Tonnage_Ace
10-15-09, 01:52 PM
Just started playing SH3 again and I forget the method I used to quickly judge speed peering through the scope.
I used to get a rough heading of the target ship/convoy along with a rough speed est. but I fine tuned it with this speed calculation where I would sit off the ship's expected path at 90* and time how long it took the ship to cross my vertical reticule. This should be REALLY helpful for any newbies because your range and AOB can be off but speed is the killer. If the ship passes your reticule at 340* you can get a good speed estimate for the -5/+5 gyro shot.
Anyone remember that formula? I used to tap it into my phone from memory:doh:
I know the values were ship's length, time, ???, speed in knots.
http://img381.imageshack.us/img381/1766/gtg.jpg (http://img381.imageshack.us/i/gtg.jpg/)
Picked up a new toy, Germans make good cars too:arrgh!:
I used to get a rough heading of the target ship/convoy along with a rough speed est. but I fine tuned it with this speed calculation where I would sit off the ship's expected path at 90* and time how long it took the ship to cross my vertical reticule. This should be REALLY helpful for any newbies because your range and AOB can be off but speed is the killer. If the ship passes your reticule at 340* you can get a good speed estimate for the -5/+5 gyro shot.
Anyone remember that formula? I used to tap it into my phone from memory:doh:
I know the values were ship's length, time, ???, speed in knots.
http://img381.imageshack.us/img381/1766/gtg.jpg (http://img381.imageshack.us/i/gtg.jpg/)
Picked up a new toy, Germans make good cars too:arrgh!: