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View Full Version : interiors - a concern.


misfitdreamer
11-24-09, 12:39 PM
i think it's great that ubisoft is modelling the entire uboat interiors. thats definitely going to provide alot of immersion as you'll be able to see crew activities performed. however, take a look at these two screenshots - one of sh5 and the other of sh3.

http://ve3dmedia.ign.com/images/06/02/60204_SilentHunterV-Screenshot-07_normal.jpg

http://pcmedia.ign.com/pc/image/article/596/596816/silent-hunter-iii-20050317103841567.jpg

is it just me, or do the interiors in sh5 look less detailed and more simplified than the interior command room of sh3? i suppose that they might need to be simplified to conserve ram (as more rooms are now being modelled). and it looks as if the player models are of higher quality too. i guess what makes me nervous is that with a sequel quality shouldn't be taken away because of new features. the quality should be improved and built on top of. but that is my take, what do you guys think ?

PL_Andrev
11-24-09, 12:46 PM
Wait for next screens or SH5 movie.
This is too complicated to find differences between these models now.
Please remember SH5 screen was made during production.

Arclight
11-24-09, 01:04 PM
From what I can tell from the comparison, level of detail is at least equal. SH5 looks a lot better though.

But you're right; they might have toned it down a little to be able to model the whole boat without requiring a 1GB card as minimum.

I think I prefer being able to roam the boat, compared to being confined to CR & CT. :hmmm:

GoldenRivet
11-24-09, 01:32 PM
From what I can tell from the comparison, level of detail is at least equal. SH5 looks a lot better though.

But you're right; they might have toned it down a little to be able to model the whole boat without requiring a 1GB card as minimum.

I think I prefer being able to roam the boat, compared to being confined to CR & CT. :hmmm:

Agreed.

also as Antar said.... the SH5 screenshot was taken during production and does not necessarily represent a finished game.

karamazovnew
11-24-09, 01:47 PM
I agree that the SH3 interiors were expertly done. Some of those modelers must've banged their heads on the walls when it was decided not to allow movement through the sub :damn:.
The SH5 interior has much better rounded objects. It has probably twice as many polygons. It has superb dynamic lighting as opposed to shadow textures. The textures seem to be twice the resolution. I mean, just look how well the dials look. It needs to be much cleaner because this time you and the crew will move around and collide with the objects. So even though the interiors will not look as photorealistic as the ones in SH4 (the fleet boats), they are a huge leap forward from SH3 :up:.

Jimbuna
11-24-09, 02:55 PM
The comparison when SH5 is released should be an interesting one....though I'm still extremely hopeful of a good looking SH5 interior.

Snestorm
11-24-09, 04:29 PM
Looks good to me.
If everything works as well as it looks, we should be in good shape.

The General
11-24-09, 04:32 PM
It's just you. :O:

Seriously though, would it kill The Devs to let us see one new screenshot?! :yawn:

Snestorm
11-24-09, 04:37 PM
Is this a repeat of past mistakes?
As in, is that an officer (again), or petty officer, standing at the chart table?

IMO, getting things like this right is much more important than a pretty interior one can walk through.

flakmonkey
11-24-09, 09:47 PM
Ive been thinking the same thing, i think its down to sh5s lighting, although realtime shadows/lighting is better in sooo many ways it can look a little sterile compared to pre-calculated stuff (especially in still shots), sh3 is all lovely soft shadows which gives a great ambience even if it is all just a lightmap texture. Whereas sh5 looks to be all hard edged stencil shadows and quite a bright ambient light.

Its not really fair to judge based in pre-release shots, i have no doubt however it looks it`ll be an amazing feeling to walk through my sub and see the crew going about their daily routines.

Its probably a bit late in the day for engine changes but they could still go the route other engines like ue3 take which is to use realtime shadows on anything that moves and pre-calculated maps on static environmental objects, that way you can throw all sorts of lovlieness at the pre-calc stuff like ambient occlusion / global illumination etc and still have the benefit of dynamic character shadows.
 
And now for no particular reason heres some pretty sh3 shots...

http://img81.imageshack.us/img81/8388/int1t.jpg
http://img81.imageshack.us/img81/7051/int3v.jpg
http://img137.imageshack.us/img137/3207/int1.jpg
http://img81.imageshack.us/img81/8817/int4u.jpg

mookiemookie
11-24-09, 09:52 PM
It's just you. :O:

Seriously though, would it kill The Devs to let us see one new screenshot?! :yawn:

Not up to them. It's up to Ubi corporate marketing.

