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View Full Version : Realistic 3-d damage poll


oscar19681
10-23-09, 08:27 AM
3-d damage poll

stabiz
10-23-09, 09:11 AM
A bit confusing that there is no "yes" at first sight.

JU_88
10-23-09, 10:27 AM
There is no point in this poll TBH
The Devs already stated in the offical Q & A - that SHV will not have this type of GTAIV style dynamaic damage model (mesh deformation or what ever its called.)

Basicially it wil be too late for this now anyway.
They'd probalably have to rebuild all the Uboat models from scratch and thats just the tip of the iceburg.
Aint gonna happen - Sorry.

Shouldn't matter too much anyway for SHV - aside from the odd bit of DC and collision damage - I dont think will get the chance to drive our Type 7s around the DAYTONA speedway circuit at 300km/ph

oscar19681
10-23-09, 11:44 AM
There is no point in this poll TBH
The Devs already stated in the offical Q & A - that SHV will not have this type of GTAIV style dynamaic damage model (mesh deformation or what ever its called.)

Basicially it wil be too late for this now anyway.
They'd probalably have to rebuild all the Uboat models from scratch and thats just the tip of the iceburg.
Aint gonna happen - Sorry.
Shouldn't matter too much anyway for SHV - aside from the odd bit of DC and collision damage - I dont think will get the chance to drive our Type 7s around the DAYTONA speedway circuit at 300km/ph

I did not know this. But where not asking for gta 4 damage modeling just something better then what we had in sh4

JU_88
10-23-09, 12:33 PM
I did not know this. But where not asking for gta 4 damage modeling just something better then what we had in sh4

There isn’t really anything else, as there are only a limited number of technical possibilities in 3d.
SH3/4/5 mostly deals with visual damage in two most commonly used ways.

1) 2D Damage
Textured scorch marks (sh3) or alpha channels (sh4) to give the illusion of a 'hole'
this works so long as you have basic interior geometry so the hole don’t give the model the impression of being hollow or a cardboard cut out
Anyway these are dynamic so they occur where ever damage hits the model (when they work properly that is)
Oh... and they will dissapear over time as any 2d graphic stuff eats gfx memory for lunch! (memory has to be overwritten eventually.)
otherwise all your hundreds of 'texture holes' would eventually crash SH, when and if the gfx memory is full.


2) Pre-determined 3D damage,
Vessels and aircraft have certain 3d parts that are treated as child objects that can be shot or blown of the parent object
to make this possible they have to be independent Obj files with an invisible collision detection box attached (so it knows when it has been hit)
This applies to the ship’s deck equipment, rudders and props (mostly) and for aircraft parts such as wings/engines/tail etc.

For large things like the breaking up of a ship’s hull, the single mesh is instantly replaced with a clone, which is divided in 2 parts (though it will be 3 or 4 parts for SHV)
The same trick is applied in for the damaged Deck and AA guns on the players Sub.

Now GTA IV uses both methods above (for scratches) and parts breaking off
BUT it also boasts....

3) Dynamic 3d damage
So a vehicles mesh will deform/ distort /dent where ever it is struck.
And it looks the most realistic.
But this is pretty new in games, only happening now, since our PCs and Consoles can actually handle the increased poly counts required.

That pretty much covers all the possible methods in which visual damage is handled in 3d game engines.

1) Texture effect 2d damage
2) predetermined 3d damage (using detachable mesh objects or replacement mesh objects)
3) Dynamic 3d damage (new)

SHV will not have number 3) but I hope they use 1) & 2) to a better effect.

Webster
10-23-09, 12:39 PM
yep, the damage thing has been talked about three ways till sunday (whatever the heck that saying means :doh:)

the devs have decided on the damage system they wanted to use and further discussion of it is just pointless even if it is of great concern to players.

we just have to wait to try what they give us and mod or complain about it after we see it. :salute:

stabiz
10-23-09, 01:00 PM
What i am hoping for is way better splashes and explotions, something with more punch. And lots of debris.

JU_88
10-23-09, 01:05 PM
What i am hoping for is way better splashes and explotions, something with more punch. And lots of debris.

No doubt Racerboy is your man -if the level of debris is under par.... :haha:

Jimbuna
10-23-09, 03:15 PM
yep, the damage thing has been talked about three ways till sunday (whatever the heck that saying means :doh:)

the devs have decided on the damage system they wanted to use and further discussion of it is just pointless even if it is of great concern to players.

we just have to wait to try what they give us and mod or complain about it after we see it. :salute:

Precisely http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Webster
10-23-09, 03:20 PM
No doubt Racerboy is your man -if the level of debris is under par.... :haha:

just as long as i can see the right debris, in sh4 its silly to see a BB sink and have crates floating then a cargo ship sinks al have all lifeboats lol

one day i was going to mod that but never enough time to get the right debris for the right ships, sigh. :-?

its sounds so simple to get it right the first time, have the crates for all the merchants and have just lifeboats for all the warships so how can they be so mixed up when its so simple :nope:

walkirie
10-25-09, 08:47 AM
We will need to wait until SH6 to be able to see some warped Hull metal sheet :wah:



http://i194.photobucket.com/albums/z58/tonschk/1212786851_220-20Submarine20-20U-bo.jpg
http://i194.photobucket.com/albums/z58/tonschk/dc-dam.jpg

kptn_kaiserhof
11-01-09, 10:49 AM
not needed but would be a great addition to the gfx