 03:06 AM
Adding to the Prien discussion, the mission was planned by Doenitz himself after much study of aerial photographs and much planning. It really was a one-time event.

JScones
12-03-09, 03:17 AM
Sorry, but that has been attributed to SH3 Commander.:D

It's a known bug and JScones is currently in talks with SMEG trying to discover the file incompatibilities.

We think SMEG will install a auto roll-back button next to the chill dial.
Yes. In the meantime I have had to withdrawal support for owners of smeg fridges. Fortunately for Westinghouse owners though, their latest Ovens now come with a compatible file set "built in", so owners should no longer see their chicken pies come out tasting like beef...

Wreford-Brown
12-03-09, 04:22 AM
The exact name of the port is Southampton, it is directly west of Portsmouth, grid BF31. I don't forget the exact date, but it was early October to mid-October, it was a night between 0000-0400. The location of where I crash every time is the small passage in between Portsmouth and Southampton, i was heading NWW towards Southampton.

IIRC there is a minefield in the passage between Portsmouth and Southampton that may be causing your problems. I'll have a look tonight and see if that may be causing you the problems, or maybe someone can do it today.

The attack periscope ship identification system is almost DOWNRIGHT BROKEN at night against stationary ships. I can see the docked ship plain and clear as it is no more than 500 meters away, and yet my periscope fails to recognize it as a ship at all. In a stormy weather at night, I can be literally 10 meters away from a docked ship and my periscope still won't identify it as a ship.

Have you tried pressing 'L' to lock your periscope onto the ship? If you can see the ship and press 'L' it should lock the periscope onto the ship and recognise it.

frau kaleun
12-03-09, 09:09 AM
Can we get this thread back OT? My cat ate my dog then regurgitated it's half eaten head in my garage after I installed GWX.:D
http://www.subsim.com/radioroom/picture.php?albumid=144&pictureid=878

AVGWarhawk
12-03-09, 09:10 AM
GWX gave me hemorroids. :shifty:

frau kaleun
12-03-09, 09:34 AM
pics or it didn't happen

FIREWALL
12-03-09, 10:38 AM
I left the room for a minute while playing GWX.

When I got back my Sub Sandwich was missing. :shifty:

Jimbuna
12-03-09, 11:00 AM
GWX gave me hemorroids. :shifty:

Oooh...nasty :o


http://www.hemroidharry.com/blog/wp-content/uploads/2008/12/5.jpg http://2.bp.blogspot.com/_7mKbUwPIn3I/Sjtxxp4-wSI/AAAAAAAAAl4/LPFIvxMKX9I/s320/lens2824072_1235300597suffer.gif

AVGWarhawk
12-03-09, 11:05 AM
pics or it didn't happen

Oh my, not sure if you really want pics of the piles. :hmmm:

http://www.waterventures.net/pile-protection2.jpg

frau kaleun
12-03-09, 11:13 AM
I left the room for a minute while playing GWX.

When I got back my Sub Sandwich was missing. :shifty:

That's the infamous GWX Stealth Jared mod, which self-installs without user knowledge but only in the presence of a nearby sub sammich and the absence of its rightful owner.

It could've been worse, you could've ended up with the much more insidious Popeye mod instead. That one steals your fried chicken and replaces it with a plateful of boiled spinach, then lends all your money to newly-created flotilla commander "Wimpy" so he can buy himself a hamburger. All promises to repay the loan next Wednesday are then wiped from the system if you try to save while submerged.

frau kaleun
12-03-09, 11:16 AM
Oh my, not sure if you really want pics of the piles. :hmmm:

I dunno, do you think Santa would bring me new retinas for Christmas?

AVGWarhawk
12-03-09, 11:22 AM
I dunno, do you think Santa would bring me new retinas for Christmas?

:har:

Cover your eyes...not a pleasent sight. :-?

frau kaleun
12-03-09, 11:37 AM
:eek: :dead:

Jimbuna
12-03-09, 01:09 PM
I dunno, do you think Santa would bring me new retinas for Christmas?


http://soberingconclusion.com/movies/wp-content/uploads/2008/03/santas_dead.jpg

frau kaleun
12-03-09, 01:48 PM
http://www.subsim.com/radioroom/picture.php?albumid=144&pictureid=873

Weiss Pinguin
12-03-09, 02:54 PM
GWX3 broke my computer! Literally :cry: Well, that is to say, some unknown fark-up somewhere is giving my computer the BSOD everytime I start up... But the last thing I did last night was load up my mid-patrol save with GWX! :rotfl2:

frau kaleun
12-04-09, 02:57 PM
http://www.subsim.com/radioroom/picture.php?albumid=144&pictureid=881

Sailor Steve
12-04-09, 03:59 PM
The real truth? SH3, GWX, SH4 and OpsMonsun have conspired together to steal a large portion of my life. I can never get back what they've taken, and I'm also now an addict. I'll never forgive you all for what you've done to me, and if I ever see any of you again I'll...

...shake your hands and thank you.:D:sunny:

Oh, and no thanks to SH3 Commander, either!