Arclight
11-24-09, 10:09 PM
Its probably a bit late in the day for engine changes but they could still go the route other engines like ue3 take which is to use realtime shadows on anything that moves and pre-calculated maps on static environmental objects, that way you can throw all sorts of lovlieness at the pre-calc stuff like ambient occlusion / global illumination etc and still have the benefit of dynamic character shadows.
I have a feeling that's exactly what they're doing. :yep:

Since all the lights have fixed positions, no one would see the difference. Plus, having the shadows baked in means less for the GPU to process. Having it run on lower spec systems is something they simply have to do to reach as large an audience as possible.

Reece
11-24-09, 10:17 PM
They should have taken GWX and updated all the graphics to hires wide screen!!:D

JU_88
11-25-09, 05:58 AM
looking at the screenshots, the missing details in SHV are minimal.
The kind of detail you only miss when analysing screenshots - not when you are actually playing the game.

Seeadler
11-25-09, 06:59 AM
Is this a repeat of past mistakes?
As in, is that an officer (again), or petty officer, standing at the chart table?

How do you think this is an officer?

JU_88
11-25-09, 07:33 AM
How do you think this is an officer?

Doesnt matter if it is an officer or not.
Maybe the Petty officer got K.I.A - or is in sick bay, or he is taking a dump/ having his dinner/ got assigned to another duty or whateva...

Anything is possible :DL

Jimbuna
11-25-09, 10:34 AM
....might even be out of shot on his hands and knees looking for the Kaleuns missing head in picture 3 above :DL

Lord Justice
11-25-09, 01:36 PM
was going to type a spiel on graphics cards etc but by final release iam more than confident this sim will be up to par and more.On the Understanding sh5 needs to sell there will be a base line on min specs, but also will be future proof, tailored for ones desires and needs by offering more display settings to suit each individual and there prefrences, based on the players set up and hardware installed. Nevertheless iam sure all will be tweaked, but will this satisfy everyone?? the panic seems to have set already with so much expectaions, but it sure looks good and sounds good, as for all the details, 100% realism, historically accurate, features, we will just have to bide our time, and hope the devs get through most of these posts.

Snestorm
11-25-09, 05:59 PM
How do you think this is an officer?

I can't tell if he is or isn't.
I'm just hoping they dump that ekstra officer (Navigator) and give the QM ("Helmsman" Petty Officer) back his job.

Reece
11-25-09, 07:11 PM
I don't like the boxes they sit on, hope that changes!:-?

Faamecanic
11-25-09, 09:45 PM
I don't like the boxes they sit on, hope that changes!:-?

Ya I noticed that as well...looks like the helmsmen and CE are sitting on Beer cases... I hope those at least are just place holders for the pre-alpha build. The helmsman at least has seats attached by piping to the bulkheads.

Subnuts
11-25-09, 10:07 PM
I don't like the boxes they sit on, hope that changes!:-?

At least they're historically accurate, unlike the seats the planesmen sat on in SH3 and the actual inclusion of a helmsman this time around.

Seeadler
11-26-09, 08:16 AM
At least they're historically accurate

http://www.u-995.com/images/galerie/zentrale/zentrale28.jpg

Reece
11-26-09, 08:52 AM
And there I thought SH3 was correct!!:yep:

pythos
11-26-09, 01:49 PM
What I really am happy to see. THERE IS SOMEONE POSTED AT THE HELM!!!! Now hopefully the dive planes will get crewed when the boat is not fully surfaced.

Snestorm
11-27-09, 02:42 AM
Wow. I've only been inside U505 IXC.
U995 VIIC41 looks quite different.

No wonder I'm a 9ahaulic.

Arclight
11-27-09, 02:51 AM
Now there's (kinda) something I had been pondering: don't the boats vary, even within the same type?

iirc a Gato from 1 shipyard was different than 1 from an other yard, even though they were build during the same period, to the same specifications. I imagine the same applies to U-boots. :hmmm:

Jimbuna
11-27-09, 04:57 PM
And there I thought SH3 was correct!!:yep:

Only if they dismantled every bicycle seat in Holland :DL

TarJak
11-28-09, 12:33 AM
Only if they dismantled every bicycle seat in Holland :DL
Then where would the cheeseaters rest their weary backsides when tooling about on dykes?:D

Sailor Steve
11-28-09, 12:46 AM
Then where would the cheeseaters rest their weary backsides when tooling about on dykes?:D
Ooh, there are so many ways to think about that one...
:rotfl2:

JScones
11-28-09, 01:11 AM
Then where would the cheeseaters rest their weary backsides when tooling about on dykes?:D
:o

So many lines...

