Log in

View Full Version : Creating a monster


Ancient Mariner
10-12-09, 06:11 AM
Well,I am taking a realistic shore leave period after my last patrol,much wine women and song has been involved:yeah:

Anyway a mate at my panelbeating course has been begging me to bring my SH3 around so he can give it a go,I told him to try it on 80% or higher realism.I asked him after the weekends forrays and he's still on 40% but he's new to it but he's playing stock( I was a bit slack and havent given him GWX yet:nope:).

His only gripe so far...in his words,"Where's the simulation? It's all a one click affair"

Anyway we'll probly have a new Kaleun in here soon enough,hopefully I havent created to much of a monster :arrgh!:

Mopy
10-12-09, 06:33 AM
Successful covert ops seed spreading mission?

Grats :salute:

- Edit - the intention was far less dodgy than it sounded on second reading.

sergei
10-12-09, 06:49 AM
Outstanding :DL

Give him GWX+OLC and see how he gets on.

Developing a contact using OLC tools, then sinking it is difficult at first, but hugely satisfying.

Gooid job spreading the faith :up:

Ancient Mariner
10-12-09, 06:59 AM
personally i haven't tried OLC yet but might look into it before my next patrol:hmmm:

Jimbuna
10-12-09, 07:53 AM
Sounds like another recruit http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif