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View Full Version : 0º torpedo angle... Possible tutorial?


Antba
10-26-09, 09:00 PM
Hello!

Well, I'm newbie in SH4 as I stated in a previous topic, but in this half-month I've been putting much effort to learn as fast as possible with realistic settings (a couple of people here know that, 'cause I sent many private messages asking for help in some questions). Then I want to share the things I can, as I learned VERY much in this forum.

I am here to propose a tutorial for a method that I discovered by myself in a boring physics class (last year at high school, finally:haha:). It consists of shooting a target with constant bearing and speed with the torpedoes going straight, in other words, a 0º torpedo angle shoot. It seems to have some advantages, don't know exactly, maybe someone could clarify why in a post. But I saw something related to this in a topic some days ago, and I don't know how is this kind of intercept called, so I couldn't search for any topic related to see if it has been taught before. If able to, I'd like to teach this without the periscope. I have only tested with periscope, but I suppose it works with sonar only also. Will test before I make the (possible) tutorial.

Preview of how I worked out the method (already tested in a custom made mission):

http://i225.photobucket.com/albums/dd8/Antba/DSC00118.jpg



http://i225.photobucket.com/albums/dd8/Antba/DSC00120.jpg


I want to know your opinions: Does this tutorial already exist? If not, would it be really useful? And how is this type of shooting called?

If people would like to see it, I will edit this topic as soon as I can with the tutorial (I am having some busy days at school). Will try to do as understandable as possible.

:salute:

PS: I got really happy when I saw this actually worked:har:

ColonelSandersLite
10-26-09, 09:04 PM
We where talking about this just the other day. No video, but the steps taken to do this kind of shot are discussed in detail here:

http://www.subsim.com/radioroom/showthread.php?t=157482

Antba
10-26-09, 09:19 PM
We where talking about this just the other day. No video, but the steps taken to do this kind of shot are discussed in detail here:

http://www.subsim.com/radioroom/showthread.php?t=157482

Ohh, this was the topic, and it was right on the first page. Surely they explain in details the method, so no need for a tutorial really. I should've read this carefully before, because when I did, was just a fast reading to see what were they talking about. Looks like this subject was stuck on my head, so I did in the boring class what was already done hahah

Anyway, sorry guys. Let this topic go down.

gutted
10-26-09, 11:12 PM
i see you've stumbled on what many of us already knew :)


It seems to have some advantages, don't know exactly, maybe someone could clarify why in a postRange doesn't matter with a 0 gyro... that's why.


p.s. you can get rid of that math because it's not needed. Just draw the lengths of the triangle equal to the speeds of the target & torpedo.. then measure the appropriate angle. Can be done completely "in-game" using the map tools.

Check out my solution solver program if you really want to take this method to the extreme, or just read it's manual's section on the lead angle solver for more info on how this method works.
http://www.subsim.com/radioroom/showthread.php?t=156698

Rockin Robbins
10-27-09, 01:51 AM
See the first post in the Sub Skipper's Bag of Tricks (http://www.subsim.com/radioroom/showthread.php?t=146795) thread, now featuring gutted's Solution Solver and go to town! There are lots of techniques and tutorial videos there.