Jimbuna
11-28-09, 01:22 PM
Then where would the cheeseaters rest their weary backsides when tooling about on dykes?:D

I believe you meant to say Kaas Kops :DL

http://www.thumbtackpress.com/browse/images/bobdob0006.jpg

IanC
11-28-09, 02:03 PM
Well, less detailed or not, that first screenshot of SH5 looks way better to me than the SH3 one.

java`s revenge
11-28-09, 06:26 PM
I am a dutchman but i don`t like cheese .....:rotfl2:

Arclight
11-28-09, 11:35 PM
Heretic! :lol:

Sailor Steve
11-29-09, 01:29 AM
I'm not Dutch and I love cheese.

Jimbuna
11-29-09, 01:55 PM
I am a dutchman but i don`t like cheese .....:rotfl2:

:DL:up:

TarJak
11-29-09, 08:36 PM
I'm not Dutch and I love cheese.
:DL:up:

shegeek72
11-30-09, 02:37 AM
From what I can tell from the comparison, level of detail is at least equal. SH5 looks a lot better though.

But you're right; they might have toned it down a little to be able to model the whole boat without requiring a 1GB card as minimum.

I think I prefer being able to roam the boat, compared to being confined to CR & CT. :hmmm:

At the rate computer power is advancing 1GB (or 2 512MB) vid cards shouldn't be cost prohibitive when SH5 is released.

Gigabyte EX58-UD3R
Intel Core i7 940
3g OCZ DDR3
Seagate 1T SATA
Seagate 500g SATA (backup)
Radeon 4850 512mb GDDR3 x2
Antec TPQ-850 850w SLI CrossFire ready
Antec 900 case

Kpt. Lehmann
11-30-09, 03:11 AM
At the rate computer power is advancing 1GB (or 2 512MB) vid cards shouldn't be cost prohibitive when SH5 is released.

Gigabyte EX58-UD3R
Intel Core i7 940
3g OCZ DDR3
Seagate 1T SATA
Seagate 500g SATA (backup)
Radeon 4850 512mb GDDR3 x2
Antec TPQ-850 850w SLI CrossFire ready
Antec 900 case


LOL! As long as you aren't trying to get by on Paramedic pay.:yep:

Arclight
11-30-09, 03:13 AM
At the rate computer power is advancing 1GB (or 2 512MB) vid cards shouldn't be cost prohibitive when SH5 is released.
2 x 512MB cards still only give you 512MB effectively. ;)

But yeah, you can get a 9800GT or HD 4770 with 1GB for not a lot of money at all. :yep:

I'll be sticking with my 8800GTS 512 for a while yet though. :D

shegeek72
11-30-09, 09:45 AM
2 x 512MB cards still only give you 512MB effectively. ;)

Could you elaborate. My computer shows 1GB of GPU RAM.

Gigabyte EX58-UD3R
Intel Core i7 940
3GB OCZ DDR3
Seagate 1T SATA
Seagate 500g SATA (backup)
Radeon 4850 512mb GDDR3 x2
Antec TPQ-850 850w SLI CrossFire ready
Antec 900 case

Arclight
11-30-09, 12:57 PM
Each card renders 1 frame at a time, so an individual card can only use it's half of the memory to draw the frame, while the other card uses it's half to draw the next one. No individual card can benefit from the memory present on the other card.

In SLI configurations, you have a master and a slave card. When the slave is done rendering, it passes the framebuffer to the master for output.

This is assuming "alternate frame rendering" is used. "Split frame rendering" divides the workload in half and passes one half to the slave card. When the slave has completed it's task, the framebuffer is passed to the master and combined into a complete frame for output.



Hope I got my terms right. :hmmm:
Heck, hope I got it right at all. :lol:

* linky: http://www.slizone.com/object/slizone_ask_mmm013.html

The graphics memory is NOT doubled in SLI mode. If you have two 128MB graphics cards, you do NOT have an effective 256MB. Most of the games operate in AFR (alternate frame rendering). The first card renders one full frame and then the next card renders the next frame and so on. If you picture SLI working in this way it is easy to see that each frame only has 128MB of memory to work with.