Log in

View Full Version : Uboat weather, h\f d\f


Clyde00
11-06-09, 05:36 PM
I am not sure this was asked before or addressed. The search function didn't turn up the exact topic.

Will SH5 employ Uboat WW reports and allied h\f d\f during the war?

More to the point, will the player be able to receive various reports during his patrol from BDU, other uboats, observation planes, surface contacts, etc... Or are they going to continue to pop up on the world map as in previous versions? Kinda like a radio log expanded file.

I'd kinda like to receive emergency transmitter messages from time to time from other surface vessels and hear BDU for overdue boats.

Webster
11-06-09, 07:26 PM
were pretty much in a news blackout or void so we only know the little bits they have already told us about and everything else will be a surprise when its released.

or maybe the early release teaser demo if they have one.

Task Force
11-06-09, 08:45 PM
dont expect to see much difference in this aspect myself.

Clyde00
11-07-09, 12:23 PM
Yeah Task Force, judging by the difference in SH4 from SH3, I don't really expect to see sunk\damaged units radioing their position. Still would be nice to have. I just hope that more than stray aircraft show up. Especially near the English isles.

Webster
11-07-09, 12:51 PM
I just hope that more than stray aircraft show up. Especially near the English isles.


it sure would make sense if "lone" aircraft werent the norm, i would like to see groups of 4 or 5 planes be what you always or almost always see respond to a reported sighting or being spotted.

i cant believe it would be hard to code a group to respond but use lone craft as spotters or scouts

but i guess it all depends on what the devs favorite parts of the game are and those areas will get the most detail

JU_88
11-07-09, 01:09 PM
it sure would make sense if "lone" aircraft werent the norm, i would like to see groups of 4 or 5 planes be what you always or almost always see respond to a reported sighting or being spotted.

i cant believe it would be hard to code a group to respond but use lone craft as spotters or scouts

but i guess it all depends on what the devs favorite parts of the game are and those areas will get the most detail


Hmm well..
Coastal Command spread their units very thin to cover as much water as possible.
I do NOT whan to see a formation of 4 or 5 ASW equipped aircraft approaching my boat. (Like the way Stock Sh3 sent a flock of sunderlands at you)
What would be realistic is if one plane spots/attacks you but others turn up later. From what the devs have discribed so far, this is what will happen with escorts, so hopfully it will work for aircraft too.

Webster
11-07-09, 01:50 PM
Hmm well..
Coastal Command spread their units very thin to cover as much water as possible.
I do NOT whan to see a formation of 4 or 5 ASW equipped aircraft approaching my boat. (Like the way Stock Sh3 sent a flock of sunderlands at you)
What would be realistic is if one plane spots/attacks you but others turn up later. From what the devs have discribed so far, this is what will happen with escorts, so hopfully it will work for aircraft too.


yep, i didnt mean as far as routine goes but i was only speaking of after detection the response that the game creates.

dont you love how sh4 when you report a task force (even when you are near an airstrip) only to see the game send just one lone plane fly over drop one or two bombs then fly away lol

hopefully they can do something where the response is more in line with a realistic response a real sub would see based on conditions and nearby resources.